Also:
If you can make the title screen without the Cleancraft logo on it, I will forever worship you.
lol you only see if for what? Half a second?
So you aren't going to do it just because I only see it for 'Half a second'?
Maybe it's because I like it but I want to use a different texture pack, which is exactly why.
Besides, why does it matter? A good developer is one that gives to the people, ya know?
Also:
If you can make the title screen without the Cleancraft logo on it, I will forever worship you.
lol you only see if for what? Half a second?
So you aren't going to do it just because I only see it for 'Half a second'?
Maybe it's because I like it but I want to use a different texture pack, which is exactly why.
Besides, why does it matter? A good developer is one that gives to the people, ya know?
You do realize you can just not copy that image over into the minecraft.jar right?
Also:
If you can make the title screen without the Cleancraft logo on it, I will forever worship you.
lol you only see if for what? Half a second?
So you aren't going to do it just because I only see it for 'Half a second'?
Maybe it's because I like it but I want to use a different texture pack, which is exactly why.
Besides, why does it matter? A good developer is one that gives to the people, ya know?
How do you replace the crap textures and put in these clean ones? i dl'd the file, but i don't know how to put in it so i can use this pack. I'm using windows 7, help!
I had everything but the inventory screens done and wanted to push the pack out the door, so I shorted the GUI. I plan on making something spiffier after Halloween ('cause lord knows there're going to be new assets to skin). Once I spend time on the GUI, it might even supercede the terrain textures. Those went quick for me.
After about an hour of play here are a few things I've noticed.
[*:e9pfdqwt]The contrast is very low between the selected item and the other slots on the quick bar, so It's kind of hard to see what you have selected.
[*:e9pfdqwt]The bars on the wooden door makes it feel like a prison door, I like my wooden doors to be homely and inviting.
[*:e9pfdqwt]The blood looking rocks in the Nether are actually supposed to be red moss on rocks. And they sound like rock, not dirt. You textured it to be like the overworld dirt.
[*:e9pfdqwt]The grass and leaves should be gray-scale with this newest update, because Notch is putting a green overlay on the foliage and grass so it looks different in different biomes.
[*:e9pfdqwt]The cobblestone doesn't feel cobble-y, it reminds me more of the default texture's bedrock texture.
Those are just some small things I felt should be addressed, overall the pack is lovely.
So you aren't going to do it just because I only see it for 'Half a second'?
Maybe it's because I like it but I want to use a different texture pack, which is exactly why.
Besides, why does it matter? A good developer is one that gives to the people, ya know?
You do realize you can just not copy that image over into the minecraft.jar right?
74 hours in Photoshop.
Miggles, nothing personal. It's just that I'd like the work I put into this free texture pack to go credited. If only for half a second.
thefinalrune, bushes sound cool so I'll prolly get to that as an alternate.
Blatant lie
Items > Mobs > Armor textures > Terrain textures > GUI
I had everything but the inventory screens done and wanted to push the pack out the door, so I shorted the GUI. I plan on making something spiffier after Halloween ('cause lord knows there're going to be new assets to skin). Once I spend time on the GUI, it might even supercede the terrain textures. Those went quick for me.
[simg]http://i55.tinypic.com/2gt12kk.jpg[/simg]
http://dl.dropbox.com/u/99992/CleanCraft.zip
Haven't updated pumpkins (yet) and whatever the gold glowing block is (because I really don't know what the hell it is)
HAVE A CREEPER.
[*:e9pfdqwt]The contrast is very low between the selected item and the other slots on the quick bar, so It's kind of hard to see what you have selected.
[*:e9pfdqwt]The bars on the wooden door makes it feel like a prison door, I like my wooden doors to be homely and inviting.
[*:e9pfdqwt]The blood looking rocks in the Nether are actually supposed to be red moss on rocks. And they sound like rock, not dirt. You textured it to be like the overworld dirt.
[*:e9pfdqwt]The grass and leaves should be gray-scale with this newest update, because Notch is putting a green overlay on the foliage and grass so it looks different in different biomes.
[*:e9pfdqwt]The cobblestone doesn't feel cobble-y, it reminds me more of the default texture's bedrock texture.
Those are just some small things I felt should be addressed, overall the pack is lovely.
Could someone take some screens of the Nether? I wasn't able to test em out. Thanks!