Just thought I'd catch up on some recent posts I didn't get a chance to respond to.
First and foremost though, for all those requesting support for SteamCraft. I found my old copy of Proloe's last edited version of my pack which is here: http://www.mediafire..._v0.2_1.6.5.zip
Now this combines my pack with some original textures by Proloe and Proloe edited versions of my textures. If someone would like to undertake the task of updating Glimmar's Steampunk support for this excellent mod for inclusion in ksheep's Glimmar's Steampunk Mod Support Pack in my OP, then I'm pretty sure you would need to have Proloe's permission to use her original textures (unless she gave permission when she abandoned the project). Also any attempts at updating using any of my textures, would have to abide by my conditions of use in my Mod Support Section, coordinated by ksheep.
Awesome starfield o.o
Also, I would love to see custom fences
All in good time!
Some aspects of CTM I find harder to get my late night tired brain around, but in time my beady eye will gaze long enough on a subject to get some spark of inspiration. Just now I'm having a hard time physically finishing off a RL building project, so I'm lacking a little creative energy in the evenings and just catching up on a little relaxing creative MC building of my own to recharge the batteries, so to speak.
Woah, lets calm down here. I dont think its polite to look at someone's work and say "yeah thats cool, but what else is there?" no matter how tempting it may be (and with all these new features for MCP coming out it is very tempting).
Quite so! But I think folk have got used to me slinking off if there's too much pressure.
Great looking textures. I am currently using the Technic/Tekkit mod packs and would love to use these textures with it but they haven't updated it to Minecraft 1.3.2, but they are still using minecraft build 1.2.5. I started searching your post but with so many pages. I would suggest adding a link to older versions if there is one. i searched the internet to try and find an older version of your pak but it kept sending me here. Also, would this texture pack work with version 1.2.5 or would it cause problems? If it is compatible with the older version I would suggest stating that in your description.
Glad you like the pack, raz51177.
That's a seriously good suggestion, about having links to older versions of the pack, especially as I only delete really old versions to make space for newer packs. I'll look into doing that for the future...if I remember to make a note of it!
How did you create that star field? Was it a photomanip, and if so how on earth did you take such a photo!
Just in case you didn't spot this in my v7 changelog, this is what I wrote about the making of my new starfield texture:
"The work is original to me, but inspired by many excellent panoramic photographs and artwork. All the stars were randomly generated by my own random brushes in Gimp and a painstaking amount of work adding stellar and atmospheric gaseousness. A goodly number of stars and various colour effects were added individually, hence why this took so long to make. However, the most difficult thing for me was trying to figure out how the MC Patcher 'box' template had to be filled with my work to make it wrap believable around the world."
I've been interested in astronomy since I was a young kid, so I'm used to gazing in wonder at anything to do with the heavens. I've also made the odd starfield pics in the past and for this 'little' project searched unsuccessfully for some kind of star 'generator' to cut down on the donkey work. However, apart from an old win98 program which I failed to get running, nothing other than expensive commercial programs were available... so I just got stuck in and did it the hard way and had fun on the way and satisfaction at the end result!
Hello, Glimmar. I really like this texture pack, but... I'd like it to be more steamy. It is steampunk after all!
I don't know if this has been suggested before, but would it be possible to make redstone more steamy rather than redstoney? I have a BUD switch hooked up to one of my furnaces and it looks really cool when firing up the furnace makes the pistons come alive. The red smoke out of the redstone "pipes" and the other redstone elements feel out of place though. Would it be possible to make it look like it's condensing leaking steam, rather than redstone? This would be probably some work though, because one would have to change the other redstone elements too (like torches, repeaters, etc) to better fit the steamy pipes.
Just throwing an idea out there. If you think it's bad, feel free to ignore me.
Way back when I originally did the redstone 'pipes' I wondered at the possibility of real steam effects, but back then all particle effect colours were hard-coded. I think MC Patcher does allow some control over redstone and particle effect color, but I haven't looked into it due to other pressures, but I've grown to like the more ethereal aspect of redstone now and with much recent animation work I'm kind of deeply tied in with the colour red for the steam effect. If I had time on my hands I'd have a proper look at what MC Patcher would allow me to do, but it would be a problem at the moment.
Glad you like the pack and I'm glad of all the ideas that folk throw out, and I try not to ignore anyone who politely or enthusiastically suggests things... your post being a prime example of good intention.
Is it just me....or are there some textures missing from the 32 version? I dunno what's supposed to be where, but the birch planks are gone. From the looks of it in comparison from the previous version, some others are missing (next to the birch block location).
Ooh, the Steamcraft textures! I'll take a look at that at some point (although my weekend looks more or less booked) and see what I can do.
Also, sorry if this sounds like I'm dumping more work in your already quite full lap, but I just saw this week's snapshot. Looks like they're adding a number of new items, including potatoes and carrots (and a couple alts for them, like baked potatoes and the like). They've also added frames which will let you hang items from walls (not sure if it's a new texture or just uses wood texture), stone walls (act like fence, use stone texture), the ability to dye leather items (not sure HOW that'll work), flowerpots, and a new mob.
Thought I should give you a heads up and let you mull over the possibilities for those, and I understand if you're already swamped with other projects. Have fun!
What you doing at the moment! I don't venture out as much these days... even within these forums, so I'm not sure what your latest texture project is.
Found a style that I enjoy, a lot. I'm making a pack that is hand-drawn, on paper, scanned and edited for tiling. I use sharpies and so far it's turning out rather well. Other than that I am working. A lot. New job and we just got rid of one of the other cook so I am picking up most of his shifts. Paychecks are really nice.
Rollback Post to RevisionRollBack
"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
yes yes yes good good thank you so much
you rock glimmar thank you
there was some thing i thought was a bit off
last time i remembered the obsidean and etherium armour was textured just like the rest of the brass armour
maybe it was just me but just thought i would let you know
oh and by the way
Ooh, the Steamcraft textures! I'll take a look at that at some point (although my weekend looks more or less booked) and see what I can do.
Also, sorry if this sounds like I'm dumping more work in your already quite full lap, but I just saw this week's snapshot. Looks like they're adding a number of new items, including potatoes and carrots (and a couple alts for them, like baked potatoes and the like). They've also added frames which will let you hang items from walls (not sure if it's a new texture or just uses wood texture), stone walls (act like fence, use stone texture), the ability to dye leather items (not sure HOW that'll work), flowerpots, and a new mob.
Thought I should give you a heads up and let you mull over the possibilities for those, and I understand if you're already swamped with other projects. Have fun!
Lol! No, I'll check it out when TMI gets updated. MC Patcher is updated and as usual has thrown some new things into the mix. So MC and MCP combined continue to exponentially blow my mind with the possibilities.
Found a style that I enjoy, a lot. I'm making a pack that is hand-drawn, on paper, scanned and edited for tiling. I use sharpies and so far it's turning out rather well. Other than that I am working. A lot. New job and we just got rid of one of the other cook so I am picking up most of his shifts. Paychecks are really nice.
Lovely pack! Folks should definitely head on over and see it.
Best of luck with the job... hope you're energy levels still allow some time to continue Ink-Trigue.
yes yes yes good good thank you so much
you rock glimmar thank you
there was some thing i thought was a bit off
last time i remembered the obsidean and etherium armour was textured just like the rest of the brass armour
maybe it was just me but just thought i would let you know
oh and by the way
Could you make a Wolf look kinda like the dog does in full metal alchemist? instead of being complete cyborg its only his leg that is machine, think that would be awesome.
That was ever my intention, tolle96. That and other variations, but Minecraft combined with MCP just keeps throwing up so many avenues of work and I'm struggling a bit for free time at the mo' (just typing this over a quick bite to eat, before I get back to real concrete, stone and timber crunching! "I'm a lumberjack and I don't care..." :D).
I'm curious, do the patches ever make it difficult to keep up? I can't imagine it being easy having to manage an ever increasing set of items to texture.
I'm curious, do the patches ever make it difficult to keep up? I can't imagine it being easy having to manage an ever increasing set of items to texture.
From a player's point of view, constant new additions can only be a good thing... right? To a texture pack artist trying to be original and faithful to a theme with limited time, it can be a pressure... especially when it's just one of a few things I'm involved in (work, family, other hobbies, exercise, etc), and of course I still really enjoy developing my world build.
It feels like it's an everlasting race to catch up, and in some ways it leaves me with a feeling of dissatisfaction, in that I don't feel I ever get the chance to perfect certain textures or even complete longstanding gaps in the pack.
However, don't get me wrong, having the snapshot updates is far preferable to having an update appear out of the blue.
However, don't get me wrong, having the snapshot updates is far preferable to having an update appear out of the blue.
I don't know if you have looked at More Paintings lately but he has a new version called Tiny Pics Edition. Not sure if it would work for what you were interested in or not.
I love that they're adding in new content all the time, too. I don't do any texture pack work, so I was wondering how you felt about the additions in relation to having to maintain a detail texture pack like this. Thanks for the answer.
I don't know if you have looked at More Paintings lately but he has a new version called Tiny Pics Edition. Not sure if it would work for what you were interested in or not.
Both the Insane and Tiny Pics editions just look amazing. I'm seriously drooling at what could be done with that for this pack. But I feel like a kid in a candy store at the moment, not knowing which thing to work on next!
If I was to use MC Patcher for animating some paintings, do you have any idea how using More Paintings would effect things, CuZnDragon? It would help me decide which to work on in the future.
Tips, eh? Haha! Serious question that, and one I'd have to advise you to think about carefully. It's both a privilege and a curse to have a pack that's lasted so long. So I'd probably say, make sure you are prepared to put in hundreds, if not thousands of hours of work if all goes well, if you want to keep up with public demand and all the new things MC and MC Patcher plus Mods throw out.
It might seem obvious, but look for a niche or theme that hasn't been covered before, unless of course you feel you can do better than some theme that already exists, but definitely pick something you really feel passionate about, to motivate you long term.
Don't be discouraged by negative comments, take note of polite criticism and suggestions, but stick to what feels right to you and your pack.
Take things at your pace. If you start well... don't be bullied into churning out stuff faster than is enjoyable or satisfying as an artist. If it's not fun, don't do it. You'll never please all, or even some of the people, all of the time. If you don't enjoy building in MC with your own textures, then you're doing something wrong and you'll soon lose interest.
If I knew back then how much work would be involved now in maintaining a texture pack for MC, I probably wouldn't have started. However, some of the most generous people I've met online have been in the pages of this thread and they've made the effort worthwhile at times when you feel like throwing in the towel. Believe me, Minecraft is a beast of a genre and many who sail her on the winds of imagination are unforgiving and demanding to the point of insanity.
I love that they're adding in new content all the time, too. I don't do any texture pack work, so I was wondering how you felt about the additions in relation to having to maintain a detail texture pack like this. Thanks for the answer.
And when I gave the above answer, I wasn't even aware of all the hoo-ha over the new villager/zombie and leather armor textures in the 1.4 snapshots. That may or may not make for much extra hard work in the future.
The nature of the theme and the detail I like to try to squeeze in, does mean I've probably made a rod for my own back. There's one good thing though... I never ever get bored!
Both the Insane and Tiny Pics editions just look amazing. I'm seriously drooling at what could be done with that for this pack. But I feel like a kid in a candy store at the moment, not knowing which thing to work on next!
If I was to use MC Patcher for animating some paintings, do you have any idea how using More Paintings would effect things, CuZnDragon? It would help me decide which to work on in the future.
Does MCPatcher allow for the pictures to be animated? I would assume the tinypics would be scaled up to 32x or 64x.
Does MCPatcher allow for the pictures to be animated?
As far as I know, it does. Still to make something of it though. A few moving archetypal Victorian machines, wouldn't go amiss, though it would be a lot of work.
I would assume the tinypics would be scaled up to 32x or 64x.
Any tiny pics or insane More Paintings work from me would almost certainly be made at 64x scale. The 'trompe-l'œil' effect would just be so much better than 32x.
http://www.minecraftforum.net/topic/1412797-132-steamcraft-forge12w21cwip/
First and foremost though, for all those requesting support for SteamCraft. I found my old copy of Proloe's last edited version of my pack which is here: http://www.mediafire..._v0.2_1.6.5.zip
Now this combines my pack with some original textures by Proloe and Proloe edited versions of my textures. If someone would like to undertake the task of updating Glimmar's Steampunk support for this excellent mod for inclusion in ksheep's Glimmar's Steampunk Mod Support Pack in my OP, then I'm pretty sure you would need to have Proloe's permission to use her original textures (unless she gave permission when she abandoned the project). Also any attempts at updating using any of my textures, would have to abide by my conditions of use in my Mod Support Section, coordinated by ksheep.
I hope the above helps though.
All in good time!
Some aspects of CTM I find harder to get my late night tired brain around, but in time my beady eye will gaze long enough on a subject to get some spark of inspiration. Just now I'm having a hard time physically finishing off a RL building project, so I'm lacking a little creative energy in the evenings and just catching up on a little relaxing creative MC building of my own to recharge the batteries, so to speak.
Quite so! But I think folk have got used to me slinking off if there's too much pressure.
Glad you like the pack, raz51177.
That's a seriously good suggestion, about having links to older versions of the pack, especially as I only delete really old versions to make space for newer packs. I'll look into doing that for the future...if I remember to make a note of it!
Just in case you didn't spot this in my v7 changelog, this is what I wrote about the making of my new starfield texture:
"The work is original to me, but inspired by many excellent panoramic photographs and artwork. All the stars were randomly generated by my own random brushes in Gimp and a painstaking amount of work adding stellar and atmospheric gaseousness. A goodly number of stars and various colour effects were added individually, hence why this took so long to make. However, the most difficult thing for me was trying to figure out how the MC Patcher 'box' template had to be filled with my work to make it wrap believable around the world."
I've been interested in astronomy since I was a young kid, so I'm used to gazing in wonder at anything to do with the heavens. I've also made the odd starfield pics in the past and for this 'little' project searched unsuccessfully for some kind of star 'generator' to cut down on the donkey work. However, apart from an old win98 program which I failed to get running, nothing other than expensive commercial programs were available... so I just got stuck in and did it the hard way and had fun on the way and satisfaction at the end result!
Way back when I originally did the redstone 'pipes' I wondered at the possibility of real steam effects, but back then all particle effect colours were hard-coded. I think MC Patcher does allow some control over redstone and particle effect color, but I haven't looked into it due to other pressures, but I've grown to like the more ethereal aspect of redstone now and with much recent animation work I'm kind of deeply tied in with the colour red for the steam effect. If I had time on my hands I'd have a proper look at what MC Patcher would allow me to do, but it would be a problem at the moment.
Glad you like the pack and I'm glad of all the ideas that folk throw out, and I try not to ignore anyone who politely or enthusiastically suggests things... your post being a prime example of good intention.
Hello, my good man!
I agree, it's always good to have friends pop in again. It seems to have been the week for it.
Glad you like the new stuff and the vids.
Howdy, mate!
I'm just about surviving in both the MC and RL worlds!
What you doing at the moment! I don't venture out as much these days... even within these forums, so I'm not sure what your latest texture project is.
You trying to give me a heart attack?!! Lol
Also, sorry if this sounds like I'm dumping more work in your already quite full lap, but I just saw this week's snapshot. Looks like they're adding a number of new items, including potatoes and carrots (and a couple alts for them, like baked potatoes and the like). They've also added frames which will let you hang items from walls (not sure if it's a new texture or just uses wood texture), stone walls (act like fence, use stone texture), the ability to dye leather items (not sure HOW that'll work), flowerpots, and a new mob.
Thought I should give you a heads up and let you mull over the possibilities for those, and I understand if you're already swamped with other projects. Have fun!
Found a style that I enjoy, a lot. I'm making a pack that is hand-drawn, on paper, scanned and edited for tiling. I use sharpies and so far it's turning out rather well. Other than that I am working. A lot. New job and we just got rid of one of the other cook so I am picking up most of his shifts. Paychecks are really nice.
you rock glimmar thank you
there was some thing i thought was a bit off
last time i remembered the obsidean and etherium armour was textured just like the rest of the brass armour
maybe it was just me but just thought i would let you know
oh and by the way
BTerrain1.png
ITerrain1.png
Lol! No, I'll check it out when TMI gets updated. MC Patcher is updated and as usual has thrown some new things into the mix. So MC and MCP combined continue to exponentially blow my mind with the possibilities.
Lovely pack! Folks should definitely head on over and see it.
Best of luck with the job... hope you're energy levels still allow some time to continue Ink-Trigue.
Happy to help, mate.
Haha. I don't mind random stuff, but it did create a lot of work for the enchant gui.
That was quick!
That was ever my intention, tolle96. That and other variations, but Minecraft combined with MCP just keeps throwing up so many avenues of work and I'm struggling a bit for free time at the mo' (just typing this over a quick bite to eat, before I get back to real concrete, stone and timber crunching! "I'm a lumberjack and I don't care..." :D).
ITerrain1.png
obsidian armor
etherium armor
From a player's point of view, constant new additions can only be a good thing... right? To a texture pack artist trying to be original and faithful to a theme with limited time, it can be a pressure... especially when it's just one of a few things I'm involved in (work, family, other hobbies, exercise, etc), and of course I still really enjoy developing my world build.
It feels like it's an everlasting race to catch up, and in some ways it leaves me with a feeling of dissatisfaction, in that I don't feel I ever get the chance to perfect certain textures or even complete longstanding gaps in the pack.
However, don't get me wrong, having the snapshot updates is far preferable to having an update appear out of the blue.
I don't know if you have looked at More Paintings lately but he has a new version called Tiny Pics Edition. Not sure if it would work for what you were interested in or not.
http://www.minecraftforum.net/topic/1004963-more-paintings-v211/
Any tips on beginning a texture pack? Thank you
I love that they're adding in new content all the time, too. I don't do any texture pack work, so I was wondering how you felt about the additions in relation to having to maintain a detail texture pack like this. Thanks for the answer.
Alternate ITerrain1.png (wife wanted these changed to match the stone)
Alternate Etherium armor
Many thanks, mate.
Both the Insane and Tiny Pics editions just look amazing. I'm seriously drooling at what could be done with that for this pack. But I feel like a kid in a candy store at the moment, not knowing which thing to work on next!
If I was to use MC Patcher for animating some paintings, do you have any idea how using More Paintings would effect things, CuZnDragon? It would help me decide which to work on in the future.
Thanks, CorruptedBase.
Tips, eh? Haha! Serious question that, and one I'd have to advise you to think about carefully. It's both a privilege and a curse to have a pack that's lasted so long. So I'd probably say, make sure you are prepared to put in hundreds, if not thousands of hours of work if all goes well, if you want to keep up with public demand and all the new things MC and MC Patcher plus Mods throw out.
It might seem obvious, but look for a niche or theme that hasn't been covered before, unless of course you feel you can do better than some theme that already exists, but definitely pick something you really feel passionate about, to motivate you long term.
Don't be discouraged by negative comments, take note of polite criticism and suggestions, but stick to what feels right to you and your pack.
Take things at your pace. If you start well... don't be bullied into churning out stuff faster than is enjoyable or satisfying as an artist. If it's not fun, don't do it. You'll never please all, or even some of the people, all of the time. If you don't enjoy building in MC with your own textures, then you're doing something wrong and you'll soon lose interest.
If I knew back then how much work would be involved now in maintaining a texture pack for MC, I probably wouldn't have started. However, some of the most generous people I've met online have been in the pages of this thread and they've made the effort worthwhile at times when you feel like throwing in the towel. Believe me, Minecraft is a beast of a genre and many who sail her on the winds of imagination are unforgiving and demanding to the point of insanity.
And when I gave the above answer, I wasn't even aware of all the hoo-ha over the new villager/zombie and leather armor textures in the 1.4 snapshots. That may or may not make for much extra hard work in the future.
The nature of the theme and the detail I like to try to squeeze in, does mean I've probably made a rod for my own back. There's one good thing though... I never ever get bored!
Ooo! I like the colour of that etherium armour. Makes the telescopic eye really stand out!
Does MCPatcher allow for the pictures to be animated? I would assume the tinypics would be scaled up to 32x or 64x.
I am thinking of changing the eye for the obsidian as well to make it stand out more
As far as I know, it does. Still to make something of it though. A few moving archetypal Victorian machines, wouldn't go amiss, though it would be a lot of work.
Any tiny pics or insane More Paintings work from me would almost certainly be made at 64x scale. The 'trompe-l'œil' effect would just be so much better than 32x.
You could try different eye designs too. Plenty of scope... if you'll forgive the pun.
In any event, thanks for the support.