I'm sorry if this is answered somewhere but i couldnt find an answer with the search. is it normal for the top side of grass blocks to be block. You can still see a texture but its not green, more dark and color less monochromatic.
I'm sorry if this is answered somewhere but i couldnt find an answer with the search. is it normal for the top side of grass blocks to be block. You can still see a texture but its not green, more dark and color less monochromatic.
its like that because that means its biome complaint.
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Quote from Bixel »
Hey Steve, I made a Giant Steve for you so you can Steve while you Steve.
I'm sorry if this is answered somewhere but i couldnt find an answer with the search. is it normal for the top side of grass blocks to be block. You can still see a texture but its not green, more dark and color less monochromatic.
its like that because that means its biome complaint.
Well if its BioMe Compliant shouldnt be some shade of green, i just large areas of the black texture.
@ napalm96, Bonetwizt, CuZnDragon and any others with biome difficulties: This is the sort of colour range you should be getting from your application of my biome triangle .png files ('foliagecolor.png' and grasscolor.png' respectively):
At no stage after my biome triangles have been correctly applied should you be getting a black top to the tops of your grass in game (yes, these textures are grey on the 'terrain.png' sheet, so that colour can be applied ingame with reference to the biome colour triangles), but you should only be getting a very dark colour if you've spawned in extreme areas of Tundra (it does happen, and grass and foliage are very dark there...just travel to a better area).
Making no assumptions as to your experience with Minecraft and texture packs here is what I do, to get Glimmar's Steampunk v1.7 up and running with my biome colours. Many others have successfully applied them, so we have to assume at some stage you might be doing something wrong.
As a test on my own Windows Vista system. I locate my '.minecraft' folder (may be a different location for you depending on what operating system you run). After making a backup copy of the 'bin' folder I delete it and any other mod folders or files in the .minecraft folder, I am left with just my 'save' folder (where your worlds are stored, you definately want to keep this safe, make a backup of it now!), 'resources' folder (mostly sound files), 'texturepacks' folder (where I've previously placed 'Glimmar's Steampunk' zip file) and my 'options' and 'lastlogin' files.
At this point I click on my Minecraft desktop icon to start Minecraft. A fresh copy of Minecraft is downloaded and the game runs. Make sure Glimmar's Steampunk is selected from within the Minecraft Texture Pack Folder. I run the game to see various glitches on brick and gold, etc, but otherwise see that the Steampunk textures have been applied and grass, etc. should be some shade of green (still Minecraft default biome colours) If your grass is black at this point, before applying my biome triangles, I haven't a clue what's gone wrong!
I then exit out of the game and first apply xau's M C Patcher to 'Glimmar's Steampunk' texture pack in the 'texture pack folder'. For assurance, I run Minecraft again to check that the graphical glitches have been dealt with and, if selected, the custom green water and lava have been applied. You should notice that there are some biome colour differences in the landscape, but nothing very varied...these are the default Minecraft biome colours.
If all is well, I usually run Mr Messiah's 'BetterLight' mod (you will need to read his instructions for applying this mod) and check Minecraft again. All's well! Exit the game again.
Lastly, to get the biome colours working properly, I make sure the game is not running (important!) and locate Glimmar's Texture pack (either in Minecraft's texture pack folder or a backup copy) and drag out the 'grasscolor.png' and 'foliagecolor.png' biome triangles from the 'misc' folder onto the desktop.
With these files safely extracted from Glimmar's Steampunk zip file, I locate my '.minecraft' folder (not to be confused with 'minecraft.jar') and open the 'bin' folder in there. Now this is the important bit, as this is where you might be going wrong! Using '7-zip' (my archive manager of choice, can't speak for others) I right click on the file called 'minecraft' (not 'minecraft-1.2_01', or any other file beginning with 'minecraft' and having other letters or numbers after the name!) and select to open the archive.
I Locate and open the 'misc' folder. If I have the correct folder, I should be able to see the default minecraft 'foliagecolor.png' and 'grasscolor.png' files and five other files. This is the folder I drag and drop the two files I earlier extracted from Glimmar's Steampunk zip folder. My biome files replace the originals. I close all the open folders and run Minecraft. The picture above was the expected result.
I've been seeing all these balloons and zeppelins in this thread, figured I'd make my own giant doob, er, zeppelin. I needed a new base anyway, a forest fire took out the entire biome my last one was in.
Stone was the choice because the texture looks awesome for doped cotton and I didn't want a Hindenburg repeat from a freak fireplace accident, but if you leave it hollow the creepers show up. The inside is pretty well lit, much to my chagrin. It's a shade over 150m in length.
Long way to go yet!
Great work! Also a great choice of material when you consider how much time gets invested in a build like this. Crazy creepers get everywhere, it's their airborn spores...that's the real problem! Thanks for sharing, mate, it gives folk inspiration and I look forward to the finished launch.
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Quote from SBD1138 »
I don't know if anyone else has noticed this, but when I placed some yellow wool on the ground while using this pack, the wool was clear except for a wagon wheel like design on one corner and allowed me to see through the ground. It may just be me, but I don't know.
Did this get fixed , had to stop using the pack after I had done a lot of yellow wool work , to find after the update all the yellow had turned into this "wagon wheel" design which made the world see through . Its actually the minecart track curve I noticed in the terrain pic .
I don't know if anyone else has noticed this, but when I placed some yellow wool on the ground while using this pack, the wool was clear except for a wagon wheel like design on one corner and allowed me to see through the ground. It may just be me, but I don't know.
Did this get fixed , had to stop using the pack after I had done a lot of yellow wool work , to find after the update all the yellow had turned into this "wagon wheel" design which made the world see through . Its actually the minecart track curve I noticed in the terrain pic .
Thanks .
Thanks for checking back and mentioning it was a 'railtrack', because I and few others couldn't understand the reference to a 'wagon wheel' and now I understand what your problem was!
You and Nodders, must have been using a pre-v1.7 Glimmar's Steampunk texture pack. If you'd downloaded the updated terrain file I rushed out last friday, after Notch's update, instead of the old v1.6, you wouldn't have had a problem. There may have been a misunderstanding from my thread title. It said UPDATED, but this was only a 'terrain.png' file at the end of the thread, however the page number was clearly marked on the title. You would have had to have applied the temporary rushed 'terrain.png' file to the old texture pack though. The new complete v1.7 zipped texture pack didn't come out until late Sunday night.
Whenever you and Nodders made a yellow block, Minecraft would have used the same position that my alternative railtrack texture occupied. Hence a see through railtrack.
There are two packs available on page 1, with instructions for correct installation (same as the one offered on page 1 since Sunday, and the same as the 'terrain.png' offered since friday).
...and here is the evidence that all is well with the yellow block:
Have fun, mate...just follow the instructions on page 1 and don't forget xau's M C Patcher
hey evrybody i am new on this forum and i want to say that this texturepack really amazing is and i used him to make my bioshock underwater city.
Ha ha! Thanks, mate! Hope you'll show us one or two pics of what you built sometime!
Quote from Bloodjack »
Yeah gentlemen i'm still here!
Please welcome the x32 Furnace!
Already done :
Do do left :
-workbench (not as hard as the furnace)
-chest (peace of cake)
-Dispenser (Don't even know what is it for yet...Dont have time to play!)
That furnace looks simply delicious! Looking forward to putting that to good use!
You'll love all the new things to play with in Minecraft, slightly mind-blowing choice of things to build with and use...like the 'dispenser'. I'd completely forgotten about needing a new gui for that in the latest texture pack. Oh well, the default will have to do for now!
Quote from Comrade Temuzu »
Quote from Bloodjack »
-Dispenser (Don't even know what is it for yet...Dont have time to play!)
Its used to lauch arrows, caked, eggs and stuff :smile.gif:
@Glimmar Heh, thanks lad :biggrin.gif: Ive been considering on making Steampunk versions of the mobs in Mo Creatures mod and Humans mods aswell, but not until I finish Steampunking the current ones :smile.gif:
Do you think it would be cool if I made the cow Steampunk too, instead of giving it a realistic skin like the pig? Im not sure if you want to keep the animal normal or not.
Anyway, I think Ill start Steampunking the Leather armors into Worker outfits for now. Black and stuff :biggrin.gif:
Well, I was just going to make all the domesticated animal mobs normal creatures, as they're peaceful and all the monsters were going to be mechanical monstrosities from an ancient civilisation living in the Nether. There was a lot of discussion on the subject earlier in the thread. Hence the reason I made the Nether textures, metal panels, crystaline waste sludge and glowlanterns. If you go down there, you'll notice everything looks like a giant steel mill! It's from the Nether that I imagine all the monsters pour forth at night, on a mission to over-run the world above.
I don't mind what you convert though mate, if I don't use it in the pack, someone's vision of what their steampunk world aught to look like will want to use it, so it'll get flashed to the top (just trying to devise a better system of offering alternative textures, mobs and items at the top).
Have you considered the other Nether creatures like the pigmen, zombiepigmen and the ghast?
You're certainly keeping busy if you're also thinking of tackling Mo's Creatures and Humans mods. It would be nice to offer folks the choice of steampunk textures for those popular mods. You may be wanting to start your own thread though with that array of choice and get the credit you deserve.
The Meaning of Life, the Universe, and Everything.
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Quote from Glimmar »
Quote from Nodders »
Quote from SBD1138 »
I don't know if anyone else has noticed this, but when I placed some yellow wool on the ground while using this pack, the wool was clear except for a wagon wheel like design on one corner and allowed me to see through the ground. It may just be me, but I don't know.
Did this get fixed , had to stop using the pack after I had done a lot of yellow wool work , to find after the update all the yellow had turned into this "wagon wheel" design which made the world see through . Its actually the minecart track curve I noticed in the terrain pic .
Thanks .
Thanks for checking back and mentioning it was a 'railtrack', because I and few others couldn't understand the reference to a 'wagon wheel' and now I understand what your problem was!
Have fun, mate...just follow the instructions on page 1 and don't forget xau's M C Patcher
Sorted and installed , thanks a lot , up and running again with this pack makes me feel a whole lot better .
I love this texture pack so much, except for this:
The tools look very strange! It seems like they're based on more "cheerful" steampunk than what glimmar has done. It feels strange to have my pickax to be a power drill, and for my shovel to be an oversized drill on a stick. It just doesn't feel right. Someone (I would do it, but I have no image editing software on my computer) should make more gritty alternate tools.
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make i house on First Day of game ... but
ALWAYS is explodding crocadile ?? they look like thi [SSSS]
i not is buld House . without Crocadile expoldding !!! plz want have i not [SSSS] !!!!!!!!!
I don't know if anyone else has noticed this, but when I placed some yellow wool on the ground while using this pack, the wool was clear except for a wagon wheel like design on one corner and allowed me to see through the ground.
Sorted and installed , thanks a lot , up and running again with this pack makes me feel a whole lot better .
Thanks again .
Oh! Great stuff mate. I'm happy it's working for ya and I'm glad we solved the mystery of the 'wagon wheel'! It was bugging me in the back of my mind, making me think perhaps I had left a mysterious extra layer in or something. Lol! :smile.gif:
Quote from klawz »
I love this texture pack so much, except for this:
The tools look very strange! It seems like they're based on more "cheerful" steampunk than what glimmar has done. It feels strange to have my pickax to be a power drill, and for my shovel to be an oversized drill on a stick. It just doesn't feel right. Someone (I would do it, but I have no image editing software on my computer) should make more gritty alternate tools.
I want to work on a more traditional version soon, more dark and Victorian to match the style of the textures in game and a little closer to the original items. However, having just done the little paddlesteamer icon I'm aware of the amount of work involved, so don't expect me to be fast! When it's done it'll be done! :smile.gif:
@ Comrade Temuzu: Ha ha, your not bothering me, mate. You're doing good work and it's nice to brain storm! :smile.gif:
Quote from Tiger4Ruler »
Ok as promised I am a man of my word haha ^^
Eat this ya aether-scullawags!!!
klawz: Maybe you can make them yourself or switch them out as I tried to point out in the video with cutting and pasting alternatives in, choice is yours. ;D
Nice one, mate. I'll have a look through it now! It should come in handy for the top, if I can get my head round presenting contributor's textures on enlargeable sheets. :sad.gif:
Well, school's out due to weather today, so I had a chance to sprite.
A scythe, luckily already formed (or so the shopkeeper said) from an ancient clock. A diamond-bladed scythe, seems to be possessed by some ancient power. An ornate scythe, handed down from generation to generation. The newest model of scythe, we even found a way to power it with redstone.
While I'm at it, might as well add descriptions to my old items as well.
A sturdy iron scythe. The revolver you keep with you at all times. (I made this when I was bored, and decided to add it on a whim) Said revolver's precious ammo. A simple stone hoe. A sickle you found on an excavation. A gnarled addition to your cane. A plain wooden hoe.
Item sheet.
Upwards of 58 items so far, and I plan on making more.
Also, as a misc note, if you play multiplayer only, you could use the harpoon cannon as the fishing line if you flipped the sprite, as in multiplayer the sprite doesn't change.
When I use Xau's HD texture fix, it writes over the original texture files for minecraft instead of making a separate folder for me to switch to in the texturepack loader. Anyone know how to fix this? I'll keep experimenting on my own...
Not sure what I was doing wrong but deleting bin and resources and starting from there seems to have corrected it.
Guess you didn't like the yellow flowers *grin*. Will just have to remember that the green spiky plant makes yellow dye.
One question does the lighting change with your texture pack cause monsters to spawn where they normally wouldn't with the regular texture pack due to lighting difference?
@CuZnDragon - There is actually no brightness difference, it's just darker textures.
To answer your second question, you get another copy by redownloading bin, or you could probably find another copy. (eg. 32x32 default items/textures, I think that there is a pack for this.)
This texture pack single-handedly got me re-interested in minecraft over winter break. I promptly downloaded it, started a new world and proceeded to not sleep at night while i began creating my community inhabited by absolutely no one. Once I get further into the development i can post some pictures here of it.
A few days ago I logged back on for the first time since arriving back at school and almost lost it when I started to see random purple squares my buildings. Luckily i have just logged on and downloaded your new version that supports evil Beta's new blocks. Thanks a million man!
You deserve many internets. However I have none to give; please accept these diamonds.
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its like that because that means its biome complaint.
Check out my weapon designs:
viewtopic.php?f=1021&t=171288
Well if its BioMe Compliant shouldnt be some shade of green, i just large areas of the black texture.
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Curse PremiumNow grass in the game seem to be almost black everywhere is this the way it is supposed to be?
CuZnDragon
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Curse PremiumAt no stage after my biome triangles have been correctly applied should you be getting a black top to the tops of your grass in game (yes, these textures are grey on the 'terrain.png' sheet, so that colour can be applied ingame with reference to the biome colour triangles), but you should only be getting a very dark colour if you've spawned in extreme areas of Tundra (it does happen, and grass and foliage are very dark there...just travel to a better area).
Making no assumptions as to your experience with Minecraft and texture packs here is what I do, to get Glimmar's Steampunk v1.7 up and running with my biome colours. Many others have successfully applied them, so we have to assume at some stage you might be doing something wrong.
As a test on my own Windows Vista system. I locate my '.minecraft' folder (may be a different location for you depending on what operating system you run). After making a backup copy of the 'bin' folder I delete it and any other mod folders or files in the .minecraft folder, I am left with just my 'save' folder (where your worlds are stored, you definately want to keep this safe, make a backup of it now!), 'resources' folder (mostly sound files), 'texturepacks' folder (where I've previously placed 'Glimmar's Steampunk' zip file) and my 'options' and 'lastlogin' files.
At this point I click on my Minecraft desktop icon to start Minecraft. A fresh copy of Minecraft is downloaded and the game runs. Make sure Glimmar's Steampunk is selected from within the Minecraft Texture Pack Folder. I run the game to see various glitches on brick and gold, etc, but otherwise see that the Steampunk textures have been applied and grass, etc. should be some shade of green (still Minecraft default biome colours) If your grass is black at this point, before applying my biome triangles, I haven't a clue what's gone wrong!
I then exit out of the game and first apply xau's M C Patcher to 'Glimmar's Steampunk' texture pack in the 'texture pack folder'. For assurance, I run Minecraft again to check that the graphical glitches have been dealt with and, if selected, the custom green water and lava have been applied. You should notice that there are some biome colour differences in the landscape, but nothing very varied...these are the default Minecraft biome colours.
If all is well, I usually run Mr Messiah's 'BetterLight' mod (you will need to read his instructions for applying this mod) and check Minecraft again. All's well! Exit the game again.
Lastly, to get the biome colours working properly, I make sure the game is not running (important!) and locate Glimmar's Texture pack (either in Minecraft's texture pack folder or a backup copy) and drag out the 'grasscolor.png' and 'foliagecolor.png' biome triangles from the 'misc' folder onto the desktop.
With these files safely extracted from Glimmar's Steampunk zip file, I locate my '.minecraft' folder (not to be confused with 'minecraft.jar') and open the 'bin' folder in there. Now this is the important bit, as this is where you might be going wrong! Using '7-zip' (my archive manager of choice, can't speak for others) I right click on the file called 'minecraft' (not 'minecraft-1.2_01', or any other file beginning with 'minecraft' and having other letters or numbers after the name!) and select to open the archive.
I Locate and open the 'misc' folder. If I have the correct folder, I should be able to see the default minecraft 'foliagecolor.png' and 'grasscolor.png' files and five other files. This is the folder I drag and drop the two files I earlier extracted from Glimmar's Steampunk zip folder. My biome files replace the originals. I close all the open folders and run Minecraft. The picture above was the expected result.
Hope this helps.
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Curse PremiumGreat work! Also a great choice of material when you consider how much time gets invested in a build like this. Crazy creepers get everywhere, it's their airborn spores...that's the real problem! Thanks for sharing, mate, it gives folk inspiration and I look forward to the finished launch.
Did this get fixed , had to stop using the pack after I had done a lot of yellow wool work , to find after the update all the yellow had turned into this "wagon wheel" design which made the world see through . Its actually the minecart track curve I noticed in the terrain pic .
Thanks .
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Curse PremiumThanks for checking back and mentioning it was a 'railtrack', because I and few others couldn't understand the reference to a 'wagon wheel' and now I understand what your problem was!
You and Nodders, must have been using a pre-v1.7 Glimmar's Steampunk texture pack. If you'd downloaded the updated terrain file I rushed out last friday, after Notch's update, instead of the old v1.6, you wouldn't have had a problem. There may have been a misunderstanding from my thread title. It said UPDATED, but this was only a 'terrain.png' file at the end of the thread, however the page number was clearly marked on the title. You would have had to have applied the temporary rushed 'terrain.png' file to the old texture pack though. The new complete v1.7 zipped texture pack didn't come out until late Sunday night.
Whenever you and Nodders made a yellow block, Minecraft would have used the same position that my alternative railtrack texture occupied. Hence a see through railtrack.
There are two packs available on page 1, with instructions for correct installation (same as the one offered on page 1 since Sunday, and the same as the 'terrain.png' offered since friday).
...and here is the evidence that all is well with the yellow block:
Have fun, mate...just follow the instructions on page 1 and don't forget xau's M C Patcher
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Curse PremiumHa ha! Thanks, mate! Hope you'll show us one or two pics of what you built sometime!
That furnace looks simply delicious! Looking forward to putting that to good use!
You'll love all the new things to play with in Minecraft, slightly mind-blowing choice of things to build with and use...like the 'dispenser'. I'd completely forgotten about needing a new gui for that in the latest texture pack. Oh well, the default will have to do for now!
Well, I was just going to make all the domesticated animal mobs normal creatures, as they're peaceful and all the monsters were going to be mechanical monstrosities from an ancient civilisation living in the Nether. There was a lot of discussion on the subject earlier in the thread. Hence the reason I made the Nether textures, metal panels, crystaline waste sludge and glowlanterns. If you go down there, you'll notice everything looks like a giant steel mill! It's from the Nether that I imagine all the monsters pour forth at night, on a mission to over-run the world above.
I don't mind what you convert though mate, if I don't use it in the pack, someone's vision of what their steampunk world aught to look like will want to use it, so it'll get flashed to the top (just trying to devise a better system of offering alternative textures, mobs and items at the top).
Have you considered the other Nether creatures like the pigmen, zombiepigmen and the ghast?
You're certainly keeping busy if you're also thinking of tackling Mo's Creatures and Humans mods. It would be nice to offer folks the choice of steampunk textures for those popular mods. You may be wanting to start your own thread though with that array of choice and get the credit you deserve.
I like the sound of the leather armour.
Take care, mate! :smile.gif:
Sorted and installed , thanks a lot , up and running again with this pack makes me feel a whole lot better .
Thanks again .
The tools look very strange! It seems like they're based on more "cheerful" steampunk than what glimmar has done. It feels strange to have my pickax to be a power drill, and for my shovel to be an oversized drill on a stick. It just doesn't feel right. Someone (I would do it, but I have no image editing software on my computer) should make more gritty alternate tools.
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Curse PremiumOh! Great stuff mate. I'm happy it's working for ya and I'm glad we solved the mystery of the 'wagon wheel'! It was bugging me in the back of my mind, making me think perhaps I had left a mysterious extra layer in or something. Lol! :smile.gif:
I want to work on a more traditional version soon, more dark and Victorian to match the style of the textures in game and a little closer to the original items. However, having just done the little paddlesteamer icon I'm aware of the amount of work involved, so don't expect me to be fast! When it's done it'll be done! :smile.gif:
@ Comrade Temuzu: Ha ha, your not bothering me, mate. You're doing good work and it's nice to brain storm! :smile.gif:
Nice one, mate. I'll have a look through it now!
While I'm at it, might as well add descriptions to my old items as well.
Item sheet.
Upwards of 58 items so far, and I plan on making more.
Also, as a misc note, if you play multiplayer only, you could use the harpoon cannon as the fishing line if you flipped the sprite, as in multiplayer the sprite doesn't change.
When I use Xau's HD texture fix, it writes over the original texture files for minecraft instead of making a separate folder for me to switch to in the texturepack loader. Anyone know how to fix this? I'll keep experimenting on my own...
Huh. So does that mean I'd have to download a separate example of the standard texture pack if I wanted to switch easily?
*EDIT*
Just my luck, deciding to reinstall minecraft while the servers are down
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Curse PremiumGuess you didn't like the yellow flowers *grin*. Will just have to remember that the green spiky plant makes yellow dye.
One question does the lighting change with your texture pack cause monsters to spawn where they normally wouldn't with the regular texture pack due to lighting difference?
CuZnDragon
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Curse PremiumSo how do you get a copy of the standard texture pack?
CuZnDragon
To answer your second question, you get another copy by redownloading bin, or you could probably find another copy. (eg. 32x32 default items/textures, I think that there is a pack for this.)
A few days ago I logged back on for the first time since arriving back at school and almost lost it when I started to see random purple squares my buildings. Luckily i have just logged on and downloaded your new version that supports evil Beta's new blocks. Thanks a million man!
You deserve many internets. However I have none to give; please accept these diamonds.