Just download the zip (and executable if you choose to do so)
and put them in the same folder as Glimmar's Steampunk v22.zip
and run the executable.
Done
Optifine/ctm:
- Big flywheel set to correct painting
- Grass overlay "grass" changed to "short_grass" and "grass_path" changed to "dirt_path"
Models:
- Changed "grass_path" to "dirt_path" original textures still named "grass_path" for simplicity
- Changed "grass" to "short_grass" original textures still named "grass" for simplicity
- Added lectern texture
- Added copper texture w/ alts
Textures:
- Chest textures changed orientation
- "fishing_hook" separated from particles
- Disabled bat texture because of new model
- Added temp copper texture from mod support addon
- Added temp blast furnace texture from mod support addon
- Added temp crafter texture from mod support addon
- Edited a temp lectern texture from oak planks, bookshelf and red wool
- Edited a temp texture for villager trade menu
- Edited anvil text field texture
- Edited beacon buttons texture
- Edited brewing stand progress textures
- Edited creative inventory button textures
- Edited enchanting table button textures
- Edited furnace progress textures
- Edited horse slot textures
- Edited effect textures
- Separated villager xp texture
- Hud textures separated into individual files
- Separated "recipe_book" texture
- Separated button textures
- Edited title "minecraft" and "edition"
- Added temp "copper_ingot" and "netherite_ingot"
- Separated mob effects
- Separated particles
To do yourselves if you choose to do so manually:
- Rename "stone_slab_top" to "smooth_stone"
- Rename "stone_slab_side" to smooth_stone_slab_side"
- Rename "cactus_green" to "green_dye"
- Rename "rose_red" to "red_dye"
- Rename "dandelion_yellow" to yellow_dye"
- Move "iron_golem" from "entity" to "entity/iron_golem" folder
- Disable "bat" texture
- Rename and move "entity/horse/armor/horse_armor_diamond.png" to "entity/equipment/horse_body/diamond.png"
- Rename and move "entity/horse/armor/horse_armor_gold.png" to "entity/equipment/horse_body/gold.png"
- Rename and move "entity/horse/armor/horse_armor_iron.png" to "entity/equipment/horse_body/iron.png"
- Rename and move "models/armor/chainmail_layer_1.png" to "entity/equipment/humanoid/chainmail.png"
- Rename and move "models/armor/diamond_layer_1.png" to "entity/equipment/humanoid/diamond.png"
- Rename and move "models/armor/gold_layer_1.png" to "entity/equipment/humanoid/gold.png"
- Rename and move "models/armor/iron_layer_1.png" to "entity/equipment/humanoid/iron.png"
- Rename and move "models/armor/leather_layer_1.png" to "entity/equipment/humanoid/leather.png"
- Rename and move "models/armor/leather_layer_1_overlay.png" to "entity/equipment/humanoid/leather_overlay.png"
- Rename and move "models/armor/chainmail_layer_2.png" to "entity/equipment/humanoid_leggings/chainmail.png"
- Rename and move "models/armor/diamond_layer_2.png" to "entity/equipment/humanoid_leggings/diamond.png"
- Rename and move "models/armor/gold_layer_2.png" to "entity/equipment/humanoid_leggings/gold.png"
- Rename and move "models/armor/iron_layer_2.png" to "entity/equipment/humanoid_leggings/iron.png"
- Rename and move "models/armor/leather_layer_2.png" to "entity/equipment/humanoid_leggings/leather.png"
- Rename and move "models/armor/leather_layer_2_overlay.png" to "entity/equipment/humanoid_leggings/leather_overlay.png"
- Move "entity/alex.png" to "entity/player/wide/alex.png"
- Move "entity/steve.png" to entity/player/wide/steve.png"
- Disable "entity/banner" because of changes to banner textures
- Disable "entity/shield" because of changes to shield banner textures
- Move "entity/squid.png" to "entity/squid/squid.png"
- Rename and copy "mooshroom.png" to "red_mooshroom.png" and "brown_mooshroom.png"
- Rename and move "item/empty_armor_slot_boots.png" to "gui/sprites/container/slot/boots.png"
- Rename and move "item/empty_armor_slot_chestplate.png" to "gui/sprites/container/slot/chestplate.png"
- Rename and move "item/empty_armor_slot_helmet.png" to "gui/sprites/container/slot/helmet.png"
- Rename and move "item/empty_armor_slot_leggings.png" to "gui/sprites/container/slot/leggings.png"
- Rename and move "item/empty_armor_slot_shield.png" to "gui/sprites/container/slot/shield.png"
Once again years later, you are a freaking peak tier G. TY TY. I've been updating this slowly myself since then with the texxtures of two other packs Iike and that goes well along side this. (For some reason layering in minecraft loading doesn't always work and I had to go combine manually myself and change the file names.) I literally can't play without this pack I've been using it since it came out. ^^ <3 many hearts and love
I don't know if this has anything to do with the patcher, and i don't expect you to update it, but Lecture break particles have missing texture (I know that was one of the things this fixes.) Magma cubes are messed up, (I don't know why but bambo fences was messed up.) I had this issue before when switching out textures to fix it myself. but messing with the default file for fences messed up bambo too. and the coco bean fully grown is messed up (Which it's always been like that. Not sure that's a fix that can come from this patcher I think that's something Glimmar has to do themselves.) <3 thank you for your hard work again though. much love
Update to my temporary fix.
Updated to 1.21.4
Added optional executables to automatically merge contents of folder and move/rename files.
[Link]
Just download the zip (and executable if you choose to do so)
and put them in the same folder as Glimmar's Steampunk v22.zip
and run the executable.
Done
Optifine/ctm:
- Big flywheel set to correct painting
- Grass overlay "grass" changed to "short_grass" and "grass_path" changed to "dirt_path"
Models:
- Changed "grass_path" to "dirt_path" original textures still named "grass_path" for simplicity
- Changed "grass" to "short_grass" original textures still named "grass" for simplicity
- Added lectern texture
- Added copper texture w/ alts
Textures:
- Chest textures changed orientation
- "fishing_hook" separated from particles
- Disabled bat texture because of new model
- Added temp copper texture from mod support addon
- Added temp blast furnace texture from mod support addon
- Added temp crafter texture from mod support addon
- Edited a temp lectern texture from oak planks, bookshelf and red wool
- Edited a temp texture for villager trade menu
- Edited anvil text field texture
- Edited beacon buttons texture
- Edited brewing stand progress textures
- Edited creative inventory button textures
- Edited enchanting table button textures
- Edited furnace progress textures
- Edited horse slot textures
- Edited effect textures
- Separated villager xp texture
- Hud textures separated into individual files
- Separated "recipe_book" texture
- Separated button textures
- Edited title "minecraft" and "edition"
- Added temp "copper_ingot" and "netherite_ingot"
- Separated mob effects
- Separated particles
To do yourselves if you choose to do so manually:
- Rename "stone_slab_top" to "smooth_stone"
- Rename "stone_slab_side" to smooth_stone_slab_side"
- Rename "cactus_green" to "green_dye"
- Rename "rose_red" to "red_dye"
- Rename "dandelion_yellow" to yellow_dye"
- Move "iron_golem" from "entity" to "entity/iron_golem" folder
- Disable "bat" texture
- Rename and move "entity/horse/armor/horse_armor_diamond.png" to "entity/equipment/horse_body/diamond.png"
- Rename and move "entity/horse/armor/horse_armor_gold.png" to "entity/equipment/horse_body/gold.png"
- Rename and move "entity/horse/armor/horse_armor_iron.png" to "entity/equipment/horse_body/iron.png"
- Rename and move "models/armor/chainmail_layer_1.png" to "entity/equipment/humanoid/chainmail.png"
- Rename and move "models/armor/diamond_layer_1.png" to "entity/equipment/humanoid/diamond.png"
- Rename and move "models/armor/gold_layer_1.png" to "entity/equipment/humanoid/gold.png"
- Rename and move "models/armor/iron_layer_1.png" to "entity/equipment/humanoid/iron.png"
- Rename and move "models/armor/leather_layer_1.png" to "entity/equipment/humanoid/leather.png"
- Rename and move "models/armor/leather_layer_1_overlay.png" to "entity/equipment/humanoid/leather_overlay.png"
- Rename and move "models/armor/chainmail_layer_2.png" to "entity/equipment/humanoid_leggings/chainmail.png"
- Rename and move "models/armor/diamond_layer_2.png" to "entity/equipment/humanoid_leggings/diamond.png"
- Rename and move "models/armor/gold_layer_2.png" to "entity/equipment/humanoid_leggings/gold.png"
- Rename and move "models/armor/iron_layer_2.png" to "entity/equipment/humanoid_leggings/iron.png"
- Rename and move "models/armor/leather_layer_2.png" to "entity/equipment/humanoid_leggings/leather.png"
- Rename and move "models/armor/leather_layer_2_overlay.png" to "entity/equipment/humanoid_leggings/leather_overlay.png"
- Move "entity/alex.png" to "entity/player/wide/alex.png"
- Move "entity/steve.png" to entity/player/wide/steve.png"
- Disable "entity/banner" because of changes to banner textures
- Disable "entity/shield" because of changes to shield banner textures
- Move "entity/squid.png" to "entity/squid/squid.png"
- Rename and copy "mooshroom.png" to "red_mooshroom.png" and "brown_mooshroom.png"
- Rename and move "item/empty_armor_slot_boots.png" to "gui/sprites/container/slot/boots.png"
- Rename and move "item/empty_armor_slot_chestplate.png" to "gui/sprites/container/slot/chestplate.png"
- Rename and move "item/empty_armor_slot_helmet.png" to "gui/sprites/container/slot/helmet.png"
- Rename and move "item/empty_armor_slot_leggings.png" to "gui/sprites/container/slot/leggings.png"
- Rename and move "item/empty_armor_slot_shield.png" to "gui/sprites/container/slot/shield.png"
Once again years later, you are a freaking peak tier G. TY TY. I've been updating this slowly myself since then with the texxtures of two other packs Iike and that goes well along side this. (For some reason layering in minecraft loading doesn't always work and I had to go combine manually myself and change the file names.) I literally can't play without this pack I've been using it since it came out. ^^ <3 many hearts and love
I don't know if this has anything to do with the patcher, and i don't expect you to update it, but Lecture break particles have missing texture (I know that was one of the things this fixes.) Magma cubes are messed up, (I don't know why but bambo fences was messed up.) I had this issue before when switching out textures to fix it myself. but messing with the default file for fences messed up bambo too. and the coco bean fully grown is messed up (Which it's always been like that. Not sure that's a fix that can come from this patcher I think that's something Glimmar has to do themselves.) <3 thank you for your hard work again though. much love