The Meaning of Life, the Universe, and Everything.
Location:
?swonk ohw...os, dam m'I
Join Date:
8/28/2015
Posts:
57
Member Details
Oh wow, the new magenta flowers are gorgeous. Are there going to be new purple flowers? Because now that I think about it, a lot of those magenta ones do look rather purple. Regardless, well done. The textures look amazing. I wish I could help, but my texture abilities are crap. I can't do anything above 32x32.
Rollback Post to RevisionRollBack
"That is not dead which can eternal lie...and with strange aeons, even death may die"
Oh wow, the new magenta flowers are gorgeous. Are there going to be new purple flowers? Because now that I think about it, a lot of those magenta ones do look rather purple. Regardless, well done. The textures look amazing. I wish I could help, but my texture abilities are crap. I can't do anything above 32x32.
I've just tried to fit the colours of the new flowers to what you get as dye, with a little variation for realism, when they are processed. I guess all of these will have to be shuffled around a bit when the new flowers come along in MC 1.14.
As a heads-up, I've been working on a lot of 'wind' soundscape recordings to play randomly along with and instead of the normal Minecraft music. These vary from a slight breeze to gusty and really do add to the atmosphere...somehow makes things a little lonelier and eerie. I've found that they don't totally replace the Minecraft music, but are rather played randomly...so sometimes music, sometimes atmospheric wind. Works equally well outside, down in caves and even inside buildings, but best outside or when flying! This has taken a lot of work, but I thought it might be a nice compliment to all the hundreds of new wildflowers and random path textures I've been doing.
I will upload the latest changelog soon and a video to show things off, hopefully with some wind effects, but difficult to control when it will appear. Then hopefully a Glimmar's Steampunk update before Christmas as my present to all of you for your patience and faithfulness.
.....GSv22 Taster Vid - 'So Many Wild Flowers, Paths, Wind!!'
This update amongst other additions and changes (see the GSv22 changelog below) is primarily focused on adding into the Glimmar's Steampunk resource pack better paths, grass overlays, fixes for character skins, all new random 'wind' soundscape effects to compliment minecraft music and hundreds of new random wild flowers!!
What started out as being a quick update to add-in a bunch of flowers I'd made for the Plant Megapack mod (sadly abandoned back at minecraft 1.7.10.) soon took on the scale of an out of control super update as outlined above. My apologies for the delay.
It seemed an appropriate time to update my temporary grass path textures with something more random and fitting and to make special grass overlay textures that make grass behave more naturally at the edge of various other textures like grass paths, sand, stone, dirt, brick, terracotta, etc. I've also taken the opportunity to introduce a huge set of random atmospheric 'wind' soundscape effects that really give the world a feeling of scale and realism.
I hope all these 'extras' big and small make the game that little bit more immersive for you as it has for me.
Here's the most up-to-date changelog...click on the spoiler:
Glimmar's Steampunk WIP v.22 for Minecraft 1.13.x
-----------------------------------------------------
Changes and additions listed in no particular logical order :
-------------------------------------------------------------
12 new 'wind' soundscape .ogg files compiled and edited from 20 open source sound files. See my GS Sounds Readme & Licence text document in the GS resource pack for details and credits. These new sound files do not replace the normal minecraft music in game, but are an addition that play randomly with the music.
17 new 'grass_overlay' textures in the optifine\ctm folder. This enables grass edges to spill naturally over an appropriate adjoining texture. This currently works with grass_path, coarse_dirt, dirt, gravel, sand, red_sand, bricks, mossy_bricks, nether_bricks, cobblestone, mossy_cobblestone, stone_bricks, cracked_stone_bricks, mossy_stone_bricks, podzol, terracotta, brown_terracotta and clay. It looks at it's best with my new random grass_path textures, but it does mean you can make other types of path too!
108 truly random red_sand textures have been newly converted from Optifine control to normal Minecraft Json. This also allows for Optifine to correctly use my new 'grass overlay' set of textures with red_sand.
104 truly random podzol_top textures have been newly converted from Optifine control to normal Minecraft Json. This also allows for Optifine to correctly use my new 'grass overlay' set of textures with podzol. I've also introduced 32 funghi textures to this set.
16 new random podzol_side textures which work without Optifine.
Removed ctm podzol textures from optifine\ctm folder.
Removed ctm red_sand from the optifine folder.
Random 'junk' textures on sand and red_sand now only randomly appear on the 'top' surfaces of these blocks to avoid the unsightly repetition of the texture on multiple surfaces of the same block.
16 new random grass_path_side textures which work without Optifine.
48 new random grass_path_top textures which work without Optifine.
36 truly random clay textures have been newly converted from Optifine to normal Minecraft Json control. This also allows for Optifine to spill grass over the edge of clay.
Removed ctm clay from optifine\ctm folder.
28 new additional azure_bluet 'pale blue' wildflower textures to work without Optifine.
12 new additional dandelion 'yellow' wildflower textures to work without Optifine.
26 additional new oxeye_daisy 'white' wildflower textures to work without Optifine.
15 new additional poppy 'red' wildflower textures to work without Optifine.
59 new additional allium 'magenta' wildflower textures to work without Optifine.
56 new additional blue_orchid 'light blue' wildflower textures to work without Optifine.
Edited the 'steve' HD character.
Added back in a newly edited 'alex' HD character.
Added in a new 64x64 low res 'steve' character based on the HD version. You will find this in the Glimmer's Steampunk ##\assets\minecraft\entity folder.
Added in a new 64x64 low res 'alex' character based on the HD version. You will find this in the Glimmer's Steampunk ##\assets\minecraft\entity folder.
Removed all 16x16 pixel vanilla placeholder textures from the GS pack.
Optifine font and spacing files taken out in anticipation of problems with MC 1.14.
Added zombie_pigman16 into the optifine folder.
Enchanting table gui counter animation added back in.
Enchanting table gui valve animation added back in.
Dispenser gui big cog animation added back in.
Hopper gui big cog animation added back in.
Survival inventory gui big cog animation added back in.
Furnace gui counter animation added back in.
Furnace gui fuel spark animation added back in.
Furnace gui red valve animation added back in.
Furnace gui rotating chamber animation added back in.
Anvil gui controller animation added back in.
Anvil gui redstone animation added back in.
Small flywheel painting animation added back in. (please be aware there is an unanimated stationary version of this painting also ingame).
Horizontal moving chain painting animation added back in. (please be aware there is an unanimated stationary version of this painting also ingame).
Control panel painting pulsing red light animation added back in. (please be aware there is an unanimated stationary version of this painting also ingame).
Vertical moving chain painting animation added back in. (please be aware there is an unanimated stationary version of this painting also ingame).
Keep an eye out for the GSv22 update landing soon. Father 'Glimmar' Christmas might be kind to you all yet! Don't forget to leave a biscuit and some milk out for me....oh...oh...oh...and a carrot for my brass reindeer!
Next installment of Glimmar's Steampunk GSv22 is finally uploaded over at my Curse/Forge page! Check it out! Click on the link in my OP on page 1.
Checkout the GSv22 taster video and changelog above to see what's new.
Have fun listening to the wind, finding all sorts of new flowers and carving out quaint little paths everywhere!
Thank you to everyone who has popped in to leave encouraging comments, for your continued interest and support throughout 2018...it means a lot after nearly 10 years!!
Glim. I’ve started editing your texture pack to suit my tastes. I’ve been using gimp (do you use gimp? What do you use?). I was wondering where do you get these textures for the blocks? Is there a website for them? What is do is look up seamless textures on google images to download them. Is that fine?
I am currently a personal texture pack that is largely derived from you. I’m currently editing the pink terra-cotta to resemble pink plaster walls you’d see on baroque apartments and buildings and palaces that have brightly colored plaster walls. I’m attempting to create a baroque architecture texture pack. Type into google search - baroque St. Petersburg. You’d see images of neoclassical buildings and palaces with brightly colored walls. I want to change the terra-cotta blocks to resemble those brightly colored plaster walls common in baroque style buildings. I want to build a neoclassical baroque city in Minecraft using a custom texture pack to make it look like St. Petersburg in Russia, or some 18th century polish city. Can you give me suggestion?
Glim. I’ve started editing your texture pack to suit my tastes. I’ve been using gimp (do you use gimp? What do you use?). I was wondering where do you get these textures for the blocks? Is there a website for them? What is do is look up seamless textures on google images to download them. Is that fine?
I am currently a personal texture pack that is largely derived from you. I’m currently editing the pink terra-cotta to resemble pink plaster walls you’d see on baroque apartments and buildings and palaces that have brightly colored plaster walls. I’m attempting to create a baroque architecture texture pack. Type into google search - baroque St. Petersburg. You’d see images of neoclassical buildings and palaces with brightly colored walls. I want to change the terra-cotta blocks to resemble those brightly colored plaster walls common in baroque style buildings. I want to build a neoclassical baroque city in Minecraft using a custom texture pack to make it look like St. Petersburg in Russia, or some 18th century polish city. Can you give me suggestion?
Yes, I use gimp mostly.
All the textures are created by me, not downloaded from other websites...yes I will trawl the internet and Google images for inspiration, but nothing is copy pasted. All seamless and random textures are created by me.
There are websites that specialize in all the textures and also seamless versions under the sun that you could wish for, but these usually always cost for a licence or per texture. Yes, there are many free textures, but these are more limited in scope. If you rely too heavily on ready made 'real life' textures, you may find it more difficult to come up with blocks that look 'natural', believable and consistent in a Minecraft cube world.
I usually also take photographs myself for natural textures like dirt, sand, gravel, etc, particularly when the sun is out low in the sky, then you get wonderful shadows and contrast that make your textures feel more 3-dimensional. It's surprising what you can collect in even the most mundane places that, by using filters and careful tweaking in gimp, can be made into any texture you want.
Well, as regards the terracotta, I tried my best to make it work as a natural dry clay material that works in the landscape for adventuring and survival, but I also had rough, aging wall plaster in mind for those wishing to use it as a building material. I think all texture artists are forced to take the middle ground for lots of textures that are found out in the landscape or they will quickly become annoying to the majority of users. To a certain extent the more you specialize in your choice of texture, the less practical it will be for the majority. This is something I have found to my cost!
The only real advice I can give, as before, is to experiment and see how it turns out when you try to build with your chosen textures. If you visited the resource pack website that Norzeteus advised you to look at, you will see there is an incredible amount of information and help there that I couldn't possible replicate. In all honesty I have little enough time for working on my own textures to be able to give any meaningful suggestions or advice.
Just remember that if you are using my texture pack as the basis for a personal pack, don't be tempted later to upload it for others to use, that's something my licence forbids.
There are 4 standard llamas; white, gray, creamy and brown and 8 more variations for those who use Optifine.
Currently working on all the decor now. When all is complete I will upload as the GSv23 update. The New Year is turning out to be busy in real life, but I'm sure I will be able to get this out sooner than later.
There are 4 standard llamas; white, gray, creamy and brown and 8 more variations for those who use Optifine.
Currently working on all the decor now. When all is complete I will upload as the GSv23 update. The New Year is turning out to be busy in real life, but I'm sure I will be able to get this out sooner than later.
Thanks for stopping by and again Happy New Year!.
OMG, they are adorable!
I cant wait to see what you do with all the new blocks that are being added in 1.14
I cant wait to see what you do with all the new blocks that are being added in 1.14
Thank you! Glad you like.
Lol! 1.14...and 1.13,1.12,1.10,1.9, etc. and all the old 32x textures to update too. It's going to be a long wait I'm afraid. Oh dear, I am so far behind!
I hope you know how much you are appreciated. So many pack makers have abandoned the game and moved on. Im so glad you are still here!
Thank you so much!
Well, one of the reasons I keep going is because of the nice comments people take the time to make here...like yours.
Let me tell you, an encouraging comment really does make a world of difference after hours and hours struggling over a llama face...seriously, no joke! For ages I've swayed between thinking my llama looks like a long-necked Alsatian dog or a giant rabbit! Lol!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Oh wow, the new magenta flowers are gorgeous. Are there going to be new purple flowers? Because now that I think about it, a lot of those magenta ones do look rather purple. Regardless, well done. The textures look amazing. I wish I could help, but my texture abilities are crap. I can't do anything above 32x32.
"That is not dead which can eternal lie...and with strange aeons, even death may die"
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI've just tried to fit the colours of the new flowers to what you get as dye, with a little variation for realism, when they are processed. I guess all of these will have to be shuffled around a bit when the new flowers come along in MC 1.14.
------------------------------------------------------
As a heads-up, I've been working on a lot of 'wind' soundscape recordings to play randomly along with and instead of the normal Minecraft music. These vary from a slight breeze to gusty and really do add to the atmosphere...somehow makes things a little lonelier and eerie. I've found that they don't totally replace the Minecraft music, but are rather played randomly...so sometimes music, sometimes atmospheric wind. Works equally well outside, down in caves and even inside buildings, but best outside or when flying! This has taken a lot of work, but I thought it might be a nice compliment to all the hundreds of new wildflowers and random path textures I've been doing.
I will upload the latest changelog soon and a video to show things off, hopefully with some wind effects, but difficult to control when it will appear. Then hopefully a Glimmar's Steampunk update before Christmas as my present to all of you for your patience and faithfulness.
Seasons greeting and a Happy New Year to you all!
-
View User Profile
-
View Posts
-
Send Message
Curse Premium.....GSv22 Taster Vid - 'So Many Wild Flowers, Paths, Wind!!'
This update amongst other additions and changes (see the GSv22 changelog below) is primarily focused on adding into the Glimmar's Steampunk resource pack better paths, grass overlays, fixes for character skins, all new random 'wind' soundscape effects to compliment minecraft music and hundreds of new random wild flowers!!
What started out as being a quick update to add-in a bunch of flowers I'd made for the Plant Megapack mod (sadly abandoned back at minecraft 1.7.10.) soon took on the scale of an out of control super update as outlined above. My apologies for the delay.
It seemed an appropriate time to update my temporary grass path textures with something more random and fitting and to make special grass overlay textures that make grass behave more naturally at the edge of various other textures like grass paths, sand, stone, dirt, brick, terracotta, etc. I've also taken the opportunity to introduce a huge set of random atmospheric 'wind' soundscape effects that really give the world a feeling of scale and realism.
I hope all these 'extras' big and small make the game that little bit more immersive for you as it has for me.
Here's the most up-to-date changelog...click on the spoiler:
Glimmar's Steampunk WIP v.22 for Minecraft 1.13.x
-----------------------------------------------------
Changes and additions listed in no particular logical order :
-------------------------------------------------------------
12 new 'wind' soundscape .ogg files compiled and edited from 20 open source sound files. See my GS Sounds Readme & Licence text document in the GS resource pack for details and credits. These new sound files do not replace the normal minecraft music in game, but are an addition that play randomly with the music.
17 new 'grass_overlay' textures in the optifine\ctm folder. This enables grass edges to spill naturally over an appropriate adjoining texture. This currently works with grass_path, coarse_dirt, dirt, gravel, sand, red_sand, bricks, mossy_bricks, nether_bricks, cobblestone, mossy_cobblestone, stone_bricks, cracked_stone_bricks, mossy_stone_bricks, podzol, terracotta, brown_terracotta and clay. It looks at it's best with my new random grass_path textures, but it does mean you can make other types of path too!
108 truly random red_sand textures have been newly converted from Optifine control to normal Minecraft Json. This also allows for Optifine to correctly use my new 'grass overlay' set of textures with red_sand.
104 truly random podzol_top textures have been newly converted from Optifine control to normal Minecraft Json. This also allows for Optifine to correctly use my new 'grass overlay' set of textures with podzol. I've also introduced 32 funghi textures to this set.
16 new random podzol_side textures which work without Optifine.
Removed ctm podzol textures from optifine\ctm folder.
Removed ctm red_sand from the optifine folder.
Random 'junk' textures on sand and red_sand now only randomly appear on the 'top' surfaces of these blocks to avoid the unsightly repetition of the texture on multiple surfaces of the same block.
16 new random grass_path_side textures which work without Optifine.
48 new random grass_path_top textures which work without Optifine.
36 truly random clay textures have been newly converted from Optifine to normal Minecraft Json control. This also allows for Optifine to spill grass over the edge of clay.
Removed ctm clay from optifine\ctm folder.
28 new additional azure_bluet 'pale blue' wildflower textures to work without Optifine.
12 new additional dandelion 'yellow' wildflower textures to work without Optifine.
26 additional new oxeye_daisy 'white' wildflower textures to work without Optifine.
15 new additional poppy 'red' wildflower textures to work without Optifine.
59 new additional allium 'magenta' wildflower textures to work without Optifine.
56 new additional blue_orchid 'light blue' wildflower textures to work without Optifine.
Edited the 'steve' HD character.
Added back in a newly edited 'alex' HD character.
Added in a new 64x64 low res 'steve' character based on the HD version. You will find this in the Glimmer's Steampunk ##\assets\minecraft\entity folder.
Added in a new 64x64 low res 'alex' character based on the HD version. You will find this in the Glimmer's Steampunk ##\assets\minecraft\entity folder.
Removed all 16x16 pixel vanilla placeholder textures from the GS pack.
Optifine font and spacing files taken out in anticipation of problems with MC 1.14.
Added zombie_pigman16 into the optifine folder.
Enchanting table gui counter animation added back in.
Enchanting table gui valve animation added back in.
Dispenser gui big cog animation added back in.
Hopper gui big cog animation added back in.
Survival inventory gui big cog animation added back in.
Furnace gui counter animation added back in.
Furnace gui fuel spark animation added back in.
Furnace gui red valve animation added back in.
Furnace gui rotating chamber animation added back in.
Anvil gui controller animation added back in.
Anvil gui redstone animation added back in.
Small flywheel painting animation added back in. (please be aware there is an unanimated stationary version of this painting also ingame).
Horizontal moving chain painting animation added back in. (please be aware there is an unanimated stationary version of this painting also ingame).
Control panel painting pulsing red light animation added back in. (please be aware there is an unanimated stationary version of this painting also ingame).
Vertical moving chain painting animation added back in. (please be aware there is an unanimated stationary version of this painting also ingame).
Keep an eye out for the GSv22 update landing soon. Father 'Glimmar' Christmas might be kind to you all yet! Don't forget to leave a biscuit and some milk out for me....oh...oh...oh...and a carrot for my brass reindeer!
So many flowers, so pretty
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumGlad you like.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium...There is no comment to describe THAT....!

-
View User Profile
-
View Posts
-
Send Message
Curse Premium.....Glimmar's Steampunk v22 ***RELEASED***
SEASONS GREETINGS EVERYONE!
Next installment of Glimmar's Steampunk GSv22 is finally uploaded over at my Curse/Forge page! Check it out! Click on the link in my OP on page 1.
Checkout the GSv22 taster video and changelog above to see what's new.
Have fun listening to the wind, finding all sorts of new flowers and carving out quaint little paths everywhere!
Thank you to everyone who has popped in to leave encouraging comments, for your continued interest and support throughout 2018...it means a lot after nearly 10 years!!
HAPPY CHRISTMAS TO EVERYONE, HO HO HO!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumWell, comment or no comment description, I count it an honor that you've visited and looked at the vid.
Happy Christmas and a Wonderful New Year!
Happy Holidays!
It's nice to see one's skill improve so much over the years. Thanks for the awesome pack!
-
View User Profile
-
View Posts
-
Send Message
Curse Premium...I meant, that there are no words on whole world to describe your wonderful work....
Happy Christmas and a Wonderful New Year too!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumYou are very welcome.
Haha! I do my best, some things work and some things don't, but just as you say it's all a learning process.
Norz, I knew what you meant, honestly, I was being silly at Christmas time...probably too much sherry or mead!
Hope you're having a good Christmas.

Glim. I’ve started editing your texture pack to suit my tastes. I’ve been using gimp (do you use gimp? What do you use?). I was wondering where do you get these textures for the blocks? Is there a website for them? What is do is look up seamless textures on google images to download them. Is that fine?
I am currently a personal texture pack that is largely derived from you. I’m currently editing the pink terra-cotta to resemble pink plaster walls you’d see on baroque apartments and buildings and palaces that have brightly colored plaster walls. I’m attempting to create a baroque architecture texture pack. Type into google search - baroque St. Petersburg. You’d see images of neoclassical buildings and palaces with brightly colored walls. I want to change the terra-cotta blocks to resemble those brightly colored plaster walls common in baroque style buildings. I want to build a neoclassical baroque city in Minecraft using a custom texture pack to make it look like St. Petersburg in Russia, or some 18th century polish city. Can you give me suggestion?
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumYes, I use gimp mostly.
All the textures are created by me, not downloaded from other websites...yes I will trawl the internet and Google images for inspiration, but nothing is copy pasted. All seamless and random textures are created by me.
There are websites that specialize in all the textures and also seamless versions under the sun that you could wish for, but these usually always cost for a licence or per texture. Yes, there are many free textures, but these are more limited in scope. If you rely too heavily on ready made 'real life' textures, you may find it more difficult to come up with blocks that look 'natural', believable and consistent in a Minecraft cube world.
I usually also take photographs myself for natural textures like dirt, sand, gravel, etc, particularly when the sun is out low in the sky, then you get wonderful shadows and contrast that make your textures feel more 3-dimensional. It's surprising what you can collect in even the most mundane places that, by using filters and careful tweaking in gimp, can be made into any texture you want.
Well, as regards the terracotta, I tried my best to make it work as a natural dry clay material that works in the landscape for adventuring and survival, but I also had rough, aging wall plaster in mind for those wishing to use it as a building material. I think all texture artists are forced to take the middle ground for lots of textures that are found out in the landscape or they will quickly become annoying to the majority of users. To a certain extent the more you specialize in your choice of texture, the less practical it will be for the majority. This is something I have found to my cost!
The only real advice I can give, as before, is to experiment and see how it turns out when you try to build with your chosen textures. If you visited the resource pack website that Norzeteus advised you to look at, you will see there is an incredible amount of information and help there that I couldn't possible replicate. In all honesty I have little enough time for working on my own textures to be able to give any meaningful suggestions or advice.
Just remember that if you are using my texture pack as the basis for a personal pack, don't be tempted later to upload it for others to use, that's something my licence forbids.
Good luck in your endeavors!
One thing Ive always loved about your pack is all the variants of plants you've done. I am loving all of these new flowers!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAw! Thank you and glad you like!
Happy New Year to you and all who have supported me this year with comments and suggestions.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium.....A First Look at GS Llamas'
check out the spoiler below for more pics:
There are 4 standard llamas; white, gray, creamy and brown and 8 more variations for those who use Optifine.
Currently working on all the decor now. When all is complete I will upload as the GSv23 update. The New Year is turning out to be busy in real life, but I'm sure I will be able to get this out sooner than later.
Thanks for stopping by and again Happy New Year!.
OMG, they are adorable!
I cant wait to see what you do with all the new blocks that are being added in 1.14
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThank you! Glad you like.
Lol! 1.14...and 1.13,1.12,1.10,1.9, etc. and all the old 32x textures to update too. It's going to be a long wait I'm afraid. Oh dear, I am so far behind!
I hope you know how much you are appreciated. So many pack makers have abandoned the game and moved on. Im so glad you are still here!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThank you so much!
Well, one of the reasons I keep going is because of the nice comments people take the time to make here...like yours.
Let me tell you, an encouraging comment really does make a world of difference after hours and hours struggling over a llama face...seriously, no joke! For ages I've swayed between thinking my llama looks like a long-necked Alsatian dog or a giant rabbit! Lol!