I certainly don't intend dragging the wait out any longer than necessary, but I need to make up a project page for it over at Curse/Forge and that means yet more of the kind of work that feels like 'real' work, so I have to be in the right mood.
At the moment I'm experimenting with lots of interesting emission effects (an Optifine function that some of you will remember from my newly introduced glowing mushrooms) on zombies, zombie villagers, etc.
Also the realization that I can now have multiple extra paintings in the pack that can all be displayed in game simultaneously (not just by slowly animating one painting through a list of paintings as before) and these extra paintings can exist along with animated paintings. Therefore it's now possible for me to have many stationary and/or animated wheels, machinery, control panels, etc. along with a much greater choice of paintings, posters, decorative panels, etc.
Caveat no.1. I don't know how much extra pressure this puts on your PC's processor.
"Caveat no.1. I don't know how much extra pressure this puts on your PC's processor. "
Minimal, it's the RAM you need to worry about, there(but I still wouldn't worry it's more a function of how big your pack gets and how much memory someone gives their minecraft profile).
"slowly animating the painting"? I had no idea you did this, now, that puts strain on the processor.
"Caveat no.1. I don't know how much extra pressure this puts on your PC's processor. "
Minimal, it's the RAM you need to worry about, there(but I still wouldn't worry it's more a function of how big your pack gets and how much memory someone gives their minecraft profile).
"slowly animating the painting"? I had no idea you did this, now, that puts strain on the processor.
Haha! You'd have to look at my GSv18 pack with pre MC1.13 to see what i mean about slowly animated paintings. Lol!
It's too complicated for my tired brain to adequately explain, but it kind of worked back in the day to get a bit of extra variety with posters a paintings dotted around my city. Here's a vid I did at the time that better explains how it worked:
...but this 'more random paintings' malarkey from Optifine is giving me as much fun as the emission function. The next update will make for a good Halloween special I think!
edit: I just wish Mojang would provide a means of actually selecting a painting rather than having to take pot luck. Is this their idea of good fun? Nearly 10 years and we're still playing 'snap' to select a painting.
My City of Newglim map is a very old world that goes way back to Alpha. A primitive world without all the naturally occurring exciting things that have been added since Alpha: no naturally occurring clay, red sand, rock types, tree varieties, plants, mines, villages, undersea stuff, etc... all are absent in the large areas I've explored over the years, unless I spawned them in in creative for video demonstration making purposes.
Newglim City is nearly 9 years old, everything in it has been built by my own fair hand first in survival and then out of necessity in creative mode. Nothing has been borrowed from any other map, build, building editor or mod. I'm pretty painstaking when it comes to wanting to create my own architecture and most of, if not all, of this city was built with a purpose in mind.
Newglim is something of a 'cardboard', 'Hollywood movie set' kind of world. Lots of constructions have nothing inside or only exist has facades or were constructed by me to try out certain textures for my Glimmar's Steampunk resource pack and to make Youtube demonstration videos, but there's still lots to explore for those familiar with Glimmar's Steampunk and for those suffering from 'GS' nostalgia.
For those unfamiliar with Glimmar's Steampunk it is now one of the oldest Minecraft resource packs in existence still supported by it's original creator...Glimmar!
Please Note: Although the Newglim City file download is labelled as working for Minecraft 1.12 it should work for any version of Minecraft from 1.8-1.12 and will easily convert to MC 1.13. Please use the correct compatible version of Optifine with the correct versions of Minecraft and Glimmar's Steampunk resource pack.
Here's the link to my City of Newglim CurseForge page: Newglim City
Important Note: installing the Glimmar's Steampunk resource pack into your Resource Pack Folder is required to make sense of this world build. Glimmar's Steampunk fundamentally changes many block textures within Minecraft to reflect the theme of a Victorian/Steampunk world view. Using any other texture/resource pack will not break anything, but it will clearly not make sense. Installing Optifine is also strongly advised to get the best out of this world. Read on...
.....Please Respect my Work Chaps - LEGAL
Feel free to download and explore the City of Newglim. However, do not distribute or claim all or any part of Newglim City as your own work.You are free to edit this world for personal use, or to make videos and reviews using the Glimmar's Steampunk resource pack, show screens, etc. but only with full credit to Glimmar and links back to my Glimmar's Steampunk Minecraft Forums thread here.
Have fun exploring all the places I created for video-making purposes, texturing exercises, flights of fantasy and plain madness! Laugh at all the ridiculous half finished gazebos and monstrosities...and if it turns out my teenage kids, back in the day sneaked into Newglim City without me knowing and built or recorded something embarrassing...I am in no way liable!
Among many other delights in the next update, GSv21, will contain lots and lots of new paintings...all of which can be displayed at the same time! Here are some screenshots as proof:
For those whose interest has been piqued, click on the spoiler below for more pics.
The paintings on display in the screenshots above are just a few of what may eventually end up in the GSv21 or future updates. As I'm currently trying to figure out how to make the terracotta texture changes as painless as possible, I'm realizing the process is not going to be as quick as I thought it might be.
Wow, look at all those, you really went to town on the discovery optifine allows virtually unlimited paintings.
Are some of those paintings your redstone pipes? I see one where it looks like a pipe connects to a random piece of machinery on the wall. if so, I must say that is an ingenious inspiration. Though are those paintings like that even if not using the pipe add-on pack? if so why not make the pipes default?
Wow, look at all those, you really went to town on the discovery optifine allows virtually unlimited paintings.
Are some of those paintings your redstone pipes? I see one where it looks like a pipe connects to a random piece of machinery on the wall. if so, I must say that is an ingenious inspiration. Though are those paintings like that even if not using the pipe add-on pack? if so why not make the pipes default?
Haha! I've got the Misa pack to thank partly for that discovery! Like...why are there multiple painting sheets in an optifine folder called 'random'! Mmmm? This looks interesting!
Pipes always used to be default for 7 years, but with the crazy fixed tint color system Mojang employed around 1.8/1.9 for its redstone dust it was more complicated to have non-red glowing copper pipes as default than to have it as an add-on. It could be that I'm wrong about it being fixed, but Norzeteus allowed me to use part of the code he used for his redstone pipes to fix my copper pipes. The more traditional crystal trail solution I came up with before I got the pipes working again was really too good to just abandon, but I couldn't figure a way to have it the other way around, ie. standard pipes and the redstone crystal trail as an add-on.
I'm also hoping to have some more options for redstone dust in the future. Time permitting!
I'm so excited to see all those new paintings! Can't wait to get some more free time to build in minecraft again
Adding lots of extra paintings has come to a temporary halt while I work on glazed_terracotta and let me tell you it's turning out to be surprisingly difficult! creating new paintings is really good fun, and I've got lots of ideas for more practical paintings of various sizes once these flippin' glazed blocks are out of the kiln!
Rotating glazed terracotta blocks is very frustrating and time consuming, but satisfying when a design works! Thought I'd better start on switching all the terracotta mesa biome blocks to more natural looking designs...per the poll on the first page...all for the next update, but also needed to have the glazed blocks ready too.
This one Art Deco design has taken me me a couple of days to get to the stage where I'm happy with it in what it produces when placing the block in various orientations! Yeah...I'm slow! I get it!
Four more on the back-burner and 11 more to start from scratch.
I'm looking for designs that are architecturally pleasing as well as providing some useful decorative functionality for floors and walls both interior and exterior. I'm also into 'Art Deco' at the moment, as you can see from the above screenshot. I know, Art Deco is not strictly Steampunk, but I also love the Bioshock world view and that has very successfully merged the art and the genre.
It's not so much the rotating of blocks in game that's the problem at the moment as the work involved in creating designs that satisfyingly interlock when rotating the glazed terracotta block. When I've finished all these terrible torturous terracotta designs I will find the 'Terracotta Rotation Wrench' really useful, because swiveling around all over to place blocks is not my idea of fun!
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Curse PremiumI'm glad someone's still interested in NewGlim.
Can't give an exact date, but as soon as I can.
I certainly don't intend dragging the wait out any longer than necessary, but I need to make up a project page for it over at Curse/Forge and that means yet more of the kind of work that feels like 'real' work, so I have to be in the right mood.

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Curse PremiumAt the moment I'm experimenting with lots of interesting emission effects (an Optifine function that some of you will remember from my newly introduced glowing mushrooms) on zombies, zombie villagers, etc.
Also the realization that I can now have multiple extra paintings in the pack that can all be displayed in game simultaneously (not just by slowly animating one painting through a list of paintings as before) and these extra paintings can exist along with animated paintings. Therefore it's now possible for me to have many stationary and/or animated wheels, machinery, control panels, etc. along with a much greater choice of paintings, posters, decorative panels, etc.
Caveat no.1. I don't know how much extra pressure this puts on your PC's processor.
Caveat no.2. This would take a lot of work!
"Caveat no.1. I don't know how much extra pressure this puts on your PC's processor.
"
Minimal, it's the RAM you need to worry about, there(but I still wouldn't worry it's more a function of how big your pack gets and how much memory someone gives their minecraft profile).
"slowly animating the painting"? I had no idea you did this, now, that puts strain on the processor.
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Curse PremiumHaha! You'd have to look at my GSv18 pack with pre MC1.13 to see what i mean about slowly animated paintings. Lol!
It's too complicated for my tired brain to adequately explain, but it kind of worked back in the day to get a bit of extra variety with posters a paintings dotted around my city. Here's a vid I did at the time that better explains how it worked:
...but this 'more random paintings' malarkey from Optifine is giving me as much fun as the emission function. The next update will make for a good Halloween special I think!
edit: I just wish Mojang would provide a means of actually selecting a painting rather than having to take pot luck. Is this their idea of good fun? Nearly 10 years and we're still playing 'snap' to select a painting.
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Curse Premium.....Newglim City Now Available for Download!
My City of Newglim map is a very old world that goes way back to Alpha. A primitive world without all the naturally occurring exciting things that have been added since Alpha: no naturally occurring clay, red sand, rock types, tree varieties, plants, mines, villages, undersea stuff, etc... all are absent in the large areas I've explored over the years, unless I spawned them in in creative for video demonstration making purposes.
Newglim City is nearly 9 years old, everything in it has been built by my own fair hand first in survival and then out of necessity in creative mode. Nothing has been borrowed from any other map, build, building editor or mod. I'm pretty painstaking when it comes to wanting to create my own architecture and most of, if not all, of this city was built with a purpose in mind.
Newglim is something of a 'cardboard', 'Hollywood movie set' kind of world. Lots of constructions have nothing inside or only exist has facades or were constructed by me to try out certain textures for my Glimmar's Steampunk resource pack and to make Youtube demonstration videos, but there's still lots to explore for those familiar with Glimmar's Steampunk and for those suffering from 'GS' nostalgia.
For those unfamiliar with Glimmar's Steampunk it is now one of the oldest Minecraft resource packs in existence still supported by it's original creator...Glimmar!
Please Note: Although the Newglim City file download is labelled as working for Minecraft 1.12 it should work for any version of Minecraft from 1.8-1.12 and will easily convert to MC 1.13. Please use the correct compatible version of Optifine with the correct versions of Minecraft and Glimmar's Steampunk resource pack.
Here's the link to my City of Newglim CurseForge page: Newglim City
Important Note: installing the Glimmar's Steampunk resource pack into your Resource Pack Folder is required to make sense of this world build. Glimmar's Steampunk fundamentally changes many block textures within Minecraft to reflect the theme of a Victorian/Steampunk world view. Using any other texture/resource pack will not break anything, but it will clearly not make sense. Installing Optifine is also strongly advised to get the best out of this world. Read on...
.....Please Respect my Work Chaps - LEGAL
Feel free to download and explore the City of Newglim. However, do not distribute or claim all or any part of Newglim City as your own work.You are free to edit this world for personal use, or to make videos and reviews using the Glimmar's Steampunk resource pack, show screens, etc. but only with full credit to Glimmar and links back to my Glimmar's Steampunk Minecraft Forums thread here.
------------------------------------------------------------------------
Have fun exploring all the places I created for video-making purposes, texturing exercises, flights of fantasy and plain madness! Laugh at all the ridiculous half finished gazebos and monstrosities...and if it turns out my teenage kids, back in the day sneaked into Newglim City without me knowing and built or recorded something embarrassing...I am in no way liable!
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Curse Premium.......GSv21 Lot's of Extra Paintings!
Among many other delights in the next update, GSv21, will contain lots and lots of new paintings...all of which can be displayed at the same time! Here are some screenshots as proof:
For those whose interest has been piqued, click on the spoiler below for more pics.
The paintings on display in the screenshots above are just a few of what may eventually end up in the GSv21 or future updates. As I'm currently trying to figure out how to make the terracotta texture changes as painless as possible, I'm realizing the process is not going to be as quick as I thought it might be.
Wow, look at all those, you really went to town on the discovery optifine allows virtually unlimited paintings.
Are some of those paintings your redstone pipes? I see one where it looks like a pipe connects to a random piece of machinery on the wall. if so, I must say that is an ingenious inspiration. Though are those paintings like that even if not using the pipe add-on pack? if so why not make the pipes default?
I'm so excited to see all those new paintings! Can't wait to get some more free time to build in minecraft again
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Curse PremiumHaha! I've got the Misa pack to thank partly for that discovery! Like...why are there multiple painting sheets in an optifine folder called 'random'! Mmmm? This looks interesting!
Pipes always used to be default for 7 years, but with the crazy fixed tint color system Mojang employed around 1.8/1.9 for its redstone dust it was more complicated to have non-red glowing copper pipes as default than to have it as an add-on. It could be that I'm wrong about it being fixed, but Norzeteus allowed me to use part of the code he used for his redstone pipes to fix my copper pipes. The more traditional crystal trail solution I came up with before I got the pipes working again was really too good to just abandon, but I couldn't figure a way to have it the other way around, ie. standard pipes and the redstone crystal trail as an add-on.
I'm also hoping to have some more options for redstone dust in the future. Time permitting!
Adding lots of extra paintings has come to a temporary halt while I work on glazed_terracotta and let me tell you it's turning out to be surprisingly difficult! creating new paintings is really good fun, and I've got lots of ideas for more practical paintings of various sizes once these flippin' glazed blocks are out of the kiln!
Rotating glazed terracotta blocks is very frustrating and time consuming, but satisfying when a design works! Thought I'd better start on switching all the terracotta mesa biome blocks to more natural looking designs...per the poll on the first page...all for the next update, but also needed to have the glazed blocks ready too.
Thanks, mate!
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Curse Premium......Light Blue Glazed Terracotta Taster
This one Art Deco design has taken me me a couple of days to get to the stage where I'm happy with it in what it produces when placing the block in various orientations! Yeah...I'm slow! I get it!
Four more on the back-burner and 11 more to start from scratch.
I'm looking for designs that are architecturally pleasing as well as providing some useful decorative functionality for floors and walls both interior and exterior. I'm also into 'Art Deco' at the moment, as you can see from the above screenshot. I know, Art Deco is not strictly Steampunk, but I also love the Bioshock world view and that has very successfully merged the art and the genre.
Hope you like.
Pretty
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Curse PremiumThank you.
I'm now at the halfway point. Trying my best to not stick with one style as previously mentioned...Art Deco. This might be somewhat limiting.
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Curse Premium......Cyan Glazed Terracotta
Switched previous cyan_glazed_terracotta Art Deco design to light_blue_glazed_terracotta and did this new design in it's place.
These are looking great Glim.
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Curse PremiumAh..many thanks for the encouragement.
It's a hard slog at the moment trying to come up with a good mix of designs where patterns work in all planes of orientation.
At least I've passed the halfway mark now.
If you find arranging the glazed terracotta hard, I've found a tool someone made to rotate the blocks.
It's called "Terracotta Rotation Wrench" made using datapacks.
It can be found here if interested: https://xisumavoid.com/vanillatweaks/
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Curse PremiumHi, mate. Good to see you around.
It's not so much the rotating of blocks in game that's the problem at the moment as the work involved in creating designs that satisfyingly interlock when rotating the glazed terracotta block. When I've finished all these terrible torturous terracotta designs I will find the 'Terracotta Rotation Wrench' really useful, because swiveling around all over to place blocks is not my idea of fun!
Thanks for the info.
Could you use the debug stick in the mean time? Never tried it on terracotta.
yes
Does anyone know how you get that terracotta rotation wrench in the game after you have installed the resource pack?