I didn't play minecraft for a long time (more than 2 years actually) but your textures pack is by far my favorite since we can change textures ingame. I started playing again, and i'm really looking forward to your next update.
Thank you.
W.I.P. Update coming soon!
Check out some of the new things I've been working on in the latest Changelog...too many things...so in a spoiler of course:
Glimmar's Steampunk v.18 for Minecraft 1.7 - 1.11.x
-----------------------------------------------------------
Changes and additions listed in no particular logical order :
-------------------------------------------------------------
Ginormous new 'GS Sounds 1' separate add-on pack. Not completed yet, but still containing a huge collection of sounds and music arranged as soundscape files for the in-game jukebox records. When played the atmosphere of the game is greatly enhanced.
New 'Redstone Dust Pipes' separate add-on pack - fixed normal redstone dust brass pipes textures. Great credit and thanks to Norzeteus of 'Norzeteus Space' who allowed me to use his .json magic to re-enable my old pipes. See separate add-on pack download.
Fixed pack being listed as not compatible with Minecraft 1.9/1.10/1.11 when selected in the MC texture pack folder.
Fixed literally hundreds of file and folder names in the MCPatcher/ctm folder which contained capital letters that are no longer recognised by Optifine! Also renamed many ctm files and folders to make better sense to me when I come back to work on things after a long break. Days of work went into this!
Fixed many, many animation titles which contained capital letters which are no longer recognised by Optifine! Spent a lot of time on this!
All new collection of wax cylinder records for the mechanical jukebox and designed to compliment the add-on 'GS Sounds 1' pack.
26 random endermites made up of grubs, maggots, beatles and all sorts of variations inbetween. Random endermites only visible with latest Optifine mod and Minecraft version 1.8-
New 'armorstand' entity.
New 'wooden_armorstand' item.
New sea-lantern.
New glass_blue stained glass - but only tinted stained glass now, instead we have a new black cast-iron bolted frame ideal for glass domes and especially appropriate for undersea re-inforced windows - in short they look the part for large undersea cities, ala 'Bioshock'! square panels bolt together and glass is tinted to give the illusion of thickness and etched dirt at the edges of the glass glows with light from inside and without.
New font for use with vanilla Minecraft.
Updated 'inventory' guis with big thanks to 'krizmac' who made the process of updating a lot faster by making his own updated 1.11 versions, which I've used as a placement guide for re-editing my originals...requiring a whole day of work. Lots of changes and new animation placements.
Repositioned old animations for new inventory guis.
New 'empty shield' frame item for the new inventory guis.
Added new symbols to inventory gui to bring it up to date with Minecraft 1.11.
Worked on brewing gui to gain a better understanding of how it works and made it a little more practical to use until I can finish it. Repositioned the item slots.
New cauldron.
New 'riveted iron shield' shield_base
New 'riveted iron no pattern iron shield' shield_base_nopattern
New 128x animated 'steam chainsaw' diamond_axe.
New 128x animated 'steam Jack Hammer' diamond_pickaxe.
New 128x animated 'steam rotavator' diamond_hoe.
New 128x animated 'steam shovel' diamond_shovel.
New 'bow' series - now a turn of the century 128x 'steam powered revolver' with new sound effects! It currently fires bullet/darts, as bullets alone were difficult to find again. Subsequently added steam propellent mechanism.
New sound folder with 'thud' .ogg sound effects.
New gunshot sound effect to replace shared bow/fishing rod sound.
New 'Steam Harpoon Gun' which replaces the old fishing rod, thus fixing the problem of way the same sound sample for the gun(bow) is shared with the fishing rod (now Harpoon Gun)
New 'dart' arrow item for revolver steam gun
New 'dart' spectral_arrow item
New 'dart' tipped_arrow_base item
New 'dart' tipped_arrow_head item
New 'projectile' entities for revolver steam gun: arrow.png, spectral_arrow.png, tipped_arrow.png
New grass_path_top, grass_path_side.
New 64x bookshelf, 44 random bookshelves in all - ranging from bottles, jars, equipment, cupboards, drawers, books, tins, produce, material, etc. These work equally well in, lab, shop, workshop, storeroom or kitchen settings. Enough random variety to not be bothered by repeating textures.
New 'rounded' brass clock edit and separation into 64 item textures. Airships taken out as they were too distracting.
All new fancy brass compass separated into 32 item textures, inspired by traditional compasses and 20th century ship bridge controls.
All new boat entities: boat_acacia, boat_birch, boat_darkoak, boat_jungle, boat_oak, boat_spruce.
All new boat items: acacia_boat, birch_boat, dark_oak_boat, jungle_boat, oak_boat, spruce_boat.
Temporary edit to map_icons
Temporary edits to all missing gui textures
New widgets.png edit
Fixed various particles.png textures, along with temporary fixes for new particles.
Reverted back from the 1.8 'sold' particle to the brass '+' disc on the particles.png sheet.
New redstone dust: redstone_dust_dot, redstone_dust_line0, redstone_dust_line1, redstone_dust_overlay (sparkles!)
Fixed diorilite ctm which was way too pixelated at a distance. Also one of the 16 ctm andesite textures was displaced by one pixel.
Fixed andesite ctm which was too similar to stone.
New series of random diamond ore ctm, replacing old single animated diamond ore version. Animated version still works when carried as an item.
New series of random emerald ore ctm, replacing old single animated emerald ore version. Animated version still works when carried as an item.
Fixed randomness of the 12 oak plank textures so they work on slabs, double slabs and stairs correctly with ctm.
9 new spruce double_slab textures. Also fixed upper half slab so that it displays it's cast iron band. All working correctly now with ctm.
17 new acacia_plank textures, acacia_slabs, double_slabs, stairs all working correctly with random ctm.
Fixed upper birch_slab ctm so that bottom edge correctly displays it's frame.
Fixed black & white checkerboard white stained clay block ctm. Four tiles were not correctly made to work with ctm correctly. Now whatever angle and arrangement of tiles are combined together they will work as intended.
New carpet_blue ctm. A rich checkerboard woven texture to create a carpet/rug to fit any shape or corner of a room.
New carpet_brown ctm. An opulent oriental/eastern style Victorian rug to fit any shape room.
New lever. Made to look like a locomotive or electrical lever protruding out of an old black riveted metal box. 8 random elements added to levers for a little variety.
New black riveted switch box lever_base texture. Gone is the cobble texture!
New black riveted sides to the comparator. Gone is the stone slab texture!
New 64x repeater texture. This took a 'lot' of work! Now a similar style to the comparator.
New black riveted sides to the repeater. Gone is the stone slab texture.
New 64x repeater item.
New oak fence texture.
New nether brick fence texture.
New end_stone ctm block. A massive piece of work for me...for massive construction projects. This new block has had vertical, horizontal and different faces applied to it to represent quite a varied and multipurpose 'steel girder'. dependent on how the block is used it can be a large horizontal support girder, a decorative horizontal run, diagonal small and large girder system, a gantry style floor system on the top face and square heavily riveted ceiling on the bottom face. This block also now nicely compliments a number of other blocks, including 'glass_silver', coal_block, cauldron, etc.
coal_block has been edited to compliment the new end_stone 'girder' block.
cauldron has been edited to compliment the new end_stone block.
New temporary animated 'magma block' based on the edited lava_still animation (kind of a cooled down version)
I ask just a little more patience, as I'm still checking through a lot of stuff.
Please remember, although there is a lot of new material and the pack is fixed to work with MC 1.7-1.11.2 there are many new textures still to be worked on. Once this update is out then I can more easily update on a regular basis, as and when I manage to finish each new texture.
It also goes without saying...but I'll say it again anyway...this pack is designed to work best with 'Optifine'. More than 50% of textures, animations and atmosphere will be lost without installing the latest version of 'Optifine' over the current version of Minecraft.
And...another little movie vid is on it's way to show the new 'new' stuff before release.
Many thanks, and yes, I've been playing with your pack a lot, especially recently as it's been a big help in understanding some of the new 1.9/1.10/1.11 changes and workings, but I just love all the clever gadgetry and artwork you've created...and that's reason enough to play 'Norzeteus Space'.
I haven't as yet tried the 'extended mod'. I've certainly looked at all the info and media for it, but with not wanting to 'take on' too many changes while I try to understand all the prob's with my own pack, I've not had a chance to enjoy it. Having said that, now I want to go and have a tinker with it!
Check out some of the new things I've been working on in the latest Changelog...too many things...so in a spoiler of course:
Glimmar's Steampunk v.18 for Minecraft 1.7 - 1.11.x
-----------------------------------------------------------
Changes and additions listed in no particular logical order :
-------------------------------------------------------------
Ginormous new 'GS Sounds 1' separate add-on pack. Not completed yet, but still containing a huge collection of sounds and music arranged as soundscape files for the in-game jukebox records. When played the atmosphere of the game is greatly enhanced.
New 'Redstone Dust Pipes' separate add-on pack - fixed normal redstone dust brass pipes textures. Great credit and thanks to Norzeteus of 'Norzeteus Space' who allowed me to use his .json magic to re-enable my old pipes. See separate add-on pack download.
Fixed pack being listed as not compatible with Minecraft 1.9/1.10/1.11 when selected in the MC texture pack folder.
Fixed literally hundreds of file and folder names in the MCPatcher/ctm folder which contained capital letters that are no longer recognised by Optifine! Also renamed many ctm files and folders to make better sense to me when I come back to work on things after a long break. Days of work went into this!
Fixed many, many animation titles which contained capital letters which are no longer recognised by Optifine! Spent a lot of time on this!
All new collection of wax cylinder records for the mechanical jukebox and designed to compliment the add-on 'GS Sounds 1' pack.
26 random endermites made up of grubs, maggots, beatles and all sorts of variations inbetween. Random endermites only visible with latest Optifine mod and Minecraft version 1.8-
New 'armorstand' entity.
New 'wooden_armorstand' item.
New sea-lantern.
New glass_blue stained glass - but only tinted stained glass now, instead we have a new black cast-iron bolted frame ideal for glass domes and especially appropriate for undersea re-inforced windows - in short they look the part for large undersea cities, ala 'Bioshock'! square panels bolt together and glass is tinted to give the illusion of thickness and etched dirt at the edges of the glass glows with light from inside and without.
New font for use with vanilla Minecraft.
Updated 'inventory' guis with big thanks to 'krizmac' who made the process of updating a lot faster by making his own updated 1.11 versions, which I've used as a placement guide for re-editing my originals...requiring a whole day of work. Lots of changes and new animation placements.
Repositioned old animations for new inventory guis.
New 'empty shield' frame item for the new inventory guis.
Added new symbols to inventory gui to bring it up to date with Minecraft 1.11.
Worked on brewing gui to gain a better understanding of how it works and made it a little more practical to use until I can finish it. Repositioned the item slots.
New cauldron.
New 'riveted iron shield' shield_base
New 'riveted iron no pattern iron shield' shield_base_nopattern
New 128x animated 'steam chainsaw' diamond_axe.
New 128x animated 'steam Jack Hammer' diamond_pickaxe.
New 128x animated 'steam rotavator' diamond_hoe.
New 128x animated 'steam shovel' diamond_shovel.
New 'bow' series - now a turn of the century 128x 'steam powered revolver' with new sound effects! It currently fires bullet/darts, as bullets alone were difficult to find again. Subsequently added steam propellent mechanism.
New sound folder with 'thud' .ogg sound effects.
New gunshot sound effect to replace shared bow/fishing rod sound.
New 'Steam Harpoon Gun' which replaces the old fishing rod, thus fixing the problem of way the same sound sample for the gun(bow) is shared with the fishing rod (now Harpoon Gun)
New 'dart' arrow item for revolver steam gun
New 'dart' spectral_arrow item
New 'dart' tipped_arrow_base item
New 'dart' tipped_arrow_head item
New 'projectile' entities for revolver steam gun: arrow.png, spectral_arrow.png, tipped_arrow.png
New grass_path_top, grass_path_side.
New 64x bookshelf, 44 random bookshelves in all - ranging from bottles, jars, equipment, cupboards, drawers, books, tins, produce, material, etc. These work equally well in, lab, shop, workshop, storeroom or kitchen settings. Enough random variety to not be bothered by repeating textures.
New 'rounded' brass clock edit and separation into 64 item textures. Airships taken out as they were too distracting.
All new fancy brass compass separated into 32 item textures, inspired by traditional compasses and 20th century ship bridge controls.
All new boat entities: boat_acacia, boat_birch, boat_darkoak, boat_jungle, boat_oak, boat_spruce.
All new boat items: acacia_boat, birch_boat, dark_oak_boat, jungle_boat, oak_boat, spruce_boat.
Temporary edit to map_icons
Temporary edits to all missing gui textures
New widgets.png edit
Fixed various particles.png textures, along with temporary fixes for new particles.
Reverted back from the 1.8 'sold' particle to the brass '+' disc on the particles.png sheet.
New redstone dust: redstone_dust_dot, redstone_dust_line0, redstone_dust_line1, redstone_dust_overlay (sparkles!)
Fixed diorilite ctm which was way too pixelated at a distance. Also one of the 16 ctm andesite textures was displaced by one pixel.
Fixed andesite ctm which was too similar to stone.
New series of random diamond ore ctm, replacing old single animated diamond ore version. Animated version still works when carried as an item.
New series of random emerald ore ctm, replacing old single animated emerald ore version. Animated version still works when carried as an item.
Fixed randomness of the 12 oak plank textures so they work on slabs, double slabs and stairs correctly with ctm.
9 new spruce double_slab textures. Also fixed upper half slab so that it displays it's cast iron band. All working correctly now with ctm.
17 new acacia_plank textures, acacia_slabs, double_slabs, stairs all working correctly with random ctm.
Fixed upper birch_slab ctm so that bottom edge correctly displays it's frame.
Fixed black & white checkerboard white stained clay block ctm. Four tiles were not correctly made to work with ctm correctly. Now whatever angle and arrangement of tiles are combined together they will work as intended.
New carpet_blue ctm. A rich checkerboard woven texture to create a carpet/rug to fit any shape or corner of a room.
New carpet_brown ctm. An opulent oriental/eastern style Victorian rug to fit any shape room.
New lever. Made to look like a locomotive or electrical lever protruding out of an old black riveted metal box. 8 random elements added to levers for a little variety.
New black riveted switch box lever_base texture. Gone is the cobble texture!
New black riveted sides to the comparator. Gone is the stone slab texture!
New 64x repeater texture. This took a 'lot' of work! Now a similar style to the comparator.
New black riveted sides to the repeater. Gone is the stone slab texture.
New 64x repeater item.
New oak fence texture.
New nether brick fence texture.
New end_stone ctm block. A massive piece of work for me...for massive construction projects. This new block has had vertical, horizontal and different faces applied to it to represent quite a varied and multipurpose 'steel girder'. dependent on how the block is used it can be a large horizontal support girder, a decorative horizontal run, diagonal small and large girder system, a gantry style floor system on the top face and square heavily riveted ceiling on the bottom face. This block also now nicely compliments a number of other blocks, including 'glass_silver', coal_block, cauldron, etc.
coal_block has been edited to compliment the new end_stone 'girder' block.
cauldron has been edited to compliment the new end_stone block.
New temporary animated 'magma block' based on the edited lava_still animation (kind of a cooled down version)
I ask just a little more patience, as I'm still checking through a lot of stuff.
Please remember, although there is a lot of new material and the pack is fixed to work with MC 1.7-1.11.2 there are many new textures still to be worked on. Once this update is out then I can more easily update on a regular basis, as and when I manage to finish each new texture.
It also goes without saying...but I'll say it again anyway...this pack is designed to work best with 'Optifine'. More than 50% of textures, animations and atmosphere will be lost without installing the latest version of 'Optifine' over the current version of Minecraft.
And...another little movie vid is on it's way to show the new 'new' stuff before release.
Please forgive the ignorant question; I am a new Minecraft player, using build 1.11.2. You have posted that this is for builds through 1.11x, so does that mean that, even though my MC displays your pack with a bright red "warning" banner behind it in the in-game resource-packs list, I can still just use it anyway, and the sun will still come up over my biome sweet home? I am a dedicated and rabid steampunk fan, and so when I found your phenomenal texture pack, I downloaded it with no hesitation and much joy. I just want to be sure I won't break my world by using it despite its Cadmium Red warning. Thank you in advance, and so nicely done on the pack!
Please forgive the ignorant question; I am a new Minecraft player, using build 1.11.2. You have posted that this is for builds through 1.11x, so does that mean that, even though my MC displays your pack with a bright red "warning" banner behind it in the in-game resource-packs list, I can still just use it anyway, and the sun will still come up over my biome sweet home? I am a dedicated and rabid steampunk fan, and so when I found your phenomenal texture pack, I downloaded it with no hesitation and much joy. I just want to be sure I won't break my world by using it despite its Cadmium Red warning. Thank you in advance, and so nicely done on the pack!
We must have posted simultaneously, sorry about the delay in replying. Glad you like the look of the pack.
I really wish Mojang would slightly qualify their bright red 'warning' banner as it gives off the wrong impression of 'danger' for using an out-dated 'texture' pack. I've never yet had a problem using a texture pack that's officially 'outdated', other than some missing textures that haven't so far been updated.
To qualify, I'm only talking about 'texture' resource packs. I don't have much experience of installing 'mods' that are made up of code, so I don't know if outdated versions of mods can be problematical. If they introduce new blocks and you build with those blocks in your world and then the mod becomes outdated and you can no longer use it, then I guess you would have the problem of missing blocks, broken worlds, etc.
I frequently load up out of date texture packs to compare how textures look and how they can be improved, etc. and my world builds haven't been effected when I've returned to using my now updated WIP pack. Texture packs are really only a collection of pixel graphics in '.png' format and have no effect on the inner workings of Minecraft, or where you've placed blocks, etc.
Now, as regards an outdated version of my pack, running in MC 1.11.2. First of all, you'd need to have the latest version of 'Optifine' which enables all the wonderful extra textures, animations and sky effects, and that's where the problems begin, MC 1.10 and compatible Optifine still enabled all my extra connected textures and animations, etc. although boats, redstone dust, etc. were radically changed by Mojang, so they don't work as I designed anymore (now fixed, but not uploaded yet). However, for some reason Optifine for MC 1.11- doesn't recognise 'capital' letters in my animation and 'ctm' instructions and so lots of extra textures and animations don't work. I've fixed these now, but as mentioned above, I've not yet uploaded, but am close to doing so.
I've probably made that even more confusing, but I'd say it's probably not worth using my pack just at the moment with MC 1.11.2 as there would be too many missing textures, even though it won't harm your world build, but do always make backups of your world saves just to be on the safe side.
I'm hoping you won't have too long a wait to get a properly working pack...even if I've still not finished all the new blocks and entities...there will be plenty of new 'toys' to play with.
Thank you so much for your quick and detailed reply. So far, I only play vanilla, except for Optifine. It sounds as though my best bet then, in order to experience your pack in its full and intended glory, is to wait until your next release. I can do that (age has taught me patience, if nothing else!), and I look forward to your next update.
Thank you for continuing to update this wonderful texture pack - as well as continue to support it, through 655 pages of comments (!).
Thank you so much for your quick and detailed reply. So far, I only play vanilla, except for Optifine. It sounds as though my best bet then, in order to experience your pack in its full and intended glory, is to wait until your next release. I can do that (age has taught me patience, if nothing else!), and I look forward to your next update.
Thank you for continuing to update this wonderful texture pack - as well as continue to support it, through 655 pages of comments (!).
Many thanks for those kind words...much appreciated.
I'm sure I wouldn't have continued for so long if it wasn't for everyone's interest, ideas, enthusiasm and encouragement...I've got to blame someone for losing such a big chunk of my life! However, as I can't seem to stop tinkering with things, that makes me the biggest guilty party around here!
eg. Just added the following to the 'changelist' above:
New 'armorstand' entity.
New 'wooden_armorstand' item.
New 'banner_base' with brass fittings (what else?)
Changed dye_powder_blue from animated spinning rock back to a 'jar' of lapis rocks. Have been finding the spinning rock to be something of an annoying anomaly.
Just been looking at a new extremely promising and exciting hi-res steampunk themed texture pack called 'SteamPunkHeart' over on the CurseForge texturepack section. Here's the link:
It's well worth a download for anyone who both likes steampunk and hi-res art and especially 3D modelling of entities and blocks in MC. ArabTears is the owner/creator and we've just messaged each other and I'm hoping ArabTears will also post some pics here too, as I'm sure you'll be interested. It's good to promote the benefits of steampunk in MC where possible, so I'm giving a heads up in case you mistakenly think someone else shouldn't be posting here.
Right...back to banner symbol work...way more work than i thought it would be!
I don't think Minecraft Forums allows for Imgur albums anymore, so to avoid overloading the system, I'll have to upload new work pics in installments, starting with these:
.....GSv.18 - New GS Banner & Designs
Click the spoiler button for more banner pics:
I didn't have much time to combine the different designs to see more possibilities, but as I'm coming back to this after a long break and no doubt you've all had a lot of time to experiment with banners...I'm sure you'll understand the potentially near infinite design possibilities here.
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
Will be beginning work on a simplified OP soon on the first page. Lots of things might be broken and or missing for some time.
This work will conclude with the GS v18 update.
Please bear with me as I edit things for a more streamlined experience for the user and myself the creator. This should enable me to eventually update Glimmar's Steampunk on a regular basis as and when I create each and every new texture, while at the same time keeping you updated with work vids and pics. Vids and pics will then be accessed directly via links to my Imgur and Youtube pages, thus making my Minecraft Forums OP a better experience...with some luck!
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
...and here's a link to my Youtube Channel, which documents much of my recent work, and old, on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
Oh! By the way...you might have noticed all my items are back to front when not held.
Example of how all items are reversed in item frames in 1.11.2
Items display correctly in the inventory and in the hand, but when seen in the Minecraft world or in item frames they are reversed. This is problematical and rather annoying as it means my clock and compass amongst other things with text are all as you would see them in a mirror when displayed in an item frame.
I've been trying to figure this out for the past couple of weeks, comparing my pack with others, to see where I've gone wrong. Some are the same as mine, but the majority of packs, even old unsupported packs, are fine.
I've tried converting all items to the same 128x pixel resolution, similarly with the item frame and birch planks and various other obscure attempts at fixing, all without success. I just can't see what the difference is with my items over other texture packs, other than style. Pretty annoying to say the least!
The only thing I haven't tried yet is downgrading all items to 64x to match the blocks which are all at 64x. That will waste yet more time, and I'm not too hopeful it will fix things. edit: Just completed this exercise and converting all items to 64x has no effect either.
Everything was fine with 1.8, 1.9, 1.10. Not sure if it's an Optifine thing either, as I tried many different settings in options, but the same thing happens when using my texture pack without Optifine.
So, if you've any thoughts, suggestions on the matter, please let me know, as it's freaking me out! Though I realize you don't have my GS v18 yet to try it out for yourself...sorry.:o
The flippin' annoying thing is, I bet it's probably something reeeeaaally obvious and I can't see it!
ps. The only pack I've been able to check that reversed items like mine in a 1.10 version, but was then fixed in a later 1.11 version is the wonderful 'Chromahills' pack. Now even having both those pack files open side by side, I cannot see any differences anywhere to suggest why items work correctly in one and not the other.
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Curse PremiumThank you.
W.I.P. Update coming soon!
Check out some of the new things I've been working on in the latest Changelog...too many things...so in a spoiler of course:
-----------------------------------------------------------
Changes and additions listed in no particular logical order :
-------------------------------------------------------------
Ginormous new 'GS Sounds 1' separate add-on pack. Not completed yet, but still containing a huge collection of sounds and music arranged as soundscape files for the in-game jukebox records. When played the atmosphere of the game is greatly enhanced.
New 'Redstone Dust Pipes' separate add-on pack - fixed normal redstone dust brass pipes textures. Great credit and thanks to Norzeteus of 'Norzeteus Space' who allowed me to use his .json magic to re-enable my old pipes. See separate add-on pack download.
Fixed pack being listed as not compatible with Minecraft 1.9/1.10/1.11 when selected in the MC texture pack folder.
Fixed literally hundreds of file and folder names in the MCPatcher/ctm folder which contained capital letters that are no longer recognised by Optifine! Also renamed many ctm files and folders to make better sense to me when I come back to work on things after a long break. Days of work went into this!
Fixed many, many animation titles which contained capital letters which are no longer recognised by Optifine! Spent a lot of time on this!
All new collection of wax cylinder records for the mechanical jukebox and designed to compliment the add-on 'GS Sounds 1' pack.
26 random endermites made up of grubs, maggots, beatles and all sorts of variations inbetween. Random endermites only visible with latest Optifine mod and Minecraft version 1.8-
New 'armorstand' entity.
New 'wooden_armorstand' item.
New sea-lantern.
New glass_blue stained glass - but only tinted stained glass now, instead we have a new black cast-iron bolted frame ideal for glass domes and especially appropriate for undersea re-inforced windows - in short they look the part for large undersea cities, ala 'Bioshock'! square panels bolt together and glass is tinted to give the illusion of thickness and etched dirt at the edges of the glass glows with light from inside and without.
New font for use with vanilla Minecraft.
Updated 'inventory' guis with big thanks to 'krizmac' who made the process of updating a lot faster by making his own updated 1.11 versions, which I've used as a placement guide for re-editing my originals...requiring a whole day of work. Lots of changes and new animation placements.
Repositioned old animations for new inventory guis.
New 'empty shield' frame item for the new inventory guis.
Added new symbols to inventory gui to bring it up to date with Minecraft 1.11.
Worked on brewing gui to gain a better understanding of how it works and made it a little more practical to use until I can finish it. Repositioned the item slots.
New cauldron.
New 'riveted iron shield' shield_base
New 'riveted iron no pattern iron shield' shield_base_nopattern
New 128x animated 'steam chainsaw' diamond_axe.
New 128x animated 'steam Jack Hammer' diamond_pickaxe.
New 128x animated 'steam rotavator' diamond_hoe.
New 128x animated 'steam shovel' diamond_shovel.
New 'bow' series - now a turn of the century 128x 'steam powered revolver' with new sound effects! It currently fires bullet/darts, as bullets alone were difficult to find again. Subsequently added steam propellent mechanism.
New sound folder with 'thud' .ogg sound effects.
New gunshot sound effect to replace shared bow/fishing rod sound.
New 'Steam Harpoon Gun' which replaces the old fishing rod, thus fixing the problem of way the same sound sample for the gun(bow) is shared with the fishing rod (now Harpoon Gun)
New 'dart' arrow item for revolver steam gun
New 'dart' spectral_arrow item
New 'dart' tipped_arrow_base item
New 'dart' tipped_arrow_head item
New 'projectile' entities for revolver steam gun: arrow.png, spectral_arrow.png, tipped_arrow.png
New grass_path_top, grass_path_side.
New 64x bookshelf, 44 random bookshelves in all - ranging from bottles, jars, equipment, cupboards, drawers, books, tins, produce, material, etc. These work equally well in, lab, shop, workshop, storeroom or kitchen settings. Enough random variety to not be bothered by repeating textures.
New 'rounded' brass clock edit and separation into 64 item textures. Airships taken out as they were too distracting.
All new fancy brass compass separated into 32 item textures, inspired by traditional compasses and 20th century ship bridge controls.
All new boat entities: boat_acacia, boat_birch, boat_darkoak, boat_jungle, boat_oak, boat_spruce.
All new boat items: acacia_boat, birch_boat, dark_oak_boat, jungle_boat, oak_boat, spruce_boat.
Temporary edit to map_icons
Temporary edits to all missing gui textures
New widgets.png edit
Fixed various particles.png textures, along with temporary fixes for new particles.
Reverted back from the 1.8 'sold' particle to the brass '+' disc on the particles.png sheet.
New redstone dust: redstone_dust_dot, redstone_dust_line0, redstone_dust_line1, redstone_dust_overlay (sparkles!)
Fixed diorilite ctm which was way too pixelated at a distance. Also one of the 16 ctm andesite textures was displaced by one pixel.
Fixed andesite ctm which was too similar to stone.
New series of random diamond ore ctm, replacing old single animated diamond ore version. Animated version still works when carried as an item.
New series of random emerald ore ctm, replacing old single animated emerald ore version. Animated version still works when carried as an item.
Fixed randomness of the 12 oak plank textures so they work on slabs, double slabs and stairs correctly with ctm.
9 new spruce double_slab textures. Also fixed upper half slab so that it displays it's cast iron band. All working correctly now with ctm.
17 new acacia_plank textures, acacia_slabs, double_slabs, stairs all working correctly with random ctm.
Fixed upper birch_slab ctm so that bottom edge correctly displays it's frame.
Fixed black & white checkerboard white stained clay block ctm. Four tiles were not correctly made to work with ctm correctly. Now whatever angle and arrangement of tiles are combined together they will work as intended.
New carpet_blue ctm. A rich checkerboard woven texture to create a carpet/rug to fit any shape or corner of a room.
New carpet_brown ctm. An opulent oriental/eastern style Victorian rug to fit any shape room.
New lever. Made to look like a locomotive or electrical lever protruding out of an old black riveted metal box. 8 random elements added to levers for a little variety.
New black riveted switch box lever_base texture. Gone is the cobble texture!
New black riveted sides to the comparator. Gone is the stone slab texture!
New 64x repeater texture. This took a 'lot' of work! Now a similar style to the comparator.
New black riveted sides to the repeater. Gone is the stone slab texture.
New 64x repeater item.
New oak fence texture.
New nether brick fence texture.
New end_stone ctm block. A massive piece of work for me...for massive construction projects. This new block has had vertical, horizontal and different faces applied to it to represent quite a varied and multipurpose 'steel girder'. dependent on how the block is used it can be a large horizontal support girder, a decorative horizontal run, diagonal small and large girder system, a gantry style floor system on the top face and square heavily riveted ceiling on the bottom face. This block also now nicely compliments a number of other blocks, including 'glass_silver', coal_block, cauldron, etc.
coal_block has been edited to compliment the new end_stone 'girder' block.
cauldron has been edited to compliment the new end_stone block.
New temporary animated 'magma block' based on the edited lava_still animation (kind of a cooled down version)
fixed rogue pixel floating above ctm mushroom_brown 9.png
I ask just a little more patience, as I'm still checking through a lot of stuff.
Please remember, although there is a lot of new material and the pack is fixed to work with MC 1.7-1.11.2 there are many new textures still to be worked on. Once this update is out then I can more easily update on a regular basis, as and when I manage to finish each new texture.
It also goes without saying...but I'll say it again anyway...this pack is designed to work best with 'Optifine'. More than 50% of textures, animations and atmosphere will be lost without installing the latest version of 'Optifine' over the current version of Minecraft.
And...another little movie vid is on it's way to show the new 'new' stuff before release.
Thanks again.
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Curse PremiumHey Glim!
I´m very glad to see, that you are "Minecraftalive" again.....
All the best for your big update...!
Norzeteus
ps.: If you want to have a look at my mod sometimes....
https://minecraft.curseforge.com/projects/space-extended-mod
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Curse PremiumHiya, Norzeteus.
Many thanks, and yes, I've been playing with your pack a lot, especially recently as it's been a big help in understanding some of the new 1.9/1.10/1.11 changes and workings, but I just love all the clever gadgetry and artwork you've created...and that's reason enough to play 'Norzeteus Space'.
I haven't as yet tried the 'extended mod'. I've certainly looked at all the info and media for it, but with not wanting to 'take on' too many changes while I try to understand all the prob's with my own pack, I've not had a chance to enjoy it. Having said that, now I want to go and have a tinker with it!
All the best, my friend.
I can't wait to see it
Please forgive the ignorant question; I am a new Minecraft player, using build 1.11.2. You have posted that this is for builds through 1.11x, so does that mean that, even though my MC displays your pack with a bright red "warning" banner behind it in the in-game resource-packs list, I can still just use it anyway, and the sun will still come up over my biome sweet home? I am a dedicated and rabid steampunk fan, and so when I found your phenomenal texture pack, I downloaded it with no hesitation and much joy. I just want to be sure I won't break my world by using it despite its Cadmium Red warning. Thank you in advance, and so nicely done on the pack!
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Curse PremiumDoin' my best to hasten the day!
Thank you.
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Curse PremiumWe must have posted simultaneously, sorry about the delay in replying. Glad you like the look of the pack.



I really wish Mojang would slightly qualify their bright red 'warning' banner as it gives off the wrong impression of 'danger' for using an out-dated 'texture' pack. I've never yet had a problem using a texture pack that's officially 'outdated', other than some missing textures that haven't so far been updated.
To qualify, I'm only talking about 'texture' resource packs. I don't have much experience of installing 'mods' that are made up of code, so I don't know if outdated versions of mods can be problematical. If they introduce new blocks and you build with those blocks in your world and then the mod becomes outdated and you can no longer use it, then I guess you would have the problem of missing blocks, broken worlds, etc.
I frequently load up out of date texture packs to compare how textures look and how they can be improved, etc. and my world builds haven't been effected when I've returned to using my now updated WIP pack. Texture packs are really only a collection of pixel graphics in '.png' format and have no effect on the inner workings of Minecraft, or where you've placed blocks, etc.
Now, as regards an outdated version of my pack, running in MC 1.11.2. First of all, you'd need to have the latest version of 'Optifine' which enables all the wonderful extra textures, animations and sky effects, and that's where the problems begin, MC 1.10 and compatible Optifine still enabled all my extra connected textures and animations, etc. although boats, redstone dust, etc. were radically changed by Mojang, so they don't work as I designed anymore (now fixed, but not uploaded yet). However, for some reason Optifine for MC 1.11- doesn't recognise 'capital' letters in my animation and 'ctm' instructions and so lots of extra textures and animations don't work. I've fixed these now, but as mentioned above, I've not yet uploaded, but am close to doing so.
I've probably made that even more confusing, but I'd say it's probably not worth using my pack just at the moment with MC 1.11.2 as there would be too many missing textures, even though it won't harm your world build, but do always make backups of your world saves just to be on the safe side.
I'm hoping you won't have too long a wait to get a properly working pack...even if I've still not finished all the new blocks and entities...there will be plenty of new 'toys' to play with.
Thanks for looking in, BastWren.
ps. welcome to the Minecraft Forums by the way.
Thank you so much for your quick and detailed reply. So far, I only play vanilla, except for Optifine. It sounds as though my best bet then, in order to experience your pack in its full and intended glory, is to wait until your next release. I can do that (age has taught me patience, if nothing else!), and I look forward to your next update.
Thank you for continuing to update this wonderful texture pack - as well as continue to support it, through 655 pages of comments (!).
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Curse PremiumMany thanks for those kind words...much appreciated.
I'm sure I wouldn't have continued for so long if it wasn't for everyone's interest, ideas, enthusiasm and encouragement...I've got to blame someone for losing such a big chunk of my life! However, as I can't seem to stop tinkering with things, that makes me the biggest guilty party around here!
eg. Just added the following to the 'changelist' above:
New 'armorstand' entity.
New 'wooden_armorstand' item.
New 'banner_base' with brass fittings (what else?)
Changed dye_powder_blue from animated spinning rock back to a 'jar' of lapis rocks. Have been finding the spinning rock to be something of an annoying anomaly.
....guilty as charged!
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Curse PremiumJust been looking at a new extremely promising and exciting hi-res steampunk themed texture pack called 'SteamPunkHeart' over on the CurseForge texturepack section. Here's the link:
https://minecraft.curseforge.com/projects/steampunkheart
It's well worth a download for anyone who both likes steampunk and hi-res art and especially 3D modelling of entities and blocks in MC. ArabTears is the owner/creator and we've just messaged each other and I'm hoping ArabTears will also post some pics here too, as I'm sure you'll be interested. It's good to promote the benefits of steampunk in MC where possible, so I'm giving a heads up in case you mistakenly think someone else shouldn't be posting here.
Right...back to banner symbol work...way more work than i thought it would be!
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Curse PremiumI don't think Minecraft Forums allows for Imgur albums anymore, so to avoid overloading the system, I'll have to upload new work pics in installments, starting with these:
.....GSv.18 - New GS Banner & Designs
Click the spoiler button for more banner pics:
I didn't have much time to combine the different designs to see more possibilities, but as I'm coming back to this after a long break and no doubt you've all had a lot of time to experiment with banners...I'm sure you'll understand the potentially near infinite design possibilities here.
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
Nice cog banner
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Curse PremiumQuickest reply ever!
It's the flower design...but that was probably obvious really.
Thanks
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Curse PremiumIn lieu of a nice imgur album, here's the second batch of work pics:
.....GSv.18 - New Shield & Armor Stand
New base iron shield
3rd person view of shield with design
New 'armor stand' entity
New cast iron riveted armor stand
New armor stand in use
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
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Curse PremiumAs before, in lieu of a nice imgur album, here's the third batch of work pics:
.....GSv.18 - New Cauldron, Acacia Boat, Nether & Oak Fences
New cauldron with new endstone block
New 64x riveted cauldron
New acacia boat to complete the set
New nether brick fence
New oak fence
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
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Curse PremiumWill be beginning work on a simplified OP soon on the first page. Lots of things might be broken and or missing for some time.
This work will conclude with the GS v18 update.
Please bear with me as I edit things for a more streamlined experience for the user and myself the creator. This should enable me to eventually update Glimmar's Steampunk on a regular basis as and when I create each and every new texture, while at the same time keeping you updated with work vids and pics. Vids and pics will then be accessed directly via links to my Imgur and Youtube pages, thus making my Minecraft Forums OP a better experience...with some luck!
Thanks for your unparalleled patience.
A few more pics of recent work inbound...
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Curse PremiumAnd...again... in lieu of a nice imgur album, which would be so much easier, here's the fourth batch of work pics:
.....GSv.18 - New Steam Harpoon & Survival Gui
New 'Steam Harpoon' fishing rod
3rd person view of steam harpoon
'Steam Dart Gun' (bow) reminder
New inventory gui layout
New creative inventory gui layout
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
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Curse PremiumAnd...again... in lieu of a nice imgur album, which would be so much easier, here's the fifth batch of recent work pics:
.....GSv.18 - New Animated 128x Diamond Tools
New animated 128x diamond pickaxe
Click the spoiler for the rest of the pics:
New animated 128x diamond shovel
New animated 128x diamond axe
New animated 128x diamond hoe
3rd person view of animated diamond pickaxe
3rd person view of animated diamond shovel
3rd person view of animated diamond axe
3rd person view of animated diamond hoe
using the animated diamond axe
using the animated diamond shovel
using the animated diamond hoe
using the animated diamond pickaxe
Here's a link to all my recent GS Imgur Albums...generally GSv 18 WIP related, but also mostly everything I've uploaded to Imgur in the past:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work, and old, on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
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Oh! By the way...you might have noticed all my items are back to front when not held.

Example of how all items are reversed in item frames in 1.11.2
Items display correctly in the inventory and in the hand, but when seen in the Minecraft world or in item frames they are reversed. This is problematical and rather annoying as it means my clock and compass amongst other things with text are all as you would see them in a mirror when displayed in an item frame.
I've been trying to figure this out for the past couple of weeks, comparing my pack with others, to see where I've gone wrong. Some are the same as mine, but the majority of packs, even old unsupported packs, are fine.
I've tried converting all items to the same 128x pixel resolution, similarly with the item frame and birch planks and various other obscure attempts at fixing, all without success. I just can't see what the difference is with my items over other texture packs, other than style. Pretty annoying to say the least!
The only thing I haven't tried yet is downgrading all items to 64x to match the blocks which are all at 64x. That will waste yet more time, and I'm not too hopeful it will fix things. edit: Just completed this exercise and converting all items to 64x has no effect either.
Everything was fine with 1.8, 1.9, 1.10. Not sure if it's an Optifine thing either, as I tried many different settings in options, but the same thing happens when using my texture pack without Optifine.
So, if you've any thoughts, suggestions on the matter, please let me know, as it's freaking me out! Though I realize you don't have my GS v18 yet to try it out for yourself...sorry.:o
The flippin' annoying thing is, I bet it's probably something reeeeaaally obvious and I can't see it!
ps. The only pack I've been able to check that reversed items like mine in a 1.10 version, but was then fixed in a later 1.11 version is the wonderful 'Chromahills' pack. Now even having both those pack files open side by side, I cannot see any differences anywhere to suggest why items work correctly in one and not the other.
Looking good Glim
The tools aren't moving on my screen :l