A lot depends on what you have loaded for Buildcraft ... as uploaded, my pack only supports BC 6, not BC 7. I will be able to upload my newest version of the pack that includes BC7 in a couple of weeks.
As far as Bibliocraft, there is only so much I have completed with that particular mod, but, the shelves and tables should all be working fine.
So .. that all being said ... ensure that you are loading my texturpack alongside Glim's as 1.7.x allows for multiple texture packs to be run at the same time.
Thank you very much Megistus. I did have BC 7 loaded and once I switched to BC 6 it began working like a charm. Also I didn't realize that the bibliocraft texture work wasn't yet 100% complete. I thank you for your prompt answer and look forward to future updates from you and Glimmar. I'm currently working on a large steampunk city and will post some screenshots soon.
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VermillionX
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Okay, since i've been pulled back into work, I probably won't have enough time to do anymore textures for a while, but this should at least make most steampunk-esque builds look fine with chisel. It's got most of the major building blocks covered.
Great support for chisel, Vermillion. I'm going to spend hours playing with it, so many blocks!
I formatted it into a selectable resource pack rather than overwriting the original chisel textures, in case I want to use a different texture pack for some reason, but I have a feeling I won't!
Malisis Doors
* Added Mod Support
* Added Curtains
* Added Acacia Door
* Added Birch Door
* Added Dark Oak Door
* Added Iron Door
* Added Jungle Door
* Added Spruce Door
* Added Wood Door Side
* Added Factory Door
* Added Iron Trapdoor
* Added Jail Door
* Added Labratory Door
* Added Sliding Iron Door
* Added Sliding Wood Door
* Added Door Factory
* Added Garage Door
MineFactory Reloaded
* Updated Liquid Crafter Top
* Updated Auto Disenchanter GUI
with the new snapshot showing that The End is getting a real big upgrade i was wondering what style you are going to make the end into,
or if you have any ideas/want ideas about what the new stuff is going to be, the chorus plants and end rods could be damn near anything in a texture back.
I would like to use a few of your texture blocks and items for some mods I am writing. I would limit my use to a couple dozen of them. How do I formally apply for permission?
No need, I have them. I was just curious, if you still support Millenaire.
I actually used some of those villager skins to work with Ancient Warfare 2 (it has it's own gorgeous NPC-control system, with farms, storages and combat possibilities)
Hi all. So I made some textures for GrowthCraft mod. It is a great mod, adds some nice things to grow, some booze to brew, some hangover to feel (yeah, it's a feature in this mod )
I'd say that I've made a half of the textures, that are present in the mod.
Brewing hardware. As you can see barrels and squizzer are made. Also, that cauldron to the right - not a cauldron, but a thing, where brag is made. I'll do womething with it eventually.
Next are grapes and hops. Theese are done, and look ok to me
Bamboo.
Bamboo stuff. Blocks, fence, scaffold, a door... Pretty useless, if you ask me, but hell, they need fancy skin too
Appletree, apples, beehive, bee-house, rice in the background
Here I need to make a decent apple texture and make rice. Currently I use rice from Summerfields pack for TerraFirmaCraft, but it is too cartonish
i was doing some looking around in the mod packs and had a question for Megistus or anyone else -
has anyone tackled Immersive Engineering yet? I have started this project of retexturing this mod and just didn't want to get into this if there was a copy of it floating around already.
Rollback Post to RevisionRollBack
Steampunk lover, wanna-be server admin, texture pack maker.
So they wrote a mod that added plants to the world, yippee? Modding/texturing are two separate things.
Those are still 16x16 textures, by the way. Not close to the 64x64 found here.
I know. Which is why I am so subtly asking texture makers to make 64x textures for this mod.
Ive been trying to make textures for it that match Glimmars, but I dont have the talent or the skill that Glimmar and Megistus have.
Rollback Post to RevisionRollBack
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Curse PremiumA lot depends on what you have loaded for Buildcraft ... as uploaded, my pack only supports BC 6, not BC 7. I will be able to upload my newest version of the pack that includes BC7 in a couple of weeks.
As far as Bibliocraft, there is only so much I have completed with that particular mod, but, the shelves and tables should all be working fine.
So .. that all being said ... ensure that you are loading my texturpack alongside Glim's as 1.7.x allows for multiple texture packs to be run at the same time.
Thank you very much Megistus. I did have BC 7 loaded and once I switched to BC 6 it began working like a charm. Also I didn't realize that the bibliocraft texture work wasn't yet 100% complete. I thank you for your prompt answer and look forward to future updates from you and Glimmar. I'm currently working on a large steampunk city and will post some screenshots soon.
Sincerely,
Ronin_D
Okay, since i've been pulled back into work, I probably won't have enough time to do anymore textures for a while, but this should at least make most steampunk-esque builds look fine with chisel. It's got most of the major building blocks covered.
Chisel 2 Support (WIP) Download: Chisel 2 GSP Support
Great support for chisel, Vermillion. I'm going to spend hours playing with it, so many blocks!
I formatted it into a selectable resource pack rather than overwriting the original chisel textures, in case I want to use a different texture pack for some reason, but I have a feeling I won't!
1.8 works fine on 1.7.10
Hi Glimmar,
Was just checking in to see what was new, and I just have to say, you never fail to impress me. I love what you do!
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Curse PremiumBetter Dungeons / Chocolate Quest
* Updated Item names for 1.0
* Updated Textures for 1.1b
* Updated Item Texture Sheet
* Added Diamond Overlay Armor
* Added Iron Overlay Armor
* Added Mage Robe
Bibliocraft
* Added Sword Pedistal
* Added Frame
* Added Painting Press
* Updated Armor Stand
* Added Disk Rack
* Added Typewriter
* Added Printing Press
* Added Press Books
* Added Typeset
* Added Lampshade
* Tweaked Vanilla Bookshelves
* Added Plate
* Added Bench Sides
* Added Paneler
* Added Item Plate
* Added Item Chase
* Added Item Big Book
* Added Item Framing Sheet
* Added Item Framing Board
* Added Item Lock
Buildcraft --
Note: BC 6 is still supported in this pack - though it will no longer be maintained.
* Updated Texture Pack Architechture for BC 7
-- Compat
* Updated Propolis Pipe
* Updated Propolis Pipe GUI
* Updated Propolis Pipe GUI Items
-- Builders
* Updated Architect
* Updated Builder
* Updated Construction Marker
* Updated Filler
* Updated Filler Icons
* Added Default Frame Block
* Updated Library
* Updated Machine (Quarry)
* Updated Marker Block
* Updated Path Marker Block
* Updated Architect GUI
* Updated Builder Blueprint GUI
* Updated Builder GUI
* Updated Filler GUI
* Updated Blueprint Item
* Updated Construction Marker Block Item
* Updated Template Item
-- Core
* Updated Engine Trunks
* Updated Engine Wood Base
* Updated Engine Wood Icon
* Updated Laser Blocks
* Updated Colored Textures
* Added Filler Patterns
* Added FIller Parameters
* Updated GUI Buttons
* Updated Gears
* Updated Wrench
* Updated Icons
* Updated Lists
* Updated Map Locations
* Updated Paint Burshes
* Updated Laser Beams
-- Energy
* Updated Creative Engine
* Updated Iron Engine
* Updated Stone Engine
* Updated Fluids
* Updated Engine GUI(s)
* Updated Buckets
-- Factory
* Updated Auto Workbench
* Updated Floodgate
* Updated Hopper
* Updated Mining Well
* Updated Plain Pipe Block
* Updated Pump
* Updated Refinery
* Updated Tank
* Updated Autobench GUI
* Updated Hopper GUI
* Updated Refinery GUI
--Robotics
* Updated Requester
* Updated Zone Planner
* Updated Robots
* Updated Robot Boards
-- Silicon
* Updated Laser
* Added Assembly Table
* Added Integration Table
* Added Programming Table
* Added Advanced Crafting Table
* Added Stamping Table
* Updated Assembly Workbench GUI
* Updated Assembly Table GUI
-- Transport
* Updated Filtered Buffer Block
* Updated Pipes
* Updated Pipe Robot Station
* Added Pipe Robot Station CB
* Updated Filter GUI
* Updated Filter Bufer GUI
* Updated Gate Interface 1, 2, 3, 4 GUI
* Updated Pipe Emzuli GUI
* Updated Pipe Waterproofing
Cart Livery
* Added Autocutter
Ender IO
* Updated Alloy Smelter
* Updated Blank Machine Panel
* Updated Block Attracor
* Updated Block Soul Machine
* Updated Block Vacuum Chest
* Updated Block Wireless Charger
* Updated Crafter
* Updated Crusher
* Updated Machine Back
* Updated Machine Side
* Updated Machine Template
* Updated Machine Top
* Updated Painter
* Updated Slice and Splice
* Updated Stirling Generator
* Updated Capacitor Bank Boarders
* Updated Zombie Jar
* Updated Killer Joe
* Added Buffer Blocks
* Updated Slice and Splice GUI
* Added Transceiver GUI
* Added Soul Fuser GUI
Extra Doors
* No Longer Supported - Though textures will remain in pack
Forestry
* Updated Worktable GUI
* Updated Thermonic Fabricator GUI
* Added Still GUI
* Added Ipe Planks
Gany Surface
* Added Camellia Seeds
* Added Beet Root
* Added Beet Rood Seeds
* Added Pine Cone
* Added Pine Nuts
* Added Bat Stew
* Added Beetroot Soup
* Added Tea Leaves
* Added Cup of Tea
* Added Mug
* Updated Black Compressed Dye
* Added Black Compressed Dye Bottom
* Updated Yellow Compressed Dye
* Added Yellow Compressed Dye Bottom
* Updated Brown Compressed Dye
Gendustry
* Tweaked textures for Machines
* Added Apiary GUI
* Added Extractor GUI
* Added Imprinter GUI
* Added Liquifier GUI
* Added Mutagen Producer GUI
* Added Mutatron Adv GUI
* Added Mutatron GUI
* Added Replicator GUI
* Added Sampler GUI
* Added Transposer GUI
* Added GUI Widgets
Railcraft
* Updated Glass
* Updated/Fixed Pressure Tanks (Low, High)
Malisis Doors
* Added Mod Support
* Added Curtains
* Added Acacia Door
* Added Birch Door
* Added Dark Oak Door
* Added Iron Door
* Added Jungle Door
* Added Spruce Door
* Added Wood Door Side
* Added Factory Door
* Added Iron Trapdoor
* Added Jail Door
* Added Labratory Door
* Added Sliding Iron Door
* Added Sliding Wood Door
* Added Door Factory
* Added Garage Door
MineFactory Reloaded
* Updated Liquid Crafter Top
* Updated Auto Disenchanter GUI
MoCreatures
* Added Fur Armor
* Added Fur Armor Items
* Added Croc Armor
Technomancy
* Added Electric Bellows
* Added Biome Morpher
Thaumcraft
* Added Nugget Copper, Iron, Lead, Silver, Thaumium, Tin, Void
* Added Nugget Beef, Chicken, Fish, Pork
* Added Quicksilver
* Added Nugget Quicksilver
* Added Focus, Focus: Excavation, Fire, Frost, Hellbat, Reversal, Shock, Trade
* Added Iron Golem
* Added Thaumium Golem
* Added Wood Golem
* Added Clay Golem
* Added Stone Golem
* Added Bauble Iron and Gold Rings
* Updated Paving Stone Warding
* Updated Paving Stone Traveling
* Added Flux Scrubber
* Updated/Added Hebrew Runes to Particles map
Thermal Foundation
* Updated Block Mithril
Tinkers Construct
* Updated Gravel: Cobalt, Copper, Gold, Iron, Tin
* Updated Fancy Brick Bone
Weapon Mod
* Rotated Knives
with the new snapshot showing that The End is getting a real big upgrade i was wondering what style you are going to make the end into,
or if you have any ideas/want ideas about what the new stuff is going to be, the chorus plants and end rods could be damn near anything in a texture back.
lol just saw the changelog for the add-on textures
both of you stay awsome.
I would like to use a few of your texture blocks and items for some mods I am writing. I would limit my use to a couple dozen of them. How do I formally apply for permission?
Megistus, where are the textures for Millenaire? They used to be in the pack AFAIK.
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Curse PremiumThey were in the 1.6 pack. I have not fussed with Millenaire this go around. I will get a link up for you in a day or two with what I have.
No need, I have them. I was just curious, if you still support Millenaire.
I actually used some of those villager skins to work with Ancient Warfare 2 (it has it's own gorgeous NPC-control system, with farms, storages and combat possibilities)
Hi all. So I made some textures for GrowthCraft mod. It is a great mod, adds some nice things to grow, some booze to brew, some hangover to feel (yeah, it's a feature in this mod
)
I'd say that I've made a half of the textures, that are present in the mod.
Brewing hardware. As you can see barrels and squizzer are made. Also, that cauldron to the right - not a cauldron, but a thing, where brag is made. I'll do womething with it eventually.
Next are grapes and hops. Theese are done, and look ok to me
Bamboo.
Bamboo stuff. Blocks, fence, scaffold, a door... Pretty useless, if you ask me, but hell, they need fancy skin too
Appletree, apples, beehive, bee-house, rice in the background
Here I need to make a decent apple texture and make rice. Currently I use rice from Summerfields pack for TerraFirmaCraft, but it is too cartonish
Has anyone heard from Glim in a while?
i was doing some looking around in the mod packs and had a question for Megistus or anyone else -
has anyone tackled Immersive Engineering yet? I have started this project of retexturing this mod and just didn't want to get into this if there was a copy of it floating around already.
Steampunk lover, wanna-be server admin, texture pack maker.
I wish you good luck and inspiration in your beginnings
That mod is very big
While you guys are doing mod textures.......
http://10paksmods.net/index.html
So they wrote a mod that added plants to the world, yippee? Modding/texturing are two separate things.
Those are still 16x16 textures, by the way. Not close to the 64x64 found here.
Steampunk lover, wanna-be server admin, texture pack maker.
I know. Which is why I am so subtly asking texture makers to make 64x textures for this mod.
Ive been trying to make textures for it that match Glimmars, but I dont have the talent or the skill that Glimmar and Megistus have.