Gim, I had a thought for the prismarine blocks. If you go into one of the new ocean temples you'll see that there are some blocks surrounding the gold core in the center of the building, I would recommend using your broken circuits block idea on the blocks surrounding the core. I would make all the other blocks look like decorative patinaed copper. That would give us a new type of decoration for building that we don't already have for mass building, stay true to the original coloring of the blocks, and make logical sense if you find a submerged temple in the wild.
Yeah! That core was the thing that set me thinking of more random control panels and the like.
Still undecided about the other blocks though. I'm obviously hankering after more structural girder blocks, but I might be able to get those out of the uglier stained glass I've still to bring up to scratch. I still see the temple as a dormant submarine, but I just need to spend some time down in the ocean with it in case I'm missing something that breaks the illusion of it being an undersea craft.
I'm just not sure how many more metal panels I can get in this resource pack before everyone gets sick of seeing yet more rivets! I suppose if I am going to try and introduce a little more decoration on the wool carpets squares and blocks, then more metal panels won't go amiss, but then I'm thinking what chaos I will cause for those who have faithfully used the riveted wool blocks on massive constructions. I still remember switching one of the riveted wool panels for something else and it causing a storm for those who use them for airships and the like.
Hi ! Nice texturepack! only a few comments though, The fire looks... Horrid.
And could you make a few of the item textures smaller? They look HUGE on inventory.
Hi. Glad you think the pack looks nice. Sorry you don't like the fire though...I rather like it for this theme. If I had more time I'd have a tinker and try and improve on absolutely everything, but there are too many other things that require more urgent attention. All a question of priorities really.
A lot of the items are in transition from 32x to 64x textures, so that might account for some scale issues. Also I'm not happy with a lot of the item textures myself, I agree. 32x and lower is not very forgiving when you try to make a texture clearly look like an object. 64x gives a lot more room for maneuver.
As it is though, any item textures that are already at 64x won't be changed again anytime soon as there are so many other demands on my time...sorry. If any of the items you find to be huge are old 32x textures then they will be changed as and when I find the time to do them. So the problem may well be solved in due course. However, I have to say I'm not too bothered by item scale in general, if I was, then glass vials would be about the size of a single pixel against a sword, etc. I see items more as icons rather than as hand held items, so I want them to be easily seen when they're down there on the gui.
I do know what you mean though and given time I'll try and keep some sort of scale in mind. Hows that?
By all means my friend Though, while I did retexture the Gold tools, I did leave alone the diamond animated tools. The pics I put up of the tools are those from tinkers construct.
As per the wool ... I am certain you are aware, but, in case you are not. All I did was retexture the carpet block, leaving the wool blocks untouched. I was not sure how I personally felt about retexturing the wool blocks, especially if wanted to use them for some other mechanical situation. Ah well.
Oh dear! My wall of text replies meant I was busy typing when you post came through.
Thanks, mate. After making a new texture I'm not very quick to exploit it's recoloring value really...I'm always chasing around trying to plug the next leak in the old ship! I think I'll use the iron tools as the basis for gold and diamond initially and then complicate the diamond ones up a bit later...or perhaps not in the case of diamond!
I'm glad someone else understands the problem I have in trying to decide what to do about these riveted wool blocks. Given how time presses around here I'll tackle the carpet blocks first and see what that suggests. There's always the option of having add-on packs, but that then beggars the question, have I got time to waste on something like that with so much else to be done. Add-on packs are all very well and good, but now Mojang need to make it possible for us to have unlimited textures in a single resource pack and an in game editor that allows us to switch between different textures for a block on the fly! That's not too much to ask is it?
Incidentally I think I've edited the OP into such a state as I don't need to to keep re-writing chunks of it every time I need to update, which means that I can update more frequently without the fear of 'OP grind' in the back of my head. Also thanks to Imgur and Youtube for helping me make things a little more efficient.
Dear gods, above and below, the AdFly site is being slow... it is going to take four hours to download... assuming it stays connected... it took six tries to get even this far....
Dear gods, above and below, the AdFly site is being slow... it is going to take four hours to download... assuming it stays connected... it took six tries to get even this far....
Heh - you still have the link to 16 on that page, not the new one. (The link says 17, the download says 16.)
Either way - I am getting the exact same problem there, so the difficulty isn't AdFly, it's Curse. Curse is just being really slow - and it may have something to do with Minecraft having a new update as well.... 1.8.3... just my bad timing. (I decided to while away the download time by mining... and discovered the update... which is also taking a long time....)
*EDIT* So the thing to do is go away, and come back later.
Heh - you still have the link to 16 on that page, not the new one. (The link says 17, the download says 16.)
Either way - I am getting the exact same problem there, so the difficulty isn't AdFly, it's Curse. Curse is just being really slow - and it may have something to do with Minecraft having a new update as well.... 1.8.3... just my bad timing. (I decided to while away the download time by mining... and discovered the update... which is also taking a long time....)
The Auld Grump
Something weird is going on there on that page. That there download button is still downloading the old GSv.16, but if you click on the 'other downloads' tab just below the 'About Glimmar's Steampunk' heading it clearly shows my GSv17 download. If you click on that, then you get the latest version. Why the main download button isn't being updated I don't know!? I can't control that side of things I'm afraid.
Also download seems ok to me, but I have membership privileges so it should download somewhat faster.
Anyways, try that 'other downloads' tab for the latest update.
Wow, now saying 9 hours and 33 minutes.... Something is definitely up. (And my previous attempts failed.) The highest speed that I have gotten on it was 5.2 K per second.... A test download from another site went fine, so it isn't my end. (A PDF from RPGNow - nothing minecrafty at all.)
Yeah... gonna wait, I think. Maybe try it on some other location with my laptop.
Wow, now saying 9 hours and 33 minutes.... Something is definitely up. (And my previous attempts failed.) The highest speed that I have gotten on it was 5.2 K per second.... A test download from another site went fine, so it isn't my end. (A PDF from RPGNow - nothing minecrafty at all.)
Yeah... gonna wait, I think. Maybe try it on some other location with my laptop.
The Auld Grump
I think they have regular problems with traffic or something. My first attempts to upload the last update (GSv16) took an age and each time after waiting an hour they'd failed anyway. GSv.17 took less than 5 mins to upload even though now the main Curse download button seems to be stuck on the v.16 download! I guess that's why it's called Curse!
Let me know if it's still being a pain and I'll temporarily upload it to MediaFire for you.
It is in fact continuing to be a pain - I just tried it using my laptop at a restaurant instead of my home computer.
Same problem, only now saying two days....
The Auld Grump
I'll pop a link to a MediaFire download in a Forum PM to you and see how that goes. As it happens that's taking an age too, but that's often the case for MediaFire for me! I'll let you know when it's landed.
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Lovely stuff and amazing scale too! Love the smoke/steam trails behind the ship.
Hang on while I decide what to put in the Fan Gallery as some are a little dark (probably my fault), and thanks very much for providing these, Alex.
I look forward to seeing any other projects you might work on and indeed from anyone else who has built something worth showing using Glimmar's Steampunk. It doesn't have to be epic either, something small and nicely designed is just as interesting and inspiring as a vast city. So don't think you have to wait for a huge project to be completed to show an interesting design off.
Thank you! The darkness is actually mostly my fault, as there is not much lighting in this airship.
I have some other projects with your pack, but none of them are in any way small. I could take some shots of what I have if you want them.
Rollback Post to RevisionRollBack
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Thank you! The darkness is actually mostly my fault, as there is not much lighting in this airship.
I have some other projects with your pack, but none of them are in any way small. I could take some shots of what I have if you want them.
Hey, big is good too!
I was just trying to encourage folk who work on a smaller scale, but none-the-less create something of interest, like a beautiful Victorian house or a clever looking machine, etc. Also helps me see how the pack can be improved and what looks good and inspires me to try other things. However, big always stands more chance of looking cool!
Thank you - that turned things around, and took less than ten minutes to download.
Now to start laying track - I am thinking an elevated trestle.....
The Auld Grump - he was found in the wreck, with his hand on the throttle - scalded to death by the steam. (From Wreck of the Old 97.)
Haha! Those elevated tresses are all the rage now. I keep mine in place with gold plated hair clips...oh...you said 'trestles'...right. just forget everything I said about my gold pinned tresses!
Megistus' elevated trestles are worth a look at...and he doesn't use gold plated hair clips!
Glad the MediaFire link worked out. Have fun with the new rail track
I somehow ended up starting work on a villain lair over a flowing volcano, instead... with the first step being to make the volcano.... (No lava, yet.... but I blasted out the caldera.)
I need to figure out a way to make a trap door to drop heroes into the lava below....
The Auld Grump - but, really... molten lava gives a much nicer warm glow to the place....
This should be the official texture pack for Minecraft. Just saying. No other pack has this much detail or time put into it. Hey Microsoft you should take notice of this pack since you're the new owners of the game.
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Curse PremiumYeah! That core was the thing that set me thinking of more random control panels and the like.
Still undecided about the other blocks though. I'm obviously hankering after more structural girder blocks, but I might be able to get those out of the uglier stained glass I've still to bring up to scratch. I still see the temple as a dormant submarine, but I just need to spend some time down in the ocean with it in case I'm missing something that breaks the illusion of it being an undersea craft.
I'm just not sure how many more metal panels I can get in this resource pack before everyone gets sick of seeing yet more rivets!
Hi.
A lot of the items are in transition from 32x to 64x textures, so that might account for some scale issues. Also I'm not happy with a lot of the item textures myself, I agree. 32x and lower is not very forgiving when you try to make a texture clearly look like an object.
As it is though, any item textures that are already at 64x won't be changed again anytime soon as there are so many other demands on my time...sorry. If any of the items you find to be huge are old 32x textures then they will be changed as and when I find the time to do them. So the problem may well be solved in due course. However, I have to say I'm not too bothered by item scale in general, if I was, then glass vials would be about the size of a single pixel against a sword, etc. I see items more as icons rather than as hand held items, so I want them to be easily seen when they're down there on the gui.
I do know what you mean though and given time I'll try and keep some sort of scale in mind. Hows that?
Thanks, Mini and welcome to the forums.
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Curse PremiumOh dear! My wall of text replies meant I was busy typing when you post came through.
Thanks, mate.
I'm glad someone else understands the problem I have in trying to decide what to do about these riveted wool blocks. Given how time presses around here I'll tackle the carpet blocks first and see what that suggests. There's always the option of having add-on packs, but that then beggars the question, have I got time to waste on something like that with so much else to be done. Add-on packs are all very well and good, but now Mojang need to make it possible for us to have unlimited textures in a single resource pack and an in game editor that allows us to switch between different textures for a block on the fly! That's not too much to ask is it?
Incidentally I think I've edited the OP into such a state as I don't need to to keep re-writing chunks of it every time I need to update, which means that I can update more frequently without the fear of 'OP grind' in the back of my head. Also thanks to Imgur and Youtube for helping me make things a little more efficient.
The Auld Grump
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Curse PremiumOoo! flip, mate! Just go direct to my Curse/Forge page here: http://www.curse.com/texture-packs/minecraft/glimmars-steampunk-v-17#c9
Adfly should only delay you by 5 seconds, so I hope you haven't clicked on something else there by mistake.
Either way - I am getting the exact same problem there, so the difficulty isn't AdFly, it's Curse.
*EDIT* So the thing to do is go away, and come back later.
The Auld Grump
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Curse PremiumSomething weird is going on there on that page. That there download button is still downloading the old GSv.16, but if you click on the 'other downloads' tab just below the 'About Glimmar's Steampunk' heading it clearly shows my GSv17 download. If you click on that, then you get the latest version. Why the main download button isn't being updated I don't know!? I can't control that side of things I'm afraid.
Also download seems ok to me, but I have membership privileges so it should download somewhat faster.
Anyways, try that 'other downloads' tab for the latest update.
Yeah... gonna wait, I think. Maybe try it on some other location with my laptop.
The Auld Grump
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Curse PremiumI think they have regular problems with traffic or something. My first attempts to upload the last update (GSv16) took an age and each time after waiting an hour they'd failed anyway. GSv.17 took less than 5 mins to upload even though now the main Curse download button seems to be stuck on the v.16 download! I guess that's why it's called Curse!
Let me know if it's still being a pain and I'll temporarily upload it to MediaFire for you.
It is in fact continuing to be a pain - I just tried it using my laptop at a restaurant instead of my home computer.
Same problem, only now saying two days....
The Auld Grump
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Curse PremiumI'll pop a link to a MediaFire download in a Forum PM to you and see how that goes. As it happens that's taking an age too, but that's often the case for MediaFire for me! I'll let you know when it's landed.
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Curse PremiumFinally uploaded GSv.17 to MediaFire and I've sent you a PM with a link included. Hope it works ok.
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Curse PremiumUploading my 24 screenshots of my airship to an Imgur album. If all goes well, I'll have the link in my next post here.
EDIT: If that seems a bit much, you're welcome to pick and choose!
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Curse PremiumUploading is done! Here's the link to the album: http://imgur.com/a/ETLAW
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Curse PremiumLovely stuff and amazing scale too! Love the smoke/steam trails behind the ship.
Hang on while I decide what to put in the Fan Gallery as some are a little dark (probably my fault), and thanks very much for providing these, Alex.
I look forward to seeing any other projects you might work on and indeed from anyone else who has built something worth showing using Glimmar's Steampunk. It doesn't have to be epic either, something small and nicely designed is just as interesting and inspiring as a vast city. So don't think you have to wait for a huge project to be completed to show an interesting design off.
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Curse PremiumThank you! The darkness is actually mostly my fault, as there is not much lighting in this airship.
I have some other projects with your pack, but none of them are in any way small. I could take some shots of what I have if you want them.
Gen: 1. If you see this, please paste this into your signature and add 1 to the Gen number.
""""Criticism is not hate. Criticism isn't trolling. Please, please do not make the mistake of confusing the two." -megabyte12345" -Klockkid12Jr" -Broccoli_Monkey" -Derwan This link seems soulless...
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Curse PremiumHey, big is good too!
I was just trying to encourage folk who work on a smaller scale, but none-the-less create something of interest, like a beautiful Victorian house or a clever looking machine, etc.
Also helps me see how the pack can be improved and what looks good and inspires me to try other things. However, big always stands more chance of looking cool! 
Thank you - that turned things around, and took less than ten minutes to download.
Now to start laying track - I am thinking an elevated trestle.....
The Auld Grump - he was found in the wreck, with his hand on the throttle - scalded to death by the steam. (From Wreck of the Old 97.)
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Curse PremiumHaha! Those elevated tresses are all the rage now. I keep mine in place with gold plated hair clips...oh...you said 'trestles'...right.
just forget everything I said about my gold pinned tresses!
Megistus' elevated trestles are worth a look at...and he doesn't use gold plated hair clips!
Glad the MediaFire link worked out. Have fun with the new rail track
I somehow ended up starting work on a villain lair over a flowing volcano, instead... with the first step being to make the volcano.... (No lava, yet.... but I blasted out the caldera.)
I need to figure out a way to make a trap door to drop heroes into the lava below....
The Auld Grump - but, really... molten lava gives a much nicer warm glow to the place....
This should be the official texture pack for Minecraft. Just saying. No other pack has this much detail or time put into it. Hey Microsoft you should take notice of this pack since you're the new owners of the game.