And totally look for Megistus' mod pack support in the OP or a few pages back. The resource packs at this point are forward and backward compatible to a certain extent.
Now the work picks up for me as I begin to blend the mod pack into v.16. I think that I may give you some new links ... one for a compiled 1.6.4 version, a 1.7.10 version for GS15.
And, as I am sorting through your wonderful new textures, there are some things that I would like to do, especially for some of the mod textures where I would like to combine some elements that you have recently developed.
I am hoping that you put the nether brick textures in layers, specifically that the fungus is in a different layer, and if you would be so kind as to pass that on to me? As always, I will respect your texture work and use it only for the mod pack and ensure that it is not distributed.
Also, the font that you use for your banner. What is that? I would like to work it into my mod texture pack banner.
Finally, are you willing to do a bit of extra work? I could use a willow tree leave texture, and, as I do not have a tablet, nor will be able to pick up one anytime soon, I am hoping that you would be willing to come up with a texture that I could employ in the Forestry pack.
It is so great to see this texture pack still alive! My Favorite since its original release. Just recently got back into Minecraft but sadly I can not use the 1.8 version because the server I am playing on is still 1.7.10 due to mods. Is there a download for the 1.7.10 version still available from somewhere?
If you follow the link for the new GSv16 pack, it takes you over to my Curse/Forge page which has all versions of my pack going back to GSv10. I should really mention this in my Downloads Section in the OP.
Glad you like the pack and many thanks for the support.
And totally look for Megistus' mod pack support in the OP or a few pages back. The resource packs at this point are forward and backward compatible to a certain extent.
Absolutely! If you're going the modding way, you are more than well supported by Megistus' mod support textures. Look for the 'Mod Emporium' sign in the OP on the first page.
Now the work picks up for me as I begin to blend the mod pack into v.16. I think that I may give you some new links ... one for a compiled 1.6.4 version, a 1.7.10 version for GS15.
And, as I am sorting through your wonderful new textures, there are some things that I would like to do, especially for some of the mod textures where I would like to combine some elements that you have recently developed.
I am hoping that you put the nether brick textures in layers, specifically that the fungus is in a different layer, and if you would be so kind as to pass that on to me? As always, I will respect your texture work and use it only for the mod pack and ensure that it is not distributed.
Also, the font that you use for your banner. What is that? I would like to work it into my mod texture pack banner.
Finally, are you willing to do a bit of extra work? I could use a willow tree leave texture, and, as I do not have a tablet, nor will be able to pick up one anytime soon, I am hoping that you would be willing to come up with a texture that I could employ in the Forestry pack. Thanks!
Haha...and I thought I was going to have a rest! Take pity on a worn out old artist.
The willow tree leaf texture might have to wait a bit until I rustle up some enthusiasm to have another look at upscaling the jungle and willow leaves to new 64x versions and then when I'm 'leafing' through leaf pics, I'll see about a willow leaf texture too. Can't say any more definate than that really.
Nether brick fungi? You're definitely in luck this time, as I did make it as a separate layer and most of them came originally from the mycelium fungi fruiting layer I made. I'll let you have those layers as soon as I can.
Do you mean the font used for the new title plate at the top of the OP, which is the same as for the Mod Emporium sign? If so, it's called 'Old Gate Lane' and I can let you have the file for it, but I don't know if that would be suitable for your Mac operating system. It was a free font anyway and I imagine it would easily turn up in a Google search...hang on...just found it...here is the link to the page: Old Gate Lane
The willow tree leaf texture might have to wait a bit until I rustle up some enthusiasm to have another look at upscaling the jungle and willow leaves to new 64x versions and then when I'm 'leafing' through leaf pics, I'll see about a willow leaf texture too. Can't say any more definate than that really.
That is all I can ask for I figured it would be worth asking the question ... but, I certainly understand about taking a bit of a break. But, I also know that most likely sometime soon that you will see something that will trigger a bit of inspiration and you will be right back at it again. So, when you hit that zone, if you can keep a thought for a willow leave texture, it would be more than a little appreciated.
That is all I can ask for I figured it would be worth asking the question ... but, I certainly understand about taking a bit of a break. But, I also know that most likely sometime soon that you will see something that will trigger a bit of inspiration and you will be right back at it again. So, when you hit that zone, if you can keep a thought for a willow leave texture, it would be more than a little appreciated.
Thanks for the font and the fungus!!!
No probs, mate.
I'm actually trying out the new 'Starbound' patch with my son, and I don't want to disappoint him (actually it's rather fun!), but I keep sneaking away to tidy stuff up in Newglim...there's way too much experimental junk laying around!
I wonder if i could ask a favor of you too? Would you be able to make a list of what changes you make to my ctm '.properties' files so's I can use them to make the main pack a little more 'Optifine' user friendly for everyone. I have zero experience with all of Optifine's foibles, but you have lots. You may have already made all the necessary changes, but if you were able to let me know which lines you've had to change from matchBlocks to matchTiles, etc. to get the ctm to work in Optifine, then I can test the changes for myself to see if they still work for me with MCPatcher. I'd need the lines listing so I know what's changed rather than a copy of an altered pack...if you see what I mean.
From what I've gleaned I think the latest version of Optifine is still a little buggy for 1.8.1 use, but it would be nice if the main GS pack could be turned into a fairly good experience for everyone using Optifine.
Absolutely. I am pretty sure I got all the kinks worked out so that it looks the way it should. Essentially, I just had to convert most all the matchTiles to matchBlocks with the metadata. It still functions within 1.7.10 and as far as I can tell, block id's are still part of 1.8.1. Fortunately, with the vanilla textures, the properties files can still be pointed at block id numbers. The painful part is with the mod files, as the block id numbers are variable. There is only one mod where this has become an issue - railcraft - where there are some decorative block textures that are texture mapped so being able to do a matchTile is impossible.
When I get a chance, I will compile a listing of textures I had to recode to get everything to work as I believe it should based upon your artistic vision. Just now getting to dig in to the textures and begin the updating process for the mod packs.
Which, I am sure will please some folks, I have begun work on Thaumcraft.
Absolutely. I am pretty sure I got all the kinks worked out so that it looks the way it should. Essentially, I just had to convert most all the matchTiles to matchBlocks with the metadata. It still functions within 1.7.10 and as far as I can tell, block id's are still part of 1.8.1. Fortunately, with the vanilla textures, the properties files can still be pointed at block id numbers. The painful part is with the mod files, as the block id numbers are variable. There is only one mod where this has become an issue - railcraft - where there are some decorative block textures that are texture mapped so being able to do a matchTile is impossible.
When I get a chance, I will compile a listing of textures I had to recode to get everything to work as I believe it should based upon your artistic vision. Just now getting to dig in to the textures and begin the updating process for the mod packs.
Which, I am sure will please some folks, I have begun work on Thaumcraft.
Many thanks, I look forward to seeing the list.
If you've noticed that double slab stonebricks aren't actually random at the moment, I fixed a silly mistake with the appropriate .properties file that wasn't pointing in the right direction (missing a forward slash in it's address!). It's sooo easy for me with my goldfish attention span (and I'm sure I've got mild dyslexia, undiagnosed in my generation and exacerbated by the onset of senility) to miss the truly obvious!
juliasand1: I've fixed up the smooth and carved sandstone and red sandstone tops and they make more sense now.
I'll try and chuck in a few treats and stick to my intention of uploading little updates more often, then i don't have to relearn how to use my Curse page all over again!
Sorry to bother you, but the left arm and leg of my player model is invisible. How do i fix this?
I looked into the the texture pack files to see if it is just that you forgot to put in the textures for the left arm and leg but everything seems to be just fine.
If you've noticed that double slab stonebricks aren't actually random at the moment, I fixed a silly mistake with the appropriate .properties file that wasn't pointing in the right direction (missing a forward slash in it's address!). It's sooo easy for me with my goldfish attention span (and I'm sure I've got mild dyslexia, undiagnosed in my generation and exacerbated by the onset of senility) to miss the truly obvious!
I managed to catch that particular error - took me a while to figure out why it was kicking out an error.
You keep talking about your age, but, I cannot help think that you are not that much older than I am Couple of old guys. Considering all the safety equipment that I see that my kids have to deal with on a daily basis - bicycle helmets and all that - makes me wonder how we ever survived childhood - let alone any condition that our kids generation may get diagnosed with that we never did. Ah well. All it proves to me is that what we get our undies in a wad over these days, we just happen to get in the bad habit of getting over with on our own anyway.
Not necessarily. I'm sure I've seen this reported elsewhere. The problem I'm having now is finding an easy way to play offline to check my player character rather than the 16x one that gets automatically downloaded when I'm forced to play online. Anyone have any advice on how to do this without having to turn my internet off or mess around with firewalls, etc.
I managed to catch that particular error - took me a while to figure out why it was kicking out an error.
You keep talking about your age, but, I cannot help think that you are not that much older than I am Couple of old guys. Considering all the safety equipment that I see that my kids have to deal with on a daily basis - bicycle helmets and all that - makes me wonder how we ever survived childhood - let alone any condition that our kids generation may get diagnosed with that we never did. Ah well. All it proves to me is that what we get our undies in a wad over these days, we just happen to get in the bad habit of getting over with on our own anyway.
Hehe! I'm probably a lot older than you think, but I'm not letting on, other than to say my youngest has just turned into a teenager and the oldest is doing his best to raise funds to study for his Masters, the middle one is so laid back we don't really know what age he is!
Absolutely agree with you about kids safety, etc. Like any good parents we do our best to keep everyone safe, but I don't remember my parents being as safety conscious as we've become...I tinkered with everything from valve radios to home-made fireworks and much worse. As a kid I used to roam all over the place...dumps, abandoned empty houses, woods, hills...and so long as I could hear my mum's epic calls for evening meal, I was good to go! Once got stuck up a tree and couldn't get down until very late and then got a good boot up the backside from my dad, because they were worried and might have to call the police! You always know you're loved when your dad is willing to kick you up the driveway because he's worried! Best mum and dad in the world, though sadly no longer alive. So now, instead of letting my own kids have the same freedoms I had, we believe all the hype that there's suburban monsters and chasms round every corner and warn and worry about everything. I blame the media for everything!
Having said that, life was a lot simpler even back in my childhood and I don't envy today's kids and the sheer amount of online pressures from using PCs, tablets and smart phones and the accelerating pressures to succeed in an ever-increasing competitive world.
Any chance you are releasing a lite version? I absolutely adore this texture pack but I cannot stand the 5FPS I get while I am using it.
Glad you like the pack still, and sorry there isn't a lite version for you to immediately jump into. I completely understand that it's a huge turn off to experience any sort of lag, particularly in a sandbox world...I'd hate it myself. If I get in the right mood then the answer is yes. Can't really promise more than that.
You may have seen I did produce a lite version for GS13 and it's still there. To be honest, other than knocking out animations, I'm not sure whether the pack would be as interesting if I also took out the huge quantity of ctm there is.
If you did use the GSv13 Lite, which still contained all the ctm for that time, did you find it gave an acceptable frame rate? I ask so I have a better idea what parts of the pack are causing the lag, other than the obvious - 'resolution'. Sadly, I really don't have the time now to also maintain a 32x version and still press forward with improvements to the 64x which, selfishly, is my preferred scale now.
It would add a fair amount of work to my schedule to maintain a lite version, but when the enthusiasm takes me, I'll see what I can do. If anyone else felt they were able to experiment and post me a copy of a working 'lite' version of the pack that speeds things up for less powerful machines, I could check it over and perhaps add it to the downloads with creds.
As an aside, and I know this doesn't help, but my machine is distinctly average now, and even with all the vast quantity of new ctm textures I've added to the GSv16 update, it does feel to me that 1.8.1 and the latest MCPatcher is a lot smoother than MC1.7. I keep looking for warning signs that things are beginning to lag, but I've not seen evidence of it at my end.
GSLite v13 gives me about 20-30FPS, which is great for me, actually. And that's with render distance set on 8, and connected textures set to fancy.
GS v15-16 gives me about 2-5FPS, heavily lags my game, to the point where chunks don't even load. And this is on Tiny render distance. What seems to be lagging the texture pack the most is the animated textures, so maybe you could try to do a version without animated textures?
GSLite v13 gives me about 20-30FPS, which is great for me, actually. And that's with render distance set on 8, and connected textures set to fancy.
GS v15-16 gives me about 2-5FPS, heavily lags my game, to the point where chunks don't even load. And this is on Tiny render distance. What seems to be lagging the texture pack the most is the animated textures, so maybe you could try to do a version without animated textures?
I'll see what I can do along those lines...won't be fast, but I might be able to set something up for the future that makes it a little easier to keep a lite version going.
By the way...welcome to the Forums, I was forgetting my manners.
Alright, i fixed the problem and made a new 1.8 player skin for the texture pack. What was wrong was that the left arm and leg textures were not made.
I left a picture to download if you want
I am pretty sure that this is all the changes I had to make to get GSv16 to work correctly with Optifine. Property File Adjustments
It does frustrate me that Optifine is not keeping up with MCPatcher ... there are things that I am constrained on in regard to the mods in texturing. Ah well. It is what it is.
Alright, i fixed the problem and made a new 1.8 player skin for the texture pack. What was wrong was that the left arm and leg textures were not made.
I left a picture to download if you want
Neat!
I'm glad you got it sorted, but I was sure I'd updated it to 1.8, Oh well, that's typical of me not to thoroughly test things, trying to juggle so many balls at once!
I'll fix it up for the next update, which shouldn't be too far away. I'm working on all the new 64x rail track and once that's done I'll update with all necessary corrections.
Heh - the textures are as lovely as I expected - but now I need to run around replacing Sandstone floors with Polished Sandstone floors....
And I need to find some of the Temples - just so that I can see how they look in the new textures - I am betting on fantastic.
The Auld Grump
Ooo! I must admit I didn't really check what the new clay textures and sandstone would look like with MC desert temples...I think I better do that soon and see what a mess I've made.
Also, don't forget to try out the 'normal sandstone' add-on pack if the rough naturally occurring sandstone doesn't quite cut it. Bear in mind that in the next update the top face of the smooth and carved sandstone blocks will be swapped over to what they should have been.
Glad you like the look of things. I'm only now getting the chance to tinker with stuff and there's a whole lot of new possibilities for large and small buildings. I've also quite a few more ideas for extending the range of textures, even before finishing up on the prismarine blocks...all perfectly legal of course!
I am pretty sure that this is all the changes I had to make to get GSv16 to work correctly with Optifine. Property File Adjustments
It does frustrate me that Optifine is not keeping up with MCPatcher ... there are things that I am constrained on in regard to the mods in texturing. Ah well. It is what it is.
Thanks Glim!
That was very quick! Many thanks indeed.
I'm just going to concentrate on finishing the new rail stuff, saving off the fungi texture layer for you and then I'll look through your properties file adjustments, but it's been a busy week again and so far the weekend has been the same. It's nice to have a couple of hours to myself to just work on textures again rather than having to revamp OP's and text.
For some reason I can't download your pack CurseForge page says that "File not found"
Also - this is a great update, truly it is more bountiful than Minecraft 1.8 update itself
Mmmm!?
I just quickly tested it now and it seems to be working fine for me. I've also tried approaching my CurseForge page different ways through Google search, just in case I was accidentally getting privileged access to the file being a member, and there wasn't a problem.
Could it be a temporary aberration, perhaps try again and if it's still a problem I'll put up a temporary download on MediaFire. Could anyone else confirm if there are problems with the download?
Welcome to the forums, Overjay, glad you like the look of things and hopefully you'll get to test it out soon.
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Curse PremiumAnd, as I am sorting through your wonderful new textures, there are some things that I would like to do, especially for some of the mod textures where I would like to combine some elements that you have recently developed.
I am hoping that you put the nether brick textures in layers, specifically that the fungus is in a different layer, and if you would be so kind as to pass that on to me? As always, I will respect your texture work and use it only for the mod pack and ensure that it is not distributed.
Also, the font that you use for your banner. What is that? I would like to work it into my mod texture pack banner.
Finally, are you willing to do a bit of extra work? I could use a willow tree leave texture, and, as I do not have a tablet, nor will be able to pick up one anytime soon, I am hoping that you would be willing to come up with a texture that I could employ in the Forestry pack.
Thanks!
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Curse PremiumIf you follow the link for the new GSv16 pack, it takes you over to my Curse/Forge page which has all versions of my pack going back to GSv10. I should really mention this in my Downloads Section in the OP.
Glad you like the pack and many thanks for the support.
...and better still, you'll have all the upgraded old textures and vast amounts of extra new ctm.
Absolutely! If you're going the modding way, you are more than well supported by Megistus' mod support textures. Look for the 'Mod Emporium' sign in the OP on the first page.
Haha...and I thought I was going to have a rest! Take pity on a worn out old artist.
The willow tree leaf texture might have to wait a bit until I rustle up some enthusiasm to have another look at upscaling the jungle and willow leaves to new 64x versions and then when I'm 'leafing' through leaf pics, I'll see about a willow leaf texture too. Can't say any more definate than that really.
Nether brick fungi? You're definitely in luck this time, as I did make it as a separate layer and most of them came originally from the mycelium fungi fruiting layer I made. I'll let you have those layers as soon as I can.
Do you mean the font used for the new title plate at the top of the OP, which is the same as for the Mod Emporium sign? If so, it's called 'Old Gate Lane' and I can let you have the file for it, but I don't know if that would be suitable for your Mac operating system. It was a free font anyway and I imagine it would easily turn up in a Google search...hang on...just found it...here is the link to the page:
Old Gate Lane
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Curse PremiumThat is all I can ask for
Thanks for the font and the fungus!!!
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Curse PremiumNo probs, mate.
I'm actually trying out the new 'Starbound' patch with my son, and I don't want to disappoint him (actually it's rather fun!), but I keep sneaking away to tidy stuff up in Newglim...there's way too much experimental junk laying around!
I wonder if i could ask a favor of you too? Would you be able to make a list of what changes you make to my ctm '.properties' files so's I can use them to make the main pack a little more 'Optifine' user friendly for everyone. I have zero experience with all of Optifine's foibles, but you have lots. You may have already made all the necessary changes, but if you were able to let me know which lines you've had to change from matchBlocks to matchTiles, etc. to get the ctm to work in Optifine, then I can test the changes for myself to see if they still work for me with MCPatcher. I'd need the lines listing so I know what's changed rather than a copy of an altered pack...if you see what I mean.
From what I've gleaned I think the latest version of Optifine is still a little buggy for 1.8.1 use, but it would be nice if the main GS pack could be turned into a fairly good experience for everyone using Optifine.
It's a big ask I realize.
Any chance you could do this?
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Curse PremiumWhen I get a chance, I will compile a listing of textures I had to recode to get everything to work as I believe it should based upon your artistic vision. Just now getting to dig in to the textures and begin the updating process for the mod packs.
Which, I am sure will please some folks, I have begun work on Thaumcraft.
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Curse PremiumMany thanks, I look forward to seeing the list.
If you've noticed that double slab stonebricks aren't actually random at the moment, I fixed a silly mistake with the appropriate .properties file that wasn't pointing in the right direction (missing a forward slash in it's address!). It's sooo easy for me with my goldfish attention span (and I'm sure I've got mild dyslexia, undiagnosed in my generation and exacerbated by the onset of senility) to miss the truly obvious!
juliasand1: I've fixed up the smooth and carved sandstone and red sandstone tops and they make more sense now.
I'll try and chuck in a few treats and stick to my intention of uploading little updates more often, then i don't have to relearn how to use my Curse page all over again!
I looked into the the texture pack files to see if it is just that you forgot to put in the textures for the left arm and leg but everything seems to be just fine.
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Curse PremiumI know I edited the player figure correctly for 1.8, but I never actually tested it myself. I'll go and see what happens for me.
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Curse PremiumI managed to catch that particular error - took me a while to figure out why it was kicking out an error.
You keep talking about your age, but, I cannot help think that you are not that much older than I am
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Curse PremiumNot necessarily. I'm sure I've seen this reported elsewhere. The problem I'm having now is finding an easy way to play offline to check my player character rather than the 16x one that gets automatically downloaded when I'm forced to play online. Anyone have any advice on how to do this without having to turn my internet off or mess around with firewalls, etc.
Hehe! I'm probably a lot older than you think, but I'm not letting on, other than to say my youngest has just turned into a teenager and the oldest is doing his best to raise funds to study for his Masters, the middle one is so laid back we don't really know what age he is!
Absolutely agree with you about kids safety, etc. Like any good parents we do our best to keep everyone safe, but I don't remember my parents being as safety conscious as we've become...I tinkered with everything from valve radios to home-made fireworks and much worse. As a kid I used to roam all over the place...dumps, abandoned empty houses, woods, hills...and so long as I could hear my mum's epic calls for evening meal, I was good to go! Once got stuck up a tree and couldn't get down until very late and then got a good boot up the backside from my dad, because they were worried and might have to call the police! You always know you're loved when your dad is willing to kick you up the driveway because he's worried!
Having said that, life was a lot simpler even back in my childhood and I don't envy today's kids and the sheer amount of online pressures from using PCs, tablets and smart phones and the accelerating pressures to succeed in an ever-increasing competitive world.
Glad you like the pack still, and sorry there isn't a lite version for you to immediately jump into. I completely understand that it's a huge turn off to experience any sort of lag, particularly in a sandbox world...I'd hate it myself.
You may have seen I did produce a lite version for GS13 and it's still there. To be honest, other than knocking out animations, I'm not sure whether the pack would be as interesting if I also took out the huge quantity of ctm there is.
If you did use the GSv13 Lite, which still contained all the ctm for that time, did you find it gave an acceptable frame rate? I ask so I have a better idea what parts of the pack are causing the lag, other than the obvious - 'resolution'. Sadly, I really don't have the time now to also maintain a 32x version and still press forward with improvements to the 64x which, selfishly, is my preferred scale now.
It would add a fair amount of work to my schedule to maintain a lite version, but when the enthusiasm takes me, I'll see what I can do. If anyone else felt they were able to experiment and post me a copy of a working 'lite' version of the pack that speeds things up for less powerful machines, I could check it over and perhaps add it to the downloads with creds.
As an aside, and I know this doesn't help, but my machine is distinctly average now, and even with all the vast quantity of new ctm textures I've added to the GSv16 update, it does feel to me that 1.8.1 and the latest MCPatcher is a lot smoother than MC1.7. I keep looking for warning signs that things are beginning to lag, but I've not seen evidence of it at my end.
GS v15-16 gives me about 2-5FPS, heavily lags my game, to the point where chunks don't even load. And this is on Tiny render distance. What seems to be lagging the texture pack the most is the animated textures, so maybe you could try to do a version without animated textures?
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Curse PremiumI'll see what I can do along those lines...won't be fast, but I might be able to set something up for the future that makes it a little easier to keep a lite version going.
By the way...welcome to the Forums, I was forgetting my manners.
I left a picture to download if you want
And I need to find some of the Temples - just so that I can see how they look in the new textures - I am betting on fantastic.
The Auld Grump
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Curse PremiumIt does frustrate me that Optifine is not keeping up with MCPatcher ... there are things that I am constrained on in regard to the mods in texturing. Ah well. It is what it is.
Thanks Glim!
For some reason I can't download your pack
Also - this is a great update, truly it is more bountiful than Minecraft 1.8 update itself
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Curse PremiumNeat!
I'm glad you got it sorted, but I was sure I'd updated it to 1.8, Oh well, that's typical of me not to thoroughly test things, trying to juggle so many balls at once!
I'll fix it up for the next update, which shouldn't be too far away. I'm working on all the new 64x rail track and once that's done I'll update with all necessary corrections.
Ooo! I must admit I didn't really check what the new clay textures and sandstone would look like with MC desert temples...I think I better do that soon and see what a mess I've made.
Also, don't forget to try out the 'normal sandstone' add-on pack if the rough naturally occurring sandstone doesn't quite cut it. Bear in mind that in the next update the top face of the smooth and carved sandstone blocks will be swapped over to what they should have been.
Glad you like the look of things. I'm only now getting the chance to tinker with stuff and there's a whole lot of new possibilities for large and small buildings. I've also quite a few more ideas for extending the range of textures, even before finishing up on the prismarine blocks...all perfectly legal of course!
Have fun!
That was very quick! Many thanks indeed.
I'm just going to concentrate on finishing the new rail stuff, saving off the fungi texture layer for you and then I'll look through your properties file adjustments, but it's been a busy week again and so far the weekend has been the same. It's nice to have a couple of hours to myself to just work on textures again rather than having to revamp OP's and text.
Enjoy the rest of the weekend, and thanks again.
Mmmm!?
I just quickly tested it now and it seems to be working fine for me. I've also tried approaching my CurseForge page different ways through Google search, just in case I was accidentally getting privileged access to the file being a member, and there wasn't a problem.
Could it be a temporary aberration, perhaps try again and if it's still a problem I'll put up a temporary download on MediaFire. Could anyone else confirm if there are problems with the download?
Welcome to the forums, Overjay, glad you like the look of things and hopefully you'll get to test it out soon.