I just watched the video ... I am absolutely stunned and amazed at your work. I am certainly anxious to dig through the textures so as to incorporate more into the mod textures. I am flattered that I was a bit of an influence for you! I do need to take a screen shot of it, maybe later today, but ... I tweaked on the black carpet texture and made it look like metal grating. layering that over fencing makes it look like a gantry.
Again, excellent work as always!
Oooo...more than bit of an influence I'd say, Megistus. Looking at all those variations of my textures you fashioned, and new ones created in a complimentary style, they got me thinking in lots of different directions, and they are of the highest quality...of that there's no doubt. The hardwood panelling, the well used riveted brass frame panels and the ctm arrangement for bookcases was particularly inspirational.
I know what you mean with regard to the carpet pattern you chose...showing that the way we view some patterns is entirely dependent on the circumstances (and color too).
So, for example, if you've got a patterned block laid on the floor in a room, you're strongly influenced to see it as carpet, whereas if you have the same pattern on the side of an airship ballon, then there's an equally strong influence to see it as decorative stitching or geometric panelling if it's not too wacky.
Of course it would depend heavily on what pattern is chosen...big floral patterns might look a little weird on the side of a tower or airship, but certain kinds of geometric or even scrolly patterns could be very effective, even more so at distance as long as there wasn't too much contrast...and that's where your stretch of carpet set me thinking!
As Julias mentioned, we're very lucky to have you on board for all the mod stuff, and I'm always amazed that anyone would go to the trouble of still looking at my old pack, let alone using it and supporting it to such a degree.
Wow, so much new stuff in the last 3 weeks alone. It is going to take awhile to figure out what it all is! I only just started a building with the brown stained clay. I guess it'll have to be something else now. No worries though.
I'm a little worried about messing with anything that's well established, but most of the stained clay wasn't really up to scratch. Trying to be ready as quickly as possible after an update with my limited time very often hasn't made for quality work. If you can put up with rebuilding a few things, I think you'll be able to do a lot more with what I got done. However, I apologise in advance to everyone who might have like one or other of the old stained bricks.
Also, as mentioned to Lindreth, I haven't given any thought so far as to using biome specific textures for stained clay in Mesa biomes. I've even forgotten which clays are naturally occuring. I guess I've just not bumped into any more mesa in my travels, so haven't been prompted to tackle what might be a horrible problem.
For me it's not a big deal, just a little 7x7x6 store I was putting together. I play survival so it is usually a lot of work to build on a large scale gathering the resources I want to use. That small amount of brown hardened clay is not too big a deal.
I'm glad that 1.8 has recipes for carved and cracked smooth stone blocks. I won't have to venture down into the abandoned fortress anymore! Now there are a lot more options for all the cobble I collect in my excavation projects. Now if there was something besides landscaping I could do with the chests and chests of dirt I've accumulated...
For me it's not a big deal, just a little 7x7x6 store I was putting together. I play survival so it is usually a lot of work to build on a large scale gathering the resources I want to use. That small amount of brown hardened clay is not too big a deal.
I'm glad that 1.8 has recipes for carved and cracked smooth stone blocks. I won't have to venture down into the abandoned fortress anymore! Now there are a lot more options for all the cobble I collect in my excavation projects. Now if there was something besides landscaping I could do with the chests and chests of dirt I've accumulated...
Not everyone is as understanding as you, mate.
I think it's about time I started up my own little survival world again using this pack...I will undoubtedly find lots of embarrassing holes and admissions...if I manage to stick with it. The urge to build on a big scale will probably mean I won't survive for very long, but I really should do it for the sake of everyone who is still brave enough to play survival using GS, then I'll understand what the annoying things are everyone has had to put up with for years!
Haha...I still have loads of chests filled with dirt in my ancient (by MC standards) world of Newglim. Walking past an old chest and peeping in after 4 years is quite nostalgic really, as very often I can still remember what toil and trouble I went to to accumulate such a wealth of dirt!
Oh flip! How ridiculous can I be! I had the Imgur Picture Albums set to 'private'...which seemed a good idea at the time i made them a few days ago...then promptly forgot to make them public when I posted them yesterday! What a gaff!!
All fixed now though. Worth another look as being Imgur pics you should be able to see everything in super hi-res detail, not the limited resolution the forums here impose.
I'd be very grateful if someone could confirm that my GSv16 'Last Minute Textures' Imgur picture albums on the previous page are actually displaying properly now, especially as I want to include other albums like this on the front page soon. Thanks in advance.
Yes, the albums now work, I've just looked through them all and my mouth is watering at the possibilities!!! Beautiful. Wonderful. So many variations.
One question - are these 'normal' texture blocks - ie are there alts here? Just wondering...
And thanks again - 'tis a pleasure to see your fabulous work
Great stuff! What a daft mistake for me to make though. Well we learn by such things and it does give me more confidence in Imgur as a cool new way of showing stuff off. The albums are a great way of organising and grouping pics, as intended I suppose and Imgur makes it so super easy to upload stuff. I have unlimited storage space there now, so I can bore you all to tears with pics of Newglim...if I get chance!
Yep! With birch planks now the same hue and tone as normal sandstone, it gives a few more possibilities that work both ways.
I read both your queries regarding the sandstone and it is indeed the birch plank 'double slab' that gives you the 'rosette' like block. The double slab format has opened up a whole wealth of extra blocks without using mods (other than MCPatcher), subject to ctm in a 'legal' way (so not having to use redundant 'meta' damage numbers), and all without losing anything, as the full size normal block is still there. I just hope that Mojang don't suddenly decide that 'double slabs' aren't really necessary any more!
So all the blocks you see are perfectly legal, not alts, as in they are all in the normal game without use of mods, except MCPatcher for ctm purposes of course. The great thing is that using things like vertical, horizontal and normal ctm, coupled with random ctm overlays you can make any double slab (wood, stone, brick, etc) do even more than just be 'one' extra block. I've yet to exploit this for the majority of the wood slabs, but I have done it for GSv.16 normal brick, nether brick and stone brick double slabs. So, for example, it means that with nether bricks you can now have half slab and full size blocks as normal, but when you place two slabs together you get a randomised extra mildewed and sometimes 'fungified' nether brick, meaning it's randomized, but you can decide where to place it. So you can make dank dark cellars, tombs, sewers and the like as you want them to be.
Having seen some of those lovely hard wood panel textures Megistus included in his mod pack, that's the sort of thing that I want to do for some of the double slab plank blocks, most probably with randomized vertical ctm, so you could have randomized skirting at the bottom, randomized panelling in the middle of the vertical stack and a randomized 'coving' at the top, and if I can get my head around the combined vertical/horizontal ctm command then you'd be able to have a different texture on the horizontal edge too! All perfectly legal and future save proof.
Thanks for answering, but I was really asking how you predicted granite when this pack first came out. When was that, anyhow? You'd know better than I, seeing as you created the pack.
Oh, I see now. Haha...pure luck really...and the fact that I have a time machine in the cellar!
Probably more a case that back then I always viewed the stone block as being made out of a smooth kind of granite/concrete for purposes of building rather than seeing it as a natural limestone/sandstone in the landscape.
Speaking of mod support, I've almost finished my support for Biomes o' Plenty. I'm just waiting for v16 so I can match the different natural stone and ground textures in the mod to the new stone, dirt, and ores. I didn't see any point in making outdated textures if all the natural materials were being updated so soon.
All the trees, logs, planks, leaves, plants, and various finished stone variants are complete for the most part. It's been a pretty big undertaking, Biomes O' Plenty has an insane amount of blocks.
Oooo! I really look forward to seeing this and I apologise profusely for the inordinately long delay in getting the update out. Thanks in advance for all the hard work. I had a go with the Biomes o' Plenty mod last summer in vanilla MC and appreciated then what an effort it would be to make a GS version of all the textures. You must be mad!
Hey, looking back at your new sandstone, I'm curious how to achieve all of what I see when v16 comes out. The rough looking sandstone is naturally occurring. Sandstone bricks are done with slabs, right? The sandstone blocks are smooth sandstone. But it looks like there are three different decorative sandstone blocks. One has a rosette pattern, one looks kind of like corinthian pillars, and one has little crenelations around it. Also, it looks like you've taken the marble frieze and made a sandstone version. That's a lot out of 3 and half blocks!
You know what I'd like to see? A gallery of Newglim images. Maybe organized by way of GS version. You host your images on Imgur, but I didn't come up with anything of yours on a search of Glimmar or steampunk. Mostly just steampunk cosplay girls in tight clothing and pop culture icons reimagined in steampunk style.
Haha! You've discovered my dark secret!
This comment and the broken MC Forums comments editor prompted me to make the recent Imgur Picture Albums.
Only thing on my agenda...when I get the chance to sit in front of my main PC, which isn't often at the moment, and there's still the headache of getting this flippin' forum to accept my BB code!
Every time someone asks, the release date is pushed back a week.
Oh wait, that's the Kerbal Space Program release schedule.
Lol! Now that's one fascinating simulation for sure. Can't get my head round it of course, other than making some nice arching trails of rocket fuel smoke as my Kerbal smashes into the ground for the umpteenth time. Only tried out the demo a few times...honest!
Last post from Glimmar was on the 7th. I just hope he is being more careful around power gardening tools this time around.
I cross my fingers and mutter incantations every time I pass the secateurs in the garage!
For years I always wondered what I'd do if I had an accident home alone with the electric hedge trimmers, but in the end it was the humble secateurs that did for me, guv!
All of the new images look awesome Glim, do you know when you will be doing the pack upload?
I've been re-jigging everything this past couple of days, and doin' the Imgur thing, pics and vids and trying to keep all the essential stuff like credits, licence and uptodate instructions, whilst taking the opportunity to snip lots away, but it still comes down to the frustrations of posting things on this broken forum! When everything gets garbled in the preview each time I finish simplifying a section, it makes it extremely difficult to imagine how things will look when I finally commit to posting.
I really don't know how some other contributors on here are managing to keep their OPs looking so pristine. I'm either cursed or doin' something fundamentally wrong. I only ever had intermittent problems with the forum before May of last year, but now every single comment I answer has to be hand coaxed back into working order by manually typing in a "/quote" command before I can re-post.
Glimmar is certainly one of the best texture makers on these forums.
Dear Glimmar, could you please tell us how you can make those amazing textures? Could you teach us?
Honestly, J_from_Holland I would be the worst tutor you could possibly imagine or wish for, but thank you kindly for the compliment!
I barely remember how I do things most of the time...anything I might call a success is usually achieved by trial and error late at night when my brain is a fog through lack of sleep and I am appallingly slow on the uptake and way behind the times when it comes to digital techniques.
There are many others on this forum who I'd count as far superior in experience, skill and talent. I guess the only thing I'd say I have in my favor is a certain blinkered doggedness...like an old mule!
Your textures have so much detail in it. Are they 100% hand-made, are they pixel-art, or based on a photo?
Back in my 32x pack days they were all mostly pixel art from scratch. Now I'm only working at 64x most textures usually start being based on a series of photographs, then heavily reworked for ctm repeat to make things blend at the edges and all glaring features are reworked until they don't stand out as much, but now I've started to introduce random tiles to overlay the repeat ctm to virtually remove all repetitive features. When I'm happy with the results, bearing in mind this is all just for one texture, then I have to select one of the repeat tiles and further refine that to work as a single tile for the MC blocks folder. By the time I've finished the completed tile set is often completely unrecognizable from the starting photographs.
As an example, the new sandstone came from a whole series of pics I took on a visit to Oxford to see my son last year. I cut out samples from all the most useful photographs, scaled them all to the same size, and arranged them on a large Gimp sheet, usually 4,000 x 4,000 pixels which gives me plenty of room to lay out a 6x6 or 4x4 64x tile work area with space all round when I come to blend the edges of the sandstone. All the photo texture clips are further refined to be the same tone, shade, etc and remain on the same layer as the sandstone to be worked on, so that any changes in tone, hue, etc. that I make later also occur to the reference pic clips too (that way I can still use the original photographic clips as a source of random features later).
Brick textures are usually dealt with differently from say natural materials like stone, because you can cut and paste bricks to make a more satisfying 'whole', plus it's possible to use a single master brick tile and randomise it's features using your reference textures. natural materials like stone and dirt are best served by using 'repeat' ctm then introduce 'random' ctm feature tiles as overlays. It gets a little complicated, but if you keep everything on one layer, so any global changes effect all the repeat and random tiles simultaneously and you also number all the tiles then it saves on confusions later.
So if I have any success with any texture now, it's the result of keeping things in order and many hours of work, including photographic work, along with matching the edges of 6x6 tile blocks, squashing glaring features, blending separate random features and painstakingly looking at the textures at distance for unwanted patterns on the sheet and in-game.
Feature blocks, like lamps, furnaces, etc are a lot more fun to make as they don't need to tile or blend perfectly with their neighbour, although I do try to make every block multi-task with other blocks were possible, so one brass framed device can fit up against another to make something that looks like it properly fits together (eg. like a lamp stand). Other resource pack creators do this much better than I now, but it has always been the way I've tried to approach any new textures, asking myself what else in the pack could this texture fit with if I tweak it a particular way. I believe doing things that way makes it easier for others to make alts and complimentary mod textures. I'd never go as far as saying I had any particular 'style' so to speak, but that's also an important consideration. The reason I like doing 'steampunk' stuff is that it's derived from many different styles, periods, themes and very open to interpretation, plus it's got lots of lovely retro science in it too, and that's where the imagination can really let rip!
...Well, I got a bit too carried away there considering there's still much to do to hammer this new OP into some measure of usefulness. I've sorted my Curse page out for when I update, uploaded older pics to Imgur - so everything is in one place and also put together a new licence and half completed the OP here (assuming it will look ok, because that flippin' forum editor garbles everything each time I edit anything), but there's still a long way to go to fit things like the download, alts and mod sections in too. Yes, I can add things later (if that cursed editor will allow me), but it's essential for me to get important stuff in there right from the off or I'll only get plagued with more problems down the line.
Having said all the above, you are completely right too, rosestorm. all of my textures arehand made. In the above sermon I was really talking about some of the newer textures like sandstone, stone, gravel, etc. as using photographic clips as a starting base. Things like the normal bricks, with all their new random features are all completely from my imagination, as is the grass, plants, leaves, etc, but often from looking at photographs for inspiration.
All feature blocks are hand made from scratch, but using reference material collected over many years as sources for imagination, realism, etc., but what I was trying to get across before was that even though I might use a photograph as the basis for a texture, the end result will be completely different, because Minecraft being the strange repetitive blocky world we've come to love is a very unforgiving beast for lazy cut and paste textures. We can all easily spot an unseemly seam at the edge of a block from a mile away!
All my textures are the result of painstaking work either completely from the imagination or based on a starting photograph or collections of reference material I have on my harddrive. Nothing is straight cut and paste by any stretch of the imagination.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumOh...I hope the mesa world doesn't look too odd for you...it probably will though, as I haven't made any biome specific ctm textures for clay.
Glad you like the video though and many thanks for the kind words.
Oooo...more than bit of an influence I'd say, Megistus. Looking at all those variations of my textures you fashioned, and new ones created in a complimentary style, they got me thinking in lots of different directions, and they are of the highest quality...of that there's no doubt. The hardwood panelling, the well used riveted brass frame panels and the ctm arrangement for bookcases was particularly inspirational.
I know what you mean with regard to the carpet pattern you chose...showing that the way we view some patterns is entirely dependent on the circumstances (and color too).
So, for example, if you've got a patterned block laid on the floor in a room, you're strongly influenced to see it as carpet, whereas if you have the same pattern on the side of an airship ballon, then there's an equally strong influence to see it as decorative stitching or geometric panelling if it's not too wacky.
Of course it would depend heavily on what pattern is chosen...big floral patterns might look a little weird on the side of a tower or airship, but certain kinds of geometric or even scrolly patterns could be very effective, even more so at distance as long as there wasn't too much contrast...and that's where your stretch of carpet set me thinking!
As Julias mentioned, we're very lucky to have you on board for all the mod stuff, and I'm always amazed that anyone would go to the trouble of still looking at my old pack, let alone using it and supporting it to such a degree.
I'm a little worried about messing with anything that's well established, but most of the stained clay wasn't really up to scratch. Trying to be ready as quickly as possible after an update with my limited time very often hasn't made for quality work. If you can put up with rebuilding a few things, I think you'll be able to do a lot more with what I got done. However, I apologise in advance to everyone who might have like one or other of the old stained bricks.
Also, as mentioned to Lindreth, I haven't given any thought so far as to using biome specific textures for stained clay in Mesa biomes. I've even forgotten which clays are naturally occuring. I guess I've just not bumped into any more mesa in my travels, so haven't been prompted to tackle what might be a horrible problem.
I'm glad that 1.8 has recipes for carved and cracked smooth stone blocks. I won't have to venture down into the abandoned fortress anymore! Now there are a lot more options for all the cobble I collect in my excavation projects. Now if there was something besides landscaping I could do with the chests and chests of dirt I've accumulated...
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumNot everyone is as understanding as you, mate.
I think it's about time I started up my own little survival world again using this pack...I will undoubtedly find lots of embarrassing holes and admissions...if I manage to stick with it. The urge to build on a big scale will probably mean I won't survive for very long, but I really should do it for the sake of everyone who is still brave enough to play survival using GS, then I'll understand what the annoying things are everyone has had to put up with for years!
Haha...I still have loads of chests filled with dirt in my ancient (by MC standards) world of Newglim. Walking past an old chest and peeping in after 4 years is quite nostalgic really, as very often I can still remember what toil and trouble I went to to accumulate such a wealth of dirt!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAll fixed now though. Worth another look as being Imgur pics you should be able to see everything in super hi-res detail, not the limited resolution the forums here impose.
Many thanks, Lindreth.
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumso the sandstone "rosette" block, is that made with birch slabs?
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumGreat stuff! What a daft mistake for me to make though. Well we learn by such things and it does give me more confidence in Imgur as a cool new way of showing stuff off. The albums are a great way of organising and grouping pics, as intended I suppose and Imgur makes it so super easy to upload stuff. I have unlimited storage space there now, so I can bore you all to tears with pics of Newglim...if I get chance!
Yep! With birch planks now the same hue and tone as normal sandstone, it gives a few more possibilities that work both ways.
I read both your queries regarding the sandstone and it is indeed the birch plank 'double slab' that gives you the 'rosette' like block. The double slab format has opened up a whole wealth of extra blocks without using mods (other than MCPatcher), subject to ctm in a 'legal' way (so not having to use redundant 'meta' damage numbers), and all without losing anything, as the full size normal block is still there. I just hope that Mojang don't suddenly decide that 'double slabs' aren't really necessary any more!
So all the blocks you see are perfectly legal, not alts, as in they are all in the normal game without use of mods, except MCPatcher for ctm purposes of course. The great thing is that using things like vertical, horizontal and normal ctm, coupled with random ctm overlays you can make any double slab (wood, stone, brick, etc) do even more than just be 'one' extra block. I've yet to exploit this for the majority of the wood slabs, but I have done it for GSv.16 normal brick, nether brick and stone brick double slabs. So, for example, it means that with nether bricks you can now have half slab and full size blocks as normal, but when you place two slabs together you get a randomised extra mildewed and sometimes 'fungified' nether brick, meaning it's randomized, but you can decide where to place it. So you can make dank dark cellars, tombs, sewers and the like as you want them to be.
Having seen some of those lovely hard wood panel textures Megistus included in his mod pack, that's the sort of thing that I want to do for some of the double slab plank blocks, most probably with randomized vertical ctm, so you could have randomized skirting at the bottom, randomized panelling in the middle of the vertical stack and a randomized 'coving' at the top, and if I can get my head around the combined vertical/horizontal ctm command then you'd be able to have a different texture on the horizontal edge too! All perfectly legal and future save proof.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumNo probs.
Oh, I see now. Haha...pure luck really...and the fact that I have a time machine in the cellar!
Probably more a case that back then I always viewed the stone block as being made out of a smooth kind of granite/concrete for purposes of building rather than seeing it as a natural limestone/sandstone in the landscape.
Oooo! I really look forward to seeing this and I apologise profusely for the inordinately long delay in getting the update out. Thanks in advance for all the hard work. I had a go with the Biomes o' Plenty mod last summer in vanilla MC and appreciated then what an effort it would be to make a GS version of all the textures. You must be mad!
As soon as possible...and I never mind folk asking me on the ETA, especially when they're polite. At least it shows someones interested.
Birch wood and lashings of vertical ctm.
Haha! You've discovered my dark secret!
This comment and the broken MC Forums comments editor prompted me to make the recent Imgur Picture Albums.
Only thing on my agenda...when I get the chance to sit in front of my main PC, which isn't often at the moment, and there's still the headache of getting this flippin' forum to accept my BB code!
Lol! Now that's one fascinating simulation for sure. Can't get my head round it of course, other than making some nice arching trails of rocket fuel smoke as my Kerbal smashes into the ground for the umpteenth time.
I cross my fingers and mutter incantations every time I pass the secateurs in the garage!
For years I always wondered what I'd do if I had an accident home alone with the electric hedge trimmers, but in the end it was the humble secateurs that did for me, guv!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI've been re-jigging everything this past couple of days, and doin' the Imgur thing, pics and vids and trying to keep all the essential stuff like credits, licence and uptodate instructions, whilst taking the opportunity to snip lots away, but it still comes down to the frustrations of posting things on this broken forum! When everything gets garbled in the preview each time I finish simplifying a section, it makes it extremely difficult to imagine how things will look when I finally commit to posting.
I really don't know how some other contributors on here are managing to keep their OPs looking so pristine. I'm either cursed or doin' something fundamentally wrong. I only ever had intermittent problems with the forum before May of last year, but now every single comment I answer has to be hand coaxed back into working order by manually typing in a "/quote" command before I can re-post.
I'll get there soon, one way or the other....
It's funny how in this picture the mountain on the left is shaped like a horse's head...
-
View User Profile
-
View Posts
-
Send Message
Curse Premium...and that was when I was showing screenshots of my new horse mob skins! A complete fluke...I promise. Minecraft is spooky that way sometimes.
Many thanks for the kind words...much appreciated.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHonestly, J_from_Holland I would be the worst tutor you could possibly imagine or wish for, but thank you kindly for the compliment!
I barely remember how I do things most of the time...anything I might call a success is usually achieved by trial and error late at night when my brain is a fog through lack of sleep and I am appallingly slow on the uptake and way behind the times when it comes to digital techniques.
There are many others on this forum who I'd count as far superior in experience, skill and talent. I guess the only thing I'd say I have in my favor is a certain blinkered doggedness...like an old mule!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI'm glad those albums are fixed! Many thanks, Lizeon.
Back in my 32x pack days they were all mostly pixel art from scratch. Now I'm only working at 64x most textures usually start being based on a series of photographs, then heavily reworked for ctm repeat to make things blend at the edges and all glaring features are reworked until they don't stand out as much, but now I've started to introduce random tiles to overlay the repeat ctm to virtually remove all repetitive features. When I'm happy with the results, bearing in mind this is all just for one texture, then I have to select one of the repeat tiles and further refine that to work as a single tile for the MC blocks folder. By the time I've finished the completed tile set is often completely unrecognizable from the starting photographs.
As an example, the new sandstone came from a whole series of pics I took on a visit to Oxford to see my son last year. I cut out samples from all the most useful photographs, scaled them all to the same size, and arranged them on a large Gimp sheet, usually 4,000 x 4,000 pixels which gives me plenty of room to lay out a 6x6 or 4x4 64x tile work area with space all round when I come to blend the edges of the sandstone. All the photo texture clips are further refined to be the same tone, shade, etc and remain on the same layer as the sandstone to be worked on, so that any changes in tone, hue, etc. that I make later also occur to the reference pic clips too (that way I can still use the original photographic clips as a source of random features later).
Brick textures are usually dealt with differently from say natural materials like stone, because you can cut and paste bricks to make a more satisfying 'whole', plus it's possible to use a single master brick tile and randomise it's features using your reference textures. natural materials like stone and dirt are best served by using 'repeat' ctm then introduce 'random' ctm feature tiles as overlays. It gets a little complicated, but if you keep everything on one layer, so any global changes effect all the repeat and random tiles simultaneously and you also number all the tiles then it saves on confusions later.
So if I have any success with any texture now, it's the result of keeping things in order and many hours of work, including photographic work, along with matching the edges of 6x6 tile blocks, squashing glaring features, blending separate random features and painstakingly looking at the textures at distance for unwanted patterns on the sheet and in-game.
Feature blocks, like lamps, furnaces, etc are a lot more fun to make as they don't need to tile or blend perfectly with their neighbour, although I do try to make every block multi-task with other blocks were possible, so one brass framed device can fit up against another to make something that looks like it properly fits together (eg. like a lamp stand). Other resource pack creators do this much better than I now, but it has always been the way I've tried to approach any new textures, asking myself what else in the pack could this texture fit with if I tweak it a particular way. I believe doing things that way makes it easier for others to make alts and complimentary mod textures. I'd never go as far as saying I had any particular 'style' so to speak, but that's also an important consideration. The reason I like doing 'steampunk' stuff is that it's derived from many different styles, periods, themes and very open to interpretation, plus it's got lots of lovely retro science in it too, and that's where the imagination can really let rip!
*****************************************************************************
...Well, I got a bit too carried away there considering there's still much to do to hammer this new OP into some measure of usefulness. I've sorted my Curse page out for when I update, uploaded older pics to Imgur - so everything is in one place and also put together a new licence and half completed the OP here (assuming it will look ok, because that flippin' forum editor garbles everything each time I edit anything), but there's still a long way to go to fit things like the download, alts and mod sections in too. Yes, I can add things later (if that cursed editor will allow me), but it's essential for me to get important stuff in there right from the off or I'll only get plagued with more problems down the line.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHaving said all the above, you are completely right too, rosestorm. all of my textures are hand made. In the above sermon I was really talking about some of the newer textures like sandstone, stone, gravel, etc. as using photographic clips as a starting base. Things like the normal bricks, with all their new random features are all completely from my imagination, as is the grass, plants, leaves, etc, but often from looking at photographs for inspiration.
All feature blocks are hand made from scratch, but using reference material collected over many years as sources for imagination, realism, etc., but what I was trying to get across before was that even though I might use a photograph as the basis for a texture, the end result will be completely different, because Minecraft being the strange repetitive blocky world we've come to love is a very unforgiving beast for lazy cut and paste textures. We can all easily spot an unseemly seam at the edge of a block from a mile away!
All my textures are the result of painstaking work either completely from the imagination or based on a starting photograph or collections of reference material I have on my harddrive. Nothing is straight cut and paste by any stretch of the imagination.
Many thanks, Matthew.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffGlimmar, I want to lick these new textures. In fact, I will, as soon as you release the new version.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumVery nice idea....^_^