I am a bit disappointed on the layers, but, just a bit of work and I should be able to peel them off to make new ore textures. Just a bit of extra work, but I will certainly manage it. It has been fun making the new images to work with your excellent texture pack. I just get a bit frustrated that I sometimes don't get to spend as much time on any one texture as there are sooooo many to work on.
Well, I, like many of the rest here are looking forward to your new texture pack. I especially look forward to the new textures that I get to play with to further refine the mod support textures
I am a bit disappointed on the layers, but, just a bit of work and I should be able to peel them off to make new ore textures. Just a bit of extra work, but I will certainly manage it. It has been fun making the new images to work with your excellent texture pack. I just get a bit frustrated that I sometimes don't get to spend as much time on any one texture as there are sooooo many to work on.
Well, I, like many of the rest here are looking forward to your new texture pack. I especially look forward to the new textures that I get to play with to further refine the mod support textures
The glowing response was very well deserved, sir!
Lol! regarding the slime block. I'd completely forgotten I'd already uploaded it, so I'm definitely going bonkers! Not knowing I'd already released it really does show it's been too long between updates.
Yeah! Sorry about the layers...with everything needing constant updating and catching up with, it would have made life a little easier.
With regard to not having sufficient time to spend on any one texture...you and me both! For me it's trying to get all the natural materials to dance together which makes for very little time to work on new gadgets and other man made things that I really enjoy. It's certainly satisfying when the landscape starts to come together nicely, but it's such a laborious process making natural textures tile, even with ctm!
Also thanks for separating out the main pack alts from the mods. Sorry to be a pain!
I'll be back soon, then with a quick bit of sorting in the OP, I should be able to upload GSv16. I keep getting this horrible feeling it will be somewhat of an anticlimax, especially as everyone quite rightly will have left!
I gotta say I'm glad Megistus is on the scene for mod pack support, and that forestry, railcraft, buildcraft and thermal expansion are among the offerings. I did some minor work on mostly railcraft, especially the architectural blocks. But after not playing for most of last year, I accidentally threw out the folders with all my texture work. Having to cover old ground was disheartening, so I have just stayed away. But it looks like you support my favorite mods, so I don't have any excuses. Thanks for the hard work, Megistus!
Could you please do Thaumcraft or Carpenter's Blocks? Thanks!
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""""Criticism is not hate. Criticism isn't trolling. Please, please do not make the mistake of confusing the two." -megabyte12345" -Klockkid12Jr" -Broccoli_Monkey" -Derwan This link seems soulless...
Sometimes I wish I was...it would make life easier...no, any success I have is hard won usually at great time and expense, redrawing and redrawing again and again, each time firing up MC to see how something looks. You can imagine how time consuming that process is, but there's nothing nicer than launching Minecraft and finding something you labored on looks as good as you were hoping for!
Usually things look awful and my expression looks something like the meme pic in your spoiler...cos' it means back to the drawing board for another round of experiments.
Thanks for answering, but I was really asking how you predicted granite when this pack first came out. When was that, anyhow? You'd know better than I, seeing as you created the pack.
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""""Criticism is not hate. Criticism isn't trolling. Please, please do not make the mistake of confusing the two." -megabyte12345" -Klockkid12Jr" -Broccoli_Monkey" -Derwan This link seems soulless...
Speaking of mod support, I've almost finished my support for Biomes o' Plenty. I'm just waiting for v16 so I can match the different natural stone and ground textures in the mod to the new stone, dirt, and ores. I didn't see any point in making outdated textures if all the natural materials were being updated so soon.
All the trees, logs, planks, leaves, plants, and various finished stone variants are complete for the most part. It's been a pretty big undertaking, Biomes O' Plenty has an insane amount of blocks.
Speaking of mod support, I've almost finished my support for Biomes o' Plenty. I'm just waiting for v16 so I can match the different natural stone and ground textures in the mod to the new stone, dirt, and ores. I didn't see any point in making outdated textures if all the natural materials were being updated so soon.
All the trees, logs, planks, leaves, plants, and various finished stone variants are complete for the most part. It's been a pretty big undertaking, Biomes O' Plenty has an insane amount of blocks.
Excellent! ... there was another individual on here that was wanting that particular mod. I, personally am not interested in playing it, therefore, even less interested in texturing it. I am glad to see that someone has done the work.
I too toyed with the idea of delaying, but, I would be doing the update work anyway.
Hey Glimmar, do you have an ETA for v16? (If you've asked not to be asked that, then please ignore this post.)
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""""Criticism is not hate. Criticism isn't trolling. Please, please do not make the mistake of confusing the two." -megabyte12345" -Klockkid12Jr" -Broccoli_Monkey" -Derwan This link seems soulless...
Ok, so I haven't really played with your GSv15 pack since at the time you released it the mods I used were still 1.6x. But finally I started this weekend in preparation for v16 to come out. Just adding your stained glass has added so much to my little village. I can't wait to do more.
Glimmar is very busy updating his pack. If you look back a few pages (not sure how many) you can find that he has said that he isn't going to do anything with models, at least not for now.
Hey, looking back at your new sandstone, I'm curious how to achieve all of what I see when v16 comes out. The rough looking sandstone is naturally occurring. Sandstone bricks are done with slabs, right? The sandstone blocks are smooth sandstone. But it looks like there are three different decorative sandstone blocks. One has a rosette pattern, one looks kind of like corinthian pillars, and one has little crenelations around it. Also, it looks like you've taken the marble frieze and made a sandstone version. That's a lot out of 3 and half blocks!
You know what I'd like to see? A gallery of Newglim images. Maybe organized by way of GS version. You host your images on Imgur, but I didn't come up with anything of yours on a search of Glimmar or steampunk. Mostly just steampunk cosplay girls in tight clothing and pop culture icons reimagined in steampunk style.
Been away...now I'm back again and struggling with the OP, Imgur, Youtube, Curse, etc, but mostly the MC Forums...when will it ever be fixed?!
Not all bad though, read on...
.....GSv.16 Taster Vid 10 and Pics: 'Good from Bad'
...Both in the sense of 'bad textures' made 'good' and similarly some 'good' resulting from the pressures of real life (the bad).
Urgent family and work circumstances dragged me away from my home workstation rather urgently a few weeks back, making it impossible for me to continue with the planned GS update around the Christmas/New Year time. However, armed only with my trusty old laptop and little 'Wacom' (the mind boggles!), I was able to continue to work on lots of extra new textures in the evening, even though I didn't have access to my normal work files...and now returned, I've been polishing up the extra textures to include them in the long awaited GSv.16 update.
I've mostly been sprucing up the stained clays with vast amounts of 'random' and 'repeat' ctm, but in addition to this, I've also finished up on new ctm lapis and emerald_blocks, obsidian, redstone_lamp, dragon_egg and funghi infected ctm'd nether brick. I've also managed to update the basic 'unpatched' version of Glimmar's Steampunk. On top of all I've already worked on up to Christmas 2014 (see my GSv.16 Youtube 'Playlist' vids 1-9), this late addition to the pack represents an enormous body of work, just check out the latest 'changelog' below.
My last GSv.16 taster vid (yes it's definitely the last one for this update!) is now presented here for your perusal.
Thank you for looking in again.
Taster vid 10 - GSv.16 Last Minute Textures:
Music credits:
The music in this video is by Cousin Silas
who produces the most incredibly atmospheric music.
Music listed in the order in which you hear it in this movie:
For the rest of the sound sample credits please see the end of the video.
.....GSv.16 Youtube Playlist Vids 9-1
.....GSv.16 Imgur Picture Albums of Last Minute Textures
Album 1 Album 2 Album 3 Album 4
You must use the latest 'MCPatcher' mod to make use of any CTM 'connected textures' (that means nearly every block in the pack now!)...without which you will not be able to see any extra textures, animated 'BetterSkies', random animated extra mobs and villagers, animated GUIs, extended range of animated paintings, Better Colors, BetterLighting, etc, etc. Without MCPatcher you 'will' be missing out on all of these things and so much more!
I use MCPatcher...this pack was designed for MCPatcher...as such this update really is only for those who are prepared to 'use' MCPatcher too. My Glimmar's Steampunk resource pack will still work without installing MCPatcher, but your 'in-Minecraft' experience will not compare with what you see in the taster videos or pics...you have been warned!
To all those who are still interested in my work...thanks for looking in. I'm working on things when, and as fast as, I can, but my family and RL work always comes first...thanks for your understanding and patience.
.....Updated GSv.16 Changelog
Updated GSv.16 for MInecraft 1.8.x Changelog as of 28/1/15:
For further explanations regarding all the latest textures please read the following up to date Changelog (most recent work is listed at the start).
All following new and updated textures have been made at 64x64 pixels:
dragon_egg
emerald_block - 6 new random ctm textures representing a highly glazed dark green 4x4 Victorian tile.
lapis_block - 6 new random ctm textures representing a highly glazed dark blue 4x4 Victorian tile (unique textures and not just a recolor of the new emerald_block tiles).
nether_brick - 16 new random ctm side textures, 10 new random ctm top textures, 11 new random wet mildewed side bricks, 21 new fungi infected side textures, 9 new random wet mildewed top textures, 27 new fungi infected top textures.
obsidian - 16 new repeat textures.
redstone_lamp (_on, _off) - new reworked and highly detailed version of the old 32x redstone lamp now more in the same style as the new 'leaded' stained glass. Other alternate designs may follow in the future.
sponge (and _wet) - both have been made more 'brass-like' to better compliment other brass textures in the pack.
Hardened Clay Work:
There have been many necessary changes in the hardened clay department to improve on things for the future and this 'will' effect any existing builds in various ways:
hardened_clay - 4 new random ctm 'adobe/mud/clay' six course brick blocks, 20 new random ctm top/bottom 'Roman villa' styled white with black/brown border mosaic blocks.
hardened_clay_stained_orange - 4 new 'biscuit fired' brick blocks, 1 new Victorian geometric patterned tile top, 1 new 'Baroque' styled ceiling tile bottom.
hardened_clay_stained_magenta - 1 new red lacquerwork designed panel. More ctm to follow on this tile.
hardened_clay_stained_silver - now the home of the stone heads. Moved to improve breaking particle color from magenta to gray. Yes...I had to change quite a few heads in my own world of Newglim, but it had to be done. The stone heads are going to have some very clever ctm trickery applied to them in the future to enable all sorts of amazing uses...if my ideas work!
hardened_clay_stained_lime_green - 1 new green enameled subway tile brick. More ctm to follow on this.
hardened_clay_stained_pink - 13 new random glazed 'industrial' red brick blocks (we call them 'Accrington brick' in my part of the world). The sort of incredibly tough brick which is commonly used in many cotton weaving mill factories here in the North of England...my own house is built from the same type of brick. 6 random red 'quarry' top/bottom tile textures. Contrasted versions from the old ctm pink stained clay.
stained_hardened_clay_light_gray - 13 new random glazed 'industrial' gray brick blocks commonly used on lots of British Rail bridge and siding constructions here in the UK. Like the red brick version above they are incredibly tough ceramic bricks.
hardened_clay_stained_cyan - now more like a rough marble/plaster to compliment other marble textures in the pack, but also made to compliment my new sandstone textures as a kind of sun-baked clay primitive plaster. 36 new 6x6 ctm repeat tiles + 36 further tiles which randomly swap with the 36 new 'repeat' tiles. 1 new Victorian geometric patterned tile top, 1 new 'Baroque' styled ceiling tile bottom.
hardened_clay_stained_blue - 36 new repeat ctm blue marble stone textures.
stained_hardened_clay_brown - 48 new ctm 'ctm' tile/wood inlay textures. Color chosen to work as well as possible as a decorative red brick ceramic wall tile, brown Victorian floor tile or as a wood inlay pattern.
hardened_clay_stained_green - 36 new repeat ctm green 'malachite' marble stone textures.
hardened_clay_stained_red - 36 new repeat ctm red 'serpentine' marble stone textures.
hardened_clay_stained_black - 36 new repeat ctm black marble stone textures.
New non-MCPatcher single tiling blocks in the 'minecraft' texture folders:
blocks (Listed in no particular logical order) :
------------------------------------------------
Assume all new block textures are made as 64x textures and all are new and uniquely individual:
1 new random ctm Netherrack riveted 'vent' panel.
daylight_detector_top. (with variations)
daylight_detector_inverted_top. (with variations)
daylight_detector_side.
9 alternative daylight_detector sets of textures (for the Alternative Textures Download)
dirt (72 ctm textures)
grass_top (32 random ctm textures)
grass_side (26 random ctm textures)
grass_side_overlay (20 random ctm textures)
grass_side_snowed (26 random ctm textures)
mycelium_top (72 ctm textures)
mycelium_side (30 random ctm textures)
dirt_podzol_top (64 new ctm textures reworked and laid over the new ctm 'dirt')
dirt_podzol_side (16 new random ctm textures reworked and laid over the new ctm 'dirt')
farmland_dry (9 ctm textures)
farmland_wet (9 ctm textures)
gravel (16 ctm textures)
stone (64 ctm textures)
coal_ore (6 random ctm textures)
iron_ore (28 ctm ore textures, including 18 special abandoned rusty mine working features!)
lapis_ore (12 random ctm textures)
redstone_ore (6 random ctm textures)
stone_andesite (16 ctm textures) (with alt sets)
stone_andesite_smooth (6 ctm textures)
stone_diorite (16 ctm textures) (with alt sets)
stone_diorite_smooth (6 ctm textures)
stone_granite (16 ctm textures) (with alt sets)
stone_granite_smooth (6 ctm textures)
stone_button (new ctm cast iron riveted box for use as a button or giant bolt on constructions.
stonebrick (10 re-edited)
stonebrick 'slab and 'double_slab' (12 new random overhanging top slab textures)
stonebrick_stairs (12 new random overhanging top slab textures - same as for slabs)
sandstone 'slab' and 'double_slab' (36 ctm 'brick' textures)
sandstone_normal (16 ctm 'rock' textures)
sandstone_bottom (8 random ctm textures)
sandstone_top (8 random ctm 'paving slab' textures)
sandstone_smooth (8 random polished faces with bevelled edges)
sandstone_carved (11 vertical and random ctm textures)
sand (36 ctm textures)
red_sandstone 'slab' and 'double_slab' (36 ctm 'brick' textures)
red_sandstone_normal (16 ctm 'rock' textures)
red_sandstone_bottom (8 random ctm textures)
red_sandstone_top (8 random ctm 'paving slab' textures)
red_sandstone_smooth (8 random polished faces with bevelled edges)
red_sandstone_carved (11 vertical and random ctm textures)
red_sand (36 ctm textures)
cobble has had lots of ctm problems fixed and improvements added.
bedrock (9 ctm textures)
clay (36 ctm textures) (with alt sets)
brick (29 ctm textures for normal bricks and changed from 4 course to 6 course pattern)
GS 'mossy' brick (20 ctm textures for old damp, mossy 'double slab' bricks and using the new 6 course pattern)
nether_brick (new 4 course design on top and bottom)
stained_hardened_clay_white 'top' (47 new ctm Victorian checkerboard patterned tiles. pattern changes dependent on how block is placed next to other stained_hardened_clay_white tiles).
stained_hardened_clay_white 'sides' (1 new repeating white glazed 'Subway brick' pattern)
stained_hardened_clay_white 'bottom face' (1 new repeating plasterwork ceiling design)
door_iron (4 lower, 4 upper ctm textures) + many alternative variations
door_acacia_lower
door_acacia_upper
door_birch_lower
door_birch_upper
door_dark_oak_lower
door_dark_oak_upper
door_jungle_lower
door_jungle_upper
door_spruce_lower
door_spruce_upper
door_wood_lower
door_wood_upper
iron_trapdoor (with many alternative variations)
planks_birch (10 new ctm textures also edited tonally to work with my new sandstone, along with a special carved 'double slab' feature)
planks_acacia ctm textures fixed after being broken by MC 1.8
planks_jungle (edited the non-ctm base version to be slightly lighter and have less conspicuous black edges to the planks)
planks_oak ctm textures fixed after being broken by MC 1.8
planks_spruce - fixed up the ctm to behave in more interesting ways.
ladder (4 brand new 64x ctm textures). Ladder now has a 'top' and 'bottom' end and a special horizontal single 'rung' texture for other interesting uses.
web (4 new random ctm webs)
slime 'gasbag' (with a few extra designs for the ALt Textures Download)
sponge_wet ornate rusty ironwork
leaves_big_oak (new set of 64 textures with random acorns and darker tone than normal oak leaves)
vine (4 ctm textures - recoloring work...too bright in normal MC)
log_jungle (27 ctm riveted metal pipe textures) (with alt sets)
log_jungle_top (12 ctm grate with hidden machinery textures) (with alt textures)
All random ctm plants needed new .properties files to fix jumbled up textures. A tediously long task!
double_plant_grass - A better texture was chosen for default non-MCPatcher MC use.
mushroom_red - chose a new default texture to fit better with the new automaton 'Mooshroom' mob.
redstone_torch_on (new design)
redstone_torch_off " "
destroy_stage_0-9 (10 new textures)
There are now 2 types of 'water_flow' and 'water_still' anim strips. One for MCPatcher use (the default) and the other for vanilla MC use (Playing without MCPatcher I noticed that water looked too bright and lacked the deeper color of MCPatcher water). The optimized vanilla MC files can be found in the 'assets/minecraft/textures/blocks' folder in the pack (just swap with the file versions that come as default with the pack). However, if at all possible, please only use my pack when you have MCPatcher installed.
New items (Listed in no particular logical order) :
---------------------------------------------------
door_acacia
door_birch
door_dark_oak
door_iron
door_jungle
door_spruce
door_wood
iron_axe
iron_hoe
iron_pickaxe
iron_shovel
iron_sword
mushroom_stew (my current favorite item texture!)
nether_wart (new packet of seeds)
painting
rabbit_cooked
rabbit_foot
rabbit_hide
rabbit_raw
rabbit_stew (my second fave item texture!)
seeds_melon (packet of seeds)
seeds_pumpkin (seed packet)
seeds_wheat (packet)
stick
Removed 'spawn_egg' and animated 'spawn_egg' alternative textures from pack and instead placed them in my 'Glimmar's Alternative Textures' download pack.
New Entities:
-------------
New 'steve' skin layout required for MC 1.8
New girl 'steve' skin layout as per MC 1.8
New 'Highland' shaggy haired cow mob skin.
New 'automoton' Mooshroom fungi machine with special 'harvester' gathering arms!
New Rabbits:
black
brown
caerbannog 'rogue automaton' white rabbit!
gold
salt
toast
white
white_splotched
New sheep designed for better blending of head to body particularly for dyed sheep.
New 'mucky' pig (I wanted to do more varieties, but there wasn't time!)
Gui:
----
achievement_background (edited new elements in necessary for MC 1.8)
enchanting_table (edited necessary 1.8 features in)
villager (re-designed and enlarged name plate at top to allow for larger villager names)
widgets (added a fair few extra elements as required by 1.8 - switches and number valves)
icons (added new icons as necessary for 1.8 and edited the 'armor' valves)
Paintings:
----------
10 ever-changing 'Landscape' 64x64 paintings
11 ever-changing 'portrait' 64x64 paintings
16 ever-changing 'poster' 64x64 paintings
1 Giant animated steampunk clock which does not keep accurate time, but still looks cool IMHO
Miscellaneous:
--------------
edited MCPatcher color.properties to remove biome specific coloring for sand so that sandstone rocks blend. I could have used biome specific coloring on the sandstones, but when I have added more block/biome specific colors before it seems to overload the system and causes very noticable lag!
In all, that's a conservative estimate of more than 1,756 new block and item 64x64 textures and edits, not counting many, many alternative variations, sets and endless re-edits, endless re-cutting and saving of individual textures for ctm folders, including all their accompanying .properties files. Also not including the following gui, entities, and ever-changing 64x paintings of which there are many!
Many thanks for all your posts above mine. When I get my OP sorted out, I will reply to each and every one where appropriate. The interest and care you faithful ones show never ceases to amaze.
I really don't understand why the Forum posting fiasco hasn't been sorted yet. I have spent hours/days working from scratch with a new much simplified body of text for the OP, but it continually garbles any BB commands, spoilers and Youtube vids, etc. whenever I click the 'preview' button.
Welcome back! Hopefully things have settled down for you a bit. And yeah, I see what you mean by fighting with YouTube, Imgur, etc. It seems like Imgur is still putting up a bit of a fight. As for the forum layout… yeah, still no progress from what I've seen. You would think that somebody would look into the issue and fix it, but it seems whoever is running the forum just hasn't bothered, which is a real pain
Looking at the new tiles, I'm really tempted to make an archaeological dig somewhere near my city, excavating long-lost ruins of an ancient civilization.
Welcome back! Hopefully things have settled down for you a bit. And yeah, I see what you mean by fighting with YouTube, Imgur, etc. It seems like Imgur is still putting up a bit of a fight. As for the forum layout… yeah, still no progress from what I've seen. You would think that somebody would look into the issue and fix it, but it seems whoever is running the forum just hasn't bothered, which is a real pain
Looking at the new tiles, I'm really tempted to make an archaeological dig somewhere near my city, excavating long-lost ruins of an ancient civilization.
Life just seems to get more hectic as it goes on, but before and after Christmas is always fraught. We always seem to get storm damage at this time too, and however much you try to prepare for it, something always blows off or over...hopefully not me though!
Are the Imgur albums not working for you? They seem ok to me, but I've only just taken out full membership with them, giving me access to all my older images again, so I'm still unfamiliar with what I can and can't do now. :/
The hassle with the Forums I'm sure is having something to do with how quiet things are...even just quoting your comment got tricky with my curser getting stuck inside your comment part and not allowing me to type in the free space below. All these problems are what's forced me to work on the Imgur and Youtube side of things. If I can't easily put vids and other stuff in spoilers, then I'll just have to use imgur albums (as juliasand1 suggested above) and Youtube 'playlists'.
I've still more tiles and 'bottom' face textures to work on at some stage, but yeah, they do lend themselves with the sandstones to some good temple/tomb building in the desert. I did try to chose traditional tile textures that would also work well in formal halls and civic buildings and even in more humble settings like porches and hallways.
Having seen what can be done with a few geometric patterns, I'm keen to see if I can broaden the range of decorative textures to be found in wool whilst still retaining their usefulness as metal panels. I loved the carpet patterns Megistus made for one of the mods, so ctm'ing some of the wool carpet tiles with patterns that could also still work structurally at a distance might open up a range of possibilities.
I just watched the video ... I am absolutely stunned and amazed at your work. I am certainly anxious to dig through the textures so as to incorporate more into the mod textures. I am flattered that I was a bit of an influence for you! I do need to take a screen shot of it, maybe later today, but ... I tweaked on the black carpet texture and made it look like metal grating. layering that over fencing makes it look like a gantry.
Wow, so much new stuff in the last 3 weeks alone. It is going to take awhile to figure out what it all is! I only just started a building with the brown stained clay. I guess it'll have to be something else now. No worries though.
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Curse PremiumAs per the Slime block, it is a modified version of yours ... you had a copy in the GSv.15 set.
No problem on moving the Alts out. I have uploaded a new copy of the mod support without it and created a separate file for the alts.
Glimmar Alts by Megistus.zip
...
I am a bit disappointed on the layers, but, just a bit of work and I should be able to peel them off to make new ore textures. Just a bit of extra work, but I will certainly manage it. It has been fun making the new images to work with your excellent texture pack. I just get a bit frustrated that I sometimes don't get to spend as much time on any one texture as there are sooooo many to work on.
Well, I, like many of the rest here are looking forward to your new texture pack. I especially look forward to the new textures that I get to play with to further refine the mod support textures
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Curse PremiumThe glowing response was very well deserved, sir!
Lol! regarding the slime block.
Yeah! Sorry about the layers...with everything needing constant updating and catching up with, it would have made life a little easier.
With regard to not having sufficient time to spend on any one texture...you and me both! For me it's trying to get all the natural materials to dance together which makes for very little time to work on new gadgets and other man made things that I really enjoy. It's certainly satisfying when the landscape starts to come together nicely, but it's such a laborious process making natural textures tile, even with ctm!
Also thanks for separating out the main pack alts from the mods. Sorry to be a pain!
I'll be back soon, then with a quick bit of sorting in the OP, I should be able to upload GSv16. I keep getting this horrible feeling it will be somewhat of an anticlimax, especially as everyone quite rightly will have left!
Thanks again for those beautiful mod textures.
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Curse PremiumCould you please do Thaumcraft or Carpenter's Blocks? Thanks!
Gen: 1. If you see this, please paste this into your signature and add 1 to the Gen number.
""""Criticism is not hate. Criticism isn't trolling. Please, please do not make the mistake of confusing the two." -megabyte12345" -Klockkid12Jr" -Broccoli_Monkey" -Derwan This link seems soulless...
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Curse PremiumThanks for answering, but I was really asking how you predicted granite when this pack first came out. When was that, anyhow? You'd know better than I, seeing as you created the pack.
Gen: 1. If you see this, please paste this into your signature and add 1 to the Gen number.
""""Criticism is not hate. Criticism isn't trolling. Please, please do not make the mistake of confusing the two." -megabyte12345" -Klockkid12Jr" -Broccoli_Monkey" -Derwan This link seems soulless...
All the trees, logs, planks, leaves, plants, and various finished stone variants are complete for the most part. It's been a pretty big undertaking, Biomes O' Plenty has an insane amount of blocks.
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Curse PremiumExcellent! ... there was another individual on here that was wanting that particular mod. I, personally am not interested in playing it, therefore, even less interested in texturing it. I am glad to see that someone has done the work.
I too toyed with the idea of delaying, but, I would be doing the update work anyway.
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Curse PremiumGen: 1. If you see this, please paste this into your signature and add 1 to the Gen number.
""""Criticism is not hate. Criticism isn't trolling. Please, please do not make the mistake of confusing the two." -megabyte12345" -Klockkid12Jr" -Broccoli_Monkey" -Derwan This link seems soulless...
Oh wait, that's the Kerbal Space Program release schedule.
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Curse PremiumNot all bad though, read on...
.....GSv.16 Taster Vid 10 and Pics: 'Good from Bad'
...Both in the sense of 'bad textures' made 'good' and similarly some 'good' resulting from the pressures of real life (the bad).
Urgent family and work circumstances dragged me away from my home workstation rather urgently a few weeks back, making it impossible for me to continue with the planned GS update around the Christmas/New Year time. However, armed only with my trusty old laptop and little 'Wacom' (the mind boggles!), I was able to continue to work on lots of extra new textures in the evening, even though I didn't have access to my normal work files...and now returned, I've been polishing up the extra textures to include them in the long awaited GSv.16 update.
I've mostly been sprucing up the stained clays with vast amounts of 'random' and 'repeat' ctm, but in addition to this, I've also finished up on new ctm lapis and emerald_blocks, obsidian, redstone_lamp, dragon_egg and funghi infected ctm'd nether brick. I've also managed to update the basic 'unpatched' version of Glimmar's Steampunk. On top of all I've already worked on up to Christmas 2014 (see my GSv.16 Youtube 'Playlist' vids 1-9), this late addition to the pack represents an enormous body of work, just check out the latest 'changelog' below.
My last GSv.16 taster vid (yes it's definitely the last one for this update!) is now presented here for your perusal.
Thank you for looking in again.
Taster vid 10 - GSv.16 Last Minute Textures:
Music credits:
The music in this video is by Cousin Silas
who produces the most incredibly atmospheric music.
Music listed in the order in which you hear it in this movie:
Left Behind.mp3
from the album:
Long Decay - Cousin Silas
https://archive.org/details/longdecay
Please also visit Cousin Silas's blog for further information:
http://cousinsilas.blogspot.co.uk/p/discography_30.html
For the rest of the sound sample credits please see the end of the video.
.....GSv.16 Youtube Playlist Vids 9-1
.....GSv.16 Imgur Picture Albums of Last Minute Textures
Album 1
Album 2
Album 3
Album 4
You must use the latest 'MCPatcher' mod to make use of any CTM 'connected textures' (that means nearly every block in the pack now!)...without which you will not be able to see any extra textures, animated 'BetterSkies', random animated extra mobs and villagers, animated GUIs, extended range of animated paintings, Better Colors, BetterLighting, etc, etc. Without MCPatcher you 'will' be missing out on all of these things and so much more!
I use MCPatcher...this pack was designed for MCPatcher...as such this update really is only for those who are prepared to 'use' MCPatcher too. My Glimmar's Steampunk resource pack will still work without installing MCPatcher, but your 'in-Minecraft' experience will not compare with what you see in the taster videos or pics...you have been warned!
To all those who are still interested in my work...thanks for looking in. I'm working on things when, and as fast as, I can, but my family and RL work always comes first...thanks for your understanding and patience.
.....Updated GSv.16 Changelog
Updated GSv.16 for MInecraft 1.8.x Changelog as of 28/1/15:
For further explanations regarding all the latest textures please read the following up to date Changelog (most recent work is listed at the start).
dragon_egg
emerald_block - 6 new random ctm textures representing a highly glazed dark green 4x4 Victorian tile.
lapis_block - 6 new random ctm textures representing a highly glazed dark blue 4x4 Victorian tile (unique textures and not just a recolor of the new emerald_block tiles).
nether_brick - 16 new random ctm side textures, 10 new random ctm top textures, 11 new random wet mildewed side bricks, 21 new fungi infected side textures, 9 new random wet mildewed top textures, 27 new fungi infected top textures.
obsidian - 16 new repeat textures.
redstone_lamp (_on, _off) - new reworked and highly detailed version of the old 32x redstone lamp now more in the same style as the new 'leaded' stained glass. Other alternate designs may follow in the future.
sponge (and _wet) - both have been made more 'brass-like' to better compliment other brass textures in the pack.
Hardened Clay Work:
There have been many necessary changes in the hardened clay department to improve on things for the future and this 'will' effect any existing builds in various ways:
hardened_clay - 4 new random ctm 'adobe/mud/clay' six course brick blocks, 20 new random ctm top/bottom 'Roman villa' styled white with black/brown border mosaic blocks.
hardened_clay_stained_orange - 4 new 'biscuit fired' brick blocks, 1 new Victorian geometric patterned tile top, 1 new 'Baroque' styled ceiling tile bottom.
hardened_clay_stained_magenta - 1 new red lacquerwork designed panel. More ctm to follow on this tile.
hardened_clay_stained_silver - now the home of the stone heads. Moved to improve breaking particle color from magenta to gray. Yes...I had to change quite a few heads in my own world of Newglim, but it had to be done. The stone heads are going to have some very clever ctm trickery applied to them in the future to enable all sorts of amazing uses...if my ideas work!
hardened_clay_stained_lime_green - 1 new green enameled subway tile brick. More ctm to follow on this.
hardened_clay_stained_pink - 13 new random glazed 'industrial' red brick blocks (we call them 'Accrington brick' in my part of the world). The sort of incredibly tough brick which is commonly used in many cotton weaving mill factories here in the North of England...my own house is built from the same type of brick. 6 random red 'quarry' top/bottom tile textures. Contrasted versions from the old ctm pink stained clay.
stained_hardened_clay_light_gray - 13 new random glazed 'industrial' gray brick blocks commonly used on lots of British Rail bridge and siding constructions here in the UK. Like the red brick version above they are incredibly tough ceramic bricks.
hardened_clay_stained_cyan - now more like a rough marble/plaster to compliment other marble textures in the pack, but also made to compliment my new sandstone textures as a kind of sun-baked clay primitive plaster. 36 new 6x6 ctm repeat tiles + 36 further tiles which randomly swap with the 36 new 'repeat' tiles. 1 new Victorian geometric patterned tile top, 1 new 'Baroque' styled ceiling tile bottom.
hardened_clay_stained_blue - 36 new repeat ctm blue marble stone textures.
stained_hardened_clay_brown - 48 new ctm 'ctm' tile/wood inlay textures. Color chosen to work as well as possible as a decorative red brick ceramic wall tile, brown Victorian floor tile or as a wood inlay pattern.
hardened_clay_stained_green - 36 new repeat ctm green 'malachite' marble stone textures.
hardened_clay_stained_red - 36 new repeat ctm red 'serpentine' marble stone textures.
hardened_clay_stained_black - 36 new repeat ctm black marble stone textures.
New non-MCPatcher single tiling blocks in the 'minecraft' texture folders:
bedrock
brick
clay
coal
coarse_dirt
dirt
dirt_podzol_side, dirt_podzol_top
dragon_egg (animated)
emerald_block
farmland_dry, farmland_wet
gold_ore
grass_side, grass_side_overlay, grass_side_snowed
gravel
hardened_clay_stained_blue
hardened_clay_stained_brown
hardened_clay_stained_gray
hardened_clay_stained_green
hardened_clay_stained_light_blue
hardened_clay_stained_lime
hardened_clay_stained_magenta
hardened_clay_stained_purple
hardened_clay_stained_red
ice
iron_ore
ladder
lapis_block
lapis_ore
leaves_big_oak, leaves_big_oak_opaque
mycelium_side, mycelium_top
red_sandstone_bottom
red_sandstone_carved
red_sandstone_normal
red_sandstone_smooth
red_sandstone_top
redstone_lamp_off, redstone_lamp_on
redstone_ore
sandstone_bottom
sandstone_carved
sandstone_normal
sandstone_smooth
sandstone_top
sponge, sponge_wet
stone
stone_andesite, stone_andesite_smooth
stone_diorite, stone_diorite_smooth
stone_granite, stone_granite_smooth
stonebrick_carved
web
blocks (Listed in no particular logical order) :
------------------------------------------------
Assume all new block textures are made as 64x textures and all are new and uniquely individual:
1 new random ctm Netherrack riveted 'vent' panel.
daylight_detector_top. (with variations)
daylight_detector_inverted_top. (with variations)
daylight_detector_side.
9 alternative daylight_detector sets of textures (for the Alternative Textures Download)
dirt (72 ctm textures)
grass_top (32 random ctm textures)
grass_side (26 random ctm textures)
grass_side_overlay (20 random ctm textures)
grass_side_snowed (26 random ctm textures)
mycelium_top (72 ctm textures)
mycelium_side (30 random ctm textures)
dirt_podzol_top (64 new ctm textures reworked and laid over the new ctm 'dirt')
dirt_podzol_side (16 new random ctm textures reworked and laid over the new ctm 'dirt')
farmland_dry (9 ctm textures)
farmland_wet (9 ctm textures)
gravel (16 ctm textures)
stone (64 ctm textures)
coal_ore (6 random ctm textures)
iron_ore (28 ctm ore textures, including 18 special abandoned rusty mine working features!)
lapis_ore (12 random ctm textures)
redstone_ore (6 random ctm textures)
stone_andesite (16 ctm textures) (with alt sets)
stone_andesite_smooth (6 ctm textures)
stone_diorite (16 ctm textures) (with alt sets)
stone_diorite_smooth (6 ctm textures)
stone_granite (16 ctm textures) (with alt sets)
stone_granite_smooth (6 ctm textures)
stone_button (new ctm cast iron riveted box for use as a button or giant bolt on constructions.
stonebrick (10 re-edited)
stonebrick 'slab and 'double_slab' (12 new random overhanging top slab textures)
stonebrick_stairs (12 new random overhanging top slab textures - same as for slabs)
sandstone 'slab' and 'double_slab' (36 ctm 'brick' textures)
sandstone_normal (16 ctm 'rock' textures)
sandstone_bottom (8 random ctm textures)
sandstone_top (8 random ctm 'paving slab' textures)
sandstone_smooth (8 random polished faces with bevelled edges)
sandstone_carved (11 vertical and random ctm textures)
sand (36 ctm textures)
red_sandstone 'slab' and 'double_slab' (36 ctm 'brick' textures)
red_sandstone_normal (16 ctm 'rock' textures)
red_sandstone_bottom (8 random ctm textures)
red_sandstone_top (8 random ctm 'paving slab' textures)
red_sandstone_smooth (8 random polished faces with bevelled edges)
red_sandstone_carved (11 vertical and random ctm textures)
red_sand (36 ctm textures)
cobble has had lots of ctm problems fixed and improvements added.
bedrock (9 ctm textures)
clay (36 ctm textures) (with alt sets)
brick (29 ctm textures for normal bricks and changed from 4 course to 6 course pattern)
GS 'mossy' brick (20 ctm textures for old damp, mossy 'double slab' bricks and using the new 6 course pattern)
nether_brick (new 4 course design on top and bottom)
stained_hardened_clay_white 'top' (47 new ctm Victorian checkerboard patterned tiles. pattern changes dependent on how block is placed next to other stained_hardened_clay_white tiles).
stained_hardened_clay_white 'sides' (1 new repeating white glazed 'Subway brick' pattern)
stained_hardened_clay_white 'bottom face' (1 new repeating plasterwork ceiling design)
door_iron (4 lower, 4 upper ctm textures) + many alternative variations
door_acacia_lower
door_acacia_upper
door_birch_lower
door_birch_upper
door_dark_oak_lower
door_dark_oak_upper
door_jungle_lower
door_jungle_upper
door_spruce_lower
door_spruce_upper
door_wood_lower
door_wood_upper
iron_trapdoor (with many alternative variations)
planks_birch (10 new ctm textures also edited tonally to work with my new sandstone, along with a special carved 'double slab' feature)
planks_acacia ctm textures fixed after being broken by MC 1.8
planks_jungle (edited the non-ctm base version to be slightly lighter and have less conspicuous black edges to the planks)
planks_oak ctm textures fixed after being broken by MC 1.8
planks_spruce - fixed up the ctm to behave in more interesting ways.
ladder (4 brand new 64x ctm textures). Ladder now has a 'top' and 'bottom' end and a special horizontal single 'rung' texture for other interesting uses.
web (4 new random ctm webs)
slime 'gasbag' (with a few extra designs for the ALt Textures Download)
sponge_wet ornate rusty ironwork
leaves_big_oak (new set of 64 textures with random acorns and darker tone than normal oak leaves)
sapling_jungle (3 ctm textures...probably temporary)
vine (4 ctm textures - recoloring work...too bright in normal MC)
log_jungle (27 ctm riveted metal pipe textures) (with alt sets)
log_jungle_top (12 ctm grate with hidden machinery textures) (with alt textures)
All random ctm plants needed new .properties files to fix jumbled up textures. A tediously long task!
double_plant_grass - A better texture was chosen for default non-MCPatcher MC use.
mushroom_red - chose a new default texture to fit better with the new automaton 'Mooshroom' mob.
redstone_torch_on (new design)
redstone_torch_off " "
destroy_stage_0-9 (10 new textures)
There are now 2 types of 'water_flow' and 'water_still' anim strips. One for MCPatcher use (the default) and the other for vanilla MC use (Playing without MCPatcher I noticed that water looked too bright and lacked the deeper color of MCPatcher water). The optimized vanilla MC files can be found in the 'assets/minecraft/textures/blocks' folder in the pack (just swap with the file versions that come as default with the pack). However, if at all possible, please only use my pack when you have MCPatcher installed.
New items (Listed in no particular logical order) :
---------------------------------------------------
door_acacia
door_birch
door_dark_oak
door_iron
door_jungle
door_spruce
door_wood
iron_axe
iron_hoe
iron_pickaxe
iron_shovel
iron_sword
mushroom_stew (my current favorite item texture!)
nether_wart (new packet of seeds)
painting
rabbit_cooked
rabbit_foot
rabbit_hide
rabbit_raw
rabbit_stew (my second fave item texture!)
seeds_melon (packet of seeds)
seeds_pumpkin (seed packet)
seeds_wheat (packet)
stick
Removed 'spawn_egg' and animated 'spawn_egg' alternative textures from pack and instead placed them in my 'Glimmar's Alternative Textures' download pack.
New Entities:
-------------
New 'steve' skin layout required for MC 1.8
New girl 'steve' skin layout as per MC 1.8
New 'Highland' shaggy haired cow mob skin.
New 'automoton' Mooshroom fungi machine with special 'harvester' gathering arms!
New Rabbits:
black
brown
caerbannog 'rogue automaton' white rabbit!
gold
salt
toast
white
white_splotched
New sheep designed for better blending of head to body particularly for dyed sheep.
New 'mucky' pig (I wanted to do more varieties, but there wasn't time!)
Gui:
----
achievement_background (edited new elements in necessary for MC 1.8)
enchanting_table (edited necessary 1.8 features in)
villager (re-designed and enlarged name plate at top to allow for larger villager names)
widgets (added a fair few extra elements as required by 1.8 - switches and number valves)
icons (added new icons as necessary for 1.8 and edited the 'armor' valves)
Paintings:
----------
10 ever-changing 'Landscape' 64x64 paintings
11 ever-changing 'portrait' 64x64 paintings
16 ever-changing 'poster' 64x64 paintings
1 Giant animated steampunk clock which does not keep accurate time, but still looks cool IMHO
Miscellaneous:
--------------
edited MCPatcher color.properties to remove biome specific coloring for sand so that sandstone rocks blend. I could have used biome specific coloring on the sandstones, but when I have added more block/biome specific colors before it seems to overload the system and causes very noticable lag!
In all, that's a conservative estimate of more than 1,756 new block and item 64x64 textures and edits, not counting many, many alternative variations, sets and endless re-edits, endless re-cutting and saving of individual textures for ctm folders, including all their accompanying .properties files. Also not including the following gui, entities, and ever-changing 64x paintings of which there are many!
Many thanks for all your posts above mine. When I get my OP sorted out, I will reply to each and every one where appropriate. The interest and care you faithful ones show never ceases to amaze.
I really don't understand why the Forum posting fiasco hasn't been sorted yet. I have spent hours/days working from scratch with a new much simplified body of text for the OP, but it continually garbles any BB commands, spoilers and Youtube vids, etc. whenever I click the 'preview' button.
Looking at the new tiles, I'm really tempted to make an archaeological dig somewhere near my city, excavating long-lost ruins of an ancient civilization.
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Curse PremiumLife just seems to get more hectic as it goes on, but before and after Christmas is always fraught. We always seem to get storm damage at this time too, and however much you try to prepare for it, something always blows off or over...hopefully not me though!
Are the Imgur albums not working for you? They seem ok to me, but I've only just taken out full membership with them, giving me access to all my older images again, so I'm still unfamiliar with what I can and can't do now. :/
The hassle with the Forums I'm sure is having something to do with how quiet things are...even just quoting your comment got tricky with my curser getting stuck inside your comment part and not allowing me to type in the free space below. All these problems are what's forced me to work on the Imgur and Youtube side of things. If I can't easily put vids and other stuff in spoilers, then I'll just have to use imgur albums (as juliasand1 suggested above) and Youtube 'playlists'.
I've still more tiles and 'bottom' face textures to work on at some stage, but yeah, they do lend themselves with the sandstones to some good temple/tomb building in the desert. I did try to chose traditional tile textures that would also work well in formal halls and civic buildings and even in more humble settings like porches and hallways.
Having seen what can be done with a few geometric patterns, I'm keen to see if I can broaden the range of decorative textures to be found in wool whilst still retaining their usefulness as metal panels. I loved the carpet patterns Megistus made for one of the mods, so ctm'ing some of the wool carpet tiles with patterns that could also still work structurally at a distance might open up a range of possibilities.
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Curse PremiumAgain, excellent work as always!