Where you read those rummons about Microsoft is beging to ruin texture packs?
I don't know what you're trying to ask. I didn't say they were ruining texture packs, or stealing them, or...rummons-ing them.
And to Glim: Yeah, I didn't mean that you had a direct input on that texture pack, but after this many years surely the artist who made it took some influence from you. And yeah, it was the pharmacy cabinet bookcases that stuck out like a sore thumb, exactly what I was talking about as soon as I saw it, I was like, yeah, this guy's a Glimmar fan.
...and yeah, it was the pharmacy cabinet bookcases that stuck out like a sore thumb, exactly what I was talking about as soon as I saw it, I was like, yeah, this guy's a Glimmar fan.
I'm glad someone else noticed that!
And speaking of my pharmacy cabinet bookcases, I remember a very nice person asking if it would be possible to have actual bookcases whilst still retaining the use of the cabinet drawers, and yes I think I have a solution that won't even use up any other block of importance and finally allowing bookcases to look like bookcases again. However, it won't get done for this next update as both the traditional bookshelves and the drawer cabinets will require plenty of ctm variety to look right.
I've just had a little free time and inclination to work on some new 'destroy' stages and a brand new set of 64x iron tool items. I'll add these to the rest of the stuff queuing up to be shown in pics and vids.
Have you seen the pumpkin diving helmet from the preview pics? Maybe it's just a skin, but I'm not convinced they didn't use your pack as their primary inspiration.
In the four and half years I've worked on this pack, the first 2 years or more I received nothing by way of anyfinancial reward, and for the past year and a half that I've been making my downloads available through adfly and Curse here, I've made approx. £3-4 a month from adfly and cashed in one £50 Paypal voucher to spend on a couple of AAA games through HumbleBundle and Steam (and still not had time to play 'em). As you probably know, I haven't even had a donation button in all that time!
Nope...any reward has come by way of kind comments from people like yourself who make the time to write down words of appreciation. That keeps me going as this pack of mine has always been a labor of love, but flip! It certainly would be very nice to be able to show the wife that all the time she sees me slaving over the pack into the wee small hours was for something a little more than a weeny PayPal voucher each month!
Patreon might be just the thing for you. I'd love to contribute to the artist who's largely made my minecraft worlds what they are for the last four years, and I still can't find that donate button I asked for a few years back. I think the best part is you can set the amount on a "per update" basis, and it's strictly voluntary on the part of all participants. I'd quite happily drop in a bit for each update... your artistry is, and always has been, well worth it.
Have you seen the pumpkin diving helmet from the preview pics? Maybe it's just a skin, but I'm not convinced they didn't use your pack as their primary inspiration.
...and the riveted iron banded wood planks...I could mention more, but they're not direct copies and I'm flattered that my pack obviously had some influence. My theme is pretty specific, so it would be difficult for anyone making another pack on the same theme to not draw the same conclusions about the use of certain Steampunk imagery, the dark tones, etc. If only I was Apple...then I could have copyright on rivets, cogs, iron, diving helms...oh, the list would be endless!
My next update is a completely different kettle of fish as regards detail and so, so much ctm, so I'm not too worried about being copied, at least not legally!
Patreon might be just the thing for you. I'd love to contribute to the artist who's largely made my minecraft worlds what they are for the last four years, and I still can't find that donate button I asked for a few years back. I think the best part is you can set the amount on a "per update" basis, and it's strictly voluntary on the part of all participants. I'd quite happily drop in a bit for each update... your artistry is, and always has been, well worth it.
Caslomyr! I remember your generous comment back then, for sure. I also very much appreciated what you said too, as I do now.
You can tell I'm a terrible business man though, at least when it comes to my Minecraft ventures. I had a glance back at Patreon in the summer, so I think I will look deeper into this as soon as I can...thanks for the reminder!
I probably could have released everything for 1.8 piecemeal through Patreon and realized some extra reward for my efforts, but somehow it doesn't sit quite right with me after having already done most of the work. However, after Christmas, when I should have a little more time, it might be reasonable for me to inform everyone what I'm intending working on next, but also give folk a chance to have some say through Patreon...and my wife might look a little less concerned when she sees my haggered visage in the morning!
It would be amazing and unbelievable if after so long my work gained a few extra followers and a little financial backing. I'm probably not exaggerating to say I'm one of the longest standing MC texture artists now still actively working on his original MC resource pack...who knows, I might still be around in another 5 years if interest in GS lasts!
...and the riveted iron banded wood planks...I could mention more, but they're not direct copies and I'm flattered that my pack obviously had some influence. My theme is pretty specific, so it would be difficult for anyone making another pack on the same theme to not draw the same conclusions about the use of certain Steampunk imagery, the dark tones, etc. If only I was Apple...then I could have copyright on rivets, cogs, iron, diving helms...oh, the list would be endless!
Well, there are lots of bricks in your pack, so obviously you should go ahead and copyright bricks! How dare anyone else even THINK of using these *patented* baked clay masonry units?!
How silly...
Of course, their "knockoff" pack comes nowhere near the level of yours, with their rather bland, smooth textures and all.
Well, there are lots of bricks in your pack, so obviously you should go ahead and copyright bricks! How dare anyone else even THINK of using these *patented* baked clay masonry units?!
How silly...
Of course, their "knockoff" pack comes nowhere near the level of yours, with their rather bland, smooth textures and all.
Microsoft's pack has to sell to a more general audience though, Glimmar has the benefit of a niche audience who found exactly what they were looking for. They also have to work with 3840 less pixels per tile to work with.
Well, there are lots of bricks in your pack, so obviously you should go ahead and copyright bricks! How dare anyone else even THINK of using these *patented* baked clay masonry units?!
How silly...
Of course, their "knockoff" pack comes nowhere near the level of yours, with their rather bland, smooth textures and all.
Oh yeah! Bricks, I must definitely get onto the patent office, cos' I wus the guy that invented bricks...back when I was just hangin' around in like Mesopotamia dude, like before them Victorio guys came along!
I hear someone else has been messing with dried mud blocks now and even cooking the flippin' things! I never fancied eatin' a brick back in Mesopotamia...seriously guys, don't eat bricks, even when they're cooked!!
Microsoft's pack has to sell to a more general audience though, Glimmar has the benefit of a niche audience who found exactly what they were looking for. They also have to work with 3840 less pixels per tile to work with.
Flip! Is that how many extra pixels I have to painstakingly put into each square? I should be charging by the pixel, especially as each one is unique...also cooked in a kiln in Mesopotamia town!
Glimmar, I know you're working as fast as you can on the pack, but is there any way we can use what you've gotten done thus far?
Somehow I can't seem to link back to previous posts, however, ChooChooGuy asked exactly the same question a few days ago and this was the reply I gave:
"You also have my abject apologies that this time around the process of updating is taking so long, but I can say I am getting there and, barring some unforeseen disaster, I want to get v.16 uploaded long before Christmas, if at all possible, then I can take a little time off and enjoy some of the Humble Bundle and Steam games I bought this past year and haven't even touched!
I well understand your request for a beta upload, but unfortunately uploading any beta before finishing up on what I'd set myself as a target would be a big distraction for me with the limited time I have. At the same time I like to make my usual pic and video roundup so I have evidence of ownership against those times when less than scrupulous 'tykes' might claim the work as their own.
There's a lot more I haven't shown yet, but once that's sorted (over the next few days) and I've quickly gutted the OP with a newer less complicated licence (as essentially this is almost a new pack), then perhaps this will be my Christmas celebration for you and everyone who has been so patiently waiting. At least I hope folk will view it as a something nice and not just a lump of coal! "
It's a hard target I've set myself, and I'm already worried I might fail, but I'm still trying for a release before Christmas. I didn't quite realize just how close we were to Christmas when I said that, but if not before then as soon as I can over the Christmas hols.
I had a frustrating experience making new clay, spending nearly two full days on the blinking thing, making endless edits to get it to look right and the thing just didn't cut it! I was trying too hard to get it to blend with dirt and still look ok as a building material in it's own right and it just didn't work.
So today I had to start all over again. The latest one looks more promising.
When I do release GSv16 the OP will be a very bare affair, as I'll just be having a heading, a couple of pics, a new licence and the download link. Unfortunately if someone doesn't use MCPatcher (or possibly Optifine - if it's up to date) it will be a fairly pointless exercise as I haven't made single tiling textures for the base pack from all the new work I've done. The pack more than ever before is totally entwined and dependent on MCPatcher to perform properly. If you use MCPatcher you should see the new stuff in all it's glory...or 'gorey' if you think it looks yuck!
Well...after 3 straight days of edit, snip (35 seamless tiles each time), study in game, repeat endlessly for hour after hour until your eyeballs feel like the material you're trying to create...here's some pics of my new clay:
As seamless as I can make it:
Good for building walls too:
Magically turns into a 'marble' lookalike when arranged in column form:
How it looks with dirt and mycelium:
A kind of sedimentary layer with dirt and stone:
A clay bank extending underwater comparison with dirt, gravel, stone and new sand (what! New sand! Yep! More on this later when I show off all the new sandstone. By the way, it blends very nicely with the new red sandstone. )
How it sits with the new smooth stone blocks...marble walls!
A dry river bed...check, or a simple mud dwelling...check!
Now I can get onto possibly finishing a few more tools and items, seriously show the rest of the pics off, especially the new sand and sandstone textures that have been waiting on the clay being finished and also put together a proof of work video, sweep the OP... then hopefully update for Christmas! It's a real stretch for me, as I've obviously got to put the family first too at this time, but you know I'm doing my absolute best.
...then I just want to play and not texture for a couple of weeks...or just sleep!
Now you need to redone every old 32x stuff in this pack, because your new stuff is looking almost real life!:o
Most of the natural material blocks and most of the manufactured blocks are now converted to 64x with lots of ctm ( a good few thousand extra blended squares over GSv15!), but there's still some important key blocks yet to do, and of course I've also mentioned a few times that I'm not trying to rush the new Prismarine blocks this update. What really needs a big makeover are the items, I've made a start on the tools to show what can be expected and in what direction I'm going, but there still a lot of very sub-par 32x textures that really need mucho grando improvement!
This looks amazing Glim, I must have missed the original preview, which block is the green and white tiles?
Hehe! Nearly everyone sees that block as having white and green tiles, whereas the green tiles are actually a kind of dark grey colour to offset the terrible moire patterns that would assault your eyes if they were as dark as the actual tiles I photographed in my porch.
All of this assumes you're talking about the Victorian checkerboard patterned tiles with the ctm shifting border, the one seen in the pic with the clay column. It's rather a useful block that, using the white stained clay slot, with white subway glazed brick sides, decorative plaster worked bottom, and the checkerboard tiled traditional ctm top.Here's the video you must have missed showing them off and a video of my new collection of Victorian paintings and diagrams uploaded roughly at the same time - near 'infinite' paintings (potentially) that only use a couple of painting slots:
.....GSv.16 Taster Vid 4: 'Three for One Block Bargain!'
Clay now seems to hold the record for most versatile block for building.
Clay's usefulness graph would go suddenly off the charts!
That record will soon be broken when you see the new sandstone blocks....at least it seems to show that what I was aiming for with my usual goal of block multi-tasking seems to have paid off. It doesn't hurt to also have it actually look like clay too! Thanks, mate.
I don't know if you have any ideas for the prismarine yet, but given that the blocks are green I would recommend doing something with them that made it look like whatever you make has a copper patina.
I don't know if you have any ideas for the prismarine yet, but given that the blocks are green I would recommend doing something with them that made it look like whatever you make has a copper patina.
Spoke at length about that a few pages back. Essentially some kind of metal, but I'm not trying to stick to the usual greenish hues of vanilla MC prismarine unless it fits what I eventually come up with, but also an excuse to add more electrical stuff perhaps...which seems a bit of a ludicrous idea considering prismarine is acquired from under the water.
Basically the first thing that struck me when I saw a complete underwater Guardian temple was that it looked like some wrecked submarine, so for this pack something along the lines of a 'nautilus' theme will possibly run through my mind when I set to work. Also as previously mentioned the prismarine and banner work will come after Christmas and the update...so I'm not having to work on too many things at once and thus perhaps do them both more justice.
Having said that, I'm feeling a bit like Frankenstein at the moment with sleep deprivation, so I'll probably need re-animating after Christmasto start work again!
Out with the old 32x and in with the new 64x multitasking ladder...now why did I just essentially repeat myself? Oh well...put it down to lack of sleep, too many nativity plays, hanging miles of Christmas lights and too many early mince pies...all these things eventually addle the brain!
So, essentially a new more detailed ladder with an appropriate top and bottom to it, but when the ladder is placed as a single tile or in a horizontal row then it behaves differently and becomes a hand rail, control bar or even a fancy brass towel rail. I'm sure you'll find more uses for it than I can in my sleep deprived state, so just have a look at the pics:
There are more pics hidden behind the spoiler button...click it if you're curious:
And yes, there was a little intentional sneak peak at the iron tools? Plain Victorian iron tools for now...I might be tempted later to add a little more detail by way of mechanical enhancement, but not until I've finished the other tools (after I've updated of course) as initially I really want any fancy decoration or gizmos to be associated with the gold and diamond tools.
All that will be after a bit of a break to recharge my batteries...Zzzz
There you go again, upping the bar again, so to speak. Seriously, this will pull me out of my minecraft retirement when it finally hits. I tried a couple months back to jump back in, but found I had accidentally erased the folder with all of my custom mod textures (mostly just recolors or your work). It was very disheartening. But I think all of your amazing work will be enough to pull me out of my minecraft doldrums, and possibly get back into mod texturing, too. Though I don't expect to be as prodigious as you, and certainly not Megistus. I only adapted your work for Railcraft and a little bit of Forestry.
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I don't know what you're trying to ask. I didn't say they were ruining texture packs, or stealing them, or...rummons-ing them.
And to Glim: Yeah, I didn't mean that you had a direct input on that texture pack, but after this many years surely the artist who made it took some influence from you. And yeah, it was the pharmacy cabinet bookcases that stuck out like a sore thumb, exactly what I was talking about
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Curse PremiumI'm glad someone else noticed that!
And speaking of my pharmacy cabinet bookcases, I remember a very nice person asking if it would be possible to have actual bookcases whilst still retaining the use of the cabinet drawers, and yes I think I have a solution that won't even use up any other block of importance and finally allowing bookcases to look like bookcases again. However, it won't get done for this next update as both the traditional bookshelves and the drawer cabinets will require plenty of ctm variety to look right.
I'd love to, but all my spare time at present is spent on updating and improving the base pack. Megistus and other users might be able to help.
Welcome to the MC forums though.
**********************************************************************
I've just had a little free time and inclination to work on some new 'destroy' stages and a brand new set of 64x iron tool items. I'll add these to the rest of the stuff queuing up to be shown in pics and vids.
Patreon might be just the thing for you. I'd love to contribute to the artist who's largely made my minecraft worlds what they are for the last four years, and I still can't find that donate button I asked for a few years back.
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Curse Premium...and the riveted iron banded wood planks...I could mention more, but they're not direct copies and I'm flattered that my pack obviously had some influence. My theme is pretty specific, so it would be difficult for anyone making another pack on the same theme to not draw the same conclusions about the use of certain Steampunk imagery, the dark tones, etc. If only I was Apple...then I could have copyright on rivets, cogs, iron, diving helms...oh, the list would be endless!
My next update is a completely different kettle of fish as regards detail and so, so much ctm, so I'm not too worried about being copied, at least not legally!
Caslomyr! I remember your generous comment back then, for sure. I also very much appreciated what you said too, as I do now.
You can tell I'm a terrible business man though, at least when it comes to my Minecraft ventures.
I probably could have released everything for 1.8 piecemeal through Patreon and realized some extra reward for my efforts, but somehow it doesn't sit quite right with me after having already done most of the work. However, after Christmas, when I should have a little more time, it might be reasonable for me to inform everyone what I'm intending working on next, but also give folk a chance to have some say through Patreon...and my wife might look a little less concerned when she sees my haggered visage in the morning!
It would be amazing and unbelievable if after so long my work gained a few extra followers and a little financial backing. I'm probably not exaggerating to say I'm one of the longest standing MC texture artists now still actively working on his original MC resource pack...who knows, I might still be around in another 5 years if interest in GS lasts!
Hopefully before Christmas, mate.
Well, there are lots of bricks in your pack, so obviously you should go ahead and copyright bricks! How dare anyone else even THINK of using these *patented* baked clay masonry units?!
How silly...
Of course, their "knockoff" pack comes nowhere near the level of yours, with their rather bland, smooth textures and all.
Microsoft's pack has to sell to a more general audience though, Glimmar has the benefit of a niche audience who found exactly what they were looking for. They also have to work with 3840 less pixels per tile to work with.
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Curse PremiumOh yeah! Bricks, I must definitely get onto the patent office, cos' I wus the guy that invented bricks...back when I was just hangin' around in like Mesopotamia dude, like before them Victorio guys came along!
I hear someone else has been messing with dried mud blocks now and even cooking the flippin' things! I never fancied eatin' a brick back in Mesopotamia...seriously guys, don't eat bricks, even when they're cooked!!
Flip! Is that how many extra pixels I have to painstakingly put into each square? I should be charging by the pixel, especially as each one is unique...also cooked in a kiln in Mesopotamia town!
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Curse PremiumSomehow I can't seem to link back to previous posts, however, ChooChooGuy asked exactly the same question a few days ago and this was the reply I gave:
"You also have my abject apologies that this time around the process of updating is taking so long, but I can say I am getting there and, barring some unforeseen disaster, I want to get v.16 uploaded long before Christmas, if at all possible, then I can take a little time off and enjoy some of the Humble Bundle and Steam games I bought this past year and haven't even touched!
I well understand your request for a beta upload, but unfortunately uploading any beta before finishing up on what I'd set myself as a target would be a big distraction for me with the limited time I have. At the same time I like to make my usual pic and video roundup so I have evidence of ownership against those times when less than scrupulous 'tykes' might claim the work as their own.
There's a lot more I haven't shown yet, but once that's sorted (over the next few days) and I've quickly gutted the OP with a newer less complicated licence (as essentially this is almost a new pack), then perhaps this will be my Christmas celebration for you and everyone who has been so patiently waiting. At least I hope folk will view it as a something nice and not just a lump of coal!
It's a hard target I've set myself, and I'm already worried I might fail, but I'm still trying for a release before Christmas. I didn't quite realize just how close we were to Christmas when I said that, but if not before then as soon as I can over the Christmas hols.
I had a frustrating experience making new clay, spending nearly two full days on the blinking thing, making endless edits to get it to look right and the thing just didn't cut it! I was trying too hard to get it to blend with dirt and still look ok as a building material in it's own right and it just didn't work.
So today I had to start all over again. The latest one looks more promising.
When I do release GSv16 the OP will be a very bare affair, as I'll just be having a heading, a couple of pics, a new licence and the download link. Unfortunately if someone doesn't use MCPatcher (or possibly Optifine - if it's up to date) it will be a fairly pointless exercise as I haven't made single tiling textures for the base pack from all the new work I've done. The pack more than ever before is totally entwined and dependent on MCPatcher to perform properly. If you use MCPatcher you should see the new stuff in all it's glory...or 'gorey' if you think it looks yuck!
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Curse Premium.....Gsv.16 New Clay Marathon!
Well...after 3 straight days of edit, snip (35 seamless tiles each time), study in game, repeat endlessly for hour after hour until your eyeballs feel like the material you're trying to create...here's some pics of my new clay:
As seamless as I can make it:
Good for building walls too:
Magically turns into a 'marble' lookalike when arranged in column form:
How it looks with dirt and mycelium:
A kind of sedimentary layer with dirt and stone:
A clay bank extending underwater comparison with dirt, gravel, stone and new sand (what! New sand! Yep! More on this later when I show off all the new sandstone. By the way, it blends very nicely with the new red sandstone.
How it sits with the new smooth stone blocks...marble walls!
A dry river bed...check, or a simple mud dwelling...check!
Now I can get onto possibly finishing a few more tools and items, seriously show the rest of the pics off, especially the new sand and sandstone textures that have been waiting on the clay being finished and also put together a proof of work video, sweep the OP... then hopefully update for Christmas! It's a real stretch for me, as I've obviously got to put the family first too at this time, but you know I'm doing my absolute best.
...then I just want to play and not texture for a couple of weeks...or just sleep!
Clay's usefulness graph would go suddenly off the charts!
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Curse PremiumMost of the natural material blocks and most of the manufactured blocks are now converted to 64x with lots of ctm ( a good few thousand extra blended squares over GSv15!), but there's still some important key blocks yet to do, and of course I've also mentioned a few times that I'm not trying to rush the new Prismarine blocks this update. What really needs a big makeover are the items, I've made a start on the tools to show what can be expected and in what direction I'm going, but there still a lot of very sub-par 32x textures that really need mucho grando improvement!
Hehe! Nearly everyone sees that block as having white and green tiles, whereas the green tiles are actually a kind of dark grey colour to offset the terrible moire patterns that would assault your eyes if they were as dark as the actual tiles I photographed in my porch.
All of this assumes you're talking about the Victorian checkerboard patterned tiles with the ctm shifting border, the one seen in the pic with the clay column. It's rather a useful block that, using the white stained clay slot, with white subway glazed brick sides, decorative plaster worked bottom, and the checkerboard tiled traditional ctm top.Here's the video you must have missed showing them off and a video of my new collection of Victorian paintings and diagrams uploaded roughly at the same time - near 'infinite' paintings (potentially) that only use a couple of painting slots:
.....GSv.16 Taster Vid 4: 'Three for One Block Bargain!'
.....GSv.16 Taster Vid 3 - 'The Haunted Gallery'!
That record will soon be broken when you see the new sandstone blocks....at least it seems to show that what I was aiming for with my usual goal of block multi-tasking seems to have paid off. It doesn't hurt to also have it actually look like clay too! Thanks, mate.
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Curse PremiumSpoke at length about that a few pages back. Essentially some kind of metal, but I'm not trying to stick to the usual greenish hues of vanilla MC prismarine unless it fits what I eventually come up with, but also an excuse to add more electrical stuff perhaps...which seems a bit of a ludicrous idea considering prismarine is acquired from under the water.
Basically the first thing that struck me when I saw a complete underwater Guardian temple was that it looked like some wrecked submarine, so for this pack something along the lines of a 'nautilus' theme will possibly run through my mind when I set to work. Also as previously mentioned the prismarine and banner work will come after Christmas and the update...so I'm not having to work on too many things at once and thus perhaps do them both more justice.
Having said that, I'm feeling a bit like Frankenstein at the moment with sleep deprivation, so I'll probably need re-animating after Christmasto start work again!
Anyways, a few more pics to bore you all with!
***************************************************************************
.....Gsv.16 New Multitasking Ladder!
Out with the old 32x and in with the new 64x multitasking ladder...now why did I just essentially repeat myself? Oh well...put it down to lack of sleep, too many nativity plays, hanging miles of Christmas lights and too many early mince pies...all these things eventually addle the brain!
So, essentially a new more detailed ladder with an appropriate top and bottom to it, but when the ladder is placed as a single tile or in a horizontal row then it behaves differently and becomes a hand rail, control bar or even a fancy brass towel rail. I'm sure you'll find more uses for it than I can in my sleep deprived state, so just have a look at the pics:
There are more pics hidden behind the spoiler button...click it if you're curious:
And yes, there was a little intentional sneak peak at the iron tools? Plain Victorian iron tools for now...I might be tempted later to add a little more detail by way of mechanical enhancement, but not until I've finished the other tools (after I've updated of course) as initially I really want any fancy decoration or gizmos to be associated with the gold and diamond tools.
All that will be after a bit of a break to recharge my batteries...Zzzz
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Curse PremiumAs always, I am impressed with your work. BTW, out of curiosity. Do you use a tablet? And if so, what would you recommend as a good one?