No offence but do you really think everyone is going to read all that?!!
No offence taken, StepByStep, as I can't really take your comment seriously at all.
Oh, yes! Surely you read in the small print in the OP that upon clicking on my thread you are legally obliged to read every single word in the said thread. ...Oh dear, it seems you didn't do that? Well, I am just so flabber'ghast'ed by your lack of interest, I shall just have to go and have a nice cup of tea and calm down!
No offence intended, but if you don't want to read something and you're not interested, then don't read it would be my advice. Do you honestly think I expect you, or anyone else for that matter, to read everything in a thread that's been in existence since Oct. 2010, just because I put things in there over time? I'm certainly flattered if anyone does, and I mean that sincerely.
If you mean, the 'OP' is a bit long-winded, I would certainly agree with you, but again these things accumulate over time and material is uploaded to cover many different areas that users of my pack have shown an interest in. As you may know, the forums changed in early summer and broke many member's posts and also contributor's original posts, making a right old mess of things, especially my dear 'little' OP.
Now, with limited free time I have to choose between updating my pack with a plethora of new things, whilst trying to maintain a modicum of sanity in real life and/or working on condensing my OP to a more manageable level. Therefore I chose the former and when that is ready to upload I will attempt to fix my OP...but I don't know why I'm explaining all this to you as I probably lost your attention at the..."No offence taken" stage. If not, and you're still reading this, then...Bingo!! I just made you read more than you expected and I am so proud of you.
@ Lightning.. I, for one, really read "all that". When someone has spent this much time to help others explore a different way to look at Minecraft, it is only to our benefit to "read all that". It is through reading all of the posts, by everyone, that we actually meet them. We find their likes and dislikes, interests and about their real lives as well.
@Glimmar.....HAPPY BIRTHDAY!
Haha! I'm officially too old for birthdays now, but many thanks!
If you just want the most recent updates you can go to page 608 and look for big picture posts, skipping all of the text posts and only looking at updates.
On the other hand. Glimmar, Maybe creating a new thread may allow you to fix your OP while allowing new users to catch up to more recent things. Maybe in a new thread you can post it and then nab the first comment and just update the first comment when you post updates so people just checking in can get the most immediate update and have a list of links to the various update posts. That seems like a whole lotta work though.
Welcome! I'm glad some newer people have taken the time to read through and really get to know how this pack got to where it is today! I got busy at school this semester and finally just got caught up since page 600-ish and I'm glad I took the time to read it all.
All good advice, Cupric. Yep...anyone interested enough should just start at page 608 and fast forward through the pics (but please, folks, there's no legal obligation to read everything on the way...just thought I'd better make that clear from now on!). There will be a lot more to follow as soon as I get back from RL business.
Regarding the OP, as mentioned above ...soon as I've finished up on the latest pack update, I will gut things back there and re-edit some of my early posts in this thread to contain any interesting additional material worth displaying with links back of course. But yeah, it's all a right pain to have to do as I'd much rather be texturing and building.
No, offense but the hyper - realistic faces look really creepy.
Hah! Obviously missed this with the fun of today's 'creepy' posts.
Why is everyone going around trying not to cause offense today?
Faces looking creepy? ...I'm a ...not sure what you're looking at ...oh! I see, you mean my faces looking creepy?! Oh yeah ...that would be intentional, sorry.
Best advice...don't look again...go back to cutesy faces...problem solved.
edit: Actually my reply above seems rather rude with hindsight, especially when as I rather like the creepy look of some things in my pack I should actually take your comment as a compliment, even if intended as a dig. Therefore you are very welcome to come and look again, but don't get too 'creeped out' by the villagers. To be fair all villagers whether cute or scary with whatever skins they wear definitely creep me out!
I've been sitting on this work for a few weeks whilst being bogged down with other textures and RL. So here are the new Gsv16 MC 1.8 smooth stone andesite, diorite, granite and a new rougher natural andesite. To start with, I have kept things simple and stuck with the standard beveled edged block, but there is a fair amount of random ctm to offset any unwanted pattern. When I have lived and built with these blocks for some time I might have more ideas as to the possible or desirable addition of more complicated ctm like vertical, horizontal or traditional method applications. As it stands, with so much else to do, it's not worth the effort of experimentation as it is still more than useful in this form:
Relationship between the three smooth stones:
Smooth andesite arch with natural andesite above (the rough andesite makes a good rough style of concrete or smooth gravel) and a smooth andesite planter with rough andesite centre. If you look above the smooth stone arches, you'll notice I've worked the natural stone types to compliment each other as well as can be expected, whilst retaining their unique material qualities. Normal stone separates each type, so you are better able to compare how they'll sit together in the landscape and when you construct with them:
Smooth and natural diorite:
Smooth and natural granite:
New Bedrock and some little building samples of the new smooth stone in action with different brick types:
Just a few example columns using the new rough and smooth stone types. Of course the combinations are nearly infinite, but this gives you some idea of the possibilities:
The new smooth stone blocks make excellent tiled floors for classical architectural fantasies like temples, and neo-classical structures like banks, civic structures like libraries, museums and of course tombs and mausoleums:
A very simple smooth granite entrance with one of the new door types:
A typical Newglim deserted street...just the way I like it! (I'll have that phantom poster boy locked up when I catch him!)
Wow, I love your stones and almost everything in this pack! I still came here to complain about your bedrock and soulsand, those are far too busy in my opion and stands out from some of far more realistic textures
Ooo! Glad you like mostly everything!
The new bedrock texture is still 'busy', but it's a good form of busy, in my opinion and much better than the old 32x texture. I just didn't have enough space or time to show more pics of it in use, but trust me it's a lot better than before. However, I am always looking to improve things after I've had time to play around with them. Incidentally the new bedrock texture came about as the result of experiments with the new smooth stone, so at the time I wasn't really setting myself the task of making a new bedrock.
I'm afraid a lot of my new textures will look better at distance using mip-mapping, incorporated into MC since 1.7 I think, however, it's been broken for me since 1.8.
My Soulsand is a very old 32x texture which has long outlived it's usefulness and really is an embarrassment now. It will certainly be worked on at a later stage to provide us with something more useful at 64x. I'd work on it now, along with everything else, but I set myself a target of upgrading certain things that impacted on all the new 1.8 material and if I do even more my GSv16 update won't be out before Christmas and I definitely don't want that to happen!
I mean with that busy bedrock your old 32x bedrock, that what is in GSv15. I want to know what your new bedrock is looking!
Yes, the old bedrock in the current GSv15 pack is pretty abysmal...the new bedrock however is much better (well I think it looks better...at least for now) and that's on show in the 'Smooth Stones Roundup' pics I just uploaded on the last page (619). Have another look at pics 4 and 5 counting down from the top. Those pics don't show it in it's best setting, but it seemed appropriate to show it off with the new stone types. You'll also see it on display in the pic showing off some example columns.
I tried making a texure pack once, it was complete failure... I saw this pack a loooong time ago, and I still love it today. I was wondering would I be able to use it in an adventure map? I won't add the pack like you said but redirect people to get if that's fine with you.
I tried making a texure pack once, it was complete failure... I saw this pack a loooong time ago, and I still love it today. I was wondering would I be able to use it in an adventure map? I won't add the pack like you said but redirect people to get if that's fine with you.
Absolutely...please feel free to recommend it for use with your adventure map, I'd be very honored. As you say, please direct your map users to download the pack here and by all means post any pics or info about your map here too if you think it appropriate. Good luck with the project.
If you have a banner, kind of sig banner size, I could possibly show it off in my OP too when I've fixed it up, but no pressure on you.
Everything in this small stone folley, excepting torches and water, has been made using just one block, namely the 'stonebrick slab'. MCPatcher ctm really does vastly extend the limits of Minecraft without having to use a multitude of other mods. More evidence of it's powers will be forthcoming shortly:
Check out the new smooth stone pics on the previous page.
Also my Gsv16 picture roundup on page 608 (that's a biggy!), but there's a lot more new work on display in pages before 608 (new mobs and such) and after 608 up to this page.
I'm not expecting everyone to trawl back and forth, but if you're interested then 608 is a good starting point to advance back and forth through all the new work.
I had to laugh at your Reliant Robin banner though. It brought back memories of my teenage years. A friend had one of those and he managed to role it like that with me in the passenger seat with my hand stuck out the window. Got a nice hurty hand and a sore head from landing upside down...all before seat belts were compulsory!
Glimmar, Looks like 1.8.1 goofs up you leaf textures.
It would be super to be able to try out a "beta" of the new pack So many great changes to look forward too.
I'm sure there's a lot more goofed up in GSv15 and 1.8.1. than just the leaves. I think I fixed up the leaves very early on...I remember having to do something way back when the first snapshots came out...at least I'm not aware of any problems at the moment in my GSv16 update, all the leaves are working fine.
You also have my abject apologies that this time around the process of updating is taking so long, but I can say I am getting there and, barring some unforeseen disaster, I want to get v.16 uploaded long before Christmas, if at all possible, then I can take a little time off and enjoy some of the Humble Bundle and Steam games I bought this past year and haven't even touched!
I well understand your request for a beta upload, but unfortunately uploading any beta before finishing up on what I'd set myself as a target would be a big distraction for me with the limited time I have. At the same time I like to make my usual pic and video roundup so I have evidence of ownership against those times when less than scrupulous 'tykes' might claim the work as their own.
There's a lot more I haven't shown yet, but once that's sorted (over the next few days) and I've quickly gutted the OP with a newer less complicated licence (as essentially this is almost a new pack), then perhaps this will be my Christmas celebration for you and everyone who has been so patiently waiting. At least I hope folk will view it as a something nice and not just a lump of coal!
Coal's not so bad actually - look at all the nice things we can do with it :). I understand about intellectual rights (having created content for public use prior) and knowing the way items are "appropriated" on the internet.
No real need of apologies! Real life should always take precedent (especially during holidays) and it takes quite a long time to get graphics just right. I know it takes me quite a long to get even simple blocks just right.
Coal's not so bad actually - look at all the nice things we can do with it :). I understand about intellectual rights (having created content for public use prior) and knowing the way items are "appropriated" on the internet.
No real need of apologies! Real life should always take precedent (especially during holidays) and it takes quite a long time to get graphics just right. I know it takes me quite a long to get even simple blocks just right.
Haha! It's a long time since I played around with the survival side of things, but I admit I still get a nice sense of discovery every time I spot some humble coal, even in creative.
Getting things right graphically, you and me both, mate, I fail miserably many times, but every once in a while the persistence pays off and all the effort is worth it for that one moment...even if everyone else hates it.
Anyways, it shouldn't be too long now and a good job too, I realize it's going to be exactly a year since the last major update!
Therefore, as a little step closer that happy update day may I present:
.....Gsv.16 Very, Very Random Mycelium!
My old 32x mycelium wasn't really up to scratch to be honest, so here's something new – very, very, VERY random 64x mycelium! This stuff blends well with almost anything, stone, gravel, sand, dirt, podzol and my new random 64x cobwebs look wonderfully creepy stretching from one mycelium block to another, but that's just my opinion! I'm going to have fun with this in dank caves and creepy halls in my world (Mmm? Not sure what I'm thinking there!).
Even better is that it makes a very nice seaside/shoreline or shallow underwater rock pool texture, as things that look like fungi in the forest, suddenly look like sponges, sea anemones and sea weed near some open water. I'm not sure how long mycelium lasts underwater though...I'm think I saw it die back, but whatever...on the shore it looks great!
Well, see what you think from these not very staged pics:
Random mycelium with random mushrooms and dirt. Sometimes a free standing mushroom settles on a mycelium block were radiating tendrils look like they extend outward from it's base. All the mycelium randomly connects in such a way that some tendrils can travel quite large distances:
Mycelium seen from above. Amidst the mycelium there are patches of dirt. I put a lot of time into getting the two textures to blend naturally:
In this pic there is a blend of the following textures – dirt, stone, mycelium, gravel and new bedrock on the river bed:
Only when I set up this little display did I find out that mycelium actually 'spreads! A dwindling supply of dirt here is being slowly taken over by mycelium. Fascinating to watch and see what random mycelium texture pops up...and I did the artwork...and it's still a surprise!
Almost completely engulfed in mycelium now. There's a patch of redstone ore at the back...not red mushrooms!
Not such a bad blend of mycelium, even when juxtaposed with the new stone. Hope you can see that there's a fair amount of randomness to the mycelium sides too:
Haha! It's a long time since I played around with the survival side of things, but I admit I still get a nice sense of discovery every time I spot some humble coal, even in creative.
Getting things right graphically, you and me both, mate, I fail miserably many times, but every once in a while the persistence pays off and all the effort is worth it for that one moment...even if everyone else hates it.
Anyways, it shouldn't be too long now and a good job too, I realize it's going to be exactly a year since the last major update!
Therefore, as a little step closer that happy update day may I present:
.....Gsv.16 Very, Very Random Mycelium!
My old 32x mycelium wasn't really up to scratch to be honest, so here's something new – very, very, VERY random 64x mycelium! This stuff blends well with almost anything, stone, gravel, sand, dirt, podzol and my new random 64x cobwebs look wonderfully creepy stretching from one mycelium block to another, but that's just my opinion! I'm going to have fun with this in dank caves and creepy halls in my world (Mmm? Not sure what I'm thinking there!).
Even better is that it makes a very nice seaside/shoreline or shallow underwater rock pool texture, as things that look like fungi in the forest, suddenly look like sponges, sea anemones and sea weed near some open water. I'm not sure how long mycelium lasts underwater though...I'm think I saw it die back, but whatever...on the shore it looks great!
Well, see what you think from these not very staged pics:
Random mycelium with random mushrooms and dirt:
Mycelium seen from above. There are patches of dirt and I've put a lot of time into getting the two textures to blend naturally:
In this pic there is a blend of the following textures – dirt, stone, mycelium, gravel and new bedrock on the river bed:
Only when I set up this little display did I find out that mycelium actually 'spreads! A dwindling supply of dirt here is being slowly taken over by mycelium. Fascinating to watch and see what random mycelium texture pops up...and I did the artwork...and it's still a surprise!
Almost completely engulfed in mycelium now. It's a patch of redstone ore at the back, not red mushrooms!
Not such a bad blend of mycelium, even with the new stone. There's a fair amount of randomness to the mycelium sides too:
More new and reworked textures to come soon.
THAT is actual mycelium, lines and veins of hyphae on mushroom dotted surfaces. Thank you for being the FIRST texture pack i've ever saw that made biologicaly correct mycelium.
THAT is actual mycelium, lines and veins of hyphae on mushroom dotted surfaces. Thank you for being the FIRST texture pack i've ever saw that made biologicaly correct mycelium.
I'm fortunate enough to live in a house with a cellar that runs under the entire property and for a couple of summers recently we were plagued with mycelium veins covering large areas of the old concrete floor. We had it checked out to see if it was 'dry rot' as we'd had experience of this when we first bought the property. Fortunately it turned out to just be a fairly harmless variety and was easily disposed of with a weak solution of bleach sprayed on all the surfaces. I wish I'd taken photographs of it at the time, but the image definitely stuck in my mind...white and yellowy orange tendrils fanning out in all directions...pretty scary how fast it was spreading.
I spent the best part of a couple of weeks drawing layers of tendrils (remembering the colours I'd seen) and connecting them in such a way as not to cause unnatural patterns when using the ctm 'repeat' method, over this is added another layer of random ctm mycelium. Then adding a separate layer of fruiting bodies that randomly pop up over the mesh of hyphae also using the 'random' ctm method.
I'm really glad the effort seems to have paid off and I'm really glad you like it. The forum pic scale here doesn't allow for much close up detail now, but for me I like to get things to look right at that middle distance view and in that respect I was really satisfied with the result. It was a big investment of time that could have gone terribly wrong. Working well with everything else and water and the new cobweb texture made me feel it was one texture at least I could be happy with for a while.
Glimmar, I tried to do a resource pack with 64x resolution and victorian theme, but I stopped working on it because I think I only ruin the majestety of victorian against some masterpice like your pack! And I love that mycelium!!!!!!!!!!!!!
My pack is no masterpiece for sure, but I'm a bit of a persistent blinkered kinda guy when it comes to trying things out, so sometimes I get there by trial and error and the odd eureka moment and just because I love how a certain texture works for my own build ideas.
I'm sure you're tired of me by now, Glimmar, but...god. You've got the Midas touch when it comes to texturing. I heard Microsoft released a steampunk texture pack for the console versions, and I can't help but think you must've had something to do with it.
So they owe you money, is what I'm saying.
I jest, of course. Glad to see that after all these years you are still committed to this project. It is difficult for me to imagine playing Minecraft without the amazing atmosphere your pack creates.
I'm sure you're tired of me by now, Glimmar, but...god. You've got the Midas touch when it comes to texturing. I heard Microsoft released a steampunk texture pack for the console versions, and I can't help but think you must've had something to do with it.
So they owe you money, is what I'm saying.
I jest, of course. Glad to see that after all these years you are still committed to this project. It is difficult for me to imagine playing Minecraft without the amazing atmosphere your pack creates.
Absolutely not tired of you, Wil, indeed, thank you very much for the nice comment, it's much appreciated.
I don't know about having the 'Midas Touch'...more like the 'Minus Touch' I think in my case.
In the four and half years I've worked on this pack, the first 2 years or more I received nothing by way of anyfinancial reward, and for the past year and a half that I've been making my downloads available through adfly and Curse here, I've made approx. £3-4 a month from adfly and cashed in one £50 Paypal voucher to spend on a couple of AAA games through HumbleBundle and Steam (and still not had time to play 'em). As you probably know, I haven't even had a donation button in all that time!
Nope...any reward has come by way of kind comments from people like yourself who make the time to write down words of appreciation. That keeps me going as this pack of mine has always been a labor of love, but flip! It certainly would be very nice to be able to show the wife that all the time she sees me slaving over the pack into the wee small hours was for something a little more than a weeny PayPal voucher each month!
As regards the console steampunk pack Microsoft have pushed out, I've had zero to do with that I'm afraid, other than some obvious remote influence on the choice of textures the creator used (pharmacy drawer bookcases anyone?), but good luck to whoever is behind it! Someone's making a packet off that pack at a dollar a go, but it sure ain't me! That's the way of t'internet, the way of the world, eh?!
I have a strange feeling whoever is behind that pack posted in my thread shortly before releasing it, but that's probably just me being paranoid.
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Curse PremiumNo offence taken, StepByStep, as I can't really take your comment seriously at all.
Oh, yes! Surely you read in the small print in the OP that upon clicking on my thread you are legally obliged to read every single word in the said thread. ...Oh dear, it seems you didn't do that? Well, I am just so flabber'ghast'ed by your lack of interest, I shall just have to go and have a nice cup of tea and calm down!
No offence intended, but if you don't want to read something and you're not interested, then don't read it would be my advice. Do you honestly think I expect you, or anyone else for that matter, to read everything in a thread that's been in existence since Oct. 2010, just because I put things in there over time? I'm certainly flattered if anyone does, and I mean that sincerely.
If you mean, the 'OP' is a bit long-winded, I would certainly agree with you, but again these things accumulate over time and material is uploaded to cover many different areas that users of my pack have shown an interest in. As you may know, the forums changed in early summer and broke many member's posts and also contributor's original posts, making a right old mess of things, especially my dear 'little' OP.
Now, with limited free time I have to choose between updating my pack with a plethora of new things, whilst trying to maintain a modicum of sanity in real life and/or working on condensing my OP to a more manageable level. Therefore I chose the former and when that is ready to upload I will attempt to fix my OP...but I don't know why I'm explaining all this to you as I probably lost your attention at the..."No offence taken" stage. If not, and you're still reading this, then...Bingo!! I just made you read more than you expected and I am so proud of you.
Haha! I'm officially too old for birthdays now, but many thanks!
All good advice, Cupric. Yep...anyone interested enough should just start at page 608 and fast forward through the pics (but please, folks, there's no legal obligation to read everything on the way...just thought I'd better make that clear from now on!). There will be a lot more to follow as soon as I get back from RL business.
Regarding the OP, as mentioned above ...soon as I've finished up on the latest pack update, I will gut things back there and re-edit some of my early posts in this thread to contain any interesting additional material worth displaying with links back of course. But yeah, it's all a right pain to have to do as I'd much rather be texturing and building.
Thanks, mate.
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Curse PremiumHah! Obviously missed this with the fun of today's 'creepy' posts.
Why is everyone going around trying not to cause offense today?
Faces looking creepy? ...I'm a ...not sure what you're looking at ...oh! I see, you mean my faces looking creepy?! Oh yeah ...that would be intentional, sorry.
Best advice...don't look again...go back to cutesy faces...problem solved.
edit: Actually my reply above seems rather rude with hindsight, especially when as I rather like the creepy look of some things in my pack I should actually take your comment as a compliment, even if intended as a dig. Therefore you are very welcome to come and look again, but don't get too 'creeped out' by the villagers. To be fair all villagers whether cute or scary with whatever skins they wear definitely creep me out!
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Curse Premium.....GSv.16 Smooth Stone Roundup!
I've been sitting on this work for a few weeks whilst being bogged down with other textures and RL. So here are the new Gsv16 MC 1.8 smooth stone andesite, diorite, granite and a new rougher natural andesite. To start with, I have kept things simple and stuck with the standard beveled edged block, but there is a fair amount of random ctm to offset any unwanted pattern. When I have lived and built with these blocks for some time I might have more ideas as to the possible or desirable addition of more complicated ctm like vertical, horizontal or traditional method applications. As it stands, with so much else to do, it's not worth the effort of experimentation as it is still more than useful in this form:
Relationship between the three smooth stones:
Smooth andesite arch with natural andesite above (the rough andesite makes a good rough style of concrete or smooth gravel) and a smooth andesite planter with rough andesite centre. If you look above the smooth stone arches, you'll notice I've worked the natural stone types to compliment each other as well as can be expected, whilst retaining their unique material qualities. Normal stone separates each type, so you are better able to compare how they'll sit together in the landscape and when you construct with them:
Smooth and natural diorite:
Smooth and natural granite:
New Bedrock and some little building samples of the new smooth stone in action with different brick types:
Just a few example columns using the new rough and smooth stone types. Of course the combinations are nearly infinite, but this gives you some idea of the possibilities:
The new smooth stone blocks make excellent tiled floors for classical architectural fantasies like temples, and neo-classical structures like banks, civic structures like libraries, museums and of course tombs and mausoleums:
A very simple smooth granite entrance with one of the new door types:
A typical Newglim deserted street...just the way I like it!
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Curse PremiumOoo! Glad you like mostly everything!
The new bedrock texture is still 'busy', but it's a good form of busy, in my opinion and much better than the old 32x texture. I just didn't have enough space or time to show more pics of it in use, but trust me it's a lot better than before. However, I am always looking to improve things after I've had time to play around with them. Incidentally the new bedrock texture came about as the result of experiments with the new smooth stone, so at the time I wasn't really setting myself the task of making a new bedrock.
I'm afraid a lot of my new textures will look better at distance using mip-mapping, incorporated into MC since 1.7 I think, however, it's been broken for me since 1.8.
My Soulsand is a very old 32x texture which has long outlived it's usefulness and really is an embarrassment now. It will certainly be worked on at a later stage to provide us with something more useful at 64x. I'd work on it now, along with everything else, but I set myself a target of upgrading certain things that impacted on all the new 1.8 material and if I do even more my GSv16 update won't be out before Christmas and I definitely don't want that to happen!
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Curse PremiumYes, the old bedrock in the current GSv15 pack is pretty abysmal...the new bedrock however is much better (well I think it looks better...at least for now) and that's on show in the 'Smooth Stones Roundup' pics I just uploaded on the last page (619). Have another look at pics 4 and 5 counting down from the top. Those pics don't show it in it's best setting, but it seemed appropriate to show it off with the new stone types. You'll also see it on display in the pic showing off some example columns.
Hope that helps.
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Curse PremiumHaha! Thanks, mate.
I've a great deal more work to show this weekend if I get a chance to sit in front of my PC. So watch this space, as the saying goes.
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Curse PremiumAbsolutely...please feel free to recommend it for use with your adventure map, I'd be very honored. As you say, please direct your map users to download the pack here and by all means post any pics or info about your map here too if you think it appropriate. Good luck with the project.
If you have a banner, kind of sig banner size, I could possibly show it off in my OP too when I've fixed it up, but no pressure on you.
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Curse PremiumThanks, mate.
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Curse Premium.....GSv.16 Stonebrick Slab Versatility!
Everything in this small stone folley, excepting torches and water, has been made using just one block, namely the 'stonebrick slab'. MCPatcher ctm really does vastly extend the limits of Minecraft without having to use a multitude of other mods. More evidence of it's powers will be forthcoming shortly:
Check out the new smooth stone pics on the previous page.
Also my Gsv16 picture roundup on page 608 (that's a biggy!), but there's a lot more new work on display in pages before 608 (new mobs and such) and after 608 up to this page.
I'm not expecting everyone to trawl back and forth, but if you're interested then 608 is a good starting point to advance back and forth through all the new work.
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Curse PremiumThose are enormous letters of praise!
Once I'd got to grips with basic ctm it becomes a great deal of fun.
Haha! Thanks, mate.
I had to laugh at your Reliant Robin banner though. It brought back memories of my teenage years. A friend had one of those and he managed to role it like that with me in the passenger seat with my hand stuck out the window. Got a nice hurty hand and a sore head from landing upside down...all before seat belts were compulsory!
It would be super to be able to try out a "beta" of the new pack
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Curse PremiumI'm sure there's a lot more goofed up in GSv15 and 1.8.1. than just the leaves. I think I fixed up the leaves very early on...I remember having to do something way back when the first snapshots came out...at least I'm not aware of any problems at the moment in my GSv16 update, all the leaves are working fine.
You also have my abject apologies that this time around the process of updating is taking so long, but I can say I am getting there and, barring some unforeseen disaster, I want to get v.16 uploaded long before Christmas, if at all possible, then I can take a little time off and enjoy some of the Humble Bundle and Steam games I bought this past year and haven't even touched!
I well understand your request for a beta upload, but unfortunately uploading any beta before finishing up on what I'd set myself as a target would be a big distraction for me with the limited time I have. At the same time I like to make my usual pic and video roundup so I have evidence of ownership against those times when less than scrupulous 'tykes' might claim the work as their own.
There's a lot more I haven't shown yet, but once that's sorted (over the next few days) and I've quickly gutted the OP with a newer less complicated licence (as essentially this is almost a new pack), then perhaps this will be my Christmas celebration for you and everyone who has been so patiently waiting. At least I hope folk will view it as a something nice and not just a lump of coal!
I'm just worried which part you're thumbing up!
No real need of apologies! Real life should always take precedent (especially during holidays) and it takes quite a long time to get graphics just right. I know it takes me quite a long to get even simple blocks just right.
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Curse PremiumHaha! It's a long time since I played around with the survival side of things, but I admit I still get a nice sense of discovery every time I spot some humble coal, even in creative.
Getting things right graphically, you and me both, mate, I fail miserably many times, but every once in a while the persistence pays off and all the effort is worth it for that one moment...even if everyone else hates it.
Anyways, it shouldn't be too long now and a good job too, I realize it's going to be exactly a year since the last major update!
Therefore, as a little step closer that happy update day may I present:
.....Gsv.16 Very, Very Random Mycelium!
My old 32x mycelium wasn't really up to scratch to be honest, so here's something new – very, very, VERY random 64x mycelium! This stuff blends well with almost anything, stone, gravel, sand, dirt, podzol and my new random 64x cobwebs look wonderfully creepy stretching from one mycelium block to another, but that's just my opinion! I'm going to have fun with this in dank caves and creepy halls in my world (Mmm? Not sure what I'm thinking there!).
Even better is that it makes a very nice seaside/shoreline or shallow underwater rock pool texture, as things that look like fungi in the forest, suddenly look like sponges, sea anemones and sea weed near some open water. I'm not sure how long mycelium lasts underwater though...I'm think I saw it die back, but whatever...on the shore it looks great!
Well, see what you think from these not very staged pics:
Random mycelium with random mushrooms and dirt. Sometimes a free standing mushroom settles on a mycelium block were radiating tendrils look like they extend outward from it's base. All the mycelium randomly connects in such a way that some tendrils can travel quite large distances:
Mycelium seen from above. Amidst the mycelium there are patches of dirt. I put a lot of time into getting the two textures to blend naturally:
In this pic there is a blend of the following textures – dirt, stone, mycelium, gravel and new bedrock on the river bed:
Only when I set up this little display did I find out that mycelium actually 'spreads! A dwindling supply of dirt here is being slowly taken over by mycelium. Fascinating to watch and see what random mycelium texture pops up...and I did the artwork...and it's still a surprise!
Almost completely engulfed in mycelium now. There's a patch of redstone ore at the back...not red mushrooms!
Not such a bad blend of mycelium, even when juxtaposed with the new stone. Hope you can see that there's a fair amount of randomness to the mycelium sides too:
More new and reworked textures to come soon.
THAT is actual mycelium, lines and veins of hyphae on mushroom dotted surfaces. Thank you for being the FIRST texture pack i've ever saw that made biologicaly correct mycelium.
Bein' normal for suckers.
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Curse PremiumI'm fortunate enough to live in a house with a cellar that runs under the entire property and for a couple of summers recently we were plagued with mycelium veins covering large areas of the old concrete floor. We had it checked out to see if it was 'dry rot' as we'd had experience of this when we first bought the property. Fortunately it turned out to just be a fairly harmless variety and was easily disposed of with a weak solution of bleach sprayed on all the surfaces. I wish I'd taken photographs of it at the time, but the image definitely stuck in my mind...white and yellowy orange tendrils fanning out in all directions...pretty scary how fast it was spreading.
I spent the best part of a couple of weeks drawing layers of tendrils (remembering the colours I'd seen) and connecting them in such a way as not to cause unnatural patterns when using the ctm 'repeat' method, over this is added another layer of random ctm mycelium. Then adding a separate layer of fruiting bodies that randomly pop up over the mesh of hyphae also using the 'random' ctm method.
I'm really glad the effort seems to have paid off and I'm really glad you like it.
Thanks, mate.
My pack is no masterpiece for sure, but I'm a bit of a persistent blinkered kinda guy when it comes to trying things out, so sometimes I get there by trial and error and the odd eureka moment and just because I love how a certain texture works for my own build ideas.
Glad you like it, Shadow...many thanks.
So they owe you money, is what I'm saying.
I jest, of course. Glad to see that after all these years you are still committed to this project. It is difficult for me to imagine playing Minecraft without the amazing atmosphere your pack creates.
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Curse PremiumAbsolutely not tired of you, Wil, indeed, thank you very much for the nice comment, it's much appreciated.
I don't know about having the 'Midas Touch'...more like the 'Minus Touch' I think in my case.
In the four and half years I've worked on this pack, the first 2 years or more I received nothing by way of any financial reward, and for the past year and a half that I've been making my downloads available through adfly and Curse here, I've made approx. £3-4 a month from adfly and cashed in one £50 Paypal voucher to spend on a couple of AAA games through HumbleBundle and Steam (and still not had time to play 'em). As you probably know, I haven't even had a donation button in all that time!
Nope...any reward has come by way of kind comments from people like yourself who make the time to write down words of appreciation. That keeps me going as this pack of mine has always been a labor of love, but flip! It certainly would be very nice to be able to show the wife that all the time she sees me slaving over the pack into the wee small hours was for something a little more than a weeny PayPal voucher each month!
As regards the console steampunk pack Microsoft have pushed out, I've had zero to do with that I'm afraid, other than some obvious remote influence on the choice of textures the creator used (pharmacy drawer bookcases anyone?), but good luck to whoever is behind it! Someone's making a packet off that pack at a dollar a go, but it sure ain't me!
I have a strange feeling whoever is behind that pack posted in my thread shortly before releasing it, but that's probably just me being paranoid.
Not sure whether you're for or against Microsoft with that comment, Shadow.