Terminator bunny? Not this picture, the Caerbannog.
Yep...something along those lines, with glowing eyes and tattered remnants of rabbit skin and fur hanging off an automaton skeleton.
Meanwhile...
.....GS v16 MC 1.8 Black Rabbit WIP!
Nothing spectactular, but here's the basic GS black rabbit:
Not sure how MCPatcher will work with rabbits, I don't think it's ever been possible to randomise the horse types, but the rabbits don't use overlays, so it might be nice when MCPatcher for 1.8 arrives to have some random skins that hint at the nature of the bunnies being clockwork...or not, if it seems inconsistent with the food aspect of things. Just things like an exposed mechanical ear, worn out paw showing a brass/steel skeleton, missing eye, etc.
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If you don't already have a good idea for how to make a mechanical ear, fine wire mesh could work for that. Kinda like the derpy little microphones on old Star Trek communicators.
If you don't already have a good idea for how to make a mechanical ear, fine wire mesh could work for that. Kinda like the derpy little microphones on old Star Trek communicators.
Check out the ears on my old wolf mob, they have an old microphone kind of texture. Do you mean something like that?
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It'd certainly be awesome if one of the skins looked like that, although the fact that you could still breed them with other bunnies... Little odd, I think you'll agree.
Just an alternate comment about Forge, as I think making informed choices requires hearing more than one opinion. I only played vanilla MC for a long time as I was very nervous about adding mods. But I finally took the plunge and it can be very fun. I have only ever tried to play with mods that require Forge to be installed, so I have no experience with incompatibility issues. It is true that using Forge can be very involved. But the great thing about MC these days is that you can have multiple installations with different settings. You can have an installation with Forge dependent mods, one with non-Forge mods, and one that is vanilla. I have gotten past versions of Forge and MCPatcher to play nice with each other so I can get the mods and Glim's outstanding texture pack,with all it's bells and whistles, at the same time. You can then decide which way to go. Maybe you prefer Forge-mods, maybe you can do without them. One thing about mods in general though, whenever MC updates there is a lag before your mods get updated. Sometimes a mod you come to love doesn't get updated ever, so you have to decide whether to live in the past or move forward without it. Modding can be tricky so you just have to figure out what your tolerance level is.
Man, those rabbits look awesome glim! Your idea for the caerbannog rabbit sounds really neat too. Can't wait to get chased down by a pack of terminator bunnies...
Really love all the new content you've been showing though, especially the new iron door, really makes me want to make a few builds to include it. Also I hope you aren't going too crazy over all the new 1.8 stuff - there's a lot to work on and I wouldn't want you to have a meltdown from texture overload!
ah, yes, i checked it out, might do something with it.
-------------------------
the bunnies could be mobile radio stations, like the flying ones in fallout 3 putting out the "radio enclave" all day long, but jumping arround?
It'd certainly be awesome if one of the skins looked like that, although the fact that you could still breed them with other bunnies... Little odd, I think you'll agree.
It's always a tricky one to decide between natural, mechanical, retro-futuristic and just plain scary and weird. I think I'm trying to stay true to a believable alternate distantly future earth as depicted in something like the Time Machine, that has the remnants of sophisticated civilizations that have come and gone and the toys and monsters they left behind. However, nature being nature always wins out in the end...especially furry bunnies!
Don't worry, I'll try and get something scary in there too!
Just an alternate comment about Forge, as I think making informed choices requires hearing more than one opinion. I only played vanilla MC for a long time as I was very nervous about adding mods. But I finally took the plunge and it can be very fun. I have only ever tried to play with mods that require Forge to be installed, so I have no experience with incompatibility issues. It is true that using Forge can be very involved. But the great thing about MC these days is that you can have multiple installations with different settings. You can have an installation with Forge dependent mods, one with non-Forge mods, and one that is vanilla. I have gotten past versions of Forge and MCPatcher to play nice with each other so I can get the mods and Glim's outstanding texture pack,with all it's bells and whistles, at the same time. You can then decide which way to go. Maybe you prefer Forge-mods, maybe you can do without them. One thing about mods in general though, whenever MC updates there is a lag before your mods get updated. Sometimes a mod you come to love doesn't get updated ever, so you have to decide whether to live in the past or move forward without it. Modding can be tricky so you just have to figure out what your tolerance level is.
I can't fault anything you say there, julius.
My one foray into the Forge world of mods was very enjoyable, simply because I was purposefully playing Minecraft for the fun of it and purposefully avoiding any idea of texturing stuff so I was only using vanilla MC. In addition I only used ready made mod compilations with the intention of playing survival with lots of new toys again, so there was no great headache in getting things to work properly.
I have great admiration for anyone trying to get my pack textures, Forge and mods and user mod textures all in the same installation. I intentionally don't try to do that, because I'd go insane contemplating how I'd have to change everything to suit my taste. Just texturing for the basic MC resource pack has become an immense task in itself and that's definitely more than enough for me.
Man, those rabbits look awesome glim! Your idea for the caerbannog rabbit sounds really neat too. Can't wait to get chased down by a pack of terminator bunnies...
Really love all the new content you've been showing though, especially the new iron door, really makes me want to make a few builds to include it. Also I hope you aren't going too crazy over all the new 1.8 stuff - there's a lot to work on and I wouldn't want you to have a meltdown from texture overload!
Oh! Many thanks, mate! Not so sure the bunnies are deserving of any praise, but they're good enough for me. Haha, I get scared enough just by the way the normal rabbits leap at me like crazed goblins every time I get a carrot out, so I'm not looking forward to testing out the clockwork Caerbannog rabbit!!
I think I've gone beyond panic now over all the new 1.8 stuff, I realized a good while back that I'd never be ready on time and trying to marry all the ctm changes I'd made to stone and dirt to all the changes that Mojang finally made in 1.8 with their own form of 'variant' textures (the coding of which I cannot get my head round!) means I'm kind of avoiding the blocks at the moment and just concentrating on stuff I still understand.
someone posted the texturepack at resource.net here this the link
Actually I'm not too concerned over this posting as it's still very much featured as my pack (by comparison with those who have tried to pass of my whole pack as their own work on Planet Minecraft) and the link for the download takes users to my CurseForge page and not to their own file store...so they're not directly profiting from my work. However, I'd still rather the link was to the first page of my thread here, or at least to have another link for users to follow the latest news here (in fairness, I haven't spent too much time there and the website owner might actually have a link to this thread).
I'm very grateful for you watching out for me though...thank you.
hey man I know your busy with 1.8 and all but are you gonna have custom steampunky sound and all? I looked at your pumpkin diving helm video and you simulated that pretty well.
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And he's also said he kinda accepts the weirdness vanilla sounds cause in conjunction with his pack. I mean, a Glimmar sound pack would be amazing, but, well, it is a whole lot of work.
Glimmar! Glad to see you back, Minecraft just isn't the same without you. Been playing with vanilla textures since 1.8 and frankly...it's terrible...I'm sure my framerate thanks me but it was never really an issue...
Haven't had much time to work on things the past few days, but I'm still trying to keep my hand in.
By the way, all these rabbit pics are taken in an MCPatcher-less 1.8 world, so the grass and other textures lack random and other forms of CTM, making things a bit bland to show new stuff off.
I know kahr is currently working on a version of MCPatcher for MC 1.8, but with the number of changes Mojang made, it could be a while, and it will certainly be even longer until I can make head or tail of the changes, when and if it comes out, ie. It's likely my nice new random grass side overlays (pics shown back in May) may no longer work as envisaged and other meta-numbered ctm textures will have to be hunted down and scrapped or converted. Slow as I am to adapt to change (because I easily forget how or why I did things the way I did before), it will not be an easy task for me.
On top of this I doubt I will ever be able to understand Mojang's method of randomizing blocks unless someone like kahr simplifies it to the same level he did with MCPatcher. I freely admit I muddle through as an artist with the limited time I have, but I am totally out of my depth when it comes to anything that resembles code....bracketed commands and nested instructions give me brain ache! Minecraft texturing is probably getting too complex for the likes of a simple artist like me.
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Amusingly, I have some living in my yard, not because I keep rabbits or something, but because somebody just left them here... Kinda odd, but they're just, like, fluffy black-and-white pet rabbits... Anyway, these are some of the best looking square rabbits I've seen so far.
Haven't had much time to work on things the past few days, but I'm still trying to keep my hand in.
By the way, all these rabbit pics are taken in an MCPatcher-less 1.8 world, so the grass and other textures lack random and other forms of CTM, making things a bit bland to show new stuff off.
I know kahr is currently working on a version of MCPatcher for MC 1.8, but with the number of changes Mojang made, it could be a while, and it will certainly be even longer until I can make head or tail of the changes, when and if it comes out, ie. It's likely my nice new random grass side overlays (pics shown back in May) may no longer work as envisaged and other meta-numbered ctm textures will have to be hunted down and scrapped or converted. Slow as I am to adapt to change (because I easily forget how or why I did things the way I did before), it will not be an easy task for me.
On top of this I doubt I will ever be able to understand Mojang's method of randomizing blocks unless someone like kahr simplifies it to the same level he did with MCPatcher. I freely admit I muddle through as an artist with the limited time I have, but I am totally out of my depth when it comes to anything that resembles code....bracketed commands and nested instructions give me brain ache! Minecraft texturing is probably getting too complex for the likes of a simple artist like me.
Anyways, here's a few more bunnies:
[Lennie]Tell me about the bunnies, George.[/Lennie]
And he's also said he kinda accepts the weirdness vanilla sounds cause in conjunction with his pack. I mean, a Glimmar sound pack would be amazing, but, well, it is a whole lot of work.
i agree with ultrastar, a sond pack could be awesome. like LAST DAYS, a pack created by doku but continued by dereksmith. they have sounds in theyr pack :3
but lets please not push glim, as he is in his harshest and hasty times right now, he has TONES of stuff now, as he was away for an amount of time.
(just to put that out for new ppl)
Then why doesn't some body do it for him? it'd be like BDCraft and how some people make mod support or whatever
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Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
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Curse PremiumYep...something along those lines, with glowing eyes and tattered remnants of rabbit skin and fur hanging off an automaton skeleton.
Meanwhile...
.....GS v16 MC 1.8 Black Rabbit WIP!
Nothing spectactular, but here's the basic GS black rabbit:
Not sure how MCPatcher will work with rabbits, I don't think it's ever been possible to randomise the horse types, but the rabbits don't use overlays, so it might be nice when MCPatcher for 1.8 arrives to have some random skins that hint at the nature of the bunnies being clockwork...or not, if it seems inconsistent with the food aspect of things. Just things like an exposed mechanical ear, worn out paw showing a brass/steel skeleton, missing eye, etc.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
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Curse PremiumCheck out the ears on my old wolf mob, they have an old microphone kind of texture. Do you mean something like that?
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
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Curse PremiumReally love all the new content you've been showing though, especially the new iron door, really makes me want to make a few builds to include it. Also I hope you aren't going too crazy over all the new 1.8 stuff - there's a lot to work on and I wouldn't want you to have a meltdown from texture overload!
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Curse PremiumAh, yes!
It's always a tricky one to decide between natural, mechanical, retro-futuristic and just plain scary and weird. I think I'm trying to stay true to a believable alternate distantly future earth as depicted in something like the Time Machine, that has the remnants of sophisticated civilizations that have come and gone and the toys and monsters they left behind. However, nature being nature always wins out in the end...especially furry bunnies!
Don't worry, I'll try and get something scary in there too!
I can't fault anything you say there, julius.
My one foray into the Forge world of mods was very enjoyable, simply because I was purposefully playing Minecraft for the fun of it and purposefully avoiding any idea of texturing stuff so I was only using vanilla MC. In addition I only used ready made mod compilations with the intention of playing survival with lots of new toys again, so there was no great headache in getting things to work properly.
I have great admiration for anyone trying to get my pack textures, Forge and mods and user mod textures all in the same installation. I intentionally don't try to do that, because I'd go insane contemplating how I'd have to change everything to suit my taste. Just texturing for the basic MC resource pack has become an immense task in itself and that's definitely more than enough for me.
Oh! Many thanks, mate!
I think I've gone beyond panic now over all the new 1.8 stuff, I realized a good while back that I'd never be ready on time and trying to marry all the ctm changes I'd made to stone and dirt to all the changes that Mojang finally made in 1.8 with their own form of 'variant' textures (the coding of which I cannot get my head round!) means I'm kind of avoiding the blocks at the moment and just concentrating on stuff I still understand.
More than 6,000 posts...flippin' heck!
Actually I'm not too concerned over this posting as it's still very much featured as my pack (by comparison with those who have tried to pass of my whole pack as their own work on Planet Minecraft) and the link for the download takes users to my CurseForge page and not to their own file store...so they're not directly profiting from my work. However, I'd still rather the link was to the first page of my thread here, or at least to have another link for users to follow the latest news here (in fairness, I haven't spent too much time there and the website owner might actually have a link to this thread).
I'm very grateful for you watching out for me though...thank you.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Your bunnies are adorable!
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
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Curse Premium.....GS v16 MC 1.8 Gold and Salt Rabbit WIP!
Haven't had much time to work on things the past few days, but I'm still trying to keep my hand in.
By the way, all these rabbit pics are taken in an MCPatcher-less 1.8 world, so the grass and other textures lack random and other forms of CTM, making things a bit bland to show new stuff off.
I know kahr is currently working on a version of MCPatcher for MC 1.8, but with the number of changes Mojang made, it could be a while, and it will certainly be even longer until I can make head or tail of the changes, when and if it comes out, ie. It's likely my nice new random grass side overlays (pics shown back in May) may no longer work as envisaged and other meta-numbered ctm textures will have to be hunted down and scrapped or converted. Slow as I am to adapt to change (because I easily forget how or why I did things the way I did before), it will not be an easy task for me.
On top of this I doubt I will ever be able to understand Mojang's method of randomizing blocks unless someone like kahr simplifies it to the same level he did with MCPatcher. I freely admit I muddle through as an artist with the limited time I have, but I am totally out of my depth when it comes to anything that resembles code....bracketed commands and nested instructions give me brain ache! Minecraft texturing is probably getting too complex for the likes of a simple artist like me.
Anyways, here's a few more bunnies:
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
[Lennie]Tell me about the bunnies, George.[/Lennie]
The Auld Grump
Then why doesn't some body do it for him? it'd be like BDCraft and how some people make mod support or whatever