Yes things have been breaking all over the place since you've been gone coincidence? My signature included. I've only just really fixed up my thread now, and that involved really mucking it up.
With regards to my pack... it's not exactly 'flourishing' but I don't really mind. My pack is now mostly for the server a buddy and I run, so it gets enough usage by the general public to leave me satisfied.
Thanks for having an interest though
Your pack is excellent, Squid. There's a lot of features that I'm extremely jealous of and the overall atmosphere as seen through your builds, etc. feels a lot more steampunk than this old pack of mine. Those movies you were making were a real treat too!
Hey, Glim! Nice to see that you're back. A shame to hear about the finger, and I hope it heals properly.
I remember a couple years back, a web-comic artist which I follow had a similar experience, had a piece of glass cut up his hand and sever the tendons on his thumb. He was completely unable to do anything with that hand for a few weeks, and it took him a couple months of rehab to regain functionality, but he's right back to making his comics again. Hopefully your recovery will go smoothly as well.
As for the forum changes, I'm sure things will sort themselves out eventually. The Fools suggestion of turning the OP into an index sounds like a good idea. Maybe just keep the banners for each section on the OP and use them as a link to later posts. I would also say that repurposing older posts might be a good place for the sections, although it might be a good idea to leave the original content of the post (maybe at the end, either in a spoiler box or after a break) and a note somewhere stating that these posts have been repurposed.
Again, hope things get better for you. Try to relax, don't stress out over too much, and take your time getting back to this. There's no rush, and we all understand that you may want to take a bit of a break while recuperating. We're just glad that you're back again.
Howdy again, sheep.
Well, the best improvement I've seen, finger sensory-wise has been when I've been working in the soil/dirt out the back, weeding and planting, etc. Somehow plunging my hand into the mulch and pulling weeds up is providing all the right sort of sensory feedback I think and by the end of the day the finger feels almost normal...now if could just sort out this shoulder/arm/wrist problem! Other people cope with a lot worse, so I don't really have a right to be moribund about the whole thing.
Good thinking about putting the original post contents into a spoiler with a label, then the history (as embarrassing as it is!) isn't lost. Sadly, all my early pics are lost because the original media host site I used folded a couple of years back.
As regards the stress, well it's a case of having to take it slow and steady as I've too much going on in RL at the mo', but MC is still my point of relaxation and free time, as it's always been...so I'll still be tinkering with things and slowly trying to keep up.
Yeah! Thanks mate, I noticed that and will get round to fixing it in due course.
Many thanks for your earlier posts too...your post at the top of page 600 was what first greeted me when I peeked into my thread for the first time in months and it was very much appreciated. I was steeling myself to be met with a lot of curses and complaints, not an inspiring comment!
This pack looks good... Hope 1.8 support is online soon.
Thank you.
1.8 will be an ongoing project as soon as it arrives. A few things have already been done, but a lot hasn't, simply because mucking around with MC Patcher and MC after 1.7.4 has been a frustrating experience for me, but again, I probably need to relax and just try the latest snapshot and not worry too much about the Patcher side of things, but truth be told MC Patcher extras is what inspires.
I really wouldn't say my pack is any more steampunk than yours though
My pack has a bit of a deficit in gears and other moving parts, and overall the victorian style of your pack is better at evoking the feeling, I think. Don't be so fast to knock your pack; if anyone deserves the right to be proud of their work, it's you!
Ooo! Love the movie, Squid! Very well done indeed.
I shall counter and attack your movie creativity with a cow and sheep edit! Cow and sheep vs. A classy big budget movie...not much of a counter attack really is it!
I just fancied easing myself into something a little familiar before having a look at new stuff and I've been wanting to do my own cow for ages.
Just recently a local farmer started keeping some Highland Cattle and I took the opportunity to photograph the gorgeous beasts. So this new cow is my attempt to capture that wild long-haired old breed look as something to fit the Victorian Old English look. Also I like the ambiguous nature of it in that any newcomers to the pack might think they've come across a bear or something when 'boinging' through the jungle. Might even look better up a tree than the more standard cow breed.
I'm hoping to add a bit of variety for the cow in MC Patcher, and perhaps for the sheep and pig too, more old breeds of things might fit the theme, along with some rare mechanical prosthetic limbed varieties(?).
The sheep was my attempt to combat the anomally one gets with coloured sheep, where the head is always white wool even though the body is a different color. Not entirely succesful, but it does add a different breed I can experiment with for different biomes...we'll see.
With the long hair, the cows look a little like miniature Bantha from Tatooine.
Haha! I shall never look at those cows the same way now.
Sorry I didn't get round to replying to your posts above yet, Julius. I'd hoped I might have cleared previous posts and caught up with the new one's by now, including yours, but things just snowball too quickly around here.
As you described, 'being burned out between worlds' (good sentence that!) on the last page, I have to agree, it's like that often for me when trying to keep up with MC. However, those months from Christmas to May saw me making lots of changes and doing lots of testing, building, etc...far more than the usual, and it also followed directly on from the previous massive update...it all just got too much along with family and work...I'm sure you know what it's like. It stopped being fun and became a real chore, so I'll try not to fall into that trap again (bet I don't!).
Anyways, I very much appreciated the words of support, even though I didn't get round to quickly replying.
I'm currently tinkering with a mechanical 'Mooshroom' picker now, while my enthusiasm with cows lasts. Totally inspired by 13thMurders Mooshroom, which is so much better than a cow with mushrooms on it's back, but I'll be coming at it from a slightly more mechanical angle using some of the textures I made long ago for my mechanical skeleton horse. I have to do things in small bursts now for limb and sanity's sake. Working on the Mooshroom might inspire me to work on a new long overdue myselium block to replace the awful one I have at present. Oh flip! There are so many bad textures to update!
Hi Glim, its a pleasure to see you back on your thread mate, Im very sorry to hear about your hassles and troubles mate, hope all pans out for you and your hard work and efforts bare fruit my friend.
"In the realm of ideas everything depends on enthusiasm... in the real world all rests on perseverance."
Your work still astounds me Glim, love the Highland cattle and the pics of New Glim, keep at it, as the results are well worth the effort and time you put in
Dont let the damaged finger effect you Glim, made Dave Allen a household name
Good to see you back mate and good to have your artistic skills back on show.
Wise words, BullJaw.
I loved Dave Allen. Used to watch him late at night as a kid as a special treat and he was so incredibly funny, but I think part of that was also watching my dad roll around in stitches too!
There used to be a Highland cow in my girlfriend's town that had seven horns, all twisted around in the most disturbing fashion... and I gather that was not all that uncommon with the breed. (In fact there are myths about them.)
There used to be a Highland cow in my girlfriend's town that had seven horns, all twisted around in the most disturbing fashion... and I gather that was not all that uncommon with the breed. (In fact there are myths about them.)
The Auld Grump
This is one of the pics I took of the beautiful coo beastie.
Makes me want to make a nice hairy boar variation for the pig in the forest and jungle biomes, except doing this seems like fiddling while Rome (1.8 textures) burns!
I read an article the other day about comedians that are known for "clean" comedy. One of my favorites is Brian Regan. While some said that they made a conscious decision to go clean for religious, emotional or even financial reasons, Brian said that he just tends to joke about things that he thinks are funny. He finds humor in everyday mundane kind of stuff. He said that there was no way that he could or even want to figure out what other people think was funny and write jokes about that stuff. It has to come from a place that he can easily tap.
MC is a little different in that there are specific beats (textures) that you have to hit to be complete, whether or not they thrill you. But if working on jungle boar gets you enthused enough to work on other things, do it. One of the (many) things I like about your pack are the nuances. More nuances, like biome specific mob textures, will only increase my enjoyment of the pack. But what I, or anyone else, think(s) is enjoyable is secondary to what you think. But if you are enjoying do it, that will come out in the work and a lot of other people will enjoy it too.
I read an article the other day about comedians that are known for "clean" comedy. One of my favorites is Brian Regan. While some said that they made a conscious decision to go clean for religious, emotional or even financial reasons, Brian said that he just tends to joke about things that he thinks are funny. He finds humor in everyday mundane kind of stuff. He said that there was no way that he could or even want to figure out what other people think was funny and write jokes about that stuff. It has to come from a place that he can easily tap.
MC is a little different in that there are specific beats (textures) that you have to hit to be complete, whether or not they thrill you. But if working on jungle boar gets you enthused enough to work on other things, do it. One of the (many) things I like about your pack are the nuances. More nuances, like biome specific mob textures, will only increase my enjoyment of the pack. But what I, or anyone else, think(s) is enjoyable is secondary to what you think. But if you are enjoying do it, that will come out in the work and a lot of other people will enjoy it too.
I shall have to check Brian Regan out, as 'life observing' comedians tend to resonate for longer with me. Nowt' funnier than real life!
As for choice of what i work on at the moment, it's very random to be honest...I see a gap or something that needs improvement and it takes my fancy. Some textures just scare me with the amount of effort that is required to find a good hook and get it right and then, like writers block, there are other things that just paralyze and 1.8 textures are a case in point. My worst handicap at the moment is seeing just how far other texture artists, with considerably more talent and inventiveness than little old me, have taken MC texturing. I know this should be the other way around, it should inspire me to do better, sadly it doesn't, so I'm sticking to my own little corner and following your advice, Julius and just working on what takes my fancy.
Which leads me nicely into introducing my latest little fancy:
This little contraption is the latest in a long line of autonomous mushroom browsers sporting self loading hopper systems. Limbs from wornout automatons were ingeniously fixed to control mechanisms on the front of purpose built hoppers, thus affording the 'Auto Mooshroom' the ability to graze mushroom rich biomes, and once fully loaded, return to the sprawling funghi factories for processing.
Later models are already in production that automate the process of preparing the mushroom rich soup and even a 'self canning' stage is suggested for future models.
Unfortunately, as is the case with many 'Glimmar Machine Co.' machines, some have gone rogue or through mismanagement just been abandoned to roam the landscape.
I shall have to check Brian Regan out, as 'life observing' comedians tend to resonate for longer with me. Nowt' funnier than real life!
As for choice of what i work on at the moment, it's very random to be honest...I see a gap or something that needs improvement and it takes my fancy. Some textures just scare me with the amount of effort that is required to find a good hook and get it right and then, like writers block, there are other things that just paralyze and 1.8 textures are a case in point. My worst handicap at the moment is seeing just how far other texture artists, with considerably more talent and inventiveness than little old me, have taken MC texturing. I know this should be the other way around, it should inspire me to do better, sadly it doesn't, so I'm sticking to my own little corner and following your advice, Julius and just working on what takes my fancy.
Which leads me nicely into introducing my latest little fancy:
This little contraption is the latest in a long line of autonomous mushroom browsers sporting self loading hopper systems. Limbs from wornout automatons were ingeniously fixed to control mechanisms on the front of purpose built hoppers, thus affording the 'Auto Mooshroom' the ability to graze mushroom rich biomes, and once fully loaded, return to the sprawling funghi factories for processing.
Later models are already in production that automate the process of preparing the mushroom rich soup and even a 'self canning' stage is suggested for future models.
Unfortunately, as is the case with many 'Glimmar Machine Co.' machines, some have gone rogue or through mismanagement just been abandoned to roam the landscape.
^ Haha! I suppose a laser cow is no more far-fetched than soup-er cow! (yeah, I groaned at my own joke too, but it didn't stop me posting it...evil or what?!)
Haha! Oh! well, just to make up for it, here's something you can keep me at bay with:
.....GSv.16 New Iron Door WIP!
Rest of the pics? Click the spoiler button.
Still needs some work or variations. Perhaps more iron and weathered looking rather than trying to stick with brass all the time.
There might be some time and enthusiasm for some alternatives (dents and scratches and the like):
and/or some different versions (less fuss, colours, designs, various materials etc). However, I've already exhausted my meager enthusiasm on this today.
So, just wondering, is there a functional download for the current version?
I've just checked the download links in my OP and everything still works fine, although admittedly it's a dog's breakfast of a mess at the moment, so let me know if there's a problem finding the download links. The links are about halfway down the OP...sorry about that, Amperz4nd.
GS v.15 should work ok with anything up to 1.7.10, as no textures were added between 1.7.4/10, but with later iterations of MCPatcher, than the one specifically made at the time for 1.7.4, I couldn't get my new GSv.16 random grass sides to work, gave up on trying to keep up with MC snapshots and went back to 1.7.4.
As my new random 64x grass sides aren't in GSv.15 things should still work fine with the latest MCPatcher and MC 1.7.10.
None of the new textures I've been working on, as illustrated from page 563 onwards, are in GS v.15. I'm having to wait to see how things pan out when MC 1.8 comes out and kahr manages to sort a final stable working version of MCPatcher that I can try and get to grips with. I'm not very quick to understand new things, especially things involving coded instructions, so don't expect a quick update. In fact as I've always been promising I will probably have to update more often and work on things one texture at a time. That way I might be able to stay sane...if the uploading process doesn't become a nightmare in itself!
The Mooshrooms, well they are just awesome mate....they would look fantastic wandering the mooshroom biomes, now the iron doors hit the sweet spot with me Glim,they are a great addition, and look astounding mate. Good to see your talent back on the factory floor mate
Glad you like the new stuff. The new Mooshrooms have plenty of scope for some fun...if I get the time to add some of the ideas I have. At this stage it might just be a few random dents and broken limbs to make things seem a little random.
I didn't realize until this morning, even though I'd been working on a new iron door, that it's now possible to have a door to match each of the new wood types. Is that correct? If so...I'm going to be even more behind than ever!! Flip!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumYour pack is excellent, Squid. There's a lot of features that I'm extremely jealous of and the overall atmosphere as seen through your builds, etc. feels a lot more steampunk than this old pack of mine. Those movies you were making were a real treat too!
Howdy again, sheep.
Well, the best improvement I've seen, finger sensory-wise has been when I've been working in the soil/dirt out the back, weeding and planting, etc. Somehow plunging my hand into the mulch and pulling weeds up is providing all the right sort of sensory feedback I think and by the end of the day the finger feels almost normal...now if could just sort out this shoulder/arm/wrist problem!
Good thinking about putting the original post contents into a spoiler with a label, then the history (as embarrassing as it is!) isn't lost. Sadly, all my early pics are lost because the original media host site I used folded a couple of years back.
As regards the stress, well it's a case of having to take it slow and steady as I've too much going on in RL at the mo', but MC is still my point of relaxation and free time, as it's always been...so I'll still be tinkering with things and slowly trying to keep up.
Yeah! Thanks mate, I noticed that and will get round to fixing it in due course.
Many thanks for your earlier posts too...your post at the top of page 600 was what first greeted me when I peeked into my thread for the first time in months and it was very much appreciated. I was steeling myself to be met with a lot of curses and complaints, not an inspiring comment!
Thank you.
1.8 will be an ongoing project as soon as it arrives. A few things have already been done, but a lot hasn't, simply because mucking around with MC Patcher and MC after 1.7.4 has been a frustrating experience for me, but again, I probably need to relax and just try the latest snapshot and not worry too much about the Patcher side of things, but truth be told MC Patcher extras is what inspires.
If you're interested I've been making videos for my server using a different style (it still features my pack). Here's my newest one:
If you ever want to make something similar I highly recommend this site for your music: http://cylinders.library.ucsb.edu/index.php
I really wouldn't say my pack is any more steampunk than yours though
My pack has a bit of a deficit in gears and other moving parts, and overall the victorian style of your pack is better at evoking the feeling, I think. Don't be so fast to knock your pack; if anyone deserves the right to be proud of their work, it's you!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI shall counter and attack your movie creativity with a cow and sheep edit! Cow and sheep vs. A classy big budget movie...not much of a counter attack really is it!
I just fancied easing myself into something a little familiar before having a look at new stuff and I've been wanting to do my own cow for ages.
Just recently a local farmer started keeping some Highland Cattle and I took the opportunity to photograph the gorgeous beasts. So this new cow is my attempt to capture that wild long-haired old breed look as something to fit the Victorian Old English look. Also I like the ambiguous nature of it in that any newcomers to the pack might think they've come across a bear or something when 'boinging' through the jungle. Might even look better up a tree than the more standard cow breed.
I'm hoping to add a bit of variety for the cow in MC Patcher, and perhaps for the sheep and pig too, more old breeds of things might fit the theme, along with some rare mechanical prosthetic limbed varieties(?).
The sheep was my attempt to combat the anomally one gets with coloured sheep, where the head is always white wool even though the body is a different color. Not entirely succesful, but it does add a different breed I can experiment with for different biomes...we'll see.
*******************************************************
.....GSv.16 New Cow and Sheep Edit WIP!
Rest of the pics? Click the spoiler button.
***********************************************
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHaha! I shall never look at those cows the same way now.
Sorry I didn't get round to replying to your posts above yet, Julius. I'd hoped I might have cleared previous posts and caught up with the new one's by now, including yours, but things just snowball too quickly around here.
As you described, 'being burned out between worlds' (good sentence that!) on the last page, I have to agree, it's like that often for me when trying to keep up with MC. However, those months from Christmas to May saw me making lots of changes and doing lots of testing, building, etc...far more than the usual, and it also followed directly on from the previous massive update...it all just got too much along with family and work...I'm sure you know what it's like. It stopped being fun and became a real chore, so I'll try not to fall into that trap again (bet I don't!).
Anyways, I very much appreciated the words of support, even though I didn't get round to quickly replying.
I'm currently tinkering with a mechanical 'Mooshroom' picker now, while my enthusiasm with cows lasts. Totally inspired by 13thMurders Mooshroom, which is so much better than a cow with mushrooms on it's back, but I'll be coming at it from a slightly more mechanical angle using some of the textures I made long ago for my mechanical skeleton horse. I have to do things in small bursts now for limb and sanity's sake. Working on the Mooshroom might inspire me to work on a new long overdue myselium block to replace the awful one I have at present. Oh flip! There are so many bad textures to update!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThanks, Cynips.
As regards momentum, all I can say is I'll try, but not too hard.
Wise words, BullJaw.
I loved Dave Allen. Used to watch him late at night as a kid as a special treat and he was so incredibly funny, but I think part of that was also watching my dad roll around in stitches too!
Many thanks for the kind words.
There used to be a Highland cow in my girlfriend's town that had seven horns, all twisted around in the most disturbing fashion... and I gather that was not all that uncommon with the breed. (In fact there are myths about them.)
The Auld Grump
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThis is one of the pics I took of the beautiful coo beastie.
Makes me want to make a nice hairy boar variation for the pig in the forest and jungle biomes, except doing this seems like fiddling while Rome (1.8 textures) burns!
MC is a little different in that there are specific beats (textures) that you have to hit to be complete, whether or not they thrill you. But if working on jungle boar gets you enthused enough to work on other things, do it. One of the (many) things I like about your pack are the nuances. More nuances, like biome specific mob textures, will only increase my enjoyment of the pack. But what I, or anyone else, think(s) is enjoyable is secondary to what you think. But if you are enjoying do it, that will come out in the work and a lot of other people will enjoy it too.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI shall have to check Brian Regan out, as 'life observing' comedians tend to resonate for longer with me.
As for choice of what i work on at the moment, it's very random to be honest...I see a gap or something that needs improvement and it takes my fancy. Some textures just scare me with the amount of effort that is required to find a good hook and get it right and then, like writers block, there are other things that just paralyze and 1.8 textures are a case in point. My worst handicap at the moment is seeing just how far other texture artists, with considerably more talent and inventiveness than little old me, have taken MC texturing. I know this should be the other way around, it should inspire me to do better, sadly it doesn't, so I'm sticking to my own little corner and following your advice, Julius and just working on what takes my fancy.
Which leads me nicely into introducing my latest little fancy:
*******************************************************
.....GSv.16 The New Auto Mooshroom WIP!
This little contraption is the latest in a long line of autonomous mushroom browsers sporting self loading hopper systems. Limbs from wornout automatons were ingeniously fixed to control mechanisms on the front of purpose built hoppers, thus affording the 'Auto Mooshroom' the ability to graze mushroom rich biomes, and once fully loaded, return to the sprawling funghi factories for processing.
Later models are already in production that automate the process of preparing the mushroom rich soup and even a 'self canning' stage is suggested for future models.
Unfortunately, as is the case with many 'Glimmar Machine Co.' machines, some have gone rogue or through mismanagement just been abandoned to roam the landscape.
Rest of the pics? Click the spoiler button.
Heh!
(Gunnerkrigg Court - semi-pseudo-sorta steampunk, sometimes.
The Auld Grump
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumhappen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHaha! Oh! well, just to make up for it, here's something you can keep me at bay with:
.....GSv.16 New Iron Door WIP!
Rest of the pics? Click the spoiler button.
Still needs some work or variations. Perhaps more iron and weathered looking rather than trying to stick with brass all the time.
There might be some time and enthusiasm for some alternatives (dents and scratches and the like):
and/or some different versions (less fuss, colours, designs, various materials etc). However, I've already exhausted my meager enthusiasm on this today.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
The Auld Grump
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI've just checked the download links in my OP and everything still works fine, although admittedly it's a dog's breakfast of a mess at the moment, so let me know if there's a problem finding the download links. The links are about halfway down the OP...sorry about that, Amperz4nd.
GS v.15 should work ok with anything up to 1.7.10, as no textures were added between 1.7.4/10, but with later iterations of MCPatcher, than the one specifically made at the time for 1.7.4, I couldn't get my new GSv.16 random grass sides to work, gave up on trying to keep up with MC snapshots and went back to 1.7.4.
As my new random 64x grass sides aren't in GSv.15 things should still work fine with the latest MCPatcher and MC 1.7.10.
None of the new textures I've been working on, as illustrated from page 563 onwards, are in GS v.15. I'm having to wait to see how things pan out when MC 1.8 comes out and kahr manages to sort a final stable working version of MCPatcher that I can try and get to grips with. I'm not very quick to understand new things, especially things involving coded instructions, so don't expect a quick update.
Sub (or pressurized doors) are what I've always got in mind whenever I'm working on iron doors. Thanks Auld Grump.
Glad you like the new stuff. The new Mooshrooms have plenty of scope for some fun...if I get the time to add some of the ideas I have. At this stage it might just be a few random dents and broken limbs to make things seem a little random.
Thanks, mate.
********************************************************
I didn't realize until this morning, even though I'd been working on a new iron door, that it's now possible to have a door to match each of the new wood types. Is that correct? If so...I'm going to be even more behind than ever!! Flip!