Personally, I haven't had a chance to download it and dig around in the files, so I don't know if this will work for sure, but did you repatch Minecraft with the newest version of MCPatcher? and are you using the profile established by MCPatcher when you start the game? I can see log_big_oak.png being left out of the regular texture file structure, but not the CTM file structure that the patched version of the game looks for.
I guess I'll have to download and poke around to be sure.
[EDIT] Sure enough, the texture is missing from the regular file structure. Glimmar is taking some time off to stoke the flames and refill the ol' steam boiler. So unless he sticks his head in to see what is going on here, there won't be a fix anytime soon, unless you try the suggestion above and patch the game. You need to use the newest version of MCPatcher for 1.7.x. It will create a new profile, so make sure you choose that when logging in to the game.
If, however, you only want to play an unpatched version for whatever reason, you can fix this problem yourself by digging in to the file structure of the pack and do some copy and paste work.
First, find the folder GlimmarsSteampunk_14_Hybrid>assets>minecraft>mcpatcher>ctm>GlimBigOakLog.
You will find 16 image files numbered 0-15. Choose one you like the best, probably 0.png, and copy the file. Then go to the folder GlimmarsSteampunk_14_Hybrid>assets>minecraft>textures>blocks and paste 0.png (or whichever one you chose) into the folder. You will then need to rename that file log_big_oak.png.
Restart your game and the texture for those big oak logs will be fixed in-game.
The above tips will work for any other texture that you might find to be missing as well. Or if you want to look through Glimmar's Alt pack and see something you like there.
can someone recommend a good BC Te Ic2 texture set that would look good combined with Glimmers pack ?
the machine blocks default textures look hideously jarring so i have to hide them all behind walls XD
Some of the followers of Glimmar's have made textures for some of the more common mods, I believe that IC2 and BC are among them, although the textures are probably horribly out of date now. Check on the first post for the mod textures, you can probably use those as a starting position. Then, just look around for other fitting textures to fill in the gaps (haven't done much looking myself as of late, haven't had much chance to play any Minecraft at all until a few weeks ago, and I haven't gotten back to playing Feed the Beast). Hopefully someone else can point you in a useful direction. Alternatively, you could use some of Glimmar's alt textures (maybe edit them slightly) and use them. Feel free to post any edits on this thread so others can use them as well.
Speaking of which, is anyone willing to take over managing the mod textures? I know I gave up that mantle some months ago, due to school work, but I don't think anyone picked up the job. There haven't been too many new textures created (as far as I know) in the interim, so it shouldn't be too difficult to add the new textures in, although adding filler for all the new items added to the mods themselves may be a bit of a task (personally, I just put the vanilla textures in as filler if there wasn't anything suitable already submitted).
I've been away for Christmas and the New Year, so I thought I'd better pop in and quickly say, "I'm back!"
I've an awful lot of RL work to catch up with before starting RL work again on Monday, so this is more an "I'm alive!!" kind of post. Imagine the H G Wells 'Time Traveler' bursting in to his Edwardian drawing room, clothes all disheveled...well that's how it feels at the moment!
When I can, I'll wade back through the posts and PMs and see what bloopers I made with the last update, but I'll only be in briefly at odd times and it'll take me a while to pick up the reigns again.
HAPPY NEW YEAR to you all! And to those who celebrate it - hope you had a good Christmas too!
There don't seem to be any problems with the latest version as far as I can see.
There is, of course, room for improvement.
Examples include brightening the ripples on the water textures a bit so we don't have to stare so hard to notice them.
Maybe lava could be more....I dunno....warmer? The colours are a little cold (mostly in the brighter areas).
I'm not saying redo the animations. They could just do with some colour tweaking.
and maybe redo the tools since the shading doesn't match other items like the armour.
I'm not asking you do anything though.
Just suggestions and the textures I suggested for improvements won't make me stop using the pack if they are left as is.
Haha...Blue! It's good to have you posting again. Happy New Year!
Yeh! There's always much to improve, however, given the time, I think it will be stone, dirt and grass and all the 32x items which I'll be taking a long hard look at.
I don't think there's anything too broken about the MC Patcher version (which is what this pack is really intended for these days), but quickly glancing through the previous posts, I see I've been more than careless with the pack for non-MCPatcher use, ie. not remembering to put essential new textures (eg. old/dark oak log) in the 'textures' folder. As I don't use the pack without MCPatcher at all these days, in the rush up to Christmas I just didn't think to double check the normal Minecraft folder.
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I wish everyone could use MCPatcher, as without it probably 90% of the pack's beauty is lost, but I understand there are many reasons why someone can't or doesn't wish to patch vanilla MC. So as soon as I can, I'll upload an updated fixed pack. In the meantime if anyone has spotted any other 1.7 textures missing from the basic MC side of things, you'd be making my busy life a little easier if you'd let me know...then what little time I have remaining can be spent on upgrading old textures and working on new. Thanks folks.
Just watched the vid, everything looks great. Really love what you've done with the plants, and the stained glass looks great. Reminds me of a glass fronted bookcase my grandmother used to have. Really can't wait to try it out for myself, and now that school is over for me, I might have some spare time to play (well, until I find a job).
Now, I know you probably aren't looking forward to this, considering you're still working on catching up to 1.7, but... it appears that Mojang have started previewing some of the new features of 1.8. Right now, they've noted that they're overhauling the Enchanting system, so the enchanting GUI may need some tweaking, and they're adding stone variants (so far, they've shown pink granite, both as a raw stone and a refined smooth variant (likely made similar to stone bricks, not sure)). I know that you'll want to focus on 1.7 until that's finished, but thought you might want to be made aware so you could at least mull over some possibilities in your free time. May even give you motivation for revamping the current stone textures, as you have noted that's on your "to do" list.
Hope you did get some time over the Festive Season to play, sheep. Also hope the job hunting goes well too.
1.8 already? I agree it does sound like my 32x stone needs to be revisited first along with the new pink granite. Knowing Mojang, they'll throw lots more in before the final update. Lets see how much further I fall behind!
You just got one more subscriber on YouTube What color were those panes on the first floor of your rustic cabin? White? Maybe it was a bandwidth problem, but I liked how they gave the impression on distorting the view of what was on the other side. Like old glass panes I've seen where the glass has warped over time, making it thinner in spots and thicker in others.
Many thanks for the Youtube sub and hope the glass lived up to expectations. It was a fine balancing act to make the glass functional, decorative, believable, antique, structural, etc., but as a first attempt it didn't turn out too bad in the end, though there's always plenty of room for improvement.
Oi vey on 1.8. I think it would be great if they slowed down on the versioning. We don't want to burn out dedicated texture artists and mod developers that make Mojang's product that much better, without Mojang's paychecks. It'd be one thing if people paid a monthly subscription like warcraft. Although I probably shouldn't complain too much about that. I paid half price back when this was still in development and not one cent more since. And think of all I would have had to pay if Mojang followed the standard DLC model of major developers...
Well you know I completely agree with you on the slowing down on the updates for a bit, but somehow I think the majority likes all the extra treats. I just wish it didn't feel like a runaway train all the time!
As regards Mojang's policy of giving us all the extra stuff for free, in stark contrast to so many other large companies, like you I've benefited enormously over the years and it's been a lot of fun. I also like the way Minecraft has fueled a huge resurgence in sandbox survival games. I love my predestined adventure games, but IMHO there's nothing more satisfying than something that allows unlimited creative replay.
The new textures are looking awesome Glim. I am liking the stained glass a lot. The knots you put on the trees is really impressive as it looks like you need to be right next to them to tell that their not 3D.
Ah! Many thanks, mate. As mentioned above, there's much room for improvement all round, and the glass has so much potential for experimentation. As regards the old oak log texture I just decided to go back to my painterly roots and have fun seeing where all the knots and gnarls would take me...only possible with MCPatcher ctm of course.
Just curios, but have you seen this mod? It seems like it could fit this really well. I guess I am asking if Ksheep could possibly make a patch for it?
It only adds a few blocks, the bulk of which are simply different colored versions of blocks.
If you cant thats fine, I can just rig up my own patch with existing textures (and not redistribute other then send them to you of course) however they would not be nearly as good as you or Ksheep.
Thanks for considering, Lazeckvar
Yes, I have seen that mod and was following it for some time...one of the best mods I've seen. I gave it a spin and was really impressed by how smooth everything moved along. I believe Asikar was using it too to make some grand airships. It would be an excellent one to texture for, but I'd only be able to consider it after getting the majority of this resource pack's textures up to date, and you probably know how slow I'm being there.
I like that mega taiga. It's creates a very peaceful and slightly eerie atmosphere. And the torches aren't as green anymore! The new color is definitely better.
Haha...the torches got changed in v13. After 3 years of ethereal green I thought it was about time to update the old gas lamp! Glad you like the mega taiga...spent an age on getting it to look right, so many thanks for saying.
Oh my! Your work is beautiful! You should sell this resource pack! Or at least mention a donation paypal account or something like that. I'm sure many players would gladly contribute for your work.
In your videos, try to add buttons bellow the torches/lamps to switch light on/off, instead of breaking them.
Congratulations!
Thanks to you too, Jonnus.
I keep meaning to put up a donate button, but every time I look at the Paypal system for doing it I'm usually in the middle of editing stuff on the pack and it seems too complicated!
I know you can use switches for the redstone lamp, but I don't think it's possible to do that for the gas lamps (torches), and I mainly use those around my world as they're more discrete and whatnot.
*clunk*
That was my jaw hitting the floor.
Those new plants and glass are oil-paintingly beautiful!
Every update your pack becomes more and more unbelievable...
You're very kind mate!
I think I'm a bit 'over the top' though in my attention to detail...and that in no way implies I think the detail is necessarily good, especially when it highlights out of date work I've long been meaning to update. Anyways, no one knows better how much juggling goes into improving things here and there with what precious little free time we have, you well know the frustration of having to choose what to tackle next, so I value your compliments, Squid.
I just started watching video 2. Already I'm floored. That wood is beautiful. And all the new glass! I loved how versatile your old glass texture is, but these new ones are something else entirely!
And what is that immaculate red tile around 5:52? Stained clay? I want it in my life, right now.
WOW. The sunflowers are bringing tears of joy to my body.
You've outdone yourself, Glimmar. Marry me.
Now.
Lol! You'll have to take the marriage arrangements up with my wife!
Glad you like the glass! Although it was created in a bit of a rush and under pressure, I was still aiming for something that was both decorative and functional (in a constructional sense) and something that would tie in with the versatility of my old glass. Hope my first attempts proved acceptable and folks are finding they can also 'build' with the glass as well as using it in a more traditional 'window' way.
Many thanks for the kind words, I appreciate you taking the time to post.
It looks awesome Glim. I love that blue glass at the 6 minute mark. What block are you using for the red tile at the 6 minute mark, an alt for hardened clay? Nobody brings as much detail as you Glim using 64x.
Thanks again, Rosestorm. Much appreciate your support, mate.
AMAZING work with the glass Glim, it looks almost real. Those textures were well worth the long wait.
No pressure, but I'm looking forward to seeing what you might do with the new glass, etc. I'll try and get some variations up as soon as possible...especially the porthole and structural type of things.
is that the basic glass that you were talking about ??
REALLY REALLY
are you sure it's basic ??
that more then enough for me it's soo cool
I have a lot to do with that
Come on man that's not basic at all
you are really brilliant
Haha! You make me smile, Hamode192.
Well, the glass is pretty basic in that I think there's so much potential for improvement and for exploring other ways of using it, so I kind of view my first attempts as pretty basic...especially as I still know nothing about how to use MCPatcher's 'renderpass' functions.
Thanks for the kind words and the support.
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Hah! My slow rate of responding to posts is more like I'm communicating from a base on Mars or something! Actually that would still only be a matter of minutes I think! Anyways, I'm doing my best to catch up and I'd hate to think anyone thought I was ignoring such encouraging comments. Thanks again guys.
And speaking of the 1.8 stone variants, the new snapshot includes three new stone types: Diorite, Granite, and Andezite, along with polished versions of all three.
All three can spawn in certain biomes within stone (similar to dirt underground), and they appear as non-polished versions naturally. You can also craft your own: Diorite is made from quartz and cobble, Andezite is diorite and cobble, and Granite is andesite and cobble.
Not sure if these three will be the only new stones added (and whether the crafting recipes will be changed in the future), but it's something to think about. There are several other new blocks as well, but who knows when it will come out (hopefully not too soon, don't want to put too much pressure on you).
And speaking of the 1.8 stone variants, the new snapshot includes three new stone types: Diorite, Granite, and Andezite, along with polished versions of all three.
All three can spawn in certain biomes within stone (similar to dirt underground), and they appear as non-polished versions naturally. You can also craft your own: Diorite is made from quartz and cobble, Andezite is diorite and cobble, and Granite is andesite and cobble.
Not sure if these three will be the only new stones added (and whether the crafting recipes will be changed in the future), but it's something to think about. There are several other new blocks as well, but who knows when it will come out (hopefully not too soon, don't want to put too much pressure on you).
Thanks, sheep.
I just new they'd start rolling out more texture variants! It's putting me off starting on a new basic stone texture now...gah! Soon there will be so many new vanilla textures that there won't be room for any more ctm variations. I think I'm right in thinking there is still a finite amount of textures that Minecraft can handle and that also includes all the ctm textures.
I've just been working on a new spawner egg texture to take my mind off the more complicated stuff!
I have not heard of any maximum number of textures allowed (although you might start causing some memory issues with too many). I've never seen issues even with some mod packs that add close to a thousand new items (or so it seems), each with their own textures.
Also there is to be a slime block made up of 9 slime balls. Can be used as a soft landing zone as they prevent fall damage. When fallen on, they cause the mob to bounce 60% back up. Also a few new villager types.
I have not heard of any maximum number of textures allowed (although you might start causing some memory issues with too many). I've never seen issues even with some mod packs that add close to a thousand new items (or so it seems), each with their own textures.
What set my alarm bells ringing was reading a post on the MCPatcher thread a few weeks back. Someone was indeed having problems with a massive collection of ctm (running into the thousands). Not a texture pack as such, just a massive collection of random textures and Minecraft was crashing. Kahr's reply was to the effect that he could well have reached the limit of what Minecraft can handle. Wasn't there a figure of 4 or 5,000 block textures being bandied about around the time when the height limit was extended?
Now if each texture like stone, dirt, etc is made up of 64 textures for a good 'repeat' ctm texture, we'd be reaching into the thousands of ctm textures fairly soon, especially with my love of random plants.
Also is anyone getting annoying lag creeping in when using the new stained glass in layers on large scale glass constructions? I get lag whatever texture pack I use and even in vanilla Minecraft when I'm panning close by that large glass tower I featured in the last video. I don't notice any lag when there's only one layer of glass to look through. I'm guessing there's a lot of processing having to take place with multiple layers of glass. Is this why 'backface culling' was quickly introduced after the glass was first released in a 1.7 snapshot last year? Don't worry, this is just me trying to sound all technical, when really I haven't the foggiest!
Also there is to be a slime block made up of 9 slime balls. Can be used as a soft landing zone as they prevent fall damage. When fallen on, they cause the mob to bounce 60% back up. Also a few new villager types.
Haha! Thanks, yes, Squid_Emperor mentioned there was a 'bouncy' block to do for 1.8 just the other day in his 'Steamy' thread and I hadn't a clue what he was on about at first.
We're both bemoaning having to think what to do for a big block of 'jelly' for a steampunk theme...though the results should be interesting whatever the resource pack theme. Not following the news as much as I used to, I'm not sure why there was such demand for a bouncy block. Anyone care to enlighten me? It might help me form some idea of what to do. I guess being transparent limits (or rather enhances) it's possibilities. I think there's only a screenshot at the moment, so I suppose it's not really possible to come up with any firm ideas until we see it in action. I'm guessing it will behave something like the slime perhaps, only in a fixed position? If so, how would one stack them together. We're not talking about wibbly wobbly jelly towers here are we?
New Villagers eh? Shouldn't be too much of a problem...so long as they follow the same template as the others.
(as well as most of the other new features seen so far). As for why they added them, I believe it may have been an evolution of ideas, begun back when pistons were first introduced. Likely starting from the idea of a block that would "latch" on to other blocks so that pistons could pull instead of push (before sticky pistons were introduced), suggestions that it would be made of slime, and then a consideration of what other properties it would have. At least, that's my theory for the origin…
(as well as most of the other new features seen so far). As for why they added them, I believe it may have been an evolution of ideas, begun back when pistons were first introduced. Likely starting from the idea of a block that would "latch" on to other blocks so that pistons could pull instead of push (before sticky pistons were introduced), suggestions that it would be made of slime, and then a consideration of what other properties it would have. At least, that's my theory for the origin…
That just about answers all my questions really, so I think I better switch to my snapshot profile and check it out for myself. Hopefully it might trigger some ideas for something useful as well as fun! Many thanks, mate.
What a strange coincidence Though I have to say, I struggled to get mine to even look like fish at the low resolution.
But your are simply awesome again! I find it a bit weird that while fishing for atlantic salmon and cod you can also catch tropical clownfish - but that's Minecraft for you!
Fantastic again, and as a said before, your stained glass still floors me and looks like it't be more at home in a master's oil painting than a pixel-ly computer game
Also; Merry Christmas!
I made the fish textures very early on, but completely forgot about them in the desperate attempt to finish off all the new plants, etc.
As I've mentioned before, anybody creating 16x textures has the greatest of challenges and my respect, especially for creatures and plants IMHO.
Haha! (or should it be Hoho!?) Thanks for the mention in the changelog! This thread has been the friendliest slice of the internet I've come across. It's hard to find a place where people are passionate enough to come together, and yet be pleasant enough for me to stick around. Most of the time either people are passionate and intolerant, or pleasant but don't get involved. That has a lot to do with how you do things Glimmar. You are obviously passionate, given the time and effort put into this beautiful pet project of yours. But you are welcoming and attentive to everyone that comes here. If generally disagreeable people come here they don't stay long, because their discontent isn't fed here. Thanks for the artwork, but thanks also for the friendly community you've built here.
As evidenced by my late replies, I'm not being as attentive as I used to be. And no probs re: the mention in the changelog, that was probably the only thing I made a note of at the beginning of the v14 log and then forgot to continue to keep a record of other changes as I went along.
Looking back on how this thread has gone over the years I think I've probably been the biggest trouble maker around here!
So my fiance and i were wondering if you could upload your world so we can see all of it through your pack from screenshots it looks incredible
Glad you like the look of my old city (sounds a bit grandiose to call it that), however because it's the place I hang out in to relax and it's become a bit too personal over the years and ragged at the edges with experimentation, I would only be putting it up for download when I finally retire...sorry.
I've quite a few plans for it yet, so I'm not planning on retiring for the foreseeable future.
I completely missed this in my previous scan-backs...sorry, mate! Many thanks, Droideka! Haha, the stained glass does kind of have that Christmas bauble look to it.
glim, I've nodiced something do you have a colormap one for the morning and another for the night?? if yes then how?? if no then well properly it's my computer
No, I don't have separate colormaps for morning and evening, so I'm not sure what your problem might be, Hamode.
Is anyone else's pack missing the dark oak wood side texture? I updated to v14, and my dark oak wood looks kindof like this:
Which is a little silly.
Yes, it was a little silly of me...sorry 'bout that! Just the rush of finishing a huge update, Christmas, and the fact I edit everything whilst using MCPatcher, so things that would normally show up as a glaring problem without the Patcher can easily get forgotten in the rush.
Will be fixed pretty soon now. Just finishing up on some things to sweeten the next Update fix.
Thought I'd just pop in quickly to thank you Glimmar for your support, for today I have released Steamy for the first time! http://www.minecraft.../#entry27443086
Hopefully this'll lesson the load of people asking for a 16x Glimmar's Steampunk
As mentioned in your new thread...it's lookin' awesome! Also, it's just dawned on me...I need to change the link address in my OP to point to the new Steamy location.
Which is a little silly.
I guess I'll have to download and poke around to be sure.
[EDIT] Sure enough, the texture is missing from the regular file structure. Glimmar is taking some time off to stoke the flames and refill the ol' steam boiler. So unless he sticks his head in to see what is going on here, there won't be a fix anytime soon, unless you try the suggestion above and patch the game. You need to use the newest version of MCPatcher for 1.7.x. It will create a new profile, so make sure you choose that when logging in to the game.
If, however, you only want to play an unpatched version for whatever reason, you can fix this problem yourself by digging in to the file structure of the pack and do some copy and paste work.
First, find the folder GlimmarsSteampunk_14_Hybrid>assets>minecraft>mcpatcher>ctm>GlimBigOakLog.
You will find 16 image files numbered 0-15. Choose one you like the best, probably 0.png, and copy the file. Then go to the folder GlimmarsSteampunk_14_Hybrid>assets>minecraft>textures>blocks and paste 0.png (or whichever one you chose) into the folder. You will then need to rename that file log_big_oak.png.
Restart your game and the texture for those big oak logs will be fixed in-game.
Good luck!
http://www.minecraftforum.net/topic/2247235-16x174-steamy-exploration-steampunk-finally-released-happy-new-year/#entry27443086
Hopefully this'll lesson the load of people asking for a 16x Glimmar's Steampunk
the machine blocks default textures look hideously jarring so i have to hide them all behind walls XD
Some of the followers of Glimmar's have made textures for some of the more common mods, I believe that IC2 and BC are among them, although the textures are probably horribly out of date now. Check on the first post for the mod textures, you can probably use those as a starting position. Then, just look around for other fitting textures to fill in the gaps (haven't done much looking myself as of late, haven't had much chance to play any Minecraft at all until a few weeks ago, and I haven't gotten back to playing Feed the Beast). Hopefully someone else can point you in a useful direction. Alternatively, you could use some of Glimmar's alt textures (maybe edit them slightly) and use them. Feel free to post any edits on this thread so others can use them as well.
Speaking of which, is anyone willing to take over managing the mod textures? I know I gave up that mantle some months ago, due to school work, but I don't think anyone picked up the job. There haven't been too many new textures created (as far as I know) in the interim, so it shouldn't be too difficult to add the new textures in, although adding filler for all the new items added to the mods themselves may be a bit of a task (personally, I just put the vanilla textures in as filler if there wasn't anything suitable already submitted).
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Curse PremiumI've an awful lot of RL work to catch up with before starting RL work again on Monday, so this is more an "I'm alive!!" kind of post. Imagine the H G Wells 'Time Traveler' bursting in to his Edwardian drawing room, clothes all disheveled...well that's how it feels at the moment!
When I can, I'll wade back through the posts and PMs and see what bloopers I made with the last update, but I'll only be in briefly at odd times and it'll take me a while to pick up the reigns again.
HAPPY NEW YEAR to you all! And to those who celebrate it - hope you had a good Christmas too!
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Curse PremiumHaha...Blue! It's good to have you posting again. Happy New Year!
Yeh! There's always much to improve, however, given the time, I think it will be stone, dirt and grass and all the 32x items which I'll be taking a long hard look at.
I don't think there's anything too broken about the MC Patcher version (which is what this pack is really intended for these days), but quickly glancing through the previous posts, I see I've been more than careless with the pack for non-MCPatcher use, ie. not remembering to put essential new textures (eg. old/dark oak log) in the 'textures' folder. As I don't use the pack without MCPatcher at all these days, in the rush up to Christmas I just didn't think to double check the normal Minecraft folder.
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I wish everyone could use MCPatcher, as without it probably 90% of the pack's beauty is lost, but I understand there are many reasons why someone can't or doesn't wish to patch vanilla MC. So as soon as I can, I'll upload an updated fixed pack. In the meantime if anyone has spotted any other 1.7 textures missing from the basic MC side of things, you'd be making my busy life a little easier if you'd let me know...then what little time I have remaining can be spent on upgrading old textures and working on new. Thanks folks.
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Curse PremiumHope you did get some time over the Festive Season to play, sheep. Also hope the job hunting goes well too.
1.8 already? I agree it does sound like my 32x stone needs to be revisited first along with the new pink granite. Knowing Mojang, they'll throw lots more in before the final update. Lets see how much further I fall behind!
Many thanks for the Youtube sub and hope the glass lived up to expectations. It was a fine balancing act to make the glass functional, decorative, believable, antique, structural, etc., but as a first attempt it didn't turn out too bad in the end, though there's always plenty of room for improvement.
Well you know I completely agree with you on the slowing down on the updates for a bit, but somehow I think the majority likes all the extra treats. I just wish it didn't feel like a runaway train all the time!
As regards Mojang's policy of giving us all the extra stuff for free, in stark contrast to so many other large companies, like you I've benefited enormously over the years and it's been a lot of fun. I also like the way Minecraft has fueled a huge resurgence in sandbox survival games. I love my predestined adventure games, but IMHO there's nothing more satisfying than something that allows unlimited creative replay.
Ah! Many thanks, mate.
Yes, I have seen that mod and was following it for some time...one of the best mods I've seen. I gave it a spin and was really impressed by how smooth everything moved along. I believe Asikar was using it too to make some grand airships. It would be an excellent one to texture for, but I'd only be able to consider it after getting the majority of this resource pack's textures up to date, and you probably know how slow I'm being there.
Haha...the torches got changed in v13. After 3 years of ethereal green I thought it was about time to update the old gas lamp!
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Curse PremiumThanks, Hoodoo.
Thanks to you too, Jonnus.
I keep meaning to put up a donate button, but every time I look at the Paypal system for doing it I'm usually in the middle of editing stuff on the pack and it seems too complicated!
I know you can use switches for the redstone lamp, but I don't think it's possible to do that for the gas lamps (torches), and I mainly use those around my world as they're more discrete and whatnot.
Thanks, mate.
You're very kind mate!
I think I'm a bit 'over the top' though in my attention to detail...and that in no way implies I think the detail is necessarily good, especially when it highlights out of date work I've long been meaning to update. Anyways, no one knows better how much juggling goes into improving things here and there with what precious little free time we have, you well know the frustration of having to choose what to tackle next, so I value your compliments, Squid.
Lol! You'll have to take the marriage arrangements up with my wife!
Glad you like the glass!
Many thanks for the kind words, I appreciate you taking the time to post.
Thanks again, Rosestorm. Much appreciate your support, mate.
No pressure, but I'm looking forward to seeing what you might do with the new glass, etc. I'll try and get some variations up as soon as possible...especially the porthole and structural type of things.
Glad it was worth the wait! Thanks, mate.
Haha! You make me smile, Hamode192.
Well, the glass is pretty basic in that I think there's so much potential for improvement and for exploring other ways of using it, so I kind of view my first attempts as pretty basic...especially as I still know nothing about how to use MCPatcher's 'renderpass' functions.
Thanks for the kind words and the support.
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Hah! My slow rate of responding to posts is more like I'm communicating from a base on Mars or something! Actually that would still only be a matter of minutes I think! Anyways, I'm doing my best to catch up and I'd hate to think anyone thought I was ignoring such encouraging comments. Thanks again guys.
All three can spawn in certain biomes within stone (similar to dirt underground), and they appear as non-polished versions naturally. You can also craft your own: Diorite is made from quartz and cobble, Andezite is diorite and cobble, and Granite is andesite and cobble.
Not sure if these three will be the only new stones added (and whether the crafting recipes will be changed in the future), but it's something to think about. There are several other new blocks as well, but who knows when it will come out (hopefully not too soon, don't want to put too much pressure on you).
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Curse PremiumThanks, sheep.
I just new they'd start rolling out more texture variants! It's putting me off starting on a new basic stone texture now...gah! Soon there will be so many new vanilla textures that there won't be room for any more ctm variations. I think I'm right in thinking there is still a finite amount of textures that Minecraft can handle and that also includes all the ctm textures.
I've just been working on a new spawner egg texture to take my mind off the more complicated stuff!
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Curse PremiumWhat set my alarm bells ringing was reading a post on the MCPatcher thread a few weeks back. Someone was indeed having problems with a massive collection of ctm (running into the thousands). Not a texture pack as such, just a massive collection of random textures and Minecraft was crashing. Kahr's reply was to the effect that he could well have reached the limit of what Minecraft can handle. Wasn't there a figure of 4 or 5,000 block textures being bandied about around the time when the height limit was extended?
Now if each texture like stone, dirt, etc is made up of 64 textures for a good 'repeat' ctm texture, we'd be reaching into the thousands of ctm textures fairly soon, especially with my love of random plants.
Also is anyone getting annoying lag creeping in when using the new stained glass in layers on large scale glass constructions? I get lag whatever texture pack I use and even in vanilla Minecraft when I'm panning close by that large glass tower I featured in the last video. I don't notice any lag when there's only one layer of glass to look through. I'm guessing there's a lot of processing having to take place with multiple layers of glass. Is this why 'backface culling' was quickly introduced after the glass was first released in a 1.7 snapshot last year? Don't worry, this is just me trying to sound all technical, when really I haven't the foggiest!
Haha! Thanks, yes, Squid_Emperor mentioned there was a 'bouncy' block to do for 1.8 just the other day in his 'Steamy' thread and I hadn't a clue what he was on about at first.
We're both bemoaning having to think what to do for a big block of 'jelly' for a steampunk theme...though the results should be interesting whatever the resource pack theme. Not following the news as much as I used to, I'm not sure why there was such demand for a bouncy block. Anyone care to enlighten me? It might help me form some idea of what to do. I guess being transparent limits (or rather enhances) it's possibilities. I think there's only a screenshot at the moment, so I suppose it's not really possible to come up with any firm ideas until we see it in action. I'm guessing it will behave something like the slime perhaps, only in a fixed position? If so, how would one stack them together. We're not talking about wibbly wobbly jelly towers here are we?
New Villagers eh? Shouldn't be too much of a problem...so long as they follow the same template as the others.
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Curse PremiumThat just about answers all my questions really, so I think I better switch to my snapshot profile and check it out for myself. Hopefully it might trigger some ideas for something useful as well as fun! Many thanks, mate.
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Curse PremiumRather than basing it on an actual puffer fish breed I made up my own variation.
I made the fish textures very early on, but completely forgot about them in the desperate attempt to finish off all the new plants, etc.
As I've mentioned before, anybody creating 16x textures has the greatest of challenges and my respect, especially for creatures and plants IMHO.
Anyways, thanks for the compliments, Squid.
As evidenced by my late replies, I'm not being as attentive as I used to be. And no probs re: the mention in the changelog, that was probably the only thing I made a note of at the beginning of the v14 log and then forgot to continue to keep a record of other changes as I went along.
Looking back on how this thread has gone over the years I think I've probably been the biggest trouble maker around here!
Glad you like the look of my old city (sounds a bit grandiose to call it that), however because it's the place I hang out in to relax and it's become a bit too personal over the years and ragged at the edges with experimentation, I would only be putting it up for download when I finally retire...sorry.
I've quite a few plans for it yet, so I'm not planning on retiring for the foreseeable future.
I completely missed this in my previous scan-backs...sorry, mate! Many thanks, Droideka! Haha, the stained glass does kind of have that Christmas bauble look to it.
Thank you, sir!
No, I don't have separate colormaps for morning and evening, so I'm not sure what your problem might be, Hamode.
Yes, it was a little silly of me...sorry 'bout that! Just the rush of finishing a huge update, Christmas, and the fact I edit everything whilst using MCPatcher, so things that would normally show up as a glaring problem without the Patcher can easily get forgotten in the rush.
Will be fixed pretty soon now. Just finishing up on some things to sweeten the next Update fix.
As mentioned in your new thread...it's lookin' awesome! Also, it's just dawned on me...I need to change the link address in my OP to point to the new Steamy location.
Thank you.