Glad you like, Hamode. Yes, all done with the flowers now, so just one basic set of stained glass to make and then I can update, especially now that 1.7.3 seems imminent (I'm currently using the pre-release with the latest MCPatcher).
I will do more varieties of stained glass after the GSv.14 is released, as the possibilities for this theme seem endless. My biggest problem is in choosing what's best, so the simplest way of tackling the problem is to just throw a lot of variations out and let people choose. I'm praying Mojang don't throw a load of new stuff out, then I can have a bit of fun with different stained glass effects...that's if I don't lose myself too far into space in 'Starbound' which my family kindly gave me for my birthday.
Glad you like, Hamode. Yes, all done with the flowers now, so just one basic set of stained glass to make and then I can update, especially now that 1.7.3 seems imminent (I'm currently using the pre-release with the latest MCPatcher).
I will do more varieties of stained glass after the GSv.14 is released, as the possibilities for this theme seem endless. My biggest problem is in choosing what's best, so the simplest way of tackling the problem is to just throw a lot of variations out and let people choose. I'm praying Mojang don't throw a load of new stuff out, then I can have a bit of fun with different stained glass effects...that's if I don't lose myself too far into space in 'Starbound' which my family kindly gave me for my birthday.
ohhh good news
Possible today??
something really good about you
"the updates"
so we can know that there is still someone working on this great pack
and btw you are (compared to the quality) really fast
"the updates"
so we can know that there is still someone working on this great pack
and btw you are (compared to the quality) really fast
Sadly, not today, I'm afraid, but I won't keep anyone waiting longer than necessary.
I go as fast as I can, but it has to fit round many other things too. Rest assured, Minecraft is just as fascinating for me as it was 3 1/2 years ago, so whenever I am able, I will always be working on my GS resource pack. Sometimes circumstances make the process of updating a little slower and sometimes a particular update requires a lot more work for an update to be considered ready. GS v14 and 1.7.x has been one of those times!
Money is not the issue. Time is the issue. Which i'm sure is very scarce for glimm. Any little bit of free time he manages to find is already given to the pack so a christmas version is not in the equasion.
I'm uh, not sure you caught this, but Droideka30 was jokingly referencing an item in the Harry Potter series that was used for the exact purpose of giving the heroes more time.
Hey Glim, just popping in to say I've been using your texture pack since the beginning, and though I've tried others, yours is my constant mainstay. The only other one that has gripped me is Broken Anachronism, which is quite compelling but makes my stone brick buildings look a little strange and glassy. Your work is impeccable and I'm stoked for v14, whenever it may come.
Was just wondering - the pack is trending toward eventually being fully 64x, yes? Have you by chance been working on a 64x grass block? Only reason I ask is your podzol looks so damn good.
Hey Glim, just popping in to say I've been using your texture pack since the beginning, and though I've tried others, yours is my constant mainstay. The only other one that has gripped me is Broken Anachronism, which is quite compelling but makes my stone brick buildings look a little strange and glassy. Your work is impeccable and I'm stoked for v14, whenever it may come.
Was just wondering - the pack is trending toward eventually being fully 64x, yes? Have you by chance been working on a 64x grass block? Only reason I ask is your podzol looks so damn good.
Many thanks, WilGrieve. Glad you like the pack and thanks for saying.
I'm seriously working towards the update being released before Christmas, then I can relax over the Christmas hols/vacation...along with the Steam Christmas Sale! However, with all the new plants (many hundreds), old plant upgrade (many hundreds), podzol, new opaque ice block, etc, and now getting caught up with making something more out of the stained glass (my intention had been to just throw in something basic for now, but those glass textures are just so compelling!), means the really basic textures of grass, dirt, stone, etc. have just gone on the back-burner for now (again!), as I think to do them justice each one requires individual concentration. Rest assured they are very high in my 'todo' list though, especially now as nearly all the flora in GS is now 64x.
Your tex pack is so awesome now...all the animations lag me to a slow crawl in a busy town/city
Many thanks, mate!
So sorry it's lagging for you, Faust. Have you tried the 'Lite' version, which has most of the animations and randommobs removed? That version was my attempt to help in the frame-rate department, but it's not really a scientifically tested version, just a vain hope that it might help with some setups.
I suspect it's not just the animations though that cause lag. The ctm and extra biome specific colours can cause havoc. I just recently added in more RAM, which helped, but even with max RAM installed, when I tried adding in a few more biome colour effects on a few more blocks, things began to lag a little and my machine's got a pretty decent nVidia graphics card and intel i7 processor. I think there's also going to come a point where adding more ctm or mobs will suddenly tip over into 'lag-time'. I'll no doubt have to be a little more selective as to what goes in the pack in future. A lot more ctm is in the next update, but so far it's not effected frame-rate in any discernible way for me.
If Mojang could just freeze for a year and not throw out any new textures, then perhaps I might get the chance to breath some new life into the old 32x pack.
***************************
Thanks for popping in you two...it gets very lonely sometimes in my MC texture artist's garret.
One thing that might help people who are having lag issues might be to up the amount of Ram allocated to minecraft when it is open. By default it only uses 1gb of a systems ram regardless of how much you have. You can do this by opening the launcher, go under edit profile in the bottom left corner, check the box at the bottom that says JVM Arguments and then change the number in the line next to it to the amount of ram you want to use. You have to do that every time there is an official update and sometimes when there is a launcher update. Hope that helps.
It can also help to close certain ram heavy programs such as Skype while playing.
I meant that as the ultimate compliment actually. I have the RAM upped and such...but I don't think the makers of MC could have known what happens when awesome builders use so many of the textures that animate. I'm talkin a major city full of everything you animated. I have never seen anything like this.
PS...it never lags otherwise. I think it was the place I went too LOL!oh wait...remember that old video from early beta (I think) where TnT in abundance caused servers to crash...yeah...that
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
One thing that might help people who are having lag issues might be to up the amount of Ram allocated to minecraft when it is open. By default it only uses 1gb of a systems ram regardless of how much you have. You can do this by opening the launcher, go under edit profile in the bottom left corner, check the box at the bottom that says JVM Arguments and then change the number in the line next to it to the amount of ram you want to use. You have to do that every time there is an official update and sometimes when there is a launcher update. Hope that helps.
It can also help to close certain ram heavy programs such as Skype while playing.
Ah, yes! I always forget to change that, I really should put something about it in my install section. Thanks for reminding me, rosestorm.
I meant that as the ultimate compliment actually. I have the RAM upped and such...but I don't think the makers of MC could have known what happens when awesome builders use so many of the textures that animate. I'm talkin a major city full of everything you animated. I have never seen anything like this.
PS...it never lags otherwise. I think it was the place I went too LOL!
oh wait...remember that old video from early beta (I think) where TnT in abundance caused servers to crash...yeah...that
I know what you mean, mate. It's the same in my old dock area where I've done most of my trials and tests with redstone stuff, animations, minecarts, etc. If my game has ever slightly lagged or flickered, it's always been in that area. The so called 'Redstone Update' was my first experience of some lag...up until that point it seemed as if I was free to bung whatever I wanted into the pack. Now I'm a little more aware of the limitations.
Compliment gratefully received, Faust, and a compliment indeed from someone who was animating stuff around these forums long before most...thankyou!
Are you close to any preview images of the stained glass you mentioned? Are all the plants sans the grass done now?
Haha! We must have posted at the same time!
Yes, all plants are finished now, excepting a couple of the old saplings and the lilypads. If I get a chance I'll try and upload some pics of the glass I've done so far. It's fascinating stuff, therefore try as I might to just make a quick set of plain textures, I succumbed to the temptation to try out some ideas and they proved to be rather fiddly to get the look just right...and I'm not even talking about ctm! Apologies to all!
Righto...been laboring away on finishing a variety of stained glass! Now I'm in the process of making taster vids to properly show things off. So...
GS v.14 : Taster Vid 1 is currently uploading to Youtube, so those of you who have subscribed to my channel there (can't imagine why you would want to do that though!), will probably get to see it before other visitors here who, like demure ghosts, flit through this ancient thread. It shows many, but by no means all, of the plants in the Podzol biome. I quickly threw up some kind of 'lodge' building to show off a few pieces of stained glass. There's much more to show, so I'm not sure how many taster vids there will be. I'm also a little rusty with my video editor, but I expect things to speed up towards the end of the week. Once I have my proof of work up on Youtube I can let you have the GS v14 update...assuming anyone still wants it!
Once this first video starts uploading I'll be off to bed, mainly because being 1080p it'll no doubt take an age to upload! I will edit the second vid tomorrow and post a proper link to the first in my thread here for all to see. At 1080p it's a little jittery, but I'm still trying to optimize how my extra RAM is being used between Fraps and MC.
I can hear the silent echoes of empty halls already...perhaps this will be my 'requiem' if no-one returns.
Just watched the vid, everything looks great. Really love what you've done with the plants, and the stained glass looks great. Reminds me of a glass fronted bookcase my grandmother used to have. Really can't wait to try it out for myself, and now that school is over for me, I might have some spare time to play (well, until I find a job).
Now, I know you probably aren't looking forward to this, considering you're still working on catching up to 1.7, but... it appears that Mojang have started previewing some of the new features of 1.8. Right now, they've noted that they're overhauling the Enchanting system, so the enchanting GUI may need some tweaking, and they're adding stone variants (so far, they've shown pink granite, both as a raw stone and a refined smooth variant (likely made similar to stone bricks, not sure)). I know that you'll want to focus on 1.7 until that's finished, but thought you might want to be made aware so you could at least mull over some possibilities in your free time. May even give you motivation for revamping the current stone textures, as you have noted that's on your "to do" list.
You just got one more subscriber on YouTube What color were those panes on the first floor of your rustic cabin? White? Maybe it was a bandwidth problem, but I liked how they gave the impression on distorting the view of what was on the other side. Like old glass panes I've seen where the glass has warped over time, making it thinner in spots and thicker in others.
Oi vey on 1.8. I think it would be great if they slowed down on the versioning. We don't want to burn out dedicated texture artists and mod developers that make Mojang's product that much better, without Mojang's paychecks. It'd be one thing if people paid a monthly subscription like warcraft. Although I probably shouldn't complain too much about that. I paid half price back when this was still in development and not one cent more since. And think of all I would have had to pay if Mojang followed the standard DLC model of major developers...
The new textures are looking awesome Glim. I am liking the stained glass a lot. The knots you put on the trees is really impressive as it looks like you need to be right next to them to tell that their not 3D.
The first in a series of videos (probably 3 or 4) showcases some of the many hundreds of new plant, wood, and stained glass textures in my new GS v.14 resource pack for Minecraft 1.7.x
It has been long in the making, as there is an enormous amount of CTM work involved in producing a huge range of variations for all those new MC 1.7 plant and tree textures. 'Packed Ice' and 'Podzol' have also been lovingly worked on and I've taken the opportunity to update many old textures in the flora department. Work on the new stained glass was left until last, mainly as I have a real interest in the medium. I've produced a basic varied set which is designed to be both useful and decorative. As it's a subject I'm interested in I hope to produce many variations when I have the time and after I've had a Christmas and New Year break. I mostly work on these textures late at night and into the wee small hours after a hard day's work and a busy day with my family, so I'm really looking forward to a break.
To all those who are still interested in my work...thanks for looking in and for any comments, they are much appreciated.
If there's anything you'd like to ask about the vid...ask away and I'll do my best to answer, as soon as I can I'll start to throw together a changelog, but I'm trying to avoid the tedious side of things until last!
Thanks for watching.
Music and Sound Sample Credits:
I am very grateful for the following music and sound samples being made available online. I give due credit to the kind and talented individuals for their time and generosity, in particular 'Cousin Silas' :
Music credits:
The music in this video is by Cousin Silas
who creates the most incredibly atmospheric ambient music:
Just curios, but have you seen this mod? It seems like it could fit this really well. I guess I am asking if Ksheep could possibly make a patch for it?
It only adds a few blocks, the bulk of which are simply different colored versions of blocks.
If you cant thats fine, I can just rig up my own patch with existing textures (and not redistribute other then send them to you of course) however they would not be nearly as good as you or Ksheep.
I like that mega taiga. It's creates a very peaceful and slightly eerie atmosphere. And the torches aren't as green anymore! The new color is definitely better.
have you done with the flowers ??
Thanks, Hikachan, I'm feeling much better now.
Glad you like, Hamode. Yes, all done with the flowers now, so just one basic set of stained glass to make and then I can update, especially now that 1.7.3 seems imminent (I'm currently using the pre-release with the latest MCPatcher).
I will do more varieties of stained glass after the GSv.14 is released, as the possibilities for this theme seem endless. My biggest problem is in choosing what's best, so the simplest way of tackling the problem is to just throw a lot of variations out and let people choose. I'm praying Mojang don't throw a load of new stuff out, then I can have a bit of fun with different stained glass effects...that's if I don't lose myself too far into space in 'Starbound' which my family kindly gave me for my birthday.
ohhh good news
Possible today??
something really good about you
"the updates"
so we can know that there is still someone working on this great pack
and btw you are (compared to the quality) really fast
Sadly, not today, I'm afraid, but I won't keep anyone waiting longer than necessary.
I go as fast as I can, but it has to fit round many other things too. Rest assured, Minecraft is just as fascinating for me as it was 3 1/2 years ago, so whenever I am able, I will always be working on my GS resource pack. Sometimes circumstances make the process of updating a little slower and sometimes a particular update requires a lot more work for an update to be considered ready. GS v14 and 1.7.x has been one of those times!
I'm uh, not sure you caught this, but Droideka30 was jokingly referencing an item in the Harry Potter series that was used for the exact purpose of giving the heroes more time.
Was just wondering - the pack is trending toward eventually being fully 64x, yes? Have you by chance been working on a 64x grass block? Only reason I ask is your podzol looks so damn good.
"This may hurt a little, but it's something you'll get used to...."
Many thanks, WilGrieve. Glad you like the pack and thanks for saying.
I'm seriously working towards the update being released before Christmas, then I can relax over the Christmas hols/vacation...along with the Steam Christmas Sale! However, with all the new plants (many hundreds), old plant upgrade (many hundreds), podzol, new opaque ice block, etc, and now getting caught up with making something more out of the stained glass (my intention had been to just throw in something basic for now, but those glass textures are just so compelling!), means the really basic textures of grass, dirt, stone, etc. have just gone on the back-burner for now (again!), as I think to do them justice each one requires individual concentration. Rest assured they are very high in my 'todo' list though, especially now as nearly all the flora in GS is now 64x.
Many thanks, mate!
So sorry it's lagging for you, Faust. Have you tried the 'Lite' version, which has most of the animations and randommobs removed? That version was my attempt to help in the frame-rate department, but it's not really a scientifically tested version, just a vain hope that it might help with some setups.
I suspect it's not just the animations though that cause lag. The ctm and extra biome specific colours can cause havoc. I just recently added in more RAM, which helped, but even with max RAM installed, when I tried adding in a few more biome colour effects on a few more blocks, things began to lag a little and my machine's got a pretty decent nVidia graphics card and intel i7 processor. I think there's also going to come a point where adding more ctm or mobs will suddenly tip over into 'lag-time'. I'll no doubt have to be a little more selective as to what goes in the pack in future. A lot more ctm is in the next update, but so far it's not effected frame-rate in any discernible way for me.
If Mojang could just freeze for a year and not throw out any new textures, then perhaps I might get the chance to breath some new life into the old 32x pack.
***************************
Thanks for popping in you two...it gets very lonely sometimes in my MC texture artist's garret.
It can also help to close certain ram heavy programs such as Skype while playing.
PS...it never lags otherwise. I think it was the place I went too LOL!oh wait...remember that old video from early beta (I think) where TnT in abundance caused servers to crash...yeah...that
"This may hurt a little, but it's something you'll get used to...."
Ah, yes! I always forget to change that, I really should put something about it in my install section. Thanks for reminding me, rosestorm.
I know what you mean, mate. It's the same in my old dock area where I've done most of my trials and tests with redstone stuff, animations, minecarts, etc. If my game has ever slightly lagged or flickered, it's always been in that area. The so called 'Redstone Update' was my first experience of some lag...up until that point it seemed as if I was free to bung whatever I wanted into the pack. Now I'm a little more aware of the limitations.
Compliment gratefully received, Faust, and a compliment indeed from someone who was animating stuff around these forums long before most...thankyou!
Are you close to any preview images of the stained glass you mentioned? Are all the plants sans the grass done now?
Haha! We must have posted at the same time!
Yes, all plants are finished now, excepting a couple of the old saplings and the lilypads. If I get a chance I'll try and upload some pics of the glass I've done so far. It's fascinating stuff, therefore try as I might to just make a quick set of plain textures, I succumbed to the temptation to try out some ideas and they proved to be rather fiddly to get the look just right...and I'm not even talking about ctm! Apologies to all!
GS v.14 : Taster Vid 1 is currently uploading to Youtube, so those of you who have subscribed to my channel there (can't imagine why you would want to do that though!), will probably get to see it before other visitors here who, like demure ghosts, flit through this ancient thread. It shows many, but by no means all, of the plants in the Podzol biome. I quickly threw up some kind of 'lodge' building to show off a few pieces of stained glass. There's much more to show, so I'm not sure how many taster vids there will be. I'm also a little rusty with my video editor, but I expect things to speed up towards the end of the week. Once I have my proof of work up on Youtube I can let you have the GS v14 update...assuming anyone still wants it!
Once this first video starts uploading I'll be off to bed, mainly because being 1080p it'll no doubt take an age to upload! I will edit the second vid tomorrow and post a proper link to the first in my thread here for all to see. At 1080p it's a little jittery, but I'm still trying to optimize how my extra RAM is being used between Fraps and MC.
I can hear the silent echoes of empty halls already...perhaps this will be my 'requiem' if no-one returns.
Now, I know you probably aren't looking forward to this, considering you're still working on catching up to 1.7, but... it appears that Mojang have started previewing some of the new features of 1.8. Right now, they've noted that they're overhauling the Enchanting system, so the enchanting GUI may need some tweaking, and they're adding stone variants (so far, they've shown pink granite, both as a raw stone and a refined smooth variant (likely made similar to stone bricks, not sure)). I know that you'll want to focus on 1.7 until that's finished, but thought you might want to be made aware so you could at least mull over some possibilities in your free time. May even give you motivation for revamping the current stone textures, as you have noted that's on your "to do" list.
Oi vey on 1.8. I think it would be great if they slowed down on the versioning. We don't want to burn out dedicated texture artists and mod developers that make Mojang's product that much better, without Mojang's paychecks. It'd be one thing if people paid a monthly subscription like warcraft. Although I probably shouldn't complain too much about that. I paid half price back when this was still in development and not one cent more since. And think of all I would have had to pay if Mojang followed the standard DLC model of major developers...
.....GS v14 Video Showcase, Taster Vid 1!
Glimmar's Steampunk v.14 Update, available soon!
The first in a series of videos (probably 3 or 4) showcases some of the many hundreds of new plant, wood, and stained glass textures in my new GS v.14 resource pack for Minecraft 1.7.x
It has been long in the making, as there is an enormous amount of CTM work involved in producing a huge range of variations for all those new MC 1.7 plant and tree textures. 'Packed Ice' and 'Podzol' have also been lovingly worked on and I've taken the opportunity to update many old textures in the flora department. Work on the new stained glass was left until last, mainly as I have a real interest in the medium. I've produced a basic varied set which is designed to be both useful and decorative. As it's a subject I'm interested in I hope to produce many variations when I have the time and after I've had a Christmas and New Year break. I mostly work on these textures late at night and into the wee small hours after a hard day's work and a busy day with my family, so I'm really looking forward to a break.
To all those who are still interested in my work...thanks for looking in and for any comments, they are much appreciated.
If there's anything you'd like to ask about the vid...ask away and I'll do my best to answer, as soon as I can I'll start to throw together a changelog, but I'm trying to avoid the tedious side of things until last!
Thanks for watching.
Music and Sound Sample Credits:
I am very grateful for the following music and sound samples being made available online. I give due credit to the kind and talented individuals for their time and generosity, in particular 'Cousin Silas' :
Music credits:
The music in this video is by Cousin Silas
who creates the most incredibly atmospheric ambient music:
02_Fresh_Landscapes.mp3
https://archive.org/details/Complex_Silence_9
01_And_Memories_Fade.mp3
https://archive.org/details/Complex_Silence_9
Please visit Cousin Silas's blog for further information:
http://cousinsilas.blogspot.co.uk/p/discography_30.html
Title Sound Sample credits:
12900__swelk__4machineloop03.wav
http://www.freesound.org/people/swelk/sounds/12900/
40158__sagetyrtle__crash Audio Extracted Audio Extracted.wav
http://www.freesound.org/people/sagetyrtle/sounds/40158/
48980__lunardrive__metal-door-slam-soundsmith.wav
http://www.freesound.org/people/Lunardrive/sounds/48980/
71569__microscopia__1905-regina-table-model-disc-music-box.wav
http://www.freesound.org/people/Microscopia/sounds/71569/
Sewing Machine 2 by Teto Yasha - SoundBible.com-2092031798.mp3
http://soundbible.com/1541-Sewing-Machine-2.html
wind_up_pedalling_water_turtle_toy.mp3
http://www.pdsounds.org/sounds/wound_up_toy_pedalling
It only adds a few blocks, the bulk of which are simply different colored versions of blocks.
If you cant thats fine, I can just rig up my own patch with existing textures (and not redistribute other then send them to you of course) however they would not be nearly as good as you or Ksheep.
Thanks for considering, Lazeckvar