Oh my.... Looking through threads like this never fails to blow me away. The creativity in this community is awe inspiring.
Thank you kindly, sir! Much appreciate the encouragement. Minecraft is a very inspirational game to work with, for sure. More than any other sandbox game, it lets us craft it into whatever we want it to be.
Ah ha the Podzol appears! Are your fingers bleeding my man? You were sounding earlier on my thread that the stress levels were rising on this
Fingers aren't bleedin'...not yet anyway, but I'm sure I've got early onset of arthritis in me gammy leg! Causes me no end of problems when I'm sat hunched (or slouched...depending on my mood) over the monitor and tablet.
Looking superb as indeed the amount of detail and variation you pulled out of your wizards bag (no not sleeve!) on the log details! Just amazing and that they also blend when placed in various directions! Is the lower res allowing some leeway to get away with how they join? it looks a right 'ol nightmare to my old creaky brain *note to self more brain food needed in the diet*
Lol! Do they look that bad? They're all 64x, honest, which seems quite high res to me, though I've had so many late nights trying to squeeze in a few extra hours after the day's work that my eyes feel like mush! Planks are bad enough as it is, to come up with something a little different, but trying to get them to work together someway makes it a nightmare of re-edit after re-edit. Throw in all the ctm and constant testing in and out of game and sometimes you really wonder why I do it! Answer? It's an addictive challenge. Even though what I do isn't a patch on what you and others do now.
Would love to see what you could produce art wise in higher res. Have done anything more like modern game textures 256x 512x just out of curiosity? I'm playing with some 512x for a game at the mo, good 'ol Wacom back in play.
Minecraft is the first and probably (most definitely) the last game I'll texture for! It's only because it looked easy to make personalised textures for when I first picked up the game yonks ago. Now? It seems like a nightmare black hole from which I can't escape.
How are you getting on with the flipped texture bug in 1.7.2 while working on CTM, its driving me a little bonkers but you are CTM'ing like a machine here so must have a work around i guess an older version.
I'm very slow to notice things like that. It was weeks after the update that my brain cell finally registered there was something strange going on, with textures looking mirrored as I orbited round a block. To be honest I'm usually working in such a confused state anyway it prolly doesn't make any difference in the long run! I just keep imagining what the textures should look like and hope that Mojang will fix it soon. Makes you wonder how it got through to release though! Someone at Mojang obviously has the same make and model of brain cell as me!
Keep it up sir, look forward to seeing this in the flesh and as you always say to me don't go burning your self out. We aren't as spritely as most about the place!
Haha! I'm far beyond being burned out...I'm more at the 'disheveled spent firework soggily lying on the floor in a puddle the night after the big event' kind of state! I'll need something stronger than cod liver oil and omega 3 soon, that's for sure!
I'm just looking forward to being able to say GS v.14 (for what it's worth) is ready and then I can come and try yours and my other favorite packs out.
Many thanks for visit and the kind words...always a pleasure to share some banter, mate!
Ya know, every time you post your apologizing for being late or that things don't look as good as they should, the standards you hold yourself to are ridiculously high! Literally everything you make, even if it is some super rough 1st draft looks amazing
I really dont like bothering you with update pester, but Im curious if we will be seeing new high res dirt and stone soon? I ask only because they are among the last most common 32x32 textures remaining, and with all the new foilage being 64x64 it would seem appropriate. Then again, I know you've said that you put alot of work into them to make sure they tile nicely so I don't mean to force you into more things in your already heavy workload
In other news, I recently had to wipe my computer's hard drive and while I had everything safely backed up, my minecraft and games folder was not backed up for some reason. This contained ALL my work on the new BTW Support Pack. I now only have the cauldron texture that was luckily stored somewhere else. I had been working diligently on it every once in a while and was almost finished with it, so this is a massive set back for me but I hope to get back to it once I get over the loss. I hope nothin like this happens to you Glim, it is definitely not fun
In other news, I recently had to wipe my computer's hard drive and while I had everything safely backed up, my minecraft and games folder was not backed up for some reason. This contained ALL my work on the new BTW Support Pack. I now only have the cauldron texture that was luckily stored somewhere else. I had been working diligently on it every once in a while and was almost finished with it, so this is a massive set back for me but I hope to get back to it once I get over the loss. I hope nothin like this happens to you Glim, it is definitely not fun
Duuuuude...As someone that spends hours and hours on projects myself, I have a deep ache inside just reading this. Hopefully you will somehow find those folders tucked away somewhere they weren't supposed to be in the backups.
Duuuuude...As someone that spends hours and hours on projects myself, I have a deep ache inside just reading this. Hopefully you will somehow find those folders tucked away somewhere they weren't supposed to be in the backups.
Well, its a lesson learned, Ill be backing this thing up every 5 seconds for sure now And no such luck, my entire Library didnt copy over, which was mostly fine except for my Minecraft folder which I used to keep work in. Unless they are invisible, I just have to suck it up and redo it
Are you running Mac or PC? On my Mac (OS X 10.7.5) the library folder is hidden. If you are running Mac, open Finder, and choose 'Go to Folder' under the Go drop down menu. type in ~/Library/ in the dialog box. If you are running PC, I've got nothin :(.
I am on a Mac and I am aware of the hidden Library. However, Ive been doin searches for it and tried the manual pathway to the Library folder (as the command to reveal it is useless on a hardrive) and have no luck, cn't find it nor any folder or work of mine it contained. Im guessing it is because it was hidden that it was not copied, which I did not expect.
Looks like its all gone for good I appreciate the effort to help though
With so much work at stake, I could identify with your plight. I just don't understand why they would hide it in the first place. Were casual users accidentally mucking about with it? Messing things up on their machines without realizing it? I'm not usually critical of Apple, but it seems like a douche move on their part. I finally made my minecraft folder a favorite place on the sidebar so I wouldn't have to manually reveal the Library folder every time I wanted to update mods and resource packs. But I don't know if that would have saved it had I needed to back everything up like you did. I hope I remember to reveal it if I do.
Just open up Terminal and enter the following command:
chflags nohidden ~/Library
Should make it so Library is no longer hidden and you can access it at any time. Only issue is that it seems to occasionally hide itself again (I believe due to system updates), but it'll be visible and copyable just fine while that's on.
As for retrieving the lost data, there is a slim chance that it's still on the hard drive, unless you did a secure reformat, although it's probably equally likely that it's been written over by now (and I can't quite remember what the best method for recovering such data is other than sending it in to a recovery place, which can cost quite a bit). Sorry to hear about the loss…
So all the help got me to look one more time, and I found a command online that reveals ALL hidden folders, rather than just trying to reveal the Library folder itself. After looking for a little bit I found my old Library Folder buried among hundreds of hidden folders All my old saves, other TP work, AND my BTW Support pack are still there The problem was that the folder was still marked as hidden, but all commands on Terminal to reveal the Library folder specifically only work on the internal hard drive, ignoring hidden folders in external hard drives.
Thanks for the support guys, was really dreading all that work being gone. Ill see if I can post some pictures later when I stop crying in joy
Huzzah! I'm glad we could help! Leave no stone unturned! Now I need a command line to reveal all my hidden physical documents in the house so I can find my social security card. I have no idea where that thing could be!
So all the help got me to look one more time, and I found a command online that reveals ALL hidden folders, rather than just trying to reveal the Library folder itself. After looking for a little bit I found my old Library Folder buried among hundreds of hidden folders All my old saves, other TP work, AND my BTW Support pack are still there The problem was that the folder was still marked as hidden, but all commands on Terminal to reveal the Library folder specifically only work on the internal hard drive, ignoring hidden folders in external hard drives.
Thanks for the support guys, was really dreading all that work being gone. Ill see if I can post some pictures later when I stop crying in joy
Hip-hip-hoorah!
I have had too many things go west on me, nice to see someone managing to recover lost goodies.
(Windows 7 on the other hand sometimes decides to 'protect' files in the Program folders... preventing little things like Mods from working. Really, I greatly prefer to be able to mess about with things, not be coddled like a babe in arms, what?)
The Meaning of Life, the Universe, and Everything.
Location:
Middle Earth
Join Date:
2/1/2012
Posts:
381
Minecraft:
VermillionX
Member Details
Been lazy the last couple of days. Only a tiny bit of IC3 support.Not even sure what this is. It's called blockInduction, so i'm guessing it's an official IC3 Induction Furnace. (Note: the old one was from an add-on mod)Ore Washing Plant:Recycler:Might take the fancy new window I made for the Recycler and reuse it on the Electric Furnace later, when I go back and fix-up those textures.
EDIT: Just finished the Mass Fabricator. So i'll throw that out here too:
Ya know, every time you post your apologizing for being late or that things don't look as good as they should, the standards you hold yourself to are ridiculously high! Literally everything you make, even if it is some super rough 1st draft looks amazing
Honestly, mate, it's really not that good, but I appreciate the support from you and other regulars. Being so busy yourself, you'll better understand that free-time is the greatest problem for me.
I really dont like bothering you with update pester, but Im curious if we will be seeing new high res dirt and stone soon? I ask only because they are among the last most common 32x32 textures remaining, and with all the new foilage being 64x64 it would seem appropriate. Then again, I know you've said that you put alot of work into them to make sure they tile nicely so I don't mean to force you into more things in your already heavy workload
Yep! Stone and Dirt will be re-vamped, but as they're two such 'biggies', in that they're heavily inter-related with other textures, I will have to tackle each of them after the GS v.14 update, or that will never see the light of day! Now I know how to use the 'repeat' ctm a little better, it shouldn't be too much of a bother...just very time consuming...especially re-doing all the ores. This time I will be moving away from animated ores, which inhibits variety. Some old plants are getting a re-vamp in GS v.14 so redoing grass and dirt won't be quite the mammoth task it would have been.
In other news, I recently had to wipe my computer's hard drive and while I had everything safely backed up, my minecraft and games folder was not backed up for some reason. This contained ALL my work on the new BTW Support Pack. I now only have the cauldron texture that was luckily stored somewhere else. I had been working diligently on it every once in a while and was almost finished with it, so this is a massive set back for me but I hope to get back to it once I get over the loss. I hope nothin like this happens to you Glim, it is definitely not fun
That is truly the worst thing that could happen (work-wise), Jester! I have a second hardrive for back-up purposes, but with the best will in the world I don't always back stuff up regularly and due to some trick of the universal laws that bind us all together, things will always go wrong at the worst time, ie. when we're least prepared! I quickly backed some essential things up as soon as I read your post. I really should save stuff to a third remote storage facility, in case both drives get fried or nicked!
So all the help got me to look one more time, and I found a command online that reveals ALL hidden folders, rather than just trying to reveal the Library folder itself. After looking for a little bit I found my old Library Folder buried among hundreds of hidden folders All my old saves, other TP work, AND my BTW Support pack are still there The problem was that the folder was still marked as hidden, but all commands on Terminal to reveal the Library folder specifically only work on the internal hard drive, ignoring hidden folders in external hard drives.
Thanks for the support guys, was really dreading all that work being gone. Ill see if I can post some pictures later when I stop crying in joy
Wonderful!
Things don't often turn out so well, so it's all the better when it does. It was nice to see the help and sympathy here, as apposed to the usual online 'clever' unhelpful responses one gets in the form of replies.
I have had too many things go west on me, nice to see someone managing to recover lost goodies.
(Windows 7 on the other hand sometimes decides to 'protect' files in the Program folders... preventing little things like Mods from working. Really, I greatly prefer to be able to mess about with things, not be coddled like a babe in arms, what?)
The Auld Grump
Yes! Glad someone else feels the same way about Windows. Most of my problems with it stem from it trying (and failing) to be too helpful and yet having the most ridiculously unhelpful responses when you really need help!
Been lazy the last couple of days. Only a tiny bit of IC3 support.
Not even sure what this is. It's called blockInduction, so i'm guessing it's an official IC3 Induction Furnace. (Note: the old one was from an add-on mod)
Ore Washing Plant:
Recycler:
Might take the fancy new window I made for the Recycler and reuse it on the Electric Furnace later, when I go back and fix-up those textures.
That doesn't look like you've been lazy to me, Vermillion! Beautiful additions...as always!
************************************
Right, got to nip out for a bit, but when I get back I'll upload some more pics of my own and try and sum up where I'm at at the moment.
Working on more variety for double ferns (8 bases and 8 tops adds up to many variations) led onto double grass (3 bases and 3 tops so far) and as I'm kind of concentrating on the Giant Spruce/Redwood/Sequoia environment, where you get a lot of funghi, it left me very disatisfied with how the funghi looked...not to mention the other 32x plants. So I thought I'd at least upgrade the mushrooms.
As mentioned the mushrooms have been 64x'ified and generally been made more in scale with their RL counterparts. There are now 18 brown and 19 red mushrooms...hope they look ok! As it's the magic of a believable forest I'm going for here, which I believe provides the best contrast for showing off your builds, I like to try and imagine what my architectural masterpieces (haha!) would look like in the real world, as it somehow helps make them feel 'more', not 'less', fantastic. That's the theory.
The problem is that every upgrade or new 64x texture that's added has a knock-on effect, so I end up tinkering with something else.
My plan now is to finish off the new 1.7 plants and possibly upgrade as many of the old 32x plants as I have patience for...then upload GSv.14. The stained glass will have to wait until I can do it proper justice, as I have a number of interesting ideas for it, but you'll be waiting until 2015 for the update if I include the glass I'd like to do. However, what I will do is a basic upgrade of the stained glass to tie in with my glass frame, then you're not having to put up with vanilla or mess around with editing mine or other packs to get something decent. What I am aware of though, constantly, is that the pack is effectively broken for casual users, as the 'extra' blocks I put in the pack a while back will still be messing with the new wood in my GS v.13 pack. Also, like any pack that is heavily reliant on MCPatcher, things like ctm do not mix well between packs in the new Minecraft resource pack selector. The latest 'official' non-beta version of MCPatcher has just been released, so that may have fixed a lot of probs...except the huge 'reverse texture' problem Mojang introduced in 1.7.2 before they went off to party at Minecon! That issue is really messing with ctm and everything else inbetween!!
The mesa biome will remain as 'brickland' for the short term, but I may use biome specific ctm to convert it to a more natural looking environment in the future, however this will have the effect of rendering it impossible to build with the clay bricks in mesa biomes and would have to be seen as a simple supply area for bricks, marble, plaster, tiles, etc. though you'd be able to build with other materials. Any ideas or thoughts?
Again, apologies for the lack of miracle updates. The sheer scale of work involved with new textures, upgrading, ctm possibilities, environmental effects, tinkering, double-checking and testing stuff and trying to make the best art I can, takes all my spare leisure time and I have to balance that with providing for my family and having some 'down' time to keep fit, etc. Considering there's nothing really special about this pack, you regular supporters who pop in are incredibly patient and curteous. I dread to think what it would have been like if I was working on a popular 'cutesy' looking pack!
Righto...as I feel somewhat like the 'Old Man O' the Forest' right now, that's where I'm off to lose myself for a while!
The mesa biome will remain as 'brickland' for the short term, but I may use biome specific ctm to convert it to a more natural looking environment in the future, however this will have the effect of rendering it impossible to build with the clay bricks in mesa biomes and would have to be seen as a simple supply area for bricks, marble, plaster, tiles, etc. though you'd be able to build with other materials. Any ideas or thoughts?
Here is where you might go with the stucco theme I mentioned back when hardened clay was first introduced. Stucco is a kind of gritty plaster used to cover over seams in bricks and blocks giving a more uniform appearance. It wouldn't look too much different from natural wind blasted sandstone. As I see it, I identify Steampunk as on outgrowth of the Victorian period. So much of the world was still untouched by European influence, and still being discovered. Buildings in these exotic locales would likely use a degree of local techniques and have a more rough-hewn frontier aesthetic than the more civilized population centers. Raw materials get processed when brought to centers of industry, but maybe it is too expensive to import the processed materials back to the frontier...
I don't know, at least that's how I might justify some limited biome specific textures.
Again, apologies for the lack of miracle updates. The sheer scale of work involved with new textures, upgrading, ctm possibilities, environmental effects, tinkering, double-checking and testing stuff and trying to make the best art I can, takes all my spare leisure time and I have to balance that with providing for my family and having some 'down' time to keep fit, etc. Considering there's nothing really special about this pack, you regular supporters who pop in are incredibly patient and curteous. I dread to think what it would have been like if I was working on a popular 'cutesy' looking pack!
"Nothing really special"? I think us 'regulars' would beg to differ. Why else would we be around enough to be considered such? If you were the type to do 'cutesy' I don't know that you would bother with the level of detail you put in to every block. Each texture would be less pressure than they currently are, balancing out the increased demands of the masses. I think you've said yourself that you are one of the last early texture artists that still supports and updates your pack. Courtesy is the right response in any situation, but it is also highly self-interested as well. We want this pack run by you for as long as we can get it, even if that means we wait longer between updates than users of other packs. It took me a very long time to bother with trying out textures. I want something I can depend on, I don't want to have to try every johnny-come-lately pack.
Here is where you might go with the stucco theme I mentioned back when hardened clay was first introduced. Stucco is a kind of gritty plaster used to cover over seams in bricks and blocks giving a more uniform appearance. It wouldn't look too much different from natural wind blasted sandstone. As I see it, I identify Steampunk as on outgrowth of the Victorian period. So much of the world was still untouched by European influence, and still being discovered. Buildings in these exotic locales would likely use a degree of local techniques and have a more rough-hewn frontier aesthetic than the more civilized population centers. Raw materials get processed when brought to centers of industry, but maybe it is too expensive to import the processed materials back to the frontier...
I don't know, at least that's how I might justify some limited biome specific textures.
I think Vermillion had a similar idea for the hardened clay. I really do like the idea of old plaster and stucco, etc. It shouldn't be a problem with repeat ctm. One texture initially to be made into different shades and then perhaps some variety of texture later. I was also wanting to introduce at least one or two different marble and tile textures for the hardened clays when used outside the mesa biome. All a bit later though.
...and thanks for the support again...slow and steady as she goes then .
Just been upgrading and adding more variety to the desert plants this afternoon, which in turn led on to some new random acacia saplings, when really I'd set out to work on a few more of the new 1.7 plants.
As juliusand1 said, that's really thinking too little of yourself and your pack. Yours is the only >16x steampunk pack that's worth anything (heck, I only even know of one 16x steampunk pack too). That alone is pretty special. That you then manage to make a pretty good job of it too just makes it all the more magnificent. Don't berate yourself, Glimmar, you're doing an excellent job. Everything in its own time.
I wouldn't say it's the only >16x steampunk pack that's any good. 13thMurder's "Broken Anachronism" pack is also quite good, and it's coming along quite nicely (although it's still not quite as complete as this one). Then again, it's not a bright(-ish) Steampunk like this one, but more of a gritty post-apocalyptic Steampunk (with a few other "punks" thrown in as well). If you haven't seen it yet, it's well worth a look, and while it does have some differences from Glimmar's pack, I think the two could work together to an extent.
And with that thought, I wonder how easy it would be to take bits and pieces of the two packs, make certain ones biome specific, and allow for some greater variety in buildings. Have the main city in, say, a plains biome with Glimmars textures, but when you travel out to the desert or swamp biomes, you start seeing run-down, dilapidated factories made using Broken Anacronism textures... Unfortunately distributing such a pack would go against both Glimmars and 13ths licenses, but it might make for an interesting Adventure video, at the very least.
EDIT: Actually, would it be against either of the licenses if I merely uploaded the CTM properties files which set biome specific textures (assuming that works with the multiple resource pack feature)? Just have instructions saying "insert these files into the two resource packs, set X as top pack, Y as bottom pack"... That just might work.
Thanks for the kind words Glim, and as Freso and Juliusand said, your whole pack is special and it means a lot to us "regulars" (Am I a regular? I didnt even notice!) that you work so hard on it and stay so connected to the community
I am SO glad about those new mushrooms! They look awesome, especially around all that new grass and the podzol. The biome specific Mesa Biome sounds like a good route, but I could imagine it would bother people who build in them using clay. Then again, there is always more stuff for them to build out of in the end.
Btw, because the mod I have been texturing for is stayin in 1.5.2 I have been porting most of your recent updates for my own personal use, but I realized when I thought I had lost my work that a lot has changed in the pack since the 1.5.2 download. If I were to put together a 1.5.2 version of the pack that includes the recent changes, could you perhaps include it on the main page? I wouldn't want to distribute it myself since it would be all your work, just arranged differently. If you would not be comfortable with this idea at all I understand, it was just something that occurred to me a little while ago
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Curse PremiumThank you kindly, sir! Much appreciate the encouragement.
Fingers aren't bleedin'...not yet anyway, but I'm sure I've got early onset of arthritis in me gammy leg! Causes me no end of problems when I'm sat hunched (or slouched...depending on my mood) over the monitor and tablet.
Lol! Do they look that bad? They're all 64x, honest, which seems quite high res to me, though I've had so many late nights trying to squeeze in a few extra hours after the day's work that my eyes feel like mush! Planks are bad enough as it is, to come up with something a little different, but trying to get them to work together someway makes it a nightmare of re-edit after re-edit. Throw in all the ctm and constant testing in and out of game and sometimes you really wonder why I do it! Answer? It's an addictive challenge. Even though what I do isn't a patch on what you and others do now.
Minecraft is the first and probably (most definitely) the last game I'll texture for! It's only because it looked easy to make personalised textures for when I first picked up the game yonks ago. Now? It seems like a nightmare black hole from which I can't escape.
I'm very slow to notice things like that.
Haha! I'm far beyond being burned out...I'm more at the 'disheveled spent firework soggily lying on the floor in a puddle the night after the big event' kind of state!
I'm just looking forward to being able to say GS v.14 (for what it's worth) is ready and then I can come and try yours and my other favorite packs out.
Many thanks for visit and the kind words...always a pleasure to share some banter, mate!
I really dont like bothering you with update pester, but Im curious if we will be seeing new high res dirt and stone soon? I ask only because they are among the last most common 32x32 textures remaining, and with all the new foilage being 64x64 it would seem appropriate. Then again, I know you've said that you put alot of work into them to make sure they tile nicely so I don't mean to force you into more things in your already heavy workload
In other news, I recently had to wipe my computer's hard drive and while I had everything safely backed up, my minecraft and games folder was not backed up for some reason. This contained ALL my work on the new BTW Support Pack. I now only have the cauldron texture that was luckily stored somewhere else. I had been working diligently on it every once in a while and was almost finished with it, so this is a massive set back for me but I hope to get back to it once I get over the loss. I hope nothin like this happens to you Glim, it is definitely not fun
Duuuuude...As someone that spends hours and hours on projects myself, I have a deep ache inside just reading this.
/jonesing!!
Well, its a lesson learned, Ill be backing this thing up every 5 seconds for sure now
Looks like its all gone for good
chflags nohidden ~/Library
Should make it so Library is no longer hidden and you can access it at any time. Only issue is that it seems to occasionally hide itself again (I believe due to system updates), but it'll be visible and copyable just fine while that's on.
As for retrieving the lost data, there is a slim chance that it's still on the hard drive, unless you did a secure reformat, although it's probably equally likely that it's been written over by now (and I can't quite remember what the best method for recovering such data is other than sending it in to a recovery place, which can cost quite a bit). Sorry to hear about the loss…
So all the help got me to look one more time, and I found a command online that reveals ALL hidden folders, rather than just trying to reveal the Library folder itself. After looking for a little bit I found my old Library Folder buried among hundreds of hidden folders
Thanks for the support guys, was really dreading all that work being gone. Ill see if I can post some pictures later when I stop crying in joy
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Curse PremiumLooking forward to trying it out for myself!
I have had too many things go west on me, nice to see someone managing to recover lost goodies.
(Windows 7 on the other hand sometimes decides to 'protect' files in the Program folders... preventing little things like Mods from working. Really, I greatly prefer to be able to mess about with things, not be coddled like a babe in arms, what?)
The Auld Grump
EDIT: Just finished the Mass Fabricator. So i'll throw that out here too:
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Curse PremiumHonestly, mate, it's really not that good, but I appreciate the support from you and other regulars. Being so busy yourself, you'll better understand that free-time is the greatest problem for me.
Yep! Stone and Dirt will be re-vamped, but as they're two such 'biggies', in that they're heavily inter-related with other textures, I will have to tackle each of them after the GS v.14 update, or that will never see the light of day! Now I know how to use the 'repeat' ctm a little better, it shouldn't be too much of a bother...just very time consuming...especially re-doing all the ores. This time I will be moving away from animated ores, which inhibits variety. Some old plants are getting a re-vamp in GS v.14 so redoing grass and dirt won't be quite the mammoth task it would have been.
That is truly the worst thing that could happen (work-wise), Jester!
Many thanks, darchangel!
Wonderful!
Things don't often turn out so well, so it's all the better when it does. It was nice to see the help and sympathy here, as apposed to the usual online 'clever' unhelpful responses one gets in the form of replies.
Thanks, mate. Yeh! CTM really does help hide a multitude of tiling issues! Haha!
Yes! Glad someone else feels the same way about Windows. Most of my problems with it stem from it trying (and failing) to be too helpful and yet having the most ridiculously unhelpful responses when you really need help!
That doesn't look like you've been lazy to me, Vermillion!
************************************
Right, got to nip out for a bit, but when I get back I'll upload some more pics of my own and try and sum up where I'm at at the moment.
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Curse Premium.....GS v.14 Double Grass & Mushrooms!
...again representing much random ctm work:
Rest of the pics? Click the spoiler button.
Working on more variety for double ferns (8 bases and 8 tops adds up to many variations) led onto double grass (3 bases and 3 tops so far) and as I'm kind of concentrating on the Giant Spruce/Redwood/Sequoia environment, where you get a lot of funghi, it left me very disatisfied with how the funghi looked...not to mention the other 32x plants. So I thought I'd at least upgrade the mushrooms.
As mentioned the mushrooms have been 64x'ified and generally been made more in scale with their RL counterparts. There are now 18 brown and 19 red mushrooms...hope they look ok! As it's the magic of a believable forest I'm going for here, which I believe provides the best contrast for showing off your builds, I like to try and imagine what my architectural masterpieces (haha!) would look like in the real world, as it somehow helps make them feel 'more', not 'less', fantastic. That's the theory.
The problem is that every upgrade or new 64x texture that's added has a knock-on effect, so I end up tinkering with something else.
My plan now is to finish off the new 1.7 plants and possibly upgrade as many of the old 32x plants as I have patience for...then upload GSv.14. The stained glass will have to wait until I can do it proper justice, as I have a number of interesting ideas for it, but you'll be waiting until 2015 for the update if I include the glass I'd like to do. However, what I will do is a basic upgrade of the stained glass to tie in with my glass frame, then you're not having to put up with vanilla or mess around with editing mine or other packs to get something decent. What I am aware of though, constantly, is that the pack is effectively broken for casual users, as the 'extra' blocks I put in the pack a while back will still be messing with the new wood in my GS v.13 pack. Also, like any pack that is heavily reliant on MCPatcher, things like ctm do not mix well between packs in the new Minecraft resource pack selector. The latest 'official' non-beta version of MCPatcher has just been released, so that may have fixed a lot of probs...except the huge 'reverse texture' problem Mojang introduced in 1.7.2 before they went off to party at Minecon! That issue is really messing with ctm and everything else inbetween!!
The mesa biome will remain as 'brickland' for the short term, but I may use biome specific ctm to convert it to a more natural looking environment in the future, however this will have the effect of rendering it impossible to build with the clay bricks in mesa biomes and would have to be seen as a simple supply area for bricks, marble, plaster, tiles, etc. though you'd be able to build with other materials. Any ideas or thoughts?
Again, apologies for the lack of miracle updates. The sheer scale of work involved with new textures, upgrading, ctm possibilities, environmental effects, tinkering, double-checking and testing stuff and trying to make the best art I can, takes all my spare leisure time and I have to balance that with providing for my family and having some 'down' time to keep fit, etc. Considering there's nothing really special about this pack, you regular supporters who pop in are incredibly patient and curteous. I dread to think what it would have been like if I was working on a popular 'cutesy' looking pack!
Righto...as I feel somewhat like the 'Old Man O' the Forest' right now, that's where I'm off to lose myself for a while!
Here is where you might go with the stucco theme I mentioned back when hardened clay was first introduced. Stucco is a kind of gritty plaster used to cover over seams in bricks and blocks giving a more uniform appearance. It wouldn't look too much different from natural wind blasted sandstone. As I see it, I identify Steampunk as on outgrowth of the Victorian period. So much of the world was still untouched by European influence, and still being discovered. Buildings in these exotic locales would likely use a degree of local techniques and have a more rough-hewn frontier aesthetic than the more civilized population centers. Raw materials get processed when brought to centers of industry, but maybe it is too expensive to import the processed materials back to the frontier...
I don't know, at least that's how I might justify some limited biome specific textures.
"Nothing really special"? I think us 'regulars' would beg to differ. Why else would we be around enough to be considered such?
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Curse PremiumI think Vermillion had a similar idea for the hardened clay. I really do like the idea of old plaster and stucco, etc. It shouldn't be a problem with repeat ctm. One texture initially to be made into different shades and then perhaps some variety of texture later. I was also wanting to introduce at least one or two different marble and tile textures for the hardened clays when used outside the mesa biome. All a bit later though.
...and thanks for the support again...slow and steady as she goes then .
Just been upgrading and adding more variety to the desert plants this afternoon, which in turn led on to some new random acacia saplings, when really I'd set out to work on a few more of the new 1.7 plants.
I wouldn't say it's the only >16x steampunk pack that's any good. 13thMurder's "Broken Anachronism" pack is also quite good, and it's coming along quite nicely (although it's still not quite as complete as this one). Then again, it's not a bright(-ish) Steampunk like this one, but more of a gritty post-apocalyptic Steampunk (with a few other "punks" thrown in as well). If you haven't seen it yet, it's well worth a look, and while it does have some differences from Glimmar's pack, I think the two could work together to an extent.
And with that thought, I wonder how easy it would be to take bits and pieces of the two packs, make certain ones biome specific, and allow for some greater variety in buildings. Have the main city in, say, a plains biome with Glimmars textures, but when you travel out to the desert or swamp biomes, you start seeing run-down, dilapidated factories made using Broken Anacronism textures... Unfortunately distributing such a pack would go against both Glimmars and 13ths licenses, but it might make for an interesting Adventure video, at the very least.
EDIT: Actually, would it be against either of the licenses if I merely uploaded the CTM properties files which set biome specific textures (assuming that works with the multiple resource pack feature)? Just have instructions saying "insert these files into the two resource packs, set X as top pack, Y as bottom pack"... That just might work.
I am SO glad about those new mushrooms! They look awesome, especially around all that new grass and the podzol. The biome specific Mesa Biome sounds like a good route, but I could imagine it would bother people who build in them using clay. Then again, there is always more stuff for them to build out of in the end.
Btw, because the mod I have been texturing for is stayin in 1.5.2 I have been porting most of your recent updates for my own personal use, but I realized when I thought I had lost my work that a lot has changed in the pack since the 1.5.2 download. If I were to put together a 1.5.2 version of the pack that includes the recent changes, could you perhaps include it on the main page? I wouldn't want to distribute it myself since it would be all your work, just arranged differently. If you would not be comfortable with this idea at all I understand, it was just something that occurred to me a little while ago