Sweet, well if you get it working be sure to post some pics, i love seeing how packs of different genres can blend ^-^.
I change colors and sometimes edit textures to make things match. Honestly, I probably spend more time editing my texture pack than I do actually playing the game LOL
Not enough time to go back over the posts above, sorry...I will though...given the time.
So 1.6 is released on 1st July!
Nearly finished up on all the new textures. Just working on coal, hay and hardened clay blocks now. Hardened clay blocks will be simple non-CTM'd in the first instance, until I know how the new resource pack and MC Patcher system works out. There might be a few different sets of stained clay, and as resource packs don't need to be zipped I think that's how I'l ship mine, so that it should be very easy for everyone to pick and choose what suits their setup.
It's all going to be very different and I'm of a mind to take the advice already given (Mitsy (?) I think it was) that it would be better to have a base pack and a separate MC Patcher add-on or MC Patcher version of my resource pack.
All the extra/alt textures will be in a separate download, as it's way too big now for a resource pack that is also still getting bigger. Not sure where I'm going to get the time to put all these different packs together (base GS Hybrid pack, GS MC Patcher pack, GS extras pack and eventually a GS 32x pack), but everything, apart from the x32 pack, is already nearly complete.
As mentioned, I'm now just trying out various possibilities for those last remaining blocks and, if I get chance, update some of the old ones that take my fancy.
I'm rather pleased with the way the horsey textures went...and there's a nice steampunk skeleton horse now that should be fairly easy to build on for randommobs if kahr manages to sort out the difficulties with the way Mojang apply the horse markings, etc.
Real life, as per usual, has taken up most of my free time and continues to do so, so don't expect an instant update on the 1st July. It will be as soon as I can safely release it after though.
I'll put up a 1.6 changelog as soon as I can.
[...Hope someone's listening! Anyways, I'm used to talking to myself, so no probs there! ]
I tried getting the extra ctm blocks the way it shows it the video, but just keep getting the message "no such block ID exists. I tried this in the actual steampunk pack, not in my revised pack.
I really want to connect the byzantine mosaic tiles to my sponge tops, and the marbled freeze tiles to the sides of the sponge block, but I cant figure out how to make it work. Its making me crazy!
This texture pack is just fantastic. Absolutely fantastic. Never got tired of it, never disliked a single bit of it. Love how Minecraft feels like a completely different game. You are brilliant!
PS: You should DEFINITELY add a support for the BiblioCraft mod.
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Unless if you're a target of mine, you will never see me. If you see me, then it's already too late.
Well he does not do the mod support, that falls down to some of the talented people following this thread,so you're going to have to inquire with one of them ^-^.
Going to take a while longer than I thought. I just discovered there is a separate 'noteblock' block (so this and the side of the jukebox will probably need some upgrading), 'birch leaves' block (not sure I'll have time to ctm it for variety), 3 new log 'tops' to make...and I just wasted most of today trying to find out why my command block was showing up all purple and black after converting with MC Patcher! After many wild goose chases I figured it in the end, and it was nothing to do with MC Patcher, unless it was adding an extra frame instruction in the .metamc file, but a complete waste of time to find this little glitch.
I still haven't started on the hay and coal blocks. There will be variations, I hope, as I'm not too happy about just making a straight hay bale or coal block. A few other things vaguely related to hay and coal might come in more handy.
At least everything seems to have converted ok with kahr's new 1.6 patcher...until I discover some other anomaly. I haven't walked around my city for some time due to working in a temporary world and using each successive 1.6 snapshot whilst editing horses, armor and guis. I may yet discover other things down some back alley!
Busy weekend too. Oh well, I can only go as fast as my free time allows.
On the bright side...new character armor folks...including a chainmail version.
Hey man, dont work yourself out with this. Its your project to work on, and ours to wait on. If we all Âed every time you missed an update by an hour, dont think you would still be posting here ;P If it takes another few days or even a week to get everything done, and means you not having a stroke from over working, then hey, we'll wait
Hey man, dont work yourself out with this. Its your project to work on, and ours to wait on. If we all Âed every time you missed an update by an hour, dont think you would still be posting here ;P If it takes another few days or even a week to get everything done, and means you not having a stroke from over working, then hey, we'll wait
Thanks, mate. I appreciate that.
Just so long as everyone understands it is being worked on. The large changes that Mojang have made to the format, and the addition of so many horse skins, made it a real challenge this time round. Trouble is, apart from the Better Daytime cloudy skies, armor and the Steampunk clock, I didn't really get a lot of the things I'd planned on re-working done. It's too easy to slip into a "this is work", rather than "this is fun" mode, and I have to be careful there or I really will blow a gasket or something.
Whatever happens, there are some nice surprises on offer, but tinged with the sadness that other things like 32x and a 'basic' version of the pack will be on the back burner again. By 'basic' I mean a version more suited for those who don't wish to patch their Minecraft.
I'm painfully conscious of how bad some things work without the magic of MC Patcher, and I don't think that's a good thing. Many of my textures still work well without patching, because I like to design the basic texture to eliminate patterning at a distance, but other 'made for ctm' blocks, like the quartz blocks are just plain broken without patching. So my aim is to have a basic pack that still works well with vanilla MC, and of course a re-awakened improved 32x, but the prime focus will always be to keep on top of the 64x MC Patcher version, as selfishly that's the version I use to have fun and that's what keeps my interest rolling.
I pale just imagining the amount of work that sounds like. In my opinion, while I do definitely sympathize with the desire to have the pack function reasonably well without CTM and other features of MCPather and, to a slightly lesser extent, Optifine, and have experienced this feeling myself, I have come to believe that so many people are using a patcher these days that the need for vanilla compatability is diminishing.
Given your recent posts, it seems to me that you are stretching yourself too thin and, though you may deny it, I feel that we are seeing the beginning of the end. Perhaps this is not true, and it is merely the 1.6 update, but I would like to present a few ideas about the future of the pack.
To tell the truth, I believe that you are going to need to make a decision between 32x and 64x. There are advantages and disadvantages both resolutions, mainly, from what I can see, a wider audience and faster texturing with 32x, but less detail and quality. With 64x, you gain a lot of potential detail and quality, but a slightly smaller audience and slower work. A say slightly smaller audience for two reasons. First, I think that people either have a "bad" computer, which cannot run anything over 16x without lag, or a fairly or very powerful computer, and 64x isn't a problem. So people who couldn't really run 32x couldn't run 64x. Obviously, this is not always the case and there is a middle ground of people who can run 16x fine, and 32x pretty well, but 64x is pushing it. These will probably be the people you will hear from with a change, possibly leading to a skewed perception. Maybe a poll would be a good thing to do?
Second, I believe that you're pack already had so many features with the 32x version that, at least for me, it gave me the fps equivalent to most 64x packs. This links links to what I was saying before about the gap in computer power.
Personally, I suggest 64x, because I believe that it lets the pack reach its full potential, artistically and otherwise.
All this is in an effort to preserve this pack, and it seems to me that maintaining two resolution in a non-vector pack is an uncomfortable and possibly destructive amount of work.
I just recently found this... and I'm speechless. Stunned. Completely blown out of the water and gaping for breath. This is AWESOME. I'm going to have soo much fun with this.
The only little detail I'm not too happy with would be that nether brick is too close to regular brick. It's the only block type I think has become less interesting. I assume there was a good reason for doing it like that though, but please don't expect me to read through 550ish pages of posts to find it.
Keep up the brilliant work, Minecraft will never be the same again for me. In a very good way.
I pale just imagining the amount of work that sounds like.
In my opinion, while I do definitely sympathize with the desire to have the pack function reasonably well without CTM and other features of MCPather and, to a slightly lesser extent, Optifine, and have experienced this feeling myself, I have come to believe that so many people are using a patcher these days that the need for vanilla compatability is diminishing.
Given your recent posts, it seems to me that you are stretching yourself too thin and, though you may deny it, I feel that we are seeing the beginning of the end. Perhaps this is not true, and it is merely the 1.6 update, but I would like to present a few ideas about the future of the pack.
To tell the truth, I believe that you are going to need to make a decision between 32x and 64x. There are advantages and disadvantages both resolutions, mainly, from what I can see, a wider audience and faster texturing with 32x, but less detail and quality. With 64x, you gain a lot of potential detail and quality, but a slightly smaller audience and slower work. A say slightly smaller audience for two reasons. First, I think that people either have a "bad" computer, which cannot run anything over 16x without lag, or a fairly or very powerful computer, and 64x isn't a problem. So people who couldn't really run 32x couldn't run 64x. Obviously, this is not always the case and there is a middle ground of people who can run 16x fine, and 32x pretty well, but 64x is pushing it. These will probably be the people you will hear from with a change, possibly leading to a skewed perception. Maybe a poll would be a good thing to do?
Second, I believe that you're pack already had so many features with the 32x version that, at least for me, it gave me the fps equivalent to most 64x packs. This links links to what I was saying before about the gap in computer power.
Personally, I suggest 64x, because I believe that it lets the pack reach its full potential, artistically and otherwise.
All this is in an effort to preserve this pack, and it seems to me that maintaining two resolution in a non-vector pack is an uncomfortable and possibly destructive amount of work.
You speak the truth, zamaj...all good advice.
As mentioned though, my 'Hybrid 64/32x Transmuting Slowly into 64x Made for MC Patcher Resource Pack' will be my primary focus to preserve my sanity, but I still hope to update the 32x pack at some stage (given the chance) and will always try to make basic textures that work well with vanilla Minecraft's limitations. I think there are many vanilla MC users who are scared of patching, but still want to dip into texture packs, and those first impressions make a difference as to whether someone will advance forwards and take a chance with MC Patcher or Optifine.
I just recently found this... and I'm speechless. Stunned. Completely blown out of the water and gaping for breath. This is AWESOME. I'm going to have soo much fun with this.
The only little detail I'm not too happy with would be that nether brick is too close to regular brick. It's the only block type I think has become less interesting. I assume there was a good reason for doing it like that though, but please don't expect me to read through 550ish pages of posts to find it.
Keep up the brilliant work, Minecraft will never be the same again for me. In a very good way.
Many thanks for those very encouraging words. Kendric.
The very short answer/reason for the nether bricks being just a simple color change from the standard bricks was so that building with the two types would be more compatible with each other, in that the darker one would look slightly more recessed or weathered than the other when combined, allowing for more interesting architectural designs than if they were both completely different. However, both were designed before 'ctm' came along and both are destined for big changes, especially with all this hardened clay being thrown into the mix. I can't do anything devastatingly different with them at the mo' due to everything else Mojang has thrown at us, but I've just upgraded the basic brick block to 64x for v12, so I have a new starting point from which to work.
I was going to keep a low profile for the next few days, as there's still so much to do for this next update, but I had to blow my cover to say HI! back.
Welcome back, mate! What you been up to?
Now I must return to my fortress of solitude and hope you like the look of the old pack...so far.
Keep up the good work, Glimmar! I can't wait for you to update the pack, not to say that you shouldn't take your time.
When resource packs gain the ability to contain mods as well as textures/sounds, I wonder if it would be possible for the GS resource pack to contain the necessary mods/patches to make it work properly without having to download MC patcher/optifine separately.
Is there anywhere I can download older versions of the pack? Specifically, I'm trying to use GS in the Feed the Beast modpack, which still uses 1.4.7 currently.
Keep up the good work, Glimmar! I can't wait for you to update the pack, not to say that you shouldn't take your time.
When resource packs gain the ability to contain mods as well as textures/sounds, I wonder if it would be possible for the GS resource pack to contain the necessary mods/patches to make it work properly without having to download MC patcher/optifine separately.
If this were to happen, the fine folks at MCPatcher/Optifine would probably have to change how they are distributed. Allow for others to distribute, probably licensed or something along those lines…
If this were to happen, the fine folks at MCPatcher/Optifine would probably have to change how they are distributed. Allow for others to distribute, probably licensed or something along those lines…
You're probably right... I wonder if they would do that, though, because it would make using texture packs like this one a lot easier. It seems like a logical use/expansion of the new "resource pack" feature. However, now that I think about it, the legal stuff would get crazily complicated...
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I change colors and sometimes edit textures to make things match. Honestly, I probably spend more time editing my texture pack than I do actually playing the game LOL
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Curse PremiumSo 1.6 is released on 1st July!
Nearly finished up on all the new textures. Just working on coal, hay and hardened clay blocks now. Hardened clay blocks will be simple non-CTM'd in the first instance, until I know how the new resource pack and MC Patcher system works out. There might be a few different sets of stained clay, and as resource packs don't need to be zipped I think that's how I'l ship mine, so that it should be very easy for everyone to pick and choose what suits their setup.
It's all going to be very different and I'm of a mind to take the advice already given (Mitsy (?) I think it was) that it would be better to have a base pack and a separate MC Patcher add-on or MC Patcher version of my resource pack.
All the extra/alt textures will be in a separate download, as it's way too big now for a resource pack that is also still getting bigger. Not sure where I'm going to get the time to put all these different packs together (base GS Hybrid pack, GS MC Patcher pack, GS extras pack and eventually a GS 32x pack), but everything, apart from the x32 pack, is already nearly complete.
As mentioned, I'm now just trying out various possibilities for those last remaining blocks and, if I get chance, update some of the old ones that take my fancy.
I'm rather pleased with the way the horsey textures went...and there's a nice steampunk skeleton horse now that should be fairly easy to build on for randommobs if kahr manages to sort out the difficulties with the way Mojang apply the horse markings, etc.
Real life, as per usual, has taken up most of my free time and continues to do so, so don't expect an instant update on the 1st July. It will be as soon as I can safely release it after though.
I'll put up a 1.6 changelog as soon as I can.
[...Hope someone's listening! Anyways, I'm used to talking to myself, so no probs there!
I really want to connect the byzantine mosaic tiles to my sponge tops, and the marbled freeze tiles to the sides of the sponge block, but I cant figure out how to make it work. Its making me crazy!
PS: You should DEFINITELY add a support for the BiblioCraft mod.
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Curse PremiumI still haven't started on the hay and coal blocks. There will be variations, I hope, as I'm not too happy about just making a straight hay bale or coal block. A few other things vaguely related to hay and coal might come in more handy.
At least everything seems to have converted ok with kahr's new 1.6 patcher...until I discover some other anomaly. I haven't walked around my city for some time due to working in a temporary world and using each successive 1.6 snapshot whilst editing horses, armor and guis. I may yet discover other things down some back alley!
Busy weekend too. Oh well, I can only go as fast as my free time allows.
On the bright side...new character armor folks...including a chainmail version.
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Curse PremiumThanks, mate. I appreciate that.
Just so long as everyone understands it is being worked on. The large changes that Mojang have made to the format, and the addition of so many horse skins, made it a real challenge this time round. Trouble is, apart from the Better Daytime cloudy skies, armor and the Steampunk clock, I didn't really get a lot of the things I'd planned on re-working done. It's too easy to slip into a "this is work", rather than "this is fun" mode, and I have to be careful there or I really will blow a gasket or something.
Whatever happens, there are some nice surprises on offer, but tinged with the sadness that other things like 32x and a 'basic' version of the pack will be on the back burner again. By 'basic' I mean a version more suited for those who don't wish to patch their Minecraft.
I'm painfully conscious of how bad some things work without the magic of MC Patcher, and I don't think that's a good thing. Many of my textures still work well without patching, because I like to design the basic texture to eliminate patterning at a distance, but other 'made for ctm' blocks, like the quartz blocks are just plain broken without patching. So my aim is to have a basic pack that still works well with vanilla MC, and of course a re-awakened improved 32x, but the prime focus will always be to keep on top of the 64x MC Patcher version, as selfishly that's the version I use to have fun and that's what keeps my interest rolling.
Thanks for the patience, guys.
Given your recent posts, it seems to me that you are stretching yourself too thin and, though you may deny it, I feel that we are seeing the beginning of the end. Perhaps this is not true, and it is merely the 1.6 update, but I would like to present a few ideas about the future of the pack.
To tell the truth, I believe that you are going to need to make a decision between 32x and 64x. There are advantages and disadvantages both resolutions, mainly, from what I can see, a wider audience and faster texturing with 32x, but less detail and quality. With 64x, you gain a lot of potential detail and quality, but a slightly smaller audience and slower work. A say slightly smaller audience for two reasons. First, I think that people either have a "bad" computer, which cannot run anything over 16x without lag, or a fairly or very powerful computer, and 64x isn't a problem. So people who couldn't really run 32x couldn't run 64x. Obviously, this is not always the case and there is a middle ground of people who can run 16x fine, and 32x pretty well, but 64x is pushing it. These will probably be the people you will hear from with a change, possibly leading to a skewed perception. Maybe a poll would be a good thing to do?
Second, I believe that you're pack already had so many features with the 32x version that, at least for me, it gave me the fps equivalent to most 64x packs. This links links to what I was saying before about the gap in computer power.
Personally, I suggest 64x, because I believe that it lets the pack reach its full potential, artistically and otherwise.
All this is in an effort to preserve this pack, and it seems to me that maintaining two resolution in a non-vector pack is an uncomfortable and possibly destructive amount of work.
If you read through the pages you will see that he is working on getting it updated to 1.6
You just have to be patient, you shouldn't rush an artist.
The only little detail I'm not too happy with would be that nether brick is too close to regular brick. It's the only block type I think has become less interesting. I assume there was a good reason for doing it like that though, but please don't expect me to read through 550ish pages of posts to find it.
Keep up the brilliant work, Minecraft will never be the same again for me. In a very good way.
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Retired StaffDownloading your latest version cause I miss MC
Hope all is going well!
"This may hurt a little, but it's something you'll get used to...."
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Curse PremiumYou speak the truth, zamaj...all good advice.
As mentioned though, my 'Hybrid 64/32x Transmuting Slowly into 64x Made for MC Patcher Resource Pack' will be my primary focus to preserve my sanity, but I still hope to update the 32x pack at some stage (given the chance) and will always try to make basic textures that work well with vanilla Minecraft's limitations. I think there are many vanilla MC users who are scared of patching, but still want to dip into texture packs, and those first impressions make a difference as to whether someone will advance forwards and take a chance with MC Patcher or Optifine.
Especially a neurotic one!
Many thanks for those very encouraging words. Kendric.
The very short answer/reason for the nether bricks being just a simple color change from the standard bricks was so that building with the two types would be more compatible with each other, in that the darker one would look slightly more recessed or weathered than the other when combined, allowing for more interesting architectural designs than if they were both completely different. However, both were designed before 'ctm' came along and both are destined for big changes, especially with all this hardened clay being thrown into the mix. I can't do anything devastatingly different with them at the mo' due to everything else Mojang has thrown at us, but I've just upgraded the basic brick block to 64x for v12, so I have a new starting point from which to work.
I was going to keep a low profile for the next few days, as there's still so much to do for this next update, but I had to blow my cover to say HI! back.
Welcome back, mate! What you been up to?
Now I must return to my fortress of solitude and hope you like the look of the old pack...so far.
When resource packs gain the ability to contain mods as well as textures/sounds, I wonder if it would be possible for the GS resource pack to contain the necessary mods/patches to make it work properly without having to download MC patcher/optifine separately.
If this were to happen, the fine folks at MCPatcher/Optifine would probably have to change how they are distributed. Allow for others to distribute, probably licensed or something along those lines…
You're probably right... I wonder if they would do that, though, because it would make using texture packs like this one a lot easier. It seems like a logical use/expansion of the new "resource pack" feature. However, now that I think about it, the legal stuff would get crazily complicated...