Howdy! I've got to say, I love this texture pack...in all honesty, this pack has been super important to me!
I tried it out (a couple years ago!) and LOVED the steampunk aesthetic. The doors, the torches, the tools, the rails - I loved it!
The problem was...everything else. I enjoyed Minecraft's colorful, simplified landscapes...so I wondered how I could go about having both! This led me to download Paint.net for the first time, and begin a years-long game of taking each new Minecraft and Glimmar release, comparing it to the old ones, and arranging my favorite textures from vanilla (resized to 32x32) alongside my favorite steampunk textures (I still use some elements that have LOOOONG since been replaced in the pack proper!)
So oddly, while Minecraft feels incomplete to me without the items and devices from this pack, it's the parts that weren't my taste that taught me a TON about simple graphical editing. It got me involved in the process, and I'm still hugely grateful for that - and my familiarity with that program has served me well in light modding and graphical design ever since.
SO, after that long motive rant, here's the meat: returning to MC after about a year and a half away, I saw that animated textures were much simpler to implement now. So, recalling my sadness that both the diamond saw and pick were animated but the sword was not, I made a really barebones animation for the diamond sword.
7 frames
I animate it at:
0*10
1*1
2*1
3*5
4*1
5*1
6*10
But that's a matter of taste. Bigger numbers at 0 and 6 will make the pulse less frequent, but even as it is, it's not terribly distracting.
It was super simple to make, but I hope someone enjoys it!
One consolation though! Your work is good enough to steal! Hahaha.
But in all seriousness, keep up the great work. Every time I come back I'm more and more blown away. This is such a great pack for my creative worlds I sometimes forget how to play survival when I finally go back. XD
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Minecraft:
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Okay, here's a 64x alternate version of my previous twilight forest textures. Replaces the Nagastone and Nagastone Head with a brass variation of the quartz pillars (which I haven't actually seen since it's 1.5+ and FTB is still 1.4.7). I'll probably update it again when it goes 1.5 or 1.6.
twilightforest/terrain.png
Works great too. Made a steampunk submarine almost entirely using Nagastone/heads in 5 mins, and yes, that's how the stone looks even without connected textures.
Also working on Factorization textures now. Those are barrels on the dock and that's a solar boiler with reflective mirrors over the back.
Howdy! I've got to say, I love this texture pack...in all honesty, this pack has been super important to me!
I tried it out (a couple years ago!) and LOVED the steampunk aesthetic. The doors, the torches, the tools, the rails - I loved it!
The problem was...everything else. I enjoyed Minecraft's colorful, simplified landscapes...so I wondered how I could go about having both! This led me to download Paint.net for the first time, and begin a years-long game of taking each new Minecraft and Glimmar release, comparing it to the old ones, and arranging my favorite textures from vanilla (resized to 32x32) alongside my favorite steampunk textures (I still use some elements that have LOOOONG since been replaced in the pack proper!)
So oddly, while Minecraft feels incomplete to me without the items and devices from this pack, it's the parts that weren't my taste that taught me a TON about simple graphical editing. It got me involved in the process, and I'm still hugely grateful for that - and my familiarity with that program has served me well in light modding and graphical design ever since.
SO, after that long motive rant, here's the meat: returning to MC after about a year and a half away, I saw that animated textures were much simpler to implement now. So, recalling my sadness that both the diamond saw and pick were animated but the sword was not, I made a really barebones animation for the diamond sword.
7 frames
I animate it at:
0*10
1*1
2*1
3*5
4*1
5*1
6*10
But that's a matter of taste. Bigger numbers at 0 and 6 will make the pulse less frequent, but even as it is, it's not terribly distracting.
It was super simple to make, but I hope someone enjoys it!
Looks very nice, Artifex. Thanks also for your PM. I will use this in the next pack, with a slight edit to the timing...until I replace with a new set of tools and weapons. Credits to you for the animation, asikar for the 64x edit and Vondell for the original 32x design.
Well, I made it retro, since that MCPE is old-styled, right? Then it'd be better with the retro look of your pack!
And, I hope that Jeb_ don't un-retro MCPE, or remove the terrain.png sheets.
Oh! I removed all of them, it's fitting 100% to MCPE!
And, thank you dearly, for doing that! It is an honor!
I look forward to seeing the edited version...minus all the extras, etc.
But in all seriousness, keep up the great work. Every time I come back I'm more and more blown away. This is such a great pack for my creative worlds I sometimes forget how to play survival when I finally go back. XD
Thanks, Psionix.
Lol! I've long since forgotten how to play survival. So why do I spend so much time on new GUIs when I don't even use 'em in game. Probably because I'm a glutton for punishment.
Okay, here's a 64x alternate version of my previous twilight forest textures. Replaces the Nagastone and Nagastone Head with a brass variation of the quartz pillars (which I haven't actually seen since it's 1.5+ and FTB is still 1.4.7). I'll probably update it again when it goes 1.5 or 1.6.
twilightforest/terrain.png
Works great too. Made a steampunk submarine almost entirely using Nagastone/heads in 5 mins, and yes, that's how the stone looks even without connected textures.
Also working on Factorization textures now. Those are barrels on the dock and that's a solar boiler with reflective mirrors over the back.
Lots of nice retro tech in use there. Ah! Submarines...I love submarines!
Uhm, I am sorry to ask, but what does you exactly mean by that?
The PE version pack you linked me to, which I downloaded, also included my 'extras' folder, including lots of alternative textures: extra minecarts, boats, mobs and character skins, alternative terrain files, etc. nearly an extra 9Mb that you don't need for PE and that I don't want giving away in any PE version. There may be more textures not needed in the other PE folders.
If you could delete the extras folder and it's contents from your converted PE pack and anything else in the pack not needed, I can grant permission and offer it up in my Downloads section along with credits for your work on it.
So, just for a change, here's what new things I've found in the 13w19a snapshot:
Stained Hardened Clay blocks...16 of the blighters!
That slightly puts a spanner in the works with regard to what I was thinking for the new 'Hardened Clay' block.
Any thoughts? A mixture of coloured types of brick and or plaster/stucco work perhaps?
[edit] Initially I think I will make coloured versions of my marble/plaster looking stone slab texture, there's enough work with the horses and other blocks for now and I find 'sets' of blocks are very tricky things to get right for the majority of user's needs. Alts may be the way to go if anyone is looking for more adventurous textures.
No new items, mobs, gui or anything else I can see. Let me know if you spot anything new I've missed.
A little progress report pic on my master horse skin to come later, but it seems awfully quiet around here at the moment. Oh well...no need to rush stuff then.
I would be on more, but I'm in the middle of packing and moving. End of semester clean-out-the-dorm-and-get-out sort of deal. Probably won't be settled for another two weeks or so… Still poking my head in here from time to time, but no time to play. I would like to see the work on the Horse however. Sounds fascinating.
I would be on more, but I'm in the middle of packing and moving. End of semester clean-out-the-dorm-and-get-out sort of deal. Probably won't be settled for another two weeks or so… Still poking my head in here from time to time, but no time to play. I would like to see the work on the Horse however. Sounds fascinating.
Ah, sheep, I was only kidding around. Actually it's nice to have a little breather and not feel quite so pressured. Mojang pile enough pressure on as it is.
I new you were busy, as are many others at this time of year with studies, finals and the rest of it. Another month and my eldest son will be the same, packing up for summer and having to clear his stuff out. Hope your studies have gone ok and hope you have some more relaxing times ahead to look forward to. I've been spending more leisure time finishing off a summer house I'd promised my wife two years ago, clearing out the crawl space today under the floor boards for wiring up...real Minecraft, but with a 'Great Escape ' feel to it! As the days get longer, it means I have even less time in the evening for texturing, but plodding along as best I can.
Anyways, all the best for the move and see you at the other side.
As promised, here are a few pics of the basic Brown Horse for the 1.6 update:
Still a long way to go, as this is the master horse template from which all other horses will spring fully formed...oh! If only! This has taken as long as my Better Daytime Skies textures to complete. Either I'm getting slower, more critical, or projects are just getting a lot more demanding.
All the horse tack and saddle and the various marking overlays...oh, and the horse armor have also still to be done, so I hope I'm going to have time to make all the new blocks.
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Can always do the stained clay blocks as old painted (flaking) plaster walls. The kind you'd see at old abandoned theme parks from the 1920s.
Can't find any pics of some though.
There are no words to describe how awesome that horse is. I've been trying for days to get it to look right, and then you go and make that and I wonder why I bothered.
Just did a quick redeco so my thaumium stuff would match - I added a few little details to the pick make it look a bit fancier, but the others are just recolors.
Thaumcraft tools:
Yes, I need to go back and fix the hoe, and yes, the sword doesn't match. But it looks cool! And I'll fix them when I animate them.
And the glowstone dust worked much better this time, but this is definitely meant to be animated a certain way - the brightest frame should be the primary for 60+ frames, followed by a series of flickers up and down the scale, otherwise the effect looks a little overt.
Or... a third option- incredible texturing takes time!
Zamaj! Good to see you!
Well, I'm not sure about the incredible texturing part, but I certainly agree with you regarding how long texturing stuff takes. It just seems to take longer and longer these days.
Can always do the stained clay blocks as old painted (flaking) plaster walls. The kind you'd see at old abandoned theme parks from the 1920s.
Can't find any pics of some though.
I know what you mean, Vermillion. That's exactly what I'd like to go for eventually (for alleyways and factory walls), but initially it would require a lot of ctm work to make it convincing and negate horrible patterning...and that would be for each and every colour! Hence why I'm just going for the easy solution in the short term.
Given infinite amounts of leisure time it'd be nice to do sets of different coloured textures. A range of brick features and colours, a collection of plasterwork features and decorations, etc., then folks'll be able to pic and choose what selections or combinations thereof would be ideal for their circumstances. Just a lot of work ahead.
So which prisoner are you, GLimmar? Blythe? Bartlett? Hendley? or maybe Velinski since your tunneling under the floorboards
Always loved that movie in addition to Where Eagles Dare, Kelly'S Heroes, Dirty Dozen, A Bridge to Far, and Heroes of Telemark
CHeers!
Haha! I can't remember the names of the characters now, though I grew up watching the movies repeatedly at Christmas time! I'd watch 'em still now, but my kids would probably non-stop groan at me watching those 'old' movies again!
I always fantasized about being Steve McQueen, tearing across the German countryside on my trusty motorbike...instead of tearing myself up on barbed wire! I'm still traumatized to this day at the disappointment of McQueen not escaping, but at least he didn't get shot like the others! I led a very sheltered life and the drama of stuff like that would be lost on today's nippers (kids).
My wife just laughed at me, when I said I'd had a very fun time under the floor boards hollowing out more crawl space and carrying buckets up through a wooden hatch I'd made. Hah! She won't be laughing come the zombie apocalypse...I know where I'm heading with my little tin bucket and spade!
There are no words to describe how awesome that horse is. I've been trying for days to get it to look right, and then you go and make that and I wonder why I bothered.
I was feeling quite down actually about my struggles with horse texturing, so your comment has cheered me up no end.
Steel, if you could only see how many attempts I've gone through to get that one basic horse model, you might feel more encouraged. I have no previous experience of drawing or painting horses or riding 'em! Though I know a lot more about the beasts now, including how amazingly varied they are in colour, shape and marking... which adds to the difficulty...wonderful creatures though they are!
These equine mobsters are an absolute nightmare to texture, mostly because some of the component blocks are so difficult to round off and blend into adjoining rotating blocks. Subliminally we're all incredibly attuned to images of humans and domesticated animals, so even the slightest disproportion results in something looking quite alien. Even though we can't quite put our finger on what it is that's different, we definitely know when something is wrong.
Minecraft's lighting system doesn't make it any easier either, because top surfaces are always starkly brighter than the sides, so trying to blend sticky-out blocks like legs, results in top edges looking too bright when the animal faces in one direction, then looking starkly darker when it turns and faces elsewhere.
I've now got the problem of making all the other horses...when I'm not even very skilled with layers! I also think I've spent way too much time already on horsing around and other things are inevitably going to suffer, but you know what it's like when you get stuck into a problem.
As an aside, by a curious twist of fate the road I travel on to take my youngest to school passes right next to a stables (whatever you call those places!). On the day I started to tackle the horse mob (see what I did there!), two newly born foals were hesitantly trying to follow their mother around the field close by to the hedge separating it from the road. A wonderfully auspicious sight in the bright morning sunlight. However, by the end of the week, battling through wind and rain past the gangly-legged newborns, my struggles with Minecraft horse texturing soon put paid to my lyrical waxing. Bonny little things though, and showed me just how well Mojang/DrZhark have proportioned the foals.
Just did a quick redeco so my thaumium stuff would match - I added a few little details to the pick make it look a bit fancier, but the others are just recolors.
Thaumcraft tools:
Yes, I need to go back and fix the hoe, and yes, the sword doesn't match. But it looks cool! And I'll fix them when I animate them.
And the glowstone dust worked much better this time, but this is definitely meant to be animated a certain way - the brightest frame should be the primary for 60+ frames, followed by a series of flickers up and down the scale, otherwise the effect looks a little overt.
Ooo! I shall give the glowstone dust a whirl and see how it looks. Have you got a .text file for them I can have a fiddle with?
As mentioned a couple of pages back though, I've got to be very careful how much animate stuff goes in the main pack now, as even I with my aging super computer have experienced times of slight lag, though I'm still convinced this also had something to do with the sheer number of redstone/railway decorations/constructions I had around my city and not just my hi-rez daytime better skies.
As always Glimmar, excellent work with the horse. i completely understand about going over the fine details again and again to get just the perfect look. looking forward to the new textures in the 1.6 update no need to rush. I'd rather wait for a high quality pack than get something thrown together quick.
As always Glimmar, excellent work with the horse. i completely understand about going over the fine details again and again to get just the perfect look. looking forward to the new textures in the 1.6 update no need to rush. I'd rather wait for a high quality pack than get something thrown together quick.
Thanks, asikar.
The problem with working on something for so long and perhaps being to perfectionist about it, is that I might also be convincing myself that it's ok. So it's a relief to get it confirmed through other eyes.
Just did a quick redeco so my thaumium stuff would match - I added a few little details to the pick make it look a bit fancier, but the others are just recolors.
Thaumcraft tools:
Yes, I need to go back and fix the hoe, and yes, the sword doesn't match. But it looks cool! And I'll fix them when I animate them.
And the glowstone dust worked much better this time, but this is definitely meant to be animated a certain way - the brightest frame should be the primary for 60+ frames, followed by a series of flickers up and down the scale, otherwise the effect looks a little overt.
I checked this out, but you have some upward movement of individual frames resulting in skipping which will need correcting. The glow seems to work quite well though. I also think the non-glowing darkest frame would look better being the primary for 60+ frames, but that's just my preference and I might not be seeing it properly due to the movement of the individual frames.
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I tried it out (a couple years ago!) and LOVED the steampunk aesthetic. The doors, the torches, the tools, the rails - I loved it!
The problem was...everything else. I enjoyed Minecraft's colorful, simplified landscapes...so I wondered how I could go about having both! This led me to download Paint.net for the first time, and begin a years-long game of taking each new Minecraft and Glimmar release, comparing it to the old ones, and arranging my favorite textures from vanilla (resized to 32x32) alongside my favorite steampunk textures (I still use some elements that have LOOOONG since been replaced in the pack proper!)
So oddly, while Minecraft feels incomplete to me without the items and devices from this pack, it's the parts that weren't my taste that taught me a TON about simple graphical editing. It got me involved in the process, and I'm still hugely grateful for that - and my familiarity with that program has served me well in light modding and graphical design ever since.
SO, after that long motive rant, here's the meat: returning to MC after about a year and a half away, I saw that animated textures were much simpler to implement now. So, recalling my sadness that both the diamond saw and pick were animated but the sword was not, I made a really barebones animation for the diamond sword.
7 frames
I animate it at:
0*10
1*1
2*1
3*5
4*1
5*1
6*10
But that's a matter of taste. Bigger numbers at 0 and 6 will make the pulse less frequent, but even as it is, it's not terribly distracting.
It was super simple to make, but I hope someone enjoys it!
One consolation though! Your work is good enough to steal! Hahaha.
But in all seriousness, keep up the great work. Every time I come back I'm more and more blown away. This is such a great pack for my creative worlds I sometimes forget how to play survival when I finally go back. XD
twilightforest/terrain.png
Works great too. Made a steampunk submarine almost entirely using Nagastone/heads in 5 mins, and yes, that's how the stone looks even without connected textures.
Also working on Factorization textures now. Those are barrels on the dock and that's a solar boiler with reflective mirrors over the back.
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Curse PremiumCurse - Minecraft Spotlight - 'Glimmar's Steampunk' + Interview!
If anyone's interested to know a little more about me and my pack, head on over to the 'Curse Minecraft Spotlight' here: http://www.curse.com/spotlight/texture-packs/minecraft/48236-minecraft-spotlight-glimmars-steampunk
Please leave a little comment too if you feel inclined.
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Looks very nice, Artifex. Thanks also for your PM. I will use this in the next pack, with a slight edit to the timing...until I replace with a new set of tools and weapons. Credits to you for the animation, asikar for the 64x edit and Vondell for the original 32x design.
I look forward to seeing the edited version...minus all the extras, etc.
Cheeky!
Thanks, Psionix.
Lol! I've long since forgotten how to play survival. So why do I spend so much time on new GUIs when I don't even use 'em in game. Probably because I'm a glutton for punishment.
Lots of nice retro tech in use there. Ah! Submarines...I love submarines!
Not sure if your comment was for Vermillion or my texture pack. In any event...thanks from both of us.
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Curse PremiumThe PE version pack you linked me to, which I downloaded, also included my 'extras' folder, including lots of alternative textures: extra minecarts, boats, mobs and character skins, alternative terrain files, etc. nearly an extra 9Mb that you don't need for PE and that I don't want giving away in any PE version. There may be more textures not needed in the other PE folders.
If you could delete the extras folder and it's contents from your converted PE pack and anything else in the pack not needed, I can grant permission and offer it up in my Downloads section along with credits for your work on it.
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Curse PremiumStained Hardened Clay blocks...16 of the blighters!
That slightly puts a spanner in the works with regard to what I was thinking for the new 'Hardened Clay' block.
Any thoughts? A mixture of coloured types of brick and or plaster/stucco work perhaps?
[edit] Initially I think I will make coloured versions of my marble/plaster looking stone slab texture, there's enough work with the horses and other blocks for now and I find 'sets' of blocks are very tricky things to get right for the majority of user's needs. Alts may be the way to go if anyone is looking for more adventurous textures.
No new items, mobs, gui or anything else I can see. Let me know if you spot anything new I've missed.
A little progress report pic on my master horse skin to come later, but it seems awfully quiet around here at the moment. Oh well...no need to rush stuff then.
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Curse PremiumAh, sheep, I was only kidding around. Actually it's nice to have a little breather and not feel quite so pressured. Mojang pile enough pressure on as it is.
I new you were busy, as are many others at this time of year with studies, finals and the rest of it. Another month and my eldest son will be the same, packing up for summer and having to clear his stuff out. Hope your studies have gone ok and hope you have some more relaxing times ahead to look forward to. I've been spending more leisure time finishing off a summer house I'd promised my wife two years ago, clearing out the crawl space today under the floor boards for wiring up...real Minecraft, but with a 'Great Escape ' feel to it!
Anyways, all the best for the move and see you at the other side.
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Curse PremiumAs promised, here are a few pics of the basic Brown Horse for the 1.6 update:
Still a long way to go, as this is the master horse template from which all other horses will spring fully formed...oh! If only! This has taken as long as my Better Daytime Skies textures to complete. Either I'm getting slower, more critical, or projects are just getting a lot more demanding.
All the horse tack and saddle and the various marking overlays...oh, and the horse armor have also still to be done, so I hope I'm going to have time to make all the new blocks.
Hope you like.
Can't find any pics of some though.
So which prisoner are you, GLimmar? Blythe? Bartlett? Hendley? or maybe Velinski since your tunneling under the floorboards
Always loved that movie in addition to Where Eagles Dare, Kelly'S Heroes, Dirty Dozen, A Bridge to Far, and Heroes of Telemark
CHeers!
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Retired StaffThaumcraft tools:
Yes, I need to go back and fix the hoe, and yes, the sword doesn't match. But it looks cool! And I'll fix them when I animate them.
And the glowstone dust worked much better this time, but this is definitely meant to be animated a certain way - the brightest frame should be the primary for 60+ frames, followed by a series of flickers up and down the scale, otherwise the effect looks a little overt.
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Curse PremiumZamaj! Good to see you!
Well, I'm not sure about the incredible texturing part, but I certainly agree with you regarding how long texturing stuff takes. It just seems to take longer and longer these days.
I know what you mean, Vermillion. That's exactly what I'd like to go for eventually (for alleyways and factory walls), but initially it would require a lot of ctm work to make it convincing and negate horrible patterning...and that would be for each and every colour! Hence why I'm just going for the easy solution in the short term.
Given infinite amounts of leisure time it'd be nice to do sets of different coloured textures. A range of brick features and colours, a collection of plasterwork features and decorations, etc., then folks'll be able to pic and choose what selections or combinations thereof would be ideal for their circumstances. Just a lot of work ahead.
Hah, yes! I had to wait for the Minecraft news to see I'd missed that one. Still it was pretty good for me to beat the news, eh? Thanks, mate.
Haha! I can't remember the names of the characters now, though I grew up watching the movies repeatedly at Christmas time! I'd watch 'em still now, but my kids would probably non-stop groan at me watching those 'old' movies again!
I always fantasized about being Steve McQueen, tearing across the German countryside on my trusty motorbike...instead of tearing myself up on barbed wire! I'm still traumatized to this day at the disappointment of McQueen not escaping, but at least he didn't get shot like the others! I led a very sheltered life and the drama of stuff like that would be lost on today's nippers (kids).
My wife just laughed at me, when I said I'd had a very fun time under the floor boards hollowing out more crawl space and carrying buckets up through a wooden hatch I'd made. Hah! She won't be laughing come the zombie apocalypse...I know where I'm heading with my little tin bucket and spade!
I was feeling quite down actually about my struggles with horse texturing, so your comment has cheered me up no end.
Steel, if you could only see how many attempts I've gone through to get that one basic horse model, you might feel more encouraged. I have no previous experience of drawing or painting horses or riding 'em! Though I know a lot more about the beasts now, including how amazingly varied they are in colour, shape and marking... which adds to the difficulty...wonderful creatures though they are!
These equine mobsters are an absolute nightmare to texture, mostly because some of the component blocks are so difficult to round off and blend into adjoining rotating blocks. Subliminally we're all incredibly attuned to images of humans and domesticated animals, so even the slightest disproportion results in something looking quite alien. Even though we can't quite put our finger on what it is that's different, we definitely know when something is wrong.
Minecraft's lighting system doesn't make it any easier either, because top surfaces are always starkly brighter than the sides, so trying to blend sticky-out blocks like legs, results in top edges looking too bright when the animal faces in one direction, then looking starkly darker when it turns and faces elsewhere.
I've now got the problem of making all the other horses...when I'm not even very skilled with layers! I also think I've spent way too much time already on horsing around and other things are inevitably going to suffer, but you know what it's like when you get stuck into a problem.
As an aside, by a curious twist of fate the road I travel on to take my youngest to school passes right next to a stables (whatever you call those places!). On the day I started to tackle the horse mob (see what I did there!), two newly born foals were hesitantly trying to follow their mother around the field close by to the hedge separating it from the road. A wonderfully auspicious sight in the bright morning sunlight. However, by the end of the week, battling through wind and rain past the gangly-legged newborns, my struggles with Minecraft horse texturing soon put paid to my lyrical waxing.
Ooo! I shall give the glowstone dust a whirl and see how it looks. Have you got a .text file for them I can have a fiddle with?
As mentioned a couple of pages back though, I've got to be very careful how much animate stuff goes in the main pack now, as even I with my aging super computer have experienced times of slight lag, though I'm still convinced this also had something to do with the sheer number of redstone/railway decorations/constructions I had around my city and not just my hi-rez daytime better skies.
Thanks, Artifex.
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Curse PremiumThanks, asikar.
The problem with working on something for so long and perhaps being to perfectionist about it, is that I might also be convincing myself that it's ok. So it's a relief to get it confirmed through other eyes.
Now watch me muck up the rest!
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Curse PremiumI checked this out, but you have some upward movement of individual frames resulting in skipping which will need correcting. The glow seems to work quite well though. I also think the non-glowing darkest frame would look better being the primary for 60+ frames, but that's just my preference and I might not be seeing it properly due to the movement of the individual frames.