I just noticed the first snapshot for 1.6 has landed. In typical fashion, I haven't the time to check it out, but I'd be mighty interested to see any lists of new things that need texturing, if there are any good detectives out there. I found The_Fool 76's list of new textures for MC 1.5 was mighty useful and took a lot of the pressure off searching for all the new things, especially with the confusion of the new pack layout.
So far, several different kinds of horses and mules have been added, along with hay bales, horse saddles, horse armor (diamond, gold, and iron), leashes and carpet.
*EDIT* There might also be two horses for mobs: the skeleton horse and the undead horse.
I just want to say this: Glimmar, you are a genius. I've always loved the kind of creepy feel of steampunk. It's always been one of my favorite things. And while Minecraft is a recent addition to my favorite things, it's still on the list. You've successfully combined two of the best things ever. And I just want to say that I love you for doing this (no homo). And that I really hope you go on to do even greater things than this. I will make sure that I use this texture pack for as long as it's updated.
Also, I've been having a problem. Whenever I boot up MC with Glimmar's applied it crashes. Every other texture pack works. I've found a way around the problem. I simply change the the texture pack to default before exiting. And then reapply the pack when after it starts. But it's kinda annoying having to change the texture pack so often. If you could help me in any way with this problem, that would be great.
Also, I've been having a problem. Whenever I boot up MC with Glimmar's applied it crashes. Every other texture pack works. I've found a way around the problem. I simply change the the texture pack to default before exiting. And then reapply the pack when after it starts. But it's kinda annoying having to change the texture pack so often. If you could help me in any way with this problem, that would be great.
Can't say I've seen that problem before… Are you using MCPatcher or Optifine? What type of computer are you running it on (PC, Mac, Linux)? How much RAM do you have? What sort of video card? Processor?
Honestly, this sounds like it might be a memory issue, but I'm not entirely sure, so the more info the better. Also, if you could copy the crash log and upload it, it might be helpful (although you may find it better to bring this up in the MCPatcher or Optifine thread, or possibly submit the bug report straight to Mojang if you're still having issues).
I had the same problem and it turned out to be memory related. if you go through the pack and remove most of the mob animations and some of the texture ones it should work fine. that's what i had to do for MC to work on my laptop with this pack.
It's a farely high quality gaming pc. It was designed to play Crysis Warhead on Ultra, so I don't think it's a graphics problem or anything like that...
It's a farely high quality gaming pc. It was designed to play Crysis Warhead on Ultra, so I don't think it's a graphics problem or anything like that...
Huh… that is odd. Have you tried other versions of Optifine? I know that different versions work better on some set-ups, although I don't know why it would act like this. I'd suggest asking over on the Optifine thread, see if anyone there can help you out. Sorry I couldn't help you further…
Latest snapshot is out, and it looks like they added one new block: Hardened Clay, made by cooking a Clay Block in a Furnace. Appears to be solely aesthetic at the moment.
Okay, my problem was fixed. I didn't get any help from the guys over at Optifine, but I figured out a way to solve it. All I had to do was change all animations to off in optifine, restart minecraft client and re-enable. I don't know how or why this fixed it, but it did. So yeah.
Glimmar, I just wanted to let you know, I've been using your texture pack since 1.2.5, and I simply can't play Minecraft without it. Anytime I go back to Default, everything just looks so bright and cheery it actually hurts. Your pack is marvelous and I will love it forever. Thank you for making this beautiful pack.
Now that I'm done gushing, is anyone working on a Thaumcraft compatability set? I would do it myself, but I'm terrible at art type stuff.
Taster vid for Glimmar's Steampunk texture pack update v12. Not yet available!
If there's anything you'd like to ask about the vid, ask away and I'll do my best to answer...though I'm only infrequently online at the moment.
Thanks for watching.
Sorry for the occasional stutters, these are caused mainly by the sheer size of the layered Better Skies textures I made. I am pushing my now aging PC to it's limit (should a two year old computer be called 'old'? :D) by the number of extra animations and CTM in my texture pack.
I did find that deleting a number of redstone contraptions I'd made (whether animated or not) helped frame rates, so I'm left wondering what effect the MC 1.5 Redstone Update and Mojangs version of animated textures and HD had in terms of lag. Having said that, my Fraps normally doesn't like playing with Minecraft at the best of times.
It goes without saying that you will need a fairly powerful setup to use these new Better Skies textures and of course MC Patcher. I will provide some lower res textures that can be swapped over, and/or you could try running just one layer of clouds and see what effect that has.There are two particularly noticeable stutters around 'sunset' time. One is when the 'sunset clouds' overlay kicks in and the second, shortly after, is caused by the 'starfield' texture beginning it's fade in. This is not as noticeable ingame, but there's nothing I can really do about it. I hope that a future MC Patcher will better optimise transitions, though I'm well aware that I'm asking a great deal when my texture files are so huge.
My apologies to all who can't use these cloud textures when they're released, but one has to try to push things to the limit from time to time.
Music and Sound Sample Credits:
I am very grateful for the following music and sound samples being made available online. I give due credit to the kind and talented individuals for their time and generosity, in particular 'Cousin Silas' :
Music credits:
FFM-018- Cousin Silas - Whispers Fall 05 - Allowing Time.mp3
Great work as always Glimmar. though i won't be able to use the new cloud textures or even 32x with animated mobs. Oh well, the pack is as magnificent as always. Keep up the good work.
Great work as always Glimmar. though i won't be able to use the new cloud textures or even 32x with animated mobs. Oh well, the pack is as magnificent as always. Keep up the good work.
Ah! Thanks, mate. Glad you like! Yep, they're pretty memory intensive, but it might be possible to use them for the odd pic or two of your airships. They might make a nice background.
It is the turning point for me with regard to animations, ctm and the like. I think from now on I need to be more circumspect with regard to what I do with the pack. Up to this point I haven't noticed any limitations in the game, despite adding anim after anim, etc. However, from now on I think there has to be a very good reason for any new addition being animated.
I'm considering dropping animated ores at some point (they'll still be available as alts) and to move over to ctm variety instead, even perhaps dropping some animations from the Iron Gollum and automaton Villagers. As I upgrade some of the 32x animated textures to 64x, I may reduce as many frames of animation as I can to optimize things where possible. With having a reasonably powerful PC setup, I've so far been quite lazy with regard to what gets thrown in the pack.
I also need to show those not used to delving into a texture pack that it is relatively easy to switch off individual MC Patcher animations (in the 'anim' folder), simply by removing the animation's associated .properties file. And in the case of animated blocks and items in the 'textures' folder, either have an alternative 'single' frame texture or edit the associated '.text' file to play just the first frame of the animated strip.
**********************************
Well, having got the daytime cloudy skies work out of my system, I can turn back to the 1.6 update and start some preliminary work on the horses and such. I have some free time tonight, so I also intend trying to catch up on the backlog of posts here. My apologies for the lack of attention...circumstances really have been very much against my being online.
Gorgeous clouds, glim, I'd say those two weeks were well spent!
I'm keeping a tab open on the front page until the new update is out. Can't wait to try it out!
Ah! Thanks, mate.
You know as well as anyone what a sinkhole experimental work can be. Sometimes it works and other times you wonder why you put in so much effort. I'm well aware that many will find the cloud textures a complete drain on their systems and others will fair better. So I'm still wondering if I might have better spent the time working in areas that really needed some improvement. Can't help being caught up in 'what if' work, eh?
Fantastic fluffiness of the cumulus kind there Glimmar my man awesome work indeed. I'm a real sucker for a good sky, i think me and Sheep both have skiesanitess.........a distressing condition when we get quite down and agitated if a pack doesn't have a beautiful Sky scape to gorp at!
Thanks for the visual medicine just what the doctor ordered, my brain now feels more like a energizer bunny that's been zapped by lighting, than a sloth in a tree covered in treacle
Good luck on the horses, not that you need it and I look forward to seeing your vision on those that neigh that eat gob fulls of hay
Fantastic fluffiness of the cumulus kind there Glimmar my man awesome work indeed. I'm a real sucker for a good sky, i think me and Sheep both have skiesanitess.........a distressing condition when we get quite down and agitated if a pack doesn't have a beautiful Sky scape to gorp at!
Thanks for the visual medicine just what the doctor ordered, my brain now feels more like a energizer bunny that's been zapped by lighting, than a sloth in a tree covered in treacle
Good luck on the horses, not that you need it and I look forward to seeing your vision on those that neigh that eat gob fulls of hay
Haha! I love some of those analogies, especially the 'sloth in a tree covered in treacle'! Where'd that come from?
Lol! You might feel better after looking at my clouds, Syclone...I never want to paint another cloud again!...at least for a few weeks! I just need to sit in a darkened room until my 'skyinsanititess' thingy wears off!
Anyways, what might look good in a video, might not be quite so good in game...it'll no doubt be judged by all in due course, but I much appreciate the compliment and the visit, mate. After my forced absence, I definitely need to pop round and see all the wonderful things you've been up to. I'm just not much of a social butterfly these days...more of a social Tsetse Fly!
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So far, several different kinds of horses and mules have been added, along with hay bales, horse saddles, horse armor (diamond, gold, and iron), leashes and carpet.
*EDIT* There might also be two horses for mobs: the skeleton horse and the undead horse.
-Arthur C. Clarke
Also for some reason, this is the only texture pack that lags for me. =(
Still love it though.
Can't say I've seen that problem before… Are you using MCPatcher or Optifine? What type of computer are you running it on (PC, Mac, Linux)? How much RAM do you have? What sort of video card? Processor?
Honestly, this sounds like it might be a memory issue, but I'm not entirely sure, so the more info the better. Also, if you could copy the crash log and upload it, it might be helpful (although you may find it better to bring this up in the MCPatcher or Optifine thread, or possibly submit the bug report straight to Mojang if you're still having issues).
I had the same problem and it turned out to be memory related. if you go through the pack and remove most of the mob animations and some of the texture ones it should work fine. that's what i had to do for MC to work on my laptop with this pack.
@ ksheep:
PC Stats:
Processor: Intel i7 dual core
RAM: 3.00gb
Graphics Card: Nvedia GT 9500
Optifine version: HD C4
It's a farely high quality gaming pc. It was designed to play Crysis Warhead on Ultra, so I don't think it's a graphics problem or anything like that...
Huh… that is odd. Have you tried other versions of Optifine? I know that different versions work better on some set-ups, although I don't know why it would act like this. I'd suggest asking over on the Optifine thread, see if anyone there can help you out. Sorry I couldn't help you further…
Now that I'm done gushing, is anyone working on a Thaumcraft compatability set? I would do it myself, but I'm terrible at art type stuff.
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Curse PremiumTaster vid for Glimmar's Steampunk texture pack update v12. Not yet available!
If there's anything you'd like to ask about the vid, ask away and I'll do my best to answer...though I'm only infrequently online at the moment.
Thanks for watching.
Sorry for the occasional stutters, these are caused mainly by the sheer size of the layered Better Skies textures I made. I am pushing my now aging PC to it's limit (should a two year old computer be called 'old'? :D) by the number of extra animations and CTM in my texture pack.
I did find that deleting a number of redstone contraptions I'd made (whether animated or not) helped frame rates, so I'm left wondering what effect the MC 1.5 Redstone Update and Mojangs version of animated textures and HD had in terms of lag. Having said that, my Fraps normally doesn't like playing with Minecraft at the best of times.
It goes without saying that you will need a fairly powerful setup to use these new Better Skies textures and of course MC Patcher. I will provide some lower res textures that can be swapped over, and/or you could try running just one layer of clouds and see what effect that has.There are two particularly noticeable stutters around 'sunset' time. One is when the 'sunset clouds' overlay kicks in and the second, shortly after, is caused by the 'starfield' texture beginning it's fade in. This is not as noticeable ingame, but there's nothing I can really do about it. I hope that a future MC Patcher will better optimise transitions, though I'm well aware that I'm asking a great deal when my texture files are so huge.
My apologies to all who can't use these cloud textures when they're released, but one has to try to push things to the limit from time to time.
Music and Sound Sample Credits:
I am very grateful for the following music and sound samples being made available online. I give due credit to the kind and talented individuals for their time and generosity, in particular 'Cousin Silas' :
Music credits:
FFM-018- Cousin Silas - Whispers Fall 05 - Allowing Time.mp3
http://archive.org/details/freefloatingmusic018
The music in this video is by Cousin Silas
who produces the most incredibly atmospheric ambient music.
Please visit Cousin Silas's blog for further information:
http://cousinsilas.blogspot.co.uk/p/discography_30.html
Title Sound Sample credits:
12900__swelk__4machineloop03.wav
http://www.freesound.org/people/swelk/sounds/12900/
40158__sagetyrtle__crash Audio Extracted Audio Extracted.wav
http://www.freesound.org/people/sagetyrtle/sounds/40158/
48980__lunardrive__metal-door-slam-soundsmith.wav
http://www.freesound.org/people/Lunardrive/sounds/48980/
71569__microscopia__1905-regina-table-model-disc-music-box.wav
http://www.freesound.org/people/Microscopia/sounds/71569/
Sewing Machine 2 by Teto Yasha - SoundBible.com-2092031798.mp3
http://soundbible.com/1541-Sewing-Machine-2.html
wind_up_pedalling_water_turtle_toy.mp3
http://www.pdsounds.org/sounds/wound_up_toy_pedalling
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Curse PremiumI'm keeping a tab open on the front page until the new update is out. Can't wait to try it out!
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Curse PremiumAh! Thanks, mate. Glad you like! Yep, they're pretty memory intensive, but it might be possible to use them for the odd pic or two of your airships. They might make a nice background.
It is the turning point for me with regard to animations, ctm and the like. I think from now on I need to be more circumspect with regard to what I do with the pack. Up to this point I haven't noticed any limitations in the game, despite adding anim after anim, etc. However, from now on I think there has to be a very good reason for any new addition being animated.
I'm considering dropping animated ores at some point (they'll still be available as alts) and to move over to ctm variety instead, even perhaps dropping some animations from the Iron Gollum and automaton Villagers. As I upgrade some of the 32x animated textures to 64x, I may reduce as many frames of animation as I can to optimize things where possible. With having a reasonably powerful PC setup, I've so far been quite lazy with regard to what gets thrown in the pack.
I also need to show those not used to delving into a texture pack that it is relatively easy to switch off individual MC Patcher animations (in the 'anim' folder), simply by removing the animation's associated .properties file. And in the case of animated blocks and items in the 'textures' folder, either have an alternative 'single' frame texture or edit the associated '.text' file to play just the first frame of the animated strip.
**********************************
Well, having got the daytime cloudy skies work out of my system, I can turn back to the 1.6 update and start some preliminary work on the horses and such. I have some free time tonight, so I also intend trying to catch up on the backlog of posts here. My apologies for the lack of attention...circumstances really have been very much against my being online.
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Curse PremiumAh! Thanks, mate.
You know as well as anyone what a sinkhole experimental work can be. Sometimes it works and other times you wonder why you put in so much effort. I'm well aware that many will find the cloud textures a complete drain on their systems and others will fair better. So I'm still wondering if I might have better spent the time working in areas that really needed some improvement. Can't help being caught up in 'what if' work, eh?
Many thanks for lookin' in...much appreciated.
Thanks for the visual medicine just what the doctor ordered, my brain now feels more like a energizer bunny that's been zapped by lighting, than a sloth in a tree covered in treacle
Good luck on the horses, not that you need it and I look forward to seeing your vision on those that neigh that eat gob fulls of hay
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Curse PremiumHaha! I love some of those analogies, especially the 'sloth in a tree covered in treacle'! Where'd that come from?
Lol! You might feel better after looking at my clouds, Syclone...I never want to paint another cloud again!...at least for a few weeks! I just need to sit in a darkened room until my 'skyinsanititess' thingy wears off!
Anyways, what might look good in a video, might not be quite so good in game...it'll no doubt be judged by all in due course, but I much appreciate the compliment and the visit, mate. After my forced absence, I definitely need to pop round and see all the wonderful things you've been up to. I'm just not much of a social butterfly these days...more of a social Tsetse Fly!