Seems like the computer screen's side textures are crooked. I'll need to fix that.
Personally I liked like that xD I thought it was supposed to be like that and it looks really awesome that way!
Like Glimmar I thought it was a shadow type effect
The Meaning of Life, the Universe, and Everything.
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VermillionX
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Some more Forestry support. This time for all the new trees and planks available via cross-pollenation using bees as well as new textures for the Apiarist's Chest and Apiary.
I had a bit of fun with all the different plank types available from Arboriculture. With these textures you can get some slightly less woody and make some more themed builds. I specifically added some planks for Silver Lime and Walnut that match the floor and walls of a Dojo (not the tatami mats, mind you) as well as made several textures for roof tiles.
gfx/forestry/blocks/arboriculture.png
gfx/forestry/blocks/apiary_block.png (Note: The textures for this are 64x. Didn't want to lose detail on the planks and tiles after all the work I did on making them. Also, this is an accurate old-style apiary.)
gfx/forestry/blocks/apiaristschest_block.png (same deal as the apiary)
Here's a screenshot of a 5-minute log cabin in a Redwood Forest using Sequoia Logs, Apiaries, chestnut plank stairs (roof tiles), Bull Pine Trees, an Apiarist Chest and some other shiz. Note: See the root blocks at the bottom of the Redwood Trees? Twilight Forest support coming soon! (Those are Root Blocks from TF, if you didn't get that)
Hey thanks for all of those alternative textures. I use john smith as the base for my custom pack but your textures go well alongside it and theres lots of mods I can apply yours to.
Some more Forestry support. This time for all the new trees and planks available via cross-pollenation using bees as well as new textures for the Apiarist's Chest and Apiary.
I had a bit of fun with all the different plank types available from Arboriculture. With these textures you can get some slightly less woody and make some more themed builds. I specifically added some planks for Silver Lime and Walnut that match the floor and walls of a Dojo (not the tatami mats, mind you) as well as made several textures for roof tiles.
gfx/forestry/blocks/arboriculture.png
gfx/forestry/blocks/apiary_block.png (Note: The textures for this are 64x. Didn't want to lose detail on the planks and tiles after all the work I did on making them. Also, this is an accurate old-style apiary.)
gfx/forestry/blocks/apiaristschest_block.png (same deal as the apiary)
Here's a screenshot of a 5-minute log cabin in a Redwood Forest using Sequoia Logs, Apiaries, chestnut plank stairs (roof tiles), Bull Pine Trees, an Apiarist Chest and some other shiz. Note: See the root blocks at the bottom of the Redwood Trees? Twilight Forest support coming soon! (Those are Root Blocks from TF, if you didn't get that)
Hey thanks for all of those alternative textures. I use john smith as the base for my custom pack but your textures go well alongside it and theres lots of mods I can apply yours to.
Your welcome, but remember they're for personal use. Otherwise see my 'Legal' section.
Quote from keyger »
This looks absolutely fantastic. This may very well usurp the Painterly Pack for me. Excellent work. I'm really diggin' the lamps, doors, and crafting table. The smoothstone looks a bit like gravel though, so you might want to make it darker or change it somehow.
Anything you use on these forums, or Planet Minecraft for that matter, requires permission of the original artist, unless the need to ask for permission is clearly waived. However, even if work is offered as being free to use in mixpacks, it is usually necessary to give proper and clear credit for what you use. Even if the original artist doesn't require credit, it is polite and good practice to still give proper credit and clearly state the work was not yours.
By adhering to the above, original artists are encouraged to offer up more goodies for users and fans to play with (something I don't feel like doing every time I see my work being used without permission or going uncredited) ie. they feel their hard work is valued and not just something to be tossed around by all and sundry for personal glory or status on places like Planet Minecraft!
Anything you use on these forums, or Planet Minecraft for that matter, requires permission of the original artist, unless the need to ask for permission is clearly waived. However, even if work is offered as being free to use in mixpacks, it is usually necessary to give proper and clear credit for what you use. Even if the original artist doesn't require credit, it is polite and good practice to still give proper credit and clearly state the work was not yours.
By adhering to the above, original artists are encouraged to offer up more goodies for users and fans to play with (something I don't feel like doing every time I see my work being used without permission or going uncredited) ie. they feel their hard work is valued and not just something to be tossed around by all and sundry for personal glory or status on places like Planet Minecraft!
Sorry for the rant.
yeah I understand all of that. Im not planning on redistributing anything, just going to fill in the gaps where my personal texturepack is lacking especially in the tech mod department because your textures fit for obvious reasons.
Having the cheek to instruct users not to steal his textures and informing everyone he has the necessary permissions!
Total distraction from my work to update! I really don't know why I bother!
Haven't checked yet, but this is now resolved and the above 'moon_phases.png' file, I am assured, has been removed from 'MayanCraft' on Planet Minecraft.
Contrary to what many might think, making those moons did involve a lot of original work, not re-coloured photographs, and is very much central to the retro-science fiction theme of my pack. The smallest moon (number 5 from left to right) was created way back in 2010 when my 'Glimmar's Steampunk' pack was originally released. All the other moons are based off of this, as they not only colour shift through the phases, but also slowly rotate as if from an irregular movement of it's axis (as if damaged). My version of Steampunk is based on a future earth where the sun is dying (hence why it's so big) and the moon has been hit many times more by massive stellar objects. Man has reverted to an alternative state based on arcane retro sciences...a mixture of magic and science.
A goodly part of each moon has been re-worked to fit each phase and colour-shift, introducing appropriate shading to help the feel of different moon-phases and the penumbra created by the earth's shadow on the moon's surface. Correct placement and the surrounding glow of reflected light also took hours to get just right for that feeling of stellar depth in the Minecraft night sky. This was not easy work. Try it yourself, (perhaps take it as a challenge). To say it was just re-coloured photographs, as has been suggested, is not to understand the effort or originality that went into making this work in Minecraft. This is why I get a little uppity when I see this texture being casually used in other packs.
yeah I understand all of that. Im not planning on redistributing anything, just going to fill in the gaps where my personal texturepack is lacking especially in the tech mod department because your textures fit for obvious reasons.
Then for personal use you have absolutely nothing to worry about. If you make any vids of your builds, then I'd be grateful for some statement that says where you got the textures you use...which is only polite and informative for those who would like to use the same art.
Have fun.
ps. I only get cranky and officious when I see things I've really struggled with, and put lots of effort into, being used in someone else's pack (and being distributed for some time) without permission or credit, as with my moon_phases work.
I've posted this over at the Texture Artist's Union, as I'm currently having real problems getting ctm to work on my quartzblock slabs. I've managed to get my standard quartz block to work by this method:
The .properties file is called 'quartzblock_side.properties'
tiles=0-3
method=horizontal
and gives the same effect as my ctm'd birchplank block, which is what I'm after. If I call it by it's block id, it effects all the quartz blocks!
quartzblock_bottom, quartzblock_top are the same texture as my quartzblock_side, but without the effect of horizontal ctm, which is what I want for now.
Here's what I've got so far with horizontal ctm birch blocks on the left and horizontal ctm quartz blocks on the right:
My quartz blocks are various forms of painted cast iron, similar to what you might find in a good old Victorian pumping station, similar to the vid ksheep showed a few pages back.
My real problem is in attempting to make my quartzblock slab work in a similar way to my ctm horizontal quartzblock_side, by calling the .properties file by it's block id 'block44' and including the following instruction:
tiles=0-3
metadata=7
method=horizontal
What stupidly obvious mistake am I making in my sleep deprived state? As it stands, nothing happens to the quartzblock slab, other than the icon in the inventory has it's top face split in two, close to how I would like it to be on the slab's side face. I'm currently using MC snapshot 13w10a, but all my other ctm blocks work fine with this version of MC and MC Patcher, so I still think it's something daft that I'm doing. Is it currently just an impossible task that kahr hasn't been able to catch up with at present?
Incidentally I had no problems with using vertical ctm on the pillar, but only by calling it by the same name it's given in the new textures/block folder...'quartzblock_lines.properties'. I made my quartz column into a green cast iron pillar that can also second as a Victorian water/sewage pipe! More pics on page 519.
It's my quartz block slab that's really causing the headache, even though I've got more complex things like the clock and compass still to do.
I have no idea what's going on with your textures. However, it might be a good idea to use the pre-release instead of an outdated snapshot.
lol! Sometimes the most obvious solutions escape my grasp when I'm tired. My only misgivings to that as a solution is in potentially creating more problems, but that is illogical of me, as we're all going to be plunged into 1.5 soon and I need to test it with that and the latest MC Patcher.
I've been blindly struggling with this problem of ctm, but the last time I checked MC Patcher and the pre-release, there seemed to be more severe problems than I was wanting to get involved in.
What I really should do perhaps, is just side step and work on the other things that still need finishing, and come back to this 'quartz' slab problem when MC and MC patcher are happier with each other!
lol! Sometimes the most obvious solutions escape my grasp when I'm tired. My only misgivings to that as a solution is in potentially creating more problems, but that is illogical of me, as we're all going to be plunged into 1.5 soon and I need to test it with that and the latest MC Patcher.
I've been blindly struggling with this problem of ctm, but the last time I checked MC Patcher and the pre-release, there seemed to be more severe problems than I was wanting to get involved in.
What I really should do perhaps, is just side step and work on the other things that still need finishing, and come back to this 'quartz' slab problem when MC and MC patcher are happier with each other!
Thanks for the clear thinking!
That may help, when I cannot for the life of me figure out a problem, I work on other things and come back and the problem is solved so much easier.
That may help, when I cannot for the life of me figure out a problem, I work on other things and come back and the problem is solved so much easier.
Absolutely.
However, In my case I usually run into an even bigger problem...but seriously it's very easy to get stuck in a cycle of trying out just one more idea. That blind determination actually worked for the standard quartz block, but I realize there are too many aspects of block metadata my mind just cannot grasp when I'm tired and rushed with other things, to solve the quartz slab conundrum. As has been suggested over at the Texture Artist's Union, where I also put the question, and was already suspecting myself, perhaps MC Patcher just hasn't caught up with all the last minute changes that Mojang keep pushing out.
When everything has settled down after the 1.5 launch and everyone has a copy of my next update (V11) to test, then it will hopefully be easier for me to approach The_Fool76 for a possible solution. He's always got the answer...but I realize I put on him too much.
I am a long time lurker who has greatly enjoyed using your texture pack in the past (to much the confusion of others on SMP who aren't), and was trying to grab of copy of your version 11 pre-release, but the links on the first posting do not exist. Did you pull it down intentionally, or am I just missing the obvious?
Edit: I apparently failed my "learn to read" ability. Page 516... right there in the title... found it. *sigh*
So, you know how back in Nov/Dec we learned how FTB allowed you to have a separate install of minecraft? I found another program that will allow you as many installs of minecraft on your system as you want. Each one can be a different release or have different mods attached. That might be a good way to go to test snapshots without going through the trouble of manually swapping out your minecraft.jar. It's called MultiMC and found here. It makes it really easy to keep track of what install has what version.
However, In my case I usually run into an even bigger problem...but seriously it's very easy to get stuck in a cycle of trying out just one more idea. That blind determination actually worked for the standard quartz block, but I realize there are too many aspects of block metadata my mind just cannot grasp when I'm tired and rushed with other things, to solve the quartz slab conundrum. As has been suggested over at the Texture Artist's Union, where I also put the question, and was already suspecting myself, perhaps MC Patcher just hasn't caught up with all the last minute changes that Mojang keep pushing out.
When everything has settled down after the 1.5 launch and everyone has a copy of my next update (V11) to test, then it will hopefully be easier for me to approach The_Fool76 for a possible solution. He's always got the answer...but I realize I put on him too much.
I hope whatever final version you come out with is compatible with vanilla 1.5 like it was with some of the snapshots. The administrator controls on my computer for downloading things are really strict; I was lucky to be able to download Minecraft itself, so I'm hoping I can enjoy your awesome texture pack without downloading MC patcher.
Personally I liked like that xD I thought it was supposed to be like that and it looks really awesome that way!
Like Glimmar I thought it was a shadow type effect
I had a bit of fun with all the different plank types available from Arboriculture. With these textures you can get some slightly less woody and make some more themed builds. I specifically added some planks for Silver Lime and Walnut that match the floor and walls of a Dojo (not the tatami mats, mind you) as well as made several textures for roof tiles.
gfx/forestry/blocks/arboriculture.png
gfx/forestry/blocks/apiary_block.png (Note: The textures for this are 64x. Didn't want to lose detail on the planks and tiles after all the work I did on making them. Also, this is an accurate old-style apiary.)
gfx/forestry/blocks/apiaristschest_block.png (same deal as the apiary)
Here's a screenshot of a 5-minute log cabin in a Redwood Forest using Sequoia Logs, Apiaries, chestnut plank stairs (roof tiles), Bull Pine Trees, an Apiarist Chest and some other shiz. Note: See the root blocks at the bottom of the Redwood Trees? Twilight Forest support coming soon! (Those are Root Blocks from TF, if you didn't get that)
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Curse PremiumThat time of the year again where I discover my 'moon_phases.png' textures are being ripped off again, here:
http://www.planetmin...4sapshot-ready/
Having the cheek to instruct users not to steal his textures and informing everyone he has the necessary permissions!
Total distraction from my work to update! I really don't know why I bother!
*******************************************
Nice one, mate.
Your welcome, but remember they're for personal use. Otherwise see my 'Legal' section.
Glad you like and thanks for saying.
Yikes Ill try to keep that in mind. Dont sue me!
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Curse PremiumAnything you use on these forums, or Planet Minecraft for that matter, requires permission of the original artist, unless the need to ask for permission is clearly waived. However, even if work is offered as being free to use in mixpacks, it is usually necessary to give proper and clear credit for what you use. Even if the original artist doesn't require credit, it is polite and good practice to still give proper credit and clearly state the work was not yours.
By adhering to the above, original artists are encouraged to offer up more goodies for users and fans to play with (something I don't feel like doing every time I see my work being used without permission or going uncredited) ie. they feel their hard work is valued and not just something to be tossed around by all and sundry for personal glory or status on places like Planet Minecraft!
Sorry for the rant.
yeah I understand all of that. Im not planning on redistributing anything, just going to fill in the gaps where my personal texturepack is lacking especially in the tech mod department because your textures fit for obvious reasons.
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Curse PremiumHaven't checked yet, but this is now resolved and the above 'moon_phases.png' file, I am assured, has been removed from 'MayanCraft' on Planet Minecraft.
Contrary to what many might think, making those moons did involve a lot of original work, not re-coloured photographs, and is very much central to the retro-science fiction theme of my pack. The smallest moon (number 5 from left to right) was created way back in 2010 when my 'Glimmar's Steampunk' pack was originally released. All the other moons are based off of this, as they not only colour shift through the phases, but also slowly rotate as if from an irregular movement of it's axis (as if damaged). My version of Steampunk is based on a future earth where the sun is dying (hence why it's so big) and the moon has been hit many times more by massive stellar objects. Man has reverted to an alternative state based on arcane retro sciences...a mixture of magic and science.
A goodly part of each moon has been re-worked to fit each phase and colour-shift, introducing appropriate shading to help the feel of different moon-phases and the penumbra created by the earth's shadow on the moon's surface. Correct placement and the surrounding glow of reflected light also took hours to get just right for that feeling of stellar depth in the Minecraft night sky. This was not easy work. Try it yourself, (perhaps take it as a challenge). To say it was just re-coloured photographs, as has been suggested, is not to understand the effort or originality that went into making this work in Minecraft. This is why I get a little uppity when I see this texture being casually used in other packs.
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Curse PremiumThen for personal use you have absolutely nothing to worry about. If you make any vids of your builds, then I'd be grateful for some statement that says where you got the textures you use...which is only polite and informative for those who would like to use the same art.
Have fun.
ps. I only get cranky and officious when I see things I've really struggled with, and put lots of effort into, being used in someone else's pack (and being distributed for some time) without permission or credit, as with my moon_phases work.
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Curse PremiumThe .properties file is called 'quartzblock_side.properties'
and gives the same effect as my ctm'd birchplank block, which is what I'm after. If I call it by it's block id, it effects all the quartz blocks!
quartzblock_bottom, quartzblock_top are the same texture as my quartzblock_side, but without the effect of horizontal ctm, which is what I want for now.
Here's what I've got so far with horizontal ctm birch blocks on the left and horizontal ctm quartz blocks on the right:
My quartz blocks are various forms of painted cast iron, similar to what you might find in a good old Victorian pumping station, similar to the vid ksheep showed a few pages back.
My real problem is in attempting to make my quartzblock slab work in a similar way to my ctm horizontal quartzblock_side, by calling the .properties file by it's block id 'block44' and including the following instruction:
What stupidly obvious mistake am I making in my sleep deprived state? As it stands, nothing happens to the quartzblock slab, other than the icon in the inventory has it's top face split in two, close to how I would like it to be on the slab's side face. I'm currently using MC snapshot 13w10a, but all my other ctm blocks work fine with this version of MC and MC Patcher, so I still think it's something daft that I'm doing. Is it currently just an impossible task that kahr hasn't been able to catch up with at present?
Incidentally I had no problems with using vertical ctm on the pillar, but only by calling it by the same name it's given in the new textures/block folder...'quartzblock_lines.properties'. I made my quartz column into a green cast iron pillar that can also second as a Victorian water/sewage pipe! More pics on page 519.
It's my quartz block slab that's really causing the headache, even though I've got more complex things like the clock and compass still to do.
Any help or suggestions would be appreciated.
I have no idea what's going on with your textures. However, it might be a good idea to use the pre-release instead of an outdated snapshot.
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Curse Premiumlol! Sometimes the most obvious solutions escape my grasp when I'm tired. My only misgivings to that as a solution is in potentially creating more problems, but that is illogical of me, as we're all going to be plunged into 1.5 soon and I need to test it with that and the latest MC Patcher.
I've been blindly struggling with this problem of ctm, but the last time I checked MC Patcher and the pre-release, there seemed to be more severe problems than I was wanting to get involved in.
What I really should do perhaps, is just side step and work on the other things that still need finishing, and come back to this 'quartz' slab problem when MC and MC patcher are happier with each other!
Thanks for the clear thinking!
That may help, when I cannot for the life of me figure out a problem, I work on other things and come back and the problem is solved so much easier.
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Curse PremiumAbsolutely.
However, In my case I usually run into an even bigger problem...but seriously it's very easy to get stuck in a cycle of trying out just one more idea. That blind determination actually worked for the standard quartz block, but I realize there are too many aspects of block metadata my mind just cannot grasp when I'm tired and rushed with other things, to solve the quartz slab conundrum. As has been suggested over at the Texture Artist's Union, where I also put the question, and was already suspecting myself, perhaps MC Patcher just hasn't caught up with all the last minute changes that Mojang keep pushing out.
When everything has settled down after the 1.5 launch and everyone has a copy of my next update (V11) to test, then it will hopefully be easier for me to approach The_Fool76 for a possible solution. He's always got the answer...but I realize I put on him too much.
I am a long time lurker who has greatly enjoyed using your texture pack in the past (to much the confusion of others on SMP who aren't), and was trying to grab of copy of your version 11 pre-release, but the links on the first posting do not exist. Did you pull it down intentionally, or am I just missing the obvious?
Edit: I apparently failed my "learn to read" ability. Page 516... right there in the title... found it. *sigh*
I hope whatever final version you come out with is compatible with vanilla 1.5 like it was with some of the snapshots. The administrator controls on my computer for downloading things are really strict; I was lucky to be able to download Minecraft itself, so I'm hoping I can enjoy your awesome texture pack without downloading MC patcher.
I'm really diggin' the lamps, doors, and crafting table.