Not connected to much of the above....
I still have not gotten back to my airship - distracted by the latest establishment in my city:
-SNIP-
Photograph taken before Madame's went up across the way.
On the inside that tenement is a mean little hole - nine three room apartments, all with identical furnishings.
The Auld Grump
OK, this apartment complex looks MUCH better than the one I threw together. Mine looks more like a row of army barracks made of brick… Then again, I was a bit limited height-wise, but I could probably spruce it up a bit to look more Victorian.
Photograph taken before Madame's went up across the way.
On the inside that tenement is a mean little hole - nine three room apartments, all with identical furnishings.
The Auld Grump
Distracted eh!? Now I know what 'censors'...oops...I mean 'spoilers' were really designed for!
Also, first 'house of ill-repute' I'm aware of in Minecraft, and it's been built using Glimmar's Steampunk...best news this week!! Gives a whole new meaning to using redstone lights, hehehe!
Seriously though, that's a nicely designed building. I like the use of the iron bars for making grates for the basements.
Sadly my city is lacking a good variety of city and suburban dwellings...something I want to rectify when I get a chance. The idea being that more spectacular buildings look more impressive when seen against a backdrop of more human scaled structures, like tenements, mansions, houses and the like. I like the idea of visitors getting lost down dark back alleys and exploring sewers, etc. then turning corners and seeing awe-inspiring vistas.
Well I guess you've now got better accommodation than the morgue, Auld Grump. Just watch out for those villagers, they'll be flocking in in no time.
Glimmar, if I may make a suggestion, would it be possible to include a CTM pipe texture using one of the new blocks in the 1.5 update? SMP does this in his 2263 pack, and I think it would do well to help enforce the steampunk aesthetic by allowing for more thematically correct machinery.
I don't know how difficult it is to implement CTM textures like this, but given what I've seen in the taster vids, I bet you could pull this off.
Glimmar, if I may make a suggestion, would it be possible to include a CTM pipe texture using one of the new blocks in the 1.5 update? SMP does this in his 2263 pack, and I think it would do well to help enforce the steampunk aesthetic by allowing for more thematically correct machinery.
I don't know how difficult it is to implement CTM textures like this, but given what I've seen in the taster vids, I bet you could pull this off.
I'll certainly have a look, mate.
I love what SMP's done, his 2263 pack is full of very ingenious ideas and design choices and that always appeals to me. I'm not altogether sure what kind of pipes you mean for my pack, but I'm guessing something bigger than just the redstone pipes or the painting equivalents I have...more like industrial pipes?
I did something like that in my 'More Paintings' offering ages ago, but your after pipes on a block and something that also presumably something that works on the horizontal? They'd have to look like they were embedded in the solid block to make them look believable...anything on the surface would look fine from the front, but as soon as you moved of center slightly, the illusion would be lost.
Can you rustle up some pics of what you had in mind?
I still haven't looked properly at any of the new blocks and I think the way ctm will be implemented by kahr in MC Patcher is still up in the air. I'll probably need to spend ages sorting what ctm stuff is already in the pack, let alone think about it for 1.5. As I've said before I will need to let the dust settle first and see what's changed about MC Patcher, etc. I've only had about 3 hours sleep per night for the past 7 days, so everything is a bit of a fog at the mo'.
Thanks for taking the time. The best pic I can find is this comparison shot from the 2263 thread:
Granted, those look more like vents, but the concept is the same. The Voxel Box's Deep Space pack has a bronze tubing texture in it, but when I last saw it in their Deep Space Turtle Chase map, it didn't have CTM support. Can't find a decent image of them at the moment, though. Anyways, they don't necessarily have to be indented - pipe blocks would suffice.
Thanks for taking the time. The best pic I can find is this comparison shot from the 2263 thread:
Granted, those look more like vents, but the concept is the same. The Voxel Box's Deep Space pack has a bronze tubing texture in it, but when I last saw it in their Deep Space Turtle Chase map, it didn't have CTM support. Can't find a decent image of them at the moment, though. Anyways, they don't necessarily have to be indented - pipe blocks would suffice.
Just something I've had on my wishlist.
Aah! I get it now, Duffman. Really very pleased you suggested this, mate.
I don't want to step on SMP's toe by copying his idea directly, so I'd be doing something that suits the steampunk theme and altogether different. However, Kudos to SMP for the way he's employed the idea in his pack...I greatly respect clever ideas like that, and would like to remember the connection behind what I come up with as coming from him via yourself.
There's a real need in the pack for a 'curved' structural block not dependent on logs, which have their own separate use.
There's nothing I like more than textures/ideas that can have multiple uses. Similar to my 'cast iron' block, having a curved block of some kind embellished with rivets and looking immensely sturdy, would be excellent for massive building projects. If it can second as large industrial pipes and work on the horizontal by using ctm, then I've got something that can be used for many other projects like airships, subs, underwater cities, etc.
This is a definite 'must have' block idea...seriously. The_Fool76 a good few pages back showed me how it would be possible to introduce randomness to ctm blocks that had specific ctm arrangements, like my column blocks. I'm just thinking that these structural pipes would be excellent with random corrosion around the riveted joints. However...I haven't got a clue how this would be achieved just yet with ctm, and bearing in mind the confusion of 1.5. In my sleep deprived state, I can only imagine it would need at least two blocks assigned, to have the flexibility needed for vertical and horizontal use.
I can already imagine some colossal buildings using these, with clusters of supporting rusted cast iron struts, air-conditioning ducts, oil/steam feed tubes and the like...think along the lines of a Steampunk Blade Runner kind of world.
Thanks muchly for giving me something I can get my teeth into. Hope I'm worthy of the task!
[edit] Now if I go quiet and 1.5 is even more delayed, you'll know what it is I'm experimenting on.
Having something to focus on like this though, helps dispel the lingering sense of panic at the amount of work still involved in getting things back on track after 1.5.
I'd be very grateful if you'd take a look. I've introduced a whole new blurb and some page graphics I might be introducing back here and possibly over at Planet Minecraft at some stage in the future.
PLANET MINECRAFT: Although I'm a long standing member, I have not yet released Glimmar's Steampunk over there. If you see it, or any part of it, at PM, please report and notify me here. When I open up a page at Planet Minecraft, I will give proper notice here so there's no confusions over ownership...thanks for your help.
Hey Glimm, I love the texture pack, and I was wondering if you had like any of the old gui from like beta 1.4 lying around and if you could perhaps put that in the alternatives folder, or if you have any of the old foliage textures from beta 1.4, because I really enjoyed when the trees could be from yellow to red to blue to turquoise, any response would be great, thanks
Hey Glimm, I love the texture pack, and I was wondering if you had like any of the old gui from like beta 1.4 lying around and if you could perhaps put that in the alternatives folder, or if you have any of the old foliage textures from beta 1.4, because I really enjoyed when the trees could be from yellow to red to blue to turquoise, any response would be great, thanks
Howdy, MinahCraftah.
I think I have all the old guis, if you prefer those over my new animated ones. However, some of the old guis inventories had no unifying style, were misaligned and made seeing blocks and items difficult to see, and since they were made had new icons and such added to them, so I'm not sure why you'd want to use them now. That's why I only kept the viable ones in my 'alternative textures' folder in the pack...and I think some of those are now out of date. They should still be in my thread way back, so with a little detective work you'd be able to copy paste them to your desktop (don't forget to rename) and drop them in the 'guis' folder.
The colours of the foliage way back were determined by vanilla Minecraft 'grasscolor' and 'foliagecolor' .png files (the triangular shaped textures) in the 'misc' folder in the pack. Successive updates have changed how these look, particularly when swamp biomes were introduced. MC Patcher fixed that problem, but again changed how the colors would look, so I'm not sure how these old biome triangles would work. In addition, MC Patcher allowed texture artists to have separate color triangles for 'all' the different biomes and for individual tree types, sky, water, etc.
My old biome triangles were unnecessarily over-complicated back then, as you'll see if you look in other packs today. The triangles actually only need to be a series of colored dots in key areas to effect things. So it would be easy for you to have some fun yourself switching the colors around or trying triangles out from other packs. My old triangles are still in my thread if you've got the patience to look, but as I've said, I don't think they'll work as you remembered.
To tell you the truth, with all the new things both MC Patcher and Mojang keep introducing, I've never really had a chance to properly look at biome colors. There's only so much time to experiment, with animation, ctm, randommobs, better skies, new textures et al, all vying for attention...so I'm forever moving on and leaving stuff half finished in my wake, but it's the only way to keep the pack instep with updates.
With 1.5 on the horizon, I'm actually going to have to separate the 'extras' folder once again from the pack, as it's getting overly large. I will still keep important ctm and 'anim' alts in the pack for things like alternative steampunk pumpkins and the like, but I'll drop things like alt textures, characters, guis and have a separate download. The alt terrain textures are all going to need changing to the new 1.5 format anyway.
Hello Glimmar, I'm happy to see that your pack has been once again updated, i appreciate the most the GUI texture revisiting, i approve and hope to see more textures for the 1.5 minecraft update, when more 'machinery' will be implemented and possibilities will increase even more for your pack, i expecially want to see what you can do with the solar sensor texture.
ಠ_ೃ Your devoted supporter, ObsidianWalker
Many thanks, ObsidianWalker.
Yes, there are a lot of new textures of a more technical nature, but I'm as much in the dark as you at the moment, as to what I might make them into for this pack. I've still yet to look at the new 1.5 additions in any great depth.
Hey, if anyone got the chance to visit my Glimmar's Steampunk page over at Curse/Bukkit, and kindly leave a comment and possibly try the download button, image page, etc, I'd be very grateful. It would confirm that everything was working ok for the public and then I don't need to bother an admin.
With the wider availability of copper water heaters and of Municipal Steam the days of public bath houses are numbered. Nevertheless the Thermae remains popular at this time, possibly due to its proximity to Madame Maynarde's School. Certainly the young ladies residing at the school do make frequent appearances at the baths, though always modestly attired in the most modern of bathing apparel.
The large floor drain visible in the colour daguerreotype above was installed in order to remedy a squid infestation - the squid being drawn by the current into the holding facility beneath.
I think I have all the old guis, if you prefer those over my new animated ones. However, some of the old guis inventories had no unifying style, were misaligned and made seeing blocks and items difficult to see, and since they were made had new icons and such added to them, so I'm not sure why you'd want to use them now. That's why I only kept the viable ones in my 'alternative textures' folder in the pack...and I think some of those are now out of date. They should still be in my thread way back, so with a little detective work you'd be able to copy paste them to your desktop (don't forget to rename) and drop them in the 'guis' folder.
The colours of the foliage way back were determined by vanilla Minecraft 'grasscolor' and 'foliagecolor' .png files (the triangular shaped textures) in the 'misc' folder in the pack. Successive updates have changed how these look, particularly when swamp biomes were introduced. MC Patcher fixed that problem, but again changed how the colors would look, so I'm not sure how these old biome triangles would work. In addition, MC Patcher allowed texture artists to have separate color triangles for 'all' the different biomes and for individual tree types, sky, water, etc.
My old biome triangles were unnecessarily over-complicated back then, as you'll see if you look in other packs today. The triangles actually only need to be a series of colored dots in key areas to effect things. So it would be easy for you to have some fun yourself switching the colors around or trying triangles out from other packs. My old triangles are still in my thread if you've got the patience to look, but as I've said, I don't think they'll work as you remembered.
To tell you the truth, with all the new things both MC Patcher and Mojang keep introducing, I've never really had a chance to properly look at biome colors. There's only so much time to experiment, with animation, ctm, randommobs, better skies, new textures et al, all vying for attention...so I'm forever moving on and leaving stuff half finished in my wake, but it's the only way to keep the pack instep with updates.
With 1.5 on the horizon, I'm actually going to have to separate the 'extras' folder once again from the pack, as it's getting overly large. I will still keep important ctm and 'anim' alts in the pack for things like alternative steampunk pumpkins and the like, but I'll drop things like alt textures, characters, guis and have a separate download. The alt terrain textures are all going to need changing to the new 1.5 format anyway.
Here are the old guis:"
Thank you very much, and keep up the great work, I can't wait to see the new textures for 1.5
Just thought I'd give a bit of an update on my build. I recently moved by Dome Island into FtB, and I've been updating it a bit. I found that I REALLY like the Wand of Equivalent Exchange when dealing with changing large sections of blocks. Made something that would normally take 5-10 hours only take about half an hour. I decided to switch out the base of the dome with Marble bricks, changed the supports for the dome to copper blocks, updated the crane, and completely redid the airstrip. Pics below:
As for the mod textures, I am still awaiting fixes for the issues noted earlier, but hopefully someone can work on those. I myself should probably get off Minecraft and start working on my homework
@ Auld Grump:
Everything's getting very exotic these days in your neck of the woods. Love the Thermae but a little unsure about bathing with those squid around!
@ ksheep:
Your build is coming on apace, sir. Liking your decision to change to copper supports on the domes and still really like your tower. Now sporting a beacon I see!
Just a little notice to say I upgraded my OP, folks!
It's to tie in with my new Curse/Bukkit Texture Pack's page. This is mainly for those who have this page bookmarked and don't often visit via the front page.
@ ksheep:
Your build is coming on apace, sir. Liking your decision to change to copper supports on the domes and still really like your tower. Now sporting a beacon I see!
Actually, the beacon is on the tower on the Airport. The larger tower with the Tesla-esk lab on top isn't in any of those shots (oops), but I've started changing that out a bit as well. Decided to change the exterior with something else, but can't decide if I want to go with Marble, Basalt, or Sandstone… or possibly something even more bizarre!
Rollback Post to RevisionRollBack
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OK, this apartment complex looks MUCH better than the one I threw together. Mine looks more like a row of army barracks made of brick… Then again, I was a bit limited height-wise, but I could probably spruce it up a bit to look more Victorian.
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Curse PremiumDistracted eh!? Now I know what 'censors'...oops...I mean 'spoilers' were really designed for!
Also, first 'house of ill-repute' I'm aware of in Minecraft, and it's been built using Glimmar's Steampunk...best news this week!!
Seriously though, that's a nicely designed building. I like the use of the iron bars for making grates for the basements.
Sadly my city is lacking a good variety of city and suburban dwellings...something I want to rectify when I get a chance. The idea being that more spectacular buildings look more impressive when seen against a backdrop of more human scaled structures, like tenements, mansions, houses and the like. I like the idea of visitors getting lost down dark back alleys and exploring sewers, etc. then turning corners and seeing awe-inspiring vistas.
Well I guess you've now got better accommodation than the morgue, Auld Grump. Just watch out for those villagers, they'll be flocking in in no time.
Can't wait to see what you build next...
I don't know how difficult it is to implement CTM textures like this, but given what I've seen in the taster vids, I bet you could pull this off.
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Curse PremiumI'll certainly have a look, mate.
I love what SMP's done, his 2263 pack is full of very ingenious ideas and design choices and that always appeals to me. I'm not altogether sure what kind of pipes you mean for my pack, but I'm guessing something bigger than just the redstone pipes or the painting equivalents I have...more like industrial pipes?
I did something like that in my 'More Paintings' offering ages ago, but your after pipes on a block and something that also presumably something that works on the horizontal? They'd have to look like they were embedded in the solid block to make them look believable...anything on the surface would look fine from the front, but as soon as you moved of center slightly, the illusion would be lost.
Can you rustle up some pics of what you had in mind?
I still haven't looked properly at any of the new blocks and I think the way ctm will be implemented by kahr in MC Patcher is still up in the air. I'll probably need to spend ages sorting what ctm stuff is already in the pack, let alone think about it for 1.5.
Granted, those look more like vents, but the concept is the same. The Voxel Box's Deep Space pack has a bronze tubing texture in it, but when I last saw it in their Deep Space Turtle Chase map, it didn't have CTM support. Can't find a decent image of them at the moment, though. Anyways, they don't necessarily have to be indented - pipe blocks would suffice.
Just something I've had on my wishlist.
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Curse PremiumAah! I get it now, Duffman. Really very pleased you suggested this, mate.
I don't want to step on SMP's toe by copying his idea directly, so I'd be doing something that suits the steampunk theme and altogether different. However, Kudos to SMP for the way he's employed the idea in his pack...I greatly respect clever ideas like that, and would like to remember the connection behind what I come up with as coming from him via yourself.
There's a real need in the pack for a 'curved' structural block not dependent on logs, which have their own separate use.
There's nothing I like more than textures/ideas that can have multiple uses. Similar to my 'cast iron' block, having a curved block of some kind embellished with rivets and looking immensely sturdy, would be excellent for massive building projects. If it can second as large industrial pipes and work on the horizontal by using ctm, then I've got something that can be used for many other projects like airships, subs, underwater cities, etc.
This is a definite 'must have' block idea...seriously. The_Fool76 a good few pages back showed me how it would be possible to introduce randomness to ctm blocks that had specific ctm arrangements, like my column blocks. I'm just thinking that these structural pipes would be excellent with random corrosion around the riveted joints. However...I haven't got a clue how this would be achieved just yet with ctm, and bearing in mind the confusion of 1.5. In my sleep deprived state, I can only imagine it would need at least two blocks assigned, to have the flexibility needed for vertical and horizontal use.
I can already imagine some colossal buildings using these, with clusters of supporting rusted cast iron struts, air-conditioning ducts, oil/steam feed tubes and the like...think along the lines of a Steampunk Blade Runner kind of world.
Thanks muchly for giving me something I can get my teeth into. Hope I'm worthy of the task!
[edit] Now if I go quiet and 1.5 is even more delayed, you'll know what it is I'm experimenting on.
Having something to focus on like this though, helps dispel the lingering sense of panic at the amount of work still involved in getting things back on track after 1.5.
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Curse PremiumThanks, Peagaming. Also, welcome to the forums.
*******************************************************************************
After almost a week of work:
I now have a Glimmar's Steampunk presence on the Curse/Bukkit Texture Pack Section!
Glimmar's Steampunk 64x v10 on Bukkit
I'd be very grateful if you'd take a look. I've introduced a whole new blurb and some page graphics I might be introducing back here and possibly over at Planet Minecraft at some stage in the future.
PLANET MINECRAFT: Although I'm a long standing member, I have not yet released Glimmar's Steampunk over there. If you see it, or any part of it, at PM, please report and notify me here. When I open up a page at Planet Minecraft, I will give proper notice here so there's no confusions over ownership...thanks for your help.
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Curse PremiumMy city looks WAY better in this texture pack!
Thanks!
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Curse PremiumThanks, guys. Much appreciated!
Howdy, MinahCraftah.
I think I have all the old guis, if you prefer those over my new animated ones. However, some of the old guis inventories had no unifying style, were misaligned and made seeing blocks and items difficult to see, and since they were made had new icons and such added to them, so I'm not sure why you'd want to use them now. That's why I only kept the viable ones in my 'alternative textures' folder in the pack...and I think some of those are now out of date. They should still be in my thread way back, so with a little detective work you'd be able to copy paste them to your desktop (don't forget to rename) and drop them in the 'guis' folder.
The colours of the foliage way back were determined by vanilla Minecraft 'grasscolor' and 'foliagecolor' .png files (the triangular shaped textures) in the 'misc' folder in the pack. Successive updates have changed how these look, particularly when swamp biomes were introduced. MC Patcher fixed that problem, but again changed how the colors would look, so I'm not sure how these old biome triangles would work. In addition, MC Patcher allowed texture artists to have separate color triangles for 'all' the different biomes and for individual tree types, sky, water, etc.
My old biome triangles were unnecessarily over-complicated back then, as you'll see if you look in other packs today. The triangles actually only need to be a series of colored dots in key areas to effect things. So it would be easy for you to have some fun yourself switching the colors around or trying triangles out from other packs. My old triangles are still in my thread if you've got the patience to look, but as I've said, I don't think they'll work as you remembered.
To tell you the truth, with all the new things both MC Patcher and Mojang keep introducing, I've never really had a chance to properly look at biome colors. There's only so much time to experiment, with animation, ctm, randommobs, better skies, new textures et al, all vying for attention...so I'm forever moving on and leaving stuff half finished in my wake, but it's the only way to keep the pack instep with updates.
With 1.5 on the horizon, I'm actually going to have to separate the 'extras' folder once again from the pack, as it's getting overly large. I will still keep important ctm and 'anim' alts in the pack for things like alternative steampunk pumpkins and the like, but I'll drop things like alt textures, characters, guis and have a separate download. The alt terrain textures are all going to need changing to the new 1.5 format anyway.
Here are the old guis:
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Curse PremiumMany thanks, ObsidianWalker.
Yes, there are a lot of new textures of a more technical nature, but I'm as much in the dark as you at the moment, as to what I might make them into for this pack. I've still yet to look at the new 1.5 additions in any great depth.
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Curse PremiumThanks, guys.
Minecraft Thermae by YeAuldGrump, on Flickr
With the wider availability of copper water heaters and of Municipal Steam the days of public bath houses are numbered. Nevertheless the Thermae remains popular at this time, possibly due to its proximity to Madame Maynarde's School. Certainly the young ladies residing at the school do make frequent appearances at the baths, though always modestly attired in the most modern of bathing apparel.
Minecraft Thermae by YeAuldGrump, on Flickr
The large floor drain visible in the colour daguerreotype above was installed in order to remedy a squid infestation - the squid being drawn by the current into the holding facility beneath.
Minecraft Thermae by YeAuldGrump, on Flickr
Sadly, it is not unknown for the contained squid to escape through the maintenance hatchway, with tragic results.
Minecraft Thermae by YeAuldGrump, on Flickr
The Auld Grump
I think I have all the old guis, if you prefer those over my new animated ones. However, some of the old guis inventories had no unifying style, were misaligned and made seeing blocks and items difficult to see, and since they were made had new icons and such added to them, so I'm not sure why you'd want to use them now. That's why I only kept the viable ones in my 'alternative textures' folder in the pack...and I think some of those are now out of date. They should still be in my thread way back, so with a little detective work you'd be able to copy paste them to your desktop (don't forget to rename) and drop them in the 'guis' folder.
The colours of the foliage way back were determined by vanilla Minecraft 'grasscolor' and 'foliagecolor' .png files (the triangular shaped textures) in the 'misc' folder in the pack. Successive updates have changed how these look, particularly when swamp biomes were introduced. MC Patcher fixed that problem, but again changed how the colors would look, so I'm not sure how these old biome triangles would work. In addition, MC Patcher allowed texture artists to have separate color triangles for 'all' the different biomes and for individual tree types, sky, water, etc.
My old biome triangles were unnecessarily over-complicated back then, as you'll see if you look in other packs today. The triangles actually only need to be a series of colored dots in key areas to effect things. So it would be easy for you to have some fun yourself switching the colors around or trying triangles out from other packs. My old triangles are still in my thread if you've got the patience to look, but as I've said, I don't think they'll work as you remembered.
To tell you the truth, with all the new things both MC Patcher and Mojang keep introducing, I've never really had a chance to properly look at biome colors. There's only so much time to experiment, with animation, ctm, randommobs, better skies, new textures et al, all vying for attention...so I'm forever moving on and leaving stuff half finished in my wake, but it's the only way to keep the pack instep with updates.
With 1.5 on the horizon, I'm actually going to have to separate the 'extras' folder once again from the pack, as it's getting overly large. I will still keep important ctm and 'anim' alts in the pack for things like alternative steampunk pumpkins and the like, but I'll drop things like alt textures, characters, guis and have a separate download. The alt terrain textures are all going to need changing to the new 1.5 format anyway.
Here are the old guis:"
Thank you very much, and keep up the great work, I can't wait to see the new textures for 1.5
As for the mod textures, I am still awaiting fixes for the issues noted earlier, but hopefully someone can work on those. I myself should probably get off Minecraft and start working on my homework
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Curse PremiumEverything's getting very exotic these days in your neck of the woods. Love the Thermae but a little unsure about bathing with those squid around!
@ ksheep:
Your build is coming on apace, sir. Liking your decision to change to copper supports on the domes and still really like your tower. Now sporting a beacon I see!
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Curse PremiumIt's to tie in with my new Curse/Bukkit Texture Pack's page. This is mainly for those who have this page bookmarked and don't often visit via the front page.
Carry on, chaps and chapesses!
Actually, the beacon is on the tower on the Airport. The larger tower with the Tesla-esk lab on top isn't in any of those shots (oops), but I've started changing that out a bit as well. Decided to change the exterior with something else, but can't decide if I want to go with Marble, Basalt, or Sandstone… or possibly something even more bizarre!