I think only MC Patcher has this feature.
Since he's not complaining about fire and portals on blocks, which is more noticeable, I'm guessing he's using Optifine.
He could just as easily be using the snapshot, as the snapshot now allows for HD textures, but not the enhanced sky or CTM.
Thanks for responding, one of the many reasons i like your pack, I edited your iron and diamond swords too. Hope you like them.
Very nice!
When I get my drive back (after I've had another building session or two), I'm intending trying to make the weapons and tools a little different in style. I have some ideas, but still experimenting with what will work as icons and hand held devices, with some animation if it doesn't get too cluttered.
When I get my drive back (after I've had another building session or two), I'm intending trying to make the weapons and tools a little different in style. I have some ideas, but still experimenting with what will work as icons and hand held devices, with some animation if it doesn't get too cluttered.
Thank you, and I'm looking forward to the new items whenever you get the chance.
Just trying to upload my pack to Curse, and being a complete internet noob, I'm finding it very hard going.
I cannot get my head around their chosen display language! Loaded it as I would for the Minecraft Forums here, after choosing HTML as an option, and now it's just displaying as a garbled mess and I can't even find how to get back in to try editing it again. Why can't there be some kind of compatibility between the forums and curse for idiots like me? I mean, there wasn't even any means of reviewing how it would display the submission before uploading!?!
Unless some admin takes pity on me, it'll be a miracle if it ever appears there!
Except any admin looking at it will assume it's the ramblings of a raving lunatic...which wouldn't be far from the truth!
[edit]
Well, at least it's still awaiting approval, so at present I don't have to suffer more public humiliation than necessary.
Are you using MCPatcher or Optifine? You'll need to use a patcher to get that and a couple other features. However, I'm not sure if either of them has been updated to the latest snapshot yet, so if you're playing on the snapshot, it might not be available (sorry).
Could you even add BetterSkies without MCPatcher? I don't think it's possible...
Messing around with the mod textures some more, and I found another one that needs a texture. The 10kV wire, from RedPower, is currently untextured. If someone could possibly make something for it, possibly _Greenleaf_ (as he originally made the wiring textures), Vermillion (as he's been working on a lot of the textures overall), or anyone else, that would be great. I'd do it myself, but I'm still having difficulty with getting a photo-editing suite up and running (i.e. can't get used to GIMP, and don't want to spend too much time learning it while school is in session).
EDIT: One more thing… I just realized that I forgot to put all of the IC2 sprites in the main texture folder. CuZnDragon had provided a fairly comprehensive set of textures, and I believe that most of them are still valid. They are included in the download, just under the set of older textures. You should be able to access them from there, and I'm going to do some quick testing to make sure they do indeed work. I'll probably put out another version (0.5.1?) that will fix this and add any new textures by anyone else (especially if they could fix the missing/bugged textures that we know about as it). I'll probably hold off until next weekend, in case there is anything new from that end of things.
Just trying to upload my pack to Curse, and being a complete internet noob, I'm finding it very hard going.
I cannot get my head around their chosen display language! Loaded it as I would for the Minecraft Forums here, after choosing HTML as an option, and now it's just displaying as a garbled mess and I can't even find how to get back in to try editing it again. Why can't there be some kind of compatibility between the forums and curse for idiots like me? I mean, there wasn't even any means of reviewing how it would display the submission before uploading!?!
Unless some admin takes pity on me, it'll be a miracle if it ever appears there!
Except any admin looking at it will assume it's the ramblings of a raving lunatic...which wouldn't be far from the truth!
[edit]
Well, at least it's still awaiting approval, so at present I don't have to suffer more public humiliation than necessary.
When viewing the project page, there should be a 'Project Management' link over on the top right just above the facts box. Clicking that will expand it out into a list. The one you want is 'Edit Description' and the markup type that matches what this forum uses is BBCode. (So a copy paste of your original post using that markup option ought to work.)
You are also going to want to edit the project and at the bottom make sure your development status is set to release. (I think it defaults to planning when the project is created.)
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
When viewing the project page, there should be a 'Project Management' link over on the top right just above the facts box. Clicking that will expand it out into a list. The one you want is 'Edit Description' and the markup type that matches what this forum uses is BBCode. (So a copy paste of your original post using that markup option ought to work.)
You are also going to want to edit the project and at the bottom make sure your development status is set to release. (I think it defaults to planning when the project is created.)
Haha...I wished I'd had that info before I started. I should have remembered you had already uploaded there and dropped you a quick PM.
A very kind admin did get in touch after I sent a pleading PM, and he/she gave me the same advice as you just gave. They key thing was just not seeing that the 'Project Management' was a clickable button and not just a discreet little heading! If I'd realized that early on I don't think I'd have got so frustrated with the whole process. That and mistakenly trying Safe HTML instead of BBCode! I think I'd reached the status of panicked MC chicken by then, so was clucking around all over the place!! I don't know how I've survive so long online with a deadly keyboard in my hands!
In the end I got to grips with Wiki Creole too and felt the whole process was much more civilised. So I've just been working on some graphical headings and rounding up some pics and re-writing my blurb n-number of times. Hoping to get it accepted soon.
Thanks for the heads-up re: development status. That's another area I'd have probably fallen down at.
This is incredible, honestly. The amount of detail and work you must've put into this pack is amazing, and I'm so excited for the 64x version. Keep up the great work!
This is incredible, honestly. The amount of detail and work you must've put into this pack is amazing, and I'm so excited for the 64x version. Keep up the great work!
Thanks, xBella. I much appreciate your encouraging words.
do you plan on unstitching this pack to make use of what changes to texturepack-rendering dinnerbone added in the latest snapshots?
Sure, one could do that for oneself but it would feel better to have it be more "official"
Yes...short answer.
The_Fool76 posted an already coverted 'textures' folder for both my 32x and 64x packs (the links to those packs are a couple of pages back) including terrain and item animations, and other kind users had been standing ready to help convert stuff, if I wasn't able to. Other animations for things like mobs and guis will still need to be converted.
I'm actually playing a waiting game at the moment, because kahr who updates MC Patcher is trying to make the process of conversion a lot easier for texture artists by converting everything when the game is patched. Before launching into a lot of work converting stuff, only to find it wasn't necessary, I'm waiting to see what kahr comes up with...it's looking very promising so far, but I'm still unsure if I will need to have a standalone basic 'MC HD GS pack' and a bells and whistles 'MC Patcher GS pack'. It's all very confusing really!
I'm hoping to launch the 64x version 10 of my pack on Curse/Bukkit, so have been putting in time on some new page graphics and blurb.
I'm slowly absorbing what all the new 1.5 additions are going to be and will begin work on those soon. I'll also be converting all my alts to the 1.5 format of individual named files at some stage, so it will be much easier for non-artistic/technical users to swap textures around. Once the hard work and dust settles, I think there will be a lot of incentive to make even more alts then. I also think there will be a great need for some clever coder to produce a nice viewer that will allow all the separate alts in a folder to be viewed in 3d, enabling users to swap them back and forth between the Textures folder... I need to hop over to The_Fool's 'Texture Mix Machine' page with this suggestion, but I bet he's already thought of it.
The great unknown for me at the moment will be how to sort out all the CTM textures, because mine are pretty chaotically labelled, and in particular how I might continue to use the extra blocks I've just included with v10, those which use free oak plank damage slots. I think I read that kahr intends that all ctm textures will now have to be separate files too.
I think it's safe to say I won't be updating on day one of the MC 1.5 update. Not that I ever do!
Sorry to launch into a diatribe in answer to your question, but thought it opportune to throw out some idea of my intentions.
Not connected to much of the above....
I still have not gotten back to my airship - distracted by the latest establishment in my city: Maynarde's MineCraft by YeAuldGrump, on Flickr
Not connected to much of the above....
I still have not gotten back to my airship - distracted by the latest establishment in my city:
-SNIP-
Photograph taken before Madame's went up across the way.
On the inside that tenement is a mean little hole - nine three room apartments, all with identical furnishings.
The Auld Grump
OK, this apartment complex looks MUCH better than the one I threw together. Mine looks more like a row of army barracks made of brick… Then again, I was a bit limited height-wise, but I could probably spruce it up a bit to look more Victorian.
Photograph taken before Madame's went up across the way.
On the inside that tenement is a mean little hole - nine three room apartments, all with identical furnishings.
The Auld Grump
Distracted eh!? Now I know what 'censors'...oops...I mean 'spoilers' were really designed for!
Also, first 'house of ill-repute' I'm aware of in Minecraft, and it's been built using Glimmar's Steampunk...best news this week!! Gives a whole new meaning to using redstone lights, hehehe!
Seriously though, that's a nicely designed building. I like the use of the iron bars for making grates for the basements.
Sadly my city is lacking a good variety of city and suburban dwellings...something I want to rectify when I get a chance. The idea being that more spectacular buildings look more impressive when seen against a backdrop of more human scaled structures, like tenements, mansions, houses and the like. I like the idea of visitors getting lost down dark back alleys and exploring sewers, etc. then turning corners and seeing awe-inspiring vistas.
Well I guess you've now got better accommodation than the morgue, Auld Grump. Just watch out for those villagers, they'll be flocking in in no time.
Glimmar, if I may make a suggestion, would it be possible to include a CTM pipe texture using one of the new blocks in the 1.5 update? SMP does this in his 2263 pack, and I think it would do well to help enforce the steampunk aesthetic by allowing for more thematically correct machinery.
I don't know how difficult it is to implement CTM textures like this, but given what I've seen in the taster vids, I bet you could pull this off.
Glimmar, if I may make a suggestion, would it be possible to include a CTM pipe texture using one of the new blocks in the 1.5 update? SMP does this in his 2263 pack, and I think it would do well to help enforce the steampunk aesthetic by allowing for more thematically correct machinery.
I don't know how difficult it is to implement CTM textures like this, but given what I've seen in the taster vids, I bet you could pull this off.
I'll certainly have a look, mate.
I love what SMP's done, his 2263 pack is full of very ingenious ideas and design choices and that always appeals to me. I'm not altogether sure what kind of pipes you mean for my pack, but I'm guessing something bigger than just the redstone pipes or the painting equivalents I have...more like industrial pipes?
I did something like that in my 'More Paintings' offering ages ago, but your after pipes on a block and something that also presumably something that works on the horizontal? They'd have to look like they were embedded in the solid block to make them look believable...anything on the surface would look fine from the front, but as soon as you moved of center slightly, the illusion would be lost.
Can you rustle up some pics of what you had in mind?
I still haven't looked properly at any of the new blocks and I think the way ctm will be implemented by kahr in MC Patcher is still up in the air. I'll probably need to spend ages sorting what ctm stuff is already in the pack, let alone think about it for 1.5. As I've said before I will need to let the dust settle first and see what's changed about MC Patcher, etc. I've only had about 3 hours sleep per night for the past 7 days, so everything is a bit of a fog at the mo'.
Thanks for taking the time. The best pic I can find is this comparison shot from the 2263 thread:
Granted, those look more like vents, but the concept is the same. The Voxel Box's Deep Space pack has a bronze tubing texture in it, but when I last saw it in their Deep Space Turtle Chase map, it didn't have CTM support. Can't find a decent image of them at the moment, though. Anyways, they don't necessarily have to be indented - pipe blocks would suffice.
He could just as easily be using the snapshot, as the snapshot now allows for HD textures, but not the enhanced sky or CTM.
Very nice!
When I get my drive back (after I've had another building session or two), I'm intending trying to make the weapons and tools a little different in style. I have some ideas, but still experimenting with what will work as icons and hand held devices, with some animation if it doesn't get too cluttered.
Thank you, and I'm looking forward to the new items whenever you get the chance.
I cannot get my head around their chosen display language! Loaded it as I would for the Minecraft Forums here, after choosing HTML as an option, and now it's just displaying as a garbled mess and I can't even find how to get back in to try editing it again. Why can't there be some kind of compatibility between the forums and curse for idiots like me? I mean, there wasn't even any means of reviewing how it would display the submission before uploading!?!
Unless some admin takes pity on me, it'll be a miracle if it ever appears there!
Except any admin looking at it will assume it's the ramblings of a raving lunatic...which wouldn't be far from the truth!
[edit]
Well, at least it's still awaiting approval, so at present I don't have to suffer more public humiliation than necessary.
Could you even add BetterSkies without MCPatcher? I don't think it's possible...
EDIT: One more thing… I just realized that I forgot to put all of the IC2 sprites in the main texture folder. CuZnDragon had provided a fairly comprehensive set of textures, and I believe that most of them are still valid. They are included in the download, just under the set of older textures. You should be able to access them from there, and I'm going to do some quick testing to make sure they do indeed work. I'll probably put out another version (0.5.1?) that will fix this and add any new textures by anyone else (especially if they could fix the missing/bugged textures that we know about as it). I'll probably hold off until next weekend, in case there is anything new from that end of things.
When viewing the project page, there should be a 'Project Management' link over on the top right just above the facts box. Clicking that will expand it out into a list. The one you want is 'Edit Description' and the markup type that matches what this forum uses is BBCode. (So a copy paste of your original post using that markup option ought to work.)
You are also going to want to edit the project and at the bottom make sure your development status is set to release. (I think it defaults to planning when the project is created.)
Hope you had a good one.
Haha...I wished I'd had that info before I started. I should have remembered you had already uploaded there and dropped you a quick PM.
A very kind admin did get in touch after I sent a pleading PM, and he/she gave me the same advice as you just gave. They key thing was just not seeing that the 'Project Management' was a clickable button and not just a discreet little heading! If I'd realized that early on I don't think I'd have got so frustrated with the whole process. That and mistakenly trying Safe HTML instead of BBCode! I think I'd reached the status of panicked MC chicken by then, so was clucking around all over the place!! I don't know how I've survive so long online with a deadly keyboard in my hands!
In the end I got to grips with Wiki Creole too and felt the whole process was much more civilised. So I've just been working on some graphical headings and rounding up some pics and re-writing my blurb n-number of times. Hoping to get it accepted soon.
Thanks for the heads-up re: development status. That's another area I'd have probably fallen down at.
Thank you.
Thanks, xBella. I much appreciate your encouraging words.
Yes...short answer.
The_Fool76 posted an already coverted 'textures' folder for both my 32x and 64x packs (the links to those packs are a couple of pages back) including terrain and item animations, and other kind users had been standing ready to help convert stuff, if I wasn't able to. Other animations for things like mobs and guis will still need to be converted.
I'm actually playing a waiting game at the moment, because kahr who updates MC Patcher is trying to make the process of conversion a lot easier for texture artists by converting everything when the game is patched. Before launching into a lot of work converting stuff, only to find it wasn't necessary, I'm waiting to see what kahr comes up with...it's looking very promising so far, but I'm still unsure if I will need to have a standalone basic 'MC HD GS pack' and a bells and whistles 'MC Patcher GS pack'. It's all very confusing really!
I'm hoping to launch the 64x version 10 of my pack on Curse/Bukkit, so have been putting in time on some new page graphics and blurb.
I'm slowly absorbing what all the new 1.5 additions are going to be and will begin work on those soon. I'll also be converting all my alts to the 1.5 format of individual named files at some stage, so it will be much easier for non-artistic/technical users to swap textures around. Once the hard work and dust settles, I think there will be a lot of incentive to make even more alts then. I also think there will be a great need for some clever coder to produce a nice viewer that will allow all the separate alts in a folder to be viewed in 3d, enabling users to swap them back and forth between the Textures folder... I need to hop over to The_Fool's 'Texture Mix Machine' page with this suggestion, but I bet he's already thought of it.
The great unknown for me at the moment will be how to sort out all the CTM textures, because mine are pretty chaotically labelled, and in particular how I might continue to use the extra blocks I've just included with v10, those which use free oak plank damage slots. I think I read that kahr intends that all ctm textures will now have to be separate files too.
I think it's safe to say I won't be updating on day one of the MC 1.5 update. Not that I ever do!
Sorry to launch into a diatribe in answer to your question, but thought it opportune to throw out some idea of my intentions.
I still have not gotten back to my airship - distracted by the latest establishment in my city:
Maynarde's MineCraft by YeAuldGrump, on Flickr
Maynarde's MineCraft by YeAuldGrump, on Flickr
Maynarde's MineCraft by YeAuldGrump, on Flickr
It began as just a somewhat ostentatious apartment building... honest.
Also ostentatious is the tenement across the street -
Tenement - Minecraft by YeAuldGrump, on Flickr
Photograph taken before Madame's went up across the way.
On the inside that tenement is a mean little hole - nine three room apartments, all with identical furnishings.
The Auld Grump
OK, this apartment complex looks MUCH better than the one I threw together. Mine looks more like a row of army barracks made of brick… Then again, I was a bit limited height-wise, but I could probably spruce it up a bit to look more Victorian.
Distracted eh!? Now I know what 'censors'...oops...I mean 'spoilers' were really designed for!
Also, first 'house of ill-repute' I'm aware of in Minecraft, and it's been built using Glimmar's Steampunk...best news this week!!
Seriously though, that's a nicely designed building. I like the use of the iron bars for making grates for the basements.
Sadly my city is lacking a good variety of city and suburban dwellings...something I want to rectify when I get a chance. The idea being that more spectacular buildings look more impressive when seen against a backdrop of more human scaled structures, like tenements, mansions, houses and the like. I like the idea of visitors getting lost down dark back alleys and exploring sewers, etc. then turning corners and seeing awe-inspiring vistas.
Well I guess you've now got better accommodation than the morgue, Auld Grump. Just watch out for those villagers, they'll be flocking in in no time.
Can't wait to see what you build next...
I don't know how difficult it is to implement CTM textures like this, but given what I've seen in the taster vids, I bet you could pull this off.
I'll certainly have a look, mate.
I love what SMP's done, his 2263 pack is full of very ingenious ideas and design choices and that always appeals to me. I'm not altogether sure what kind of pipes you mean for my pack, but I'm guessing something bigger than just the redstone pipes or the painting equivalents I have...more like industrial pipes?
I did something like that in my 'More Paintings' offering ages ago, but your after pipes on a block and something that also presumably something that works on the horizontal? They'd have to look like they were embedded in the solid block to make them look believable...anything on the surface would look fine from the front, but as soon as you moved of center slightly, the illusion would be lost.
Can you rustle up some pics of what you had in mind?
I still haven't looked properly at any of the new blocks and I think the way ctm will be implemented by kahr in MC Patcher is still up in the air. I'll probably need to spend ages sorting what ctm stuff is already in the pack, let alone think about it for 1.5.
Granted, those look more like vents, but the concept is the same. The Voxel Box's Deep Space pack has a bronze tubing texture in it, but when I last saw it in their Deep Space Turtle Chase map, it didn't have CTM support. Can't find a decent image of them at the moment, though. Anyways, they don't necessarily have to be indented - pipe blocks would suffice.
Just something I've had on my wishlist.