Thanks, guys! I'm much encouraged to dive in now after all that good clear advice.
My one remaining fear?...being engulfed by too much incredible choice...Aah! All those gadgets machines and engines...you realise you may never see me again!! And also a tinge of sadness that MC Patcher isn't included in the equation.
Didn't realise Technic/Tekkit hadn't got the proper permissions, it all seemed very official from all the vids I saw.
I take it, it would be wise to have a separate Newglim world save for FTB if I wished to experiment there with all the new things...a kind of alternate branching reality from vanilla MC. I shall be interested to see how my new 'classical' ctm blocks, which I've been happily attaching to wood metadata, will sit with an FTB install.
By the way has anyone had a go with the TerraFirmaCraft mod yet? I'm still interested in a stable well supported mod that provides many new building blocks to play with in creative, or is there something already in FTB that might accommodate my new range of stone, marble and mosaic blocks, and other building material ideas I have?
The Twilight Forest mod includes some mosaic mazestone that might be used. Forestry also has an absolute ton of different wood types that are not currently in use.
The Twilight Forest mod includes some mosaic mazestone that might be used. Forestry also has an absolute ton of different wood types that are not currently in use.
Thanks, mate. Isn't Forestry part of the FTB pack too?
Yep, MC Patcher is the answer. Misa did it fairly early on, in a way that separated off the fence part from the brick and coloured them differently. Still yet to look at it in detail.
However, there's an assumption here that the brick fence is being used as a window frame, whereas I see it more as a support pillar or something similar to a mullioned stone window frame, but with bricks. I think that's what Mojang intended with their use in the nether.
Also for the sake of a good argument, Deepblue ( ) I do have to contradict your assumption that windows haven't been made using brick frames:
My own house has bay windows where the central support columns are made from decorative Accrington brick (otherwise known as industrial bricks) similar to this:
...and similar to the way they're used in the nether as supports in windows...and no I don't live in the nether!!
I know of many old textile mills here in the North West of England that have windows with industrial brick frames and central dividing columns...also many stately homes that have decorative brick columned fences around their gardens. here's a few modern examples:
I just think the way Notch/Jeb implemented the texture over the same wood fence shape didn't help though.
I quite like using the nether brick texture at the moment just as it is in some unusual creative ways, and because I already have a black cast 'iron bars' texture for fences and large gates and other larger constructions.
However, I do take your point...really I do...I just haven't had time to properly look how it might be improved and what I might do with it. It would probably be most useful as a black cast iron material for this theme though.
Changes that are necessary to separate the fence from the brick block, might get a lot more fraught with confusions in the future, especially if MC Patcher no longer sits happily with the new promised api or folk start using HD packs with just native support rather than patching to get all the bells and whistles.
Native HD support brings up another question: Are you planing on making a "Glimmar Essentials" version, stripped down to whatever basics are supported by a non-patched version of the game? I wouldn't be surprised if some people ask for that, so they don't have a huge download to worry about (might also improve performance, although I'm not sure). Of course, users of that would miss out on the random mobs, CTM, alternate color lighting, and misc. other features, but it might be worth it for some users (I know I'd probably use it on my laptop… if I ever get it fixed).
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I believe misa's pack has the nether bricks as black and white in the terrain.png and applies a color shader (like the coloring of birch leaves) to them to get them a different color.
There's also a weird bug with random mob textures in FTB where zombies have totally random textures all over.
Native HD support brings up another question: Are you planing on making a "Glimmar Essentials" version, stripped down to whatever basics are supported by a non-patched version of the game? I wouldn't be surprised if some people ask for that, so they don't have a huge download to worry about (might also improve performance, although I'm not sure). Of course, users of that would miss out on the random mobs, CTM, alternate color lighting, and misc. other features, but it might be worth it for some users (I know I'd probably use it on my laptop… if I ever get it fixed).
Here I am having nightmares and daydreams in equal measure when messing with the FTB pack (the shear quantity of texture is utterly mindblowin') and I hadn't even contemplated what the future holds regarding native HD support. Life was complicated with MC Patcher but at least everyone who wanted HD textures was in the same boat, but now things are exploding in every direction. The simple days are gone forever.
In answer...I suppose it would probably be necessary to have something available that was specific to the new vanilla setup, but to be honest it's all getting a bit much now.
I believe misa's pack has the nether bricks as black and white in the terrain.png and applies a color shader (like the coloring of birch leaves) to them to get them a different color.
There's also a weird bug with random mob textures in FTB where zombies have totally random textures all over.
At present I don't allow the complete pack to be re-distributed, other than from my MC Forums thread here. Anyone who does so, does so without my approval or permission. I prefer map/adventure creators to link back here, then they get support and a proper appreciation of the pack. Fairly simple really...it gets complicated when map creators want to add in other textures, but you'll have to tackle that as a separate insert with clear credits in your thread as to the provenance (what belongs to whom).
Feel free to show pics, make movies, etc using the pack, also link back here, but re-distribution of the actual pack isn't allowed, sorry.
By the way, your map looks great. When it's complete I could include a link to it in my 'map section' on page one.
anyone know how to fix a bug where the zombies' textrues don't cover them all the way? A few of the sides are covered in some odd brownish color, but then there are invisible bits. I tried to use this with optifine because it says it allows hd textures, but I think I did something wrong.
Note: I looked at all mobs and only have this problem with zombies and pigmen. Cave spiders are headless, unless they're supposed to look that way.
Here I am having nightmares and daydreams in equal measure when messing with the FTB pack (the shear quantity of texture is utterly mindblowin') and I hadn't even contemplated what the future holds regarding native HD support. Life was complicated with MC Patcher but at least everyone who wanted HD textures was in the same boat, but now things are exploding in every direction. The simple days are gone forever.
In answer...I suppose it would probably be necessary to have something available that was specific to the new vanilla setup, but to be honest it's all getting a bit much now.
Yes, that's what I understand.
At present I don't allow the complete pack to be re-distributed, other than from my MC Forums thread here. Anyone who does so, does so without my approval or permission. I prefer map/adventure creators to link back here, then they get support and a proper appreciation of the pack. Fairly simple really...it gets complicated when map creators want to add in other textures, but you'll have to tackle that as a separate insert with clear credits in your thread as to the provenance (what belongs to whom).
Feel free to show pics, make movies, etc using the pack, also link back here, but re-distribution of the actual pack isn't allowed, sorry.
By the way, your map looks great. When it's complete I could include a link to it in my 'map section' on page one.
Thx and i'm just linkink to this post i'm not re-distribuyng or something like this.
anyone know how to fix a bug where the zombies' textrues don't cover them all the way? A few of the sides are covered in some odd brownish color, but then there are invisible bits. I tried to use this with optifine because it says it allows hd textures, but I think I did something wrong.
Note: I looked at all mobs and only have this problem with zombies and pigmen. Cave spiders are headless, unless they're supposed to look that way.
At really this isn't a bug, it's a type of zombie, it's just diferent, this happens with me too.
No, it is a bug. You need to use mcpatcher to fix the zombie textures. There is no new zombie.
I'm not quite sure if I'd say its a bug, so much an incompatibility. When Mojang added the Villager Zombies, they changed the zombie texture slightly to accommodate the larger head of the villager body. MCPatcher comes with a feature that will apply older textures to the zombies properly, while Optifine will not. However, since Glimmar usually uses MCPatcher and encourages others to do the same, he hasn't seen this as a high priority issue, although he is aware of it and is planing on fixing it eventually. At the moment, though, it seems like he's spending some time relaxing and trying out a few mods before tackling whatever new textures Mojang decides to create for him
Hey, is there any to change the crosshairs on the screen so it is not just a dot; I edited the .png file but it is still a dot. Is this a property of MCpatcher or of the pack? Any help is much appreciated.
1. For the guy who asked about the skin, your grammar cuts right through me. 2. Random mobs has nothing to do with a skin not matching the model. why would anyone use a mod that messed up random skins? Its the new format for zombie skins in 1.4
Hey Glim, I've been using your texture pack for quite a while now, and I love it! I was watching one of your new vids for version 8/9 and I saw a texture you had of a stone head kind of thing in the video about temples and such. I was just wondering, what block is that? I noticed that the chiseled stone bricks is what you were using for the columns they were resting on, so I was just wondering what block that is? I'd like to use it thanks.
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Curse PremiumMy one remaining fear?...being engulfed by too much incredible choice...Aah! All those gadgets machines and engines...you realise you may never see me again!! And also a tinge of sadness that MC Patcher isn't included in the equation.
Didn't realise Technic/Tekkit hadn't got the proper permissions, it all seemed very official from all the vids I saw.
I take it, it would be wise to have a separate Newglim world save for FTB if I wished to experiment there with all the new things...a kind of alternate branching reality from vanilla MC. I shall be interested to see how my new 'classical' ctm blocks, which I've been happily attaching to wood metadata, will sit with an FTB install.
By the way has anyone had a go with the TerraFirmaCraft mod yet? I'm still interested in a stable well supported mod that provides many new building blocks to play with in creative, or is there something already in FTB that might accommodate my new range of stone, marble and mosaic blocks, and other building material ideas I have?
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Curse PremiumThanks, mate.
Indeed it is.
Not sure if Glim can change that. Fairly sure that Netherbrick Fence uses the Netherbrick texture as it's base.
CTM should be able to do it though me thinks.
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Curse PremiumYep, MC Patcher is the answer. Misa did it fairly early on, in a way that separated off the fence part from the brick and coloured them differently. Still yet to look at it in detail.
However, there's an assumption here that the brick fence is being used as a window frame, whereas I see it more as a support pillar or something similar to a mullioned stone window frame, but with bricks. I think that's what Mojang intended with their use in the nether.
Also for the sake of a good argument, Deepblue (
My own house has bay windows where the central support columns are made from decorative Accrington brick (otherwise known as industrial bricks) similar to this:
...and similar to the way they're used in the nether as supports in windows...and no I don't live in the nether!!
I know of many old textile mills here in the North West of England that have windows with industrial brick frames and central dividing columns...also many stately homes that have decorative brick columned fences around their gardens. here's a few modern examples:
I just think the way Notch/Jeb implemented the texture over the same wood fence shape didn't help though.
I quite like using the nether brick texture at the moment just as it is in some unusual creative ways, and because I already have a black cast 'iron bars' texture for fences and large gates and other larger constructions.
However, I do take your point...really I do...I just haven't had time to properly look how it might be improved and what I might do with it. It would probably be most useful as a black cast iron material for this theme though.
Changes that are necessary to separate the fence from the brick block, might get a lot more fraught with confusions in the future, especially if MC Patcher no longer sits happily with the new promised api or folk start using HD packs with just native support rather than patching to get all the bells and whistles.
There's also a weird bug with random mob textures in FTB where zombies have totally random textures all over.
Link: http://www.minecraftforum.net/topic/1585951-advsurvopenworld-inventors-nightmare/
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Curse PremiumHere I am having nightmares and daydreams in equal measure when messing with the FTB pack (the shear quantity of texture is utterly mindblowin') and I hadn't even contemplated what the future holds regarding native HD support. Life was complicated with MC Patcher but at least everyone who wanted HD textures was in the same boat, but now things are exploding in every direction. The simple days are gone forever.
In answer...I suppose it would probably be necessary to have something available that was specific to the new vanilla setup, but to be honest it's all getting a bit much now.
Yes, that's what I understand.
At present I don't allow the complete pack to be re-distributed, other than from my MC Forums thread here. Anyone who does so, does so without my approval or permission. I prefer map/adventure creators to link back here, then they get support and a proper appreciation of the pack. Fairly simple really...it gets complicated when map creators want to add in other textures, but you'll have to tackle that as a separate insert with clear credits in your thread as to the provenance (what belongs to whom).
Feel free to show pics, make movies, etc using the pack, also link back here, but re-distribution of the actual pack isn't allowed, sorry.
By the way, your map looks great. When it's complete I could include a link to it in my 'map section' on page one.
Note: I looked at all mobs and only have this problem with zombies and pigmen. Cave spiders are headless, unless they're supposed to look that way.
I'm not quite sure if I'd say its a bug, so much an incompatibility. When Mojang added the Villager Zombies, they changed the zombie texture slightly to accommodate the larger head of the villager body. MCPatcher comes with a feature that will apply older textures to the zombies properly, while Optifine will not. However, since Glimmar usually uses MCPatcher and encourages others to do the same, he hasn't seen this as a high priority issue, although he is aware of it and is planing on fixing it eventually. At the moment, though, it seems like he's spending some time relaxing and trying out a few mods before tackling whatever new textures Mojang decides to create for him