What, may I ask, is the iron thing in the middle? Is it the burner (if it's a kind of hot air balloon) or boiler/steam engine for powering the props? There's a nice balance and sense of proportion to the whole thing.
Thanks for sharing.
That is, indeed, a boiler. Thanks! I appreciate the compliments! :3
Salutations my fellow airship captains, I have finally finished my long awaited battleship, the HMS Undaunted. She was built with PVP in mind, although it would take one heck of a server to have two of these in pitched battle. Her armament includes fourteen total TNT cannons, two each on the turrets, and four fixed cannons on each side, a total of 20 dispenser turrets, two of which can swivel at the front. The main turrets have a 55 block effective range, and the fixed guns have a 34 block effective range. This ship was built in anticipation of Blakmajik's Zeppelin mod whenever he get's it updated
She is a whopping 115 blocks long from stem to stern, 29 blocks at her widest, and 53 blocks tall from the keel to the top of the mast. Her tonnage rings to the tune of 10000+ blocks, pretty sure that my computer can’t handle it flying.
Here are some pics starting with the outside.
The cranes are part of the Icarian shipyards which I am currently building.
Inside the turrets
Here are the fixed cannons. You aim them by placing the TNT on each of the 5 blocks at the front. They also work extremely well as a scatter shot.
Here is the bridge and the mainmast with crow’s nest.
This room is going to be communications. (Still figuring how to lay it out)
Going up the ladder you’ll reach navigation, the bridge and the crow’s nest.
Ladder in the bridge to the crow’s nest
And here is a wonderful view from the crow’s nest.
You can just make out my other ship in the distance
Up close of the stacks
And now for the interior tour, you go through either door in the soon to be communications room to get to the boiler room.
The aft hallway behind the boiler room housing the armory and engineering
Probably going to use the new item frames here
Here are the aft gun emplacements
Engineering, you get to the compressors from here
The “protective gear”
Going down the ladder
One of the supercompressors to run the engines
Here is the gas pump used to empty and fill the tanks of lifting gas
Some of the lifting gas tanks; they pretty much line the entire keel in rows of 4
I have walkways along the tops to get to the bow and stern quickly.
The door the bow section
The lower deck hallway, where all the crew’s quarters are located
All the rooms are the same on both sides except the captain’s cabin.
Here is the officer’s quarters
Down below the crew’s quarters we have general storage
Now to go to the upper deck where we have the forward guns and 2 rotating turrets
The upper hallway
Don’t know what to do with this room
Here is one of the forward turrets
Looking aft we have the forward fixed guns and the mess
The kitchen, much like a dining hall
Here are my fixed guns along the side. (the other one is identical)
Two fixed dispenser guns
And this door goes to the aft hallway.
Well that is all I have to show you guys hope you enjoyed. See my thread for all my ships. Feedback is welcome.
Salutations my fellow airship captains, I have finally finished my long awaited battleship, the HMS Undaunted. She was built with PVP in mind, although it would take one heck of a server to have two of these in pitched battle. Her armament includes fourteen total TNT cannons, two each on the turrets, and four fixed cannons on each side, a total of 20 dispenser turrets, two of which can swivel at the front. The main turrets have a 55 block effective range, and the fixed guns have a 34 block effective range. This ship was built in anticipation of Blakmajik's Zeppelin mod whenever he get's it updated
She is a whopping 115 blocks long from stem to stern, 29 blocks at her widest, and 53 blocks tall from the keel to the top of the mast. Her tonnage rings to the tune of 10000+ blocks, pretty sure that my computer can’t handle it flying.
See Pics directly above
Well that is all I have to show you guys hope you enjoyed. See my thread for all my ships. Feedback is welcome.
Incredible scale, asikar, wow! I also like the tremendous attention to detail in the way you've thought out the placement of everything. Please tell this wasn't constructed in survival, or I might weep at the idea of the effort in acquiring so much material.
I'd love to see some night time shots and also shots of another kind. It would be amazing to see those guns firing broadside simultaneously, but I'm not sure if that would even be possible or if your comp was up to the task. We can always imagine that and also the vision of it slowly maneuvering away from the cranes and picking up speed.
Awesome work, mate, and many thanks for sharing.
ps. I'm looking forward to seeing how this dock progresses, because I already love what you did with the cranes.
Always feel a bit inadequate when I see these large scale builds. Everything I make is so small in comparison! Heh, guess my airship can be a fighter class.
Always feel a bit inadequate when I see these large scale builds. Everything I make is so small in comparison! Heh, guess my airship can be a fighter class.
Heh heh! You and me too, Duffman. I might have my sub, but I'm still yet to try out a large scale airship (though I have my personal sky yacht and dockside runabout). I have the station ready and a site laid out for my first attempt, but as yet the free time to tackle it has evaded me. Perhaps if I do, it will motivate me to tackle ctm'ing the riveted panels and an up-scale of other necessary components to 64x.
Back when I first started this pack, I had ambitions of building all the archetypal steampunk constructions - subs, undersea base, airships, floating cities, etc. ...still a ways to go yet!
***********************************
Just finished a new hi-res pig as the first step to making a new set of pig zombies:
I intend that the pig zombies, using the new pig as a base, will be more like de-evolved humans, or humanoid pig servants (like the 'Doctor Who' kind), who along with the machines they helped service for their human overlords, have long since become their own masters down in the Nether.
Just a heads up, it seems that Mojang is planing on including HD Texture support natively in the next update. Probably won't replace MCPatcher, due to all the additional features supported by the patcher, but that should in theory cut back on a lot of the people saying the textures are buggy
Also, seems like they will be working mostly on Redstone contraptions and a revamped rail system. ETA: Sometime after Christmas.
That looks a lot like Misa's pig.
But then, pigs are pigs.
If you're trying to make a realistic pig, you can't really make it look unique.
Also, I don't think the pigzombies should be the masters of the Nether.
Either the Ghasts should be, or the Wither (with the Wither skeletons being it's personal guard)
Maybe the Pigzombies could have been part of an experiment by the Einstein-witch by capturing people and trying to turn them into "guinea pigs" (heh) for the experiment (Gah, I'm not good at writing out these ideas) of making a portal to the Nether.
Maybe they're told to go through the portal and are captured by the Ghasts/Wither and forced to serve them.
Lol! When Misa has something like, what is it... 50 odd pig breeds covered? Whatever breed I choose to do at a 64x semi-realistic level is going to look like one of hers, especially as you say, a pig's going to be a pig, but I can assure you there is nothing on the texture belonging to Misa. Having just spent most of last night and the best part of today basing it on 20 different pig breed pics off Google, but hand-drawing each and every part, I have no qualms about it's originality and my integrity. It would also be like me saying anything with cogs or rivets on it is obviously a lot like my work, and therefore not original. Unfortunately it will look a lot like any other artist's representation of a pig at that scale, but it will stand on it's own four trotters as being genuinely original...scouts honour (though I never was a scout).
I didn't want to be silly and stick a monocle on a pig and say it's steampunk and neither did I want to stylize it when my pack attempts to be realistic within it's theme. It also had to be an off-fleshy colour, so that I could base my new pigzombiemen off it, so again it will look similar to any other domesticated porker.
I dare say my design for the pigmen will look similar to some of Misa's pigzombies again because her range is so vast, and because I intend to equip them with a range of tools, aprons and goggles and such, to fit their role as engineers, but they will not under any circumstances be copied and will be completely my own work.
As regards the pig-zombies, not so much self-created masters, more as engineers and technicians left over after the human overlords largely died out. Nah! I don't see either the wither or ghast as leaders, more as experiments that went rogue.
Just a heads up, it seems that Mojang is planing on including HD Texture support natively in the next update. Probably won't replace MCPatcher, due to all the additional features supported by the patcher, but that should in theory cut back on a lot of the people saying the textures are buggy
I never actually said it was.
Just said it looked similar. No accusations whatsoever.
It wasn't even a complaint either.
I was just being observant
Heck I'd say it was a compliment since Misa's textures are awesome and you've done really well too.
They could always be both.
After all, they've gone rogue and no longer serve humans.
Who says they can't develop a hierarchy of some sort?
To be honest I think we're going a little far with regards to giving each mob a purpose with each texture design.
Lol! You know how touchy we artists are.
My intention is to have plenty of variety with the pig with dirt and other markings plus expressions and facial features, but probably just sticking with the one breed instead of many different types. I'm not overly keen on seeing lots of different breeds of pig in the same area. However, I understand mobs can be biome specific now, which would work incredibly well for Misa's range I'm sure. However, something like that would be too big an undertaking for me now, so just simple variations for me.
Wait, if they support hd textures wouldnt that mean 32x skins? :0
You mean your ingame character skin? It would be pretty cool if they did, but I'm kinda worried now how this support of HD textures will effect MC Patcher's contribution. I was reading up on Forge and was quite surprised at the hostility towards MC Patcher over Optifine expressed by the coders. Is this quite a common viewpoint out there? What's Mojangs view on MC Patcher's contribution to it's greatness. I obviously need to get out more.
I still expect to get a few folk saying, "why don't your texture pack move and stuff, like int he vids!"
Hey, why'd you get rid of the CTM light gray wool stone heads? I liked those
Don't worry...I didn't!
They're in the CTM Random Carved Stone Heads' folder in the 'alternative textures' folder, in the pack. Open that up, follow the readme instructions and drop the appropriate files back in the pack. This was to keep the peace with all those who use the grey wool block for large projects, which I perfectly understand.
Next update, v.10 will have much improved Carved Stone Heads, Rune Stones, Marble Columns and Marble Freezes. have a look back a few pages at the taster pics. There will be various options for using the Stone Heads, Rune Stones and Marble Freezes, without having to lose any wool blocks.
They're in the CTM Random Carved Stone Heads' folder in the 'alternative textures' folder, in the pack. Open that up, follow the readme instructions and drop the appropriate files back in the pack. This was to keep the peace with all those who use the grey wool block for large projects, which I perfectly understand.
Next update, v.10 will have much improved Carved Stone Heads, Rune Stones, Marble Columns and Marble Freezes. have a look back a few pages at the taster pics. There will be various options for using the Stone Heads, Rune Stones and Marble Freezes, without having to lose any wool blocks.
Ooh, friezes will definitely come in handy. My walls have been looking rather plain.
Wait. . . what do you mean by rune stones? Because I don't think you mean these
Ooh, friezes will definitely come in handy. My walls have been looking rather plain.
Wait. . . what do you mean by rune stones? Because I don't think you mean these
Actually, calling them 'rune stones' is a bit misleading, but it's such a short catchy title for the carved stone blocks I made, I couldn't resist the name. Really they're kind of mysteriously ambiguous carved stones, more reminiscent of ancient British landscape carving like this:
Vague enough to be used in many situations, but designed to give an air of mystery and they sort of interlock... you can tell I'm going through a temple and civic building phase at the moment.
These are my rune stone blocks and they're standing as pillars just behind the columns with my marble frieze blocks...the one's with the carved heads:
Obviously with Forge since Optifine works with it (being a mod and not an actual patcher .exe like MC Patcher is).
The only stuff I've heard over here is from the VonDoomcraft thread with the author calling MC Patcher the "untalented sister" to Optifine. It was a stupid reason too since he basically said it was because the MC Patcher crew are able to get their program updated faster due to help from others or some bullcrap and that's why it has more graphical features. (By logic this should make it better and the crew more efficient but for some reason actually makes it not as good according to some others)
Someone also called out Misa in her thread saying that she was a vocal hater of Optifine (She isn't) despite the fact she used it for a while before it stopped being updated as fast and the fact that MC Patcher has more features that let her use her artistic ability more with her textures.
MC Patcher users (like me) don't appear to act like this
I dunno.....both are completely different from each other.
One's a mod, the other's an .exe program
One's good for FPS and the other's good for extra features that texture pack artists can use.
Although there are features that both use but performed in different ways (like MC Patcher has a far superior method for CTM) that can be incompatible if you use Optifine with a pack made using MC Patcher and vice versa. (Although the incompatibility for MC Patcher with an Optifine pack isn't as bad)
In complete agreement with you.
I have nothing against Optifine, a number of it's features seem quite cool, but in use I found a number of problems with it that I didn't have with MC Patcher...plus MC Patcher has features that are more suited to my purposes as a texture artist and importantly it updates quickly enough for artists to get on with the task of updating.
I've read some of the accusations laid against Misa for her support of MC Patcher and find some of them wildly inaccurate when they claim Optifine does exactly the same as MC Patcher and more. I'm in complete agreement with her, it doesn't. Both are obviously different, but I much prefer MC Patcher...then again I'm not running from lag yet.
I was just surprised at the hostility towards MC Patcher. Perhaps it's a good thing I don't get much involved with other mods...not that I have the time, lol.
O.o There are politics over Optifine VS MC Patcher?
/me shakes head.
I'm loving all this stonework Glimmar. It gives me visions of a crumbling ruin with a bunch of pipes winding through it and the walls shored up and patched with modern materials. Why build a whole new factory building when you can just re-purpose an abandoned temple? Progress stops for no one, not even the old gods. (Cue ominous music)
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Tis far better to be a witty fool than a foolish wit.
O.o There are politics over Optifine VS MC Patcher?
/me shakes head.
I'm loving all this stonework Glimmar. It gives me visions of a crumbling ruin with a bunch of pipes winding through it and the walls shored up and patched with modern materials. Why build a whole new factory building when you can just re-purpose an abandoned temple? Progress stops for no one, not even the old gods. (Cue ominous music)
I was Googling anything on the topic of MC Patcher and Forge to have a little dabble with some mods and I think I dropped down the rabbit hole and discovered all sorts of anti-MC Patcher sentiment...so was somewhat perpelexed...I live such an isolated life wandering around the ruined parts of my city.
The extra stone textures have been really relaxing to work on, simply because there's no real end to what can be added in...apart from the limits of CTM (I think I'm right in thinking there's a limit to the number of random textures per block that CTM can handle).
I'm very much of the H G Wells & League of Extraordinary Gentleman with a dash of H P Lovecraftian kind of Steampunk, which kind of rolls up nicely with ancient temples and grand civic museums, so it's been great fun...when I can get to it.
This has probably already been asked, but would you be willing to make a version of this for the Feed the Beast (www.feed-the-beast.com) modpack?
I've a fair few mods already mostly or partly covered for the Technic mod pack by ksheep and other users (mostly using my textures). This is in my OP on the first page called 'Mods Supported by Glimmar's Steampunk'. I believe Feed the Beast is somewhat similar to Technic/Tekkit, so my advice is check out what's there and see what fits.
I have trouble just maintaining and improving (to 64x) the base texture pack, so sadly I don't get time to play with many mods...let alone specifically texture for them, so I'm gratefully reliant on ksheep's expertise in this area. He mentioned he'd just moved over to using Feed The Beast in preference to Tekkit. He might be able to help you soon.
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That is, indeed, a boiler. Thanks! I appreciate the compliments! :3
She is a whopping 115 blocks long from stem to stern, 29 blocks at her widest, and 53 blocks tall from the keel to the top of the mast. Her tonnage rings to the tune of 10000+ blocks, pretty sure that my computer can’t handle it flying.
The cranes are part of the Icarian shipyards which I am currently building.
Inside the turrets
Here are the fixed cannons. You aim them by placing the TNT on each of the 5 blocks at the front. They also work extremely well as a scatter shot.
Here is the bridge and the mainmast with crow’s nest.
This room is going to be communications. (Still figuring how to lay it out)
Going up the ladder you’ll reach navigation, the bridge and the crow’s nest.
Ladder in the bridge to the crow’s nest
And here is a wonderful view from the crow’s nest.
You can just make out my other ship in the distance
Up close of the stacks
And now for the interior tour, you go through either door in the soon to be communications room to get to the boiler room.
The aft hallway behind the boiler room housing the armory and engineering
Probably going to use the new item frames here
Here are the aft gun emplacements
Engineering, you get to the compressors from here
The “protective gear”
Going down the ladder
One of the supercompressors to run the engines
Here is the gas pump used to empty and fill the tanks of lifting gas
Some of the lifting gas tanks; they pretty much line the entire keel in rows of 4
I have walkways along the tops to get to the bow and stern quickly.
The door the bow section
The lower deck hallway, where all the crew’s quarters are located
All the rooms are the same on both sides except the captain’s cabin.
Here is the officer’s quarters
Down below the crew’s quarters we have general storage
Now to go to the upper deck where we have the forward guns and 2 rotating turrets
The upper hallway
Don’t know what to do with this room
Here is one of the forward turrets
Looking aft we have the forward fixed guns and the mess
The kitchen, much like a dining hall
Here are my fixed guns along the side. (the other one is identical)
Two fixed dispenser guns
And this door goes to the aft hallway.
Well that is all I have to show you guys hope you enjoyed. See my thread for all my ships. Feedback is welcome.
http://www.minecraft...1#entry19056591
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Curse PremiumIncredible scale, asikar, wow! I also like the tremendous attention to detail in the way you've thought out the placement of everything. Please tell this wasn't constructed in survival, or I might weep at the idea of the effort in acquiring so much material.
I'd love to see some night time shots and also shots of another kind. It would be amazing to see those guns firing broadside simultaneously, but I'm not sure if that would even be possible or if your comp was up to the task. We can always imagine that and also the vision of it slowly maneuvering away from the cranes and picking up speed.
Awesome work, mate, and many thanks for sharing.
ps. I'm looking forward to seeing how this dock progresses, because I already love what you did with the cranes.
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Curse PremiumHeh heh! You and me too, Duffman. I might have my sub, but I'm still yet to try out a large scale airship (though I have my personal sky yacht and dockside runabout). I have the station ready and a site laid out for my first attempt, but as yet the free time to tackle it has evaded me. Perhaps if I do, it will motivate me to tackle ctm'ing the riveted panels and an up-scale of other necessary components to 64x.
Back when I first started this pack, I had ambitions of building all the archetypal steampunk constructions - subs, undersea base, airships, floating cities, etc. ...still a ways to go yet!
***********************************
Just finished a new hi-res pig as the first step to making a new set of pig zombies:
I intend that the pig zombies, using the new pig as a base, will be more like de-evolved humans, or humanoid pig servants (like the 'Doctor Who' kind), who along with the machines they helped service for their human overlords, have long since become their own masters down in the Nether.
Also, seems like they will be working mostly on Redstone contraptions and a revamped rail system. ETA: Sometime after Christmas.
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Curse PremiumLol! When Misa has something like, what is it... 50 odd pig breeds covered? Whatever breed I choose to do at a 64x semi-realistic level is going to look like one of hers, especially as you say, a pig's going to be a pig, but I can assure you there is nothing on the texture belonging to Misa. Having just spent most of last night and the best part of today basing it on 20 different pig breed pics off Google, but hand-drawing each and every part, I have no qualms about it's originality and my integrity. It would also be like me saying anything with cogs or rivets on it is obviously a lot like my work, and therefore not original. Unfortunately it will look a lot like any other artist's representation of a pig at that scale, but it will stand on it's own four trotters as being genuinely original...scouts honour (though I never was a scout).
I didn't want to be silly and stick a monocle on a pig and say it's steampunk and neither did I want to stylize it when my pack attempts to be realistic within it's theme. It also had to be an off-fleshy colour, so that I could base my new pigzombiemen off it, so again it will look similar to any other domesticated porker.
I dare say my design for the pigmen will look similar to some of Misa's pigzombies again because her range is so vast, and because I intend to equip them with a range of tools, aprons and goggles and such, to fit their role as engineers, but they will not under any circumstances be copied and will be completely my own work.
As regards the pig-zombies, not so much self-created masters, more as engineers and technicians left over after the human overlords largely died out. Nah! I don't see either the wither or ghast as leaders, more as experiments that went rogue.
Yay!
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Curse PremiumLol! You know how touchy we artists are.
My intention is to have plenty of variety with the pig with dirt and other markings plus expressions and facial features, but probably just sticking with the one breed instead of many different types. I'm not overly keen on seeing lots of different breeds of pig in the same area. However, I understand mobs can be biome specific now, which would work incredibly well for Misa's range I'm sure. However, something like that would be too big an undertaking for me now, so just simple variations for me.
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Curse PremiumYou mean your ingame character skin? It would be pretty cool if they did, but I'm kinda worried now how this support of HD textures will effect MC Patcher's contribution. I was reading up on Forge and was quite surprised at the hostility towards MC Patcher over Optifine expressed by the coders. Is this quite a common viewpoint out there? What's Mojangs view on MC Patcher's contribution to it's greatness. I obviously need to get out more.
I still expect to get a few folk saying, "why don't your texture pack move and stuff, like int he vids!"
Also check me out on:
WordPress, Etsy, and Spore.
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Curse PremiumDon't worry...I didn't!
They're in the CTM Random Carved Stone Heads' folder in the 'alternative textures' folder, in the pack. Open that up, follow the readme instructions and drop the appropriate files back in the pack. This was to keep the peace with all those who use the grey wool block for large projects, which I perfectly understand.
Next update, v.10 will have much improved Carved Stone Heads, Rune Stones, Marble Columns and Marble Freezes. have a look back a few pages at the taster pics. There will be various options for using the Stone Heads, Rune Stones and Marble Freezes, without having to lose any wool blocks.
Ooh, friezes will definitely come in handy. My walls have been looking rather plain.
Wait. . . what do you mean by rune stones? Because I don't think you mean these
Also check me out on:
WordPress, Etsy, and Spore.
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Curse PremiumActually, calling them 'rune stones' is a bit misleading, but it's such a short catchy title for the carved stone blocks I made, I couldn't resist the name. Really they're kind of mysteriously ambiguous carved stones, more reminiscent of ancient British landscape carving like this:
Vague enough to be used in many situations, but designed to give an air of mystery and they sort of interlock... you can tell I'm going through a temple and civic building phase at the moment.
These are my rune stone blocks and they're standing as pillars just behind the columns with my marble frieze blocks...the one's with the carved heads:
More pics on page 492.
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Curse PremiumIn complete agreement with you.
I have nothing against Optifine, a number of it's features seem quite cool, but in use I found a number of problems with it that I didn't have with MC Patcher...plus MC Patcher has features that are more suited to my purposes as a texture artist and importantly it updates quickly enough for artists to get on with the task of updating.
I've read some of the accusations laid against Misa for her support of MC Patcher and find some of them wildly inaccurate when they claim Optifine does exactly the same as MC Patcher and more. I'm in complete agreement with her, it doesn't. Both are obviously different, but I much prefer MC Patcher...then again I'm not running from lag yet.
I was just surprised at the hostility towards MC Patcher. Perhaps it's a good thing I don't get much involved with other mods...not that I have the time, lol.
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Curse Premium/me shakes head.
I'm loving all this stonework Glimmar. It gives me visions of a crumbling ruin with a bunch of pipes winding through it and the walls shored up and patched with modern materials. Why build a whole new factory building when you can just re-purpose an abandoned temple? Progress stops for no one, not even the old gods. (Cue ominous music)
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Curse PremiumI was Googling anything on the topic of MC Patcher and Forge to have a little dabble with some mods and I think I dropped down the rabbit hole and discovered all sorts of anti-MC Patcher sentiment...so was somewhat perpelexed...I live such an isolated life wandering around the ruined parts of my city.
The extra stone textures have been really relaxing to work on, simply because there's no real end to what can be added in...apart from the limits of CTM (I think I'm right in thinking there's a limit to the number of random textures per block that CTM can handle).
I'm very much of the H G Wells & League of Extraordinary Gentleman with a dash of H P Lovecraftian kind of Steampunk, which kind of rolls up nicely with ancient temples and grand civic museums, so it's been great fun...when I can get to it.
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Curse PremiumI've a fair few mods already mostly or partly covered for the Technic mod pack by ksheep and other users (mostly using my textures). This is in my OP on the first page called 'Mods Supported by Glimmar's Steampunk'. I believe Feed the Beast is somewhat similar to Technic/Tekkit, so my advice is check out what's there and see what fits.
I have trouble just maintaining and improving (to 64x) the base texture pack, so sadly I don't get time to play with many mods...let alone specifically texture for them, so I'm gratefully reliant on ksheep's expertise in this area. He mentioned he'd just moved over to using Feed The Beast in preference to Tekkit. He might be able to help you soon.