@ GSKashmir: Woah! Seriously excellent build! I'm putting that to the top of the video clips in my OP. The shape is really interesting too, as it doesn't follow the traditional shape of most dirigibles. I love some of the things you've done there, particularly the pool at the top. I'm afraid I'd probably fall over the edge with vertigo if I tried swimming in it! Lol! :biggrin.gif:
Hope you're going to build more - there looked to be some interesting things going on in the backgound too! :smile.gif:
@ Captain Haemoglobin: Ha ha! Yeh, I saw that post from Notch too! I check his blog every morning when I get up and last thing before I turn the comp. off at night. Now that Minecraft is so big, it's obviously the right thing to do to make updates optional! I'm glad I wasn't the only one that was getting a bit cheesed off with having to constantly rebuild my ideal working Minecraft! I know it's no real big deal to get things up and running again, but still a pain when everything runs and looks nice and then you suddenly get plunged into chaos! Lol! :biggrin.gif:
Glad to see you are getting mossy cobblestone the hard way, makes it all the more precious when you come to build with it! :smile.gif:
@ vegarg: Many thanks! :smile.gif: Glad you like. Lots of things need improvement and bit by bit I'll convert the rest of the textures. Just sorry I can't work faster, but thank you for posting! I seriously appreciate all the encouragement you folks give!
@ Korten: Hope you got that sorted! Yep, you just need to run xua's 'MC Patcher' to fix the graphical glitches - same for all high res graphics. :smile.gif: Read the instructions carefully though (on page 1 of this thread) and remember some things can't be patched fully, due to Notch's latest update - special temporary instructions are also on page 1.
Hmm.. All is well on the surface of my world but .. the nether is all normal .. apart from mushrooms :S Ive patched it multiple times but still no luck. Any advice?
I wonder if you've downloaded v1.3 of my texture pack. v1.4 introduced the new Nether blocks for the first time. If you downloaded from another site it may not have the latest version. Follow the instructions on page one carefully when installing, and make sure you've placed the 1.4 version in Minecraft's texture folder. Also, if you can, open up the texture pack and check the terrain.png file. You should see the Nether textures in the middle, next to the pumpkin textures. If you only see low res. default nether textures, then you have the 1.3 version of my pack. Download v1.4 at the top of the first page of my thread.
Hope this helps, then you can use all that lovely Nether copper plate! :smile.gif:
May Notch bless you and your quick responses! Thanks for all of this! If there is anyway I can contribute let me know!
Ha ha! I'm just pleased to be able to help! :smile.gif: I'm not always able to sort things, so it's nice when I can!
Build something for us all to see and post it here, and if you see or make anything cool from a 'steamcraft' point of view, share it with us! No pressure though! Lol. =D
I have made a small town with a weird contraption that consists of a lot of lava and water! Unfortunately Im getting an error when I try to upload an attachment :sad.gif: So until I work out the problem ... its for my eyes only :biggrin.gif:
Haha! That's understandable! I'm checking everything is working again after Notch updated yet again this morning. I need to run through my favourite mods and see what works and doesn't work again!
Well when you get it sorted, let us see what you've built! :biggrin.gif:
Have checked xau's latest version of his MC Patcher programme v1.1.9_02, along with Notch's latest update for Minecraft Alpha v1.2.3_04 and all seems to work great again, including custom lava and water. Nice to get my polluted water back! :biggrin.gif:
I have nothing new this weekend folks, sorry! :sad.gif: Have been pretty busy all week, and what time I did have was spent updating my orginal post, fixing and refixing Notch's updates and answering your posts.
I've also had a spot of bother with my copy of Gimp, in that I've had to reload the program 'n' times and do a system restore, all to try to get the clipboard to work properly when I copy and paste. No matter what i do it refuses to copy and paste anything bigger than 512x512pixels. I've cleaned everything to do with Gimp off my system and all the hidden settings and every time I re-install it's exactly the same. I guess I'll have to be a big boy and learn how to use Photoshop after all. Photoshop is unaffected, so I don't think it's to do with Windows!! I hate wasting time like this.
I'll try and get something new out next week! :smile.gif:
ps. Wow! That took me 7 attempts to get this posted!! Worse than it's ever been. :sad.gif:
I spotted something to do with gimps handling of textures for certain features, maybe this is relevant to your problem
I just found out that copying an image that is larger than 512² to the clipboard and using the clipboard copy as a pattern doesn't work. It cuts the image to 512 instead of resizing it and you come out with seams in a larger image.
An image larger than 512² can be saved as a pattern in SaveAs <newpattern>.pat will save properly in the larger size.
and also
C&P any image and then open a new file in the gimp and it should have the dimensions of the clipboard image.
Hope this helps in some way :smile.gif:
Well that's better than anything I've found so far! Many thanks, Captain.
I've been using Gimp for years and have never noticed this glitch and I just don't know how it's surviving me completely wiping everything to do with Gimp inbetween fresh installs! There's nothing worse than wasting time on little probs that shouldn't be there and are difficult to find solutions to! I'd hoped to have released the pumpkinblur this weekend too! Aaargh!
Well, as I already promised, there's another three wrenches by me, hope they look better to you (I personally think I failed)
of golden one I thought as of something comlicated and fragile, if you wanted to ask.
Well, as I already promised, there's another three wrenches by me, hope they look better to you (I personally think I failed)
of golden one I thought as of something comlicated and fragile, if you wanted to ask.
Haven't yet tested them, so they may be fail.
No way fail! They're excellent! I'll put them up at the top with your other wrench. Many thanks for your contribution and time. A nice little collection indeed!
So, here are pictures of my (currently unnamed) airship; thought you might appreciate them. They are over a week old due to the holidays and recent updates (I was waiting on minecraft to stabilize a bit before reinstalling mods and diving back into it, and the server has to wait on hey0 to update after each patch that breaks it).
The airship is 101 meters long and 21 in diameter. It floats above the southern shore of Lake Aether, which borders Retrotopia (my little "city-state" on the server). There are navigation lights in the horizontal fins, controlled by a redstone circuit inside the hull (none of the fins are done yet but the outline is in place for three of them. The addition of falling damage is going to make the lower one more difficult to build.) I have also built a lighthouse of sorts on an island near the lake and airship.
Much of the construction is made with resources harvested normally, but before I got heavily into the envelope, animals were disabled, so cloth was mostly available only from the ops or a Craftbook cauldron (sheep weren't seen much before that anyway). I wound up making several hundred cloth that way (slooooooooow, and required a lot of gravel and cobblestone), and got a bunch more from the ops. The clay I've started using for the lower envelope was mostly harvested naturally, but some was made in the cauldron, along with a few donations from other players (not ops).
More recently than these pictures, the upper envelope is complete, and the bow of the lower envelope as well as the ribs are in place. Barring one of the ops magicing up a bunch of clay for me, the lower half is likely to take longer than the upper, even with the cauldron, as it only gives clay pieces (so 1/4th as many blocks for the same size recipe), and I don't want to add too many chunks to the world by wandering around to find tons of it, so natural supplies are limited. I've also started on the internal decking (there will be two decks).
@ GTG3000: Well, it's probably going to be a long time now before I complete a new set of items, so any steamcraft variant on those would be handy for folks to use. So if anything suggests itself or you suddenly get a brainwave, bung it up here and I'll stick it at the top. Anything that looks old and technical might appeal to someone's individual circumstances, however wayout.
Thanks again! :smile.gif:
@ Dyne: Fantastic airship work! All the better I think for showing us work in progress like that. Very interesting to see how you started and the progression. I'm sure that's going to be helpful to others. Love all the names and the buildings in the background in your part of the server world. I'll pick one of your pics for the top of the thread, if you don't mind. :smile.gif:
I have some good 3d specs, so it was excellent to see the 3d pics too. I forget to look at my own world from time to time with them on. Can't use them for long, because it gives me a headache and I miss the colour, but to stand back occasionally and have a look round is a nice reminder of a hard days work and how awesome Minecraft can look!
@ Dyne: Fantastic airship work! All the better I think for showing us work in progress like that. Very interesting to see how you started and the progression. I'm sure that's going to be helpful to others. Love all the names and the buildings in the background in your part of the server world. I'll pick one of your pics for the top of the thread, if you don't mind. :smile.gif:
No problem, go right ahead :smile.gif:
What'd likely be even more helpful is if I told people how I calculated the circular patterns for each part of the ship.
To start with, I grabbed MCPlanner (didn't know about the cube program mentioned upthread, at the time) and drew the ship's profile along its lengthwise axis. This told me the radius I needed at each section. Something similar to the following snippet (an airship like mine would be a hundred blocks long, so I'm not putting a complete example here, and this isn't the real pattern). This represents a forward upper hull ...
[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
In this example, the bow would be the block in the rightmost column, and the rest of the ship's length would continue off to the left. The orange line is the axis of the ship, as seen in my early screenshots. The part above the orange line should also be mirrored below it (in blue, to represent the clay), but I only put one row here to save space. Just for contrast, I made the blocks that fall inside the hull glass (it's only for this diagram; they are actually empty air)
So, column 1 above would have a radius of 5 counting from the orange axis, the 2nd through 4th columns have a radius of 4, and so forth.
Now, for the circular bits. I was actually just looking for a method of calculating it myself, but I found a comp sci course site, which had applets demonstrating various circular pixel drawing algorithms. Using the last (i.e., most refined) applet on the page, I drew a circle with each radius that I needed, and used the resulting pattern on the ship. The results might look like this for columns 2 - 4:
(Didn't bother coloring the interior here, as it's more obvious.) I did this for each radius band on the ship. In my case, they went up to radius 10. (Twice that is 20, plus the 1 block at the axis gives my previously stated diameter of 21 m.)
In my early screenshots, you can see "spokes" sticking out from the axis. These measure how far out I have gone (start with the horizontals).
As you can see in the screenshot you embedded, I built a "rib" every ten blocks on the upper hull, since I'd already marked those distances to measure the axis. On the lower hull, I switched to doing a rib only when the radius changed. This makes the pattern easier to follow while wandering back and forth inside, and occasionally stepping away to get more materials. Once you have the ribs in place, the rest of the hull comes together fairly easily as long as you have enough materials.
Occasionally you will have holes in the envelope where one radius doesn't make a perfect transition to the next, but you can just fill those in as needed. In my case, I stuck lightstone in them and said they were lights embedded in the hull.
@ Dyne: Many thanks for all the explanation and info there. Have you got a link for 'MCPlanner'? I'd like to check it out and compare it with 'Cube Kingdom'. :smile.gif:
I wouldn't bother just yet; it's 2D (though it has layers for 3D constructs) and doesn't yet support loading and saving your creation, so Cube Kingdom is likely to be a bit more helpful. I was merely using it as a convenient grid to guide what I was doing. You could get similar functionality by making a post here like I did with the block smilies, and hitting "preview".
The program is here, though. I'm sure it'll improve.
I wouldn't bother just yet; it's 2D (though it has layers for 3D constructs) and doesn't yet support loading and saving your creation, so Cube Kingdom is likely to be a bit more helpful. I was merely using it as a convenient grid to guide what I was doing. You could get similar functionality by making a post here like I did with the block smilies, and hitting "preview".
The program is here, though. I'm sure it'll improve.
Ah, yes. Checked it out and it is a little basic yet. Could be useful as and when the programmer gets the time to work on it. Many thanks, Dyne. :smile.gif:
still requesting worlds!!! finished or not. im just not the start from scratch type of guy.
by the love of notch upload your worlds!
One day I will upload my world. Just not yet, unfortunately.
If others are like me, they will have formed an attachment to their world, due to all their hard work and perhaps there's a reluctance to show things off until they feel there's something worth showing.
If anyone has some epic Steamcraft world out there, and you don't mind folks running all over it, feel free to post it here! :smile.gif:
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Use the MCPatcher download link she posted along with the textures. It will fix that right up for you.
alright I shall try that.
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Curse PremiumHope you're going to build more - there looked to be some interesting things going on in the backgound too! :smile.gif:
@ Captain Haemoglobin: Ha ha! Yeh, I saw that post from Notch too! I check his blog every morning when I get up and last thing before I turn the comp. off at night. Now that Minecraft is so big, it's obviously the right thing to do to make updates optional! I'm glad I wasn't the only one that was getting a bit cheesed off with having to constantly rebuild my ideal working Minecraft! I know it's no real big deal to get things up and running again, but still a pain when everything runs and looks nice and then you suddenly get plunged into chaos! Lol! :biggrin.gif:
Glad to see you are getting mossy cobblestone the hard way, makes it all the more precious when you come to build with it! :smile.gif:
@ vegarg: Many thanks! :smile.gif: Glad you like. Lots of things need improvement and bit by bit I'll convert the rest of the textures. Just sorry I can't work faster, but thank you for posting! I seriously appreciate all the encouragement you folks give!
@ Korten: Hope you got that sorted! Yep, you just need to run xua's 'MC Patcher' to fix the graphical glitches - same for all high res graphics. :smile.gif: Read the instructions carefully though (on page 1 of this thread) and remember some things can't be patched fully, due to Notch's latest update - special temporary instructions are also on page 1.
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Curse PremiumI wonder if you've downloaded v1.3 of my texture pack. v1.4 introduced the new Nether blocks for the first time. If you downloaded from another site it may not have the latest version. Follow the instructions on page one carefully when installing, and make sure you've placed the 1.4 version in Minecraft's texture folder. Also, if you can, open up the texture pack and check the terrain.png file. You should see the Nether textures in the middle, next to the pumpkin textures. If you only see low res. default nether textures, then you have the 1.3 version of my pack. Download v1.4 at the top of the first page of my thread.
Hope this helps, then you can use all that lovely Nether copper plate! :smile.gif:
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Curse PremiumHa ha! I'm just pleased to be able to help! :smile.gif: I'm not always able to sort things, so it's nice when I can!
Build something for us all to see and post it here, and if you see or make anything cool from a 'steamcraft' point of view, share it with us! No pressure though! Lol. =D
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Curse PremiumHaha! That's understandable! I'm checking everything is working again after Notch updated yet again this morning. I need to run through my favourite mods and see what works and doesn't work again!
Well when you get it sorted, let us see what you've built! :biggrin.gif:
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Curse PremiumHere are the links for the latest version of xau's MC patcher:
WINDOWS: http://github.com/downloads/pclewis/mcp ... 1.9_02.exe
MAC: http://github.com/downloads/pclewis/mcp ... 1.9_02.dmg
EVERYBODY ELSE: http://github.com/downloads/pclewis/mcp ... 1.9_02.jar
I have nothing new this weekend folks, sorry! :sad.gif: Have been pretty busy all week, and what time I did have was spent updating my orginal post, fixing and refixing Notch's updates and answering your posts.
I've also had a spot of bother with my copy of Gimp, in that I've had to reload the program 'n' times and do a system restore, all to try to get the clipboard to work properly when I copy and paste. No matter what i do it refuses to copy and paste anything bigger than 512x512pixels. I've cleaned everything to do with Gimp off my system and all the hidden settings and every time I re-install it's exactly the same. I guess I'll have to be a big boy and learn how to use Photoshop after all. Photoshop is unaffected, so I don't think it's to do with Windows!! I hate wasting time like this.
I'll try and get something new out next week! :smile.gif:
ps. Wow! That took me 7 attempts to get this posted!! Worse than it's ever been. :sad.gif:
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Curse PremiumWell that's better than anything I've found so far! Many thanks, Captain.
I've been using Gimp for years and have never noticed this glitch and I just don't know how it's surviving me completely wiping everything to do with Gimp inbetween fresh installs! There's nothing worse than wasting time on little probs that shouldn't be there and are difficult to find solutions to! I'd hoped to have released the pumpkinblur this weekend too! Aaargh!
of golden one I thought as of something comlicated and fragile, if you wanted to ask.
haven't yet tested them, so they may be fail.
(terrain/mobs/armor)
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Curse PremiumNo way fail! They're excellent! I'll put them up at the top with your other wrench. Many thanks for your contribution and time. A nice little collection indeed!
I wish I could do more, but I have no idea what to do)
(terrain/mobs/armor)
The airship is 101 meters long and 21 in diameter. It floats above the southern shore of Lake Aether, which borders Retrotopia (my little "city-state" on the server). There are navigation lights in the horizontal fins, controlled by a redstone circuit inside the hull (none of the fins are done yet but the outline is in place for three of them. The addition of falling damage is going to make the lower one more difficult to build.) I have also built a lighthouse of sorts on an island near the lake and airship.
Much of the construction is made with resources harvested normally, but before I got heavily into the envelope, animals were disabled, so cloth was mostly available only from the ops or a Craftbook cauldron (sheep weren't seen much before that anyway). I wound up making several hundred cloth that way (slooooooooow, and required a lot of gravel and cobblestone), and got a bunch more from the ops. The clay I've started using for the lower envelope was mostly harvested naturally, but some was made in the cauldron, along with a few donations from other players (not ops).
The first several pics are regular images:
[*:3p61yxvi]This was 10 days ago
[*:3p61yxvi]From the tail.
[*:3p61yxvi]This is how she looked three days later, as seen from the lighthouse.
[*:3p61yxvi]Sunrise on the construction site, about three hours after the previous pic.
[*:3p61yxvi]Another vantage point.
The last few are with 3D mode turned on, for those with red/blue glasses:
[*:3p61yxvi]Looking along the port hull an hour and a half later.
[*:3p61yxvi]Inside the hull, looking aft.
[*:3p61yxvi]Looking starboard and down toward Retrotopia's Wardenclyffe District , with the Lake Aether lighthouse peeking out from behind the superstructure.
[*:3p61yxvi]View from the lighthouse.
More recently than these pictures, the upper envelope is complete, and the bow of the lower envelope as well as the ribs are in place. Barring one of the ops magicing up a bunch of clay for me, the lower half is likely to take longer than the upper, even with the cauldron, as it only gives clay pieces (so 1/4th as many blocks for the same size recipe), and I don't want to add too many chunks to the world by wandering around to find tons of it, so natural supplies are limited. I've also started on the internal decking (there will be two decks).
(Hm. That's a lot of parenthetical statements...)
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Curse PremiumThanks again! :smile.gif:
@ Dyne: Fantastic airship work! All the better I think for showing us work in progress like that. Very interesting to see how you started and the progression. I'm sure that's going to be helpful to others. Love all the names and the buildings in the background in your part of the server world. I'll pick one of your pics for the top of the thread, if you don't mind. :smile.gif:
I have some good 3d specs, so it was excellent to see the 3d pics too. I forget to look at my own world from time to time with them on. Can't use them for long, because it gives me a headache and I miss the colour, but to stand back occasionally and have a look round is a nice reminder of a hard days work and how awesome Minecraft can look!
Many thanks for sharing, Dyne.
No problem, go right ahead :smile.gif:
What'd likely be even more helpful is if I told people how I calculated the circular patterns for each part of the ship.
To start with, I grabbed MCPlanner (didn't know about the cube program mentioned upthread, at the time) and drew the ship's profile along its lengthwise axis. This told me the radius I needed at each section. Something similar to the following snippet (an airship like mine would be a hundred blocks long, so I'm not putting a complete example here, and this isn't the real pattern). This represents a forward upper hull ...
In this example, the bow would be the block in the rightmost column, and the rest of the ship's length would continue off to the left. The orange line is the axis of the ship, as seen in my early screenshots. The part above the orange line should also be mirrored below it (in blue, to represent the clay), but I only put one row here to save space. Just for contrast, I made the blocks that fall inside the hull glass (it's only for this diagram; they are actually empty air)
So, column 1 above would have a radius of 5 counting from the orange axis, the 2nd through 4th columns have a radius of 4, and so forth.
Now, for the circular bits. I was actually just looking for a method of calculating it myself, but I found a comp sci course site, which had applets demonstrating various circular pixel drawing algorithms. Using the last (i.e., most refined) applet on the page, I drew a circle with each radius that I needed, and used the resulting pattern on the ship. The results might look like this for columns 2 - 4:
[] [] []
[]
[]
[]
[]
[] [] []
(Didn't bother coloring the interior here, as it's more obvious.) I did this for each radius band on the ship. In my case, they went up to radius 10. (Twice that is 20, plus the 1 block at the axis gives my previously stated diameter of 21 m.)
In my early screenshots, you can see "spokes" sticking out from the axis. These measure how far out I have gone (start with the horizontals).
As you can see in the screenshot you embedded, I built a "rib" every ten blocks on the upper hull, since I'd already marked those distances to measure the axis. On the lower hull, I switched to doing a rib only when the radius changed. This makes the pattern easier to follow while wandering back and forth inside, and occasionally stepping away to get more materials. Once you have the ribs in place, the rest of the hull comes together fairly easily as long as you have enough materials.
Occasionally you will have holes in the envelope where one radius doesn't make a perfect transition to the next, but you can just fill those in as needed. In my case, I stuck lightstone in them and said they were lights embedded in the hull.
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Curse PremiumThe program is here, though. I'm sure it'll improve.
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Curse PremiumAh, yes. Checked it out and it is a little basic yet. Could be useful as and when the programmer gets the time to work on it. Many thanks, Dyne. :smile.gif:
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Curse PremiumOne day I will upload my world. Just not yet, unfortunately.
If others are like me, they will have formed an attachment to their world, due to all their hard work and perhaps there's a reluctance to show things off until they feel there's something worth showing.
If anyone has some epic Steamcraft world out there, and you don't mind folks running all over it, feel free to post it here! :smile.gif: