Found out the other day that boats can't go through paintings when I was working on my boathouse.
Outside:
Inside:
The closed gate is broken, hence the box of gears where the wheel should be.
I like that arrangement you have there and your use of the new spruce planks...relieved to see that something new I made in the last update is getting some use.
The way Mojang continues to limit the use of paintings, frustrates me no end. There's got to be a more flexible way to use paintings than the present system, without the use of the MorePaintings mod. Why do paintings have to 'pop off' when you remove the support? Perhaps it might not be realistic to have a floating painting in survival, but it's no less realistic than having a floating stone in mid-air which is allowed. Why are we years down the line and still can't select what painting we want to put on a wall. When we stick up a picture in RL I guess we just blindfold ourselves and throw a random poster at an empty wall and hope for the best!? Why can't we have ceiling and floor paintings yet and why do they always have to be effected by water. We could do so much more with a little more flexibility and a bigger palette of paintings.
My biggest wish if Mojang don't/won't do it, is for kahr to liaise with the current holder of the MorePaintings mod and include it as an option in MC Patcher...then for all intents and purposes it would be 'official'. The potential eye-candy then would be incredible, especially with Insane and TinyPics versions.
I found a few PNG images that had... interesting... flaws in the new Java - always ones with transparencies, so it is most likely Java and my graphics driver causing problems. Both were updated recently. The error showed up again when I was playing around with some images that I created for an old RPG mapping program titled Dungeoncrafter, and only when using one graphics program - an older version of Corel Paintshop Pro. (Unfortunately the paint program that I am most familiar with. But not my only choice.) GIMP does not have that problem, and neither does Photoshop. (I should use Photoshop more, but it intimidates me.)
But not all of the images with transparencies have the problem, so.... Away goes that update, I will check Java again in a few weeks.
I am wondering - do you use a single level of transparency? Or several, all the other images that had problems had a single 100% transparency (generally what would be pink) and two that were partially transparent (including some snow images for placing over other images...).
The Auld Grump
This is where my ineptitude shows through, AuldGrump and you probably know more about the subject than I. To the best of my knowledge, I used a single level of transparency, but this is where my inexperience as a digital artist shows through. I have a very rudimentary knowledge of how to use transparency and you've probably hit on where the problem lies and why my snow caused problems and not others.
After two and half years of working on this pack, you'd think I'd know more, but the truth be told, I wield Gimp in a very basic way and like you find Photoshop, which I have and use for my photographic work, very intimidating. My real expertise in art lies in using real world paints and brushes... I work in Gimp in the same way... concentrating more on a traditional approach...brush, paint colour and canvas... rather than delving deeper into all the tools and menus digital editors provide. I have always assumed that so long as I choose a transparent background when starting a new .png or .xcf project, then it has transparency! I was and still am unaware that there can be more than one level of transparency (don't laugh!) and blissfully blind to the fact that I can choose what colour to make transparent. Lol! Back to school for me then.
Any and all links to Gimp transparency tutorials are most welcome. I'm already reading some of 'em!
*************************************************
Here's a couple of pics of what's distracting me from finishing my little update v10:
It's a little civic project I'm working on in Newglim...designed, supposedly to help me work out how best to use the 'head stones' and a new 'wall freeze' stone. Both of which now use a vacant wood metadata slot as discovered by The_Fool76. It's already shown me that editing the stone slab to ctm marble columns would limit rather than extend it's uses. coupled with the stone textures, I'm finding it more useful as a plain texture for things like domes and steps, etc. Perhaps another case of it being an alt ctm texture that folk can drop in, if they wish to have vertical columns. I just need to play around with it more.
I'm needing to recharge my batteries somewhat, because the amount of work I could put into many areas of the pack at the moment (new skies, animations, ctm, upscaling, improving, launching on Planet Minecraft, editing my OP here, etc.) is a bit intimidating and I just need to narrow my focus, refresh and take stock a little...basically have a little fun building and extending my city of Newglim.
I've also got some catching up in RL to do. Lol! what is this word/concept 'boredom'?
Just to let you know, you Pigmenz be broken. :3 Zombie Pigmen and Zombies had their texture image enlarged, making any Texture Pack that has not updated their zombie.png and zombiepigmen.png show them extreamly deformed, having their face on the back of their legs and most times missing their arms.
I would love more paintings, but I think I would rather they make it easier to get the painting you want before adding more. Takes me about a dozen attempts, five if I'm lucky, to get the painting I want, and with a pack like this where I use a lot of paintings it becomes a hassle. Not to mention when I'm cycling through paintings and accidentally break it after I find the one I want.
@FryoKnight
Is that with 1.4.4? I'm using 1.4.2 with MC Patcher and the Zombie Pigmen look fine.
Lol! And I should get my act together and also fix these pigmen and zombies and not be so lazy as to rely on MC Patcher to bail me out! I still haven't made my own pigman or ghast!
@ Deepblue686: I didn't have too much trouble finding the posh gent, but I was spawning villagers right, left and center. It's another job that needs attending to though. There needs to be a larger proportion of normal citizens (both male and female...poor and rich, gadgeted and normal, etc), but they need to be spread equally between all the professions...if my aim of having a believable bustling city is to be realized.
Like Deepblue686 said, you should use either latest MCPatcher or Optifine B5 for new zombie textures to work properly
I do use MCPatcher & OptiFine (MCPatcher to install mods and from feathers not in OptiFine), but when RandomMobs is on it will revert to the default, making them all brokededed. :3 I know this because I usually use the Forgotten Lands texture pack that had the same issues not too long ago, but was fixed when all the mob textures was fixed. I like using Random Mobs because most of the Texture Packs I use uses it in some way.
He may have thought you were talking about the villager zombie, which very well may be the new zombie texture.
Well, everyone, I have some bad news. The HD of my laptop just died, taking with it some of the work I had put into the mod textures. Luckily, I hadn't added much since the last posted version of the pack, and most of everyone else's work I either have on my desktop or can redownload. However, this does mean that I no longer have Photoshop, and probably won't be able to get it back until January, if at all. Long story short, you probably won't see many new retextures by me, although I will still try to compile said textures in whatever free time I have (read: middle of December at the earliest).
I'm guessing it probably is.
I use "random mobs" too (in fact I use all features of MC Patcher) and zombies and pigmen appear to be just fine.
Wait....umm....what?
I was talking about the new zombie texture....where do villagers fit into this?
Shows how addled my brain is at the moment or how a quick glance at a post gets muddled in one's brain, like a case of internal Chinese Whispers! Could have sworn you were talking about the new posh villager...mmm...perhaps just wishful thinking! Yeh, the new zombie must be hiding out of embarrassment on account of how ugly he is!
Well, everyone, I have some bad news. The HD of my laptop just died, taking with it some of the work I had put into the mod textures. Luckily, I hadn't added much since the last posted version of the pack, and most of everyone else's work I either have on my desktop or can redownload. However, this does mean that I no longer have Photoshop, and probably won't be able to get it back until January, if at all. Long story short, you probably won't see many new retextures by me, although I will still try to compile said textures in whatever free time I have (read: middle of December at the earliest).
Oh! Sorry to hear about yer laptop harddrive, mate.
Don't worry about the mod textures, I just hope you haven't lost too much college work, etc. Hope you get a replacement soon and don't feel under any kind of pressure re: compiling the mod support textures.
just wanted to pop in and state my agreement on the patcher needing to modify the way paintings work. have you run it by Kahr yet? lol
Ah! Nobody listens to me now, mate. I have obsolescence built into my genes...but that's why i like old gadgets and stuff.
I should post something, but I already asked about why I can't animate anything on the pumpkinblur.png and I don't want to pressure the guy with too many requests.
But seriously, After more than two years, you'd have thought that Mojang would have come up with a better system of applying paintings, in more creative ways, and with something you could call a gui. Why not give us a gui that looks like an artist's palette or something and why give us picture frames (which are flippin' excellent...love 'em to bits) when you've got a clunky set of real paintings that everyone wastes enormous amounts of time with trying to get the right one in the right place? Just doesn't make sense to me!?
no worries Glimmar...lol it pays off. I have been asking about ways to make the glsl shaders fully compatible with the patcher for 2 years now... and now Kahr has added it to the experimental function.
Damn, I was away for too long, downloading like crazy!
I immediately recognised that avatar!
Welcome back, and you are of course far too kind in being excited to download my humble offerings.
If you've been completely away from Minecraft altogether, then you'll really enjoy playing with all the new toys in both Minecraft and MC Patcher, et al. Looking forward to seeing what you come up with.
no worries Glimmar...lol it pays off. I have been asking about ways to make the glsl shaders fully compatible with the patcher for 2 years now... and now Kahr has added it to the experimental function.
Hah! Good things are worth waiting for, but two years is a long wait! If I feel the pressure sometimes, it must pale into insignificance by comparison with kahr's 'to do' list.
Heh, it's funny - the mortuary has become pretty much my home.... Not the biggest building that I've made, but just the homiest, even with the secret door and the chest filled with rotting meat and bones.
The spinning wheels that have replaced the valve wheels take a little getting used to.
I was just talking about this, I'm especially interested in the possibilities that CTM gives us. Happy times ahead....^^
That looks a truly awesome mod, but the amount of work to texture for it is mind-boggling! You've got yer work cut out there for sure, but you've already done an amazing job on all the stone. Here am I messing around back and forth over a couple of decorative stone textures and you've got hundreds there. Phew!!
Heh, it's funny - the mortuary has become pretty much my home.... Not the biggest building that I've made, but just the homiest, even with the secret door and the chest filled with rotting meat and bones.
The spinning wheels that have replaced the valve wheels take a little getting used to.
The Auld Grump
Hehe! The home I built myself in survival in my Newglim world is over 2 years old and I don't think I've used it in nearly as long. But I'm a lily-livered creative type now.
I think it's convenience and where your main seat of operations lie that dictates were you eventually call 'home', but I'm getting a bit worried about your habit of living in that mortuary! Still, I bet it confuses all the zombies...haha!
That little spinning wheel was my first attempt at getting something to rotate...and it shows! I want to replace it with something a little more refined for the basic pack, and I'm waiting on the MorePaintings mod to be updated to experiment with more useful paintings. Though perhaps I should wait until this promised mod api is upon us, to properly assess how it will effect things. With such little time my ambitions have to somewhat limited. I go into meltdown when I mistakenly start browsing through 'mod' land.
I was just talking about this, I'm especially interested in the possibilities that CTM gives us. Happy times ahead....^^
Does CTM work with TerraFirmaCraft? Pretty amazing possibilities if it does. If not, which very reliable, established and quickly updated mod, that also works with CTM, gives the largest range of new building blocks? Just curious to look into how to extend my creative palette, that might also help others! So far, from my inexperienced and blinkered viewpoint, does TerraFirmaCraft take top spot?
OK, Glimmar , what great texture pack. Far and away my favorite. I am playing a vanilla version of MC on a Mac and just love the way this looks. I am an artist and I love doing steampunk stuff. I make lamps, wall plate switches, computer stands, and the like all in steampunk style. I am not sure if it is appropriate or not to show some pictures of my work in this thread, but if interested, let me know.
Can I ask, The only mod I run is optifine on my mac. What would mod would you suggest, that works with your texture pack. This thread is so massive, it is hard to make heads nor tails of this question.
OK, Glimmar , what great texture pack. Far and away my favorite. I am playing a vanilla version of MC on a Mac and just love the way this looks. I am an artist and I love doing steampunk stuff. I make lamps, wall plate switches, computer stands, and the like all in steampunk style. I am not sure if it is appropriate or not to show some pictures of my work in this thread, but if interested, let me know.
Can I ask, The only mod I run is optifine on my mac. What would mod would you suggest, that works with your texture pack. This thread is so massive, it is hard to make heads nor tails of this question.
Thanks for any suggestions yall make.
God Bless
If you'd like to post screenshots, feel free. Glimmar usually enjoys seeing what others do with his pack, and it often offers inspiration to other users, so go right ahead.
EDIT: I misread your post… for pics of actual physical items, while Glim and other users enjoy them, the mods might not. Probably best to either have it as a link in a post that is on-topic, or if you want to risk it you can post directly. Maybe suggest something as a basis for a new texture? That should be on-topic enough for them, right?
As for mods… well, there's a fair few to choose from. Unfortunately, Glimmar doesn't have the time to work on making textures for mods himself, but a number of fans have taken it upon themselves to retexture a number of mods. Unfortunately, none of them are 100% complete, but a fair bit has been done for the mods included in the Tekkit pack: Buildcraft, IndustrialCraft, ComputerCraft, RailCraft, and Red Power being the major mods in the pack. These add a fair bit of a technologic feel to the game, adding machines, computers, and more advanced rail items, and they fit in rather well with the feel of the pack. You can a (slightly outdated) collection of the textures done so far on the OP, under the "Mods Supported by Glimmar's Steampunk" section.
From what I know TFC is a forge mod, so CTM should work. I can confirm that at least Optifine works for the latest versions, so at least some CTM compatibility is in order.
The mod I'm talking about is a beast though regarding creative possibilities. It uses 23 different dirt textures, 23 different sand textures, 16 tree types each with its own derivative chain (doors, planks etc - from giant sequoia s to huge jungle kapoks and douglas firs) and 35 different ore types O_o.
Also, a new terrain generator that brings sea level to 145 height, realistic hunger and thirst, years and seasons affecting vegetation and agriculture, embedded temperature, rainfall and Evapotranspiration affecting the world, 20 different crop types, 10 different fruit tree types, a world that has believable biomes (-20k in the z axis is north pole, 20k z is south pole)...and it goes on and on and on.
Its a heavy WIP now but still highly playable. I have to say its the reason I'm playing MC again after such a long hiatus. It brings back the hardcore survival aspect to the game, without this testificate cum maaaagic (sic!) nonsense we get lately. Check it out, you might like it man...
Some examples for texturing work.
I enjoyed looking at vids and info of the mod over lunch today, but seeing your list and all the textures above I'm absolutely gob-smacked (not sure how that expression will translate across borders! ).
OK, Glimmar , what great texture pack. Far and away my favorite. I am playing a vanilla version of MC on a Mac and just love the way this looks. I am an artist and I love doing steampunk stuff. I make lamps, wall plate switches, computer stands, and the like all in steampunk style. I am not sure if it is appropriate or not to show some pictures of my work in this thread, but if interested, let me know.
Can I ask, The only mod I run is optifine on my mac. What would mod would you suggest, that works with your texture pack. This thread is so massive, it is hard to make heads nor tails of this question.
Thanks for any suggestions yall make.
God Bless
Haha! Ninja'd by ksheep!
That's very kind of you, Nashulee.
I'm always interested in any artwork, especially on the theme of steampunk, but I've already got in trouble for posting things other than directly related to texturing and this pack (which I find cramps my style a bit, but I understand the rule). We'd all love a link though and of course any pics of things you build, etc. are always welcome here for inspiration)
As regards mods. I'm probably the single least equipped person in the whole of Minecraftia to advise on what would be the best mods. Because of the limited time, skills...whatever, I've tried to stay clear of personally supporting any mod, except of course MC Patcher, which I prefer over Optifine. I find just trying to maintain and improve on my pack is a huge task.
ksheep is the resident expert here on mods, and more specifically steampunk appropriate ones. He's put together a mod texture support pack from his and other offerings uploaded in this thread, which you can find in my OP on the first page. That might be a good start, even if just as a list of things to look at. At least you'd be able to use some of those textures, to try out the mods that appealed to you, but I don't think they're all complete yet.
In the post above you can see I'm fascinated by TerraFirmaCraft, but the amount of texturing required sadly puts it well out of my reach for making it compatible with this pack.
Hope that helps a bit and again many thanks for the nice comment.
Oh yeah, Glimmar, I saw in the Silent Hill texture pack that they had sound files that one could place into their music folder to alter the in game music. I was wondering, would it be possible to use any of the sounds that you use in your showcase videos?
He may have thought you were talking about the villager zombie, which very well may be the new zombie texture.
Well, everyone, I have some bad news. The HD of my laptop just died, taking with it some of the work I had put into the mod textures. Luckily, I hadn't added much since the last posted version of the pack, and most of everyone else's work I either have on my desktop or can redownload. However, this does mean that I no longer have Photoshop, and probably won't be able to get it back until January, if at all. Long story short, you probably won't see many new retextures by me, although I will still try to compile said textures in whatever free time I have (read: middle of December at the earliest).
Was your PS ...ahem... ill-gotten? if not, you can install from someone else's disc and use your product key. If you registered with Adobe, they'll have your product key on file.
Was your PS ...ahem... ill-gotten? if not, you can install from someone else's disc and use your product key. If you registered with Adobe, they'll have your product key on file.
It's a legit copy of PS. The issue: the disk and product key are about 1000 miles away. Not to mention the fact that I still need to reinstall an OS, and that copy of PS won't work on my Desktop's OS…
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Curse PremiumI like that arrangement you have there and your use of the new spruce planks...relieved to see that something new I made in the last update is getting some use.
The way Mojang continues to limit the use of paintings, frustrates me no end. There's got to be a more flexible way to use paintings than the present system, without the use of the MorePaintings mod. Why do paintings have to 'pop off' when you remove the support? Perhaps it might not be realistic to have a floating painting in survival, but it's no less realistic than having a floating stone in mid-air which is allowed. Why are we years down the line and still can't select what painting we want to put on a wall. When we stick up a picture in RL I guess we just blindfold ourselves and throw a random poster at an empty wall and hope for the best!? Why can't we have ceiling and floor paintings yet and why do they always have to be effected by water. We could do so much more with a little more flexibility and a bigger palette of paintings.
My biggest wish if Mojang don't/won't do it, is for kahr to liaise with the current holder of the MorePaintings mod and include it as an option in MC Patcher...then for all intents and purposes it would be 'official'. The potential eye-candy then would be incredible, especially with Insane and TinyPics versions.
This is where my ineptitude shows through, AuldGrump and you probably know more about the subject than I. To the best of my knowledge, I used a single level of transparency, but this is where my inexperience as a digital artist shows through. I have a very rudimentary knowledge of how to use transparency and you've probably hit on where the problem lies and why my snow caused problems and not others.
After two and half years of working on this pack, you'd think I'd know more, but the truth be told, I wield Gimp in a very basic way and like you find Photoshop, which I have and use for my photographic work, very intimidating. My real expertise in art lies in using real world paints and brushes... I work in Gimp in the same way... concentrating more on a traditional approach...brush, paint colour and canvas... rather than delving deeper into all the tools and menus digital editors provide. I have always assumed that so long as I choose a transparent background when starting a new .png or .xcf project, then it has transparency! I was and still am unaware that there can be more than one level of transparency (don't laugh!) and blissfully blind to the fact that I can choose what colour to make transparent. Lol! Back to school for me then.
Any and all links to Gimp transparency tutorials are most welcome. I'm already reading some of 'em!
*************************************************
Here's a couple of pics of what's distracting me from finishing my little update v10:
It's a little civic project I'm working on in Newglim...designed, supposedly to help me work out how best to use the 'head stones' and a new 'wall freeze' stone. Both of which now use a vacant wood metadata slot as discovered by The_Fool76. It's already shown me that editing the stone slab to ctm marble columns would limit rather than extend it's uses. coupled with the stone textures, I'm finding it more useful as a plain texture for things like domes and steps, etc. Perhaps another case of it being an alt ctm texture that folk can drop in, if they wish to have vertical columns. I just need to play around with it more.
I'm needing to recharge my batteries somewhat, because the amount of work I could put into many areas of the pack at the moment (new skies, animations, ctm, upscaling, improving, launching on Planet Minecraft, editing my OP here, etc.) is a bit intimidating and I just need to narrow my focus, refresh and take stock a little...basically have a little fun building and extending my city of Newglim.
I've also got some catching up in RL to do. Lol! what is this word/concept 'boredom'?
I would love more paintings, but I think I would rather they make it easier to get the painting you want before adding more. Takes me about a dozen attempts, five if I'm lucky, to get the painting I want, and with a pack like this where I use a lot of paintings it becomes a hassle. Not to mention when I'm cycling through paintings and accidentally break it after I find the one I want.
@FryoKnight
Is that with 1.4.4? I'm using 1.4.2 with MC Patcher and the Zombie Pigmen look fine.
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Curse Premium@ Deepblue686: I didn't have too much trouble finding the posh gent, but I was spawning villagers right, left and center.
I do use MCPatcher & OptiFine (MCPatcher to install mods and from feathers not in OptiFine), but when RandomMobs is on it will revert to the default, making them all brokededed. :3 I know this because I usually use the Forgotten Lands texture pack that had the same issues not too long ago, but was fixed when all the mob textures was fixed. I like using Random Mobs because most of the Texture Packs I use uses it in some way.
Well, everyone, I have some bad news. The HD of my laptop just died, taking with it some of the work I had put into the mod textures. Luckily, I hadn't added much since the last posted version of the pack, and most of everyone else's work I either have on my desktop or can redownload. However, this does mean that I no longer have Photoshop, and probably won't be able to get it back until January, if at all. Long story short, you probably won't see many new retextures by me, although I will still try to compile said textures in whatever free time I have (read: middle of December at the earliest).
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Curse PremiumShows how addled my brain is at the moment or how a quick glance at a post gets muddled in one's brain, like a case of internal Chinese Whispers! Could have sworn you were talking about the new posh villager...mmm...perhaps just wishful thinking!
Oh! Sorry to hear about yer laptop harddrive, mate.
Don't worry about the mod textures, I just hope you haven't lost too much college work, etc. Hope you get a replacement soon and don't feel under any kind of pressure re: compiling the mod support textures.
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Curse PremiumAh! Nobody listens to me now, mate.
I should post something, but I already asked about why I can't animate anything on the pumpkinblur.png and I don't want to pressure the guy with too many requests.
But seriously, After more than two years, you'd have thought that Mojang would have come up with a better system of applying paintings, in more creative ways, and with something you could call a gui. Why not give us a gui that looks like an artist's palette or something and why give us picture frames (which are flippin' excellent...love 'em to bits) when you've got a clunky set of real paintings that everyone wastes enormous amounts of time with trying to get the right one in the right place? Just doesn't make sense to me!?
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Curse Premiumon another note..... DANTE! wahddup buuuuuddy!
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Curse PremiumI immediately recognised that avatar!
Welcome back, and you are of course far too kind in being excited to download my humble offerings.
If you've been completely away from Minecraft altogether, then you'll really enjoy playing with all the new toys in both Minecraft and MC Patcher, et al.
Hah! Good things are worth waiting for, but two years is a long wait! If I feel the pressure sometimes, it must pale into insignificance by comparison with kahr's 'to do' list.
The spinning wheels that have replaced the valve wheels take a little getting used to.
The Auld Grump
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Curse PremiumThat looks a truly awesome mod, but the amount of work to texture for it is mind-boggling! You've got yer work cut out there for sure, but you've already done an amazing job on all the stone. Here am I messing around back and forth over a couple of decorative stone textures and you've got hundreds there. Phew!!
Hehe!
I think it's convenience and where your main seat of operations lie that dictates were you eventually call 'home', but I'm getting a bit worried about your habit of living in that mortuary!
That little spinning wheel was my first attempt at getting something to rotate...and it shows! I want to replace it with something a little more refined for the basic pack, and I'm waiting on the MorePaintings mod to be updated to experiment with more useful paintings. Though perhaps I should wait until this promised mod api is upon us, to properly assess how it will effect things. With such little time my ambitions have to somewhat limited. I go into meltdown when I mistakenly start browsing through 'mod' land.
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Curse PremiumDoes CTM work with TerraFirmaCraft? Pretty amazing possibilities if it does. If not, which very reliable, established and quickly updated mod, that also works with CTM, gives the largest range of new building blocks? Just curious to look into how to extend my creative palette, that might also help others! So far, from my inexperienced and blinkered viewpoint, does TerraFirmaCraft take top spot?
Can I ask, The only mod I run is optifine on my mac. What would mod would you suggest, that works with your texture pack. This thread is so massive, it is hard to make heads nor tails of this question.
Thanks for any suggestions yall make.
God Bless
If you'd like to post screenshots, feel free. Glimmar usually enjoys seeing what others do with his pack, and it often offers inspiration to other users, so go right ahead.EDIT: I misread your post… for pics of actual physical items, while Glim and other users enjoy them, the mods might not. Probably best to either have it as a link in a post that is on-topic, or if you want to risk it you can post directly. Maybe suggest something as a basis for a new texture? That should be on-topic enough for them, right?
As for mods… well, there's a fair few to choose from. Unfortunately, Glimmar doesn't have the time to work on making textures for mods himself, but a number of fans have taken it upon themselves to retexture a number of mods. Unfortunately, none of them are 100% complete, but a fair bit has been done for the mods included in the Tekkit pack: Buildcraft, IndustrialCraft, ComputerCraft, RailCraft, and Red Power being the major mods in the pack. These add a fair bit of a technologic feel to the game, adding machines, computers, and more advanced rail items, and they fit in rather well with the feel of the pack. You can a (slightly outdated) collection of the textures done so far on the OP, under the "Mods Supported by Glimmar's Steampunk" section.
Enjoy!
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Curse PremiumHaha! Ninja'd by ksheep!
That's very kind of you, Nashulee.
I'm always interested in any artwork, especially on the theme of steampunk, but I've already got in trouble for posting things other than directly related to texturing and this pack (which I find cramps my style a bit, but I understand the rule).
As regards mods. I'm probably the single least equipped person in the whole of Minecraftia to advise on what would be the best mods. Because of the limited time, skills...whatever, I've tried to stay clear of personally supporting any mod, except of course MC Patcher, which I prefer over Optifine. I find just trying to maintain and improve on my pack is a huge task.
ksheep is the resident expert here on mods, and more specifically steampunk appropriate ones. He's put together a mod texture support pack from his and other offerings uploaded in this thread, which you can find in my OP on the first page. That might be a good start, even if just as a list of things to look at. At least you'd be able to use some of those textures, to try out the mods that appealed to you, but I don't think they're all complete yet.
In the post above you can see I'm fascinated by TerraFirmaCraft, but the amount of texturing required sadly puts it well out of my reach for making it compatible with this pack.
Hope that helps a bit and again many thanks for the nice comment.
Was your PS ...ahem... ill-gotten? if not, you can install from someone else's disc and use your product key. If you registered with Adobe, they'll have your product key on file.
It's a legit copy of PS. The issue: the disk and product key are about 1000 miles away. Not to mention the fact that I still need to reinstall an OS, and that copy of PS won't work on my Desktop's OS…