Yeah, the faces were not my favorite surprise... going to take some work to get rid of them - light grey wool was my chosen material for a good deal of my Zeppelin.... But at least it was not too far along. It was almost the material for the water tower as well.
Thanks, I knew that there was a way to do it, just wasn't sure which code to cut and paste, it being my first time posting images.
juliusand1, I PM'd you, but I don't mind you uploading edits in my thread at all.
So long as it's not from another texture pack, meaning either completely original or based on my work, and it's within my thread, I'm happy for folk to share stuff.
As often as I can, I pick any contributions like that up and include them in my 'alternative textures' folder in the pack along with appropriate credit. ksheep does the same for mods, with my gratitude, as I don't have time to experiment with that area. Lol, I don't even get time to properly experiment with the basic pack textures these days!
Yeah, the faces were not my favorite surprise... going to take some work to get rid of them - light grey wool was my chosen material for a good deal of my Zeppelin.... But at least it was not too far along. It was almost the material for the water tower as well.
The Auld Grump
Hold fire on any major editing, Auld Grump!
I'm going to upload version 9 of the pack which returns things back to normal with an opt-in folder with all the stuff for those who would still like to have the heads and runes to play with. There are instructions for what to do so that folk are able to choose another block for the head if they so wish. I just don't want to mess around with anyone's hard work more than absolutely necessary.
the beam file it's not THAT hard to edit, i'm making a 16x texture pack and it's one of the first thing i made,
tried your on the laptop while my brother use it on the PC but the pack is way too heavy for the laptop, maybe the 32x will be less graphical intensive? sorry bad english cause, well, bad keyboard and i am italian
Oh, it's easy to edit, for sure, but the effect you can create with any edit you make is minimal, because of the way Mojang has chosen to do things. You can even animate it, but you won't see any effect, because the texture is reproduced in game on an incredibly small scale. Their first beam representation, introduced in one of the weekly snapshots, was way better IMHO.
Your English is excellent and far better than my Italian, despite my sister having been married to an Italian for many, many years! My youngest son is studying Italian and my eldest who is now studying at Oxford Uni speaks Italian quite well...but I digress.
well, i didn't tried the snapshot, because i had only the laptop avaiable while the PC had internal problem, so i think you are right by watching the video on youtbe and the image on the wiki, also, if it's ok with you i will send you a PM for some help with my texture pack, if you have some free time and no problem with the work.
lol! What's free time?
Any questions or help would have to be as brief as possible if I'm to help, or I end up delaying more than I'd like in updating for everyone else.
Juliusand1, could you share the stone slab columns? I would try but I honestly can not be bothered with texture work at the moment, too busy and have hardly enough time to play minecraft as it is.
BTW, This is jester but for some reason my account is not working and it keeps giving me this old one instead of the other, still looking into that
Jester, you're in luck. Glimmar ok'd me sharing the edit on this thread. He said he'd include it in the alternate textures in the future, but for now you and anyone else, can drop it into the ctm folder of the pack. I'm not sure how to link the properties files but will include the code. You'll have to build the properties file yourself and drop that into the ctm folder of Glimmar's pack as well.
Download image and be sure to name it: verticalctm.png
Drop image into ctm folder of Glimmar's pack
For Stone Slab fluted columns:
name a new text file: terrain5.properties
copy and paste this code into the body:
source=/ctm/verticalctm.png
method=vertical
tiles=16-19
connect=block
Save file. I had to do some fiddling to make the properties file actually read as a properties file, rather than just a text file on my Mac. PC users may just need to make sure the extension is .properties when renaming the file. This is what I had to do on my Mac:
In the finder window, right click the file, and select Get Info.
In the Get Info window, expand the subheading Name & Extension.
In the Name & Extension tab, make sure the extension is set to .properties, not .txt or .properties.txt.
A window may pop up asking if you are sure you want to change the extension, choose to use the .properties extension.
If you want the Chiseled Sandstone column:
Name a new Text file: terrain229.properties
Copy and paste this code into the body:
source=/ctm/verticalctm.png
method=vertical
tiles=0-3
connect=block
Save file. See above stipulation for setting the proper extension.
Another thing that I appreciate about this pack is the water. It sure makes diving for clay a lot easier. Even on the brightest settings it is near impossible to see under water without glowstone or jack-o-lanterns in vanilla. It has accelerated the construction of my lighthouse.
Yay update! I was away from internet most of the weekend so this is a nice thing to see upon my return to 'reality'.
I just had a crazy thought regarding the stone heads. Currently smooth stone blocks don't use their data values for anything.
I wonder if it would be possible to use the metadata settings in CTM to put the stone heads on smooth stone with a data value of 1 or some such?
You would have to use 'cheats' to give yourself the blocks, but it might be a decent compromise. Unfortunately I don't know how well MC keeps track of data values on blocks that aren't designed for them. My gut instinct is that it probably doesn't lose the info but testing would need to be done and of course I think of this while I'm at the office and unable to test.
So here is how one would test this if any minions want to give it a try:
Rename terrain225.properties to block1.properties and then add this line to the file:
metadata=1
Then in the game use "/give <yourname> 1 1 1" and see if you get a stone head.
Then see if you can place and mine said stone head.
Then see if the stone head survives a save and load.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
.......WHAT!forthe light gray wool? who use it anyway! and a single, relatively useless block don't influence all the pack, so, it don't deserve a downgrade, even if this is only my opinion, i think all the previous comments are positive feedbacks and good opinions of this texture pack, anyway you can use any good editing program to change the color of the wool on terrain.png
Thanks for the support, ObsidianWalker.
Can't always please everyone I suppose and the update to fix the heads (hideous or otherwise ) will be out soon, so no need to even change a thing. But my apologies for all the fuss and having to download again. I'll try and sweeten it with a few new little edits this evening if I get a chance.
One has to try and introduce new things, but I accept that what seems a good idea to me, isn't always so for everyone else.
Another thing that I appreciate about this pack is the water. It sure makes diving for clay a lot easier. Even on the brightest settings it is near impossible to see under water without glowstone or jack-o-lanterns in vanilla. It has accelerated the construction of my lighthouse.
Haha! I was just thinking today about making it a little more opaque to hide all the unrealistic spread of textures in the deep areas of the sea. I kid you not!
Change things in a pack at your peril, is the motto of the day!
Yay update! I was away from internet most of the weekend so this is a nice thing to see upon my return to 'reality'.
I just had a crazy thought regarding the stone heads. Currently smooth stone blocks don't use their data values for anything.
I wonder if it would be possible to use the metadata settings in CTM to put the stone heads on smooth stone with a data value of 1 or some such?
You would have to use 'cheats' to give yourself the blocks, but it might be a decent compromise. Unfortunately I don't know how well MC keeps track of data values on blocks that aren't designed for them. My gut instinct is that it probably doesn't lose the info but testing would need to be done and of course I think of this while I'm at the office and unable to test.
So here is how one would test this if any minions want to give it a try:
Rename terrain225.properties to block1.properties and then add this line to the file:
metadata=1
Then in the game use "/give <yourname> 1 1 1" and see if you get a stone head.
Then see if you can place and mine said stone head.
Then see if the stone head survives a save and load.
Lol! I'm not even going there, mate. I think I've caused enough trouble already!
I'd be very interested for the future how I might use what you suggest to give myself a few extra special blocks to play with.
Also...
Everyone, please don't forget to try out the The_Fool76's new 'texture mixer' editor. Feedback is needed on a great facility that you really don't want to pass up. Then you've no excuse for not being able to mix and match some of my alt textures. This is a desktop based mixer, so carry it with you wherever you go!
It's basically a tool that lets you mix and max textures from packs to your heart's content.
Very useful for packs like this one that come with piles upon piles of alt textures.
Many many thanks for the plugs Glimmar!
The more feedback I get, the better I can make the tool.
Currently on my to-do list for it are:
Finishing all the block definitions
Adding support for .obj files so I can import the data I got from Wayuki
Adding all of the misc and GUI textures to the object listing
Adding some kind of basic CTM awareness so you can at least swap tiles inside of the images pointed to by the .properties files.
On my "If the stars align" list are:
Model animations
Full CTM support including auto generated .properties files.
A built in simplistic pixel editor.
Unicorns (Which should give you some indication of my current assessment of the likeliness of star alignment)
With a list like that, I can't think of anything better to shout about... especially the unicorns, Lol! It wouldn't surprise me if unicorns weren't the next choice of mobs Mojang included in the pack! Then that would prove the stars really had aligned.
That was very kind of Wayuki to give up her object files.
I quickly fired up the mixer editor at the weekend, but I was very tired and I couldn't get it to find the Minecraft texture pack folder, despite trying a few combinations. Knowing how reliable and scientific my brain is, you can bet I was doing something wrong.
So check it out, guys and help out an old codger like me and prove just how 'doh!' I can be!
Haha! I was just thinking today about making it a little more opaque to hide all the unrealistic spread of textures in the deep areas of the sea. I kid you not!
Change things in a pack at your peril, is the motto of the day!
I like that lighthouse!
You can make it more opaque if you want to...just let me know how to keep it clear for myself. Is it controlled by the .png or in some kind of support file?
I quickly fired up the mixer editor at the weekend, but I was very tired and I couldn't get it to find the Minecraft texture pack folder, despite trying a few combinations. Knowing how reliable and scientific my brain is, you can bet I was doing something wrong.
Or I did something wrong when writing it, or I failed to make the instructions clear enough.
The path it wants is the one to the .minecraft folder.
For example under the XP machine I have here it would be: "C:\Documents and Settings\user\Application Data\.minecraft"
It then checks to see if it can find bin/minecraft.jar and the texturepacks directory under that.
It isn't terribly bright and it won't expand expressions like %appdata% at the moment. Something else to add to my list I guess.
It isn't like minecraft gets installed to random locations so I probably should just do a better search than I am. (Which is no search at all really, I just include the default XP path in the config I have bundled with it.)
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
You can make it more opaque if you want to...just let me know how to keep it clear for myself. Is it controlled by the .png or in some kind of support file?
Just the level of transparency when saving the .png animation strips.
Or I did something wrong when writing it, or I failed to make the instructions clear enough.
The path it wants is the one to the .minecraft folder.
For example under the XP machine I have here it would be: "C:\Documents and Settings\user\Application Data\.minecraft"
It then checks to see if it can find bin/minecraft.jar and the texturepacks directory under that.
It isn't terribly bright and it won't expand expressions like %appdata% at the moment. Something else to add to my list I guess.
It isn't like minecraft gets installed to random locations so I probably should just do a better search than I am. (Which is no search at all really, I just include the default XP path in the config I have bundled with it.)
I need to have another run and jump at it, because I'm dying to play with the rotation function, in anticipation of those more complex mob shapes.
I think it was used greatly,it was good for color schemes.I just think it would be better instead of any other colored wools.
Before
After,obviously.
I can well understand your frustration and I knew I was playing with fire editing the wool. There's no getting away from the fact that with this pack they are a very basic but popular material for large projects, and I should have known better. Your awesome airship proves the point very well indeed...reversion will not be long!
I got the Texture Mix Machine to run fine on Win7 just by replacing 'user' with my account name on the computer, so I don't think a TON of work needs to be done there
I got the Texture Mix Machine to run fine on Win7 just by replacing 'user' with my account name on the computer, so I don't think a TON of work needs to be done there
Aah! Excellent! Many thanks, mate. It was indeed that point that was flummoxing me. I shall have another go when I've updated the 64x and 32x packs...together...soon. I need to get those out, then I can have a little break and catch breath.
That my first comment seemed rude,i didn't meant it that way and you used correct word,i was frustrated,and very surprised when i saw it firs time.I apologize it looked disrespectful,you are doing great,and you contact with community is absolutely great.And thank you for TP.
No probs, mate! No offence taken and many thanks for the compliments...I'm glad you like the pack.
I would be equally as frustrated after putting so much effort into such a project as yours. I'm just putting the finishing touches to the OP info and update blurb and currently uploading v9 of the pack (in both 32x and 64x res) to MediaFire and Rapidshare. So things should be back to normal, but with all the other goodies that came with v8.
Don't forget to show us some more pics of that airship if and when you think it's ready.
I just wanted to say that I've been using your texture pack for about 8 months now and I'm still yet to find anything I prefer. I am also completely astounded by how awesome the new night skies are and how good they look while wandering around near mountain ranges aswell as all the new interfaces and animations. All in all Glimmar, I bloody love you and hope you keep up the brilliant work.
Oh! Many thanks indeed, deltajesus, thanks for that. As I've said before, it's encouraging to get positive comments back like yours after so many weeks working on new things...makes the effort worthwhile.
I should have known better than to mess with a perfectly good basic steampunk building material like my riveted wool blocks. I was going to try to fit in one or two extra texture treats by way of apology, but I thought it better to put out the reversion and the finished 32x pack as quickly as possible to let you all get back to normal.
Getting this out also takes a little pressure off me to produce something quickly, so I've more time to edit things at my normal pace. It's been quite a pressured couple of months in the lead up to 1.4 and I need a little break to just recharge the creative batteries. I'm working on a few little edits here and there and as I finish these I'll release updates, and hope you think it's worth the hassle of a download.
Please note: you do not have to register with Rapidshare. Click on the middle 'green' button with the downward pointing animated arrow above it for a hassle free download.
MC Patcher is recommended and required for fixing HD glitches and for activating CTM features, colour effects, animations and much more besides. Full instructions as usual in my OP on the first page of this thread.
V9 Changelog for 64x and 32x packs Glimmar's Steampunk v9 for Minecraft v1.4.x
If your machine will stand it, there is definitely even more reason to choose the x64 pack. Most of the new terrain textures included in this update have been made first at x64 scale and do look much finer in the x64 pack, than the scaled down x32 versions. I'm still intending adding more x64 terrain blocks and items in the future, as time permits...so keep checking in!
Edited out the CTM carved 'Stone Heads' which replaced the riveted/stitched Grey Wool block, and included it as an alternative 'drop-in' CTM texture, that with a little editing, could also be used on any other block of your choice. This little pack is located in the 'alternative textures' folder in the pack and is called 'CTM Random Carved Stone Heads'.
Updated the x32 pack to 1.4.x with the following:
New 32x CTM Chiseled Stone Column textures. This replaces the normal 'hole in the stone' texture.
Added the 32x CTM Carved Stone Head pack in the 'alternative textures' folder.
Added 32x random CTM Stone Bricks.
Added 32x random CTM Cracked Stone Bricks.
Added 32x random CTM Mossy Stone Bricks.
Everything else has been added to the 32x pack that was included in the Glimmar's Steampunk v8 64x WIP pack to make the pack more than compatible with Minecraft 1.4.x. Please refer to the v8 Changelog in the OP on page 1 of this thread, to see what all those new additions are...there's an awful lot of them!
Yeah, the faces were not my favorite surprise... going to take some work to get rid of them - light grey wool was my chosen material for a good deal of my Zeppelin.... But at least it was not too far along. It was almost the material for the water tower as well.
The Auld Grump
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Curse Premiumjuliusand1, I PM'd you, but I don't mind you uploading edits in my thread at all.
So long as it's not from another texture pack, meaning either completely original or based on my work, and it's within my thread, I'm happy for folk to share stuff.
As often as I can, I pick any contributions like that up and include them in my 'alternative textures' folder in the pack along with appropriate credit. ksheep does the same for mods, with my gratitude, as I don't have time to experiment with that area. Lol, I don't even get time to properly experiment with the basic pack textures these days!
Hold fire on any major editing, Auld Grump!
I'm going to upload version 9 of the pack which returns things back to normal with an opt-in folder with all the stuff for those who would still like to have the heads and runes to play with. There are instructions for what to do so that folk are able to choose another block for the head if they so wish. I just don't want to mess around with anyone's hard work more than absolutely necessary.
Hope you liked the rest of the new things.
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Curse PremiumOh, it's easy to edit, for sure, but the effect you can create with any edit you make is minimal, because of the way Mojang has chosen to do things. You can even animate it, but you won't see any effect, because the texture is reproduced in game on an incredibly small scale. Their first beam representation, introduced in one of the weekly snapshots, was way better IMHO.
Your English is excellent and far better than my Italian, despite my sister having been married to an Italian for many, many years!
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Curse Premiumlol! What's free time?
Any questions or help would have to be as brief as possible if I'm to help, or I end up delaying more than I'd like in updating for everyone else.
Jester, you're in luck. Glimmar ok'd me sharing the edit on this thread. He said he'd include it in the alternate textures in the future, but for now you and anyone else, can drop it into the ctm folder of the pack. I'm not sure how to link the properties files but will include the code. You'll have to build the properties file yourself and drop that into the ctm folder of Glimmar's pack as well.
Download image and be sure to name it: verticalctm.png
Drop image into ctm folder of Glimmar's pack
For Stone Slab fluted columns:
name a new text file: terrain5.properties
copy and paste this code into the body:
source=/ctm/verticalctm.png
method=vertical
tiles=16-19
connect=block
Save file. I had to do some fiddling to make the properties file actually read as a properties file, rather than just a text file on my Mac. PC users may just need to make sure the extension is .properties when renaming the file. This is what I had to do on my Mac:
In the finder window, right click the file, and select Get Info.
In the Get Info window, expand the subheading Name & Extension.
In the Name & Extension tab, make sure the extension is set to .properties, not .txt or .properties.txt.
A window may pop up asking if you are sure you want to change the extension, choose to use the .properties extension.
If you want the Chiseled Sandstone column:
Name a new Text file: terrain229.properties
Copy and paste this code into the body:
source=/ctm/verticalctm.png
method=vertical
tiles=0-3
connect=block
Save file. See above stipulation for setting the proper extension.
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Curse PremiumI just had a crazy thought regarding the stone heads. Currently smooth stone blocks don't use their data values for anything.
I wonder if it would be possible to use the metadata settings in CTM to put the stone heads on smooth stone with a data value of 1 or some such?
You would have to use 'cheats' to give yourself the blocks, but it might be a decent compromise. Unfortunately I don't know how well MC keeps track of data values on blocks that aren't designed for them. My gut instinct is that it probably doesn't lose the info but testing would need to be done and of course I think of this while I'm at the office and unable to test.
So here is how one would test this if any minions want to give it a try:
Rename terrain225.properties to block1.properties and then add this line to the file:
metadata=1
Then in the game use "/give <yourname> 1 1 1" and see if you get a stone head.
Then see if you can place and mine said stone head.
Then see if the stone head survives a save and load.
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Curse PremiumThanks for the support, ObsidianWalker.
Can't always please everyone I suppose and the update to fix the heads (hideous or otherwise
One has to try and introduce new things, but I accept that what seems a good idea to me, isn't always so for everyone else.
Haha! I was just thinking today about making it a little more opaque to hide all the unrealistic spread of textures in the deep areas of the sea. I kid you not!
Change things in a pack at your peril, is the motto of the day!
I like that lighthouse!
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Curse PremiumLol! I'm not even going there, mate. I think I've caused enough trouble already!
I'd be very interested for the future how I might use what you suggest to give myself a few extra special blocks to play with.
Also...
Everyone, please don't forget to try out the The_Fool76's new 'texture mixer' editor. Feedback is needed on a great facility that you really don't want to pass up. Then you've no excuse for not being able to mix and match some of my alt textures. This is a desktop based mixer, so carry it with you wherever you go!
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Curse PremiumThe more feedback I get, the better I can make the tool.
Currently on my to-do list for it are:
- Finishing all the block definitions
- Adding support for .obj files so I can import the data I got from Wayuki
- Adding all of the misc and GUI textures to the object listing
- Adding some kind of basic CTM awareness so you can at least swap tiles inside of the images pointed to by the .properties files.
On my "If the stars align" list are:-
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Curse PremiumWith a list like that, I can't think of anything better to shout about... especially the unicorns, Lol! It wouldn't surprise me if unicorns weren't the next choice of mobs Mojang included in the pack! Then that would prove the stars really had aligned.
That was very kind of Wayuki to give up her object files.
I quickly fired up the mixer editor at the weekend, but I was very tired and I couldn't get it to find the Minecraft texture pack folder, despite trying a few combinations. Knowing how reliable and scientific my brain is, you can bet I was doing something wrong.
So check it out, guys and help out an old codger like me and prove just how 'doh!' I can be!
You can make it more opaque if you want to...just let me know how to keep it clear for myself.
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Curse PremiumOr I did something wrong when writing it, or I failed to make the instructions clear enough.
The path it wants is the one to the .minecraft folder.
For example under the XP machine I have here it would be: "C:\Documents and Settings\user\Application Data\.minecraft"
It then checks to see if it can find bin/minecraft.jar and the texturepacks directory under that.
It isn't terribly bright and it won't expand expressions like %appdata% at the moment. Something else to add to my list I guess.
It isn't like minecraft gets installed to random locations so I probably should just do a better search than I am. (Which is no search at all really, I just include the default XP path in the config I have bundled with it.)
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Curse PremiumJust the level of transparency when saving the .png animation strips.
I need to have another run and jump at it, because I'm dying to play with the rotation function, in anticipation of those more complex mob shapes.
I can well understand your frustration and I knew I was playing with fire editing the wool. There's no getting away from the fact that with this pack they are a very basic but popular material for large projects, and I should have known better. Your awesome airship proves the point very well indeed...reversion will not be long!
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Curse PremiumAah! Excellent! Many thanks, mate. It was indeed that point that was flummoxing me. I shall have another go when I've updated the 64x and 32x packs...together...soon. I need to get those out, then I can have a little break and catch breath.
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Curse PremiumNo probs, mate! No offence taken and many thanks for the compliments...I'm glad you like the pack.
I would be equally as frustrated after putting so much effort into such a project as yours. I'm just putting the finishing touches to the OP info and update blurb and currently uploading v9 of the pack (in both 32x and 64x res) to MediaFire and Rapidshare. So things should be back to normal, but with all the other goodies that came with v8.
Don't forget to show us some more pics of that airship if and when you think it's ready.
never saw any works awsome like this~~~~
thats amazing texture~~~~
good job~~!!!!
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Curse PremiumOh! Many thanks indeed, deltajesus, thanks for that. As I've said before, it's encouraging to get positive comments back like yours after so many weeks working on new things...makes the effort worthwhile.
***************************************************************
I should have known better than to mess with a perfectly good basic steampunk building material like my riveted wool blocks. I was going to try to fit in one or two extra texture treats by way of apology, but I thought it better to put out the reversion and the finished 32x pack as quickly as possible to let you all get back to normal.
Getting this out also takes a little pressure off me to produce something quickly, so I've more time to edit things at my normal pace. It's been quite a pressured couple of months in the lead up to 1.4 and I need a little break to just recharge the creative batteries. I'm working on a few little edits here and there and as I finish these I'll release updates, and hope you think it's worth the hassle of a download.
Glimmar's Steampunk v9 - Massive 32x Pack Update and 64x Pack Reversion
Downloads
Download at MediaFire: Glimmar's Steampunk v9 x64 WIP
Download at RapidShare: Glimmar's Steampunk v9 x64 WIP (click on the middle green button)
Download at MediaFire: Glimmar's Steampunk v9 x32
Download at RapidShare: Glimmar's Steampunk v9 x32 (click on the middle green button)
Please note: you do not have to register with Rapidshare. Click on the middle 'green' button with the downward pointing animated arrow above it for a hassle free download.
MC Patcher is recommended and required for fixing HD glitches and for activating CTM features, colour effects, animations and much more besides. Full instructions as usual in my OP on the first page of this thread.
V9 Changelog for 64x and 32x packs
Glimmar's Steampunk v9 for Minecraft v1.4.x
If your machine will stand it, there is definitely even more reason to choose the x64 pack. Most of the new terrain textures included in this update have been made first at x64 scale and do look much finer in the x64 pack, than the scaled down x32 versions. I'm still intending adding more x64 terrain blocks and items in the future, as time permits...so keep checking in!
Edited out the CTM carved 'Stone Heads' which replaced the riveted/stitched Grey Wool block, and included it as an alternative 'drop-in' CTM texture, that with a little editing, could also be used on any other block of your choice. This little pack is located in the 'alternative textures' folder in the pack and is called 'CTM Random Carved Stone Heads'.
Updated the x32 pack to 1.4.x with the following:
New 32x CTM Chiseled Stone Column textures. This replaces the normal 'hole in the stone' texture.
Added the 32x CTM Carved Stone Head pack in the 'alternative textures' folder.
Added 32x random CTM Stone Bricks.
Added 32x random CTM Cracked Stone Bricks.
Added 32x random CTM Mossy Stone Bricks.
Everything else has been added to the 32x pack that was included in the Glimmar's Steampunk v8 64x WIP pack to make the pack more than compatible with Minecraft 1.4.x. Please refer to the v8 Changelog in the OP on page 1 of this thread, to see what all those new additions are...there's an awful lot of them!
Thank you, MaxKim. I much appreciate the comment and time taken to post...glad you like. Also a big welcome to the forums.