But....but why does the Lapiz spin?
WHY DOES THE LAPIZ SPIN!?
It kinda reminds me of really old RPGs where the items would spin for nonsensical reasons.
Actually I'm not sure if any really old RPGs did that but for some reason, that's what the animation reminds me off.
It does look rather neat when you do some mining though.
Heehee, Don't start liking it now. I hate it myself, but I did it at the time because, like a lot of ideas, it seemed cool to do, simply because it was possible, but then when you actually store it in a chest, it looks ridiculous, and there's nothing more distracting than spinning logos amd such on a page. I wanted to remove the animation, but...well...you know there's just so much to do in Minecraft...it's just one big sinkhole for imagination and ideas and I clean forgot...again!
Also your TNT should be some kind of powder keg. It'd fit just fine with the pack's theme.
Also, also.....*cough*....You haven't done the explosion particles. It's not as fun blowing stuff up when you don't have really nice fiery explosions like Misa's pack does. Seriously, what is up with that dumb expanding crescent?
I like the idea of a powder keg, but it's just been done to death so very well by so many other artists. Also as you know by now, I like every block to work hard for it's keep and being a powder keg would be the only thing it could be. The present design is a throw back to when we only had a few blocks to play around with and I wanted something that could potentially be used for something else. Though what possessed me to think it would be safe to use TNT as decoration back then will remain a mystery. Oooo there's so much I'd like to change if I had more time.
As mentioned earlier I have a hankering to change the mine cart to a higher resolution, because the new sound effects just make me want to play with rail track, carts and stations all over again. My cart/s and boat never did make it to the 64x scale all the mobs and guis started out at.
Edit: Also, also, also, also....yeah....If you could give the torch item it's own unique flame texture....how about some sort of butane torch thingy? With a rapidly flickering flame? Dunno, I just think it would be cool for the theme of the pack.
Now this is where i have to strongly disagree. I was glad to get rid of the flickering flame of a torch, and I think a simple, still light when used en masse is far more convincing and adaptable. However, it's one of those textures that's long overdue for a good tinkering with, especially when I have more pixels to play with at 64x. But, given so much else that needs work and also how difficult it is to come up with something that works for really epic builds, it's not something I'm racing into. I do fancy veering away from so much green in my pack. Which is funny considering all the new beacon stuff is yet again green. Lol! I should call it 'The Green Lantern' pack!
[edit] I also forgot that I had to remove the flame that comes out the top of torches, because it's shared with the lava particle that pops out and fizzles and also with the furnace. I was happy to be to do something more lava like, without having to compromise for the furnace and torch. If I did do something new, I would probably still choose to separate the torch from the other two things. I also don't like stuff popping out the furnace, that's why my torch is a bit more refined as a light source and less a primitive torch.
Oh, it would seem zombies and pigzombies are not textured right, dont know if you heard about the change they made. I dont know what it is its just packs all over have had problems
MCPatcher fixed that issue, I'm using Optifine though and I still have that problem. Not sure if they want to fix it or just leave it for texture artists. I'll fix it myself though, it's not that hard actually ^^
Anyway, Thank you for the awesome piece of art, Glimmar! I've built some stuff in my world already and I can finally start polishing things up.
Glad you like and as usual...thanks for the thanks. It's much appreciated and is always encouraging.
Sorry about the zombie skins, etc. With so much else on, I got lazy and left it to MC Patcher to sort that problem out. In my defense I was rather hoping I'd have been able to get the pack out before the update and changing zombies to the new layout would have rendered it useless before the update.
MC Patcher allows you to set zombies in the new format and not use the snapshot (or update the game if you want to do that).
Basically backwards compatabilty.
So you would have had to change the zombies anyway to use that function.
Hah! Then I have no defense! Just sheer laziness on my part.
If it's still causing major probs for many of you, then I'll have to do something about it. Let me know, folks.
Great pack, but it is killing my frame rate. This pack loks great but reners me unplayable. I am running optifine on my Mac, should I change to MC Patcher?
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Well, I think you might have converted me to 64x! I'd previously thought it was a little too detail for Minecraft.. All the new textures are fantastic, really great work.
The ctm blocks are also very nicely done, especially the stone heads, however my Titanic build just doesn't look right covered in faces..
Oh! I knew it was bound to effect any build which used that particular block...it was a selfish move on my part...sorry. I dare say you'd be able to choose another wool block if you could spare it, for the best of both worlds, but you'd have to alter the correct ctm .properties file for that to work.
I did intend, and still intend, to add a lot more variety to the heads and top carvings, but I realize they are not going to be a hit for a lot of folk. I do still like the idea of a block that throws out lots of randomness in the form of carvings, etc. and 'ancient' stone carvings seem to be the most appropriate way of depicting such things, but It's obviously not completely controllable like a painting. However I think they add a lot of character if, like me, you want to add a little history, mystery and atmosphere to a build.
I played with vanilla, as stated previously, since 1.4.2 came out. But it was mostly exploring, not much building going on. It was like my creativity was hindered. I did finally find a fortress, though, so now I have access to all the cool cracked and mossy stone bricks in my survival world. Thanks for all the hard work Glimmar!
Great pack, but it is killing my frame rate. This pack loks great but reners me unplayable. I am running optifine on my Mac, should I change to MC Patcher?
You could try that. However, I would have thought Optifine would have squeezed more juice out of your machine than MC Patcher, even though I only use the latter.
You could also wait a little while for the 32x version of the pack, which might help a little in the frame-rate dept.
Unfortunately, even the 32x pack comes with a lot of 'connected textures', animations and 64x items, mobs and guis and those can be pretty taxing on less powerful setups. If you check out my changelog in the OP or on the previous page, there are explanations as to why I've decided to go that way with most textures. Unfortunately, the price of progress, in having so many detailed, new and animated connected textures, is going to be pressure on your processors.
Steel it may have just been a bad download or bug. My titles are fine but mid game i lost the gui for creative menu, restarted and it was fine. Another common bug is the sprite sheet replaceing the text makeing words look like white misshaped squares and such.
Glimmar, the GUI.png seems to be missing from the 64x download, because I have invisible menu buttons and an invisible quick bar.
Ooooo! Let me download and do a quick check, and I'll get back to you on that. Thanks, mate.
Has anyone else noticed this?
Well, while I wait for the download, I've just checked for the gui.png in the actual zip pack that I uploaded and it's definitely in there, but I'll see what the download comes out like.
Steel it may have just been a bad download or bug. My titles are fine but mid game i lost the gui for creative menu, restarted and it was fine. Another common bug is the sprite sheet replaceing the text makeing words look like white misshaped squares and such.
I also think the 1.4x update has been one of the buggiest so far that I can remember, and Mojang obviously agree, with such a major bug update coming out next week, so it may be yet another anomaly showing up. I've not experienced that one, but other things have had me puzzled.
My biggest bugbear though are half-block stones jumping out of line still, though it's easily fixed by wacking another block down nearby. That problem may just be down to the fact that I'm still building on a world that's now nearly 3 years old!
Lol! This is what it's going to be like talking to colonists on Mars! I'm always out of sinc. Being the old codger that I am, I'm still one finger typing my replies, so it takes me about a week to post a reply! And that's not even taking into account my smoked glass monocles I have in both eyes (or would that be 'bonocles'....I'd better be careful though, that's probably something vulgar!!)
I played with vanilla, as stated previously, since 1.4.2 came out. But it was mostly exploring, not much building going on. It was like my creativity was hindered. I did finally find a fortress, though, so now I have access to all the cool cracked and mossy stone bricks in my survival world. Thanks for all the hard work Glimmar!
My pleasure, juliusand1.
I'm hoping to have a bash at ctm'ing the clay bricks and cobble next. Though I didn't get as many variations of stone bricks I would have liked in the end. If Mojang would slow down a bit, I might be able to catch up with MC Patcher!
Don't get me wrong, I love the idea, especially the plants and stone brick. I'll take a look at the files and see what I can do, lime never was very steampunk..
Haha...I'm still waiting for Mojang's promised massive increase in the number of available blocks. Then perhaps it won't be necessary to play around with all the wool shades. They're not ideal for stone in any case, as I've found out to my cost...conflagration style!
Salutations Mr. Glimmar, I must say that I greatly enjoy your work as a texture artist; however, my computer system is having trouble keeping up with your animations. Is there such a way for me to remove animations as to make my system better handle your work. Please do not misunderstand, I love the animations, but my system cannot handle them very well. Is there any way that I can delete animations of my choice and still have the pack work properly?
Hey Glim! Love the new update, just spent an hour messing around on my Dome Island build (instead of working on my homework ¬_¬). Gotta say I love what I've seen so far. As others have said, I have run into one or two places that now have stone heads, but it's about time I replaced that bit anyway. Luckily it was only along the border of the airfield, so I started replacing them with the chiseled stone.
As for the conflagrations, I nearly ran into that problem myself. However, I found that you can effectively turn OFF fire by typing the following into the chat bar: /gamerule doFireTick false
For others: Asikar, yes you can delete animations without it affecting game play, just look in the anim folder (I think that's what it's called), or uncheck animations when patching (with MCPatcher) or turn off the option (if using Optifine).
_stylo_, I believe the file you're looking for is the terrain.png file. Should be in there.
Here's more textures for Thaumcraft, or some mystical armour set for any mod you could think of:
Thaumium armour:
Void armour:
Credit goes to Steelfeathers for the etched eldritch metal textures.
Also, we have a WIP concept for Millenaire:
This was originally a set of adamantium armour I was creating for myself, but it somehow got out of hand. I then decided to scrap it and turn it into the red o-yoroi set - but I do not have the time. If someone is willing to give a hand, I can give you the original textures for recolouring.
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Curse PremiumHeehee, Don't start liking it now. I hate it myself, but I did it at the time because, like a lot of ideas, it seemed cool to do, simply because it was possible, but then when you actually store it in a chest, it looks ridiculous, and there's nothing more distracting than spinning logos amd such on a page. I wanted to remove the animation, but...well...you know there's just so much to do in Minecraft...it's just one big sinkhole for imagination and ideas and I clean forgot...again!
I like the idea of a powder keg, but it's just been done to death so very well by so many other artists. Also as you know by now, I like every block to work hard for it's keep and being a powder keg would be the only thing it could be. The present design is a throw back to when we only had a few blocks to play around with and I wanted something that could potentially be used for something else. Though what possessed me to think it would be safe to use TNT as decoration back then will remain a mystery.
As mentioned earlier I have a hankering to change the mine cart to a higher resolution, because the new sound effects just make me want to play with rail track, carts and stations all over again. My cart/s and boat never did make it to the 64x scale all the mobs and guis started out at.
Now this is where i have to strongly disagree. I was glad to get rid of the flickering flame of a torch, and I think a simple, still light when used en masse is far more convincing and adaptable. However, it's one of those textures that's long overdue for a good tinkering with, especially when I have more pixels to play with at 64x. But, given so much else that needs work and also how difficult it is to come up with something that works for really epic builds, it's not something I'm racing into. I do fancy veering away from so much green in my pack. Which is funny considering all the new beacon stuff is yet again green. Lol! I should call it 'The Green Lantern' pack!
[edit] I also forgot that I had to remove the flame that comes out the top of torches, because it's shared with the lava particle that pops out and fizzles and also with the furnace. I was happy to be to do something more lava like, without having to compromise for the furnace and torch. If I did do something new, I would probably still choose to separate the torch from the other two things. I also don't like stuff popping out the furnace, that's why my torch is a bit more refined as a light source and less a primitive torch.
Glad you like and as usual...thanks for the thanks. It's much appreciated and is always encouraging.
Sorry about the zombie skins, etc. With so much else on, I got lazy and left it to MC Patcher to sort that problem out. In my defense I was rather hoping I'd have been able to get the pack out before the update and changing zombies to the new layout would have rendered it useless before the update.
Thank you, audunaudun, glad you like and thanks for saying!
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Curse PremiumHah! Then I have no defense! Just sheer laziness on my part.
If it's still causing major probs for many of you, then I'll have to do something about it. Let me know, folks.
I don't get what the problem is.
Also check me out on:
WordPress, Etsy, and Spore.
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Curse PremiumOh! I knew it was bound to effect any build which used that particular block...it was a selfish move on my part...sorry.
I did intend, and still intend, to add a lot more variety to the heads and top carvings, but I realize they are not going to be a hit for a lot of folk. I do still like the idea of a block that throws out lots of randomness in the form of carvings, etc. and 'ancient' stone carvings seem to be the most appropriate way of depicting such things, but It's obviously not completely controllable like a painting. However I think they add a lot of character if, like me, you want to add a little history, mystery and atmosphere to a build.
...and the prophecy said..."Build me a railroad and I will create an engine such as will crush the heads of thine enemies under it's mighty wheels".
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Curse PremiumYou could try that. However, I would have thought Optifine would have squeezed more juice out of your machine than MC Patcher, even though I only use the latter.
You could also wait a little while for the 32x version of the pack, which might help a little in the frame-rate dept.
Unfortunately, even the 32x pack comes with a lot of 'connected textures', animations and 64x items, mobs and guis and those can be pretty taxing on less powerful setups. If you check out my changelog in the OP or on the previous page, there are explanations as to why I've decided to go that way with most textures. Unfortunately, the price of progress, in having so many detailed, new and animated connected textures, is going to be pressure on your processors.
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Curse PremiumOoooo! Let me download and do a quick check, and I'll get back to you on that. Thanks, mate.
Has anyone else noticed this?
Well, while I wait for the download, I've just checked for the gui.png in the actual zip pack that I uploaded and it's definitely in there, but I'll see what the download comes out like.
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Curse PremiumI also think the 1.4x update has been one of the buggiest so far that I can remember, and Mojang obviously agree, with such a major bug update coming out next week, so it may be yet another anomaly showing up. I've not experienced that one, but other things have had me puzzled.
My biggest bugbear though are half-block stones jumping out of line still, though it's easily fixed by wacking another block down nearby. That problem may just be down to the fact that I'm still building on a world that's now nearly 3 years old!
Lol! This is what it's going to be like talking to colonists on Mars! I'm always out of sinc. Being the old codger that I am, I'm still one finger typing my replies, so it takes me about a week to post a reply!
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Curse PremiumMy pleasure, juliusand1.
I'm hoping to have a bash at ctm'ing the clay bricks and cobble next. Though I didn't get as many variations of stone bricks I would have liked in the end. If Mojang would slow down a bit, I might be able to catch up with MC Patcher!
Haha...I'm still waiting for Mojang's promised massive increase in the number of available blocks. Then perhaps it won't be necessary to play around with all the wool shades. They're not ideal for stone in any case, as I've found out to my cost...conflagration style!
Best regards,
Airship Captain Asikar
As for the conflagrations, I nearly ran into that problem myself. However, I found that you can effectively turn OFF fire by typing the following into the chat bar: /gamerule doFireTick false
For others: Asikar, yes you can delete animations without it affecting game play, just look in the anim folder (I think that's what it's called), or uncheck animations when patching (with MCPatcher) or turn off the option (if using Optifine).
_stylo_, I believe the file you're looking for is the terrain.png file. Should be in there.
@_stylo__: the faces are in the ctm folder. and the top is in the ctm folder under carvedslab. i could be wrong though
Here's more textures for Thaumcraft, or some mystical armour set for any mod you could think of:
Thaumium armour:
Void armour:
Credit goes to Steelfeathers for the etched eldritch metal textures.
Also, we have a WIP concept for Millenaire:
This was originally a set of adamantium armour I was creating for myself, but it somehow got out of hand. I then decided to scrap it and turn it into the red o-yoroi set - but I do not have the time. If someone is willing to give a hand, I can give you the original textures for recolouring.
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