Have you seen this mod? It puts the ore block textures back! So, if you've altered your texture to accommodate for the altered ore block texture (where it only uses one to cover all 6 sides), perhaps you can have 2 versions (one for this mod, and one for "default" minecraft), so that people can use this mod, to display the ore blocks properly. I just figured you'd appreciate this mod, considering the uses the blocks had in this texture pack. I plan on using this mod, at least. Mouser X over and out.
Excellent news! A bit busy for the next few days, but if Notch doesn't get a move on, I will reccomend this to all. I am thinking of re-designing the ore blocks when I get on to accessorizing the 'art' paintings to steampunk machines, etc.
Many thanks for pointing me in the right direction again!
Presenting my attempt at a BiomeTerrain settings file for Steampunk.
Behold, the world 'Victoriox'!
Victoriox is a world of glades, bogs, and cliffy mountains. Sometimes there are floating islands! It is all forest and swamp, with clay swamps (you can switch it to nethermud if you wish!) Cactuses occur naturally in the sandpits and beaches. The water is *slightly* lower giving the impression of a greater tallness to the world.
Note: my images also use the AmbientOcclusion mod that Glimmar linked in his OP.
For a depositsettings file you can try this, although be warned it will impact the difficulty negatively, possibly, if you are looking to be challenged.
If you wish to not impact the challenge so much, you may keep the flowers and reeds settings but leave the rest untouched. This ensures that some minerals other than coal will show up in the massive floating islands that sometimes form on Victoriox, and creates more reeds and flowers for the forests and bogs.
Note that this makes real 'mineral' mines a possibility! But I digress; when the mod is updated I may change it since the big lodes still happen, IMO, too frequently. Iron will also show up IN mountains and not just below them.
@ RiverC: fantastic work on that world, for an attempt, as you say, that is most awesome! Love the name of Victoriox, what you've done with the biome editor and especially pics 4 and 5. Pic 5 looks like mist rising in the morning on the cold, cold water. Beautiful scene! The murky green of the water works in that biome setting really well to convey a frozen winter scene. Seriously, well done.
Now what are you going to build there? :biggrin.gif:
Many, many thanks for sharing those pics and the biome info...I'm going to have to check it out now, I had thought it looked a little complicated for the likes of me (the BiomeTerrain mod I mean, not your world!).
I'm going to send pic no. 5 to the top of the thread! Full marks!
Follow the instructions to install the biometerrain mod and use my settings and you won't need to download a map; it will generate worlds like that for you, of your own.
In any case, the first world there is now gone, I made a second one because the first one started me in the frosty regions of an endless forest... I was looking for some bogs.
I love this texture pack you should work with miss to make a 64 x 64 version of this
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Nightmares torment me. I can no longer resist the call of the infinite. Their blows rain heavy. My wraithbone cracks. My sight in this world dims. I return to slumber. My soulstone, please take it. Save...the others
Here is my world3 with my textures and biome colours pretty accurately represented through 'MCmap'.
*snip*
How is it that your world looks so good!?!
MOD EDIT: See what I did there? Please don't quote such huge quotes. Leave enough so that people know what you're talking about, but leave the rest out. It takes up -way- too much space otherwise.
Soz I ment miss she did a 64x64 realistic overhaul
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Nightmares torment me. I can no longer resist the call of the infinite. Their blows rain heavy. My wraithbone cracks. My sight in this world dims. I return to slumber. My soulstone, please take it. Save...the others
@ MaliciousGrape: I don't know about my world looking good! :smile.gif: I certainly like to build big, but everything is half finished and very chaotic in places, due to work on this texture pack. However, both activities feed off each other and I've just been enjoying having a little time to build this weekend...so I've been working on moving my first obsidian portal, to the exact centre of my 'grand railway terminus'. I've built four portals side-by-side each facing in the direction my north, south, east and west railways point, and called it the 'Grand Central Nexus Portal'. seen here. They're only for show as I realized 'after' I'd gone to the touble of making them, that I don't come back out through the same portal (groan!):
I've surrounded it with plenty of storage for my regular forays into the Nether, with the intention of retrieving vast quantities of 'Nether-plate' (that's how I view the riveted metal now), 'Nether crystal' (that's what I call the slow sand!) and 'Nether lanterns' (glow stones) and shipping the stuff out into my little kingdom. The Netherplate should be pretty useful in my railway endeavors, and eventually for my sub, ship and dirigible industries. I would think for anyone wanting to build dirigibles, the Nether-plate would be an ideal material, as it could pass for a weathered linen/leather look with the rivets looking like stitches from a distance.
@ Seiseki: Thank you! :smile.gif:
Sometimes it's hard to adjust to another texture if you've been building your world in a particular way! So I'm really pleased you like it. :smile.gif:
Things like the cobble have arisen from the way my own world has developed, so it won't suit everyone. I find a lot of people use cobble too willy nilly, without capping it with stone or other materials, and my cobble looks horrid if it isn't used appropriately. There's still lots to improve on and such little time.
I hope I can do the mobs and monsters justice without them looking too twee, so wish me luck. Creatures aren't really my forte, but we will see. :smile.gif: The nether monsters I'm still thinking of designing along the lines of a debased humanoid race like the Morelocks from H.G.Wells (just to be different!), but how well that will turn out, I'm not quite sure. I hope they will fit into the Nether and add to the atmosphere that now exists down there with my Nether textures.
Alright so I'm working on an airship, but I want opinions.
As you can see, it's still a work in progress. There's a hole in the side of the cabin, but that's because I'm going to make rooms go around the balloon part. Then at the top, I'm going to put like decks and stuff. Think of it as an airship cruise liner. However, some opinions on it would be nice. Ideas for what else to do, stuff like that.
Glimmar, I love your textures. But I also wanted to know if you had any plans for what could be in the next update? Maybe something I could keep in mind while building this future behemoth of an airship?
@GSKashmir: Great work there, and I see you've started to put the 'Nether-plate' to use already, fantastic! :smile.gif: Did you have to level all the land around too? I like how the pig looks on admiringly too! Lol!
As regards the next update, I think I need to finish off the pumpkinblur.png, as there's such a glaring anomoly when you put my Diving Helm on and see a face! Also for the divers among you. I was also looking forward to starting on the paintings in the art file...to add as many useful machine/metal/pipe/cog/postery things as I can fit, but I wonder if I should really be working on the 'gui' file including the 'items', but that's a big job and I've a lot on in RL terms this week. We'll see what I can get done. I also need to alter the colours of the other wooden items and wooden door to better work with the new dark wood I introduced in the last update!
Incidentally, I started another thread on Saturday, asking if someone could mod paintings so that they could be placed on the floor and ceiling, but apart from a few positive replies, it seems to have died a quiet death! In my opinion being able to design paintings/gadgets that can also be fixed on and under blocks would make an incredible difference to what we could design, both from a steamcraft point of view or any other theme for that matter...eg. something simple like being able to place a porthole or hatch on top of a sub, would be aesthetically revolutionary! (though I realize the submarine was perhaps a bad example, as you can't fix paintings under water, as far as I know). I just don't understand why Notch limited paintings to vertical surfaces, unless there is a coding reason!
@[b]Glimmar:[b] Yeah, The field had to be leveled. It was a pain. Especially when I couldn't find any more diamonds to make shovels or pickaxes. But thanks for the praise! Also, to answer your question about the paintings, it probably wasn't a coding reason. It wouldn't be difficult to make it happen, and I'm sure he'll make an update that will allow it, but it may have been just not on his list of things to do.
As for the diving helmet, when you do change the view you get when wearing it, could you possibly make it a bit easier to see through? Maybe just make it so you have a little circular window to look through as a view, with a few lines on the sides or something? Idk, it's ultimately up to you, but just something to consider.
For the submarine thing: You could always make a diving hatch on the bottom. It's not too difficult to do, really. Just a hole in the floor. The water doesn't jet up into the sub. On that note, I always wanted notch to add a block that water can pass through, but mobs and people cant. Like a sort of grate or something. Here's hoping for the future!
Presenting my attempt at a BiomeTerrain settings file for Steampunk.
Behold, the world 'Victoriox'!
Victoriox is a world of glades, bogs, and cliffy mountains. Sometimes there
are floating islands! It is all forest and swamp, with clay swamps (you can
switch it to nethermud if you wish!) Cactuses occur naturally in the
sandpits and beaches. The water is *slightly* lower giving the impression
of a greater tallness to the world.
Note: my images also use the AmbientOcclusion mod that Glimmar linked in
his OP.
For a depositsettings file you can try this, although be warned it will
impact the difficulty negatively, possibly, if you are looking to be
challenged.
If you wish to not impact the challenge so much, you may keep the flowers
and reeds settings but leave the rest untouched. This ensures that some
minerals other than coal will show up in the massive floating islands that
sometimes form on Victoriox, and creates more reeds and flowers for the
forests and bogs.
Note that this makes real 'mineral' mines a possibility! But I digress;
when the mod is updated I may change it since the big lodes still happen,
IMO, too frequently. Iron will also show up IN mountains and not just below
them.
Will it work with pumpkin diving helmet? Somebody tested?
@ GSKashmir: Yes, that was the idea for the diving helm. To look like you are looking out through the round glass window. I will test it to make sure it gives the right amount of claustrophobia, but also practical to see out of...for those sub/base builders! :smile.gif:
Re: diving hatch! It's not so much the practical aspect, as having the ability to decorate the tops and bottoms of surfaces with 'pictures' of hatches, machinary, etc. purely for aesthetics. With all my tal I have yet to make a good underwater craft or base, and I'm particularly looking forward to having some nice practical underwater entrances too! :smile.gif:
@ Captain Haemoglobin: I am going to redo the scale of the bricks in the near future. They are just the wrong scale altogether. I will also do a few different colours for those, like you, who have an aversion to red brick! Your description was very moving, but had me in stitches! :biggrin.gif: However, you also have my sympathy. :sad.gif:
@ Plornt: Many thanks! :smile.gif: Glad the pics inspired you. Love the way you have the lanterns in your pic. Reminds me of the seaside! :smile.gif:
@ GTG3000: Haven't tested it, but can't see why it wouldn't work. :smile.gif:
@ Seiseki: Animated textures!? What a fantastic mod that would be! I'm not experienced with animation at all, but having a mod like that would certainly inspire me to have a go!
That robot pic is hilarious, but way cool! :biggrin.gif: The way the zombie moves with arms extended is a gift for robot kind and that pic has definately got me thinking now. Many thanks!
As I'm beginning to think of steampunk/craft items and paintings, I'd be grateful for any suggestions for tools, armour, etc. :smile.gif:
here's my armor ideas:
leather is a workman's suit, with a vest, goggles, khakis, and work gloves,
Iron is more of a "brass" set, with something like a miner's helmet w/ goggles for hat, brassard (look it up) and some set of dials (pressure, heart rate, etc.) on the chest, and brass leggings,
Gold is a full three-piece coat-and-tails, with a momocle to boot,
Diamond is a full automaton set, kinda building off the Iron set, with a gas mask, sort of a cuirasse (look it up too) with the Brassard-style arms (and the dials on the back), and then somewhat spiky leggings. or rivets.
just my two cents.
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Curse PremiumExcellent news! A bit busy for the next few days, but if Notch doesn't get a move on, I will reccomend this to all. I am thinking of re-designing the ore blocks when I get on to accessorizing the 'art' paintings to steampunk machines, etc.
Many thanks for pointing me in the right direction again!
Behold, the world 'Victoriox'!
Victoriox is a world of glades, bogs, and cliffy mountains. Sometimes there are floating islands! It is all forest and swamp, with clay swamps (you can switch it to nethermud if you wish!) Cactuses occur naturally in the sandpits and beaches. The water is *slightly* lower giving the impression of a greater tallness to the world.
For those who wish to generate a world like this you'll need http://www.minecraftforum.net/viewtopic.php?f=25&t=76184 This mod.
The settings for biomesettings.txt:
Note: my images also use the AmbientOcclusion mod that Glimmar linked in his OP.
For a depositsettings file you can try this, although be warned it will impact the difficulty negatively, possibly, if you are looking to be challenged.
If you wish to not impact the challenge so much, you may keep the flowers and reeds settings but leave the rest untouched. This ensures that some minerals other than coal will show up in the massive floating islands that sometimes form on Victoriox, and creates more reeds and flowers for the forests and bogs.
Note that this makes real 'mineral' mines a possibility! But I digress; when the mod is updated I may change it since the big lodes still happen, IMO, too frequently. Iron will also show up IN mountains and not just below them.
This is awesome. I like your pictures, and Victoriox looks bueatiful. I see many Steampunk Forges and Fortress in our future.
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Curse PremiumNow what are you going to build there? :biggrin.gif:
Many, many thanks for sharing those pics and the biome info...I'm going to have to check it out now, I had thought it looked a little complicated for the likes of me (the BiomeTerrain mod I mean, not your world!).
I'm going to send pic no. 5 to the top of the thread! Full marks!
Follow the instructions to install the biometerrain mod and use my settings and you won't need to download a map; it will generate worlds like that for you, of your own.
In any case, the first world there is now gone, I made a second one because the first one started me in the frosty regions of an endless forest... I was looking for some bogs.
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Curse PremiumHa ha! I'm having difficulty keeping up with a 32x32 texture pack, let alone starting on a 64x64! Many thanks though. :smile.gif:
@ rosedragon: Many thanks! Yes, I would love to see some Steamcraft style adventures, nice idea! :biggrin.gif:
How is it that your world looks so good!?!
MOD EDIT: See what I did there? Please don't quote such huge quotes. Leave enough so that people know what you're talking about, but leave the rest out. It takes up -way- too much space otherwise.
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Curse PremiumI've surrounded it with plenty of storage for my regular forays into the Nether, with the intention of retrieving vast quantities of 'Nether-plate' (that's how I view the riveted metal now), 'Nether crystal' (that's what I call the slow sand!) and 'Nether lanterns' (glow stones) and shipping the stuff out into my little kingdom. The Netherplate should be pretty useful in my railway endeavors, and eventually for my sub, ship and dirigible industries. I would think for anyone wanting to build dirigibles, the Nether-plate would be an ideal material, as it could pass for a weathered linen/leather look with the rivets looking like stitches from a distance.
@ Seiseki: Thank you! :smile.gif:
Sometimes it's hard to adjust to another texture if you've been building your world in a particular way! So I'm really pleased you like it. :smile.gif:
Things like the cobble have arisen from the way my own world has developed, so it won't suit everyone. I find a lot of people use cobble too willy nilly, without capping it with stone or other materials, and my cobble looks horrid if it isn't used appropriately. There's still lots to improve on and such little time.
I hope I can do the mobs and monsters justice without them looking too twee, so wish me luck. Creatures aren't really my forte, but we will see. :smile.gif: The nether monsters I'm still thinking of designing along the lines of a debased humanoid race like the Morelocks from H.G.Wells (just to be different!), but how well that will turn out, I'm not quite sure. I hope they will fit into the Nether and add to the atmosphere that now exists down there with my Nether textures.
Thanks, everyone :smile.gif:
As you can see, it's still a work in progress. There's a hole in the side of the cabin, but that's because I'm going to make rooms go around the balloon part. Then at the top, I'm going to put like decks and stuff. Think of it as an airship cruise liner. However, some opinions on it would be nice. Ideas for what else to do, stuff like that.
Glimmar, I love your textures. But I also wanted to know if you had any plans for what could be in the next update? Maybe something I could keep in mind while building this future behemoth of an airship?
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Curse PremiumAs regards the next update, I think I need to finish off the pumpkinblur.png, as there's such a glaring anomoly when you put my Diving Helm on and see a face! Also for the divers among you. I was also looking forward to starting on the paintings in the art file...to add as many useful machine/metal/pipe/cog/postery things as I can fit, but I wonder if I should really be working on the 'gui' file including the 'items', but that's a big job and I've a lot on in RL terms this week. We'll see what I can get done. I also need to alter the colours of the other wooden items and wooden door to better work with the new dark wood I introduced in the last update!
Incidentally, I started another thread on Saturday, asking if someone could mod paintings so that they could be placed on the floor and ceiling, but apart from a few positive replies, it seems to have died a quiet death! In my opinion being able to design paintings/gadgets that can also be fixed on and under blocks would make an incredible difference to what we could design, both from a steamcraft point of view or any other theme for that matter...eg. something simple like being able to place a porthole or hatch on top of a sub, would be aesthetically revolutionary! (though I realize the submarine was perhaps a bad example, as you can't fix paintings under water, as far as I know). I just don't understand why Notch limited paintings to vertical surfaces, unless there is a coding reason!
As for the diving helmet, when you do change the view you get when wearing it, could you possibly make it a bit easier to see through? Maybe just make it so you have a little circular window to look through as a view, with a few lines on the sides or something? Idk, it's ultimately up to you, but just something to consider.
For the submarine thing: You could always make a diving hatch on the bottom. It's not too difficult to do, really. Just a hole in the floor. The water doesn't jet up into the sub. On that note, I always wanted notch to add a block that water can pass through, but mobs and people cant. Like a sort of grate or something. Here's hoping for the future!
Will it work with pumpkin diving helmet? Somebody tested?
(terrain/mobs/armor)
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Curse PremiumRe: diving hatch! It's not so much the practical aspect, as having the ability to decorate the tops and bottoms of surfaces with 'pictures' of hatches, machinary, etc. purely for aesthetics. With all my tal I have yet to make a good underwater craft or base, and I'm particularly looking forward to having some nice practical underwater entrances too! :smile.gif:
@ Captain Haemoglobin: I am going to redo the scale of the bricks in the near future. They are just the wrong scale altogether. I will also do a few different colours for those, like you, who have an aversion to red brick! Your description was very moving, but had me in stitches! :biggrin.gif: However, you also have my sympathy. :sad.gif:
@ Plornt: Many thanks! :smile.gif: Glad the pics inspired you. Love the way you have the lanterns in your pic. Reminds me of the seaside! :smile.gif:
@ GTG3000: Haven't tested it, but can't see why it wouldn't work. :smile.gif:
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Curse PremiumThat robot pic is hilarious, but way cool! :biggrin.gif: The way the zombie moves with arms extended is a gift for robot kind and that pic has definately got me thinking now. Many thanks!
As I'm beginning to think of steampunk/craft items and paintings, I'd be grateful for any suggestions for tools, armour, etc. :smile.gif:
leather is a workman's suit, with a vest, goggles, khakis, and work gloves,
Iron is more of a "brass" set, with something like a miner's helmet w/ goggles for hat, brassard (look it up) and some set of dials (pressure, heart rate, etc.) on the chest, and brass leggings,
Gold is a full three-piece coat-and-tails, with a momocle to boot,
Diamond is a full automaton set, kinda building off the Iron set, with a gas mask, sort of a cuirasse (look it up too) with the Brassard-style arms (and the dials on the back), and then somewhat spiky leggings. or rivets.
just my two cents.