Anyways--maybe you can help me here JesterMailMan89P, (I saw you did a tp update for BTW mod on the forums over there--very cool stuffs But I am having some kind of problem here with Glimmar's pack and that mod:
-snip-
It was working at first and then something strange happened after I built some stuff (Hopper, stewing pot, windmill etc.) not sure which caused it cause I was switching between packs all day. Anyways, if anyone knows how to fix this I would be your best friend...
By the way, Mr. Glimmar, you sir are amazing. The sky is beautiful! Makes me think of the quote from 2001: "My God, It's full of stars!"
Did you install BTW via Mcpatcher? I do believe that because of some update FlowerChild released a while ago that if you want to patch your game and use the mod you now HAVE to use the patcher to install BTW before the HD stuff provided by the patcher (something that is nigh impossible to do because MCPatcher will not properly patch a game that has already been modded if at all).
If you did use MCPatcher (or even if you didn't) make sure that Modloader and BTW are at the very top of the list to install. They will not work if they are at the bottom (Also make sure that Modloader is installed before BTW)
So your list of mods to be patched into the game in MCPatcher should look like this:
Modloader
Better Than Wolves
HD Textures
HD Font
Better Grass
Etc...
If you still need help there is a more thorough explanation about how to install BTW with MCP here (It is old but it works the exact same way, look towards the bottom of the first post for the MCP tutorial)
Thanks so much. I tried reinstalling the mod with this texture pack via your instructions but alas, it still crashes. The texture pack runs fine in non BTW worlds though...Do you personally use this tp with BTW, and not have it crash? Hmmm... I am using the mix pack Battosay made for now but hope I can get this sorted out. Anyway, thanks again for taking the time to try to help me out
Edit: It works if I turn off CTM...but then I miss out on all of Glimmar's awesome new random flora and connected textures etc. sigh...
Thanks so much. I tried reinstalling the mod with this texture pack via your instructions but alas, it still crashes. The texture pack runs fine in non BTW worlds though...Do you personally use this tp with BTW, and not have it crash? Hmmm... I am using the mix pack Battosay made for now but hope I can get this sorted out. Anyway, thanks again for taking the time to try to help me out
Edit: It works if I turn off CTM...but then I miss out on all of Glimmar's awesome new random flora and connected textures etc. sigh...
Huh thats odd. I do run the pack fine with BTW but atm I do not have most of the mod blocks in my world (Restarted when 1.3 came out). If I get further in then Ill see if I have any issues.
You can run Battosay's mix? That means that you can patch correct? And CTM is the problem... Ill look further into this, are you sure that modloader and BTW are being patched in first? I know CTM crashes it if you patch modloader and BTW in last.
I meant to get this update out two days ago, but RL events and a strange rip in the fabric of space prevented me from doing so (I hadn't noticed a 1 pixel width line of missing pixels in my starfield texture, which only appeared near dawn, when looking in a particular direction). That and the amazing number of little edits to my OP and this blurb, readme file, changelog, (including uploading), that's necessary every time I update!
I've also updated the 'Mod Section' with ksheep's 'Mod Collection Pack'. Many thanks to ksheep and all contributers to that section for their hard work and support! I hope to make more of that section by way of presentation, as soon as I can.
Now, as it's very late here, hopefully I haven't done anything majorly wrong. However, if I have, don't stress, as I'll check back as soon as I can.
Glimmar's Steampunk v7 for MC 1.3.x - NEW UPDATE! Better Skies Starfield, Font Fix and little changes to the Stone Bricks
If your set up will stand the strain, you really should go with the x64 version of my pack for aesthetics and extra detail on animated terrain and items, but x32 is no less complete and is largely exactly the same with regard to guis, mobs, menus, font, new starfield, etc.
This pack requires the latest version of 'MCPATCHER'MC Patcher link.
Why do you absolutely need MC Patcher?...click the spoiler:
All HD texture packs require MC Patcher to fix graphical glitches and to make use of HD custom animations, random mobs, villagers and plants. Please see the v6 changelog below.
Optifine will mostly do the same, but as I don't use that patcher myself, I can't say for sure what the results would be. What you see here is made using the latest version of Minecraft and MC Patcher.
To repeat- Don't forget to use the latest version of MC Patcher if you want to see all the new animations, random mobs, new villagers, hundreds of new random plants, custom colours and animated lava, water, fire and portal and hi-rez starfield. It is also absolutely necessary to fix things like fire on bricks and gold blocks, water in the nether, compass and more...these glitches are not caused by this pack, but are common to all HD texture packs of greater than 16x pixels!
Downloads
Please note: you do not have to register with Rapidshare. Clicking on the middle 'green' button with the downward pointing animated arrow above it, is your prefered choice for a pain free download.
At the risk of repeating myself, the 64x WIP version greatly improves on the quality of animated textures for some blocks, items, lava, fire, water and portal, etc. If your computer is powerful enough, I encourage you to try this version of the pack over the 32x.
Glimmar's Steampunk v7 for Minecraft 1.3.2 Taster Vid
New HD Starfield Taster Vid:
Watch in as high a resolution as possible...you'll see the stars twinkling in all their glory...honestly! This was a 1080p movie, but Youtube has downscaled it slightly.
A short movie show-casing my new hi-rez starfield texture for MC Patcher's 'Better Skies' using my Minecraft texture pack, 'Glimmar's Steampunk' (UberGaffer is my youtube alter ego). This will be available in version 7 of my pack coming very soon.
Special music and sound effects in this video are not to be found in the texture pack. I like making atmospheric, moody vids and therefore use copious amounts of excellent sounds produced and uploaded by other generous and clever people. Credits and links for the sounds I've used are at the end of my movies or check out the 'Further Info' spoiler below.
Current Changelog at 22nd August 2012 Glimmar's Steampunk v7 for Minecraft v1.3.x
Changelog Glimmar's Steampunk v7 for Minecraft v1.3.x
If your machine will stand it, there is definitely more reason to choose the x64 pack. Most of the new animations included in this update have been made at x64 scale and do look much finer in the x64 pack, than the scaled down x32 versions. I'm still intending adding more x64 terrain blocks and items in the future, as time allows and as the fancy takes me...so keep a look-out!
If you've only just returned to Glimmar's Steampunk after some time away, you should check out my version 6 Changelog.
Added new, very detailed hi-res MC Patcher compatable 'Better Skies' Starfield texture. The work is original to me, but inspired by many excellent panoramic photographs and artwork. All the stars were randomly generated by my own random brushes in Gimp and a painstaking amount of work adding stellar and atmospheric gaseousness. A goodly number of stars and various colour effects were added individually, hence why this took so long to make. However, the most difficult thing for me was trying to figure out how the MC Patcher 'box' template had to be filled with my work to make it wrap believable around the world.
Fixed the garbled font spacing that seems to happen to my large letter font everytime MC and MC Patcher are updated.
Edited the stome bricks. Flipped the stone brick horizontally and re-introduced the original highlights for a bit more depth. Added a little more shadow to the mossy foliage on the mossy stone brick. These are still stop gap edits, until I find the time and inclination to tackle some new random CTM stone bricks.
For those who like their lava a dangerously acidic shade of green, etc. I still haven't had time to update the alternate green coloured world components (located in the 'alternative textures' folder in the pack). So those specific Item and Terrain sheets will still need updating for use with MC 1.3.x...sorry about that.
Again, don't forget I've updated the Mod Section with ksheep's Mod Collection Pack. Many thanks to ksheep and all contributers for their hard work and support!
Yay its finally out! I was a little worried when you hadn't released and said you would a while ago, but now its here
Great work as always Glimmar, really love that night sky and the changes to the stone brick, they both look amazing!
Hah! That RL trips me up all the time. Glad you like the starfield, etc. Not sure how the extra hi-res on the starfield will effect users, on top of everything else, but it's fine for me and any less res doesn't quite have the same sparkly effect. Typical that I should start with a starfield and not a daytime sky, but that's why I'm called Glimmar!
*crawls out from the wastelands to cheer before returning to his dark lair*
Haha! Hiya, mate. We somehow need to lay a trap for you when you next make a sortie back to civilisation (or is it the other way round), then we can pick yer brains for all those outland/wasteland ideas!
YOWZA MEOWZA! I saw the video you made of the night sky and thought it looked beautiful, but let me tell you--it is nothing compared to how AMAZING it looks in game! Mr. Glimmar you have out done yourself again, and that is no small feat! The twinkling stars are stunning
YOWZA MEOWZA! I saw the video you made of the night sky and thought it looked beautiful, but let me tell you--it is nothing compared to how AMAZING it looks in game! Mr. Glimmar you have out done yourself again, and that is no small feat! The twinkling stars are stunning
Those are very kind and encouraging words, kimba23. Many thanks and glad you like.
Let me just say this, flying up at night until the ground no longer renders and then playing Ground Control to Major Tom while wearing a pumpkin on your head is a damn near religious experience.
Also out of the context of this thread, that statement would probably qualify me for a nuthouse XD
Here I am floating in a tin can...
As for tales from the outlands...
Have I ever mentioned that I dabble in bukkit plugins?
What happens when you let a mad (Who SAID THAT? I'll dissect their EYEBALLS with a TUNING FORK!) erm herm *cough* sorry bout that... anyway when you let a brilliant scientist mess with terrain generation.
Currently I'm working on porting over an old python script for doing giant tree generation and then I'll need to see about the ores.
Let me just say this, flying up at night until the ground no longer renders and then playing Ground Control to Major Tom while wearing a pumpkin on your head is a damn near religious experience.
Also out of the context of this thread, that statement would probably qualify me for a nuthouse XD
Here I am floating in a tin can...
As for tales from the outlands...
Have I ever mentioned that I dabble in bukkit plugins?
What happens when you let a mad (Who SAID THAT? I'll dissect their EYEBALLS with a TUNING FORK!) erm herm *cough* sorry bout that... anyway when you let a brilliant scientist mess with terrain generation.
Currently I'm working on porting over an old python script for doing giant tree generation and then I'll need to see about the ores.
LOL...
The_Fool76, it seems that you are floating in a most peculiar way.....and even though the stars look very different today, I love what you did with the terrain generation. It looks amazing!
Let me just say this, flying up at night until the ground no longer renders and then playing Ground Control to Major Tom while wearing a pumpkin on your head is a damn near religious experience.
Also out of the context of this thread, that statement would probably qualify me for a nuthouse XD
Here I am floating in a tin can...
As for tales from the outlands...
Have I ever mentioned that I dabble in bukkit plugins?
What happens when you let a mad (Who SAID THAT? I'll dissect their EYEBALLS with a TUNING FORK!) erm herm *cough* sorry bout that... anyway when you let a brilliant scientist mess with terrain generation.
Currently I'm working on porting over an old python script for doing giant tree generation and then I'll need to see about the ores.
LOL...
The_Fool76, it seems that you are floating in a most peculiar way.....and even though the stars look very different today, I love what you did with the terrain generation. It looks amazing!
You two make me smile. I'm having a little Bowie moment now!
Two amazing pics there, The_Fool76...yes sir! I can just imagine gliding in and out of all those holes in the floating islands. And the pic of the diving helm as a primitive space helmet is wonderful, proving to me you haven't lost that skill of uncovering things others just haven't even thought about...me included!
I'd forgotten about my old helm and it's possibilities for flight as well as the deeps...well this is steampunkery after all. It just needs a nice little breathing apparatus sample and the feeling of claustrophobia will be complete!
As has been suggested, I really need to do some more work on completing the helm and perhaps adding a little animation.
Not having tested it, but is the sun visible at night in minecraft if you fly up high enough? Or did you switch the starfield texture to the daytime position? Very cool either way.
edit
Lol! I tried the pumpkin helm space flight trip and it was amazing. I wish I'd known about it when editing the starfield...it would have been a lot easier finding those rifts in space! It's a good six months since I even put on a pumpkin helm.
Not having tested it, but is the sun visible at night in minecraft if you fly up high enough? Or did you switch the starfield texture to the daytime position? Very cool either way.
Yup, just fly high enough and the ground stops rendering giving you a clear view all around of this amazing night sky.
Of course you could also see it by digging a hole through the bedrock.
Hmm... someone needs to start a server with the time locked to night and some sort of asteroid terrain generator now. I'd love to see some Steampunk in Space builds.
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Tis far better to be a witty fool than a foolish wit.
Yup, just fly high enough and the ground stops rendering giving you a clear view all around of this amazing night sky.
Of course you could also see it by digging a hole through the bedrock.
Hmm... someone needs to start a server with the time locked to night and some sort of asteroid terrain generator now. I'd love to see some Steampunk in Space builds.
I tried it (see above)...great fun!
As you say, the starfield part of the Better Skies mod opens up great possibilities for other sci-fi mod shenanigans. Asteroid mining operations, space stations and star ships galore!
I think you should redo the desert bush variations.
They looks like photos and are really inconsistent with each other and don't really match the textures you've done.
Definitely not photographs, Deepblue686, and I'm more than happy with the way they are for now, but I'm always on the look out.
I need to move onto other things (time willing), both those in more urgent need of attention and those things that haven't even been tackled at all.
I'm also just enjoying some much needed building, which allows me to more critically appraise some things I've done in the rush of keeping up with Mojang and MC Patcher. I've also not even figured what I'm going to do for daytime Better Skies yet, but The_Fool76 has set me off thinking about the possibility of an appropriate animation for the sun!
hey glimmar do you think you can readd steamcraft support, because it has been updated
I never did do the texture support side for SteamCraft, but I did give permission to Proloe, the creator of the original mod to use my textures to make appropriate changes. Much like ksheep and others do now.
Back then Proloe asked for permission to combine her mod textures with my pack and then redistribute a modified version back here(because I don't allow redistribution of my texture pack from any other point than this thread). That arrangement worked ok, but I'm not happy to do it the same way again as too many people assumed my texture pack was Proloe's. I much prefer it the way the new system works in my Mod Support Section...many thanks to ksheep and other supporters.
I'm not sure if I've still got a copy of Proloe's last modded version of my pack, but if I find it, I'll pass it on to ksheep and see if he and others are willing to tackle it. I seem to recall glancing through the posts back a few pages, when I was otherwise occupied, and thinking I better get back to sheep about this. Looking back through my PM's, I also received and answered a message from the SteamCraft mod's new guardian, when he asked for me to give texture support.
My stock reply these days, is that I don't have time to support mods myself, unless they're a part of MC Patcher (so practically officially supported, as far as I'm concerned), but I'm happy for others to use my alts and such, so long as they liaise with ksheep and adhere to my Mod Support Section conditions.
So I'll look through my copious files and see if I can find an old download of Proloes modified textures, but if not it might be necessary to start from scratch.
[edit]
A quick look through all the likely sections of my back-up folders hasn't turned up a copy of Proloe's modified version of my pack yet. I'll keep looking, but I wonder if anyone else out there has a copy of the last update she made. It will provide ksheep or someone else with a starting point to supporting the new mod.
I recently really got back into building...guess I really missed it
I have a question for ya, since you have a 64 version now. As you may remember, I use more than a few of your alt textures when I build. That was in the 32 version though. Now my builds look "different" when I use the 64 flavour.
Question to you is....do you possibly have 64 version of the alts? Did you originally scale them down from the original work for your 32 pack? Is it possible to get the alts I use in a 64 size?
I'm not asking for you to hafta do any extra work. Just thought I'd ask since the 64 version has all the rest.
These are the ones I'm looking for...
Here's some screens of what I've done so far (in around a week's time):
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
I recently really got back into building...guess I really missed it
I have a question for ya, since you have a 64 version now. As you may remember, I use more than a few of your alt textures when I build. That was in the 32 version though. Now my builds look "different" when I use the 64 flavour.
Question to you is....do you possibly have 64 version of the alts? Did you originally scale them down from the original work for your 32 pack? Is it possible to get the alts I use in a 64 size?
I'm not asking for you to hafta do any extra work. Just thought I'd ask since the 64 version has all the rest.
These are the ones I'm looking for...
Here's some screens of what I've done so far (in around a week's time):
Hiya, Faust. It's been a very nice day for meeting me old chums again!:D I'm so glad yer getting back into building, especially when I see that awesome bridge work!
Sadly, all the alt textures you show there, are back when I wasn't even contemplating doing any 64x support, so only 32x versions exist. I was meaning to start making 64x textures as the default from now on, when I edit, and also start a 64x alt page, but still haven't got round to that yet. Somehow I seem to rush from one MC and MC Patcher update to another in a flat panic. Sorry, mate.
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Curse Premiumits extremely nice to see all the changes you have made to this pack!
those teaser's (videos) are pretty cool.
im not as much online these days,but its always nice to say hello to some onld friends
Did you install BTW via Mcpatcher? I do believe that because of some update FlowerChild released a while ago that if you want to patch your game and use the mod you now HAVE to use the patcher to install BTW before the HD stuff provided by the patcher (something that is nigh impossible to do because MCPatcher will not properly patch a game that has already been modded if at all).
If you did use MCPatcher (or even if you didn't) make sure that Modloader and BTW are at the very top of the list to install. They will not work if they are at the bottom (Also make sure that Modloader is installed before BTW)
So your list of mods to be patched into the game in MCPatcher should look like this:
Modloader
Better Than Wolves
HD Textures
HD Font
Better Grass
Etc...
If you still need help there is a more thorough explanation about how to install BTW with MCP here (It is old but it works the exact same way, look towards the bottom of the first post for the MCP tutorial)
Thanks so much. I tried reinstalling the mod with this texture pack via your instructions but alas, it still crashes. The texture pack runs fine in non BTW worlds though...Do you personally use this tp with BTW, and not have it crash? Hmmm... I am using the mix pack Battosay made for now but hope I can get this sorted out. Anyway, thanks again for taking the time to try to help me out
Edit: It works if I turn off CTM...but then I miss out on all of Glimmar's awesome new random flora and connected textures etc. sigh...
Huh thats odd. I do run the pack fine with BTW but atm I do not have most of the mod blocks in my world (Restarted when 1.3 came out). If I get further in then Ill see if I have any issues.
You can run Battosay's mix? That means that you can patch correct? And CTM is the problem... Ill look further into this, are you sure that modloader and BTW are being patched in first? I know CTM crashes it if you patch modloader and BTW in last.
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Curse PremiumI've also updated the 'Mod Section' with ksheep's 'Mod Collection Pack'. Many thanks to ksheep and all contributers to that section for their hard work and support!
Now, as it's very late here, hopefully I haven't done anything majorly wrong. However, if I have, don't stress, as I'll check back as soon as I can.
Glimmar's Steampunk v7 for MC 1.3.x - NEW UPDATE!
Better Skies Starfield, Font Fix and little changes to the Stone Bricks
If your set up will stand the strain, you really should go with the x64 version of my pack for aesthetics and extra detail on animated terrain and items, but x32 is no less complete and is largely exactly the same with regard to guis, mobs, menus, font, new starfield, etc.
This pack requires the latest version of 'MCPATCHER' MC Patcher link.
Why do you absolutely need MC Patcher?...click the spoiler:
All HD texture packs require MC Patcher to fix graphical glitches and to make use of HD custom animations, random mobs, villagers and plants. Please see the v6 changelog below.
Optifine will mostly do the same, but as I don't use that patcher myself, I can't say for sure what the results would be. What you see here is made using the latest version of Minecraft and MC Patcher.
To repeat- Don't forget to use the latest version of MC Patcher if you want to see all the new animations, random mobs, new villagers, hundreds of new random plants, custom colours and animated lava, water, fire and portal and hi-rez starfield. It is also absolutely necessary to fix things like fire on bricks and gold blocks, water in the nether, compass and more...these glitches are not caused by this pack, but are common to all HD texture packs of greater than 16x pixels!
Downloads
Please note: you do not have to register with Rapidshare. Clicking on the middle 'green' button with the downward pointing animated arrow above it, is your prefered choice for a pain free download.
Download at MediaFire: Glimmar's Steampunk v7 x32
Download at RapidShare: Glimmar's Steampunk v7 x32 (click on the middle green button)
Download at MediaFire: Glimmar's Steampunk v7 x64 WIP
Download at RapidShare: Glimmar's Steampunk v7 x64 WIP (click on the middle green button)
At the risk of repeating myself, the 64x WIP version greatly improves on the quality of animated textures for some blocks, items, lava, fire, water and portal, etc. If your computer is powerful enough, I encourage you to try this version of the pack over the 32x.
Glimmar's Steampunk v7 for Minecraft 1.3.2 Taster Vid
New HD Starfield Taster Vid:
Watch in as high a resolution as possible...you'll see the stars twinkling in all their glory...honestly!
A short movie show-casing my new hi-rez starfield texture for MC Patcher's 'Better Skies' using my Minecraft texture pack, 'Glimmar's Steampunk' (UberGaffer is my youtube alter ego). This will be available in version 7 of my pack coming very soon.
Special music and sound effects in this video are not to be found in the texture pack. I like making atmospheric, moody vids and therefore use copious amounts of excellent sounds produced and uploaded by other generous and clever people. Credits and links for the sounds I've used are at the end of my movies or check out the 'Further Info' spoiler below.
Please also check out my current changelog below.
Thanks for watching.
Further Info:
Sound Sample credits:
81459__murcielago123__cirque.wav
http://www.freesound.org/people/murcielago123/sounds/81459/
40165__erh__o-space-pad-2e.wav
http://www.freesound.org/people/ERH/packs/2126/
12651__mich3d__bellchurch.wav
http://www.freesound.org/people/mich3d/sounds/12651/
13572__acclivity__rocamadorchurch.wav
http://www.freesound.org/people/acclivity/sounds/13572/
30033__pcaeldries__mill.wav
http://www.freesound.org/people/pcaeldries/sounds/30033/
33637__herbertboland__cinematicboomnorm.wav
http://www.freesound.org/people/HerbertBoland/sounds/33637/
65367__jpberger__trainsounds.wav
http://www.freesound.org/people/jpberger/sounds/65367/
12900__swelk__4machineloop03.wav
http://www.freesound.org/people/swelk/sounds/12900/
40158__sagetyrtle__crash Audio Extracted Audio Extracted.wav
http://www.freesound.org/people/sagetyrtle/sounds/40158/
48980__lunardrive__metal-door-slam-soundsmith.wav
http://www.freesound.org/people/Lunardrive/sounds/48980/
71569__microscopia__1905-regina-table-model-disc-music-box.wav
http://www.freesound.org/people/Microscopia/sounds/71569/
Sewing Machine 2 by Teto Yasha - SoundBible.com-2092031798.mp3
http://soundbible.com/1541-Sewing-Machine-2.html
wind_up_pedalling_water_turtle_toy.mp3
http://www.pdsounds.org/sounds/wound_up_toy_pedalling
74471__lg__steam-whistle.wav
http://www.freesound.org/people/LG/sounds/74471/
Current Changelog at 22nd August 2012
Glimmar's Steampunk v7 for Minecraft v1.3.x
Changelog
Glimmar's Steampunk v7 for Minecraft v1.3.x
If your machine will stand it, there is definitely more reason to choose the x64 pack. Most of the new animations included in this update have been made at x64 scale and do look much finer in the x64 pack, than the scaled down x32 versions. I'm still intending adding more x64 terrain blocks and items in the future, as time allows and as the fancy takes me...so keep a look-out!
If you've only just returned to Glimmar's Steampunk after some time away, you should check out my version 6 Changelog.
Added new, very detailed hi-res MC Patcher compatable 'Better Skies' Starfield texture. The work is original to me, but inspired by many excellent panoramic photographs and artwork. All the stars were randomly generated by my own random brushes in Gimp and a painstaking amount of work adding stellar and atmospheric gaseousness. A goodly number of stars and various colour effects were added individually, hence why this took so long to make. However, the most difficult thing for me was trying to figure out how the MC Patcher 'box' template had to be filled with my work to make it wrap believable around the world.
Fixed the garbled font spacing that seems to happen to my large letter font everytime MC and MC Patcher are updated.
Edited the stome bricks. Flipped the stone brick horizontally and re-introduced the original highlights for a bit more depth. Added a little more shadow to the mossy foliage on the mossy stone brick. These are still stop gap edits, until I find the time and inclination to tackle some new random CTM stone bricks.
For those who like their lava a dangerously acidic shade of green, etc. I still haven't had time to update the alternate green coloured world components (located in the 'alternative textures' folder in the pack). So those specific Item and Terrain sheets will still need updating for use with MC 1.3.x...sorry about that.
Again, don't forget I've updated the Mod Section with ksheep's Mod Collection Pack. Many thanks to ksheep and all contributers for their hard work and support!
Great work as always Glimmar, really love that night sky and the changes to the stone brick, they both look amazing!
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Curse PremiumHah! That RL trips me up all the time. Glad you like the starfield, etc.
Haha! Hiya, mate. We somehow need to lay a trap for you when you next make a sortie back to civilisation (or is it the other way round), then we can pick yer brains for all those outland/wasteland ideas!
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Curse PremiumThose are very kind and encouraging words, kimba23. Many thanks and glad you like.
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Curse PremiumAlso out of the context of this thread, that statement would probably qualify me for a nuthouse XD
Here I am floating in a tin can...
As for tales from the outlands...
Have I ever mentioned that I dabble in bukkit plugins?
What happens when you let a mad (Who SAID THAT? I'll dissect their EYEBALLS with a TUNING FORK!) erm herm *cough* sorry bout that... anyway when you let a brilliant scientist mess with terrain generation.
Currently I'm working on porting over an old python script for doing giant tree generation and then I'll need to see about the ores.
LOL...
The_Fool76, it seems that you are floating in a most peculiar way.....and even though the stars look very different today, I love what you did with the terrain generation. It looks amazing!
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Curse PremiumYou two make me smile.
Two amazing pics there, The_Fool76...yes sir! I can just imagine gliding in and out of all those holes in the floating islands. And the pic of the diving helm as a primitive space helmet is wonderful, proving to me you haven't lost that skill of uncovering things others just haven't even thought about...me included!
I'd forgotten about my old helm and it's possibilities for flight as well as the deeps...well this is steampunkery after all. It just needs a nice little breathing apparatus sample and the feeling of claustrophobia will be complete!
As has been suggested, I really need to do some more work on completing the helm and perhaps adding a little animation.
Not having tested it, but is the sun visible at night in minecraft if you fly up high enough? Or did you switch the starfield texture to the daytime position? Very cool either way.
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Lol! I tried the pumpkin helm space flight trip and it was amazing. I wish I'd known about it when editing the starfield...it would have been a lot easier finding those rifts in space! It's a good six months since I even put on a pumpkin helm.
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Curse PremiumYup, just fly high enough and the ground stops rendering giving you a clear view all around of this amazing night sky.
Of course you could also see it by digging a hole through the bedrock.
Hmm... someone needs to start a server with the time locked to night and some sort of asteroid terrain generator now. I'd love to see some Steampunk in Space builds.
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Curse PremiumI tried it (see above)...great fun!
As you say, the starfield part of the Better Skies mod opens up great possibilities for other sci-fi mod shenanigans. Asteroid mining operations, space stations and star ships galore!
Definitely not photographs, Deepblue686, and I'm more than happy with the way they are for now, but I'm always on the look out.
I need to move onto other things (time willing), both those in more urgent need of attention and those things that haven't even been tackled at all.
I'm also just enjoying some much needed building, which allows me to more critically appraise some things I've done in the rush of keeping up with Mojang and MC Patcher. I've also not even figured what I'm going to do for daytime Better Skies yet, but The_Fool76 has set me off thinking about the possibility of an appropriate animation for the sun!
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Curse PremiumI never did do the texture support side for SteamCraft, but I did give permission to Proloe, the creator of the original mod to use my textures to make appropriate changes. Much like ksheep and others do now.
Back then Proloe asked for permission to combine her mod textures with my pack and then redistribute a modified version back here(because I don't allow redistribution of my texture pack from any other point than this thread). That arrangement worked ok, but I'm not happy to do it the same way again as too many people assumed my texture pack was Proloe's. I much prefer it the way the new system works in my Mod Support Section...many thanks to ksheep and other supporters.
I'm not sure if I've still got a copy of Proloe's last modded version of my pack, but if I find it, I'll pass it on to ksheep and see if he and others are willing to tackle it. I seem to recall glancing through the posts back a few pages, when I was otherwise occupied, and thinking I better get back to sheep about this. Looking back through my PM's, I also received and answered a message from the SteamCraft mod's new guardian, when he asked for me to give texture support.
My stock reply these days, is that I don't have time to support mods myself, unless they're a part of MC Patcher (so practically officially supported, as far as I'm concerned), but I'm happy for others to use my alts and such, so long as they liaise with ksheep and adhere to my Mod Support Section conditions.
So I'll look through my copious files and see if I can find an old download of Proloes modified textures, but if not it might be necessary to start from scratch.
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A quick look through all the likely sections of my back-up folders hasn't turned up a copy of Proloe's modified version of my pack yet. I'll keep looking, but I wonder if anyone else out there has a copy of the last update she made. It will provide ksheep or someone else with a starting point to supporting the new mod.
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Retired StaffHow R ya Glimm? LOVE all the new stuff!!
I recently really got back into building...guess I really missed it
I have a question for ya, since you have a 64 version now. As you may remember, I use more than a few of your alt textures when I build. That was in the 32 version though. Now my builds look "different" when I use the 64 flavour.
Question to you is....do you possibly have 64 version of the alts? Did you originally scale them down from the original work for your 32 pack? Is it possible to get the alts I use in a 64 size?
I'm not asking for you to hafta do any extra work. Just thought I'd ask since the 64 version has all the rest.
These are the ones I'm looking for...
Here's some screens of what I've done so far (in around a week's time):
"This may hurt a little, but it's something you'll get used to...."
YOU THE BEST GLIMMAR!!!!!!!!!
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Curse PremiumHiya, Faust. It's been a very nice day for meeting me old chums again!:D I'm so glad yer getting back into building, especially when I see that awesome bridge work!
Sadly, all the alt textures you show there, are back when I wasn't even contemplating doing any 64x support, so only 32x versions exist. I was meaning to start making 64x textures as the default from now on, when I edit, and also start a 64x alt page, but still haven't got round to that yet. Somehow I seem to rush from one MC and MC Patcher update to another in a flat panic. Sorry, mate.