The only problem I'm having is the water/fire on the dirt blocks, and nothing flows.
Problem found. Optifine/MCP mods are not actually installed. I bet if you went to the nether, it would all be flowing water. This stuff happens when trying to use HD Texture Packs with \out an HD Texture mod. Try reinstalling optifine. And, if you do not want to use MCP to install mods (a rather large mistake but I digress), then you do not need mcpatcher at all, jsut optifine.
Problem found. Optifine/MCP mods are not actually installed. I bet if you went to the nether, it would all be flowing water. This stuff happens when trying to use HD Texture Packs with \out an HD Texture mod. Try reinstalling optifine. And, if you do not want to use MCP to install mods (a rather large mistake but I digress), then you do not need mcpatcher at all, jsut optifine.
I'll try that. I tried Optifine once, but since it didn't work, I haven't tried since. It's kinda confusing which one I should be using. My machine can take their best version, so that's the one I got. I just read on one of these pages somewhere that the 64 version of Glimmar's isn't really 64 but 32, so maybe that'll help me figure this out <---Don't think I really need to care about this.
Thanks for all your help everyone
Edit: The Optifine works. I got the first one they list, I suppose it's the standard one. Now to play with the fog (don't like it on).
Again, thank you all, and to you Glimmar, this is an amazing texture pack.
Loved the video! If I was a rich man I'd order an entire set and display the lot in a big antique cabinet.
After I get my update finished and I get round to sorting my OP out again, may I show the vid in some way? I think it might be of great interest to visitors.
I would be honored if you showed it off. Also, if you need help setting up files for your own pack (like I did with mine) let me know.
Secondly, I have added a download link to my post on the BTW Forums for all the files and have install instructions as well
Link: http://sargunster.co....php?f=3&t=3993
Finally, I have added a video to showcase the progress so far (Music if from Vernian Process but I think it turned out a bit obnoxious)
Link:
I may not be updating here as often and I don't want to take up so much space all the time with each post so Ill give out bigger / more infrequent updates on here
Could you take out Vattic's placeholder textures. As mentioned in my mod section, I don't mind my textures being combined with your 'own' work, but I can't allow textures from other packs to be used alongside my own, sorry!
It's not something I like when others do that with my work and I respect the work of others too much for it not to be done to them. The last thing I want is someone making a complaint that you are using someone else's textures with or without their permission. It's simpler to keep it strictly 'in-house' according to my mod section rules...your work and mine. Also, if my work is included in an outside download, please make sure it's properly credited with links back here.
You've done a lot of good work, JesterMailMan89, so I don't want to put you off, but ksheep won't be able to include your work in the mod compilation download when it's next updated until Vattic's (or anyone else's work) is removed.
Sadly, I found it necessary to send another concerned PM to the creator of 'Vaultcraft' on Planet Minecraft, http://www.planetmin...ack/vaultcraft/ as all credit to Glimmar's Steampunk has been removed, but there are still a number of my modifed and un-modified textures in his pack. Here are the contents of my PM and the list of offending textures for the record:
Hi,
I don't want to clutter up your texturepack thread with more complaints. However, you still have modified textures of mine on your terrain.png file, which you are still offering for download without my permission, and more annoyingly you have completely removed any reference to me in your credits, so users will assume the following textures are yours:
From top left to bottom right:
- Slightly colour modified original Sapling.
- The centre part of my Dispenser.
- The top control knobs from my original Furnace (un-modified).
- My original Fir tree sapling, possibly slightly colour modified but otherwise exactly the same.
- My Wheat/Corn slightly colour modified and darkened, but exactly the same.
- My original foliage, both transparent and simple, slightly colour modified, but exactly the same.
Please immediately remove those textures, or properly credit me until you replace them with your own. The way you have things at the moment is less acceptable than before and I have been more than reasonable so far.
I'm still holding back from reporting this pack, as I genuinely understand your circumstances, but I expect the textures to be removed or properly credited within the week...one or the other.
Could you take out Vattic's placeholder textures. As mentioned in my mod section, I don't mind my textures being combined with your 'own' work, but I can't allow textures from other packs to be used alongside my own, sorry!
It's not something I like when others do that with my work and I respect the work of others too much for it not to be done to them. The last thing I want is someone making a complaint that you are using someone else's textures with or without their permission. It's simpler to keep it strictly 'in-house' according to my mod section rules...your work and mine. Also, if my work is included in an outside download, please make sure it's properly credited with links back here.
You've done a lot of good work, JesterMailMan89, so I don't want to put you off, but ksheep won't be able to include your work in the mod compilation download when it's next updated until Vattic's (or anyone else's work) is removed.
No problem Glimmar.
I made sure to check Vatttic's copyright and he allows use of it as placeholders as long as he is given credit and a link is provided. I only did it because I wanted to have unblurry placeholders as I don't know how to resize the default tools properly, but Ill change it anyway! I also already have links to your thread on my BTW post so do not worry about that. Ive made sure to let people know it is all your work and none of mine.
I was actually about to update so here are the new items (Again these are edited by TheHoboHunted, not by me)
I will leave the defaults blank for now but ill work on resizing the defaults asap, expect this post to be edited
Now, I'm a rather complete noob when it comes to texture-making, but my cursory searches of the thread haven't revealed just how it's done, so I'll ask directly.
Glimmar, just HOW did you do the animated textures so widely prevalent in your pack, in things such as the powered rails and enchanting table and such? I can honestly say I have never seen anyone animate normally-static textures like that before, only stuff that is animated by-default such as water and lava.
Now, I'm a rather complete noob when it comes to texture-making, but my cursory searches of the thread haven't revealed just how it's done, so I'll ask directly.
Glimmar, just HOW did you do the animated textures so widely prevalent in your pack, in things such as the powered rails and enchanting table and such? I can honestly say I have never seen anyone animate normally-static textures like that before, only stuff that is animated by-default such as water and lava.
How'd you do it, man?
It's a feature of MCPatcher and/or Optifine that allows certain textures to be animated. He basically makes a number of textures and strings them all together such that each one is a frame of animation, and the mod just loops through them.
love this mod but how can i get back to the normal lighting color and not the green one?
Not sure but I'd like to know this as well because I prefer the green lighting but after a re-install it's normal looking again. Unless I just never paid attention to the color of light in my mines or something.
Not sure but I'd like to know this as well because I prefer the green lighting but after a re-install it's normal looking again. Unless I just never paid attention to the color of light in my mines or something.
There is no green light color. The color of the texture has nothing to do with the light given off. The light is programmed into the game and the texture pack has nothing to do with it. It is all just an illusion.
There is no green light color. The color of the texture has nothing to do with the light given off. The light is programmed into the game and the texture pack has nothing to do with it. It is all just an illusion.
Actually, there IS a different light color for the texture pack. It's just that it's only seen with MCPatcher, and only if you select that option when you install it.
Actually, there IS a different light color for the texture pack. It's just that it's only seen with MCPatcher, and only if you select that option when you install it.
There's probably an issue with the way I installed the texture pack with the bajillion mods I've been testing then. I was testing all the mod packs from the Technic Installer.
There's probably an issue with the way I installed the texture pack with the bajillion mods I've been testing then. I was testing all the mod packs from the Technic Installer.
Fairly certain that Technic uses Optifine instead of MCPatcher, which is why the alternate lighting colors aren't showing.
I made sure to check Vatttic's copyright and he allows use of it as placeholders as long as he is given credit and a link is provided. I only did it because I wanted to have unblurry placeholders as I don't know how to resize the default tools properly, but Ill change it anyway! I also already have links to your thread on my BTW post so do not worry about that. Ive made sure to let people know it is all your work and none of mine.
I was actually about to update so here are the new items (Again these are edited by TheHoboHunted, not by me)
I will leave the defaults blank for now but ill work on resizing the defaults asap, expect this post to be edited
Haha! Good man!
I don't wish to spoil anything for anyone, and you have my appreciation for the excellent contribution, but I'm very grateful for the changes you've made there.
I don't know if anyone has said this but the texture pack in deep space turtle chase and Glimmar's share the same furnace Gui.
I've had other PM's about this.
There's no 'sharing' about it. The textures they are using originally come from the furnace and inventory in my pack, including my current 'paddlesteamer' boat skin. No-one asked if they could be used and no credit is currently being given.
I sent them an email direct to Voxel Box and a PM to plusnine here on these forums, who I think is working on the 'Deep Space Pack' for Voxel Box. Not sure what response I will get. Can only hope there are people with integrity there.
I think I need to waste more time and edit the current furnace and inventory even more (I've changed them quite a bit for the next update...with new textures and some surprise animations), but the above issue kind of makes me wonder if it's worth the effort!!
There's probably an issue with the way I installed the texture pack with the bajillion mods I've been testing then. I was testing all the mod packs from the Technic Installer.
If you use Optifine too, it might be that causing the problem as I'm not sure it fully supports all of MC Patcher's functions, particularly in the area of lighting.
...sorry to only pick out a few posts. Much appreciation for the encouraging comments, and for the usual help folk give to others. It's rather a busy weekend for me, but I'm still working on the next update. So the 'changelog' I uploaded (a couple of pages back) is swelling. However, enthusiasm ebbs when my stuff gets used without credit!
Problem found. Optifine/MCP mods are not actually installed. I bet if you went to the nether, it would all be flowing water. This stuff happens when trying to use HD Texture Packs with \out an HD Texture mod. Try reinstalling optifine. And, if you do not want to use MCP to install mods (a rather large mistake but I digress), then you do not need mcpatcher at all, jsut optifine.
I'll try that. I tried Optifine once, but since it didn't work, I haven't tried since. It's kinda confusing which one I should be using. My machine can take their best version, so that's the one I got.
I just read on one of these pages somewhere that the 64 version of Glimmar's isn't really 64 but 32, so maybe that'll help me figure this out
<---Don't think I really need to care about this.Thanks for all your help everyone
Edit: The Optifine works. I got the first one they list, I suppose it's the standard one. Now to play with the fog (don't like it on).
Again, thank you all, and to you Glimmar, this is an amazing texture pack.
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Curse PremiumI would be honored if you showed it off. Also, if you need help setting up files for your own pack (like I did with mine) let me know.
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http://tyken132.com/
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Curse PremiumCould you take out Vattic's placeholder textures. As mentioned in my mod section, I don't mind my textures being combined with your 'own' work, but I can't allow textures from other packs to be used alongside my own, sorry!
It's not something I like when others do that with my work and I respect the work of others too much for it not to be done to them. The last thing I want is someone making a complaint that you are using someone else's textures with or without their permission. It's simpler to keep it strictly 'in-house' according to my mod section rules...your work and mine. Also, if my work is included in an outside download, please make sure it's properly credited with links back here.
You've done a lot of good work, JesterMailMan89, so I don't want to put you off, but ksheep won't be able to include your work in the mod compilation download when it's next updated until Vattic's (or anyone else's work) is removed.
******************************************************************
Sadly, I found it necessary to send another concerned PM to the creator of 'Vaultcraft' on Planet Minecraft, http://www.planetmin...ack/vaultcraft/ as all credit to Glimmar's Steampunk has been removed, but there are still a number of my modifed and un-modified textures in his pack. Here are the contents of my PM and the list of offending textures for the record:
Hi,
I don't want to clutter up your texturepack thread with more complaints. However, you still have modified textures of mine on your terrain.png file, which you are still offering for download without my permission, and more annoyingly you have completely removed any reference to me in your credits, so users will assume the following textures are yours:
From top left to bottom right:
- Slightly colour modified original Sapling.
- The centre part of my Dispenser.
- The top control knobs from my original Furnace (un-modified).
- My original Fir tree sapling, possibly slightly colour modified but otherwise exactly the same.
- My Wheat/Corn slightly colour modified and darkened, but exactly the same.
- My original foliage, both transparent and simple, slightly colour modified, but exactly the same.
Please immediately remove those textures, or properly credit me until you replace them with your own. The way you have things at the moment is less acceptable than before and I have been more than reasonable so far.
I'm still holding back from reporting this pack, as I genuinely understand your circumstances, but I expect the textures to be removed or properly credited within the week...one or the other.
Glimmar
No problem Glimmar.
I made sure to check Vatttic's copyright and he allows use of it as placeholders as long as he is given credit and a link is provided. I only did it because I wanted to have unblurry placeholders as I don't know how to resize the default tools properly, but Ill change it anyway! I also already have links to your thread on my BTW post so do not worry about that. Ive made sure to let people know it is all your work and none of mine.
I was actually about to update so here are the new items (Again these are edited by TheHoboHunted, not by me)
I will leave the defaults blank for now but ill work on resizing the defaults asap, expect this post to be edited
Glimmar, just HOW did you do the animated textures so widely prevalent in your pack, in things such as the powered rails and enchanting table and such? I can honestly say I have never seen anyone animate normally-static textures like that before, only stuff that is animated by-default such as water and lava.
How'd you do it, man?
It's a feature of MCPatcher and/or Optifine that allows certain textures to be animated. He basically makes a number of textures and strings them all together such that each one is a frame of animation, and the mod just loops through them.
He is still working on it.
Not sure but I'd like to know this as well because I prefer the green lighting but after a re-install it's normal looking again. Unless I just never paid attention to the color of light in my mines or something.
There is no green light color. The color of the texture has nothing to do with the light given off. The light is programmed into the game and the texture pack has nothing to do with it. It is all just an illusion.
Actually, there IS a different light color for the texture pack. It's just that it's only seen with MCPatcher, and only if you select that option when you install it.
There's probably an issue with the way I installed the texture pack with the bajillion mods I've been testing then. I was testing all the mod packs from the Technic Installer.
Fairly certain that Technic uses Optifine instead of MCPatcher, which is why the alternate lighting colors aren't showing.
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Curse PremiumHaha! Good man!
I don't wish to spoil anything for anyone, and you have my appreciation for the excellent contribution, but I'm very grateful for the changes you've made there.
I've had other PM's about this.
There's no 'sharing' about it. The textures they are using originally come from the furnace and inventory in my pack, including my current 'paddlesteamer' boat skin. No-one asked if they could be used and no credit is currently being given.
I sent them an email direct to Voxel Box and a PM to plusnine here on these forums, who I think is working on the 'Deep Space Pack' for Voxel Box. Not sure what response I will get. Can only hope there are people with integrity there.
I think I need to waste more time and edit the current furnace and inventory even more (I've changed them quite a bit for the next update...with new textures and some surprise animations), but the above issue kind of makes me wonder if it's worth the effort!!
Me too! It's also great for sleep problems!
If you use Optifine too, it might be that causing the problem as I'm not sure it fully supports all of MC Patcher's functions, particularly in the area of lighting.
...sorry to only pick out a few posts. Much appreciation for the encouraging comments, and for the usual help folk give to others. It's rather a busy weekend for me, but I'm still working on the next update. So the 'changelog' I uploaded (a couple of pages back) is swelling. However, enthusiasm ebbs when my stuff gets used without credit!
Hah! You beat me to it! I take too long finishing a post.