NOOOOOO!!!!! MINECRAFT UPDATED AGAIN!!!! Now all the mods have to update! How aggravating
....
Well we don't have to update if we don't want too. And if you add --noupdate to the minecraft command line it won't nag you to update when you run it. At least that works with the latest launcher. I'm sticking with 1.2.3 until MCP is updated.
@Glimmer I love your texture pack. I can't play minecraft without it! Thanks for all your hard work and timely updates. The Iron Golem is amazing!
Long time no speak Glimmar! I just wanted to say your textures look awesome as always, and it looks like you're alive and kicking once more! Romecraft and Coal War are still active as well, though I switched from here to Planetminecraft. Hope all is well with you!
Also, speaking of steam, I am restoring a 100 ton triple expansion steam engine as a job. Thought you'd enjoy that.
HD Font support is temporarily removed for Minecraft 1.2.4. It will return in a future update. More customization options in 2.3.4. Custom sky and fog for Nether and The End. Custom text colors. Custom mycelium particle colors. Animate ALL the textures! Now you can apply custom animations to any texture in the game.
Just thought I'd look in before my trip to the mountains (don't worry it's only a couple o' days).
I just finished off some new sandstone texture experiments that are more fitting than the old one's I used as place holders in my last update, I will have to work on the new planks when I return:
Well we don't have to update if we don't want too. And if you add --noupdate to the minecraft command line it won't nag you to update when you run it. At least that works with the latest launcher. I'm sticking with 1.2.3 until MCP is updated.
@Glimmer I love your texture pack. I can't play minecraft without it! Thanks for all your hard work and timely updates. The Iron Golem is amazing!
Thanks so much, crackedEgg, glad to be of service.
That's useful advice regarding cancelling out update reminders. As per usual, especially for all those who enjoy mods and texture packs, mojang gives with one hand and takes away with the other. The timing is particularly cruel as so many had only just got all their favourite mods working again. Still that's progress for ya! Like you, I've saved my 1.2.3 version of the game incase I want to switch back, but for now I've got to work with 1.2.4 and HD font handicap, so that I can test the new textures out. Oh, the joys of texturing!
Long time no speak Glimmar! I just wanted to say your textures look awesome as always, and it looks like you're alive and kicking once more! Romecraft and Coal War are still active as well, though I switched from here to Planetminecraft. Hope all is well with you!
Also, speaking of steam, I am restoring a 100 ton triple expansion steam engine as a job. Thought you'd enjoy that.
Howdy my good friend. It's very good to hear from you and see you are still alive and kicking too!
My son, who still uses your texture pack over mine (I can forgive him his disloyalty, because it's you, and because the theme is educational! ) and he mentioned that you were only on Planet Minecraft now. As I'm hoping soon to upload Glimmar's Steampunk there too (if only to try and deter the odd theft of my pack) I'd be interested in what prompted your move there over the Minecraft Forums?
As regards your work on that monstrous sounding steam engine...why do you get all the good jobs?!! Truly sounds amazing. Show us some pics here for inspiration if you get the time, but take care you don't step back into some enormous wheel or something!
HD Font support is temporarily removed for Minecraft 1.2.4. It will return in a future update. More customization options in 2.3.4. Custom sky and fog for Nether and The End. Custom text colors. Custom mycelium particle colors. Animate ALL the textures! Now you can apply custom animations to any texture in the game.
Thanks, mate. Yep, I was aware of those changes (the MC Patcher thread is always my first port of call after an update), but good for others to be clear that loss of HD font support is not a fault with my pack. One day the anticipated modding api might make the modding chaos after updates a thing of the past.
If I can only get some more free time, and updates aren't released quite so often, perhaps I might get some chance to experiment further with animating stuff...that would be hard work, but fun.
...will try to upload a couple of temporary terrain.pngs in little while...I don't have time to upload a proper update, bearing in mind my current ISP problems.
GREAT TEXTURE PACK! he problem now for me is figuring out whats what lol.....
Haha! Yes, it's a bit strange to newcomers in places, but if you get into the right frame of mind, you'll eventually see there's some logic to the textures.
Just bear in mind it's designed primarily with epic, creative building in mind (which is what I mostly do) so...great for big projects where annoying repetitive texture patterns are cancelled out, as much as is humanly possible, and you have the right materials for grungy steampunk/retro sci-fi projects, with lots of wacky automaton mobs poking you in the eye!
Herewith, temporary 1.2.4 updates of 32x and 64x terrain.png files for standard and green worlds:
standard 32x:
standard 64x:
green world 32x:
green world 64x:
Copy and paste the image file of choice to desktop and rename to 'terrain' then drop it into the root of the Glimmar's Steampunk zip pack. The wooden planks are temporary alts from my old alt textures...I will be doing new plank textures soon, but the sandstone textures are new.
I'm away for a couple of days, but will have a full updated 1.2.4 pack soon.
I have modified 3 of the ingots for IC2 in the below items_0.png. Though the tin I might play with some more.
*SNIP*
Hey, just got back. Still got a lot of other work to do this weekend (recording session for Choir), but I may be able to get some stuff up in the next couple days.
Textures look good (although not sure which each of those are). Funnily enough, I was looking at the copper, tin, etc. the other day and I realized something: On the Technic Pack, there are 3 different tins and coppers, and multiple other new ores. Luckily, the different ingots are interchangeable in recipes, but there are still 3 different textures for them. It would probably be a good idea to pick one standard to use for all three to keep them consistent.
Also, I found out that there is both a Brass and a Bronze (one from RedPower, the other from IC2), and they are made in slightly different manners, but in the same proportion… and I accidentally mixed them up. One is 3 copper and 1 tin ingot combined in an alloy furnace… and isn't used for much (as far as I can tell). The other is to use the macerator on the copper and tin, combine in the same 3-to-1 ratio in a crafting table… and it can be used for bronze armor and tools, among other things. Fun.
EDIT: In other news, saw a rather neat item on my trip. Thought those people here might appreciate it.
Looks like Glimmar just copied the text the last post with this, but the link was shortened. Copying the shortened version made it not work. So, heads up, Glimmar: Next time, make sure the full link gets copied.
Also, I should be uploading a newer version in the next couple of days. Incidentally, the mod spotlight of the day reminded me that I hadn't added the Clay Soldiers into the compilation. I'll try to get those into the next set.
Howdy my good friend. It's very good to hear from you and see you are still alive and kicking too!
My son, who still uses your texture pack over mine (I can forgive him his disloyalty, because it's you, and because the theme is educational! ) and he mentioned that you were only on Planet Minecraft now. As I'm hoping soon to upload Glimmar's Steampunk there too (if only to try and deter the odd theft of my pack) I'd be interested in what prompted your move there over the Minecraft Forums?
As regards your work on that monstrous sounding steam engine...why do you get all the good jobs?!! Truly sounds amazing. Show us some pics here for inspiration if you get the time, but take care you don't step back into some enormous wheel or something!
It is a very hard engine to take pictures of, since its jammed into a ship with very little space around it! I do have a picture of it from when it was built in 1888(or so) though! For a scale of the size of the thing, that flywheel on the left end of it is about 6 feet in diameter.
I chose to go to PMC since it is easier to update and to advertise, as well as to post pictures, videos, downloads, etc on the pack. I was going to use the forum in conjunction with PMC, but I am usually too busy to check forums often.
ironicly i have avoided this pack, i never understood steampunk when i saw it first. i didn't like it much at all.
but i realized i have been looking for this texture for a long time.
the diamond pickaxe i saw in a screenshot on another site, photobucket maybe. and for the longest time i was hunting for the texture pack with those awesome tools, if i would have swallowed my damn pride i would have downloaded this pack way back when.
and as i looked it over i can't ignore the amount of work put into this, and with 600+ alternatives for terrain. you honestly have my respect as an artist. that is a crazy amount of work, with this i'm sure i can find a look i like. if i can't there is no hope for me.
but basicly i'm going to stop judging texture packs based on past events, downloading this for sure.
Yes, I know I said I'd try to get an update to the mod compilation sometime soon, but busy with homework. However, I did look at Zeefu's language pack work, seems interesting. Suggested a couple things for him to add to it. If I get his permission, and if Glimmar think's it's a good idea, I could add it into the compilation.
Anyway, while suggesting things for that, I came across the below picture and thought that it could be the basis for one of the other axes, with the Diamond one being steam powered while the other (maybe the Iron or Gold) be hand-cranked. The below is actually a bone saw, but it could still be used as a basis for an axe.
Glad to be of help to the items in this texture (albeit indirectly :P). And, you doth have my permissions to incorporate it (when finished), assuming of course that Glimmar is ok with it.
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Curse PremiumWell we don't have to update if we don't want too. And if you add --noupdate to the minecraft command line it won't nag you to update when you run it. At least that works with the latest launcher. I'm sticking with 1.2.3 until MCP is updated.
@Glimmer I love your texture pack. I can't play minecraft without it! Thanks for all your hard work and timely updates. The Iron Golem is amazing!
Also, speaking of steam, I am restoring a 100 ton triple expansion steam engine as a job. Thought you'd enjoy that.
(Usually weekdays between 6pm-12am US EST)
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Curse PremiumJust threw in a few of the alt woods. Rename to terrain.png and put in the glimmar's steampunk zip.
Also made one for the 64x animated water version.
http://imgur.com/17sPH
Notes and Recent Changes:
Prah - The Swedish Guy
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Curse PremiumI just finished off some new sandstone texture experiments that are more fitting than the old one's I used as place holders in my last update, I will have to work on the new planks when I return:
Thanks so much, crackedEgg, glad to be of service.
That's useful advice regarding cancelling out update reminders. As per usual, especially for all those who enjoy mods and texture packs, mojang gives with one hand and takes away with the other.
Howdy my good friend. It's very good to hear from you and see you are still alive and kicking too!
My son, who still uses your texture pack over mine (I can forgive him his disloyalty, because it's you, and because the theme is educational!
As regards your work on that monstrous sounding steam engine...why do you get all the good jobs?!!
Great stuff, torturran, and many thanks. I'll add in my sandstone experiments quickly and repost in a few minutes if I can be that quick.
Thanks, mate. Yep, I was aware of those changes (the MC Patcher thread is always my first port of call after an update), but good for others to be clear that loss of HD font support is not a fault with my pack. One day the anticipated modding api might make the modding chaos after updates a thing of the past.
If I can only get some more free time, and updates aren't released quite so often, perhaps I might get some chance to experiment further with animating stuff...that would be hard work, but fun.
...will try to upload a couple of temporary terrain.pngs in little while...I don't have time to upload a proper update, bearing in mind my current ISP problems.
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Curse PremiumHaha! Yes, it's a bit strange to newcomers in places, but if you get into the right frame of mind, you'll eventually see there's some logic to the textures.
Just bear in mind it's designed primarily with epic, creative building in mind (which is what I mostly do) so...great for big projects where annoying repetitive texture patterns are cancelled out, as much as is humanly possible, and you have the right materials for grungy steampunk/retro sci-fi projects, with lots of wacky automaton mobs poking you in the eye!
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Curse Premiumstandard 32x:
Copy and paste the image file of choice to desktop and rename to 'terrain' then drop it into the root of the Glimmar's Steampunk zip pack. The wooden planks are temporary alts from my old alt textures...I will be doing new plank textures soon, but the sandstone textures are new.
I'm away for a couple of days, but will have a full updated 1.2.4 pack soon.
Have a nice weekend.
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Curse PremiumI look forward to seeing the full update to your mod...I have been using it for a long time and I love it! Have a safe trip!
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Curse PremiumI have modified 3 of the ingots for IC2 in the below items_0.png. Though the tin I might play with some more.
Hey, just got back. Still got a lot of other work to do this weekend (recording session for Choir), but I may be able to get some stuff up in the next couple days.
Textures look good (although not sure which each of those are). Funnily enough, I was looking at the copper, tin, etc. the other day and I realized something: On the Technic Pack, there are 3 different tins and coppers, and multiple other new ores. Luckily, the different ingots are interchangeable in recipes, but there are still 3 different textures for them. It would probably be a good idea to pick one standard to use for all three to keep them consistent.
Also, I found out that there is both a Brass and a Bronze (one from RedPower, the other from IC2), and they are made in slightly different manners, but in the same proportion… and I accidentally mixed them up. One is 3 copper and 1 tin ingot combined in an alloy furnace… and isn't used for much (as far as I can tell). The other is to use the macerator on the copper and tin, combine in the same 3-to-1 ratio in a crafting table… and it can be used for bronze armor and tools, among other things. Fun.
EDIT: In other news, saw a rather neat item on my trip. Thought those people here might appreciate it.
Prah - The Swedish Guy
Try this link. http://www.mediafire.com/?sttg63vbhzb3jia
Looks like Glimmar just copied the text the last post with this, but the link was shortened. Copying the shortened version made it not work. So, heads up, Glimmar: Next time, make sure the full link gets copied.
Also, I should be uploading a newer version in the next couple of days. Incidentally, the mod spotlight of the day reminded me that I hadn't added the Clay Soldiers into the compilation. I'll try to get those into the next set.
It is a very hard engine to take pictures of, since its jammed into a ship with very little space around it! I do have a picture of it from when it was built in 1888(or so) though! For a scale of the size of the thing, that flywheel on the left end of it is about 6 feet in diameter.
I chose to go to PMC since it is easier to update and to advertise, as well as to post pictures, videos, downloads, etc on the pack. I was going to use the forum in conjunction with PMC, but I am usually too busy to check forums often.
(Usually weekdays between 6pm-12am US EST)
but i realized i have been looking for this texture for a long time.
the diamond pickaxe i saw in a screenshot on another site, photobucket maybe. and for the longest time i was hunting for the texture pack with those awesome tools, if i would have swallowed my damn pride i would have downloaded this pack way back when.
and as i looked it over i can't ignore the amount of work put into this, and with 600+ alternatives for terrain. you honestly have my respect as an artist. that is a crazy amount of work, with this i'm sure i can find a look i like. if i can't there is no hope for me.
but basicly i'm going to stop judging texture packs based on past events, downloading this for sure.
Anyway, while suggesting things for that, I came across the below picture and thought that it could be the basis for one of the other axes, with the Diamond one being steam powered while the other (maybe the Iron or Gold) be hand-cranked. The below is actually a bone saw, but it could still be used as a basis for an axe.