After a long time of trying to get deep enough underwater for a decent submarine and trying various map editors for help I decided to abandon the nonbuilt ship and try instead for an underwater "sea lab" and see how that works instead since it can be connected to land easier.
Deeper/wider oceans and higher skies.... definitely high on my MC wish list.
Quote from The_Fool76 »
I am in love with your mud. The only thing that would make that better is two scantily clad "Lab assistants" having a fight in it. >_> (I'll leave the choice of gender up to the viewer.)
Deeper/wider oceans and higher skies.... definitely high on my MC wish list.
You have seen the BiomeTerrain Mod, right? It can do all of the above (well, "higher" skies would be, sort of, simulated by lowering the entire map.... But he is working on increasing the height limit).
Sorry, I know that's OT, but I figured it was worth a mention. I've been using the mod to create deeper oceans (and, of course, the breathing apparatus to traverse those oceans). I'm hoping to start construction on an underwater base (and possibly a submarine) soon.
Regarding this texture pack, I was using it the other day, and I noticed that it's significantly darker than most other packs. When exploring caves, I could only move a few blocks before it was completely pitch black (most packs I've used I can move a little further, and even in "pitch black", I can usually see outlines...), requiring a torch just to move forward. Really, this is probably a good thing, since it requires better practices when placing torches. But since I've been playing on Peaceful (I've been meaning to switch it back, but it makes building so much easier...), I haven't been as concerned about light as I perhaps should be.
Regardless of the darkness this pack creates, it's jaw-dropping to walk through the world with it on. It is amazing. Great work! I really appreciate what you've put into this, and I definitely enjoy using it (for certain things). Thanks for the pack! Mouser X over and out.
How would I go about editing the textures of cloths or whatever. I don't see them in the terrain.png, are they in a different one? I would rather just edit those alternate iron gold and diamond textures into those so I can use them all at once. I need everything for a city I'm making :l
How would I go about editing the textures of cloths or whatever. I don't see them in the terrain.png, are they in a different one? I would rather just edit those alternate iron gold and diamond textures into those so I can use them all at once. I need everything for a city I'm making :l
Colored cloth was removed from the game when Alpha came out (perhaps earlier...before my time). Sucks, I know.
@ GSKashmir: I was smiling when i read what happened, but didn't want to risk upsetting you further!
When I first made the design and placed it down in my display area, having never used TNT before, I thought it was possible to carry on hitting it to place it back in my inventory(seriously). This didn't leave me time to get far enough away either! All my carefully placed blocks went up, leaving a nasty crater infront of my little country house and me having to find my way home from a spawn point miles away! :biggrin.gif:
At least I still had my house and chest of spare items to come home to!
@ The_Fool76: I have two scantily clad creepers in my lab, and completely 'genderless'...would they do? :biggrin.gif:
In a strange round about way, you've made me think of a reason for where the Creepers originated...toxic green slime in the Nether! Aaaaaagh! I'm going to be having nightmares imagining creepers rising from one of these slime pools like the proverbial 'swamp thing'. Now that would be an interesting mod! :smile.gif:
@ Alexxerth: Not having had a go at a sub yet, is the ocean really too shallow to make a submarine? Or would it just be too time consuming to dig a deeper trench? :sad.gif: Hope to see your base sometime though! :smile.gif:
@ BraydenH: Many thanks! :smile.gif:
@ Mouser X: I've noticed a couple of other comments about how dark things are, using the pack. I realise the torches must make a big difference (which I'm not unhappy with - that was the hoped for result) and hope you don't mean in general. Because I've been using the green torches for so long I've forgotten what it must be like for anyone new to them. To be honest, not being a programmer, I hadn't really expected the light from the torches to change, when I changed to green, I thought the light was a fixed value!?
@ Retrobleck: There is a mod that allows you to change the colour of blocks, but my link to it has broken for some reason. It's usually knocking around the page 1 or 2 of the Mapping and Modding section. As far as I know you still wouldn't be able to use the other faces of the iron, gold and diamond blocks, even if you replaced them with coloured cloth! :sad.gif:
Right...on to the glow stone today and then I'll tidy each of the blocks up before releasing an update.
Thanks so much for the compliments everyone, my work isn't the best by a long shot, but comments like this do make me want to continually improve the pack and it's a nice relief from struggling all day to come up with something to do the theme justice.
It is easy to find an area of the ocean that was deep enough, the problem is holding your breath. especialy when the only way to clear water from an area is by dumping sand into a box then clearing the sand
Awesome work, I love how this texture pack is shaping up, it feels like Thief while playing with arrow mods. :biggrin.gif:
As for Nether texture ideas, if you're still taking them and someone hasn't suggested it yet, what about something inspired by the Hellraiser Puzzle Box, for lightstone, perhaps?
It is easy to find an area of the ocean that was deep enough, the problem is holding your breath. especialy when the only way to clear water from an area is by dumping sand into a box then clearing the sand
Oh, I see! Did you know there is a diving helmet mod for the pumpkin? The mod allows you to breath indefinately underwater and negates the slow movement down beneath the waves. As mentioned you need a pumpkin for a helmet and that's why I design mine as a diving helmet. I'm hoping to update the underwater texture for my next update, so it might be worth having another go on the sub building program!. Anyway, Here's the link for the diving mod: http://www.minecraftforum.net/viewtopic.php?f=25&t=76015&hilit=diving+mod. I've not actually tried it myself, but it looks like just the ticket!
@ fishbulb: Thanks for the idea. I'm thinking along the lines of stained glass for the Glowstone, but in such a way as to also allow it's use as a temporary lantern, until Notch releases the 'real' lantern. Just starting this now, so hope I'm not asking the impossible! :biggrin.gif: I only ever played the first version of 'The Thief' on the PC, but back then it was ground breaking stuff with wonderful visuals and atmosphere!
@ fishbulb: Thanks for the idea. I'm thinking along the lines of stained glass for the Glowstone, but in such a way as to also allow it's use as a temporary lantern, until Notch releases the 'real' lantern. Just starting this now, so hope I'm not asking the impossible! :biggrin.gif: I only ever played the first version of 'The Thief' on the PC, but back then it was ground breaking stuff with wonderful visuals and atmosphere!
Yeah, I didn't notice your post about working on lightstone already. That's a fine idea, stained glass makes perfect sense.
You'd love Thief II: The Metal Age then. If you work out running it on a modern computer, that is. It's even more steampunk in style than the original. There are bizarre robotic guards and security cameras, well just all around anachronistic seeming technology. :smile.gif:
I love (and i mean love) this ttp, but how do i get it into the texturepacks folder for me to use?
Hope the following helps (there's more info on page 1 of this thread):
-INSTALLATION- Glimmar's Steampunk texture pack
1. Ideally, ensure your game is a clean, freshly installed version of Minecraft.
2. Boot up the Minecraft game, select 'Mods and Texture Packs', select 'Open texture pack folder' and just drag 'Glimmar's Steampunk v1.3' zip file into it , from where you saved it (don't unzip it - put it in, as is). Don't forget to select it as your pack of choice.
3. To fix any Texture Glitches and enable animated water and lava, exit Minecraft and use the "HD Texture Fix" patcher by xau. Available on the 'Mapping & Modding' section of the Minecraft Forums here: http://www.minecraftforum.net/viewtopic.php?f=25&t=46173 . The HD patcher may not be up-to-date and so some things in game (such as the watch and compass) may not look normal. You may need to experiment with the various patcher settings, eg. uncheck 'Better Grass' or 'Custom Lava'. Also don't forget to
select 32x32 texture size. It is important to point the Minecraft Patcher to my texture pack location in the Minecraft texture pack folder. You do this by ticking the 'Texture Pack' box (3rd line down in xau's patcher) and browsing to the Minecraft texture pack folder.
If you still have problems getting my polluted green water to work, then try manually putting the 'terrain.png' file into the 'minecraft.jar' for a second time (after following the above instructions) and making sure you've selected 'custom water' in xau's HD Texture patcher. It took me a couple of goes, but it worked. Many thanks to Araknae for this!
Note: If you switch back to a 16x16 texture pack you may need to run the HD Texture Fix patcher again if you return to this or any other HD texture pack!
@ fishbulb: I will look out for Thief 2 then. Many thanks for the info! :smile.gif:
Thanks I will try the diving helmet later today and maybe I can build an underwater base with a sub nearby!
Iron doors are perfect for underwater by the way!
Subs and underwater bases were my original inspiration for the iron door, and it was one of the first textures I began work on (the very first was the craftbench!). The iron door is actually based on a sub door if I remember rightly, but the original didn't have a porthole.
I look forward to seeing what you do with it though, hope you'll show us pics sometime! :smile.gif:
@ Cesium137: Wow! That looks nice, and my sand too!:smile.gif: I've never really used that version because I was going on to make a horizontal rather than vertical texture and never got round to it because of the urgency of the Nether blocks. I think I'll switch to the diagonal sand texture for the next update and see what everyone else thinks.
It looks like you are using the Ambient Occlusion mod too. That really makes it look very nice. Many thanks for showing us! :smile.gif:
@ cn0n: That is a brilliant idea indeed! You deserve many riches, but I can only provide a few pixelated diamonds! :biggrin.gif: Would you mind me implementing that idea sometime? When I get round to the armour textures, that is! Just brilliant!!
Okay, making the gold armor useful is an awesome idea D:
Love the mod totally thus-far. Also, love the current slow-sand texture. Looks far more amazing, not to mention sort of alien, than that of the creeperface texture. As for metal plates replacing the netherstone, I'd like to see how the Nether would look with them D: I have a feeling it'll be a lot less interesting to the red cobblestone... albeit, that is far from interesting to look at too. Hopefully Notch adds more materials to the Nether. A LOT more...
@ cn0n: That is a brilliant idea indeed! You deserve many riches, but I can only provide a few pixelated diamonds! :biggrin.gif: Would you mind me implementing that idea sometime? When I get round to the armour textures, that is! Just brilliant!!
If the Gold armor is a diving suit and Pumpkins are Diving helmets, what would the gold helmet be then? Just another style of helmet(ala Bioshock Big Daddy's in some way?)
How would I go about editing the textures of cloths or whatever. I don't see them in the terrain.png, are they in a different one? I would rather just edit those alternate iron gold and diamond textures into those so I can use them all at once. I need everything for a city I'm making :l
Colored cloth was removed from the game when Alpha came out (perhaps earlier...before my time). Sucks, I know.
Just use the Paint Block mod - you can change the colour of most standard blocks with it (Cobblestone, Wool, Brick, etc.) using the handy ingame Paintbrush that comes with the mod. I hasten to add that I just slapped some colour on raw Stone to show the principle...
How does this work with Mr Messiah's Occlusion Mod, Hoodwink?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Deeper/wider oceans and higher skies.... definitely high on my MC wish list.
Mob reskin idea in the making?
You have seen the BiomeTerrain Mod, right? It can do all of the above (well, "higher" skies would be, sort of, simulated by lowering the entire map.... But he is working on increasing the height limit).
Sorry, I know that's OT, but I figured it was worth a mention. I've been using the mod to create deeper oceans (and, of course, the breathing apparatus to traverse those oceans). I'm hoping to start construction on an underwater base (and possibly a submarine) soon.
Regarding this texture pack, I was using it the other day, and I noticed that it's significantly darker than most other packs. When exploring caves, I could only move a few blocks before it was completely pitch black (most packs I've used I can move a little further, and even in "pitch black", I can usually see outlines...), requiring a torch just to move forward. Really, this is probably a good thing, since it requires better practices when placing torches. But since I've been playing on Peaceful (I've been meaning to switch it back, but it makes building so much easier...), I haven't been as concerned about light as I perhaps should be.
Regardless of the darkness this pack creates, it's jaw-dropping to walk through the world with it on. It is amazing. Great work! I really appreciate what you've put into this, and I definitely enjoy using it (for certain things). Thanks for the pack! Mouser X over and out.
Colored cloth was removed from the game when Alpha came out (perhaps earlier...before my time). Sucks, I know.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumWhen I first made the design and placed it down in my display area, having never used TNT before, I thought it was possible to carry on hitting it to place it back in my inventory(seriously). This didn't leave me time to get far enough away either! All my carefully placed blocks went up, leaving a nasty crater infront of my little country house and me having to find my way home from a spawn point miles away! :biggrin.gif:
At least I still had my house and chest of spare items to come home to!
@ The_Fool76: I have two scantily clad creepers in my lab, and completely 'genderless'...would they do? :biggrin.gif:
In a strange round about way, you've made me think of a reason for where the Creepers originated...toxic green slime in the Nether! Aaaaaagh! I'm going to be having nightmares imagining creepers rising from one of these slime pools like the proverbial 'swamp thing'. Now that would be an interesting mod! :smile.gif:
@ Alexxerth: Not having had a go at a sub yet, is the ocean really too shallow to make a submarine? Or would it just be too time consuming to dig a deeper trench? :sad.gif: Hope to see your base sometime though! :smile.gif:
@ BraydenH: Many thanks! :smile.gif:
@ Mouser X: I've noticed a couple of other comments about how dark things are, using the pack. I realise the torches must make a big difference (which I'm not unhappy with - that was the hoped for result) and hope you don't mean in general. Because I've been using the green torches for so long I've forgotten what it must be like for anyone new to them. To be honest, not being a programmer, I hadn't really expected the light from the torches to change, when I changed to green, I thought the light was a fixed value!?
@ Retrobleck: There is a mod that allows you to change the colour of blocks, but my link to it has broken for some reason. It's usually knocking around the page 1 or 2 of the Mapping and Modding section. As far as I know you still wouldn't be able to use the other faces of the iron, gold and diamond blocks, even if you replaced them with coloured cloth! :sad.gif:
Right...on to the glow stone today and then I'll tidy each of the blocks up before releasing an update.
Thanks so much for the compliments everyone, my work isn't the best by a long shot, but comments like this do make me want to continually improve the pack and it's a nice relief from struggling all day to come up with something to do the theme justice.
As for Nether texture ideas, if you're still taking them and someone hasn't suggested it yet, what about something inspired by the Hellraiser Puzzle Box, for lightstone, perhaps?
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumOh, I see! Did you know there is a diving helmet mod for the pumpkin? The mod allows you to breath indefinately underwater and negates the slow movement down beneath the waves. As mentioned you need a pumpkin for a helmet and that's why I design mine as a diving helmet. I'm hoping to update the underwater texture for my next update, so it might be worth having another go on the sub building program!. Anyway, Here's the link for the diving mod: http://www.minecraftforum.net/viewtopic.php?f=25&t=76015&hilit=diving+mod. I've not actually tried it myself, but it looks like just the ticket!
@ fishbulb: Thanks for the idea. I'm thinking along the lines of stained glass for the Glowstone, but in such a way as to also allow it's use as a temporary lantern, until Notch releases the 'real' lantern. Just starting this now, so hope I'm not asking the impossible! :biggrin.gif: I only ever played the first version of 'The Thief' on the PC, but back then it was ground breaking stuff with wonderful visuals and atmosphere!
Iron doors are perfect for underwater by the way!
Yeah, I didn't notice your post about working on lightstone already. That's a fine idea, stained glass makes perfect sense.
You'd love Thief II: The Metal Age then. If you work out running it on a modern computer, that is. It's even more steampunk in style than the original. There are bizarre robotic guards and security cameras, well just all around anachronistic seeming technology. :smile.gif:
The Quick Fix!
Click the creeper!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHope the following helps (there's more info on page 1 of this thread):
-INSTALLATION- Glimmar's Steampunk texture pack
1. Ideally, ensure your game is a clean, freshly installed version of Minecraft.
2. Boot up the Minecraft game, select 'Mods and Texture Packs', select 'Open texture pack folder' and just drag 'Glimmar's Steampunk v1.3' zip file into it , from where you saved it (don't unzip it - put it in, as is). Don't forget to select it as your pack of choice.
3. To fix any Texture Glitches and enable animated water and lava, exit Minecraft and use the "HD Texture Fix" patcher by xau. Available on the 'Mapping & Modding' section of the Minecraft Forums here: http://www.minecraftforum.net/viewtopic.php?f=25&t=46173 . The HD patcher may not be up-to-date and so some things in game (such as the watch and compass) may not look normal. You may need to experiment with the various patcher settings, eg. uncheck 'Better Grass' or 'Custom Lava'. Also don't forget to
select 32x32 texture size. It is important to point the Minecraft Patcher to my texture pack location in the Minecraft texture pack folder. You do this by ticking the 'Texture Pack' box (3rd line down in xau's patcher) and browsing to the Minecraft texture pack folder.
Video instructions kindly provided by Iomegadrive1
http://www.minecraftforum.net/viewtopic.php?f=25&t=85070&p=1294610#p1294610
If you still have problems getting my polluted green water to work, then try manually putting the 'terrain.png' file into the 'minecraft.jar' for a second time (after following the above instructions) and making sure you've selected 'custom water' in xau's HD Texture patcher. It took me a couple of goes, but it worked. Many thanks to Araknae for this!
Note: If you switch back to a 16x16 texture pack you may need to run the HD Texture Fix patcher again if you return to this or any other HD texture pack!
@ fishbulb: I will look out for Thief 2 then. Many thanks for the info! :smile.gif:
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumSubs and underwater bases were my original inspiration for the iron door, and it was one of the first textures I began work on (the very first was the craftbench!). The iron door is actually based on a sub door if I remember rightly, but the original didn't have a porthole.
I look forward to seeing what you do with it though, hope you'll show us pics sometime! :smile.gif:
Gold armor is useless. We now have a diving helmet.
Someone needs to make gold armor into a diving suit.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumIt looks like you are using the Ambient Occlusion mod too. That really makes it look very nice. Many thanks for showing us! :smile.gif:
@ cn0n: That is a brilliant idea indeed! You deserve many riches, but I can only provide a few pixelated diamonds! :biggrin.gif: Would you mind me implementing that idea sometime? When I get round to the armour textures, that is! Just brilliant!!
Love the mod totally thus-far. Also, love the current slow-sand texture. Looks far more amazing, not to mention sort of alien, than that of the creeperface texture. As for metal plates replacing the netherstone, I'd like to see how the Nether would look with them D: I have a feeling it'll be a lot less interesting to the red cobblestone... albeit, that is far from interesting to look at too. Hopefully Notch adds more materials to the Nether. A LOT more...
PLEASE DO :biggrin.gif:
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHow does this work with Mr Messiah's Occlusion Mod, Hoodwink?