Here's the 'Rise of Legends' intro clip again. Well worth watching for inspiration:
I absolutely adore Rise of Legends and its style of steampunk. It't not the traditional 18th century theme but rather a 'vincipunk' 14-15th century theme. That game has some amazing graphics and it is actually what inspired me to get into steampunk (this texturepack was my next step, thanks glimmer). I love the whole theme in RoL of 'Magic verses Technology ' and forever more I always imagine steampunk worlds in a conflict of Magic and Science!
Here are the inevitable pics... Sorry in advance
Renders of some of the units in the game:
Vinci Scout Flyer:
Clockwork Man:
I never got why these guys clobbered other units and used their electro-shocky things on buildings. Surely the other way around would make far more sense?
An Alin Ruhr:
The best render in the gallery!
Concept sketches:
Hopefully this will inspire some of you!
These two are for you Glimmer!
Sorry for cluttering up your thread with images, hopefully this won't inconvenience everyone for long.
Also I'm sorry if I deviated from your thread too much! I hope these images inspire someone to build an epic vincipunk building or machine!
Hey Glimmer it looks like you have a lot of new buildings in your world (and/or worlds). It would be nice if you can make another video tour of it for us.
Just so you know, this doesn't work with optifine.
I was aware of this bug and frustrated with myself I hadn't got round to uploading a fix sooner.
I believe it's to do with a little file that's necessary for MC Patcher's custom colours to work their magic, it's called 'color.properties'. If you were to take this out temporarily it will disable some of my color effects, but should at least prove this is the cause of the problem and what is conflicting with Optifine. A few users have reported that in my 'color.properties' file there are some extra spaces that shouldn't be there. I've now taken these out and uploaded fixed versions of the pack while I try to finish my next update. Drat my complex gui ambitions!
Anyone who uses Optifine should head over to my OP to test my fix works. You have my sincere apologies I didn't do this sooner and for treating you like test dummies. My only excuse is that I thought it would only have been a couple of days to bring a full update for 1.1 with a fix included...then circumstances conspired against me!
I hasten to add the links now in my OP are not my intended update, so don't let me needlessly raise your hopes (really sorry!), but I would be very grateful if, as an Optifine user (I'm not one myself) you could try the repaired downloads and confirm if my fix has had any effect for you, before I unleash my big update later this week. If it doesn't work I'll go into a corner and cry. :sad.gif:
Thanks everyone for your patience while I currently juggle work and family issues, and many thanks for supporting this pack still, I will go back over the past few pages when I get the chance and answer any questions you've posted.
Fingers crossed my fix works for you fine Optifine folks! :unsure.gif:
edit: Just for the record and to properly credit Flobulon, here's the fix Flobulon found for his Optifine/Glimmar's Steampunk problem. Without Flobulon's help I certainly would not have figured out any solution. I still can't understand how spaces appeared in my color.properties, but then I'm a bit of a dunderhead when it comes to being organised and accurate...as you all know by now! :smile.gif:
Glimmar, I think I've found the problem with optifine - it seems it was an issue with the color.properties as I think you suspected. I went through and deleted the spaces from the end of each line and that seemed to fix it for me, I can now use the two perfectly. Hope this helps, keep up the fantastic work!
Cheers
-F
Sincerely, I regret not keeping up with this TexPack before. It is truly wonderful.
Now, I play a few mods here and there, specially ones that places NPCs in the maps. The problem is: there are no sites or places specialized in 32x skins. As hard as I may look, I don't find anything. I wonder if the people around here have or know where I can get skins that matches the level of details of Glimmar's work.
Also, anyone made the texture for the enchantment hud? Sorry to bother, thanks for the attention and good luck to all.
Sincerely, I regret not keeping up with this TexPack before. It is truly wonderful.
Now, I play a few mods here and there, specially ones that places NPCs in the maps. The problem is: there are no sites or places specialized in 32x skins. As hard as I may look, I don't find anything. I wonder if the people around here have or know where I can get skins that matches the level of details of Glimmar's work.
Also, anyone made the texture for the enchantment hud? Sorry to bother, thanks for the attention and good luck to all.
Glimmar is currently working on the Enchantment and Alchemy GUIs, and will be performing an overhaul of the other HUDs as well… soon. I believe he said that that would be the main focus of the next update, which he should be getting out "later this week".
Also, as for the textures for mods, there have been a couple retextures done by people on this thread (you may have to dig), but you can also take the textures from the Extras file and try to make them fit your needs.
Glimmar is currently working on the Enchantment and Alchemy GUIs, and will be performing an overhaul of the other HUDs as well… soon. I believe he said that that would be the main focus of the next update, which he should be getting out "later this week".
Also, as for the textures for mods, there have been a couple retextures done by people on this thread (you may have to dig), but you can also take the textures from the Extras file and try to make them fit your needs.
Might have to dig, but my free time between my jobs is short. The only other texture pack that have more "32x char" textures that can actually fit a bit into Glimmar's Steampunk is the "Summerfield". Well, thanks for the reply.
So, after posting the videos the other day, I realized that I was forgetting something. Since the dome is still under construction, there should be some machinery… so I added a crane. Nothing all that fancy, just something I slapped together in 5 minutes while procrastinating on my homework.
So, after posting the videos the other day, I realized that I was forgetting something. Since the dome is still under construction, there should be some machinery… so I added a crane. Nothing all that fancy, just something I slapped together in 5 minutes while procrastinating on my homework.
Hehe! I love how the crane is winching a great big section into place.
Just thought I'd look in to see if anyone has tested my 'fixed for Optifine' download. Can't see any comments yay or nay, so I'll get back to work for a bit...
Just thought I'd look in to see if anyone has tested my 'fixed for Optifine' download. Can't see any comments yay or nay, so I'll get back to work for a bit...
Well, I just installed optifine, so lets give it a shot.
Works for me
Well, I just installed optifine, so lets give it a shot.
Works for me
Excellent!
Thanks, mate. :smile.gif:
Can I ask what it is in particular you install Optifine for?
As you may know, with texturing I try to keep things simple by way of mods, so that I don't get bogged down with the occasional mod problem, hence why at the moment I tend to only use MC Patcher and TooManyItems.
With Optifine cropping up in posts more frequently, I'm curious as to what the main attractions of that particular mod are. I've glanced over the Optifine OP and can see lots to commend it.
Just switched over to Optifine, seems to work. Looks like they're harrowing many features from MCPatcher, wouldn't be surprised if it becomes the de facto standard here shortly.
Just switched over to Optifine, seems to work. Looks like they're harrowing many features from MCPatcher, wouldn't be surprised if it becomes the de facto standard here shortly.
Though you still need to use MCPatcher (without it's HD and Randomspawn) to get the color effects, the "Custom Color" support in Optifine is actually only for changing the color of the swamps (I believe it says Custom Swamp Colors now.)
Though you still need to use MCPatcher (without it's HD and Randomspawn) to get the color effects, the "Custom Color" support in Optifine is actually only for changing the color of the swamps (I believe it says Custom Swamp Colors now.)
Yeah, I've got both set up. Took a bit of work to get it set up, but it seems to be working just fine now.
I was aware of this bug and frustrated with myself I hadn't got round to uploading a fix sooner.
I believe it's to do with a little file that's necessary for MC Patcher's custom colours to work their magic, it's called 'color.properties'. If you were to take this out temporarily it will disable some of my color effects, but should at least prove this is the cause of the problem and what is conflicting with Optifine. A few users have reported that in my 'color.properties' file there are some extra spaces that shouldn't be there. I've now taken these out and uploaded fixed versions of the pack while I try to finish my next update. Drat my complex gui ambitions!
Not sure if it is the same fix but MCPatcher has a new version that actually fixes a crash problem with color.properties.
1/21 2.3.2_01 release:
Fix crash if color.properties contains block IDs > 256.
Another update pic. One of my roommates suggested adding a moat, so I started on that. Then I realized that one side of the wall was off by 2 meters. Had to shift an entire section of wall over, and had to take out what I had done for the airship docks. Oh well…
I absolutely adore Rise of Legends and its style of steampunk. It't not the traditional 18th century theme but rather a 'vincipunk' 14-15th century theme. That game has some amazing graphics and it is actually what inspired me to get into steampunk (this texturepack was my next step, thanks glimmer). I love the whole theme in RoL of 'Magic verses Technology ' and forever more I always imagine steampunk worlds in a conflict of Magic and Science!
Here are the inevitable pics... Sorry in advance
Renders of some of the units in the game:
Vinci Scout Flyer:
Clockwork Man:
I never got why these guys clobbered other units and used their electro-shocky things on buildings. Surely the other way around would make far more sense?
An Alin Ruhr:
The best render in the gallery!
Concept sketches:
Hopefully this will inspire some of you!
These two are for you Glimmer!
Sorry for cluttering up your thread with images, hopefully this won't inconvenience everyone for long.
Also I'm sorry if I deviated from your thread too much! I hope these images inspire someone to build an epic vincipunk building or machine!
and btw. the extra hd animations, whitch resolution are they?
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Curse PremiumI was aware of this bug and frustrated with myself I hadn't got round to uploading a fix sooner.
I believe it's to do with a little file that's necessary for MC Patcher's custom colours to work their magic, it's called 'color.properties'. If you were to take this out temporarily it will disable some of my color effects, but should at least prove this is the cause of the problem and what is conflicting with Optifine. A few users have reported that in my 'color.properties' file there are some extra spaces that shouldn't be there. I've now taken these out and uploaded fixed versions of the pack while I try to finish my next update. Drat my complex gui ambitions!
Anyone who uses Optifine should head over to my OP to test my fix works. You have my sincere apologies I didn't do this sooner and for treating you like test dummies. My only excuse is that I thought it would only have been a couple of days to bring a full update for 1.1 with a fix included...then circumstances conspired against me!
I hasten to add the links now in my OP are not my intended update, so don't let me needlessly raise your hopes (really sorry!), but I would be very grateful if, as an Optifine user (I'm not one myself) you could try the repaired downloads and confirm if my fix has had any effect for you, before I unleash my big update later this week. If it doesn't work I'll go into a corner and cry. :sad.gif:
Thanks everyone for your patience while I currently juggle work and family issues, and many thanks for supporting this pack still, I will go back over the past few pages when I get the chance and answer any questions you've posted.
Fingers crossed my fix works for you fine Optifine folks! :unsure.gif:
edit: Just for the record and to properly credit Flobulon, here's the fix Flobulon found for his Optifine/Glimmar's Steampunk problem. Without Flobulon's help I certainly would not have figured out any solution. I still can't understand how spaces appeared in my color.properties, but then I'm a bit of a dunderhead when it comes to being organised and accurate...as you all know by now! :smile.gif:
Now, I play a few mods here and there, specially ones that places NPCs in the maps. The problem is: there are no sites or places specialized in 32x skins. As hard as I may look, I don't find anything. I wonder if the people around here have or know where I can get skins that matches the level of details of Glimmar's work.
Also, anyone made the texture for the enchantment hud? Sorry to bother, thanks for the attention and good luck to all.
Also, I fully support:
Glimmar is currently working on the Enchantment and Alchemy GUIs, and will be performing an overhaul of the other HUDs as well… soon. I believe he said that that would be the main focus of the next update, which he should be getting out "later this week".
Also, as for the textures for mods, there have been a couple retextures done by people on this thread (you may have to dig), but you can also take the textures from the Extras file and try to make them fit your needs.
Might have to dig, but my free time between my jobs is short. The only other texture pack that have more "32x char" textures that can actually fit a bit into Glimmar's Steampunk is the "Summerfield". Well, thanks for the reply.
Also, I fully support:
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Curse PremiumHehe! I love how the crane is winching a great big section into place.
Just thought I'd look in to see if anyone has tested my 'fixed for Optifine' download. Can't see any comments yay or nay, so I'll get back to work for a bit...
Well, I just installed optifine, so lets give it a shot.
Works for me
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Curse PremiumExcellent!
Thanks, mate. :smile.gif:
Can I ask what it is in particular you install Optifine for?
As you may know, with texturing I try to keep things simple by way of mods, so that I don't get bogged down with the occasional mod problem, hence why at the moment I tend to only use MC Patcher and TooManyItems.
With Optifine cropping up in posts more frequently, I'm curious as to what the main attractions of that particular mod are. I've glanced over the Optifine OP and can see lots to commend it.
Though you still need to use MCPatcher (without it's HD and Randomspawn) to get the color effects, the "Custom Color" support in Optifine is actually only for changing the color of the swamps (I believe it says Custom Swamp Colors now.)
Yeah, I've got both set up. Took a bit of work to get it set up, but it seems to be working just fine now.
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Curse PremiumNot sure if it is the same fix but MCPatcher has a new version that actually fixes a crash problem with color.properties.
1/21 2.3.2_01 release:
"Unbelievable Shaders Mod" makes everything look so pretty, even my tame creations!