Is it just me Mr Glimmar (I totally nearly felt like caling you Dr Watson then... :/), or is your pack getting more popular? :biggrin.gif: You seem to be excellent guy (EGO AWAYYY) so I'm absolutely over that wonderful moon of yours that you seem to be; at minimum, going through a stage of popularity. Also 3 versions, yay!
I don't know why I post on your thread, I don't even like the Steampunk genre, in a sense I'm being terribly off-topic in a way... You're just that of an infectious personality I guess (... I'll thwap you if you take that oddly).
Edit: This is definitely not the slowest updating texture pack, JohnSmith's etc. not to mention Doku... :tongue.gif:
...and I've been working so hard to make it less popular. Well there's no accounting for taste in this place!
Hey! Don't quote me on 3 versions, mate. It's only 3 versions of custom animations (water, lava, etc) and a mild case of HD curiosity (my GP is working on that). Flip...I can't even finish one pack.
My problem, as I was casually telling my doctor the other day, is that I like Minecraft too much, hence I am too easily distracted building evil villainous bases around the world...and what not.
Also, this update has caught me on the hop, as ever, trying to change too many things at once, and in my confused state I run around like a headless chicken, being just as efficient as the aforementioned. Furthermore, RL circumstances ever conspire to thwart my ambitions, especially this weekend, with a visit to my dearest Mother-in-law's even more evil dark and dread filled secret laboratory.
Lol! Call me 'Moriarty', Mr Santairo...'Dr Watson' sounds altogether to dainty for the likes of my evil, world domination plans.
With my great powers of deduction, I can definately deductify that you have been watching my arch enemy...I hardly dare utter his abomination of a name... Mr S Holmes on the British Broadcasting Corporation's recent transmissions. A clever plan indeed, Mr Santairo. Great viewing though...sadly, just not enough episodes. :sad.gif:
Sometime between now and then.I wouldn't rush him. :smile.gif:
I wouldn't rush me either, if I was I.
If it's any consolation, any, and I do mean any, spare time I have will be spent on finishing off/tidying up things for this pack that I'd started before the 1.1 update came along.
hey what are the new creatures and what do they look like that come with the M C patcher?
Just mechanoidal and automaton style stuff, mate, but just bung it in your Texture Pack folder and see for yourself. Any Randomobs come with the texture pack and MC Patcher (using the inbuilt Randommobs mod) with random magic and a touch of genius, randomly launches the creatures in your world.
When I'm not working on other things, both real and imaginary, I will be working to introduce other random mobs as and when I finish off things like the nether creatures and my own versions of other mobs.
so what mods work with this texture pack? I know that the two you show at the be gaining work but still are there more?
Countless mods that are uptodate will of course work with this mod. Texture packs don't usually effect mods and vice versa. However, if a mod has textures as part of it's workings, then if you want the mod to 'look' the same as this pack it will need to have special textures made for it in the same style as this pack, or the mod will use whatever graphics the mod creator decided to include and they are usually low res vanilla versions so that the mod is compatible with the greatest number of users.
Besides the odds and ends in my 'extras' (which is a little out of date now) some users have been kind enough to upload a few mod textures (using various parts of my textures and their own ingenuity) that I still haven't got round to including in the download. For these you'll need to patiently look back through the thread.
Greetings once again Glimmar, and Glimmar thread denizens. As always Glimmar, brilliant pack, still my favorite, and one I constantly use.
Thank You Glimmar! Keep up the awesome work..LOVE THIS PACK!! ~ -=SoK=-[and yes, I figured out how to do what I wanted for anyone that saw what was originally here]
Nicely met, -=SoK=-.
Wonderful tower and what appears to be a waterside base. I love the obligatory moon shot, and they always work especially well with towers!
I'm making a list of the things I need to do so thanks for that, ksheep.
I'd be very grateful if someone with a little more time could look into this, while I get on with updating the pack. CuznDragon said he runs both MC Patcher and Optifine along with other mods just fine, so I'd be interested in what options he uses from both, in relation to my pack. :smile.gif:
I use the Optifine's built in versions of HD Textures, HD Fonts, and Better Grass. And I select Random Mobs and Custom Colors in MCPatcher.
I just have to say this is the most amazing texture pack. I'm totally hooked. I've tried other packs and I just can't play without your textures anymore. Just so you know your textures also work for non-evil buildings and mechanisms. I love it! Thanks for making my Minecraft experience even better.
You always manage to ask without making demands, and I constantly feel guilty about the Minecraft Customiser. So it makes me feel a little better when I get something right. :biggrin.gif:
With all the time you've put into this pack and your real-world affairs, I couldn't possibly make demands. It's un-gentlemanly.
Pack won't work any more... version 3.4 works fine, but not 3.5. If I try switching to 3.5, it switches to the default pack. Tried redownloading from both mirrors.
Either I've missed some very recent development from the 'Information for Texture Pack Authors' in kahr's MC Patcher, or you might be reading too many possibilities into what can and can't be done.
As far as I know it's not possible to have separate ambiance colours for each biome. Respectively the 'over', 'nether' and 'end' worlds can now have separate custom 'lightmap.pngs'. These affect sunset/nighttime/sunrise/daytime/lightning and torchlight glow and flicker, but have 'worldwide' not 'biome' specific effect.
So far I've only done the normal 'overworld' custom color, as you'll see at sunset, night and sunrise...you'll notice how rich and steampunkishly atmospheric the colors are at those times, but only if you've re-installed MC Patcher and switched on 'custom colors'. Nighttime is tinged slightly greeny blue and the torches of course cast an amber/green glow around and on surfaces. Look down a dark tunnel with my green gaslamps placed to see the effect. There are example pics in my latest changelog in the OP.
I checked kahrs latest instructions and can't see anything about biome specific 'lighting' colours, and I haven't checked if he's added biome specific 'fog' colour effects either. I must admit I've never played with fog on for months! [edit] have just checked and switched fog on and yes it does change colour at those specific times mentioned above. Probably just not as extreme as Misa's if that's the comparison.
I've fixed the problem with swamp water colour transitions, but mine are polluted green water colors that have quite subtle transitions to avoid very noticeable blocky patterns (check my changelog for more details) and removed the horrible swamp 'land' problems by just re-using the normal grass and foliage colours temporarily (I intend doing something specific for swamp foliage and grass).
My pine and birch trees have their own biome colours too, not so noticeable in pine, but some nice variety with the birch.
Other 'Biome' specific colours (and this is what you might be confusing with 'biome ambience') relate to how individual blocks like stone, sand, gravel, etc. can have their own biome related colour 'triangles', similar to grass and foliage, but these have to be activated in the new 'color.properties' file MC Patcher needs. I've not had a chance to work on these yet though. Each biome triangle that controls what color a specific block type will be at that point in the landscape (or your building, if you're using that block material) takes a lot of work to get the transitions to look natural and not like a chessboard.
I've got myself involved in working on a new title plate and then I got distracted working on the particles.png file (don't ask me how! Oh...it was my 'nautilus', and being underwater and a friendly comment about the underwater particles, etc) which in turn led me on to HD particles and then on to a HD alchemy font and so on. See how easily and how many things there are to do! lol! :biggrin.gif:
So I hope you understand when I say it might be a little while before I get back to the other biome block colors...but I will. :smile.gif:
Hiya, Sheep. :smile.gif:
Lol! I'm beginning to think my subtle sunset, nighttime and sunrise sky colors are a bit too subtle, but they were included in the last update along with my green glowing gaslight. I did initially worry my nighttime mysterious blue/green lighting was too overbearing, but perhaps not now. :biggrin.gif:
Check in the 'environment' folder and you should see a 'lightmap.png' custom color file. This is what controls the ambient lighting and torch effects, but it's necessary to re-install MC Patcher and choose custom colours at install (as per my new instructions in the OP), or you won't see any changes at all.
Anyways, I'm always glad of a visit from you, mate.
Are you experimenting with the all powerful MC Patcher yourself?
You're right, jippii_ja, I hate the clouds, but I think the effect you recall seeing in Misa's pack requires a mod, otherwise they're just as blocky...I just tested. I downloaded and played with a lot of packs over Christmas.:smile.gif: It was a lovely relaxing time to see what everyone else has been doing and just simply enjoy the fruits of other folks labour. :biggrin.gif:
Any mods that I've seen that 'smooth' the clouds are usually accompanied with some level of 'flicker' which gets my eyes after a while. :sad.gif: So I just do the simple thing and switch 'em off altogether.
Thanks, CastleBuilder2000. :smile.gif:
You are very welcome, mate. Many thanks for saying. :smile.gif:
I'm wondering whether to edit the new smoke again sometime to make it more 'billowy' rather than 'smoke...ring...pop...fizzle' as it is now.
I'm very sorry, Steigrudar, I decided a while back that until I've properly finished the pack (which might be a long time at my rate and circumstances!) I can't really spare the time to support any other mods. It's a lot of effort to keep track of and update, etc.
I support Random mobs now, because it's a part of MC Patcher and I had some things to use with that mod already (which I view as a necessary part of Minecraft). Being a part of MC Patcher means I don't have to issue any specific instructions, and as the Patcher is always kept uptodate I never feel my very limited time is wasted.
I'd love a link though, even though I very rarely use any mods (just makes it easier to try and keep up with texturing without other complications), I'm still fascinated by what amazing things folk do, and I haven't even heard of that particular mod. The title has definately piqued my curiosity.
One day if I finish this pack and have some spare time, I will definately look to supporting some favourite mods.
Now I better get some sleep. I ferried my son back to uni today, with all his stuff, and did a 500 mile round trip through rush-hour traffic, so I'm pretty shattered at the mo'. :mellow.gif:
i dont have eny mods exept mcpatcher,
and paniterly pack had the thing whit the clouds too.
Yes, Glimmer. We used your texturepack for our server, I hope you don't mind.
Our server is still working out the kinks, but we love using your texture pack for the overall world. We have given you recognition for your texturepack on our OP, if there's any problems please let me know.
I love this texture pack, it's my favorite.
The only thing I don't like is that it's outdated, and it's just one simple Item.png edit to make it updated for 1.1 :tongue.gif:
Just a quicky to say thanks for the posts above. I will read 'em as soon as I can (though I did spot the Optifine solution...many thanks Flobulon...and I'll change the color.properties in the next pack), but I'm just posting to reassure you all that I've got my head down working on a few new things besides the 'languages' and 'mob spawner egg' icons and they are all kind of interlinked - a couple of knew hi-res gui's, which might also need their lower res counterparts making to keep everyone tootling along, hence the 'ready when it's ready' scenario. Also, as per usual, RL stuff does seem to have a habit of decending on me whenever there's an update. :ohmy.gif:
When I've been away for a while, I'm always surprised to find the thread has some new posts in it, and a quick glance at the comments seem to indicate it's still being put to good use, which of course is very encouraging.
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Curse Premium...and I've been working so hard to make it less popular. Well there's no accounting for taste in this place!
Hey! Don't quote me on 3 versions, mate. It's only 3 versions of custom animations (water, lava, etc) and a mild case of HD curiosity (my GP is working on that). Flip...I can't even finish one pack.
My problem, as I was casually telling my doctor the other day, is that I like Minecraft too much, hence I am too easily distracted building evil villainous bases around the world...and what not.
Also, this update has caught me on the hop, as ever, trying to change too many things at once, and in my confused state I run around like a headless chicken, being just as efficient as the aforementioned. Furthermore, RL circumstances ever conspire to thwart my ambitions, especially this weekend, with a visit to my dearest Mother-in-law's even more evil dark and dread filled secret laboratory.
Lol! Call me 'Moriarty', Mr Santairo...'Dr Watson' sounds altogether to dainty for the likes of my evil, world domination plans.
With my great powers of deduction, I can definately deductify that you have been watching my arch enemy...I hardly dare utter his abomination of a name... Mr S Holmes on the British Broadcasting Corporation's recent transmissions. A clever plan indeed, Mr Santairo. Great viewing though...sadly, just not enough episodes. :sad.gif:
I wouldn't rush me either, if I was I.
If it's any consolation, any, and I do mean any, spare time I have will be spent on finishing off/tidying up things for this pack that I'd started before the 1.1 update came along.
Just mechanoidal and automaton style stuff, mate, but just bung it in your Texture Pack folder and see for yourself. Any Randomobs come with the texture pack and MC Patcher (using the inbuilt Randommobs mod) with random magic and a touch of genius, randomly launches the creatures in your world.
When I'm not working on other things, both real and imaginary, I will be working to introduce other random mobs as and when I finish off things like the nether creatures and my own versions of other mobs.
As always Glimmar, brilliant pack, still my favorite, and one I constantly use.
Thank You Glimmar! Keep up the awesome work..LOVE THIS PACK!!
~ -=SoK=-
[and yes, I figured out how to do what I wanted for anyone that saw what was originally here]
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Curse PremiumCountless mods that are uptodate will of course work with this mod. Texture packs don't usually effect mods and vice versa. However, if a mod has textures as part of it's workings, then if you want the mod to 'look' the same as this pack it will need to have special textures made for it in the same style as this pack, or the mod will use whatever graphics the mod creator decided to include and they are usually low res vanilla versions so that the mod is compatible with the greatest number of users.
Besides the odds and ends in my 'extras' (which is a little out of date now) some users have been kind enough to upload a few mod textures (using various parts of my textures and their own ingenuity) that I still haven't got round to including in the download. For these you'll need to patiently look back through the thread.
Nicely met, -=SoK=-.
Wonderful tower and what appears to be a waterside base. I love the obligatory moon shot, and they always work especially well with towers!
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Curse PremiumI use the Optifine's built in versions of HD Textures, HD Fonts, and Better Grass. And I select Random Mobs and Custom Colors in MCPatcher.
CuZnDragon
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Curse PremiumWith all the time you've put into this pack and your real-world affairs, I couldn't possibly make demands. It's un-gentlemanly.
the address is http://www.minecraftforum.net/topic/904237-retrofuture-a-steampunk-rp-server-launched-in-beta/
MC 1.0.0
---
Other than that, it's a great pack.
i dont have eny mods exept mcpatcher,
and paniterly pack had the thing whit the clouds too.
Yes, Glimmer. We used your texturepack for our server, I hope you don't mind.
Our server is still working out the kinks, but we love using your texture pack for the overall world. We have given you recognition for your texturepack on our OP, if there's any problems please let me know.
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Curse Premiumglimmar, can you add them to the pack containing the extras?
im going to share these tomorrow when im awake[im almost sleeping right now...and...i..m......zzzzzzzzzz]
Are you using MCPatcher or Optifine? It appears that there is an issue with Optifine, and Flobulon seems to have found a solution (look above).
The only thing I don't like is that it's outdated, and it's just one simple Item.png edit to make it updated for 1.1 :tongue.gif:
It's inspired me to recreate some of the maps in Arcanum.
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Curse Premium-offtopic
stop SOPA AND PIPA!!!
edit: i think this post is offtopic,but something must be done with this stupid soup and pipe(sopa and pipa hahaha)
re-edit: STEAMPUNK REACTOR![based on glimmars texturepack]
the three ores is from the "extras pack"
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Curse PremiumJust a quicky to say thanks for the posts above. I will read 'em as soon as I can (though I did spot the Optifine solution...many thanks Flobulon...and I'll change the color.properties in the next pack), but I'm just posting to reassure you all that I've got my head down working on a few new things besides the 'languages' and 'mob spawner egg' icons and they are all kind of interlinked - a couple of knew hi-res gui's, which might also need their lower res counterparts making to keep everyone tootling along, hence the 'ready when it's ready' scenario. Also, as per usual, RL stuff does seem to have a habit of decending on me whenever there's an update. :ohmy.gif:
When I've been away for a while, I'm always surprised to find the thread has some new posts in it, and a quick glance at the comments seem to indicate it's still being put to good use, which of course is very encouraging.
I'll try and make the wait worthwile.
Busy as can be.
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Curse Premiumthanks for feedback!
i had tekkit and i wanted to make ic2 more steampunk so it would fit with glimmars steampunk.
i can add a bunch of textures for the generators,but i have a lot of schoolwork that i have to do before making the textures.
has anyone noticed that i wrote U 92 on the uranium block?
i added U 92 on the block so people know what it is.[when i said people, i actually meant people who know the periodic table]