You might be interested to know that even though I'm having a little holiday from the forums, I am still beavering away on some new stuff and continuing to build in my own world of Newglim. Hopefully I will be releasing a new update that fixes a few things in my last update and adds something new...eg. Foliage had a glitch and I put PATR101's edited villager in the wrong place! I also forgot to include a new dragon egg texture and the experience globes needed fixing. The dragon egg has a little pulsing animation on it too, but nothing too distracting...ie.
...it's yet another great building block for the non-adventure types, like me, but only if you use the 'TooManyItems' mod. I couldn't help tinkering with lots of other textures on the terrain.png sheet.
Because Notch doesn't seem too bothered with fixing the biomes transitions anytime soon, I've had to lighten my grass and foliage colours considerably, especially so that the swamp doesn't stick out quite so starkly. Therefore the next update may appear very much lighter than users are used to. I'm beginning to like it. :smile.gif:
I've also made a couple new alt custom_water animations, one more bluey and the other more lambent green and polluted to better hide the horrible swamp water transition. There should be an alt green custom_fire animation included too, for those who like their worlds to have that mysterious shade of glowing green in everything.
Anyways, when I have something properly wacked together, I'll upload. I've even been sacrificing time on Skyrim (still haven't got beyond the first few missions) to finish some things off and get to grips with some nice mechanical monstrosities (except in my Creative mode world, I see the monster mobs as being more like steampunk robots going about there business and making repairs, etc. Adds nice atmosphere and animation to the game). I will be concentrating more on the Random Mobs side of things (a little selfishly) even over a steampunk dragon texture, because I usually spend most of my time on the surface building in my Newglim and just want to see a nice range of quirky clockwork/steam driven mechanoids clattering around.
I see that a 'post-Minecraft v1.0 pre-release update' has been made available for folk to test. Circumstances being what they are at the moment, I'm not intending supporting any of these prereleases and will only support full automatic Minecraft updates...unless there is a very good reason otherwise. The process of constantly testing and releasing new updates to the pack, and the way these feature poor pre-releases render much cooler mods useless, etc, makes it something of a wasted exercise to keep up.
Hope to have something sooner than later for anyone still interested.
Sorry folks, when I've a bit more time I'll follow up on the posts above.
Here are some more pics of my 'Crystal Mountain Pumping Station', though I've actually been working in other areas of Newglim. Including having an automated elevated railway, where the carts just everlastingly wiz around my city (well... harbour at this stage). Like the randomob mechanoids, I'm looking for other ways to bring the city alive without the use of multiplayer or reliance on mods. Then if I ever do release the world...so long as folk use the texture pack...it should look just as intended without the need to install other things.
i like the bow better. it make for sense in charging it.
Simply a sprite for nostalgia's sake, I meant no offense by it. It is not mandatory, nor is it especially good for what it is. I simply felt like creating a gun sprite for old time's sake.
Edit: Also - Air rifle, possibly.
You know, after seeing all of your wonderful structures, Glimmar, I think I'm going to start a creative world (well, survival with TMI) and try my hand at it. Such a great texture pack, too. Really has a unique look that I have yet to see replicated elsewhere (ok, maybe Mythos).
Aaand... There. I was inspired to create another rifle, for old time's sake.
-snip-
Holy crap! Those are amazing! I wish I had texturing skills like those, because the ones in my mod (which is awaiting MCP and ModLoader 1.0.0 at the moment) look like crap. I have the pixel art skills of a half-dead cat chained to a graphing calculator.
Also, back on topic, I love all the new animations in this pack. They add to the steampunky feel but they also aren't excessive.
I have animated an eye of ender block
custom_terrain_158.png http://i.imgur.com/NvOfH.png
custom_terrain_159.png http://i.imgur.com/sz977.png
the second animation is a continuation of the first, so recommend to use them both
Here's a poor quality vid of the fun I've been having making my dock area come alive. The vid is poor quality, because in updating my nVidia drivers for Battlefield 3 and Skyrim it broke my Windows Live Movie Maker. :sad.gif: So I had to go back to using Movie Maker 6 which has a better timeline, but not as good for outputting HD movies. I really need to invest in something better now.
Anyways it gives an idea of the effect I'm after and why I'm concentrating on making some new mechanoid mobs to pupulate my little world.
I'm tearing my hair out with the amount of RL stuff I need to do at the moment, so apologies for the delay in updating the pack and finishing off other stuff like Gui's, etc.
This is amazing, though the pumpkin has some issue with it :ohmy.gif:
Don't forget you need to use the 'MC Patcher' to fix graphical glitches, or perhaps you find the steampunk pumpkin a little unusual in which case can I point you in the general direction of an explanation:
Why Such Strange Textures, Mr Glimmar?
For any newcomers or generally puzzled passers-by, here are my reasons for certain unusual decisions I made about the textures in Glimmar's Steampunk. The following is very wordy and takes up a lot of space, so I put it in a spoiler:
My philosophy for a game with limited blocks, but infinite building potential, is to make as many of the blocks as adaptable or multitasking as possible for my steampunk world. However, I have still designed them to retain some purposeful mystery, I certainly don't want them to appear ridiculous. Remember, many of my blocks were designed at a time when we had far fewer blocks or mods to play around with. At the same time I'm motivated more by building epic architecture and grungy Victorian sci-fi constructions than your typical medieval fantasy survival style type of gameplay.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, clockwork cakes in their 'normal' traditional form, when compared to my more gadgety alternatives. In most other packs a cake can only be a cake, a bed can only be a bed, etc.
My steampunk bed can be: a time machine for jumping forwards in time, a medical contraption, a torture device, a piece of equipment for launching torpedoes on a Steampunk battleship, a bed for creating a Frankenstein creature with redstone wires radiating out from it and anything else you care to invent with your imagination...it's not supposed to look comfortable!! How often do you lounge around in bed in Minecraft for goodness sake!!!
I want to create things for my world that look interesting and are as adaptable as possible. The Minecraft bed is a pretty unique shape in the limited building palette we have. I don't intend wasting it on making a pretty Victorian style bed that has one purpose, and one purpose only, to fluff up and look comfy in the corner!
As far as I'm concerned, and this is of course only my opinion (everyone is entitled to theirs), real bed-like beds in Minecraft are a 'one use only' item...if it looks like a bed, you can't combine it with other blocks to make something else it wasn't intended for. My bed allows you to be far more imaginative, bearing in mind the theme.
To reiterate...for me this theme is about making each item, whether block or special (like the bed) do far more than originally intended. And please don't make the mistake and think I like sticking cogs and pipes on everything just for the sake of it...that's not real steampunk...that's just 'decoration'. Real steampunk for me has to look like it has a function, albeit using the technological components from bygone ages. And besides, my adaptable component bed will soon be animated...try finding a valid reason for animating a bed-like bed. :smile.gif:
As regards my Steampunk cake... it can be used as a pretend music player, controls on the bridge of Steampunk vessel, a weird unusual device in a mad scientist's laboratory, etc, etc. and now with the advent of animated functionality, I can make it even more of a useful prop. Yes, there's nothing stopping you animating a standard cake, but unlike a machine, it's going to look pretty strange with rotating cherries on top!! Funny for a while, I grant you, but not something you can seriously use in your plans to create an epic construction.
Changing the blocks the way I have, like most of my decisions about anything in my pack, is to make them more useful, more multifuctional in design for an industrial fantasy world build. Don't forget, I make it clear in my blurb at the top of my thread, that this theme pack is intended for building epic constructions and not designed as the best 'front-end' for role-playing fantasy adventure.
Now, the pumpkin, being the only 'helmet' block we can wear with an editable HUD, was too good an opportunity not to use it for something like a primitive space/diving helmet for building underwater bases, etc. Back then, when the pumpkin first came out in the 'Halloween Update', there was an excellent 'diving' mod by dougbenham that made use of the pumpkin for just this purpose and it worked beautifully in my opinion. Sadly the mod was never supported after further Minecraft updates. Other underwater diving mods just haven't been as well suited to the period nature of a diving helm since. :sad.gif:
Further, the pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so, perfect for illuminating underwater bases from the outside!
Making a diving helm texture also second as a lantern texture with pipes around it, that fit my newly animated redstone pipes, made it much more useful in this theme than ever a natural looking pumpkin could have been. They also make excellent Victorian railway lanterns, street lights, directional looking airship spots, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition, or anything you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you could with a simple Halloween pumpkin!
As often repeated, this idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk...even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even dirtgrass are purposefully designed to be useable in as many other ways than their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...once the only block that can second as wrought ironwork scaffolding as well as a window... now we have iron bars and I've made those as utilitarian as possible too and don't intend making the glass any the less multi-tasking.
'Individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied for use as gizmos, especially so now with animated versions. However, for me they must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. Therefore, furnaces can second as 'vents', etc, and craftbenches can also be 'control stations'.
My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting that looks a bit strange if you repeat it all over your world, and this is coming from someone who is a landscape painter in real life. However, the paintings do need some major updating to be more useful. The wheels were never as useful as I thought they would be, but if kahr animates the paintings, like he has the items and blocks, they would be an awesome accessory for this theme!
My other imperative is to try to make the textures work as well as possible when seen from a distance, as would be needed for epic builds. This is what I aspire to with Minecraft, rather than 'spelunking cottage style adventuring' - hence my adherence so far to 32x32, and as far as is humanly possible (with my humble skills)...'good tiling'.
If you are trying my pack for the first time, try not to compare it unfavourably with the normal look of Minecraft, as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original ideas without getting too silly by sticking cogs and pipes on absolutely everything.
Also.....
New Spiders!
Managed to claw back a little spare time today and made a few new spiders that will be in the next update:
The new spiders look amazing! The little one with just a head and feet is kinda cute. I want to hug it but it would bite me with the poison-filled hypodermic needles I assume are hidden somewhere in its face. I'm so glad you made them too, because the old ones looked rather... how do I say this... silly, with their chain-link feet and virtual reality goggles.
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My Website. I make mods for Minecraft and am also making my own game.
The new spiders look amazing! The little one with just a head and feet is kinda cute. I want to hug it but it would bite me with the poison-filled hypodermic needles I assume are hidden somewhere in its face. I'm so glad you made them too, because the old ones looked rather... how do I say this... silly, with their chain-link feet and virtual reality goggles.
Thanks, mate! Glad you like. :smile.gif:
It's actually quite good fun making the spider mobs, so expect some more in the future. I like the little one too. It's just made up of the thorax and legs, and thought it would be a nice idea to have mobs (considering the mechanical theme) of varying sizes (minus odds and ends). However, the idea doesn't work out as well as I expected. :sad.gif: any missing parts still cast a shadow on the ground during the day (it's fine at night), but the thing that's a real downer is that water texture disappears around the area of the missing spider parts when you view it with water in the background. If folk can live with that, then it could add a lot of variety.
I just need to have a look at ways around this, so that I can have 'service' steambots wandering around my city. :smile.gif:
I'm off to have a go at some creeper and squid variety now. Gestankfaust's and other excellent surrogate mobs have served me very well, but I was always clear that I would be making my own. Any I replace, will still be made use of by the 'Random Mobs' feature of MC Patcher (assuming the doners are happy to see their mob textures used in this way).
@ Tlos, PATR101, d95 and others. Thanks for your posts with those edits and for the nice comments, etc. I appreciate your time and hope you understand I'm only dipping in and out of the thread at the moment, so I'm not able to comment at length on everything. :smile.gif: Hope you understand.
I've a raging sore throat too, so my attention span between cups of hot tea is not good! I blame it on the flu jab I had last week!! :sad.gif:
I'm loving this pack. I've been wanting to use it for a long time and i'm finally able to now that I got my mods working with a patched jar. The new spiders look amazing as well. You have great skill at making mobs that are old ad boring look fresh and new. That said, i'd like to wish you luck on making a new skin for ender dragons. I can only imagine the challenge it will be.
Loving the update but I'm just a bit confused about the enchantment table, its just the book with cogs is a bit weird, don't get me wrong, I would happily accept a steampunk book like that if It was offered to me but I can't shake the fact that it is perculier - no i take it back, I love the book, no doubt about it.P.s i noticed that the goggles HUD I made for you a while back is still in the extra pack thingy, I feel somewhat famous!
Haha. Hiya, hatwhale. :smile.gif:
Heehee, I'm glad I'm a bit chaotic and don't usually delete things, especially your goggles! :biggrin.gif:
I like how in the space of a comment you went from finding the enchantment book peculiar, to lovin' it. :biggrin.gif: Usually I have more of a fight on my hands trying to persuade people than that. lol!
Love it.I do miss having actual jack-o-lanterns, but I do see your reasons, and I can deal with it.
Glad you like, mate. :smile.gif:
I still aught to have more alts for the pumpkin, but with so much new stuff to do, it's difficult to go back over things that work ok for me. It's a bit selfish of me I know, but I have to spread my time between building and texturing to keep my inspiration and love for the game going.
I'm loving this pack. I've been wanting to use it for a long time and i'm finally able to now that I got my mods working with a patched jar. The new spiders look amazing as well. You have great skill at making mobs that are old ad boring look fresh and new. That said, i'd like to wish you luck on making a new skin for ender dragons. I can only imagine the challenge it will be.
Thanks, ichinose87. :smile.gif:
I know what you mean about finally having a sort of finished Minecraft, rather than all the pre-releases. I'm sure there are many modders and users heaving a sigh of relief too.
Yeh! I'm kind of a bit daunted by the dragon, and to be honest not terribly motivated to do it any time soon, simply because I don't go to the 'end' and only continuously build above ground on creative...and of course, there's so much else to get done before tackling the grand mob of all mobs. :ohmy.gif:
It would of course be a different matter if the dragon could appear anywhere above ground or in the nether...I am right in thinking the dragon only inhabits the endzone? :blink.gif:
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Curse Premium...it's yet another great building block for the non-adventure types, like me, but only if you use the 'TooManyItems' mod. I couldn't help tinkering with lots of other textures on the terrain.png sheet.
Because Notch doesn't seem too bothered with fixing the biomes transitions anytime soon, I've had to lighten my grass and foliage colours considerably, especially so that the swamp doesn't stick out quite so starkly. Therefore the next update may appear very much lighter than users are used to. I'm beginning to like it. :smile.gif:
I've also made a couple new alt custom_water animations, one more bluey and the other more lambent green and polluted to better hide the horrible swamp water transition. There should be an alt green custom_fire animation included too, for those who like their worlds to have that mysterious shade of glowing green in everything.
Anyways, when I have something properly wacked together, I'll upload. I've even been sacrificing time on Skyrim (still haven't got beyond the first few missions) to finish some things off and get to grips with some nice mechanical monstrosities (except in my Creative mode world, I see the monster mobs as being more like steampunk robots going about there business and making repairs, etc. Adds nice atmosphere and animation to the game). I will be concentrating more on the Random Mobs side of things (a little selfishly) even over a steampunk dragon texture, because I usually spend most of my time on the surface building in my Newglim and just want to see a nice range of quirky clockwork/steam driven mechanoids clattering around.
I see that a 'post-Minecraft v1.0 pre-release update' has been made available for folk to test. Circumstances being what they are at the moment, I'm not intending supporting any of these prereleases and will only support full automatic Minecraft updates...unless there is a very good reason otherwise. The process of constantly testing and releasing new updates to the pack, and the way these feature poor pre-releases render much cooler mods useless, etc, makes it something of a wasted exercise to keep up.
Hope to have something sooner than later for anyone still interested.
Sorry folks, when I've a bit more time I'll follow up on the posts above.
Here are some more pics of my 'Crystal Mountain Pumping Station', though I've actually been working in other areas of Newglim. Including having an automated elevated railway, where the carts just everlastingly wiz around my city (well... harbour at this stage). Like the randomob mechanoids, I'm looking for other ways to bring the city alive without the use of multiplayer or reliance on mods. Then if I ever do release the world...so long as folk use the texture pack...it should look just as intended without the need to install other things.
Simply a sprite for nostalgia's sake, I meant no offense by it. It is not mandatory, nor is it especially good for what it is. I simply felt like creating a gun sprite for old time's sake.
Edit: Also - Air rifle, possibly.
Holy crap! Those are amazing! I wish I had texturing skills like those, because the ones in my mod (which is awaiting MCP and ModLoader 1.0.0 at the moment) look like crap. I have the pixel art skills of a half-dead cat chained to a graphing calculator.
Also, back on topic, I love all the new animations in this pack. They add to the steampunky feel but they also aren't excessive.
My Website. I make mods for Minecraft and am also making my own game.
custom_terrain_158.png
http://i.imgur.com/NvOfH.png
custom_terrain_159.png
http://i.imgur.com/sz977.png
the second animation is a continuation of the first, so recommend to use them both
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Curse PremiumNewglim Dock Automated Suspended Railway
Here's a poor quality vid of the fun I've been having making my dock area come alive. The vid is poor quality, because in updating my nVidia drivers for Battlefield 3 and Skyrim it broke my Windows Live Movie Maker. :sad.gif: So I had to go back to using Movie Maker 6 which has a better timeline, but not as good for outputting HD movies. I really need to invest in something better now.
Anyways it gives an idea of the effect I'm after and why I'm concentrating on making some new mechanoid mobs to pupulate my little world.
Music is by Complex Machine called 'The Fallen'. http://www.archive.org/details/ComplexMachine-TheFallenInstrumental
I'm tearing my hair out with the amount of RL stuff I need to do at the moment, so apologies for the delay in updating the pack and finishing off other stuff like Gui's, etc.
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animation
superheated Rivet
Video
i may start a bioshock 2 texturepack.
WOW..... this thread is very inactive....
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Curse PremiumDon't forget you need to use the 'MC Patcher' to fix graphical glitches, or perhaps you find the steampunk pumpkin a little unusual in which case can I point you in the general direction of an explanation:
Why Such Strange Textures, Mr Glimmar?
For any newcomers or generally puzzled passers-by, here are my reasons for certain unusual decisions I made about the textures in Glimmar's Steampunk. The following is very wordy and takes up a lot of space, so I put it in a spoiler:
My philosophy for a game with limited blocks, but infinite building potential, is to make as many of the blocks as adaptable or multitasking as possible for my steampunk world. However, I have still designed them to retain some purposeful mystery, I certainly don't want them to appear ridiculous. Remember, many of my blocks were designed at a time when we had far fewer blocks or mods to play around with. At the same time I'm motivated more by building epic architecture and grungy Victorian sci-fi constructions than your typical medieval fantasy survival style type of gameplay.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, clockwork cakes in their 'normal' traditional form, when compared to my more gadgety alternatives. In most other packs a cake can only be a cake, a bed can only be a bed, etc.
My steampunk bed can be: a time machine for jumping forwards in time, a medical contraption, a torture device, a piece of equipment for launching torpedoes on a Steampunk battleship, a bed for creating a Frankenstein creature with redstone wires radiating out from it and anything else you care to invent with your imagination...it's not supposed to look comfortable!! How often do you lounge around in bed in Minecraft for goodness sake!!!
I want to create things for my world that look interesting and are as adaptable as possible. The Minecraft bed is a pretty unique shape in the limited building palette we have. I don't intend wasting it on making a pretty Victorian style bed that has one purpose, and one purpose only, to fluff up and look comfy in the corner!
As far as I'm concerned, and this is of course only my opinion (everyone is entitled to theirs), real bed-like beds in Minecraft are a 'one use only' item...if it looks like a bed, you can't combine it with other blocks to make something else it wasn't intended for. My bed allows you to be far more imaginative, bearing in mind the theme.
To reiterate...for me this theme is about making each item, whether block or special (like the bed) do far more than originally intended. And please don't make the mistake and think I like sticking cogs and pipes on everything just for the sake of it...that's not real steampunk...that's just 'decoration'. Real steampunk for me has to look like it has a function, albeit using the technological components from bygone ages. And besides, my adaptable component bed will soon be animated...try finding a valid reason for animating a bed-like bed. :smile.gif:
As regards my Steampunk cake... it can be used as a pretend music player, controls on the bridge of Steampunk vessel, a weird unusual device in a mad scientist's laboratory, etc, etc. and now with the advent of animated functionality, I can make it even more of a useful prop. Yes, there's nothing stopping you animating a standard cake, but unlike a machine, it's going to look pretty strange with rotating cherries on top!! Funny for a while, I grant you, but not something you can seriously use in your plans to create an epic construction.
Changing the blocks the way I have, like most of my decisions about anything in my pack, is to make them more useful, more multifuctional in design for an industrial fantasy world build. Don't forget, I make it clear in my blurb at the top of my thread, that this theme pack is intended for building epic constructions and not designed as the best 'front-end' for role-playing fantasy adventure.
Now, the pumpkin, being the only 'helmet' block we can wear with an editable HUD, was too good an opportunity not to use it for something like a primitive space/diving helmet for building underwater bases, etc. Back then, when the pumpkin first came out in the 'Halloween Update', there was an excellent 'diving' mod by dougbenham that made use of the pumpkin for just this purpose and it worked beautifully in my opinion. Sadly the mod was never supported after further Minecraft updates. Other underwater diving mods just haven't been as well suited to the period nature of a diving helm since. :sad.gif:
Further, the pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so, perfect for illuminating underwater bases from the outside!
Making a diving helm texture also second as a lantern texture with pipes around it, that fit my newly animated redstone pipes, made it much more useful in this theme than ever a natural looking pumpkin could have been. They also make excellent Victorian railway lanterns, street lights, directional looking airship spots, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition, or anything you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you could with a simple Halloween pumpkin!
As often repeated, this idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk...even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even dirtgrass are purposefully designed to be useable in as many other ways than their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...once the only block that can second as wrought ironwork scaffolding as well as a window... now we have iron bars and I've made those as utilitarian as possible too and don't intend making the glass any the less multi-tasking.
'Individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied for use as gizmos, especially so now with animated versions. However, for me they must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. Therefore, furnaces can second as 'vents', etc, and craftbenches can also be 'control stations'.
My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting that looks a bit strange if you repeat it all over your world, and this is coming from someone who is a landscape painter in real life. However, the paintings do need some major updating to be more useful. The wheels were never as useful as I thought they would be, but if kahr animates the paintings, like he has the items and blocks, they would be an awesome accessory for this theme!
My other imperative is to try to make the textures work as well as possible when seen from a distance, as would be needed for epic builds. This is what I aspire to with Minecraft, rather than 'spelunking cottage style adventuring' - hence my adherence so far to 32x32, and as far as is humanly possible (with my humble skills)...'good tiling'.
If you are trying my pack for the first time, try not to compare it unfavourably with the normal look of Minecraft, as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original ideas without getting too silly by sticking cogs and pipes on absolutely everything.
Also.....
New Spiders!
Managed to claw back a little spare time today and made a few new spiders that will be in the next update:
My Website. I make mods for Minecraft and am also making my own game.
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Curse PremiumThanks, mate! Glad you like. :smile.gif:
It's actually quite good fun making the spider mobs, so expect some more in the future. I like the little one too. It's just made up of the thorax and legs, and thought it would be a nice idea to have mobs (considering the mechanical theme) of varying sizes (minus odds and ends). However, the idea doesn't work out as well as I expected. :sad.gif: any missing parts still cast a shadow on the ground during the day (it's fine at night), but the thing that's a real downer is that water texture disappears around the area of the missing spider parts when you view it with water in the background. If folk can live with that, then it could add a lot of variety.
I just need to have a look at ways around this, so that I can have 'service' steambots wandering around my city. :smile.gif:
I'm off to have a go at some creeper and squid variety now. Gestankfaust's and other excellent surrogate mobs have served me very well, but I was always clear that I would be making my own. Any I replace, will still be made use of by the 'Random Mobs' feature of MC Patcher (assuming the doners are happy to see their mob textures used in this way).
@ Tlos, PATR101, d95 and others. Thanks for your posts with those edits and for the nice comments, etc. I appreciate your time and hope you understand I'm only dipping in and out of the thread at the moment, so I'm not able to comment at length on everything. :smile.gif: Hope you understand.
I've a raging sore throat too, so my attention span between cups of hot tea is not good! I blame it on the flu jab I had last week!! :sad.gif:
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Curse PremiumAny alternatives to the netherstone, etc. will be on alt sheet 5.
I do miss having actual jack-o-lanterns, but I do see your reasons, and I can deal with it.
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Curse PremiumHaha. Hiya, hatwhale. :smile.gif:
Heehee, I'm glad I'm a bit chaotic and don't usually delete things, especially your goggles! :biggrin.gif:
I like how in the space of a comment you went from finding the enchantment book peculiar, to lovin' it. :biggrin.gif: Usually I have more of a fight on my hands trying to persuade people than that. lol!
Glad you like, mate. :smile.gif:
I still aught to have more alts for the pumpkin, but with so much new stuff to do, it's difficult to go back over things that work ok for me. It's a bit selfish of me I know, but I have to spread my time between building and texturing to keep my inspiration and love for the game going.
Thanks, ichinose87. :smile.gif:
I know what you mean about finally having a sort of finished Minecraft, rather than all the pre-releases. I'm sure there are many modders and users heaving a sigh of relief too.
Yeh! I'm kind of a bit daunted by the dragon, and to be honest not terribly motivated to do it any time soon, simply because I don't go to the 'end' and only continuously build above ground on creative...and of course, there's so much else to get done before tackling the grand mob of all mobs. :ohmy.gif:
It would of course be a different matter if the dragon could appear anywhere above ground or in the nether...I am right in thinking the dragon only inhabits the endzone? :blink.gif: