the only issue is that the crystals would have to still be in the cylindrical shape. but i would go for that idea especially with refining them to the green dye it would make since if they were green. if you could get around that i would love the crystal idea too.
This idea was mooted back in October of last year, I think. I liked it then, but just didn't get round to experimenting. Green crystal growths would certainly make more useful building blocks than cactus, so I might look into this again. :smile.gif:
Damn, looks epic. If you managed to make either official or unofficial textures for Trains, Equivalent Exchange, and Buildcraft, we would have total SteamPunk Minecraft at hand.
Many thanks, Crawfo540.
I love the idea of all those mods, but circumstances in my family and work don't allow me much spare time. :sad.gif:
Given all the free time in the world I'd be sweeping through the mod section like a whirling Dervish. :biggrin.gif:
ya build craft defiantly needs to be be steam-punked. and the one for IC doesn't work with IC2 so if that gets updated it would be nice(i know its not build by Glimmar).
Wow...Just..... WOW...This is simply amazing. It seriously had me stunned looking at it at first. My goggles are off to you my good man.+1 to buildcraft using a texture like this.
Glad you like, cypherwulfe and like others above, thank you for taking the time to post and give encouragement.
im starting a new project and i cant decide. which should i go with.underground city with no access to surface, or topside city with ocean access
Oooo! I reckon you should combine both and go for the start of an epic city.
When I started my city (shipped from world to world now to keep up with Notch's improvements) I began with a dock area so I could expand inland to create a huge metropolis (I'd begun to read 'Perdido Street Station' by China Meiville) and intended to build an underwater base out to sea complete with Jules Verne style subs and then perhaps even aerial bases complete with airships. However, Notch and kahr keep putting spanners in the works of my global empire building ambitions by creating exciting new stuff! :blink.gif:
Thank you all for your kind comments and ideas.
I've just finished a nice copper cauldron/vat:
Like my other building blocks, it's designed to fit together and merge well with other things. It also makes a good sinkhole and because it doesn't have legs you could get away with using it as another building block! :smile.gif:
Does anyone know if Notch is keeping the cauldron?
When I play Minecraft I don't like modern technology creations. I like to make more intricate looking buildings, my friend likes the modern technology. I never thought we would agree on what to build, then my sister suggested this.
This texture pack is amazing, there is no other word for it except for maybe... EPIC!!!
Thank you for providing me and my friend with a compromise.
One question though. Is there a way to not use the preset skins for male and female?
And, can you recommend a good installation video for the extras pack?
Here I was feeling all happy about my semi steampunk sword: Then I see yours...
That's a brilliant sword, imnumberfour...don't underrate it. Besides I didn't do the diamond sword, Vondell kindly donated the weapons and tools, so can't claim credit for that. :smile.gif:
When I play Minecraft I don't like modern technology creations. I like to make more intricate looking buildings, my friend likes the modern technology. I never thought we would agree on what to build, then my sister suggested this.This texture pack is amazing, there is no other word for it except for maybe... EPIC!!!Thank you for providing me and my friend with a compromise.One question though. Is there a way to not use the preset skins for male and female?And, can you recommend a good installation video for the extras pack?
Many thanks, nicholas318. Glad my pack allowed you and your friend to compromise. :smile.gif:
As regards the preset skins. Find one you like, your own or one online, rename it to 'char' (has to be a .png file too) and simply drop it into the 'mob' folder in my pack. That will be your default character, unless you change to another pack of course. As you've probably already discovered, there are other lowres steampunk character skins in my 'extras' download.
Speaking of which...the 'extras' download is just a simple folder containing lots of alternative textures provided by myself and other interested members, who have submitted artwork, often based on my own textures or original to themselves. So the extras download isn't something you can install in one go. You need to dip into it and in some cases just drag individual files into the appropriate folder or cut'n'paste items and terrain textures onto the 'items.png' or 'terrain.png' sheets. So a little bit of graphical skill with Gimp, etc. is required.
I really need to upload all this extra stuff onto the 'Minecraft Customiser', but circumstances, as highlighted in my OP, have made it somewhat difficult to undertake big new projects (and it's something I want to do myself despite some very kind offers of help). I manage a little time per day on my pack trying to keep up with Notch, a little time relaxing in my Newglim world, and a few minutes replying to you good folk here and that's about it I'm afraid. :sad.gif:
My interest in Minecraft hasn't dwindled in over 18 months, so if circumstances in RL change, you'll see more 'stuff' happen here for sure. :smile.gif:
hey Glimmar, would you mind if i used your sandstone texture that i translated in my texture pack?
Hi 5tyxandst0nes
Firstly, can I ask what you mean by 'translated'?
Secondly, many thanks for asking for permission first, unfortunately I've reluctantly, had to stop giving any more permissions for my textures to be used in other packs...see the licence in my OP.
This is because, many of those who I have loaned textures to in the past with the best of intensions, have abandoned their projects, and others have come along and re-used what they've collected, including my textures and assumed they were free to use! Very quickly the textures I've loaned have been spread over various texture packs without credit and it's been a real pain to track these down and point out they don't have permission to use and distribute my artwork.
I'm so sorry to have to reply in the negative and hope you understand. However, if your sandstone is based on mine, but not a direct copy, then it's yours and you're free to use of course, but changing a few pixels wouldn't be considered your own work, hence the reason behind my question at the beginning of this post. :smile.gif:
Best wishes for the success of your pack though...I'm assuming you're putting together your own pack to distribute here on the Minecraft Forums?
For a nice break from building your empire and some good exercise for your brain, why not try out gamerx123's'OBSTACLISED' puzzle map. You're not forced to use my pack with it, but he designed his map with it in mind and it's a real challenge. Here's the link: OBSTACLISED
Quick question:
How do I use the animated texture for chainsaw and drill?
Is that just 1.9?
Thanks
Oh, and could you add an alt lava bucket for acid lava users?
Answer to quick question:
Well it's definately necessary to use kahr's latest MC Patcher to activate the animated terrain blocks, chainsaw and drill. But when I think about it, I'm not sure if you can use the latest Patcher with Minecraft 1.8, so yes, I'd advise saving a copy of your 1.8 'bin' (also your world saves to be on the safe side) and trying out the 1.9.5 pre-release version of Minecraft (with the latest Patcher of course) to see the animations. If you save your 1.9.5 bin also, you'll be able to swap back and forth, until the offical release. However, do keep a backup of any precious world saves, just to be on the safe side.
Someone might have a better solution though. :smile.gif:
As regards the acid lava bucket, I'll try and get an updated 'item.png' sheet up today. Lol! I really must try and set some time aside to start on the mammoth task of uploading my stuff to the Minecraft Customiser. :biggrin.gif:
Right...as promised to Grantkps3, a 'green acid/lava bucket' item.png sheet.
rename to 'items' and drop it in the 'gui' folder of Glimmar's Steampunk zip pack. Lava buckets will now correctly match the alternative colour of green acid lava...mmm, lovely!
I may need to be reminded that the green lava 'item.png' sheet needs updating everytime I update the pack...it's easy to forget! Unless, that is, I've managed to upload my stuff to the Minecraft Customiser. :smile.gif:
I think a bit of telepathy is going on here though. :blink.gif: I've been googling eye's, orbs and old lightbulbs all evening to get some inspiration for the eyes of ender block, etc. Then got side-tracked making a new rusty gravel. :smile.gif:
As mentioned the other day, I want to start getting some practice in with making more sinister robot mobs. So I'll be poking the limbs of spiders and sticking different mechanical bits and bobs on to see what effect they have. This is all to limber up to eventually get my head round the ender dragon...which is a bit of a whopper! I have to say, these creature skins don't come easy to me. :sad.gif:
I love your pack, but its never really made sense to me that the bed is mechanical. Beds don't normally have functions that require moving parts, and that can't possibly be comfortable to sleep on. Couldn't the bed just be based on the Victorian element of Steampunk instead of the cogs and gears and pipes element? (and yes, I'm well aware that cogs and gears are the same thing)
Damn! Your world is amazing, Glim! I really love the look of that 'crystal mountain' and your ship looks mighty fine too!
Too bad it's a pre 1.8 world though. Travelling around in it might get a bit strange with all the terrain generation changes which would make some areas get a bit wonky. :tongue.gif:
okay, so i used the SteamCraft compatable variation of your pack, and when i go in-game i have painful amount of lag.do you have any ideas to help with this? i really love your pack and don't want to not use it
The SteamCraft compatible version of my pack is edited by Proloe and the current version still contains the very hi-res custom animated water and lava, etc. which have caused much trouble for those with less powerful machines.
I addressed the problem of lag from v3.0 of my pack onwards, by making all the custom animated strips 32x equivalent.
If you are brave, you could drag my 32x custom water and lava strips out of my Glimmar's Steampunk v3.1 pack into Proloe's SteamCraft edited version. The lower-res versions have made a big difference for some. :smile.gif:
I love your pack, but its never really made sense to me that the bed is mechanical. Beds don't normally have functions that require moving parts, and that can't possibly be comfortable to sleep on. Couldn't the bed just be based on the Victorian element of Steampunk instead of the cogs and gears and pipes element? (and yes, I'm well aware that cogs and gears are the same thing)
Glad you like the pack, BrokenEye. :smile.gif:
I understand your misgivings about the mechanical appearance of the bed...so let me try to persuade you of it's benefits and my reasons for keeping it, by dragging out my old 'very wordy' essay on the matter:
Why Such Strange Textures?
My philosophy for a game with limited blocks, but infinite building potential, is to make as many of the blocks as adaptable or multitasking as possible for my steampunk world. However, I have still designed them to retain some purposeful mystery, I certainly don't want them to appear ridiculous. Remember, many of my blocks were designed at a time when we had far fewer blocks or mods to play around with. At the same time I'm motivated more by building epic architecture and grungy Victorian sci-fi constructions than your typical medieval fantasy survival style type of gameplay.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, clockwork cakes in their 'normal' traditional form, when compared to my more gadgety alternatives. In most other packs a cake can only be a cake, a bed can only be a bed, etc.
My steampunk bed can be: a time machine for jumping forwards in time, a medical contraption, a torture device, a piece of equipment for launching torpedoes on a Steampunk battleship, a bed for creating a Frankenstein creature with redstone wires radiating out from it and anything else you care to invent with your imagination...it's not supposed to look comfortable!! How often do you lounge around in bed in Minecraft for goodness sake!!!
I want to create things for my world that look interesting and are as adaptable as possible. The Minecraft bed is a pretty unique shape in the limited building palette we have. I don't intend wasting it on making a pretty Victorian style bed that has one purpose, and one purpose only, to fluff up and look comfy in the corner!
As far as I'm concerned, and this is of course only my opinion (everyone is entitled to theirs), real bed-like beds in Minecraft are a 'one use only' item...if it looks like a bed, you can't combine it with other blocks to make something else it wasn't intended for. My bed allows you to be far more imaginative, bearing in mind the theme.
To reiterate...for me this theme is about making each item, whether block or special (like the bed) do far more than originally intended. And please don't make the mistake and think I like sticking cogs and pipes on everything just for the sake of it...that's not real steampunk...that's just 'decoration'. Real steampunk for me has to look like it has a function, albeit using the technological components from bygone ages. And besides, my adaptable component bed will soon be animated...try finding a valid reason for animating a bed-like bed. :smile.gif:
As regards my Steampunk cake... it can be used as a pretend music player, controls on the bridge of Steampunk vessel, a weird unusual device in a mad scientist's laboratory, etc, etc. and now with the advent of animated functionality, I can make it even more of a useful prop. Yes, there's nothing stopping you animating a standard cake, but unlike a machine, it's going to look pretty strange with rotating cherries on top!! Funny for a while, I grant you, but not something you can seriously use in your plans to create an epic construction.
Changing the blocks the way I have, like most of my decisions about anything in my pack, is to make them more useful, more multifuctional in design for an industrial fantasy world build. Don't forget, I make it clear in my blurb at the top of my thread, that this theme pack is intended for building epic constructions and not designed as the best 'front-end' for role-playing fantasy adventure.
Now, the pumpkin, being the only 'helmet' block we can wear with an editable HUD, was too good an opportunity not to use it for something like a primitive space/diving helmet for building underwater bases, etc. Back then, when the pumpkin first came out in the 'Halloween Update', there was an excellent 'diving' mod by dougbenham that made use of the pumpkin for just this purpose and it worked beautifully in my opinion. Sadly the mod was never supported after further Minecraft updates. Other underwater diving mods just haven't been as well suited to the period nature of a diving helm since. :sad.gif:
Further, the pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so, perfect for illuminating underwater bases from the outside!
Making a diving helm texture also second as a lantern texture with pipes around it, that fit my newly animated redstone pipes, made it much more useful in this theme than ever a natural looking pumpkin could have been. They also make excellent Victorian railway lanterns, street lights, directional looking airship spots, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition, or anything you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you could with a simple Halloween pumpkin!
As often repeated, this idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk...even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even dirtgrass are purposefully designed to be useable in as many other ways than their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...once the only block that can second as wrought ironwork scaffolding as well as a window... now we have iron bars and I've made those as utilitarian as possible too and don't intend making the glass any the less multi-tasking.
'Individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied for use as gizmos, especially so now with animated versions. However, for me they must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. Therefore, furnaces can second as 'vents', etc, and craftbenches can also be 'control stations'.
My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting that looks a bit strange if you repeat it all over your world, and this is coming from someone who is a landscape painter in real life. However, the paintings do need some major updating to be more useful. The wheels were never as useful as I thought they would be, but if kahr animates the paintings, like he has the items and blocks, they would be an awesome accessory for this theme!
My other imperative is to try to make the textures work as well as possible when seen from a distance, as would be needed for epic builds. This is what I aspire to with Minecraft, rather than 'spelunking cottage style adventuring' - hence my adherence so far to 32x32, and as far as is humanly possible (with my humble skills)...'good tiling'.
If you are trying my pack for the first time, try not to compare it unfavourably with the normal look of Minecraft, as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original ideas without getting too silly by sticking cogs and pipes on absolutely everything.
Damn! Your world is amazing, Glim! I really love the look of that 'crystal mountain' and your ship looks mighty fine too!Too bad it's a pre 1.8 world though. Travelling around in it might get a bit strange with all the terrain generation changes which would make some areas get a bit wonky. :tongue.gif:
Sheep!! :biggrin.gif:
I've been missing your visits, mate. I'm aware you're busy with school and your own texture packs so I well understand.
Glad you like my world. It's funny though, because the pics above are of my world using Minecraft 1.9.5! :biggrin.gif: It has ruined some things, like the lighting on some old blocks and the swamp biome transitions are still abysmal and I bemoan daily the loss of my biome triangles, but at least I get to see all the animated blocks, etc. :biggrin.gif:
At first, when you told me you would not be uploading your first world, I was skeptical as to why this was not so, but now, I understand all! You have the chance to take all your old ideas, artfully combine them, and create something more magnificent, and more of a delight to my eyes than anything I have seen before!...*sniffle*...I am not crying from joy, I just have...uhm...something in my eye.7 full of
Many thanks for those kind words, FreddJW. :smile.gif:
I'm not looking forward to all the work retexturing for the official release of Minecraft, but I am looking forward to a stable version with most of the graphical probs sorted then I can get back to transferring buildings from my old worlds to the latest one.
The SteamCraft compatible version of my pack is edited by Proloe and the current version still contains the very hi-res custom animated water and lava, etc. which have caused much trouble for those with less powerful machines.
Ahh... That's what it was. I wondered about this myself.
I recommend doing what Glimmar suggested.
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i know engines, pipes, oil, and more. it NEEDS steampunking.
"in the event of a root uprising i would support the robots, does that make me a bad person?"
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Curse PremiumThis idea was mooted back in October of last year, I think. I liked it then, but just didn't get round to experimenting. Green crystal growths would certainly make more useful building blocks than cactus, so I might look into this again. :smile.gif:
Many thanks, Crawfo540.
I love the idea of all those mods, but circumstances in my family and work don't allow me much spare time. :sad.gif:
Given all the free time in the world I'd be sweeping through the mod section like a whirling Dervish. :biggrin.gif:
Same answer as above I'm afraid. :sad.gif:
Glad you like, cypherwulfe and like others above, thank you for taking the time to post and give encouragement.
You've got to believe I agree with you, but don't make me too depressed at my lack of time. :biggrin.gif:
Oooo! I reckon you should combine both and go for the start of an epic city.
When I started my city (shipped from world to world now to keep up with Notch's improvements) I began with a dock area so I could expand inland to create a huge metropolis (I'd begun to read 'Perdido Street Station' by China Meiville) and intended to build an underwater base out to sea complete with Jules Verne style subs and then perhaps even aerial bases complete with airships. However, Notch and kahr keep putting spanners in the works of my global empire building ambitions by creating exciting new stuff! :blink.gif:
Thank you all for your kind comments and ideas.
I've just finished a nice copper cauldron/vat:
Like my other building blocks, it's designed to fit together and merge well with other things. It also makes a good sinkhole and because it doesn't have legs you could get away with using it as another building block! :smile.gif:
Does anyone know if Notch is keeping the cauldron?
This texture pack is amazing, there is no other word for it except for maybe... EPIC!!!
Thank you for providing me and my friend with a compromise.
One question though. Is there a way to not use the preset skins for male and female?
And, can you recommend a good installation video for the extras pack?
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Curse PremiumI was hoping it would stay in and become a little more useful. Thanks, mate. :smile.gif:
That's a brilliant sword, imnumberfour...don't underrate it. Besides I didn't do the diamond sword, Vondell kindly donated the weapons and tools, so can't claim credit for that. :smile.gif:
Many thanks, nicholas318. Glad my pack allowed you and your friend to compromise. :smile.gif:
As regards the preset skins. Find one you like, your own or one online, rename it to 'char' (has to be a .png file too) and simply drop it into the 'mob' folder in my pack. That will be your default character, unless you change to another pack of course. As you've probably already discovered, there are other lowres steampunk character skins in my 'extras' download.
Speaking of which...the 'extras' download is just a simple folder containing lots of alternative textures provided by myself and other interested members, who have submitted artwork, often based on my own textures or original to themselves. So the extras download isn't something you can install in one go. You need to dip into it and in some cases just drag individual files into the appropriate folder or cut'n'paste items and terrain textures onto the 'items.png' or 'terrain.png' sheets. So a little bit of graphical skill with Gimp, etc. is required.
I really need to upload all this extra stuff onto the 'Minecraft Customiser', but circumstances, as highlighted in my OP, have made it somewhat difficult to undertake big new projects (and it's something I want to do myself despite some very kind offers of help). I manage a little time per day on my pack trying to keep up with Notch, a little time relaxing in my Newglim world, and a few minutes replying to you good folk here and that's about it I'm afraid. :sad.gif:
My interest in Minecraft hasn't dwindled in over 18 months, so if circumstances in RL change, you'll see more 'stuff' happen here for sure. :smile.gif:
Thanks, mate. :smile.gif:
I had a look at your custom map and it's very ingenious.
I really appreciate you taking the time to assist me.
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Curse PremiumNo probs. :smile.gif:
Thanks, mate. :smile.gif:
Some more pics of my Crystal Fountain Pumping Station, including a daytime view:
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Curse PremiumHi 5tyxandst0nes
Firstly, can I ask what you mean by 'translated'?
Secondly, many thanks for asking for permission first, unfortunately I've reluctantly, had to stop giving any more permissions for my textures to be used in other packs...see the licence in my OP.
This is because, many of those who I have loaned textures to in the past with the best of intensions, have abandoned their projects, and others have come along and re-used what they've collected, including my textures and assumed they were free to use! Very quickly the textures I've loaned have been spread over various texture packs without credit and it's been a real pain to track these down and point out they don't have permission to use and distribute my artwork.
I'm so sorry to have to reply in the negative and hope you understand. However, if your sandstone is based on mine, but not a direct copy, then it's yours and you're free to use of course, but changing a few pixels wouldn't be considered your own work, hence the reason behind my question at the beginning of this post. :smile.gif:
Best wishes for the success of your pack though...I'm assuming you're putting together your own pack to distribute here on the Minecraft Forums?
~Glimmar
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Curse PremiumFor a nice break from building your empire and some good exercise for your brain, why not try out gamerx123's 'OBSTACLISED' puzzle map. You're not forced to use my pack with it, but he designed his map with it in mind and it's a real challenge. Here's the link: OBSTACLISED
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Curse PremiumHaha! That's a scary compliment and glad you like! :biggrin.gif:
My pleasure, mate. :smile.gif:
How do I use the animated texture for chainsaw and drill?
Is that just 1.9?
Thanks
Oh, and could you add an alt lava bucket for acid lava users?
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Curse PremiumAnswer to quick question:
Well it's definately necessary to use kahr's latest MC Patcher to activate the animated terrain blocks, chainsaw and drill. But when I think about it, I'm not sure if you can use the latest Patcher with Minecraft 1.8, so yes, I'd advise saving a copy of your 1.8 'bin' (also your world saves to be on the safe side) and trying out the 1.9.5 pre-release version of Minecraft (with the latest Patcher of course) to see the animations. If you save your 1.9.5 bin also, you'll be able to swap back and forth, until the offical release. However, do keep a backup of any precious world saves, just to be on the safe side.
Someone might have a better solution though. :smile.gif:
As regards the acid lava bucket, I'll try and get an updated 'item.png' sheet up today. Lol! I really must try and set some time aside to start on the mammoth task of uploading my stuff to the Minecraft Customiser. :biggrin.gif:
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Curse Premiumrename to 'items' and drop it in the 'gui' folder of Glimmar's Steampunk zip pack. Lava buckets will now correctly match the alternative colour of green acid lava...mmm, lovely!
I may need to be reminded that the green lava 'item.png' sheet needs updating everytime I update the pack...it's easy to forget! Unless, that is, I've managed to upload my stuff to the Minecraft Customiser. :smile.gif:
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Curse PremiumNot sure yet, oddbaall. :smile.gif:
I think a bit of telepathy is going on here though. :blink.gif: I've been googling eye's, orbs and old lightbulbs all evening to get some inspiration for the eyes of ender block, etc. Then got side-tracked making a new rusty gravel. :smile.gif:
As mentioned the other day, I want to start getting some practice in with making more sinister robot mobs. So I'll be poking the limbs of spiders and sticking different mechanical bits and bobs on to see what effect they have. This is all to limber up to eventually get my head round the ender dragon...which is a bit of a whopper! I have to say, these creature skins don't come easy to me. :sad.gif:
do you have any ideas to help with this? i really love your pack and don't want to not use it
Also check me out on:
WordPress, Etsy, and Spore.
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Curse PremiumToo bad it's a pre 1.8 world though. Travelling around in it might get a bit strange with all the terrain generation changes which would make some areas get a bit wonky. :tongue.gif:
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Curse PremiumThe SteamCraft compatible version of my pack is edited by Proloe and the current version still contains the very hi-res custom animated water and lava, etc. which have caused much trouble for those with less powerful machines.
I addressed the problem of lag from v3.0 of my pack onwards, by making all the custom animated strips 32x equivalent.
If you are brave, you could drag my 32x custom water and lava strips out of my Glimmar's Steampunk v3.1 pack into Proloe's SteamCraft edited version. The lower-res versions have made a big difference for some. :smile.gif:
Glad you like the pack, BrokenEye. :smile.gif:
I understand your misgivings about the mechanical appearance of the bed...so let me try to persuade you of it's benefits and my reasons for keeping it, by dragging out my old 'very wordy' essay on the matter:
Why Such Strange Textures?
My philosophy for a game with limited blocks, but infinite building potential, is to make as many of the blocks as adaptable or multitasking as possible for my steampunk world. However, I have still designed them to retain some purposeful mystery, I certainly don't want them to appear ridiculous. Remember, many of my blocks were designed at a time when we had far fewer blocks or mods to play around with. At the same time I'm motivated more by building epic architecture and grungy Victorian sci-fi constructions than your typical medieval fantasy survival style type of gameplay.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, clockwork cakes in their 'normal' traditional form, when compared to my more gadgety alternatives. In most other packs a cake can only be a cake, a bed can only be a bed, etc.
My steampunk bed can be: a time machine for jumping forwards in time, a medical contraption, a torture device, a piece of equipment for launching torpedoes on a Steampunk battleship, a bed for creating a Frankenstein creature with redstone wires radiating out from it and anything else you care to invent with your imagination...it's not supposed to look comfortable!! How often do you lounge around in bed in Minecraft for goodness sake!!!
I want to create things for my world that look interesting and are as adaptable as possible. The Minecraft bed is a pretty unique shape in the limited building palette we have. I don't intend wasting it on making a pretty Victorian style bed that has one purpose, and one purpose only, to fluff up and look comfy in the corner!
As far as I'm concerned, and this is of course only my opinion (everyone is entitled to theirs), real bed-like beds in Minecraft are a 'one use only' item...if it looks like a bed, you can't combine it with other blocks to make something else it wasn't intended for. My bed allows you to be far more imaginative, bearing in mind the theme.
To reiterate...for me this theme is about making each item, whether block or special (like the bed) do far more than originally intended. And please don't make the mistake and think I like sticking cogs and pipes on everything just for the sake of it...that's not real steampunk...that's just 'decoration'. Real steampunk for me has to look like it has a function, albeit using the technological components from bygone ages. And besides, my adaptable component bed will soon be animated...try finding a valid reason for animating a bed-like bed. :smile.gif:
As regards my Steampunk cake... it can be used as a pretend music player, controls on the bridge of Steampunk vessel, a weird unusual device in a mad scientist's laboratory, etc, etc. and now with the advent of animated functionality, I can make it even more of a useful prop. Yes, there's nothing stopping you animating a standard cake, but unlike a machine, it's going to look pretty strange with rotating cherries on top!! Funny for a while, I grant you, but not something you can seriously use in your plans to create an epic construction.
Changing the blocks the way I have, like most of my decisions about anything in my pack, is to make them more useful, more multifuctional in design for an industrial fantasy world build. Don't forget, I make it clear in my blurb at the top of my thread, that this theme pack is intended for building epic constructions and not designed as the best 'front-end' for role-playing fantasy adventure.
Now, the pumpkin, being the only 'helmet' block we can wear with an editable HUD, was too good an opportunity not to use it for something like a primitive space/diving helmet for building underwater bases, etc. Back then, when the pumpkin first came out in the 'Halloween Update', there was an excellent 'diving' mod by dougbenham that made use of the pumpkin for just this purpose and it worked beautifully in my opinion. Sadly the mod was never supported after further Minecraft updates. Other underwater diving mods just haven't been as well suited to the period nature of a diving helm since. :sad.gif:
Further, the pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so, perfect for illuminating underwater bases from the outside!
Making a diving helm texture also second as a lantern texture with pipes around it, that fit my newly animated redstone pipes, made it much more useful in this theme than ever a natural looking pumpkin could have been. They also make excellent Victorian railway lanterns, street lights, directional looking airship spots, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition, or anything you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you could with a simple Halloween pumpkin!
As often repeated, this idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk...even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even dirtgrass are purposefully designed to be useable in as many other ways than their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...once the only block that can second as wrought ironwork scaffolding as well as a window... now we have iron bars and I've made those as utilitarian as possible too and don't intend making the glass any the less multi-tasking.
'Individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied for use as gizmos, especially so now with animated versions. However, for me they must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. Therefore, furnaces can second as 'vents', etc, and craftbenches can also be 'control stations'.
My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting that looks a bit strange if you repeat it all over your world, and this is coming from someone who is a landscape painter in real life. However, the paintings do need some major updating to be more useful. The wheels were never as useful as I thought they would be, but if kahr animates the paintings, like he has the items and blocks, they would be an awesome accessory for this theme!
My other imperative is to try to make the textures work as well as possible when seen from a distance, as would be needed for epic builds. This is what I aspire to with Minecraft, rather than 'spelunking cottage style adventuring' - hence my adherence so far to 32x32, and as far as is humanly possible (with my humble skills)...'good tiling'.
If you are trying my pack for the first time, try not to compare it unfavourably with the normal look of Minecraft, as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original ideas without getting too silly by sticking cogs and pipes on absolutely everything.
Sheep!! :biggrin.gif:
I've been missing your visits, mate. I'm aware you're busy with school and your own texture packs so I well understand.
Glad you like my world. It's funny though, because the pics above are of my world using Minecraft 1.9.5! :biggrin.gif: It has ruined some things, like the lighting on some old blocks and the swamp biome transitions are still abysmal and I bemoan daily the loss of my biome triangles, but at least I get to see all the animated blocks, etc. :biggrin.gif:
Many thanks for those kind words, FreddJW. :smile.gif:
I'm not looking forward to all the work retexturing for the official release of Minecraft, but I am looking forward to a stable version with most of the graphical probs sorted then I can get back to transferring buildings from my old worlds to the latest one.
Ahh... That's what it was. I wondered about this myself.
I recommend doing what Glimmar suggested.