He has no plans to make a 16x version and probably never will. I had started a 16x conversion a while back, but have not had time to sleep let alone texture/convert. I feel your agony over not being able to run Glimm's pack, but some of his work is just reeeeeelly hard to shrink to fit. I may give it a go again though...and could/would even consider a collaborative effort.
Just not here. If I do so, Glimm has said it's cool with him to make a separate thread for it.
Yeah I would love to have a simple pack. I lag really bad.
I love that Enderman, still no name though?
It's going to be hard on texturepack artists like glimmer when 1.9 comes out, seeing as its so soon to 1.8. 1.9 also contains a whole stack of new textures with all the new mobs and blocks... I don't expect texturepacks to updated to 1.9 for quite some time after its release. But that's okay, all this non-textured time has let me rediscover minecrafts defult textures... which makes me feel like making an RPG pack... as if I wasn't so busy already!
EDIT: I just thought of a great texturepack I could make! A 1612, colonial rpg pack!... If only I wasn't so busy with Yoda...
Well, I've got a fix for the 1.8 Stair bugs that I hope to send to Jeb at some point, but I really hope they fix the biome shading.
When this pack does update for 1.9, I'm going to have to update the Steamcraft textures again, even though Steamcraft probably won't update to 1.9, since I'll wait for 1.10. :/
Just a quicky to say I hope to upload my Glimmar's Steampunk v2.8 update for Minecraft 1.9 pre-release tonight UK time (within the next couple of hours).
Lots of things still need upgrading, like new mobs, villagers, explosions, etc., but as regards 1.8.1 and pre-1.9 survival and creative, you should be good to go!
Thanks for being super patient and understanding.
Please note:
I have reverted back to vanilla grass and foliagecolor biome triangles. Sadly as of 1.8.1 update, Notch has hardcoded biome colors and anything other than the original triangles do not have smooth color transitions in the landscape. This applies to all texture packs.
Please also note that swamp biome color transitions are currently broken in the pre-1.9 update (again by Notch/Jeb!).
So don't go blaming me for the above faults...I'm sure there will be plenty besides to find fault with me for! :tongue.gif:
ps. I'm calling the enderman 'Steelyman' until something better comes along, with credit to GameLord and my enderman skin dedication to him/her, for the idea of calling them 'Stealums'...that got me thinking about steel, stealing and ending in the obligatory 'man' for that human link/touch.
I think it still works. Unless you meant 1.9. I don't have 1.9
Just the transitions are no longer smooth for me and I believe Misa is pretty miffed over it too. Any biome triangle that tries to add a variety of colours, even though containing smooth transitions in the png file, ends up having stark jumps between colour changes ingame.
This may change when Notch and Jeb finalise things, but I can live with the vanilla biome colours for now and as Sheep points out it could be something kahr sorts out with MCPatcher.
I've included a lighter version of my colours and the normal rich version, so folk can just swap them back in if they wish.
All the new building blocks more than make up for it as far as I'm concerned. :smile.gif:
I believe for the Biome Colors that it is an issue with the new biome generation method. Before, biomes were fairly small and transitioned from one to another on the triangle. Now, the biomes are larger and you can have two biomes from totally different areas of the triangle next to each other.
Well, at long last, here's the update that all you faithful have been waiting for. If I'm whistling in the wind, and the faithful have departed, I wouldn't blame you one bit. A lot of things have required extensive play testing to get tiling and patterning problems sorted, and as you know I'm a little short of free time, but you still have my sincere apologies.
I hope you like the new creative mode 'allitems' gui. I spent a lot of time in creative and so gave that particular gui a lot of attention. Also finding and holding down a 'steelyman' to get things right on his skin took a little longer than expected. And of course tinkering with cobble, brick and all those other landscape elements is a real sinkhole!
Lots of things still need upgrading, like new mobs, villagers, explosions, etc., but as regards 1.8.1 and pre-1.9 survival and creative, you should be good to go! Hope you like, but let me know if I've got something completely wrong. Have fun and let me see what you build with all the new stuff.
Glimmar's Steampunk Texture Pack version 2.8 for Minecraft 1.8.1 and pre 1.9
new 'mossy' grass.
edited stone.
edited dirt sides.
edited woodplanks.
changed color on half block.
all new brick.
new cobweb.
edited cobble and changed color and brightness.
darkened bedrock and edited for better tiling.
slight edit to base of mushrooms to blend in with different surfaces.
slight edit to ores to match edited stone.
all new mossy cobble.
edited tall grass to make more natural and remove vertical central stem.
all new glass for better construction as girders and fences, etc. (old rusted metal or corroded brass look).
new stone brick, cracked stone brick and mossy stone brick.
complete new wool range - new edge for dual use as stitched wool and rivetted painted metal panels and for better use in steampunk sci-fi industrial builds.
ice - darkened/reduced saturation.
new snow dirt side.
all new clay - cracked texture, but also marble-like for construction purposes and not just brick production and still looking acceptably natural in landscape.
new water lilly.
new mycelium dirt side and top.
new silver birch sapling.
new iron bars - designed for multi-use as windows, grates, fences, girder and general construction, etc and to tie in with the cast iron block.
new giant red mushroom texture.
new giant edible mushroom texture.
new mushroom 'gill' texture - designed not to be directional (blocks don't allow radial pattern).
new mushroom stem.
new vine/creeper.
new pumpkin and watermelon stem - designed to meet the fruit at the top not side for added realism.
new watermelon top and side textures.
new dark worn industrial nether brick texture.
new nether wart mushroom growth stages.
edited 'brass' egg icon.
reduced wheat icon saturation and brightness.
changed gold bar/ingot icon saturation and brightness and small edits.
new magma ball icon.
new clay icon - to match the new terrain clay texture.
new pumpkin seeds icon.
new watermelon seeds icon.
small edit to cooked fish icon.
new zombie rotten flesh icon.
changed angle of sheep shears for realism.
new beef steak icon.
new enderman pearl/orb.
new blaze rod.
new watermelon slice.
new raw chicken icon. Packed and ready to cook!
new cooked chicken icon.
new ghast tear icon.
new gold nugget icon.
new nether wart seeds/spores icon.
new four stage crossbow(bow) icon. I heavily modified Tlos' crossbow and added a 'draw indicator'.
edited music player drums for better differentiation.
alternate ghast tears and enderman pearl.
edited the pig mob with new snout, ears and tusks with better expression. Still low res.
new pigzombie man mob by kind permission of Dazqo.
all new 'steelyman' enderman mob skin. Did not edit any other new mobs or villagers. With dedication to GameLord for setting me on the idea of the steelyman name.
edited particles and added new 1.8+ elements.
new scrolling background menu. First try and will be changed over time.
new brass Hi-res creative mode 'allitems' gui.
new experience bar and survival gui.
new 'opening' single and double chest skins.
new glowing green experience orb.
Pics:
I have reverted back to vanilla grass and foliagecolor biome triangles. Sadly as of 1.8.1 update, Notch has hardcoded biome colors and anything other than the original triangles do not have smooth color transitions in the landscape. This applies to all texture packs.
Please also note that swamp biome color transitions are currently broken in the pre-1.9 update (again by Notch/Jeb!).
Sorry I haven't had a chance to update the 'extras' folder. I also have a fourth page of alternative textures to get in some order before uploading.
Last but not least my 'Steelyman' enderman skin is dedicated to GameLord for setting me on the idea of the Steelyman name. Thanks to all of you though for your continued ideas and support. This pack would not continue to exist if it wasn't for you.
Will update the OP as soon as I can. Anyone looking into my thread here can have a little advance trial. I just need to nip out again...stuff never ends.
Ack! What did you do to clay? I loved the texture of clay and built off of it. Now my world is creeply pink and freaky looking!
Sorry for that. I was getting tired of all the negative comments about my old clay. I realise any major change like this to something designed to be built with rather than just processed into bricks would have consequences for some of you. It's easily solved and wouldn't be a problem at all if I had my stuff on Minecraft Customiser. You could use the Texture Mix Machine in the OP...if it's up to date and just swap the rusty iron girder texture back in.
If you give me a little time I'll upload a terrain.png file just for you, but I wouldn't be surprised if someone beats me to it. :smile.gif:
Your pack appears to be missing the full set of XP orbs. It seems to be using the 1.8 image, rather than the 1.8.1, which added a lot more of them.I'm working on updating the Steamcraft version as we speak. :smile.gif:
I found they don't really need changing as the 1.8.1 xporb set still gives a faint pulsating inner glow to whatever xporb.png graphic I put in the pack. Not sure how it does it, but as I wasn't looking for extra work, I was happy to leave it until I had time to experiment. :smile.gif:
Looks good, although I too have found a slight error. The spiders have the wrong eye glow.
Not really an error, ksheep...more a quick solution to a problem. Don't know if anyone else noticed, but after the 1.8 update the separate 'null' eye part of the spider skin (provided by Gestankfaust to cancel out the red glowing eye on the default spider skin) was registering as a white overlay and making the spider glow white (well that's what was happening for me). :sad.gif:
My quick solution was to just remove the spider_eye.png file and it sorted the white layer, but it returned Notch's red spider_eye.png file to active service. I kind of liked the red glow in the night though. I was going to edit the normal spider when I got round to working on the 'cave spider' skin, but haven't had a chance yet.
So yes it's different and an error, but hopefully acceptable as a stop gap. :smile.gif:
Lol! There were so many broken things after the 1.8 update that if there hadn't been so many extra building blocks and 'creative' mode to play around with, I think I might have just walked away, it seemed too much to face!
My first priority, being the builder rather than the survivalist, is always to concentrate on fixing the terrain textures first, followed by any new item icons so that it's possible to carry on building as normal. The rest comes as and when I can I'm afraid.
Sorry for that. I was getting tired of all the negative comments about my old clay. I realise any major change like this to something designed to be built with rather than just processed into bricks would have consequences for some of you. It's easily solved and wouldn't be a problem at all if I had my stuff on Minecraft Customiser. You could use the Texture Mix Machine in the OP...if it's up to date and just swap the rusty iron girder texture back in.
If you give me a little time I'll upload a terrain.png file just for you, but I wouldn't be surprised if someone beats me to it. :smile.gif:
I'm not trying to be a rude person. I'm glad that you have updated this though! I can fix it no problem! Thanks! I will just use creative mode to replace it all around.
I'm not trying to be a rude person. I'm glad that you have updated this though! I can fix it no problem! Thanks! I will just use creative mode to replace it all around.
Haha! No don't worry, I didn't take your comment in the slightest bit rude. Little changes can have big impacts. I was more than happy with the old clay myself, but I think it was a bit too extreme for some who visited, so I was attempting to make something natural that still had more than one use. Marble-ised clay seemed a good alternative. :smile.gif:
Glad you can fix it though.
On another note...I've updated the OP in a big way. The latest update is there and my attempt at condensing the chaos, whilst still retaining a wealth of pics and offerings to show off.
One day, I keep promising myself, I will go back through the thread and use all those wonderful pics you lot have been kindly posting.
I better get some sleep now, I've some 'real' building to do tomorrow and hopefully some nice relaxing Minecraft building in the evening. [please, Minecraft gods, don't let Notch update this week! amen.]
I'm sorry, but I'm going to have to say, to maybe the anger of some other texturers on the forum, but I suggest every texture pack maker read that (okay not all; most..). I feel such huge respect for you reading that post Glimmar, you're suffering a hard time recently, but you still manage to extensively test, and be as upfront with your fans as you possibly can. I'm not going to name names but some texture pack makers don't even think of doing that. Also there's no need to apologise, but it just proves a point, how dedicated you are to providing happiness to the people who download your pack.
A true professional, ladies and gentlemen.
Some of us are just incurable assholes... but none the less Glimmar inspires us all :tongue.gif:
Not really an error, ksheep...more a quick solution to a problem. Don't know if anyone else noticed, but after the 1.8 update the separate 'null' eye part of the spider skin (provided by Gestankfaust to cancel out the red glowing eye on the default spider skin) was registering as a white overlay and making the spider glow white (well that's what was happening for me). :sad.gif:
The transparency renderer was changed in 1.8, and some programs don't give the correct form of transparency. I believe Photoshop is among these. However, Paint.NET does. The fix for the white spiders is just to open your spider_eyes.png in Paint.NET and save it again.
Also, Glimmar, I sent you an update to the Steamcraft textures. (I took the liberty of adding a temporary spider-eyes.png to it, which was just the green parts of the spider.png cut out)
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Yeah I would love to have a simple pack. I lag really bad.
It's going to be hard on texturepack artists like glimmer when 1.9 comes out, seeing as its so soon to 1.8. 1.9 also contains a whole stack of new textures with all the new mobs and blocks... I don't expect texturepacks to updated to 1.9 for quite some time after its release. But that's okay, all this non-textured time has let me rediscover minecrafts defult textures... which makes me feel like making an RPG pack... as if I wasn't so busy already!
EDIT: I just thought of a great texturepack I could make! A 1612, colonial rpg pack!... If only I wasn't so busy with Yoda...
Damn the Trolls! Full Steam Ahead!
When this pack does update for 1.9, I'm going to have to update the Steamcraft textures again, even though Steamcraft probably won't update to 1.9, since I'll wait for 1.10. :/
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Curse PremiumLots of things still need upgrading, like new mobs, villagers, explosions, etc., but as regards 1.8.1 and pre-1.9 survival and creative, you should be good to go!
Thanks for being super patient and understanding.
Please note:
I have reverted back to vanilla grass and foliagecolor biome triangles. Sadly as of 1.8.1 update, Notch has hardcoded biome colors and anything other than the original triangles do not have smooth color transitions in the landscape. This applies to all texture packs.
Please also note that swamp biome color transitions are currently broken in the pre-1.9 update (again by Notch/Jeb!).
So don't go blaming me for the above faults...I'm sure there will be plenty besides to find fault with me for! :tongue.gif:
ps. I'm calling the enderman 'Steelyman' until something better comes along, with credit to GameLord and my enderman skin dedication to him/her, for the idea of calling them 'Stealums'...that got me thinking about steel, stealing and ending in the obligatory 'man' for that human link/touch.
I think it still works. Unless you meant 1.9. I don't have 1.9
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Curse PremiumJust the transitions are no longer smooth for me and I believe Misa is pretty miffed over it too. Any biome triangle that tries to add a variety of colours, even though containing smooth transitions in the png file, ends up having stark jumps between colour changes ingame.
This may change when Notch and Jeb finalise things, but I can live with the vanilla biome colours for now and as Sheep points out it could be something kahr sorts out with MCPatcher.
I've included a lighter version of my colours and the normal rich version, so folk can just swap them back in if they wish.
All the new building blocks more than make up for it as far as I'm concerned. :smile.gif:
At least, that's what I think is going on here.
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Curse PremiumI hope you like the new creative mode 'allitems' gui. I spent a lot of time in creative and so gave that particular gui a lot of attention. Also finding and holding down a 'steelyman' to get things right on his skin took a little longer than expected. And of course tinkering with cobble, brick and all those other landscape elements is a real sinkhole!
Lots of things still need upgrading, like new mobs, villagers, explosions, etc., but as regards 1.8.1 and pre-1.9 survival and creative, you should be good to go! Hope you like, but let me know if I've got something completely wrong. Have fun and let me see what you build with all the new stuff.
Glimmar's Steampunk Texture Pack version 2.8 for Minecraft 1.8.1 and pre 1.9
download here:Glimmar's Steampunk v2.8 on MediaFire
Changelog:
new 'mossy' grass.
edited stone.
edited dirt sides.
edited woodplanks.
changed color on half block.
all new brick.
new cobweb.
edited cobble and changed color and brightness.
darkened bedrock and edited for better tiling.
slight edit to base of mushrooms to blend in with different surfaces.
slight edit to ores to match edited stone.
all new mossy cobble.
edited tall grass to make more natural and remove vertical central stem.
all new glass for better construction as girders and fences, etc. (old rusted metal or corroded brass look).
new stone brick, cracked stone brick and mossy stone brick.
complete new wool range - new edge for dual use as stitched wool and rivetted painted metal panels and for better use in steampunk sci-fi industrial builds.
ice - darkened/reduced saturation.
new snow dirt side.
all new clay - cracked texture, but also marble-like for construction purposes and not just brick production and still looking acceptably natural in landscape.
new water lilly.
new mycelium dirt side and top.
new silver birch sapling.
new iron bars - designed for multi-use as windows, grates, fences, girder and general construction, etc and to tie in with the cast iron block.
new giant red mushroom texture.
new giant edible mushroom texture.
new mushroom 'gill' texture - designed not to be directional (blocks don't allow radial pattern).
new mushroom stem.
new vine/creeper.
new pumpkin and watermelon stem - designed to meet the fruit at the top not side for added realism.
new watermelon top and side textures.
new dark worn industrial nether brick texture.
new nether wart mushroom growth stages.
edited 'brass' egg icon.
reduced wheat icon saturation and brightness.
changed gold bar/ingot icon saturation and brightness and small edits.
new magma ball icon.
new clay icon - to match the new terrain clay texture.
new pumpkin seeds icon.
new watermelon seeds icon.
small edit to cooked fish icon.
new zombie rotten flesh icon.
changed angle of sheep shears for realism.
new beef steak icon.
new enderman pearl/orb.
new blaze rod.
new watermelon slice.
new raw chicken icon. Packed and ready to cook!
new cooked chicken icon.
new ghast tear icon.
new gold nugget icon.
new nether wart seeds/spores icon.
new four stage crossbow(bow) icon. I heavily modified Tlos' crossbow and added a 'draw indicator'.
edited music player drums for better differentiation.
alternate ghast tears and enderman pearl.
edited the pig mob with new snout, ears and tusks with better expression. Still low res.
new pigzombie man mob by kind permission of Dazqo.
all new 'steelyman' enderman mob skin. Did not edit any other new mobs or villagers. With dedication to GameLord for setting me on the idea of the steelyman name.
edited particles and added new 1.8+ elements.
new scrolling background menu. First try and will be changed over time.
new brass Hi-res creative mode 'allitems' gui.
new experience bar and survival gui.
new 'opening' single and double chest skins.
new glowing green experience orb.
Pics:
I have reverted back to vanilla grass and foliagecolor biome triangles. Sadly as of 1.8.1 update, Notch has hardcoded biome colors and anything other than the original triangles do not have smooth color transitions in the landscape. This applies to all texture packs.
Please also note that swamp biome color transitions are currently broken in the pre-1.9 update (again by Notch/Jeb!).
Sorry I haven't had a chance to update the 'extras' folder. I also have a fourth page of alternative textures to get in some order before uploading.
Last but not least my 'Steelyman' enderman skin is dedicated to GameLord for setting me on the idea of the Steelyman name. Thanks to all of you though for your continued ideas and support. This pack would not continue to exist if it wasn't for you.
Will update the OP as soon as I can. Anyone looking into my thread here can have a little advance trial. I just need to nip out again...stuff never ends.
I'm working on updating the Steamcraft version as we speak.
Yay! Thanks Proloe. And certainly my thanks to Glimmar for updating this amazing pack two versions at once!
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Curse PremiumThanks for all the nice comments. :smile.gif:
Sorry for that. I was getting tired of all the negative comments about my old clay. I realise any major change like this to something designed to be built with rather than just processed into bricks would have consequences for some of you. It's easily solved and wouldn't be a problem at all if I had my stuff on Minecraft Customiser. You could use the Texture Mix Machine in the OP...if it's up to date and just swap the rusty iron girder texture back in.
If you give me a little time I'll upload a terrain.png file just for you, but I wouldn't be surprised if someone beats me to it. :smile.gif:
I found they don't really need changing as the 1.8.1 xporb set still gives a faint pulsating inner glow to whatever xporb.png graphic I put in the pack. Not sure how it does it, but as I wasn't looking for extra work, I was happy to leave it until I had time to experiment. :smile.gif:
Not really an error, ksheep...more a quick solution to a problem. Don't know if anyone else noticed, but after the 1.8 update the separate 'null' eye part of the spider skin (provided by Gestankfaust to cancel out the red glowing eye on the default spider skin) was registering as a white overlay and making the spider glow white (well that's what was happening for me). :sad.gif:
My quick solution was to just remove the spider_eye.png file and it sorted the white layer, but it returned Notch's red spider_eye.png file to active service. I kind of liked the red glow in the night though. I was going to edit the normal spider when I got round to working on the 'cave spider' skin, but haven't had a chance yet.
So yes it's different and an error, but hopefully acceptable as a stop gap. :smile.gif:
Lol! There were so many broken things after the 1.8 update that if there hadn't been so many extra building blocks and 'creative' mode to play around with, I think I might have just walked away, it seemed too much to face!
My first priority, being the builder rather than the survivalist, is always to concentrate on fixing the terrain textures first, followed by any new item icons so that it's possible to carry on building as normal. The rest comes as and when I can I'm afraid.
I'm not trying to be a rude person. I'm glad that you have updated this though! I can fix it no problem! Thanks! I will just use creative mode to replace it all around.
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Curse PremiumHaha! No don't worry, I didn't take your comment in the slightest bit rude. Little changes can have big impacts. I was more than happy with the old clay myself, but I think it was a bit too extreme for some who visited, so I was attempting to make something natural that still had more than one use. Marble-ised clay seemed a good alternative. :smile.gif:
Glad you can fix it though.
On another note...I've updated the OP in a big way. The latest update is there and my attempt at condensing the chaos, whilst still retaining a wealth of pics and offerings to show off.
One day, I keep promising myself, I will go back through the thread and use all those wonderful pics you lot have been kindly posting.
I better get some sleep now, I've some 'real' building to do tomorrow and hopefully some nice relaxing Minecraft building in the evening. [please, Minecraft gods, don't let Notch update this week! amen.]
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Curse PremiumSome of us are just incurable assholes... but none the less Glimmar inspires us all :tongue.gif:
The transparency renderer was changed in 1.8, and some programs don't give the correct form of transparency. I believe Photoshop is among these. However, Paint.NET does. The fix for the white spiders is just to open your spider_eyes.png in Paint.NET and save it again.
Also, Glimmar, I sent you an update to the Steamcraft textures. (I took the liberty of adding a temporary spider-eyes.png to it, which was just the green parts of the spider.png cut out)