You live in England, where?! My brother was going to Oxford, but got turned down, not because of results...but his interview didn't go well..ah well he's going to York to study chemistry now though!
Without being precise, somewhere between Manchester, Liverpool and the Lake District, not far from the coast and not far from the hills.
Sorry to hear about your brother. My son's interview for 1 of only 7 places in that college lasted 4 days. Started terribly and got better towards the end, only because he was resigned to not getting offered a place so he relaxed about the process. Less than two weeks later he was offered a place on condition he got 3 A's, he couldn't believe it. He got his results last week and managed 3 A *'s and 3 A's and an A* GCSE in Italian.
Congrats on him getting into Oxford, not an easy place to get into from what I hear.
His best friend at college also got a place at Oxford, but a different college to my son, so they were pretty happy until his friend looked again at his offer and it was for next year! I believe Cambridge is even more strict in it's requirements than Oxford.
...Keep the goodness coming, and congrats for your son's admission too...^^Aye. Well to be blunt, I already told her that if she continues on that tune then would be a good candidate for divorce cum withdrawal to the man-cave...lets see how it unfolds...=D(sorry for the highjack)
Haha! man-cave...I knew there was something else I needed to build. :biggrin.gif:
Oxford, york...and here I am a lowly animation student at a local community college at the age of 25. :biggrin.gif:
I was a lowly fine art student too, 42and19 and now I'm a lowly poor artist and proud to be that. However, you being an animation student impresses the heck out of me, especially just now.
Incidentally I did a little stop-motion animation at college too and funnily enough I made a silly animation of coloured blocks moving around a wooden sand box. Lol, strange how some things come full circle. :biggrin.gif:
It's all good! One of my rich cousins was really proud of getting into Oxford so she visited us and everything...turns out she got into Oxford brooks...and not the good Oxford university. It was hilarious![edit: Mah own page! :3]
Awe. :smile.gif: Exactly, it's all good. I'm more worried Oxford will change him from his easy going atitude, but he better not start talking posh when he comes home! :dry.gif:
Heh. I just finalised my offer for a place at Cambridge. Not for the same subject, though.
Now that's what I call impressive. So very well done, Proloe. You really must be very gifted. My son's friend, a brilliant girl who my wife taught at primary school, also went for interview at Cambridge and didn't get past the interview stage. I believe they also ask for A*'s rather than A's as pass grades. Congratulations again, mate.
I'm aware there must be a lot of folk around these forums who will have been waiting for results. You all have my congrats and sympathies, as judging by the work my son had to do, you've all worked a lot harder than I had to. Selfishly, I'm glad I'm long past that sort of stress. Strains of another kind now, lol!
Just finished a vid showing my animation attempts.
It's very late now, so I'll upload to YouTube tomorrow (Friday, UK) when I get a chance and also post an update to Glimmar's Steampunk with the actual working animations. With the work I've put in on the animation, it probably makes it worth upping the version to 1.7. You'll probably all say I should demote it down a version level when you see what I've done. :biggrin.gif:
You never stop, mate. Have you started a thread yet for the new pack?
I dunno how I missed this reply :unsure.gif:
I don't want to open a new thread until I clear up the other three (Stankepack, Cell Block, and Mythos). Too many loose ends. So I thought about only keeping the Mythos thread and having the others deleted so I can condense them into a "side project" thread along with the new pack and another pack I started called "F.A.U.S.T".
I started so much when I had so much time. Now I don't have so much...lol!
I was a lowly fine art student too, 42and19 and now I'm a lowly poor artist and proud to be that. However, you being an animation student impresses the heck out of me, especially just now.
Incidentally I did a little stop-motion animation at college too and funnily enough I made a silly animation of coloured blocks moving around a wooden sand box. Lol, strange how some things come full circle. :biggrin.gif:
HA! I made the mistake of taking two animation classes last term. Never doing that again. The classes typically consist of lectures and worktime and then 2 or 3 large projects through the course of the class. The problem is that those projects take around 100 hours to complete and you typically only have three weeks or so to finish them. I was swamped and did not score as well as I should have.
Stop motion is fun, that was our last project that I had to back our of due to the birth of my final daughter. :biggrin.gif:
I know what you mean about the sound files...steam sounds and appropriate noises for the mobs etc. would make such a difference. The only trouble is I'm a complete noob when it comes to sound editing and any time I do get goes on the artwork. However, I knew nothing of animation before tackling my own lava, water, etc. and though I've only scraped the surface, I've kind of proved to myself that I can at least learn something new late on in life. Perhaps I might do the same with some unique sounds sometime...given the chance. Unless you're volunteering that is! :tongue.gif:
Well, I really don't know a thing about soundfiles and where I should get the sounds in the first place. However, I doubt it's hard to do or learn. Possibly, you could set an advertisement all ontop of the OP about that you search for someone do to that, or make a request at the Requests/Ideas for Mods forum (mods aren't just coding. 'Mod' means 'modification', and you modify the sounds the mobs make. In theory, texture packs are mods too, as they modify the textures (the reason why texture packs were first in 1 section together with mods (and maps))). Glad you like the idea. We'll see what the future brings :smile.gif:
Well, I really don't know a thing about soundfiles and where I should get the sounds in the first place. However, I doubt it's hard to do or learn. Possibly, you could set an advertisement all ontop of the OP about that you search for someone do to that, or make a request at the Requests/Ideas for Mods forum (mods aren't just coding. 'Mod' means 'modification', and you modify the sounds the mobs make. In theory, texture packs are mods too, as they modify the textures (the reason why texture packs were first in 1 section together with mods (and maps))). Glad you like the idea. We'll see what the future brings :smile.gif:
I could do it
:biggrin.gif:
Started already with my own files. There's a mod that has to be installed for it to work. It's one of the more simple fixes though. Normally, MC would notice changes in the resources file and just download new ones.The mod tells MC not to.
With Audacity, you can record and manipulate (to a point) sound files and export them to ogg files (or even mp3 iffin you want).
I dunno how I missed this reply :unsure:I don't want to open a new thread until I clear up the other three (Stankepack, Cell Block, and Mythos). Too many loose ends. So I thought about only keeping the Mythos thread and having the others deleted so I can condense them into a "side project" thread along with the new pack and another pack I started called "F.A.U.S.T".I started so much when I had so much time. Now I don't have so much...lol!:biggrin.gif:
This real life has a habit of encroaching on Minecraft. :biggrin.gif: That sounds like a good plan though for keeping things in order and a grasp on new and old work, etc.
Love the sound of 'F.A.U.S.T.' I'm expecting it to look like some kind of secret superhero society pack! Flying Artist's und Super Texturers :biggrin.gif:
HA! I made the mistake of taking two animation classes last term. Never doing that again. The classes typically consist of lectures and worktime and then 2 or 3 large projects through the course of the class. The problem is that those projects take around 100 hours to complete and you typically only have three weeks or so to finish them. I was swamped and did not score as well as I should have.Stop motion is fun, that was our last project that I had to back our of due to the birth of my final daughter. :biggrin.gif:
It is definately a time-consuming art form. Having scratched the surface it helps me appreciate what you guys produce and the vast amounts of time spent on such short finished pieces of work.
Congratulations on the birth of your daughter. :smile.gif: I don't envy you those sleepless nights, mate. :smile.gif:
Well, me not being specific, I live somewhere between Lechlade and Wantage :3 Can't wait to see the animations, and well done to your son! :smile.gif:
I think I've heard of Wantage, but I haven't a clue where Lechlade is without Googling...haha near Oxford! :biggrin.gif:
I uploaded my animation vid to YouTube late this afternoon, but not being HiDef it was next to useless for showing off the animated stuff, so I'm currently uploading a 1080p version at the moment and killing time here...106 minutes to go, gah!! Never had the need to upload anything as big before so didn't know it would take that long. :sad.gif:
I could do it:DStarted already with my own files. There's a mod that has to be installed for it to work. It's one of the more simple fixes though. Normally, MC would notice changes in the resources file and just download new ones.The mod tells MC not to.With Audacity, you can record and manipulate (to a point) sound files and export them to ogg files (or even mp3 iffin you want).
That'd be great if you could, Faust. No rush of course. I knew about the way Minecraft doesn't like it's sound files being played with and the mod that allows you to bypass it. I have also used Audacity a little, but you know way more than I about putting it altogether and making a good job of it. I hope any mob edits I make in the future won't mess up whatever sounds you come up with.
I guess with such little time I'd always steered clear of making the pack any more complicated than it already is. Lol!
You could try the following open source sound file database here: http://www.freesound.org/index.php
Massive range of sound clips and recordings with a great search engine.
70 mins and counting for the YouTube upload and everyone's complaining in the house about their internet slowing down. Lol! It's usually the other way around, so I'm not feeling in the least bit guilty. :tongue.gif:
Love the sound of 'F.A.U.S.T.' I'm expecting it to look like some kind of secret superhero society pack! Flying Artist's und Super Texturers :biggrin.gif:
heh...it's actually a 32x more realistic version of Cell Block 13. A space penal colony pack of sorts. Space station/Lunar colony stuff.
It is definately a time-consuming art form. Having scratched the surface it helps me appreciate what you guys produce and the vast amounts of time spent on such short finished pieces of work.
I did so many textures at the start, but not a lot since...hence the "so many packs left undone" thing
That'd be great if you could, Faust. No rush of course. I knew about the way Minecraft doesn't like it's sound files being played with and the mod that allows you to bypass it. I have also used Audacity a little, but you know way more than I about putting it altogether and making a good job of it. I hope any mob edits I make in the future won't mess up whatever sounds you come up with.
I guess with such little time I'd always steered clear of making the pack any more complicated than it already is. Lol!
It's really time consuming to find out which sound goes to what, but anything I did would be complete. I'd make separate folders for each mob to keep track of them, so any edit would be ok. Cool thing is that the mod is small. Bad thing is that it has to be updated every time MC is.
You could try the following open source sound file database here: http://www.freesound.org/index.php
Massive range of sound clips and recordings with a great search engine.
I actually have that bookmarked...go figure
:tongue.gif:
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"This may hurt a little, but it's something you'll get used to...."
Wow Glimmar! Your animations look amazing. I really like the subtlety of the water. The lava and fire will be welcome additions. I never really liked the default style fire. And the idea for gates in the nether portal will work with some of the doors I have made in my house area of pipeworld.
Wow Glimmar! Your animations look amazing. I really like the subtlety of the water. The lava and fire will be welcome additions. I never really liked the default style fire. And the idea for gates in the nether portal will work with some of the doors I have made in my house area of pipeworld.
Haha! Kendawg you must have my lowly YouTube account bookmarked and you must have seen the finished vid before me! :laugh.gif: I got bored of waiting for YouTube and wandered off to watch 'Kick Ass' with the family. Very clever movie...Kick Ass I mean, not my amateur vid!
heh...it's actually a 32x more realistic version of Cell Block 13. A space penal colony pack of sorts. Space station/Lunar colony stuff.
That's gonna be very cool and a good excuse to make lots of technical textures! After seeing Kick Ass I'm still kind of hankering after joining your F.A.U.S.T. organisation. :tongue.gif:
Don't burn yourself out on the sounds, mate, but I look forward to hearing what you come up with, no rush.
Hang on a mo' folks while I go get the link to my vid. If admin doesn't mind I'll put it in a separate post and update my OP with it. I'll need to get my update out tomorrow though now as it's very late again and I don't want to make any huge stupid mistakes. I'm good for stupid mistakes, just not HUGE stupid ones! :angry.gif:
Haha! Kendawg you must have my lowly YouTube account bookmarked and you must have seen the finished vid before me! :laugh.gif: I got bored of waiting for YouTube and wandered off to watch 'Kick Ass' with the family. Very clever movie...Kick Ass I mean, not my amateur vid!
It did take marginally more effort finding your account than normal, but all I did was search glimmar in Youtube. That didn't work so I looked in your op for your difference machine video. Then I just clicked to watch in youtube and found your latest video. Not all that difficult but I was still the first viewer on the HD version. Somehow that seems like an accomplishment to me.
Here's the vid at last showing my new water, lava, fire and portal animation. Even though I uploaded at 1080p I didn't render the vid in Movie Maker at a high enough res. so I apologise still for the lack of clarity. Anyways it gives a little teaser until I get the update out. I'd still advise choosing the highest res you can manage to view it. :smile.gif:
Just a few little notes: The still and flowing water are purposefully 'low key' to avoid horrible patterns, but work well close up. As the sound file plays more like a babbling brook than a raging waterfall for flowing water, that's the look I've tried to replicate. Both animations are based on my original water texture, so I was pleased to be able to make it 'move'.
As Kendawg above spotted, my portal has metal gates and a hint of machinery in the background to give the impression that the portal is activated and maintained by semi-mechanical/electrical means.
For fire I've tried to make something that works for repetitive stretches of flame. I'd noticed with some flame animations, which are very beautiful individually, that they don't work so well when placed in a line, because all the flames dance the same routine. Mine does too...that can't be avoided...but I packed the flames closer together, almost like gas jets, so that one flame blends into the next. Well it works for my purposes, so I hope you can find a use for it. :smile.gif:
As previously mentioned, my lava works well in straight flows or small pools, but because I've remained faithful to my original texture rather than starting from scratch with something more subtle, the crusty coal like pattern is a bit overpowering when seen down in the Nether. If anyone would like something green and acid-like to match the 'chimical' green fire balls that pop out of the lava i could easily make an alt. I have the lower liquid and upper crust as separate animations strips, so it would be relatively easy to change the colour, etc.
At some stage I'll probably tackle the lava again. I'll definately be having another go at the portal animation, that's just got me thinking about all sorts of possibilities.
I've stuck with 64x textures for these animations, as anything moving/flowing just looks so much better than 32x, so my sincere apologies to any with less powerful setups. As with mobs and guis, I have to go with what looks right and not just stick rigidly to one resolution. That doesn't mean I'm not happy with 32x for the blocks...they still seem to work for me at a distance.
I hope they don't look too disappointing and I apologies for the haphazard nature of my world. Work on it happens very intermitently and I've still got a lot of stuff to transfer from my old original world.
Trying to watch it now. Only problem is that the internet here at school is so bloody slow… it was taking forever to load the 1080p version, so now I'm trying the 780p one. From what I've seen so far, it looks great.
EDIT: Love the portal and fire, the lava looks quite good in small portions, but I can see how the Nether might look a bit… off. As for the water, I really like the subtlety of it.
Trying to watch it now. Only problem is that the internet here at school is so bloody slow… it was taking forever to load the 1080p version, so now I'm trying the 780p one. From what I've seen so far, it looks great.
EDIT: Love the portal and fire, the lava looks quite good in small portions, but I can see how the Nether might look a bit… off. As for the water, I really like the subtlety of it.
Sorry about the poor quality vid. You'll get a better look at it tomorrow with the update, hopefully, but I badly need some shut-eye now.
Sorry about the poor quality vid. You'll get a better look at it tomorrow with the update, hopefully, but I badly need some shut-eye now.
Thanks, ksheep. :smile.gif:
The video looked just fine to me (granted, looked better in full screen). My only problem was the loading time. Something about 1,000+ students all sharing the same internet connection… and there really isn't much for them to do Friday night on the first week of school.
I hope you plan to make this change the texture of the craft controller of the zeppelin mod, because that block has a not so great texture and it needs to be in the vanilla Minecraft, and, you my good man deserve a Monocle
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Lewis: "Where are we going? Where DO we go?"
Simon: "Lewis, we're going to SAVE the world!"
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Heh. I just finalised my offer for a place at Cambridge. Not for the same subject, though.
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Curse PremiumWithout being precise, somewhere between Manchester, Liverpool and the Lake District, not far from the coast and not far from the hills.
Sorry to hear about your brother. My son's interview for 1 of only 7 places in that college lasted 4 days. Started terribly and got better towards the end, only because he was resigned to not getting offered a place so he relaxed about the process. Less than two weeks later he was offered a place on condition he got 3 A's, he couldn't believe it. He got his results last week and managed 3 A *'s and 3 A's and an A* GCSE in Italian.
His best friend at college also got a place at Oxford, but a different college to my son, so they were pretty happy until his friend looked again at his offer and it was for next year! I believe Cambridge is even more strict in it's requirements than Oxford.
Haha! man-cave...I knew there was something else I needed to build. :biggrin.gif:
I was a lowly fine art student too, 42and19 and now I'm a lowly poor artist and proud to be that. However, you being an animation student impresses the heck out of me, especially just now.
Incidentally I did a little stop-motion animation at college too and funnily enough I made a silly animation of coloured blocks moving around a wooden sand box. Lol, strange how some things come full circle. :biggrin.gif:
Awe. :smile.gif: Exactly, it's all good. I'm more worried Oxford will change him from his easy going atitude, but he better not start talking posh when he comes home! :dry.gif:
Now that's what I call impressive. So very well done, Proloe. You really must be very gifted. My son's friend, a brilliant girl who my wife taught at primary school, also went for interview at Cambridge and didn't get past the interview stage. I believe they also ask for A*'s rather than A's as pass grades. Congratulations again, mate.
I'm aware there must be a lot of folk around these forums who will have been waiting for results. You all have my congrats and sympathies, as judging by the work my son had to do, you've all worked a lot harder than I had to. Selfishly, I'm glad I'm long past that sort of stress. Strains of another kind now, lol!
Just finished a vid showing my animation attempts.
It's very late now, so I'll upload to YouTube tomorrow (Friday, UK) when I get a chance and also post an update to Glimmar's Steampunk with the actual working animations. With the work I've put in on the animation, it probably makes it worth upping the version to 1.7. You'll probably all say I should demote it down a version level when you see what I've done. :biggrin.gif:
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Retired StaffI dunno how I missed this reply :unsure.gif:
I don't want to open a new thread until I clear up the other three (Stankepack, Cell Block, and Mythos). Too many loose ends. So I thought about only keeping the Mythos thread and having the others deleted so I can condense them into a "side project" thread along with the new pack and another pack I started called "F.A.U.S.T".
I started so much when I had so much time. Now I don't have so much...lol!
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
HA! I made the mistake of taking two animation classes last term. Never doing that again. The classes typically consist of lectures and worktime and then 2 or 3 large projects through the course of the class. The problem is that those projects take around 100 hours to complete and you typically only have three weeks or so to finish them. I was swamped and did not score as well as I should have.
Stop motion is fun, that was our last project that I had to back our of due to the birth of my final daughter. :biggrin.gif:
Well, I really don't know a thing about soundfiles and where I should get the sounds in the first place. However, I doubt it's hard to do or learn. Possibly, you could set an advertisement all ontop of the OP about that you search for someone do to that, or make a request at the Requests/Ideas for Mods forum (mods aren't just coding. 'Mod' means 'modification', and you modify the sounds the mobs make. In theory, texture packs are mods too, as they modify the textures (the reason why texture packs were first in 1 section together with mods (and maps))). Glad you like the idea. We'll see what the future brings :smile.gif:
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Retired StaffI could do it
:biggrin.gif:
Started already with my own files. There's a mod that has to be installed for it to work. It's one of the more simple fixes though. Normally, MC would notice changes in the resources file and just download new ones.The mod tells MC not to.
With Audacity, you can record and manipulate (to a point) sound files and export them to ogg files (or even mp3 iffin you want).
"This may hurt a little, but it's something you'll get used to...."
Because Scienceâ„¢!
[justfornarwhals]SCIENCE![/justfornarwhals]
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Curse PremiumLol! Judging by the amount of work he does, I imagine he'd enjoy a bit of forced animation holiday camp time out! :biggrin.gif:
This real life has a habit of encroaching on Minecraft. :biggrin.gif: That sounds like a good plan though for keeping things in order and a grasp on new and old work, etc.
Love the sound of 'F.A.U.S.T.' I'm expecting it to look like some kind of secret superhero society pack! Flying Artist's und Super Texturers :biggrin.gif:
It is definately a time-consuming art form. Having scratched the surface it helps me appreciate what you guys produce and the vast amounts of time spent on such short finished pieces of work.
Congratulations on the birth of your daughter.
I think I've heard of Wantage, but I haven't a clue where Lechlade is without Googling...haha near Oxford! :biggrin.gif:
I uploaded my animation vid to YouTube late this afternoon, but not being HiDef it was next to useless for showing off the animated stuff, so I'm currently uploading a 1080p version at the moment and killing time here...106 minutes to go, gah!! Never had the need to upload anything as big before so didn't know it would take that long. :sad.gif:
That'd be great if you could, Faust. No rush of course. I knew about the way Minecraft doesn't like it's sound files being played with and the mod that allows you to bypass it. I have also used Audacity a little, but you know way more than I about putting it altogether and making a good job of it. I hope any mob edits I make in the future won't mess up whatever sounds you come up with.
I guess with such little time I'd always steered clear of making the pack any more complicated than it already is. Lol!
You could try the following open source sound file database here: http://www.freesound.org/index.php
Massive range of sound clips and recordings with a great search engine.
70 mins and counting for the YouTube upload and everyone's complaining in the house about their internet slowing down. Lol! It's usually the other way around, so I'm not feeling in the least bit guilty. :tongue.gif:
I'm not sure really. Did I leave the door open? :biggrin.gif:
ksheep! :smile.gif:
Triskelli! :smile.gif:
That's a pic of me trying to get water to animate! :blink.gif:
...YouTube 55mins to go...
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Retired Staffheh...it's actually a 32x more realistic version of Cell Block 13. A space penal colony pack of sorts. Space station/Lunar colony stuff.
I did so many textures at the start, but not a lot since...hence the "so many packs left undone" thing
:biggrin.gif:
It's really time consuming to find out which sound goes to what, but anything I did would be complete. I'd make separate folders for each mob to keep track of them, so any edit would be ok. Cool thing is that the mod is small. Bad thing is that it has to be updated every time MC is.
:dry.gif:
I actually have that bookmarked...go figure
:tongue.gif:
"This may hurt a little, but it's something you'll get used to...."
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Curse PremiumHaha! Kendawg you must have my lowly YouTube account bookmarked and you must have seen the finished vid before me! :laugh.gif: I got bored of waiting for YouTube and wandered off to watch 'Kick Ass' with the family. Very clever movie...Kick Ass I mean, not my amateur vid!
That's gonna be very cool and a good excuse to make lots of technical textures! After seeing Kick Ass I'm still kind of hankering after joining your F.A.U.S.T. organisation. :tongue.gif:
Don't burn yourself out on the sounds, mate, but I look forward to hearing what you come up with, no rush.
Hang on a mo' folks while I go get the link to my vid. If admin doesn't mind I'll put it in a separate post and update my OP with it. I'll need to get my update out tomorrow though now as it's very late again and I don't want to make any huge stupid mistakes. I'm good for stupid mistakes, just not HUGE stupid ones! :angry.gif:
It did take marginally more effort finding your account than normal, but all I did was search glimmar in Youtube. That didn't work so I looked in your op for your difference machine video. Then I just clicked to watch in youtube and found your latest video. Not all that difficult but I was still the first viewer on the HD version. Somehow that seems like an accomplishment to me.
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Curse PremiumHere's the vid at last showing my new water, lava, fire and portal animation. Even though I uploaded at 1080p I didn't render the vid in Movie Maker at a high enough res. so I apologise still for the lack of clarity. Anyways it gives a little teaser until I get the update out. I'd still advise choosing the highest res you can manage to view it. :smile.gif:
Just a few little notes: The still and flowing water are purposefully 'low key' to avoid horrible patterns, but work well close up. As the sound file plays more like a babbling brook than a raging waterfall for flowing water, that's the look I've tried to replicate. Both animations are based on my original water texture, so I was pleased to be able to make it 'move'.
As Kendawg above spotted, my portal has metal gates and a hint of machinery in the background to give the impression that the portal is activated and maintained by semi-mechanical/electrical means.
For fire I've tried to make something that works for repetitive stretches of flame. I'd noticed with some flame animations, which are very beautiful individually, that they don't work so well when placed in a line, because all the flames dance the same routine. Mine does too...that can't be avoided...but I packed the flames closer together, almost like gas jets, so that one flame blends into the next. Well it works for my purposes, so I hope you can find a use for it. :smile.gif:
As previously mentioned, my lava works well in straight flows or small pools, but because I've remained faithful to my original texture rather than starting from scratch with something more subtle, the crusty coal like pattern is a bit overpowering when seen down in the Nether. If anyone would like something green and acid-like to match the 'chimical' green fire balls that pop out of the lava i could easily make an alt. I have the lower liquid and upper crust as separate animations strips, so it would be relatively easy to change the colour, etc.
At some stage I'll probably tackle the lava again. I'll definately be having another go at the portal animation, that's just got me thinking about all sorts of possibilities.
I've stuck with 64x textures for these animations, as anything moving/flowing just looks so much better than 32x, so my sincere apologies to any with less powerful setups. As with mobs and guis, I have to go with what looks right and not just stick rigidly to one resolution. That doesn't mean I'm not happy with 32x for the blocks...they still seem to work for me at a distance.
I hope they don't look too disappointing and I apologies for the haphazard nature of my world. Work on it happens very intermitently and I've still got a lot of stuff to transfer from my old original world.
EDIT: Love the portal and fire, the lava looks quite good in small portions, but I can see how the Nether might look a bit… off. As for the water, I really like the subtlety of it.
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Curse PremiumSorry about the poor quality vid. You'll get a better look at it tomorrow with the update, hopefully, but I badly need some shut-eye now.
Thanks, ksheep. :smile.gif:
The video looked just fine to me (granted, looked better in full screen). My only problem was the loading time. Something about 1,000+ students all sharing the same internet connection… and there really isn't much for them to do Friday night on the first week of school.
Simon: "Lewis, we're going to SAVE the world!"