Funny you guys should mention that. I started tinkering with it again today and might have more done soon (given any real life stuff that keeps popping up lately).
I need to decide if Glimm (could PM you...but I R tired) will want me to start another thread ofr it, or post here if and when I update it.
:tongue.gif:
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"This may hurt a little, but it's something you'll get used to...."
added that new redstone wire graphic, and i get this:
mighty impressive, im keeping it. they look like they have clamps on those pipes properly holding them to the blocks.
Glimmar, I have to ask: were you previously a pixel artist for a console game developer? these remind me much of the tiling artwork used in old platform games like zelda, super metroid, castelvania. the quality with what little space you have to work with is superb.
LOL, nice! That is the same kinda stuff I like to do. I don't have the patience for CPUs and the like, but overly complex machines that just move things... :biggrin.gif:
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
Here's a new'ish shot of Pipe's awesomeness...had more saved...somewhere. I do have a video or two worth of Pipeworld footage :ohmy.gif:
Fantastic! I really missed having those battleship pics in the OP. A vid of the battleship would be even more awesome, but thanks for supplying the above pic, Faust. :smile.gif:
This is an awsome texture pack, then I was even more suprised when I saw the mods and the other texture pack,The whole thing is great. P.S the texture packs are still my fav to date :smile.gif:
Awe, thanks zombiehunterii7, I appreciate that...glad you like. Still a long way to go to be considered complete, but fun if you like the theme, epic building or crazy machines. :smile.gif:
most probably not...it will introduce only 1 new block, the conduit. There is the limit with redstone wires losing power after a length of 16 wires...this is why the repeaters were introduced to help that and build longer wires. I have to look at the code and see if i can kill that and make runs as long as you like without repeaters. i remember there was a mod that did exactly this, havent seen it in a long time tho. if anything, i can add a 'conduit repeater' to do what the current repeaters do.
Haha! Don't cancel out one of my favourite textures...the repeater! :biggrin.gif: Lol! I spent ages on that. Only joking. :tongue.gif:
Incidentally, why isn't it possible to place redstone wiring on verticle surfaces? Hah! I suppose I just thought of the reason, being Notch views the stuff as a magical powder and I've always viewed it as a wire or pipe. Or is there a coding reason why he never made it possible to run up walls or even across ceilings? Surely that would make life easier for you and better for me visually?
Funny you guys should mention that. I started tinkering with it again today and might have more done soon (given any real life stuff that keeps popping up lately). I need to decide if Glimm (could PM you...but I R tired) will want me to start another thread ofr it, or post here if and when I update it.:tongue.gif:
I'd be very happy for you to start a separate thread, or post it here mate. You're the one doing all the work and it's a different res. so I don't see it as something that complicates the 32x pack which exists here. If you decided on a separate thread I know you'd make it clear what the pack is based on and give me a link, credit, etc. as I would to it. My only concern would be the rest of the pack, and all the kind donations of stand-in and alternate graphics like the gui's and mobs. :unsure.gif:
If you decided to upload it here, I would of course give it prominence at the top of my OP and due credit to it's hard working creator and inclusion of the rest of the pack wouldn't be a problem then. :smile.gif:
added that new redstone wire graphic, and i get this:
mighty impressive, im keeping it. they look like they have clamps on those pipes properly holding them to the blocks.
Glad you like 'em. :smile.gif: The copper piping seems to be most popular so far (I'm still undecided which I like best). Yes, those are clips. For a long while I'd been thinking the pipes looked a bit insecure and thought they'd look a little more 3-dimensional with little clips on, but I needed to make the 'fitting' between each section simpler before I could add them. They seem more appropriate when the pipse step up vertically. And who knows if it ever becomes possible to run redstone wiring/pipes up the wall, I'll at least be ready for it. :biggrin.gif:
Glimmar, I have to ask: were you previously a pixel artist for a console game developer? these remind me much of the tiling artwork used in old platform games like zelda, super metroid, castelvania. the quality with what little space you have to work with is superb.
Haha! Thanks MaudDib. That's very kind of you.
No, my first experience of pixel texturing was August of last year, when I started work on this pack. I have a degree in Fine Art and worked for many years as the curator of a Municipal Museum and Gallery here in the UK, and before and after that as a freelance fine artist...mostly traditional landscape, but also fantasy. I've tinkered with computer graphics for as long as I've had a PC...which is as long as PC's have been around, but I'm a traditional artist at heart, and now have the utmost respect for all pixel artists. Working with pixels doesn't come naturally to me, and I have to really labor over every individual 32x32 block, sometimes taking days over what might seem to be insignificant elements. The trouble is, I lack certain skills with Photoshop and Gimp that others must think are ridiculously easy and I haven't the time these days to really get to grips with certain things.
Besides painting, I do make lots of other things, both sculptural, craft-based and practical in real life and I'm a fair dab hand at carpentry and currently still working on restoring our Victorian hovel here in the UK, amongst other things...
...so there's a potted history and excuse for why this pack sucks in so many ways! :biggrin.gif:
Glimmar, we added this thread to my server thread and gave u the credit :smile.gif: ill be making the banner and whitelist app tommorow sometime
Oh, many thanks mate, I appreciate that. :smile.gif: Hope everything proceeds as planned and looking forward to seeing any nice pics of stuff you build.
Those are amazing! Nothing I like better to see than working stuff like that and seeing some of my other textures being put to good use too. Love the way the green glowstone is being passed around like some deadly radioactive substance! Lol!
These are all things I'd love to be able to build in real life and exhibit in a gallery/museum, but a Minecraft world is a nice substitute. It's a real boost to see all my gadgety textures being used in this way. Thanks for taking the time to make and share these. I'm intrigued by the last part of the vid where all the glowstones appear and disappear. :blink.gif:
I must get some of these vids and pics up in my OP!
LOL, nice! That is the same kinda stuff I like to do. I don't have the patience for CPUs and the like, but overly complex machines that just move things... :biggrin.gif:
Exactly the same here. I love the scale and complexity of the CPU work as they are definately a thing of impressive beauty, but I like the little (or not so little!) self-contained mysterious machines like those above...they appeal to the kid in me who loved things like the quirky ungainly gadgets in Chitty Chitty Bang Bang, The Time Bandits, etc.
I'm still alive as well! My internet was shot by lightning :dry.gif: I'm really loving these redstone contraptions, quite entertaining.
Hi, Tlos. :smile.gif: Hope nothing else was hit! I blame it on Notch...introducing lightning I mean!! :blink.gif: I saw my first bolt of lightning in Minecraft just as I started filming my 'Difference Engine' vid. It looked might impressive and with the rain looked fantastic for the film, but I bumbled filming and couldn't figure out how to get Fraps to work.
It would be excellent if someone could make a Frankenstein lab with a few 'machines' firing...with lightening in the background. That's one of my planned scenarios...if I ever get the time.
Well I might be out of action for some time soon. I will return however...hopefully in time for the 1.8 update. If you have any info or hot news regarding the update I'd appreciate you posting. If I get a chance to pop in, I will and will check things out, but I will be away from my desktop so I won't be able to work on anything new for a bit. :sad.gif:
Thanks everyone for your interest and inspiration. If interest does fade away I won't blame anyone, but hopefully I'll return soon to see some more awesome new pics and inventions.
But I don't think losing interest here will happen soon. We wont let it!! Even if 1.8 comes close enough to get files to edit, we can update with all of our awesomely inspired tinkerings until you can show us how it's done again.
:biggrin.gif:
PS...
I still have a list somewhere of all the mobs and such in a readme from the extras zip I helped compile...somewhere. That and anything I add to the 16x version, I'll make sure I know who/where/what (as well as your approval) before posting anything.
:tongue.gif:
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"This may hurt a little, but it's something you'll get used to...."
I'm intrigued by the last part of the vid where all the glowstones appear and disappear. :blink.gif:
just another piston mechanism. careful timing with repeaters can get you some pretty nice functions, like the rectractable hidden door in the beginning of the video..it runs almost on the same concept, except it has the extra step of swapping one block for another. hence the switch from a dark room to a brightly lit one. i could just as easily do exactly what the hidden door does and make it like a bunker for shooting at mobs, etc.
as for vertical redstone climbing...you have to consider this:
redstone, visually, looks like something that sits on the surface of a block. what many do not consider is that a redstone wire IS a block, it just looks like it lays flat on top of a cube. the rest of the cube is air. thats why you cant put anything else in the same space like a ladder or torch, its already occupied by that wire.
now when you see redstone climbing up a block...its the function of redstone wiring to seek out any neighbors that have redstone on them already, including above them. if one immediately above and 1 block north/south/east/west of it is also redstone, then a wire is extended to that block. thats how vertical wires show...but they are part of the same block showing the flat horizontal wire. to run wires vertically would require altering that redstone 'creep' function to allow vertical only runs.
and yet another cpu build update:
started hooking up the 7 segment displays...running wires over massive distances is taking quite a bit..and the lag is something to behold..it takes almost 3 seconds from the time the alu figures out the result to when the display shows the numbers. price of simulating a cpu...inside a simulator :wink.gif:
MaudDib what is it the giant redstone works you made actually do ?
building a cpu. in the first pic above, the bit on the right is the math unit of the cpu. the mess on the right is a bank of led displays to show input and output values on that math unit, with decode logic to take the input bits and turn them into something human readable.
add steampunk textures to the whole thing and it actually looks really freakin cool =)
Hope you've got something new for my OP soon, mate, your last pics of the huge battleship stopped displaying ages ago and with great sadness had to eventually tidy things up, but I'd love to have another pic or two.
w
Oh schnap! I completely forgot that my Dropbox account was overwhelmed by the traffic and public access had dropped for awhile so I removed them all...I will move them to a more permanent place with no restrictions and send all of them to you via PM so you can pick and choose which ones you want to use!
Haven't been playing much, been busying trying to save my life by losing 130 lbs and getting back down to a weight that will not contribute to my early demise. So between exercising and being outside for summer, I haven't been on minecraft. Winter is more my time for game play.
Could you put the old custom minecarts in the main post? I still want to use my pi minecart but I think I accidentally deleted it and I don't want to hunt it down inside the ~300 pages of this thread.
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My Website. I make mods for Minecraft and am also making my own game.
I'm new to minecraft and modding it. I just got this but how I do get access to all the textures? I'm using single player commands to make a world but I don't know what texture is what
Alright, boys and girls. I decided that I might as well post a few pics of what I've been working on lately. It's not much, as I haven't had all that much time to play recently, and it's not quite done (still have to flesh out a few parts), but here it is!
Here we have a cozy cottage on a hill.
The main sitting room/main bedroom.
Upstairs, we have a small greenhouse with a few trees, grass, and flowers.
And in the back of the greenhouse, I'm growing wheat, cactus, and reed, as well as a couple small mushroom rooms.
Heading downstairs there's… a lever?
Flipping the switch slides a section of the stairs back, giving access to a door (planing on making it a hidden door activated by the switch in the near future).
Inside the room, a barracks room with quite a view into a valley.
Dropping through a trap door, one enters the antechamber to the Nether (haven't decided what to do with this room yet. Any ideas?)
Next floor down and we enter a store room. Still seems fairly sparse, but there's plenty of room for expansion.
Bottom floor, still being excavated. A room-height window looks through a waterfall at the top of the valley.
On the other side of the room, we see a window overlooking a plain… and an alcove of some sort?
It's another hidden door, activated by pressure plates! Looks like this leads to the exit on the ground floor (Again, I hope to improve on this at some point, making the door flush with the walls. I just had enough trouble getting what I had gotten working smoothly).
The outer door. I wonder why it looks so rough-hewn?
I'm new to minecraft and modding it. I just got this but how I do get access to all the textures? I'm using single player commands to make a world but I don't know what texture is what
Also if there is an easier way to build a city than using the commands like a mod that makes it more like classic i'd like to know a name for that please. :]
Also if there is an easier way to build a city than using the commands like a mod that makes it more like classic i'd like to know a name for that please. :]
I believe that Gestankfaust had started working on a 16x version a while back. Not sure where he stands on that, but you could probably check it out.
EDIT: Here's a link to the thread: http://steam-craft.com/forum/showthread.php?tid=40
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Retired StaffFunny you guys should mention that. I started tinkering with it again today and might have more done soon (given any real life stuff that keeps popping up lately).
I need to decide if Glimm (could PM you...but I R tired) will want me to start another thread ofr it, or post here if and when I update it.
:tongue.gif:
"This may hurt a little, but it's something you'll get used to...."
mighty impressive, im keeping it. they look like they have clamps on those pipes properly holding them to the blocks.
Glimmar, I have to ask: were you previously a pixel artist for a console game developer? these remind me much of the tiling artwork used in old platform games like zelda, super metroid, castelvania. the quality with what little space you have to work with is superb.
LOL, nice! That is the same kinda stuff I like to do. I don't have the patience for CPUs and the like, but overly complex machines that just move things... :biggrin.gif:
I'm really loving these redstone contraptions, quite entertaining.
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Curse PremiumFantastic! I really missed having those battleship pics in the OP. A vid of the battleship would be even more awesome, but thanks for supplying the above pic, Faust.
Awe, thanks zombiehunterii7, I appreciate that...glad you like. Still a long way to go to be considered complete, but fun if you like the theme, epic building or crazy machines. :smile.gif:
Haha! Don't cancel out one of my favourite textures...the repeater! :biggrin.gif: Lol! I spent ages on that. Only joking. :tongue.gif:
Incidentally, why isn't it possible to place redstone wiring on verticle surfaces? Hah! I suppose I just thought of the reason, being Notch views the stuff as a magical powder and I've always viewed it as a wire or pipe. Or is there a coding reason why he never made it possible to run up walls or even across ceilings? Surely that would make life easier for you and better for me visually?
I'd be very happy for you to start a separate thread, or post it here mate. You're the one doing all the work and it's a different res. so I don't see it as something that complicates the 32x pack which exists here. If you decided on a separate thread I know you'd make it clear what the pack is based on and give me a link, credit, etc. as I would to it. My only concern would be the rest of the pack, and all the kind donations of stand-in and alternate graphics like the gui's and mobs. :unsure.gif:
If you decided to upload it here, I would of course give it prominence at the top of my OP and due credit to it's hard working creator and inclusion of the rest of the pack wouldn't be a problem then. :smile.gif:
Glad you like 'em. :smile.gif: The copper piping seems to be most popular so far (I'm still undecided which I like best). Yes, those are clips. For a long while I'd been thinking the pipes looked a bit insecure and thought they'd look a little more 3-dimensional with little clips on, but I needed to make the 'fitting' between each section simpler before I could add them. They seem more appropriate when the pipse step up vertically. And who knows if it ever becomes possible to run redstone wiring/pipes up the wall, I'll at least be ready for it. :biggrin.gif:
Haha! Thanks MaudDib. That's very kind of you.
No, my first experience of pixel texturing was August of last year, when I started work on this pack. I have a degree in Fine Art and worked for many years as the curator of a Municipal Museum and Gallery here in the UK, and before and after that as a freelance fine artist...mostly traditional landscape, but also fantasy. I've tinkered with computer graphics for as long as I've had a PC...which is as long as PC's have been around, but I'm a traditional artist at heart, and now have the utmost respect for all pixel artists. Working with pixels doesn't come naturally to me, and I have to really labor over every individual 32x32 block, sometimes taking days over what might seem to be insignificant elements. The trouble is, I lack certain skills with Photoshop and Gimp that others must think are ridiculously easy and I haven't the time these days to really get to grips with certain things.
Besides painting, I do make lots of other things, both sculptural, craft-based and practical in real life and I'm a fair dab hand at carpentry and currently still working on restoring our Victorian hovel here in the UK, amongst other things...
...so there's a potted history and excuse for why this pack sucks in so many ways! :biggrin.gif:
Oh, many thanks mate, I appreciate that. :smile.gif: Hope everything proceeds as planned and looking forward to seeing any nice pics of stuff you build.
Those are amazing! Nothing I like better to see than working stuff like that and seeing some of my other textures being put to good use too. Love the way the green glowstone is being passed around like some deadly radioactive substance! Lol!
These are all things I'd love to be able to build in real life and exhibit in a gallery/museum, but a Minecraft world is a nice substitute. It's a real boost to see all my gadgety textures being used in this way. Thanks for taking the time to make and share these. I'm intrigued by the last part of the vid where all the glowstones appear and disappear. :blink.gif:
I must get some of these vids and pics up in my OP!
Exactly the same here. I love the scale and complexity of the CPU work as they are definately a thing of impressive beauty, but I like the little (or not so little!) self-contained mysterious machines like those above...they appeal to the kid in me who loved things like the quirky ungainly gadgets in Chitty Chitty Bang Bang, The Time Bandits, etc.
Hi, Tlos. :smile.gif: Hope nothing else was hit! I blame it on Notch...introducing lightning I mean!! :blink.gif: I saw my first bolt of lightning in Minecraft just as I started filming my 'Difference Engine' vid. It looked might impressive and with the rain looked fantastic for the film, but I bumbled filming and couldn't figure out how to get Fraps to work.
It would be excellent if someone could make a Frankenstein lab with a few 'machines' firing...with lightening in the background. That's one of my planned scenarios...if I ever get the time.
......................................................
Well I might be out of action for some time soon. I will return however...hopefully in time for the 1.8 update. If you have any info or hot news regarding the update I'd appreciate you posting. If I get a chance to pop in, I will and will check things out, but I will be away from my desktop so I won't be able to work on anything new for a bit. :sad.gif:
Thanks everyone for your interest and inspiration. If interest does fade away I won't blame anyone, but hopefully I'll return soon to see some more awesome new pics and inventions.
Thank you! :smile.gif:
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Retired StaffBut I don't think losing interest here will happen soon. We wont let it!! Even if 1.8 comes close enough to get files to edit, we can update with all of our awesomely inspired tinkerings until you can show us how it's done again.
:biggrin.gif:
PS...
I still have a list somewhere of all the mobs and such in a readme from the extras zip I helped compile...somewhere. That and anything I add to the 16x version, I'll make sure I know who/where/what (as well as your approval) before posting anything.
:tongue.gif:
"This may hurt a little, but it's something you'll get used to...."
just another piston mechanism. careful timing with repeaters can get you some pretty nice functions, like the rectractable hidden door in the beginning of the video..it runs almost on the same concept, except it has the extra step of swapping one block for another. hence the switch from a dark room to a brightly lit one. i could just as easily do exactly what the hidden door does and make it like a bunker for shooting at mobs, etc.
as for vertical redstone climbing...you have to consider this:
redstone, visually, looks like something that sits on the surface of a block. what many do not consider is that a redstone wire IS a block, it just looks like it lays flat on top of a cube. the rest of the cube is air. thats why you cant put anything else in the same space like a ladder or torch, its already occupied by that wire.
now when you see redstone climbing up a block...its the function of redstone wiring to seek out any neighbors that have redstone on them already, including above them. if one immediately above and 1 block north/south/east/west of it is also redstone, then a wire is extended to that block. thats how vertical wires show...but they are part of the same block showing the flat horizontal wire. to run wires vertically would require altering that redstone 'creep' function to allow vertical only runs.
and yet another cpu build update:
started hooking up the 7 segment displays...running wires over massive distances is taking quite a bit..and the lag is something to behold..it takes almost 3 seconds from the time the alu figures out the result to when the display shows the numbers. price of simulating a cpu...inside a simulator :wink.gif:
building a cpu. in the first pic above, the bit on the right is the math unit of the cpu. the mess on the right is a bank of led displays to show input and output values on that math unit, with decode logic to take the input bits and turn them into something human readable.
add steampunk textures to the whole thing and it actually looks really freakin cool =)
Oh schnap! I completely forgot that my Dropbox account was overwhelmed by the traffic and public access had dropped for awhile so I removed them all...I will move them to a more permanent place with no restrictions and send all of them to you via PM so you can pick and choose which ones you want to use!
Haven't been playing much, been busying trying to save my life by losing 130 lbs and getting back down to a weight that will not contribute to my early demise. So between exercising and being outside for summer, I haven't been on minecraft. Winter is more my time for game play.
~Das
My Website. I make mods for Minecraft and am also making my own game.
Here we have a cozy cottage on a hill.
The main sitting room/main bedroom.
Upstairs, we have a small greenhouse with a few trees, grass, and flowers.
And in the back of the greenhouse, I'm growing wheat, cactus, and reed, as well as a couple small mushroom rooms.
Heading downstairs there's… a lever?
Flipping the switch slides a section of the stairs back, giving access to a door (planing on making it a hidden door activated by the switch in the near future).
Inside the room, a barracks room with quite a view into a valley.
Dropping through a trap door, one enters the antechamber to the Nether (haven't decided what to do with this room yet. Any ideas?)
Next floor down and we enter a store room. Still seems fairly sparse, but there's plenty of room for expansion.
Bottom floor, still being excavated. A room-height window looks through a waterfall at the top of the valley.
On the other side of the room, we see a window overlooking a plain… and an alcove of some sort?
It's another hidden door, activated by pressure plates! Looks like this leads to the exit on the ground floor (Again, I hope to improve on this at some point, making the door flush with the walls. I just had enough trouble getting what I had gotten working smoothly).
The outer door. I wonder why it looks so rough-hewn?
AH! Another hidden door. Ingenious.
Also if there is an easier way to build a city than using the commands like a mod that makes it more like classic i'd like to know a name for that please. :]
I think what you want is Too Many Items. I haven't used it myself, but I've heard a lot of people say good things about it. Here's the link: http://www.minecraftforum.net/topic/140684-173-toomanyitems-in-game-invedit-july-1/
Oh thank you very much.