I'm curious as to how you changed the color of your water? I can manage changing the underwater color but not the surface color. Also is the color transfered to the water flow too?
Right, first of all, many thanks for understanding my absence, folks...CreeperDaReeper is right though, every time I've looked in, it's annoyed the heck out of me that my original post is a confusing mass of temporary fixes and the title doesn't exactly sell it either. I have more time this week to work on the Nether/Halloween specific textures, but I'm not going to rush that part, as I want to get them right for this theme.
The Obsidian Portal to the Nether is not fixed by the HD patcher, but is perfectly functional. Fixing of the watch is also waiting for xau. These problems are not due to my art pack folks - it's a problem associated with the Halloween update that is common to ALL 32x32 and above texture packs!
Everything is working as it should, within the limitations of the HD patcher of course! Sorry! The Halloween textures are low res. as I don't want to waste time doing temporary HD ones, but concentrate on the finished Steampunk versions, subject to the proper inspiration. I will work very hard to try for this weekend. Really sorry I can't work faster. :sad.gif:
With this update I have changed a number of landscape textures that were bugging me...sand, gravel, dirt (more texture now, but hopefully can still be used as a building material and not weird on it's side either!), stone (to bring it more in line with cobble, but still sufficiently contrasting) and all the ore blocks. Amongst others, I've tinkered with the redstone wire (I'd like your feedback on this...not sure about it), smoke particles, and changed the ore blocks due to now only being able to use one face. (when that's fixed by Notch or Xau or whoever, then I'll change them again) If you don't like what I've done, you'll find alternatives on the terrain.png sheet.
I've also done a little work on the grass to take into account the different biomes and some patterning I didn't like...also the grass edges which I've reduced in size and varied the colour, again to temporarily fit in with the biomes, until Notch fixes that problem. At some stage in the future when I've caught up, I'll experiment further with the grass and foliage, as there's great scope for variation there, but I'm a slow learner and need to see what others are doing with it first. when the Halloween textures are done I want to work on creating some steampunk gadgets, gizmos, iron panels, etc. out of the paintings, as this should really extend the range of effects you'll be able to create. These won't just be copy and paste jobs, but 'original' and worked to create as much depth and usefulness as I can. Phew!
After the paintings I'll have a go at Steampunk analogues for the items.
Quite simply I've not had a lot of time since Halloween, so don't expect miracles with this update.
@ GTG3000: Love the wrench! :biggrin.gif:
@ Jakeypake: Couple of great videos! :ohmy.gif: You certainly didn't need my permission...I'm very grateful you did them! You might need to update them though in the next week, and anymore would be gratefully appreciated. I'd love to do some vids, but it's all time taken away from catching up! I'll put a link at the top. Thanks again. :smile.gif:
@ CreeperDaReeper: Many thanks for the recent info, etc and you are quite right I need a kick up the pants sometimes, but I have a genuine excuse for not sorting things this time, even though I want to (just glad your not my boss though!! :biggrin.gif:).
@ GTG3000: Exactly so. This Steampunk theme needs careful consideration to get it right. The competition out there is pretty stiff, so I don't want to rush it.
@ MaliciousGrape: Awesome world you have there, and thanks for uploading! I've taken the liberty of re-posting your second pic to the top of this thread, as it's a great showcase piece. Let me know if you don't want it there. Love your airship though. Like I said to Mallanius, this is what I had in mind for my world when I embarked on these textures. Great stuff!!
@ shimita: I can only manage to change to 'surface' colour! If I submerge, the water goes blue and the underside of the surface is blue too. That's why I didn't make the green of the water surface too strong. Travelling across the sea would have become too depressing even for me. My colour choice like everything was a compromise. I'm only an artist so I don't know how to change the underwater colour. All the water animation effects are the result of xau's HD patcher mod. Are you using a graphics program that allows transparency?
@ Tiger4Ruler: Nice work and thanks for holding the fort, you've been a great help indeed. :smile.gif: Real Life is a pain. We've all got go there sometime! :biggrin.gif:
Don't forget to download Tiger4Ruler's 'art' file too if you want some Steampunk paintings on your walls. Here:
Instructions are as usual: 1. rename downloaded *.png to 'kz.png'
2. open Minecraft.jar with WinRAR or 7Zip
3. place the 'kz.png' in the folder 'art' inside Minecraft.jar
4. restart game and your done
Tiger4Ruler says feel free to post elements that you want to have in the art file! This is still WIP.
As mentioned I will do a seperate art file as soon as I can, for extra gadgets, etc.
I would greatly appreciate any and all ideas with regard to the three 'Nether' blocks according to this theme, but I'd like the materials to be something that makes it worthwhile collecting them from hell to use as extra building blocks in our Steampunk/Industrial worlds.
Anyways, before someone says...enough with the talk... down to work!
This is an amazing texture pack. Everything is done so well. I can see you put a lot of effort, time and thought into this pack. It's my favorite 32x32 texture pack. You have done an awesome job. I want to point out something though. I've noticed on both doors there is a couple of pixels on each port hole window that weren't removed. Also the top left hand side of the iron door has a blemish. Perhaps this is trifling, but i believe you are a perfectionist from reading your posts and i thought you would want to know. This is not a critique in any way. Just a heads up to bring it to your attention. Thanks for an excellent texture pack.
This is an amazing texture pack. Everything is done so well. I can see you put a lot of effort, time and thought into this pack. It's my favorite 32x32 texture pack. You have done an awesome job. I want to point out something though. I've noticed on both doors there is a couple of pixels on each port hole window that weren't removed. Also the top left hand side of the iron door has a blemish. Perhaps this is trifling, but i know you are a perfectionist from reading your posts and i thought you would want to know. This is not a critique in any way. Just a heads up to bring it to your attention. Thanks for an excellent texture pack.
Many thanks for your comment, Telgar.
The pixels are intentional, I'm afraid. :smile.gif: In most cases they act as glass reflections and are most noticeable against a dark background ingame. They help the glass to look slightly curved and give it a 3-dimensional quality. However in some situations where a light background can be seen through the glass, they will appear darker and the illusion of reflection is lost! :sad.gif:
The blemish on the iron door is a similar thing. It's to indicate reflection of light off the glossy door surface, so again it is intentional. I'm glad you pointed it out though, as the reflection on the door doesn't match the angle of light reflecting off the glass. So I'll change that in the next version.
The pixels are intentional, I'm afraid. :smile.gif: In most cases they act as glass reflections and are most noticeable against a dark background ingame. They help the glass to look slightly curved and give it a 3-dimensional quality. However in some situations where a light background can be seen through the glass, they will appear darker and the illusion of reflection is lost! :sad.gif:
The blemish on the iron door is a similar thing. It's to indicate reflection of light off the glossy door surface, so again it is intentional. I'm glad you pointed it out though, as the reflection on the door doesn't match the angle of light reflecting off the glass. So I'll change that in the next version.
Thanks again, Telgar
I should of known that you would not have left blemishes on your work! In fact i was rather surprised that there would be any. Thank you for explaining it to me. =)
I just had to download this pack when I saw how great it looked.
Then I had to register on the forums to ask:
Will you be styling the animals too?
I just love the idea of chickens as automata(?). Not to mention robot spiders.
I just had to download this pack when I saw how great it looked.
Then I had to register on the forums to ask:
Will you be styling the animals too?
I just love the idea of chickens as automata(?). Not to mention robot spiders.
I was originally against the idea of going too far with the theme in that direction. I've always thought of steampunk as being essentially consistant with the real world, so animals and plants wouldn't be automata, but I must admit I'm kind of warming to the idea now. At the very least, given time I think I'd like to do both a natural and overtly Steampunk version. Mobs like spiders, creepers and zombies at the are certainly begging to be equipped with pistons, cogs and bolts. I just have a problem with the idea of domestic animals being turned into sinister automata. They're just too cute. Then I saw Misa's 64x64 mobs and was blown away by how cool they looked...scary, but amazing!
I just had to download this pack when I saw how great it looked.
Then I had to register on the forums to ask:
Will you be styling the animals too?
I just love the idea of chickens as automata(?). Not to mention robot spiders.
I was originally against the idea of going too far with the theme in that direction. I've always thought of steampunk as being essentially consistant with the real world, so animals and plants wouldn't be automata, but I must admit I'm kind of warming to the idea now. At the very least, given time I think I'd like to do both a natural and overtly Steampunk version. Mobs like spiders, creepers and zombies at the very least are begging to be equipped with pistons, cogs and bolts. I just have a problem with the idea of domestic animals being turned into sinister automata. They're just too cute. Then I saw Misa's 64x64 mobs and was blown away by how cool they looked...scary, but amazing!
Why not mix them?
Domestic Animals = Normal
Zombies = Regular Biological Zombies
Skeles = Automata
Zombie Pigmen = Cyborg (half bio half mech)
Spiders and Creepers are kind of a tossup for me, but since the creeper is *so* much an integral part of minecraft I'd suggest;
Creeper = same as always
Spider = Automata
As for Ghasts? I dunno....
I love that creeper airship idea I saw a while back.... maybe something to that effect?
That way overworld enemies are divided 2 bio 2 mech, and nether mobs are like combinations (Pigmen as cyborgs Ghasts as vehicles)
Leaving farm animals to be what they are.
I just had to download this pack when I saw how great it looked.
Then I had to register on the forums to ask:
Will you be styling the animals too?
I just love the idea of chickens as automata(?). Not to mention robot spiders.
I was originally against the idea of going too far with the theme in that direction. I've always thought of steampunk as being essentially consistant with the real world, so animals and plants wouldn't be automata, but I must admit I'm kind of warming to the idea now. At the very least, given time I think I'd like to do both a natural and overtly Steampunk version. Mobs like spiders, creepers and zombies at the very least are begging to be equipped with pistons, cogs and bolts. I just have a problem with the idea of domestic animals being turned into sinister automata. They're just too cute. Then I saw Misa's 64x64 mobs and was blown away by how cool they looked...scary, but amazing!
Why not mix them?
Domestic Animals = Normal
Zombies = Regular Biological Zombies
Skeles = Automata
Zombie Pigmen = Cyborg (half bio half mech)
Spiders and Creepers are kind of a tossup for me, but since the creeper is *so* much an integral part of minecraft I'd suggest;
Creeper = same as always
Spider = Automata
As for Ghasts? I dunno....
I love that creeper airship idea I saw a while back.... maybe something to that effect?
That way overworld enemies are divided 2 bio 2 mech, and nether mobs are like combinations (Pigmen as cyborgs Ghasts as vehicles)
Leaving farm animals to be what they are.
Just my 2 cents.
You sir sound very sensible and a worthy two cents indeed, and I love all those ideas, however, someone earlier in the thread mentioned about creepers being ideal for Steampunking due to their locomotion and the fizzing/hissing sound they make like a boiler overheating and exploding. Have a look back, they seem too good an opportunity to miss. In any event you are all doing a good job of persuading me of the merits of 'mob mechanization'. :biggrin.gif:
I verbally groaned when I saw that creeper airship, not because I didn't think it was absolutely hilarious and fantastic, but because I'd been thinking along similar lines and missed my opportunity! :sad.gif: Ideas are infinite though. I love Misa's Ghast so much and I often confuse the feel of H P Lovecrafts world and Steampunk together. I guess it's the dark cobblestone streets and Captain Nemo, etc. that does it. So I was also thinking along Cthulhu lines of a tentacled sea creature (wrong environment, height and temperature though!).
You sir sound very sensible and a worthy two cents indeed, and I love all those ideas, however, someone earlier in the thread mentioned about creepers being ideal for Steampunking due to their locomotion and the fizzing/hissing sound they make like a boiler overheating and exploding. Have a look back, they seem too good an opportunity to miss. In any event you are all doing a good job of persuading me of the merits of 'mob mechanization'. :biggrin.gif:
I verbally groaned when I saw that creeper airship, not because I didn't think it was absolutely hilarious and fantastic, but because I'd been thinking along similar lines and missed my opportunity! :sad.gif: Ideas are infinite though. I love Misa's Ghast so much and I often confuse the feel of H P Lovecrafts world and Steampunk together. I guess it's the dark cobblestone streets and Captain Nemo, etc. that does it. So I was also thinking along Cthulhu lines of a tentacled sea creature (wrong environment, height and temperature though!).
Many thanks for the input though.
I never thought of it that way.... you have me convinced now
Although I'd still argue for keeping Zombies biological because thats what they are, and chemical voodoo-juju has its place in a steampunk world same as the gears and steam.
In the case of spiders then, on the one hand if you go mechanized then more than half the enemies are automata.
Playing Devil's advocate, *all* the farm animals are biological so looking at it from that view the overall bio vs mech is more balanced.
On the other other hand doing bio-spiders again make the enemies divided half and half bio and mech.
Conclusion? Probably just fine to go with either, even better if you pick one but include an alternate.
As for Ghasts, why not make them Cyborg airships?
If you make the pigmen into cyborgs, and make the ghasts into their zeppelins, then it kind of re-enforces the idea that they are this burgeoning civilization of mindless collective cyborgs living in this nether region.
Of course, they could also always be some kind of mechanized super-monster like the Leviathan from Disney's Atlantis. Floating robo-squids. MWAHAHAHA.
I never thought of it that way.... you have me convinced now
Although I'd still argue for keeping Zombies biological because thats what they are, and chemical voodoo-juju has its place in a steampunk world same as the gears and steam.
In the case of spiders then, on the one hand if you go mechanized then more than half the enemies are automata.
Playing Devil's advocate, *all* the farm animals are biological so looking at it from that view the overall bio vs mech is more balanced.
On the other other hand doing bio-spiders again make the enemies divided half and half bio and mech.
Conclusion? Probably just fine to go with either, even better if you pick one but include an alternate.
As for Ghasts, why not make them Cyborg airships?
If you make the pigmen into cyborgs, and make the ghasts into their zeppelins, then it kind of re-enforces the idea that they are this burgeoning civilization of mindless collective cyborgs living in this nether region.
Of course, they could also always be some kind of mechanized super-monster like the Leviathan from Disney's Atlantis. Floating robo-squids. MWAHAHAHA.
Or the pigmen could be the Morlocks from H G Wells, 'The Time Machine', which fits in with this subterranean world of horror. Infact I fancy buiding something that looks like a time machine around an obsidan gateway and pretending I'm on journey into the future! I've been looking for a reason why my pumpkin diving helmet (ala Capatain Nemo) would be resting on the ground in the wilds. They'd be the tops of ventillation shafts as represented in the 1960's Time Machine film. When collected they become convenient diving helmets for all those who like underwater bases and submarines. Infact wouldn't it be wonderful if Notch or someone modded the pumpkin helmet to allow us to breath for extended periods of time underwater!
Haha! You've brought all my child and teenage years back in one foul swoop. :biggrin.gif:
This texture pack is just full of win. Excellent work. The attention to detail is amazing. Thanks to Glimmar for creating this amazing texture pack for all to use and enjoy.
Haha! Yes I spotted this thread/mod as soon as I checked through the Mapping and Modding section this morning. Wonderful news indeed! So excited about it!
Quote from The Joker »
This texture pack is just full of win. Excellent work. The attention to detail is amazing. Thanks to Glimmar for creating this amazing texture pack for all to use and enjoy.
Many thanks!
More stuff to come! I intend to support this theme for as long as there is interest in it. It's very much a part of my own world and what I build.
If anyone out there is using this texture pack and producing any amazing constructions...from airships to subs and bases, please post pics for everyone to see. I'll stick any that I particularly like on the first page to inspire others and show what can be done with the pack. I would love to do more building, but I can't carry on improving the textures, etc and build too. So I'm reliant on any vids or pics that you have to show it off!
Here's what the new dirt texture looks like. More texture, but still tiles well as a building material and doesn't look strange on the flat! Get it, along with other texture changes and extras, in the latest 1.2 version of the Steampunk Texture Pack.
I completely forgot about this texture pack! I'm glad you posted in the thread asking for pumpkins to be diving helmets. I think it'd be a great tradeoff to have further obscured vision underwater for the ability to breathe. I'll definitely keep an eye on this thread and install this texture pack right away. Good luck on the pumpkins!
I completely forgot about this texture pack! I'm glad you posted in the thread asking for pumpkins to be diving helmets. I think it'd be a great tradeoff to have further obscured vision underwater for the ability to breathe. I'll definitely keep an eye on this thread and install this texture pack right away. Good luck on the pumpkins!
Hope you like it! I wouldn't envisage obscuring too much of a diver's vision. Just enough to give the impression of 'wearing' something, so hopefully it will still be practical as well as atmospheric.
I'm also working on something special for the Nether blocks, but the diving helm is priority at the moment!
Also amazing Texture Pack.
you do :smile.gif:
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Curse PremiumRight, first of all, many thanks for understanding my absence, folks...CreeperDaReeper is right though, every time I've looked in, it's annoyed the heck out of me that my original post is a confusing mass of temporary fixes and the title doesn't exactly sell it either. I have more time this week to work on the Nether/Halloween specific textures, but I'm not going to rush that part, as I want to get them right for this theme.
However....here is my updated texture pack! v1.2
http://www.mediafire.com/file/r4eqg3b4uf0ufzr/Glimmar%27s%20Steampunk%20Texture%20Pack%20v1.2.zip
v1.2 with de-saturated grass
http://www.mediafire.com/file/lf5l4ccl8e55tfl/Glimmar%27s%20Steampunk%20Texture%20Pack%20with%20desaturated%20grass%20%20v1.2.zip
Once you've installed the files (instructions at the beginning of this thread) don't forget to patch with the latest version of xau's HD Patcher programme).
http://www.minecraftforum.net/viewtopic.php?f=25&t=46173
The Obsidian Portal to the Nether is not fixed by the HD patcher, but is perfectly functional. Fixing of the watch is also waiting for xau. These problems are not due to my art pack folks - it's a problem associated with the Halloween update that is common to ALL 32x32 and above texture packs!
Everything is working as it should, within the limitations of the HD patcher of course! Sorry! The Halloween textures are low res. as I don't want to waste time doing temporary HD ones, but concentrate on the finished Steampunk versions, subject to the proper inspiration. I will work very hard to try for this weekend. Really sorry I can't work faster. :sad.gif:
With this update I have changed a number of landscape textures that were bugging me...sand, gravel, dirt (more texture now, but hopefully can still be used as a building material and not weird on it's side either!), stone (to bring it more in line with cobble, but still sufficiently contrasting) and all the ore blocks. Amongst others, I've tinkered with the redstone wire (I'd like your feedback on this...not sure about it), smoke particles, and changed the ore blocks due to now only being able to use one face. (when that's fixed by Notch or Xau or whoever, then I'll change them again) If you don't like what I've done, you'll find alternatives on the terrain.png sheet.
I've also done a little work on the grass to take into account the different biomes and some patterning I didn't like...also the grass edges which I've reduced in size and varied the colour, again to temporarily fit in with the biomes, until Notch fixes that problem. At some stage in the future when I've caught up, I'll experiment further with the grass and foliage, as there's great scope for variation there, but I'm a slow learner and need to see what others are doing with it first. when the Halloween textures are done I want to work on creating some steampunk gadgets, gizmos, iron panels, etc. out of the paintings, as this should really extend the range of effects you'll be able to create. These won't just be copy and paste jobs, but 'original' and worked to create as much depth and usefulness as I can. Phew!
After the paintings I'll have a go at Steampunk analogues for the items.
Quite simply I've not had a lot of time since Halloween, so don't expect miracles with this update.
@ GTG3000: Love the wrench! :biggrin.gif:
@ Jakeypake: Couple of great videos! :ohmy.gif: You certainly didn't need my permission...I'm very grateful you did them! You might need to update them though in the next week, and anymore would be gratefully appreciated. I'd love to do some vids, but it's all time taken away from catching up! I'll put a link at the top. Thanks again. :smile.gif:
@ CreeperDaReeper: Many thanks for the recent info, etc and you are quite right I need a kick up the pants sometimes, but I have a genuine excuse for not sorting things this time, even though I want to (just glad your not my boss though!! :biggrin.gif:).
@ GTG3000: Exactly so. This Steampunk theme needs careful consideration to get it right. The competition out there is pretty stiff, so I don't want to rush it.
@ MaliciousGrape: Awesome world you have there, and thanks for uploading! I've taken the liberty of re-posting your second pic to the top of this thread, as it's a great showcase piece. Let me know if you don't want it there. Love your airship though. Like I said to Mallanius, this is what I had in mind for my world when I embarked on these textures. Great stuff!!
@ shimita: I can only manage to change to 'surface' colour! If I submerge, the water goes blue and the underside of the surface is blue too. That's why I didn't make the green of the water surface too strong. Travelling across the sea would have become too depressing even for me. My colour choice like everything was a compromise. I'm only an artist so I don't know how to change the underwater colour. All the water animation effects are the result of xau's HD patcher mod. Are you using a graphics program that allows transparency?
@ Tiger4Ruler: Nice work and thanks for holding the fort, you've been a great help indeed. :smile.gif: Real Life is a pain. We've all got go there sometime! :biggrin.gif:
Don't forget to download Tiger4Ruler's 'art' file too if you want some Steampunk paintings on your walls. Here:
Instructions are as usual: 1. rename downloaded *.png to 'kz.png'
2. open Minecraft.jar with WinRAR or 7Zip
3. place the 'kz.png' in the folder 'art' inside Minecraft.jar
4. restart game and your done
Tiger4Ruler says feel free to post elements that you want to have in the art file! This is still WIP.
As mentioned I will do a seperate art file as soon as I can, for extra gadgets, etc.
I would greatly appreciate any and all ideas with regard to the three 'Nether' blocks according to this theme, but I'd like the materials to be something that makes it worthwhile collecting them from hell to use as extra building blocks in our Steampunk/Industrial worlds.
Anyways, before someone says...enough with the talk... down to work!
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Curse PremiumMany thanks for your comment, Telgar.
The pixels are intentional, I'm afraid. :smile.gif: In most cases they act as glass reflections and are most noticeable against a dark background ingame. They help the glass to look slightly curved and give it a 3-dimensional quality. However in some situations where a light background can be seen through the glass, they will appear darker and the illusion of reflection is lost! :sad.gif:
The blemish on the iron door is a similar thing. It's to indicate reflection of light off the glossy door surface, so again it is intentional. I'm glad you pointed it out though, as the reflection on the door doesn't match the angle of light reflecting off the glass. So I'll change that in the next version.
Thanks again, Telgar
I should of known that you would not have left blemishes on your work! In fact i was rather surprised that there would be any. Thank you for explaining it to me. =)
Then I had to register on the forums to ask:
Will you be styling the animals too?
I just love the idea of chickens as automata(?). Not to mention robot spiders.
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Curse PremiumI was originally against the idea of going too far with the theme in that direction. I've always thought of steampunk as being essentially consistant with the real world, so animals and plants wouldn't be automata, but I must admit I'm kind of warming to the idea now. At the very least, given time I think I'd like to do both a natural and overtly Steampunk version. Mobs like spiders, creepers and zombies at the are certainly begging to be equipped with pistons, cogs and bolts. I just have a problem with the idea of domestic animals being turned into sinister automata. They're just too cute. Then I saw Misa's 64x64 mobs and was blown away by how cool they looked...scary, but amazing!
Why not mix them?
Domestic Animals = Normal
Zombies = Regular Biological Zombies
Skeles = Automata
Zombie Pigmen = Cyborg (half bio half mech)
Spiders and Creepers are kind of a tossup for me, but since the creeper is *so* much an integral part of minecraft I'd suggest;
Creeper = same as always
Spider = Automata
As for Ghasts? I dunno....
I love that creeper airship idea I saw a while back.... maybe something to that effect?
That way overworld enemies are divided 2 bio 2 mech, and nether mobs are like combinations (Pigmen as cyborgs Ghasts as vehicles)
Leaving farm animals to be what they are.
Just my 2 cents.
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Curse PremiumYou sir sound very sensible and a worthy two cents indeed, and I love all those ideas, however, someone earlier in the thread mentioned about creepers being ideal for Steampunking due to their locomotion and the fizzing/hissing sound they make like a boiler overheating and exploding. Have a look back, they seem too good an opportunity to miss. In any event you are all doing a good job of persuading me of the merits of 'mob mechanization'. :biggrin.gif:
I verbally groaned when I saw that creeper airship, not because I didn't think it was absolutely hilarious and fantastic, but because I'd been thinking along similar lines and missed my opportunity! :sad.gif: Ideas are infinite though. I love Misa's Ghast so much and I often confuse the feel of H P Lovecrafts world and Steampunk together. I guess it's the dark cobblestone streets and Captain Nemo, etc. that does it. So I was also thinking along Cthulhu lines of a tentacled sea creature (wrong environment, height and temperature though!).
Many thanks for the input though.
I never thought of it that way.... you have me convinced now
Although I'd still argue for keeping Zombies biological because thats what they are, and chemical voodoo-juju has its place in a steampunk world same as the gears and steam.
In the case of spiders then, on the one hand if you go mechanized then more than half the enemies are automata.
Playing Devil's advocate, *all* the farm animals are biological so looking at it from that view the overall bio vs mech is more balanced.
On the other other hand doing bio-spiders again make the enemies divided half and half bio and mech.
Conclusion? Probably just fine to go with either, even better if you pick one but include an alternate.
As for Ghasts, why not make them Cyborg airships?
If you make the pigmen into cyborgs, and make the ghasts into their zeppelins, then it kind of re-enforces the idea that they are this burgeoning civilization of mindless collective cyborgs living in this nether region.
Of course, they could also always be some kind of mechanized super-monster like the Leviathan from Disney's Atlantis. Floating robo-squids. MWAHAHAHA.
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Curse PremiumOr the pigmen could be the Morlocks from H G Wells, 'The Time Machine', which fits in with this subterranean world of horror. Infact I fancy buiding something that looks like a time machine around an obsidan gateway and pretending I'm on journey into the future! I've been looking for a reason why my pumpkin diving helmet (ala Capatain Nemo) would be resting on the ground in the wilds. They'd be the tops of ventillation shafts as represented in the 1960's Time Machine film. When collected they become convenient diving helmets for all those who like underwater bases and submarines. Infact wouldn't it be wonderful if Notch or someone modded the pumpkin helmet to allow us to breath for extended periods of time underwater!
Haha! You've brought all my child and teenage years back in one foul swoop. :biggrin.gif:
http://www.minecraftforum.net/viewtopic.php?f=25&t=76015
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Curse PremiumHaha! Yes I spotted this thread/mod as soon as I checked through the Mapping and Modding section this morning. Wonderful news indeed! So excited about it!
Many thanks!
More stuff to come! I intend to support this theme for as long as there is interest in it. It's very much a part of my own world and what I build.
If anyone out there is using this texture pack and producing any amazing constructions...from airships to subs and bases, please post pics for everyone to see. I'll stick any that I particularly like on the first page to inspire others and show what can be done with the pack. I would love to do more building, but I can't carry on improving the textures, etc and build too. So I'm reliant on any vids or pics that you have to show it off!
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Curse PremiumHere's what the new dirt texture looks like. More texture, but still tiles well as a building material and doesn't look strange on the flat! Get it, along with other texture changes and extras, in the latest 1.2 version of the Steampunk Texture Pack.
I do stuff.
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Curse PremiumHope you like it! I wouldn't envisage obscuring too much of a diver's vision. Just enough to give the impression of 'wearing' something, so hopefully it will still be practical as well as atmospheric.
I'm also working on something special for the Nether blocks, but the diving helm is priority at the moment!
The diving helm doesn't need to be so "Daleky" for lack of a better word, I'm just suggesting internal lights.
I do stuff.