I love this texture pack!
Although I'm sure that for you more compliments can't be that interesting.
So I'll give some suggestions. I'm aware of what happened to the last person who criticized you (shot down) so please don't take this the wrong way. Anyway here goes: I don't like what the 32x images does to some objects i.e mushrooms and torches, I makes them look long and stingy. Again I really don't mind but everything can be improved and I'm sure that's what you're aiming for. The stone texture looks a bit smooth and I don't like the lava. Okay now that that's over with...
I love this pack!
(Though less wheels and maybe some other house paintings (decorations)would be nice)
Check out Ausscraft! Cringe at its garishly contrasting colours!
I love this texture pack!
Although I'm sure that for you more compliments can't be that interesting.
So I'll give some suggestions. I'm aware of what happened to the last person who criticized you (shot down) so please don't take this the wrong way. Anyway here goes: I don't like what the 32x images does to some objects i.e mushrooms and torches, I makes them look long and stingy. Again I really don't mind but everything can be improved and I'm sure that's what you're aiming for. The stone texture looks a bit smooth and I don't like the lava. Okay now that that's over with...
I love this pack!
(Though less wheels and maybe some other house paintings (decorations)would be nice)
Check out Ausscraft! Cringe at its garishly contrasting colours!
Thanks mate. :smile.gif:
I always aim to improve. However, I'm not sure there's anything I can do to improve the way torches and mushrooms behave, as they are subject to the same Minecraftian limitations that effect everyone's texture packs, namely that you can only do so much with cut-out 2d flat images like torches, mushrooms, saplings, etc. From certain angles they're reasonably convincing, whilst from other angles the illusion of solidity is broken and from yet other angles they stretch rather unrealistically due to Notch's way of representing perspective.
There's a reason why I like a smoother texture for stone:
Being primarily a builder over an explorer, I like the stone to 'contrast' with cobble rather than vying with it for attention. In terms of epic builds and the sides of mountains, it doesn't sit comfortably with me to see repeating patterns in stone, unless those patterns have been man-made, as with hewn cobble laid in an intentional repeating pattern.
When building on a vast scale, which is what I and a few others like to do, I prefer smooth blocks to overly fussy texture. To my eyes detailed stone textures are fine for adventuring and small cosy cottages in a medieval setting, but become annoying if you're serious about architecture in a Victorian/Steampunk world of fashioned stone and concrete. And until Notch separates natural stone in the landscape off from 'hewn' cut stone, we're stuck unfortunately with a material that has to work convincingly in both environments.
As regards the paintings...I have been toying with the idea of removing one of the wheels, the propellors (which don't seem to have been as useful as I'd hoped, sadly) one of the clock faces, and introducing a couple of paintings, a poster, and a couple of cogs. Just a matter of time like everything else.
Don't forget there's more choice with the Xtreme Painting's mod.
I'm hoping that some extremely clever person, like The_Fool76 (hint hint...sorry!), will come out with an editor, like his amazing 'Texture Mix Machine'. Something that will allow us to freely swap paintings around in the kz.png file and save it off back to our favourite texture pack. It would be nice to provide a vast choice of paintings and 'functional' looking props for a facility like that.
It's interesting to read your philosophy behind the textures, makes me feel like editing stuff myself. Also, your texturepack makes an excelent victorian museum, provided that one uses a lot of glass, and perhaps lightens up the half-wood-blocks. It'll look like the Glass Palace of the World-exposition of london.
Doesn't mean you or anyone else will see things as I do, but rather selfishly, because I love to play Minecraft too and not just texture, I do things that look right to me and what I'm building. :smile.gif:
It's interesting to read your philosophy behind the textures, makes me feel like editing stuff myself. Also, your texturepack makes an excelent victorian museum, provided that one uses a lot of glass, and perhaps lightens up the half-wood-blocks. It'll look like the Glass Palace of the World-exposition of london.
Oooo. :blink.gif: I'd love to see someone tackle something like that. My own Central Railway Terminus looks something like that in places. :smile.gif:
Glimmar you are like a god! I am a very big fan of your pack! I love it!
No god I'm afraid, just someone struggling to make something out of vanilla Minecraft to better realize my megolamaniac tendencies! Thanks though CreeperJane. :smile.gif:
Oooo. :blink.gif: I'd love to see someone tackle something like that. My own Central Railway Terminus looks something like that in places. :smile.gif:
I tried it out a bit, this is what I got so far, it's just a small-scale try-out.
I think I'll work on something more arabic first, because the big paintings fit with arabian styles, and because of that awesome pyramid from a few pages back. Maybe I'll just create the perfect place for every individual painting. That'd result in a nice network of buildings.
I tried it out a bit, this is what I got so far, it's just a small-scale try-out.
I think I'll work on something more arabic first, because the big paintings fit with arabian styles, and because of that awesome pyramid from a few pages back. Maybe I'll just create the perfect place for every individual painting. That'd result in a nice network of buildings.
Those paintings do look very classy and the idea of constructing a massive building to house one painting is quite an appealing one.
This is my favorite texture pack and it's almost perfect...but I just can't picture Captain Nemo sleeping on that metallic gearbox. Can you please fix the bed? Preferably a satin burgundy befitting the royal genius that he is.
This is my favorite texture pack and it's almost perfect...but I just can't picture Captain Nemo sleeping on that metallic gearbox. Can you please fix the bed? Preferably a satin burgundy befitting the royal genius that he is.
You know, with all the pause I had in playing minecraft (and tracking your texturepack), I have only one question to ask :
Why does everything new that you added, like skins for critters, inventory and items, look so damn bad and out of place?
Come on, bed that looks less comfortable than bricks around? WTFidontevenknowwhat for cake? What happened to you?!
Okay, this pack has enough things still good so I could edit it to what it used to be, but come on...
This isn't meant to be accurate, as that is not what Steampunk is about. The bed is a time machine that takes you to the future morning, which is why it doesn't look like a bed. The cake is some sort of clockwork device to stitch your wounds. The mobs are probably included in your opinion of "out of place" as well, but in truth they are just steampunk versions of the originals and not something completely different. If you want a texturepack with HD textures that stays true to the original Minecraft theme, there are plenty out there. This is just not one of them.
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My Website. I make mods for Minecraft and am also making my own game.
I love this texture pack!
Although I'm sure that for you more compliments can't be that interesting.
So I'll give some suggestions. I'm aware of what happened to the last person who criticized you (shot down) so please don't take this the wrong way. Anyway here goes: I don't like what the 32x images does to some objects i.e mushrooms and torches, I makes them look long and stingy. Again I really don't mind but everything can be improved and I'm sure that's what you're aiming for. The stone texture looks a bit smooth and I don't like the lava. Okay now that that's over with...
I love this pack!
(Though less wheels and maybe some other house paintings (decorations)would be nice)
Check out Ausscraft! Cringe at its garishly contrasting colours!
The stone is too smooth? LOL, I actually think it is not smooth enough...so like a good follower of the great Glimmar, I modified it myself to be even smoother so :tongue.gif:
So I was thinking about doing some custom mob skins. However I have no idea where to start. I have PhotoShop, and I really want to give the zombie a go.
I grabbed the zombie.png out of the mob folder in minecraft.jar, dropped it into photoshop, but the image is tiny. Is there a difference between the textures for 16 vs 32? I was trying to do something rather detailed.
Any advice or links where I can educate myself on texture editing, would be greatly appreciated.
So I was thinking about doing some custom mob skins. However I have no idea where to start. I have PhotoShop, and I really want to give the zombie a go.
I grabbed the zombie.png out of the mob folder in minecraft.jar, dropped it into photoshop, but the image is tiny. Is there a difference between the textures for 16 vs 32? I was trying to do something rather detailed.
Any advice or links where I can educate myself on texture editing, would be greatly appreciated.
Thanks!
The texture for 32x is twice as large as 16x, although the mob skins don't have to be the same size as the rest of the textures in the texture pack (I don't think), so you could make it up to 4 or 8 times as large as standard if you want a lot of detail. Just remember what quadrants correspond to what parts of the body (it should all be proportional after resizing). Have fun, and good luck!
Actually, 32x is four times the size of 16x. It's twice the resolution. A 16x texture contains 256 pixels, where a 32x texture contains 1024 pixels.
Remember that the number represents the side length of a square, not the area, therefore the number of pixels contained in the texture is that length squared. ;D
Actually, 32x is four times the size of 16x. It's twice the resolution. A 16x texture contains 256 pixels, where a 32x texture contains 1024 pixels.
Remember that the number represents the side length of a square, not the area, therefore the number of pixels contained in the texture is that length squared. ;D
The length of the sides is twice as large, and therefore twice the resolution. When I said "twice as large", I meant resolution, not area. Also, it was kinda past midnight when I posted that, so… yeah.
Still, all you'd have to do is take the skin texture, select "Canvas Size" on the Image menu, and change the height and the width to twice whatever they were before… unless you want even higher resolution.
Those paintings do look very classy and the idea of constructing a massive building to house one painting is quite an appealing one.
I just finished the first painting, since it's "Salome dancing before Herod", a.k.a. the ***** of Babylon, I put her on top of a small tower of babylon. I tried both the normal skin and your skin, but yours is gloomy, and fits way better.
I might do the other picture of Salome inside of a ruin, but I have to work out that idea first.
I think it'd be quite impressive to see all those 23 buildings together, but for the sake of that, they need to be build in the vicinity of one another, wich is quite hard on a lake.
Anyway, your pack is perfect for this.
Although I'm sure that for you more compliments can't be that interesting.
So I'll give some suggestions. I'm aware of what happened to the last person who criticized you (shot down) so please don't take this the wrong way. Anyway here goes: I don't like what the 32x images does to some objects i.e mushrooms and torches, I makes them look long and stingy. Again I really don't mind but everything can be improved and I'm sure that's what you're aiming for. The stone texture looks a bit smooth and I don't like the lava. Okay now that that's over with...
I love this pack!
(Though less wheels and maybe some other house paintings (decorations)would be nice)
Check out Ausscraft! Cringe at its garishly contrasting colours!
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Curse PremiumThanks mate. :smile.gif:
I always aim to improve. However, I'm not sure there's anything I can do to improve the way torches and mushrooms behave, as they are subject to the same Minecraftian limitations that effect everyone's texture packs, namely that you can only do so much with cut-out 2d flat images like torches, mushrooms, saplings, etc. From certain angles they're reasonably convincing, whilst from other angles the illusion of solidity is broken and from yet other angles they stretch rather unrealistically due to Notch's way of representing perspective.
There's a reason why I like a smoother texture for stone:
Being primarily a builder over an explorer, I like the stone to 'contrast' with cobble rather than vying with it for attention. In terms of epic builds and the sides of mountains, it doesn't sit comfortably with me to see repeating patterns in stone, unless those patterns have been man-made, as with hewn cobble laid in an intentional repeating pattern.
When building on a vast scale, which is what I and a few others like to do, I prefer smooth blocks to overly fussy texture. To my eyes detailed stone textures are fine for adventuring and small cosy cottages in a medieval setting, but become annoying if you're serious about architecture in a Victorian/Steampunk world of fashioned stone and concrete. And until Notch separates natural stone in the landscape off from 'hewn' cut stone, we're stuck unfortunately with a material that has to work convincingly in both environments.
As regards the paintings...I have been toying with the idea of removing one of the wheels, the propellors (which don't seem to have been as useful as I'd hoped, sadly) one of the clock faces, and introducing a couple of paintings, a poster, and a couple of cogs. Just a matter of time like everything else.
Don't forget there's more choice with the Xtreme Painting's mod.
I'm hoping that some extremely clever person, like The_Fool76 (hint hint...sorry!), will come out with an editor, like his amazing 'Texture Mix Machine'. Something that will allow us to freely swap paintings around in the kz.png file and save it off back to our favourite texture pack. It would be nice to provide a vast choice of paintings and 'functional' looking props for a facility like that.
Glad you like the rest though. :smile.gif:
Thanks for clearing that up!
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Curse PremiumNo problem.
Doesn't mean you or anyone else will see things as I do, but rather selfishly, because I love to play Minecraft too and not just texture, I do things that look right to me and what I'm building. :smile.gif:
Oooo. :blink.gif: I'd love to see someone tackle something like that. My own Central Railway Terminus looks something like that in places. :smile.gif:
No god I'm afraid, just someone struggling to make something out of vanilla Minecraft to better realize my megolamaniac tendencies! Thanks though CreeperJane. :smile.gif:
o1ofco2 is I believe working on a Glimmar's Steampunk variation for this texture pack. He's already done some ore's to match...in my OP. If you visited his thread and let him know you'd like a steampunk variation for everything else it might give him some encouragement: http://www.minecraftforum.net/topic/256910-texturepackupgrade-ic32x-for-industrialcraft-v702/#entry3788760
I tried it out a bit, this is what I got so far, it's just a small-scale try-out.
I think I'll work on something more arabic first, because the big paintings fit with arabian styles, and because of that awesome pyramid from a few pages back. Maybe I'll just create the perfect place for every individual painting. That'd result in a nice network of buildings.
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Curse PremiumThose paintings do look very classy and the idea of constructing a massive building to house one painting is quite an appealing one.
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Curse PremiumLrn u to alt texture pack.
This isn't meant to be accurate, as that is not what Steampunk is about. The bed is a time machine that takes you to the future morning, which is why it doesn't look like a bed. The cake is some sort of clockwork device to stitch your wounds. The mobs are probably included in your opinion of "out of place" as well, but in truth they are just steampunk versions of the originals and not something completely different. If you want a texturepack with HD textures that stays true to the original Minecraft theme, there are plenty out there. This is just not one of them.
My Website. I make mods for Minecraft and am also making my own game.
The stone is too smooth? LOL, I actually think it is not smooth enough...so like a good follower of the great Glimmar, I modified it myself to be even smoother so :tongue.gif:
So I was thinking about doing some custom mob skins.
However I have no idea where to start.I have PhotoShop, and I really want to give the zombie a go.I grabbed the zombie.png out of the mob folder in minecraft.jar, dropped it into photoshop, but the image is tiny. Is there a difference between the textures for 16 vs 32? I was trying to do something rather detailed.
Any advice or links where I can educate myself on texture editing, would be greatly appreciated.
Thanks!
WOOOH!!!!!!!
The texture for 32x is twice as large as 16x, although the mob skins don't have to be the same size as the rest of the textures in the texture pack (I don't think), so you could make it up to 4 or 8 times as large as standard if you want a lot of detail. Just remember what quadrants correspond to what parts of the body (it should all be proportional after resizing). Have fun, and good luck!
Actually, 32x is four times the size of 16x. It's twice the resolution. A 16x texture contains 256 pixels, where a 32x texture contains 1024 pixels.
Remember that the number represents the side length of a square, not the area, therefore the number of pixels contained in the texture is that length squared. ;D
The length of the sides is twice as large, and therefore twice the resolution. When I said "twice as large", I meant resolution, not area. Also, it was kinda past midnight when I posted that, so… yeah.
Still, all you'd have to do is take the skin texture, select "Canvas Size" on the Image menu, and change the height and the width to twice whatever they were before… unless you want even higher resolution.
I just finished the first painting, since it's "Salome dancing before Herod", a.k.a. the ***** of Babylon, I put her on top of a small tower of babylon. I tried both the normal skin and your skin, but yours is gloomy, and fits way better.
I might do the other picture of Salome inside of a ruin, but I have to work out that idea first.
I think it'd be quite impressive to see all those 23 buildings together, but for the sake of that, they need to be build in the vicinity of one another, wich is quite hard on a lake.
Anyway, your pack is perfect for this.
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Curse Premiumnotch added a fishingrod fix that included a new icon in items.png