Hey Glimmar, I've been using your image-set for a long long time now, but I had the strong feeling that there was a lack of decorative paintings. Thus I made a small selection myself. These paintings fit perfectly in a gloomy cave or victorian mansion, and I selected them on base of class, image and atmosphere.
(...)
Most of them are from the victorian age, some of the reinaissance and a few are from before or after (4 of them are from after 2000), but all of them fit right in your texturepack. I wonder if you would like to include them in the extras.
If nessicary, I can include a list of creators.
Here's the list of creators. I added some numbers and the respective authors and years of creation. And, in some rare cases, their webadresses.
If you add this one as some kind of referrence, I'm sure it's all legal.
I think some are a bit too biblical for Minecraft, but hey, I've seen plenty of churches in minecraft so I'm sure some will dissagree with me
i just goto say i like this new text pack here some think i've been makeing :smile.gif: only about 50% done
As Faust says, "Awesome" indeed.
My son has just looked over my shoulder and first thing he said was "Alien temple complex". Hope that doesn't come across as an insult as it was preceded by a "wow!".
Good morning Glimmar...andf all!I got to actually play a bit last night. It was both fun and a bad idea seeing as how tired I was. A single block area kept spawning a creeper in my new temple/castle/home on my guild's newly seeded server. It blew a hole in the main area THREE separate times within a two hour period.(yes..I need to fix that):PEdit - WOW blindhalibut! That pretty awesome work!
Evening mate! Glad you got some playing in. I have some free time tonight, but having re-edited the grass and a few other textures on the terrain.png last night, I want to have a go at fixing the goggles, fishing rod and some other things on the items sheet.
Like you, I only intended a quick 5 minute walk about in Minecraft last night at midnight to test the grass out...3 hours later I realized I better get some sleep. Lol! I need to test Glimmar's World out on normal, it's been months since I played anything other than peaceful.
Ha ha! Love the vid...but never played City of Heroes. Played a bit of Witcher 1 last night...finally the registration process has been sorted, when I get to play Witcher 2 I can't guess.
Here's the list of creators. I added some numbers and the respective authors and years of creation. And, in some rare cases, their webadresses.
If you add this one as some kind of referrence, I'm sure it's all legal.
I think some are a bit too biblical for Minecraft, but hey, I've seen plenty of churches in minecraft so I'm sure some will dissagree with me
Now that's what i call attention to detail...Brilliant!
I'll put that pic in with your kz.png file. I think it's a decent way of approaching things and informative too. I love the biblical stuff, to me it fits the theme and time period perfectly.
Now that's what i call attention to detail...Brilliant!
I'll put that pic in with your kz.png file. I think it's a decent way of approaching things and informative too. I love the biblical stuff, to me it fits the theme and time period perfectly.
Thanks mate. :smile.gif:
Pic 17 fits perfectly in dungeons, it has a green, goo-ish tint all over it, wich fits perfectly with the walls of a dungeon.
You know, with all the pause I had in playing minecraft (and tracking your texturepack), I have only one question to ask :
Why does everything new that you added, like skins for critters, inventory and items, look so damn bad and out of place?
Come on, bed that looks less comfortable than bricks around? WTFidontevenknowwhat for cake? What happened to you?!
Okay, this pack has enough things still good so I could edit it to what it used to be, but come on...
I know, I know, sorry, couldn't kep myself.
Okay, constructive cryticism...
Well, for one thing, In my opinion, cake and bed should look like a cake and a bed, and not two brass boxes, because it just looks weird, not steampunk.
New gui skins are constantly get in the way, as the amont of details on them and items turn all the gui system into brass-coloured mess (not to talk about the names of gui being lost in the details).
I can understand that someone may like thinks like pigs with realistic ears and everything, or blocks that look like they have fade of brightness due to being round, but as the nature of minecraft makes everything square, it just looks bad.
New items... Meh, some like, some don't, I'll just shut up.
Also, imho, the grass being only near the top of the grass block looks worse that to the falf, because it makes the hills look completely dirt from a side.
About the alternate texture sheet, if I wanted all that was shown in sheet one for instance, is it a simple task of right-click, copy and pasteish to get the alternitive sheet to show in game? Or is there some...editing...to be done to it in a program such as GIMP? Im asking because I saw mention of editing in other descriptions, but I am new to textures, or rather this "Adding in specific block textures" thing.
If I had to go in and edit the sheet into the terrain file, what exactly should I do? (I think I have an idea of what would be done, but im not certin.)
And if editing is to be done to make the alt sheet work, would I need to do the same when adding in the extra art?
You know, with all the pause I had in playing minecraft (and tracking your texturepack), I have only one question to ask :
Why does everything new that you added, like skins for critters, inventory and items, look so damn bad and out of place?
Come on, bed that looks less comfortable than bricks around? WTFidontevenknowwhat for cake? What happened to you?!
Okay, this pack has enough things still good so I could edit it to what it used to be, but come on...
Y'know, if you'd just download the extra pack, you'd get a fine set of beds, and maybe cake too.
Since our dear Glimmar and friends have made a lot of textures, you could just mix and match them to your taste. There are beds in Glimmar's extra-pack, and I assume that there are grassblocks wtih lower grass as well.
Anyway, if you offend someone, make sure that you point them at their mistakes, that way they get constructive critique and can actually use your ranting in for their own good.
About the alternate texture sheet, if I wanted all that was shown in sheet one for instance, is it a simple task of right-click, copy and pasteish to get the alternitive sheet to show in game? Or is there some...editing...to be done to it in a program such as GIMP? Im asking because I saw mention of editing in other descriptions, but I am new to textures, or rather this "Adding in specific block textures" thing.
If I had to go in and edit the sheet into the terrain file, what exactly should I do? (I think I have an idea of what would be done, but im not certin.)
And if editing is to be done to make the alt sheet work, would I need to do the same when adding in the extra art?
Copy-pasta is the way to replace textures.
Use gimp, open the texture-pack you're using, and the textures you want to import. copy textures from the textures you want to import, and paste 'em in the texture-pack you're using. It's as easy ast that.
@GTG3000 - You haven't been "tracking" this pack nearly long enough to have the attitude you do about anything in it. Had you "tracked" at all, You'd notice that the thread is nearing 300 pages. Which is far longer than most (if not all). You'd probably have a bit more humility had you been here throughout it's awesome past.
Also, you are but ONE person to have that opinion, so far as I have seen it. No one else has said anything but "WOW!" on the updates since the beginning of the year. If anything seems out of place, it may well be our (the community and fans of Glimmar) contributions. Since we all have our own styles, especially me "FHTAGN!". :tongue.gif:
In short, take the time to read and know before you type. And have proper respect to others...it goes much farther.
You know, with all the pause I had in playing minecraft (and tracking your texturepack), I have only one question to ask : Why does everything new that you added, like skins for critters, inventory and items, look so damn bad and out of place?Come on, bed that looks less comfortable than bricks around? WTFidontevenknowwhat for cake? What happened to you?!Okay, this pack has enough things still good so I could edit it to what it used to be, but come on...
I'm trying very hard not to be offended or annoyed. :angry.gif:
First of all let me make this perfectly clear, as selfish as it may sound...this pack is made primarily to suit me and my tastes. When people are polite and complimentary in relation to the incredible amount of time I put into the textures, freely offered, and have a suggestion every so often (not a list), then I might listen, especially if I think it's a good idea.
I am pleased when people like something I do, but I am definately not trying to win any popularity contests, and to be honest I'm not concerned how many people download the pack...when they do and they show what they've built with it, it's a joy and a bonus, but I'm not going to lose sleep over something I do mostly for my own enjoyment when I'm playing Minecraft. I don't charge, don't ask for donations or annoy anyone with adf.ly links, therefore feel no obligation to change things when someone is unhappy with something I've done.
As lordofsax says, many things are still to be finished, many things have been kindly donated as stand-ins until I get round to finishing them myself, but to be sure, what I have done so far, I make no excuses for, other than I will change them if I don't feel happy with them and may change something if someone has an idea I think is better.
Suggestions pop up all the time in this thread and I've learned in the end to do what 'I' think is right. eg. For every person who wants the pack to be lighter, there will be someone who likes it better when it's darker, for every person who wants a mob to be biological, there will be someone who wants it to be mechanical. Steanpunk is a broad church, and your concept of steampunk is different from mine. I like Victorian Steampunk...dark, grungy, fantastic, but ordered and consistant with reality...definately not bright. It may be that you'll just have to look for another texture pack if this one is so offensive to you. :smile.gif:
Now, having got that off my chest, I feel somewhat more inclined to explain some things about the pack. In your absence you obviously missed the reasons for why I made certain textures the way I have, perhaps I need to pin this essay up in my OP again, but I'd rather show off nice pics up there if I can, however:
Why Such Strange Textures?
The following is very wordy and takes up a lot of space, so I have made it small type and for those who are still curious...just copy and paste it somewhere:
For any newcomers or generally puzzled passers-by, here are my reasons for certain unusual decisions I made about the textures in Glimmar's Steampunk. Many of my textures are designed to allow for greater choice in building, rather than sticking closely to their normal natural appearance, eg. clay and pumpkins.
My philosophy for a game with limited blocks, but infinite building potential, is to make as many of the blocks as adaptable or multi-tasking in a steampunk world as possible. However, I have still designed them to retain some purposeful mystery in the landscape, I certainly don't want them to appear ridiculous. Hence, clay for now is akin to rusty iron crates or girder-like building blocks...perhaps the remains of some past industrial project...acceptable given the theme of a steampunk fantasy world, though now you have a very useful extra iron block to build with in addition to it's other state as a brick block. Remember, many of my blocks were designed at a time when we had far fewer blocks or mods to play around with.
Similarly the pumpkin, being the only 'helmet' block we can wear with an editable HUD, was too good an opportunity not to use it for something like a primitive space/diving helmet for building underwater bases. There was an excellent 'diving' mod by dougbenham that made use of the pumpkin for this purpose when the pumpkin first came out in the Halloween update and it worked beautifully in my opinion. Sadly the mod was never updated after further Notch updates. Other underwater diving mods haven't been as well suited to the period nature of a diving helm since.
The pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so perfect for underwater bases! Making a diving helm texture also second as a lantern texture and have pipes around it, that connect to my redstone pipes, gave it many more uses in this theme than ever a natural looking pumpkin would. They make excellent Victorian railway lanterns, street lights, directional looking airship lights, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition or innumerable other things you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you would as a simple Halloween pumpkin!
This idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk, even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even grass are purposefully designed to be useable in as many other ways than just their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...the only block that can second as wrought ironwork scaffolding, yet also still functions as a Victorian ornate window. 'Individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied, be relatively clear in their purpose, but for me must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. So the furnace can second as a monitor, stove, etc and the craftbench can also visually be used in many other roles when constucting wonderful steampunk/fantasy machinary...and similarly with the music player, chests, dispenser, glowstone, netherrack, etc.
My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting, and this is coming from someone who is a landscape painter in real life. Functional things like pipes and chains, windows and control panels can be repeated many times over without looking unsatisfying, something you can't do with normal paintings, however beautiful. Repeat the same painting over and over in different areas and they quickly lose their reality as paintings and merely become repetitive posters or stamps.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, cakes in their 'normal' traditional form when compared to my more gadgety alternatives. In most other texture packs a cake can only be a cake, a bed can only be a bed, etc.
My steampunk bed can be: a time machine for jumping forwards in time, a medical contraption, a torture device, a piece of equipment for launching torpedoes on a Steampunk battleship, a bed for creating a Frankenstein creature with redstone wires radiating out from it and anything else you care to invent with your imagination. One thing for sure...it's not supposed to look comfortable!! How often do you lounge around in bed in Minecraft for goodness sake!!! I want to create things for my world that look interesting and are, using your imagination, as adaptable as possible.
My Steampunk cake can be used as a mock music player, controls on the bridge of a Steampunk vessel, a mechanical looking microwave machine, a weird dna testing machine in a mad scientist's laboratory, etc, etc.
Changing things the way I have, like most of my decisions about anything in my pack is to make a limited number of objects more useful, more multifuctional in design for an industrial fantasy world.
If you are trying my pack for the first time, try not to compare things unfavourably with the normal look of Minecraft, as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original idea without getting too silly by sticking cogs and pipes on everything.
My other imperative is to try to make the textures work as well as possible when seen from a distance as would be needed for epic builds, which is what inspires me about Minecraft, rather than 'spelunking cottage adventuring' hence my adherance so far to 32x32, none animated liquids, and as far as is humanly possible for me...'good tiling'. Even though I have yet to experiment with animated water and lava, if what I come up with doesn't tile well from a distance (in that I become too aware of repeated patterns of movement right across the landscape) then I may never include my own animated attempts at water or lava.
Now having been insulted, like any 'arty' type, I'm off this weekend for a good sulk and to play on my own with any new stuff I've made. Not sure I feel like sharing at the moment...
Glimmar is a busy man and he can't make his pack fit everyone's taste, personally I like a lot of the new things. If you don't just edit it or move along. Blatant critiscism isn't any use if you reworded that post to offer advice and ideas it would be more useful as to what you think looks wrong and then glimmar or someone else would be able to offer you a solution.
...then there are people like you, lordofsax, and I feel like sharing new things again! :smile.gif:
About the alternate texture sheet, if I wanted all that was shown in sheet one for instance, is it a simple task of right-click, copy and pasteish to get the alternitive sheet to show in game? Or is there some...editing...to be done to it in a program such as GIMP? Im asking because I saw mention of editing in other descriptions, but I am new to textures, or rather this "Adding in specific block textures" thing. If I had to go in and edit the sheet into the terrain file, what exactly should I do? (I think I have an idea of what would be done, but im not certin.)And if editing is to be done to make the alt sheet work, would I need to do the same when adding in the extra art?
It's a little known fact that, due to The_Fool76's great ingenuity, there is a 'Texture Mix Machine' in my OP, right underneath the two alternative texture sheets. Using The_Fool76's Texture Mix Machine you can mix and match any of my alternate textures and also with some other texture pack textures too (only for personal use, I hasten to add!). Here's the direct link: The_Fool76's Texture Mix Machine
It's to my crying shame I haven't advertised The Texture Mix Machine more, but there have been so many new things of late it's been difficult to find a good place to put it in my OP or in my thread listing. I think The_Fool76 is working on an even better Mix Machine, but I wouldn't want to put any pressure on him or speak of such things if my memory is deceiving me!
Y'know, if you'd just download the extra pack, you'd get a fine set of beds, and maybe cake too.Since our dear Glimmar and friends have made a lot of textures, you could just mix and match them to your taste. There are beds in Glimmar's extra-pack, and I assume that there are grassblocks wtih lower grass as well.Anyway, if you offend someone, make sure that you point them at their mistakes, that way they get constructive critique and can actually use your ranting in for their own good.
Me...make mistakes! A little like Gandalf, I make things precisely how I intend them to be, they're just not designed to please your normal everyday Minecraftian. :biggrin.gif: When I'm in a good mood, and only when I'm in a good mood do I think about making alternatives! :wink.gif:
Wow guys, now I feel being a troll.
Okay, I have to agree that it's me being a lazy... well, pixelartist, as I downloaded only two sets of alts.
Also, I've been 'tracking' it, (even contributed a little bit, meh) though nothing ever felt out of place actually.
(also, sorry, got used that people around here are not so easy to offend)
Okay, okay, I understand all that, though it's just me imagining how awesome a cake by Glimmar would be.
And, come on guys, why all this feedback on one guy who dared to say anything about your hard work?
Oh! Well that looks much more simple than editing in GIMP! I see now your mention of it on the front page, I dont know how I missed it before, but then again there's alot of information on the first page. ^.^; I'll fiddle with this, and use GIMP as well! Im also a big fan of the Mythos texture pack, and I'd love to be able to it into this.
Thank you both for the helpfull answers. :smile.gif:
Wow guys, now I feel being a troll.
Okay, I have to agree that it's me being a lazy... well, pixelartist, as I downloaded only two sets of alts.
Also, I've been 'tracking' it, (even contributed a little bit, meh) though nothing ever felt out of place actually.
(also, sorry, got used that people around here are not so easy to offend)
Okay, okay, I understand all that, though it's just me imagining how awesome a cake by Glimmar would be.
And, come on guys, why all this feedback on one guy who dared to say anything about your hard work?
No worries, GTG3000. I'm tired and cranky at the moment and you just caught me at a low point, but I hope my little 'thesis' above gave some explanation for my crazy ideas, if not there's nothing I can do with the little free time I have these days. :sad.gif:
On top of which I am slow...painstakingly slow at working on anything I do, because I do try to put a lot of thought into each new item and how I can get the most from it.
Incidentally, the reason for the thin band of side grass is that for many months it was broken by Notch. This resulted in biome changing top grass and none-biome changing side grass. To mitigate against this I made the grass edge as narrow as possible, so that the garish difference wasn't as noticeable and I chose a compromise colour half way between all the shades that the top grass could be.
Notch fixed this problem recently and I haven't caught up with the possibilities of the new biome compatible side grass, because of other new stuff Notch has introduced. Sometime I'll have another look at it. Just don't expect it to change too much. Personally I like the neat ordered top and sides of grass, and I often just use the BetterGrass option in MC Patcher. However, I agree there should be some alternatives sometime. My attention can only focus on a few things at once. As soon as I work on one thing people would like to see, you can bet that someone else will come along and say "when are you going to...." :blink.gif:
No worries, GTG3000. I'm tired and cranky at the moment and you just caught me at a low point, but I hope my little 'thesis' above gave some explanation for my crazy ideas, if not there's nothing I can do with the little free time I have these days. :sad.gif:
On top of which I am slow...painstakingly slow at working on anything I do, because I do try to put a lot of thought into each new item and how I can get the most from it.
Incidentally, the reason for the thin band of side grass is that for many months it was broken by Notch. This resulted in biome changing top grass and none-biome changing side grass. To mitigate against this I made the grass edge as narrow as possible, so that the garish difference wasn't as noticeable and I chose a compromise colour half way between all the shades that the top grass could be.
Notch fixed this problem recently and I haven't caught up with the possibilities of the new biome compatible side grass, because of other new stuff Notch has introduced. Sometime I'll have another look at it. Just don't expect it to change too much. Personally I like the neat ordered top and sides of grass, and I often just use the BetterGrass option in MC Patcher. However, I agree there should be some alternatives sometime. My attention can only focus on a few things at once. As soon as I work on one thing people would like to see, you can bet that someone else will come along and say "when are you going to...." :blink.gif:
Sorry again for making you explain it all one more time (as I recall you doing it even while you were just starting).
Meh, shoulda had just edited it to my taste before saying anything.
Anyway, keep up the awesome work.
It's a little known fact that, due to The_Fool76's great ingenuity, there is a 'Texture Mix Machine' in my OP, right underneath the two alternative texture sheets. Using The_Fool76's Texture Mix Machine you can mix and match any of my alternate textures and also with some other texture pack textures too (only for personal use, I hasten to add!). Here's the direct link: The_Fool76's Texture Mix Machine
It's to my crying shame I haven't advertised The Texture Mix Machine more, but there have been so many new things of late it's been difficult to find a good place to put it in my OP or in my thread listing. I think The_Fool76 is working on an even better Mix Machine, but I wouldn't want to put any pressure on him or speak of such things if my memory is deceiving me!
Basically I am redoing it in C++ as a real program rather than a web-app.
I am using SDL and OpenGL as my main libraries so it should run on any OS that supports those which is all of them really. The hardest part on that front is going to be getting a Mac build since I don't own a Mac, but I'll cross that bridge when I come to it.
As I mentioned in that post, if you want to keep up with what I'm doing, stalk me on my Tumblr account: http://blog.thefool76.com.
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Tis far better to be a witty fool than a foolish wit.
Basically I am redoing it in C++ as a real program rather than a web-app.
I am using SDL and OpenGL as my main libraries so it should run on any OS that supports those which is all of them really. The hardest part on that front is going to be getting a Mac build since I don't own a Mac, but I'll cross that bridge when I come to it.
As I mentioned in that post, if you want to keep up with what I'm doing, stalk me on my Tumblr account: http://blog.thefool76.com.
Just looked at your thread and that sounds wonderful, mate.
That will be so popular and could be the answer to all the problems associated with the plethora of remix packs in this section. Esssentially people will no longer be able to use the excuse they need remix packs, because they don't know how to edit a personal mix. Perhaps I'm simplifying the situation ever so slightly, but it sounds like one very amazing editor and would make it so much easier for me to just provide lots of alternatives.
Lol! It might mean even more remixes get uploaded...ha ha! Don't let that thought put you off though. For personal use it's the next logical step after Notch made it possible to easily drop different texture packs into Minecraft.
Best of luck.
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Here's the list of creators. I added some numbers and the respective authors and years of creation. And, in some rare cases, their webadresses.
If you add this one as some kind of referrence, I'm sure it's all legal.
I think some are a bit too biblical for Minecraft, but hey, I've seen plenty of churches in minecraft so I'm sure some will dissagree with me
You just blew my shoes off. That building is the very ultimatum of impressiveness, I can't even start to imagine how this'll look once it's finished.
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Curse PremiumAs Faust says, "Awesome" indeed.
My son has just looked over my shoulder and first thing he said was "Alien temple complex". Hope that doesn't come across as an insult as it was preceded by a "wow!".
May I include the pic in my OP?
Evening mate! Glad you got some playing in. I have some free time tonight, but having re-edited the grass and a few other textures on the terrain.png last night, I want to have a go at fixing the goggles, fishing rod and some other things on the items sheet.
Like you, I only intended a quick 5 minute walk about in Minecraft last night at midnight to test the grass out...3 hours later I realized I better get some sleep. Lol! I need to test Glimmar's World out on normal, it's been months since I played anything other than peaceful.
Ha ha! Love the vid...but never played City of Heroes. Played a bit of Witcher 1 last night...finally the registration process has been sorted, when I get to play Witcher 2 I can't guess.
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Curse PremiumNow that's what i call attention to detail...Brilliant!
I'll put that pic in with your kz.png file. I think it's a decent way of approaching things and informative too. I love the biblical stuff, to me it fits the theme and time period perfectly.
Thanks mate. :smile.gif:
/vader
Most... Impressive.
/vader
That's just amazing. Words fail. Well done!
Trying to make forums a better place.
Pic 17 fits perfectly in dungeons, it has a green, goo-ish tint all over it, wich fits perfectly with the walls of a dungeon.
Why does everything new that you added, like skins for critters, inventory and items, look so damn bad and out of place?
Come on, bed that looks less comfortable than bricks around? WTFidontevenknowwhat for cake? What happened to you?!
Okay, this pack has enough things still good so I could edit it to what it used to be, but come on...
(terrain/mobs/armor)
Okay, constructive cryticism...
Well, for one thing, In my opinion, cake and bed should look like a cake and a bed, and not two brass boxes, because it just looks weird, not steampunk.
New gui skins are constantly get in the way, as the amont of details on them and items turn all the gui system into brass-coloured mess (not to talk about the names of gui being lost in the details).
I can understand that someone may like thinks like pigs with realistic ears and everything, or blocks that look like they have fade of brightness due to being round, but as the nature of minecraft makes everything square, it just looks bad.
New items... Meh, some like, some don't, I'll just shut up.
Also, imho, the grass being only near the top of the grass block looks worse that to the falf, because it makes the hills look completely dirt from a side.
(terrain/mobs/armor)
If I had to go in and edit the sheet into the terrain file, what exactly should I do? (I think I have an idea of what would be done, but im not certin.)
And if editing is to be done to make the alt sheet work, would I need to do the same when adding in the extra art?
Y'know, if you'd just download the extra pack, you'd get a fine set of beds, and maybe cake too.
Since our dear Glimmar and friends have made a lot of textures, you could just mix and match them to your taste. There are beds in Glimmar's extra-pack, and I assume that there are grassblocks wtih lower grass as well.
Anyway, if you offend someone, make sure that you point them at their mistakes, that way they get constructive critique and can actually use your ranting in for their own good.
Copy-pasta is the way to replace textures.
Use gimp, open the texture-pack you're using, and the textures you want to import. copy textures from the textures you want to import, and paste 'em in the texture-pack you're using. It's as easy ast that.
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Retired StaffAlso, you are but ONE person to have that opinion, so far as I have seen it. No one else has said anything but "WOW!" on the updates since the beginning of the year. If anything seems out of place, it may well be our (the community and fans of Glimmar) contributions. Since we all have our own styles, especially me "FHTAGN!". :tongue.gif:
In short, take the time to read and know before you type. And have proper respect to others...it goes much farther.
:smile.gif:
"This may hurt a little, but it's something you'll get used to...."
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Curse PremiumI'm trying very hard not to be offended or annoyed. :angry.gif:
First of all let me make this perfectly clear, as selfish as it may sound...this pack is made primarily to suit me and my tastes. When people are polite and complimentary in relation to the incredible amount of time I put into the textures, freely offered, and have a suggestion every so often (not a list), then I might listen, especially if I think it's a good idea.
I am pleased when people like something I do, but I am definately not trying to win any popularity contests, and to be honest I'm not concerned how many people download the pack...when they do and they show what they've built with it, it's a joy and a bonus, but I'm not going to lose sleep over something I do mostly for my own enjoyment when I'm playing Minecraft. I don't charge, don't ask for donations or annoy anyone with adf.ly links, therefore feel no obligation to change things when someone is unhappy with something I've done.
As lordofsax says, many things are still to be finished, many things have been kindly donated as stand-ins until I get round to finishing them myself, but to be sure, what I have done so far, I make no excuses for, other than I will change them if I don't feel happy with them and may change something if someone has an idea I think is better.
Suggestions pop up all the time in this thread and I've learned in the end to do what 'I' think is right. eg. For every person who wants the pack to be lighter, there will be someone who likes it better when it's darker, for every person who wants a mob to be biological, there will be someone who wants it to be mechanical. Steanpunk is a broad church, and your concept of steampunk is different from mine. I like Victorian Steampunk...dark, grungy, fantastic, but ordered and consistant with reality...definately not bright. It may be that you'll just have to look for another texture pack if this one is so offensive to you. :smile.gif:
Now, having got that off my chest, I feel somewhat more inclined to explain some things about the pack. In your absence you obviously missed the reasons for why I made certain textures the way I have, perhaps I need to pin this essay up in my OP again, but I'd rather show off nice pics up there if I can, however:
Why Such Strange Textures?
The following is very wordy and takes up a lot of space, so I have made it small type and for those who are still curious...just copy and paste it somewhere:
For any newcomers or generally puzzled passers-by, here are my reasons for certain unusual decisions I made about the textures in Glimmar's Steampunk. Many of my textures are designed to allow for greater choice in building, rather than sticking closely to their normal natural appearance, eg. clay and pumpkins.
My philosophy for a game with limited blocks, but infinite building potential, is to make as many of the blocks as adaptable or multi-tasking in a steampunk world as possible. However, I have still designed them to retain some purposeful mystery in the landscape, I certainly don't want them to appear ridiculous. Hence, clay for now is akin to rusty iron crates or girder-like building blocks...perhaps the remains of some past industrial project...acceptable given the theme of a steampunk fantasy world, though now you have a very useful extra iron block to build with in addition to it's other state as a brick block. Remember, many of my blocks were designed at a time when we had far fewer blocks or mods to play around with.
Similarly the pumpkin, being the only 'helmet' block we can wear with an editable HUD, was too good an opportunity not to use it for something like a primitive space/diving helmet for building underwater bases. There was an excellent 'diving' mod by dougbenham that made use of the pumpkin for this purpose when the pumpkin first came out in the Halloween update and it worked beautifully in my opinion. Sadly the mod was never updated after further Notch updates. Other underwater diving mods haven't been as well suited to the period nature of a diving helm since.
The pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so perfect for underwater bases! Making a diving helm texture also second as a lantern texture and have pipes around it, that connect to my redstone pipes, gave it many more uses in this theme than ever a natural looking pumpkin would. They make excellent Victorian railway lanterns, street lights, directional looking airship lights, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition or innumerable other things you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you would as a simple Halloween pumpkin!
This idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk, even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even grass are purposefully designed to be useable in as many other ways than just their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...the only block that can second as wrought ironwork scaffolding, yet also still functions as a Victorian ornate window. 'Individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied, be relatively clear in their purpose, but for me must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. So the furnace can second as a monitor, stove, etc and the craftbench can also visually be used in many other roles when constucting wonderful steampunk/fantasy machinary...and similarly with the music player, chests, dispenser, glowstone, netherrack, etc.
My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting, and this is coming from someone who is a landscape painter in real life. Functional things like pipes and chains, windows and control panels can be repeated many times over without looking unsatisfying, something you can't do with normal paintings, however beautiful. Repeat the same painting over and over in different areas and they quickly lose their reality as paintings and merely become repetitive posters or stamps.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, cakes in their 'normal' traditional form when compared to my more gadgety alternatives. In most other texture packs a cake can only be a cake, a bed can only be a bed, etc.
My steampunk bed can be: a time machine for jumping forwards in time, a medical contraption, a torture device, a piece of equipment for launching torpedoes on a Steampunk battleship, a bed for creating a Frankenstein creature with redstone wires radiating out from it and anything else you care to invent with your imagination. One thing for sure...it's not supposed to look comfortable!! How often do you lounge around in bed in Minecraft for goodness sake!!! I want to create things for my world that look interesting and are, using your imagination, as adaptable as possible.
My Steampunk cake can be used as a mock music player, controls on the bridge of a Steampunk vessel, a mechanical looking microwave machine, a weird dna testing machine in a mad scientist's laboratory, etc, etc.
Changing things the way I have, like most of my decisions about anything in my pack is to make a limited number of objects more useful, more multifuctional in design for an industrial fantasy world.
If you are trying my pack for the first time, try not to compare things unfavourably with the normal look of Minecraft, as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original idea without getting too silly by sticking cogs and pipes on everything.
My other imperative is to try to make the textures work as well as possible when seen from a distance as would be needed for epic builds, which is what inspires me about Minecraft, rather than 'spelunking cottage adventuring' hence my adherance so far to 32x32, none animated liquids, and as far as is humanly possible for me...'good tiling'. Even though I have yet to experiment with animated water and lava, if what I come up with doesn't tile well from a distance (in that I become too aware of repeated patterns of movement right across the landscape) then I may never include my own animated attempts at water or lava.
Now having been insulted, like any 'arty' type, I'm off this weekend for a good sulk and to play on my own with any new stuff I've made. Not sure I feel like sharing at the moment...
...then there are people like you, lordofsax, and I feel like sharing new things again! :smile.gif:
It's a little known fact that, due to The_Fool76's great ingenuity, there is a 'Texture Mix Machine' in my OP, right underneath the two alternative texture sheets. Using The_Fool76's Texture Mix Machine you can mix and match any of my alternate textures and also with some other texture pack textures too (only for personal use, I hasten to add!). Here's the direct link: The_Fool76's Texture Mix Machine
It's to my crying shame I haven't advertised The Texture Mix Machine more, but there have been so many new things of late it's been difficult to find a good place to put it in my OP or in my thread listing. I think The_Fool76 is working on an even better Mix Machine, but I wouldn't want to put any pressure on him or speak of such things if my memory is deceiving me!
Me...make mistakes! A little like Gandalf, I make things precisely how I intend them to be, they're just not designed to please your normal everyday Minecraftian. :biggrin.gif: When I'm in a good mood, and only when I'm in a good mood do I think about making alternatives! :wink.gif:
Okay, I have to agree that it's me being a lazy... well, pixelartist, as I downloaded only two sets of alts.
Also, I've been 'tracking' it, (even contributed a little bit, meh) though nothing ever felt out of place actually.
(also, sorry, got used that people around here are not so easy to offend)
Okay, okay, I understand all that, though it's just me imagining how awesome a cake by Glimmar would be.
And, come on guys, why all this feedback on one guy who dared to say anything about your hard work?
(terrain/mobs/armor)
Thank you both for the helpfull answers. :smile.gif:
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Curse PremiumNo worries, GTG3000. I'm tired and cranky at the moment and you just caught me at a low point, but I hope my little 'thesis' above gave some explanation for my crazy ideas, if not there's nothing I can do with the little free time I have these days. :sad.gif:
On top of which I am slow...painstakingly slow at working on anything I do, because I do try to put a lot of thought into each new item and how I can get the most from it.
Incidentally, the reason for the thin band of side grass is that for many months it was broken by Notch. This resulted in biome changing top grass and none-biome changing side grass. To mitigate against this I made the grass edge as narrow as possible, so that the garish difference wasn't as noticeable and I chose a compromise colour half way between all the shades that the top grass could be.
Notch fixed this problem recently and I haven't caught up with the possibilities of the new biome compatible side grass, because of other new stuff Notch has introduced. Sometime I'll have another look at it. Just don't expect it to change too much. Personally I like the neat ordered top and sides of grass, and I often just use the BetterGrass option in MC Patcher. However, I agree there should be some alternatives sometime. My attention can only focus on a few things at once. As soon as I work on one thing people would like to see, you can bet that someone else will come along and say "when are you going to...." :blink.gif:
Sorry again for making you explain it all one more time (as I recall you doing it even while you were just starting).
Meh, shoulda had just edited it to my taste before saying anything.
Anyway, keep up the awesome work.
(terrain/mobs/armor)
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Curse PremiumYour memory is not deceiving you. :smile.gif: I am in fact working on a new improved version and just now made a post in the thread for it with some info: http://www.minecraftforum.net/topic/261982-texture-mixer-30-now-with-items-32x-support-beta/page__view__findpost__p__5146990
Basically I am redoing it in C++ as a real program rather than a web-app.
I am using SDL and OpenGL as my main libraries so it should run on any OS that supports those which is all of them really. The hardest part on that front is going to be getting a Mac build since I don't own a Mac, but I'll cross that bridge when I come to it.
As I mentioned in that post, if you want to keep up with what I'm doing, stalk me on my Tumblr account: http://blog.thefool76.com.
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Curse PremiumJust looked at your thread and that sounds wonderful, mate.
That will be so popular and could be the answer to all the problems associated with the plethora of remix packs in this section. Esssentially people will no longer be able to use the excuse they need remix packs, because they don't know how to edit a personal mix. Perhaps I'm simplifying the situation ever so slightly, but it sounds like one very amazing editor and would make it so much easier for me to just provide lots of alternatives.
Lol! It might mean even more remixes get uploaded...ha ha! Don't let that thought put you off though. For personal use it's the next logical step after Notch made it possible to easily drop different texture packs into Minecraft.
Best of luck.