Originally all of the Ninja Turtles wore red headbands (in the Mirage comic series). It wasn't until Dic Animation came along and made the turtles accessible to kids that they got their own individual color coded headbands. Yes I'm also a big Ninja Turtles nerd. LOL
Hello, i am making an adventure map and i am also making a texture pack for it. Can i use some of this Texture packs textures? (ALL CREDIT WILL GO TO YOU!)
:smile.gif:
I suggest that for the update you make the hatch look metallic in nature, like something you would see on the top of a submarine. Merely a suggestion, but I hope you take it.
Yes! YEESSSS! Glimm totally needs to make the trapdoor into a submarine hatch!
/excited nerd
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My Website. I make mods for Minecraft and am also making my own game.
im back! after tryng to make my curse account......
Glimmar! remember to add a fishingrod icon without the hook and string!
i have a small suggestion for the map: make a mak that looks like a very old map and make the map look like a instruction thing that shows how to make a steammachine!
Does anyone know of a multiplayer server that is steampunk and relies on glimmar's pack and possibly other steampunk mods ?
There is Pipeworld, but the forum site to apply for membership is still down. You would probably have to message Pipehead from this forum to apply for the whitelist, if you can find him. But he may even see this post and reply to it. :wink.gif:
There is Pipeworld, but the forum site to apply for membership is still down. You would probably have to message Pipehead from this forum to apply for the whitelist, if you can find him. But he may even see this post and reply to it. :wink.gif:
AH HAAA, I have found you!
yes, Pipeworld is simply a free for all server. the only rule, is don't destroy or build other peoples stuff.
If you wish to build, PM me you MC name and some pics of builds you have done?
Great texture pack, it's very cool. I was wondering, is it okay if I use the water texture in my WIP texture pack? The water texture is awesome I'm not going to try to make money off of it and I'll credit you. I really like that water color.
Instructions, credits, etc. in my OP as per usual.
New Stuff for Glimmar's Steampunk Version 2.5
Lots of new items
[simg]http://img18.imageshack.us/img18/9895/itemshfq.png[/simg] Including: leather armor, brass lighter, sugar, snowball, Victorian armor display stand, quiver, leather map, fishing rod (minus the line and hook), tin bowl, tin of mushroom stew (better for carrying in your leather backpack...no spills!), fish, cooked fish, pig saddle, music player cylinder and gold version.
[simg]http://img88.imageshack.us/img88/2664/victoriansteampunkleath.jpg[/simg] For greater protection in rain, snow and even underwater, you need a good leather Steampunk map. Easily folds away to store in a convenient pocket or backpack. Cosy!
With typical steampunk ingenuity, directional markers have been replaced by tiny mechanical 'mole' machines. At the end of every map reading session these tiny marvels of steam engineering return to their secret pocket for refueling.
Universal Trapdoor/Hatch
[simg]http://img838.imageshack.us/img838/5360/sbarquentine.jpg[/simg] A very difficult choice to make for this most useful of objects. I considered a submarine type hatch, but considering all the other imaginative uses the trapdoor can be put to (worksurfaces, walkways, shutters, steps, wings, etc.) I've gone for something more universally useful. I've included a number of alternatives I went through to reach what I believe to be the most adaptable design. When I've more time, I may construct a few ship/submarine type hatches.
New Foliage
[simg]http://img580.imageshack.us/img580/237/newferns.jpg[/simg] New Fern Plant: Well, really my old fern plant re-edited to look better when seen en masse. This is a two edged sword of a bonus for me, because I liked being able to move my old ferns around, but at least we have a more consistent yellow flower when it comes to dye making. It seemed the right thing to do to swap things around and a nice confirmation that my original idea to use ferns in the world was a good one.
[simg]http://img812.imageshack.us/img812/3651/newyellowflowersmushroo.jpg[/simg] New Yellow Flowers, Mushroom and Tall Grass: I thought it necessary to edit the mushroom again to provide a more naturalistic colour, although still retaining a strangeness about the form.
[simg]http://img560.imageshack.us/img560/596/deserttumbleweed.jpg[/simg] Desert Plant: I decided on tumbleweed for our second desert plant. As the plant is so easily destroyed in a crispy cloud of fragments, it seemed more appropriate to have something dry and fragile looking, rather than some kind of succulent cacti.
I've made quite a few edits to the terrain file, including brightening up some aspects of the landscape to better work with the new foliage and added a few alternates as I went along. I'll update the 'extras' download as soon as I get a chance.
Start of the school hols, sick children and birthdays, don't make for a very conducive creative atmosphere. I'm off to recuperate.
Hello Glimmar, I love your texture pack but the grass seems alot brighter after the update and alot less detailed.Â
Here is a link to pic: http://www.flickr.com/photos/[email protected]/5774146982/in/photostream
The grass in this area is usually super dark. If it helps, I'm using the latest Mc patcher and am on a Mac Osx 10.5.8. Can anyone help me fix this?
Edit: Nevermind, I failed to read the full description of the full update, but can anyone help me perhaps darken the grass colors or something of that sort?
Just curious does it make any difference that Notch's foliagecolor.png has color on both sides of the square but your's only has it on the one half of the square?
Very nice update. Just one thing to look at, and quite a few folks have missed the addition there, so, you know, you're not alone on this one. You may want to have a look at the fishing rod on the default item sheet. There are now 2 fishing rod textures that the game uses, Uncast- Upper texture, fishing line shown Cast- Lower texture, fishing line not shown. Without the bottom texture the rod will just disappear when you cast it (unless that's what you we're going for). Just a heads up in case this one slipped past you.
Originally all of the Ninja Turtles wore red headbands (in the Mirage comic series). It wasn't until Dic Animation came along and made the turtles accessible to kids that they got their own individual color coded headbands. Yes I'm also a big Ninja Turtles nerd. LOL
:smile.gif:
Yes! YEESSSS! Glimm totally needs to make the trapdoor into a submarine hatch!
/excited nerd
My Website. I make mods for Minecraft and am also making my own game.
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Curse PremiumGlimmar! remember to add a fishingrod icon without the hook and string!
i have a small suggestion for the map: make a mak that looks like a very old map and make the map look like a instruction thing that shows how to make a steammachine!
:biggrin.gif: Orange headband had the nun-chucks
Uhm, what's wrong about the tallgrass?
The pack isn't 1.6 compatible yet?
There is Pipeworld, but the forum site to apply for membership is still down. You would probably have to message Pipehead from this forum to apply for the whitelist, if you can find him. But he may even see this post and reply to it. :wink.gif:
AH HAAA, I have found you!
yes, Pipeworld is simply a free for all server. the only rule, is don't destroy or build other peoples stuff.
If you wish to build, PM me you MC name and some pics of builds you have done?
When I loaded the texture pack the nether was the water texture and the nether portal was just flat blue with no transparency... Help?
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Curse PremiumHopefully will be updating tonight! Lots of new stuff.
@ Giggle_Fart. Dont forget to apply the latest MC Patcher...link in my OP. All hi-res packs need the Patcher!
I will answer any requests or comments after I've got the update released.
Thanks again everyone.
Looking forward to it!
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Curse PremiumGlimmar's Steampunk Texture Pack version 2.5 for Minecraft 1.6.5
[simg]http://img17.imageshack.us/img17/8885/terrainyl.png[/simg]
download here:Glimmar's Steampunk v2.5 on MediaFire
mirror:Glimmar's Steampunk v2.5 on RapidShare
Instructions, credits, etc. in my OP as per usual.
New Stuff for Glimmar's Steampunk Version 2.5
Lots of new items
[simg]http://img18.imageshack.us/img18/9895/itemshfq.png[/simg]
Including: leather armor, brass lighter, sugar, snowball, Victorian armor display stand, quiver, leather map, fishing rod (minus the line and hook), tin bowl, tin of mushroom stew (better for carrying in your leather backpack...no spills!), fish, cooked fish, pig saddle, music player cylinder and gold version.
Glimmar's HD Leather Armor
[simg]http://img839.imageshack.us/img839/8268/sleatherarmorcloseupfro.jpg[/simg]
Front view: showing leather apron with tool filled pocket, leather arm bands with redstone tool, leather protective hat with steampunk goggles, leather spats and boots.
[simg]http://img809.imageshack.us/img809/5563/svictoriansteampunkarmo.jpg[/simg]
Rear view: showing what every respectable gentleman/lady adventurer requires and the reason we can carry so much ingame...a decent leather backpack. Hoorah!
Leather Victorian Steampunk Folding Map
[simg]http://img88.imageshack.us/img88/2664/victoriansteampunkleath.jpg[/simg]
For greater protection in rain, snow and even underwater, you need a good leather Steampunk map. Easily folds away to store in a convenient pocket or backpack. Cosy!
With typical steampunk ingenuity, directional markers have been replaced by tiny mechanical 'mole' machines. At the end of every map reading session these tiny marvels of steam engineering return to their secret pocket for refueling.
Universal Trapdoor/Hatch
[simg]http://img838.imageshack.us/img838/5360/sbarquentine.jpg[/simg]
A very difficult choice to make for this most useful of objects. I considered a submarine type hatch, but considering all the other imaginative uses the trapdoor can be put to (worksurfaces, walkways, shutters, steps, wings, etc.) I've gone for something more universally useful. I've included a number of alternatives I went through to reach what I believe to be the most adaptable design. When I've more time, I may construct a few ship/submarine type hatches.
New Foliage
[simg]http://img580.imageshack.us/img580/237/newferns.jpg[/simg]
New Fern Plant:
Well, really my old fern plant re-edited to look better when seen en masse. This is a two edged sword of a bonus for me, because I liked being able to move my old ferns around, but at least we have a more consistent yellow flower when it comes to dye making. It seemed the right thing to do to swap things around and a nice confirmation that my original idea to use ferns in the world was a good one.
[simg]http://img812.imageshack.us/img812/3651/newyellowflowersmushroo.jpg[/simg]
New Yellow Flowers, Mushroom and Tall Grass:
I thought it necessary to edit the mushroom again to provide a more naturalistic colour, although still retaining a strangeness about the form.
[simg]http://img560.imageshack.us/img560/596/deserttumbleweed.jpg[/simg]
Desert Plant:
I decided on tumbleweed for our second desert plant. As the plant is so easily destroyed in a crispy cloud of fragments, it seemed more appropriate to have something dry and fragile looking, rather than some kind of succulent cacti.
I've made quite a few edits to the terrain file, including brightening up some aspects of the landscape to better work with the new foliage and added a few alternates as I went along. I'll update the 'extras' download as soon as I get a chance.
Start of the school hols, sick children and birthdays, don't make for a very conducive creative atmosphere. I'm off to recuperate.
Here is a link to pic: http://www.flickr.com/photos/[email protected]/5774146982/in/photostream
The grass in this area is usually super dark. If it helps, I'm using the latest Mc patcher and am on a Mac Osx 10.5.8. Can anyone help me fix this?
Edit: Nevermind, I failed to read the full description of the full update, but can anyone help me perhaps darken the grass colors or something of that sort?
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zedas