I've been going over the latest update you've posted (2.0), wading through all the 'extra' folders, glancing at all the gui's and I must say;
Everything, from the 'metalcraft' themed smoothstone to the Victorian wallpapered wool blocks, I love everything about this pack, and it's only getting better, bravo sir! Bravo!
I think I can say without much contradiction that Glimmar's Steampunk is without doubt the grandest, finest, most loved HD pack in all of Notchdom. It has even inspired new mods all on its own! How many mods in the game industry can boast such a distinction?
Keep up the fine work good sir, but don't forget to have some fun, as well,
1.5 Update is being pushed back to next week. They are apparently adding a few feature for the minecarts: powered rails. Also, if lightning strikes a pig, it'll turn into a zombie pigman.
EDIT: Looking at the Wiki, the powered rails will have new textures, so Glimmar, you may want to look into throwing something together for them. They will:
[*:7qbi4q1v]Be made with gold, not iron
[*:7qbi4q1v]Have an on and an off state
[*:7qbi4q1v]Be located on position (3,10) for powered and (3,11) for unpowered on the terrain sheet
[*:7qbi4q1v]There is also a detector rail, which is a rail/pressure plate combo, which will be on position (3,12)
Just thought I'd give you a heads up.
could you give me the link to this please? i just can't seem to find it on the wiki....
Many thanks folks for all the compliments, suggestions, assistance and answered questions in the posts above, I appreciate them all. :smile.gif:
For any newcomers or generally puzzled passers-by, it may be an opportune time to just reiterate the reasons for certain, shall we say, unusual decisions about textures. As Gestankfaust and ksheep have correctly mentioned, many of my textures are designed to allow for greater choice in building, rather than sticking closely to their normal natural appearance, eg. clay and pumpkins. The following is very wordy and takes up alot of space so I will make it small type for those who are curious:
************************************************
My philosophy for a game with limited blocks, but infinite building potential, is to make as many of the blocks as adaptable or multi-tasking in a steampunk world as possible. However, I have still designed them to retain some purposeful mystery in the landscape, I certainly don't want them to appear ridiculous. Hence, clay for now is akin to rusty iron crates or girder-like building blocks...perhaps the remains of some past industrial project...acceptable given the theme of a steampunk fantasy world, though now you have a very useful extra iron block to build with in addition to it's other state as a brick block. Remember, many of my blocks were designed at a time when we had far fewer blocks or mods to play around with.
Similarly the pumpkin, being the only 'helmet' block we can wear, with an editable HUD, was too good an opportunity to miss not to use it for something like a primitive space/diving helmet for building underwater bases. There was an excellent 'diving' mod by dougbenham that made use of the pumpkin for this purpose when the pumpkin first came out in the Halloween update and it worked beautifully in my opinion. Sadly the mod was never updated after further Notch updates. Other underwater diving mods haven't been as well suited to the period nature of a diving helm since.
At the same time, the pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so perfect for underwater bases! Making a diving helm texture also second as a lantern texture and have pipes around it, that fitted my old redstone pipes, gave it many more uses in this theme than ever a natural looking pumpkin would. They make excellent Victorian railway lanterns, street lights, directional looking airship lights, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition or anything you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you would as a simple Halloween pumpkin! :smile.gif:
This idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk, even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even grass are purposefully designed to be useable in as many other ways than just their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...the only block that can second as wrought ironwork scaffolding. While more 'individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied, be relatively clear in their purpose, but for me must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting, and this is coming from someone who is a landscape painter in real life.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, clockwork cakes with their multifuctional design, etc. to when creating an industrial fantasy world. try not to compare things unfavourably with the normal look of Minecraft as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original idea without getting too silly by sticking cogs and pipes on everything.
My other imperative is to try to make the textures work as well as possible when seen from a distance as would be needed for epic builds, which is what inspires me about Minecraft, rather than 'spelunking cottage adventuring' hence my adherance so far to 32x32, none animated liquids, and as far as is humanly possible for me...'good tiling'. Even though I have yet to experiment with animated water and lava, if what I come up with doesn't tile well from a distance (in that I become too aware of repeated patterns of movement right across the landscape) then I may never include my own animated attempts.
************************************************
Sorry, I may not be about for a few days, I'm pretty tired from too many late nights and I'm going through the Minecraft texture doldrums after the last mammoth update. So I'm spending time with the family...during the school hols. here...and trying to get some sun until I'm a bit more refreshed. I've plenty of ideas for new things, but I'm lacking in enthusiasm at the moment. Only a temporary state I'm sure...Gestankfaust and others who spend time on creating cool things here will understand. :smile.gif:
Since other's have been dropping by and showing you their epic builds, I figured I'd let you know your pack has inspired an epic build of a slightly different nature. Rather than building with blocks, I am building with words.
I have started keeping a daily account of my journeys in this steam punk world of yours. The first entry (and all the rest once I have more to add) can be found herein: Diary of Vermithrax, A SteamPunk Adventure
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Tis far better to be a witty fool than a foolish wit.
If, by chance, Glimmar hasn't created the new booster tracks by the time the update happens, I have an idea ready as a meager stand in. Was doing mine and thought how much it would fit his tracks..or a version of it at least. So I have ideas and edits at least.
Also...was messing around with his lava animation (the overdo present :tongue.gif:), and wondered what version of Glimm's lava everyone likes. I wouldn't like to do all the work, only to have the wrong version (the longest part of the animating process).
:biggrin.gif:
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"This may hurt a little, but it's something you'll get used to...."
First of all... This texture pack has made me get re-addicted to minecraft haha. cobblestone is amazing, along with wood too. And its not too detailed (32x) so it keeps the minecraft feel!
If you want to add it to your page, i uploaded an HD video of the texture pack. But thats your choice.
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
Hey what song is that? I really enjoyed and would like to download it just need the name and artist please
Bit of Steampunk news in my life. I have Prom tonight and our theme is Steampunk on my suggestion, which entails Vernian Process, fine Victorian clothing, and great times to be had. I know this isn't quite the place for it but I thought you'd all think it was cool.
Bit of Steampunk news in my life. I have Prom tonight and our theme is Steampunk on my suggestion, which entails Vernian Process, fine Victorian clothing, and great times to be had. I know this isn't quite the place for it but I thought you'd all think it was cool.
Cheers!
-Sol
That's awesome Ssaint! Hope you have a blast. I never like proms though
:biggrin.gif:
Quote from Dazqo »
i made these a week ago... just modified versions of things, but it is my first stuff i ever made for minecraft so please don't judge...
Those aren't bad at all. Nice job!
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"This may hurt a little, but it's something you'll get used to...."
I really like the colors you used on the flintlock, they look sturdy, functional, and practical. I like your work, and I hope to see more of it in the future.
I really like the colors you used on the flintlock, they look sturdy, functional, and practical. I like your work, and I hope to see more of it in the future.
Hiya Tlos! How ya been?
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"This may hurt a little, but it's something you'll get used to...."
Decent, but really busy with pre-spring break work, along with personal business and such. Kinda hypocritical of me, saying I'll post more then disappearing for week(s). Now that break has started though, I may get more free time.
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Everything, from the 'metalcraft' themed smoothstone to the Victorian wallpapered wool blocks, I love everything about this pack, and it's only getting better, bravo sir! Bravo!
I think I can say without much contradiction that
Keep up the fine work good sir, but don't forget to have some fun, as well,
~Heftig
[simg]http://img826.imageshack.us/img826/709/sigimagea.png[/simg]
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Retired Staffhehe..yeah
Glimmar and I used to "joke" about that...now it's just not funny
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
First bit I got from Notch's blog: http://notch.tumblr.com/
The stuff on the powered tracks is here: http://www.minecraftwiki.net/wiki/Power_Rail and http://www.minecraftwiki.net/wiki/Detector_Rail
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Curse PremiumFor any newcomers or generally puzzled passers-by, it may be an opportune time to just reiterate the reasons for certain, shall we say, unusual decisions about textures. As Gestankfaust and ksheep have correctly mentioned, many of my textures are designed to allow for greater choice in building, rather than sticking closely to their normal natural appearance, eg. clay and pumpkins. The following is very wordy and takes up alot of space so I will make it small type for those who are curious:
Similarly the pumpkin, being the only 'helmet' block we can wear, with an editable HUD, was too good an opportunity to miss not to use it for something like a primitive space/diving helmet for building underwater bases. There was an excellent 'diving' mod by dougbenham that made use of the pumpkin for this purpose when the pumpkin first came out in the Halloween update and it worked beautifully in my opinion. Sadly the mod was never updated after further Notch updates. Other underwater diving mods haven't been as well suited to the period nature of a diving helm since.
At the same time, the pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so perfect for underwater bases! Making a diving helm texture also second as a lantern texture and have pipes around it, that fitted my old redstone pipes, gave it many more uses in this theme than ever a natural looking pumpkin would. They make excellent Victorian railway lanterns, street lights, directional looking airship lights, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition or anything you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you would as a simple Halloween pumpkin! :smile.gif:
This idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk, even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even grass are purposefully designed to be useable in as many other ways than just their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...the only block that can second as wrought ironwork scaffolding. While more 'individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied, be relatively clear in their purpose, but for me must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting, and this is coming from someone who is a landscape painter in real life.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, clockwork cakes with their multifuctional design, etc. to when creating an industrial fantasy world. try not to compare things unfavourably with the normal look of Minecraft as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original idea without getting too silly by sticking cogs and pipes on everything.
My other imperative is to try to make the textures work as well as possible when seen from a distance as would be needed for epic builds, which is what inspires me about Minecraft, rather than 'spelunking cottage adventuring' hence my adherance so far to 32x32, none animated liquids, and as far as is humanly possible for me...'good tiling'. Even though I have yet to experiment with animated water and lava, if what I come up with doesn't tile well from a distance (in that I become too aware of repeated patterns of movement right across the landscape) then I may never include my own animated attempts.
Sorry, I may not be about for a few days, I'm pretty tired from too many late nights and I'm going through the Minecraft texture doldrums after the last mammoth update. So I'm spending time with the family...during the school hols. here...and trying to get some sun until I'm a bit more refreshed. I've plenty of ideas for new things, but I'm lacking in enthusiasm at the moment. Only a temporary state I'm sure...Gestankfaust and others who spend time on creating cool things here will understand. :smile.gif:
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Curse PremiumI have started keeping a daily account of my journeys in this steam punk world of yours. The first entry (and all the rest once I have more to add) can be found herein:
Diary of Vermithrax, A SteamPunk Adventure
OMG, so true Glimmar...so true.
I've come out of my doldrums and am now actively building 3 massive projects!
My rendition of Queen Anne's Revenge...mostly done, got lots of interior to do.
Another mammoth airship, the PAS Enterprise! I'm building the understructure off to the side since it's so dark undernearth the blimp section...LOL
and finally a favor to someone who asked me real nice...Castle Bran(the castle Bram Stoker used as a model for Dracula's castle)
and the other side of the Castle.
I use Risugami's ModLoader...you have to apply Xau's HD Patcher first.
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Retired StaffAlso...was messing around with his lava animation (the overdo present :tongue.gif:), and wondered what version of Glimm's lava everyone likes. I wouldn't like to do all the work, only to have the wrong version (the longest part of the animating process).
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
Glimmar is currently taking a short break from texturing, but he plans to work on the armor once he gets back.
Hey what song is that? I really enjoyed and would like to download it just need the name and artist please
Cheers!
-Sol
Its mentioned at the end of the video :tongue.gif: The Glitch Mob - Beyond Monday
I love it too haha!
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Retired StaffThat's awesome Ssaint! Hope you have a blast. I never like proms though
:biggrin.gif:
Those aren't bad at all. Nice job!
"This may hurt a little, but it's something you'll get used to...."
I really like the colors you used on the flintlock, they look sturdy, functional, and practical. I like your work, and I hope to see more of it in the future.
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Retired StaffHiya Tlos! How ya been?
"This may hurt a little, but it's something you'll get used to...."
Decent, but really busy with pre-spring break work, along with personal business and such. Kinda hypocritical of me, saying I'll post more then disappearing for week(s). Now that break has started though, I may get more free time.