thx u deserve a diamond
i like texure but not really the dimond pick axe but i like
That's my favorite part of this pack, it's easily interchangeable. If you don't dig the pick, there's plenty of options in the extras. If you're not so sure about editing the item sheets, send me a PM and I'll even swap 'em out for ya. Or at least get you started in the right direction for editing your own steampunky combo of epic goodness.
Quote from Dr. Kylstein »
I'd done these a while ago and forgot about them until I saw captainlepper's uniform. I never got around to trying to make the skins, (I may never!) but you could use the pith helmet with captainlepper's, and maybe something appropriate for the others will surface in time. (I also haven't designed these to work nicely with the paper doll gui, hope thats not a deal-breaker for anyone.)
Pith helmets! The good doctor is right! What have I been thinking all these months not wearing a pith helmet!
Rollback Post to RevisionRollBack
"... one of the main causes of the fall of the Roman Empire was that, lacking zero, they had no way to indicate successful termination of their C programs." - Robert Firth
240th Birthday of Richard Trevithick according to Google! :smile.gif:
Richard Trevithick (13 April 1771 – 22 April 1833) was a British inventor and mining engineer. His most significant success was the high pressure steam engine and he also built the first full-scale working railway steam locomotive. On 21 February 1804 the world's first locomotive-hauled railway journey took place as Trevithick's unnamed steam locomotive hauled a train along the tramway of the Penydarren Ironworks, near Merthyr Tydfil in Wales. [Wiki]
Sure thing! I was thinking of editing it a bit more, as I didn't like how the corner between top and sides came out. On a side note, I forgot how hard pixel graphics could be when just using a trackpad. :tongue.gif:
It really is a nice little piece of work. Amazed you achieved that on a trackpad.
Glad you like it! As for the looks… I basically just took the existing bed off the item sheet, recolored it with a couple of the colors on the alternate bed (edge of sheet, center of sheet, pillow, and fitted sheet) and then used the blur tool on the main sheet until it looked sufficiently close to the bed texture. Only real problem was getting the outline drawn pixel by pixel.
The Meaning of Life, the Universe, and Everything.
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love this pack, only a few complaints though, actually only two. Or three. First of all: the grass is kind of...dull...and gray. Second, the water texture looks like a goo, maybe if you could add some animations to it while it is still? third: not really a complaint, more of a suggestion, the chickens should have little red eyes in their goggles. Also, does wild grass work with this pack?
Anyways, love the pack, cobblestone is amazing and actually usable, I will be sure to recommend this to all my little minecraft friends, keep up the amazing-ness!
love this pack, only a few complaints though, actually only two. Or three. First of all: the grass is kind of...dull...and gray. Second, the water texture looks like a goo, maybe if you could add some animations to it while it is still? third: not really a complaint, more of a suggestion, the chickens should have little red eyes in their goggles. Also, does wild grass work with this pack?
Anyways, love the pack, cobblestone is amazing and actually usable, I will be sure to recommend this to all my little minecraft friends, keep up the amazing-ness!
1) The grass shouldn't be dull and gray… unless you are in a very specific biome (ie. tundra), or if a mod you're using is interfering with it.
:cool.gif: Glimmar has already stated that he's not very familiar with the animations, and if he does animate the water and lava, it'll probably be near the end, as it's so far out of his field of expertise, and everything he tries in that department ends up looking… off.
III) I'm sure someone can make an alternate texture with that.
Bonus answer) Yes, wild grass does (or at least, should) work with this pack. I believe Glimmar recently updated his wild grass textures to account for the newer features of Wild Grass.
First of all... This texture pack has made me get re-addicted to minecraft haha. cobblestone is amazing, along with wood too. And its not too detailed (32x) so it keeps the minecraft feel!
If you want to add it to your page, i uploaded an HD video of the texture pack. But thats your choice.
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
WB GLIMM!! Glad everything went "smooth'sh". You got a break...I got my creative streak back
:biggrin.gif:
Quote from ksheep »
Quote from bactomet »
love this pack, only a few complaints though, actually only two. Or three. First of all: the grass is kind of...dull...and gray. Second, the water texture looks like a goo, maybe if you could add some animations to it while it is still? third: not really a complaint, more of a suggestion, the chickens should have little red eyes in their goggles. Also, does wild grass work with this pack?
Anyways, love the pack, cobblestone is amazing and actually usable, I will be sure to recommend this to all my little minecraft friends, keep up the amazing-ness!
1) The grass shouldn't be dull and gray… unless you are in a very specific biome (ie. tundra), or if a mod you're using is interfering with it.
:cool.gif: Glimmar has already stated that he's not very familiar with the animations, and if he does animate the water and lava, it'll probably be near the end, as it's so far out of his field of expertise, and everything he tries in that department ends up looking… off.
III) I'm sure someone can make an alternate texture with that.
Bonus answer) Yes, wild grass does (or at least, should) work with this pack. I believe Glimmar recently updated his wild grass textures to account for the newer features of Wild Grass.
All of what Ksheep said and...
The water is green (green = goo?) and MC by nature will not animate custom water or lava in it's still form without help. I have made a water still animation a while back for use on PipeWorld. Fits his water quite well but also makes the water more clear (which also prolly goes against what Glimmar intended :tongue.gif:).
Animation also gets tricky if you don't like patterns (especially when viewed from far away). I believe Glimmar mostly disliked the patterns water makes when animated...and I agree for the most part. But I dun likee still lifeless water more
:tongue.gif:
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
I always considered clay after spotting it as "Lost Clay Cargo Crates" from some Airship or naval vessel that was lost during a storm, and it just happened to wash up on shore one day. Pack the four kilos of clay back into the box to carry it around. That's just me though.
As for the pumpkin patches, now I'm afraid you lost me as for an explanation for why diver helmets appear all over the place.
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
I always considered clay after spotting it as "Lost Clay Cargo Crates" from some Airship or naval vessel that was lost during a storm, and it just happened to wash up on shore one day. Pack the four kilos of clay back into the box to carry it around. That's just me though.
As for the pumpkin patches, now I'm afraid you lost me as for an explanation for why diver helmets appear all over the place.
On both of these points...it's more for building than aesthetics in the wild. You give up a tad of the natural look of the countryside to have more blocks to use for other things. Diver's helmet is the pumpkin. For when you want to use the diving mod or just look like yer an old deep sea diver. The clay is to add for another metal or stone type of building block.
I don't miss clay at all. Never liked it in vanillacraft, and don't see it enough in other packs to care much. Heck, I don't even have bricks in my pack...i made marble instead
:biggrin.gif:
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
Thank you, Proloe. As regards editing, etc., with due credit and link back here to the source, you'd of course have my blessing. :smile.gif: [assuming it wasn't going to be used in any inappropriate way! Lol!]
Of course! Credit where credit is due! All I plan to do is modify the pack to fit with the new stuff I'm adding for my SteamCraft mod, so nothing inappropriate! Thanks a lot, and good luck with this project and any others you may have kicking about!
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
I always considered clay after spotting it as "Lost Clay Cargo Crates" from some Airship or naval vessel that was lost during a storm, and it just happened to wash up on shore one day. Pack the four kilos of clay back into the box to carry it around. That's just me though.
As for the pumpkin patches, now I'm afraid you lost me as for an explanation for why diver helmets appear all over the place.
On both of these points...it's more for building than aesthetics in the wild. You give up a tad of the natural look of the countryside to have more blocks to use for other things. Diver's helmet is the pumpkin. For when you want to use the diving mod or just look like yer an old deep sea diver. The clay is to add for another metal or stone type of building block.
I don't miss clay at all. Never liked it in vanillacraft, and don't see it enough in other packs to care much. Heck, I don't even have bricks in my pack...i made marble instead
:biggrin.gif:
I like the idea of the clay as lost cargo and what not... and i totally get why your going for asthetics and not wilderness :tongue.gif: But i love clay haha. Its soo rare, that you have to gather it till you have enough for a nice fireplace haha. But keep it up!
love this pack, only a few complaints though, actually only two. Or three. First of all: the grass is kind of...dull...and gray. Second, the water texture looks like a goo, maybe if you could add some animations to it while it is still? third: not really a complaint, more of a suggestion, the chickens should have little red eyes in their goggles. Also, does wild grass work with this pack?
Anyways, love the pack, cobblestone is amazing and actually usable, I will be sure to recommend this to all my little minecraft friends, keep up the amazing-ness!
1) The grass shouldn't be dull and gray… unless you are in a very specific biome (ie. tundra), or if a mod you're using is interfering with it.
:cool.gif: Glimmar has already stated that he's not very familiar with the animations, and if he does animate the water and lava, it'll probably be near the end, as it's so far out of his field of expertise, and everything he tries in that department ends up looking… off.
III) I'm sure someone can make an alternate texture with that.
Bonus answer) Yes, wild grass does (or at least, should) work with this pack. I believe Glimmar recently updated his wild grass textures to account for the newer features of Wild Grass.
love this pack, only a few complaints though, actually only two. Or three. First of all: the grass is kind of...dull...and gray. Second, the water texture looks like a goo, maybe if you could add some animations to it while it is still? third: not really a complaint, more of a suggestion, the chickens should have little red eyes in their goggles. Also, does wild grass work with this pack?
Anyways, love the pack, cobblestone is amazing and actually usable, I will be sure to recommend this to all my little minecraft friends, keep up the amazing-ness!
1) The grass shouldn't be dull and gray… unless you are in a very specific biome (ie. tundra), or if a mod you're using is interfering with it.
:cool.gif: Glimmar has already stated that he's not very familiar with the animations, and if he does animate the water and lava, it'll probably be near the end, as it's so far out of his field of expertise, and everything he tries in that department ends up looking… off.
III) I'm sure someone can make an alternate texture with that.
Bonus answer) Yes, wild grass does (or at least, should) work with this pack. I believe Glimmar recently updated his wild grass textures to account for the newer features of Wild Grass.
I couldn't resist:
Knew someone would get one up soon. One just needs to ask, and a half dozen eager hands will try their hand at it.
240th Birthday of Richard Trevithick according to Google! :smile.gif:
Richard Trevithick (13 April 1771 – 22 April 1833) was a British inventor and mining engineer. His most significant success was the high pressure steam engine and he also built the first full-scale working railway steam locomotive. On 21 February 1804 the world's first locomotive-hauled railway journey took place as Trevithick's unnamed steam locomotive hauled a train along the tramway of the Penydarren Ironworks, near Merthyr Tydfil in Wales. [Wiki]
Thanks for pointing that out. Unfortunately, it doesn't appear to have that on this side of the Atlantic. Looking at Google.co.uk though, and I must say I like what they did. (Turns out, the US page had 50th anniversary of Yuri Gagarin's flight yesterday.)
1.5 Update is being pushed back to next week. They are apparently adding a few feature for the minecarts: powered rails. Also, if lightning strikes a pig, it'll turn into a zombie pigman.
EDIT: Looking at the Wiki, the powered rails will have new textures, so Glimmar, you may want to look into throwing something together for them. They will:
[*:3idxugep]Be made with gold, not iron
[*:3idxugep]Have an on and an off state
[*:3idxugep]Be located on position (3,10) for powered and (3,11) for unpowered on the terrain sheet
[*:3idxugep]There is also a detector rail, which is a rail/pressure plate combo, which will be on position (3,12)
That's my favorite part of this pack, it's easily interchangeable. If you don't dig the pick, there's plenty of options in the extras. If you're not so sure about editing the item sheets, send me a PM and I'll even swap 'em out for ya. Or at least get you started in the right direction for editing your own steampunky combo of epic goodness.
Pith helmets! The good doctor is right! What have I been thinking all these months not wearing a pith helmet!
Richard Trevithick (13 April 1771 – 22 April 1833) was a British inventor and mining engineer. His most significant success was the high pressure steam engine and he also built the first full-scale working railway steam locomotive. On 21 February 1804 the world's first locomotive-hauled railway journey took place as Trevithick's unnamed steam locomotive hauled a train along the tramway of the Penydarren Ironworks, near Merthyr Tydfil in Wales. [Wiki]
Glad you like it! As for the looks… I basically just took the existing bed off the item sheet, recolored it with a couple of the colors on the alternate bed (edge of sheet, center of sheet, pillow, and fitted sheet) and then used the blur tool on the main sheet until it looked sufficiently close to the bed texture. Only real problem was getting the outline drawn pixel by pixel.
Anyways, love the pack, cobblestone is amazing and actually usable, I will be sure to recommend this to all my little minecraft friends, keep up the amazing-ness!
1) The grass shouldn't be dull and gray… unless you are in a very specific biome (ie. tundra), or if a mod you're using is interfering with it.
:cool.gif: Glimmar has already stated that he's not very familiar with the animations, and if he does animate the water and lava, it'll probably be near the end, as it's so far out of his field of expertise, and everything he tries in that department ends up looking… off.
III) I'm sure someone can make an alternate texture with that.
Bonus answer) Yes, wild grass does (or at least, should) work with this pack. I believe Glimmar recently updated his wild grass textures to account for the newer features of Wild Grass.
If you want to add it to your page, i uploaded an HD video of the texture pack. But thats your choice.
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
:biggrin.gif:
All of what Ksheep said and...
The water is green (green = goo?) and MC by nature will not animate custom water or lava in it's still form without help. I have made a water still animation a while back for use on PipeWorld. Fits his water quite well but also makes the water more clear (which also prolly goes against what Glimmar intended :tongue.gif:).
Animation also gets tricky if you don't like patterns (especially when viewed from far away). I believe Glimmar mostly disliked the patterns water makes when animated...and I agree for the most part. But I dun likee still lifeless water more
:tongue.gif:
"This may hurt a little, but it's something you'll get used to...."
I always considered clay after spotting it as "Lost Clay Cargo Crates" from some Airship or naval vessel that was lost during a storm, and it just happened to wash up on shore one day. Pack the four kilos of clay back into the box to carry it around. That's just me though.
As for the pumpkin patches, now I'm afraid you lost me as for an explanation for why diver helmets appear all over the place.
On both of these points...it's more for building than aesthetics in the wild. You give up a tad of the natural look of the countryside to have more blocks to use for other things. Diver's helmet is the pumpkin. For when you want to use the diving mod or just look like yer an old deep sea diver. The clay is to add for another metal or stone type of building block.
I don't miss clay at all. Never liked it in vanillacraft, and don't see it enough in other packs to care much. Heck, I don't even have bricks in my pack...i made marble instead
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
Of course! Credit where credit is due! All I plan to do is modify the pack to fit with the new stuff I'm adding for my SteamCraft mod, so nothing inappropriate! Thanks a lot, and good luck with this project and any others you may have kicking about!
I like the idea of the clay as lost cargo and what not... and i totally get why your going for asthetics and not wilderness :tongue.gif: But i love clay haha. Its soo rare, that you have to gather it till you have enough for a nice fireplace haha. But keep it up!
I couldn't resist:
Knew someone would get one up soon. One just needs to ask, and a half dozen eager hands will try their hand at it.
Thanks for pointing that out. Unfortunately, it doesn't appear to have that on this side of the Atlantic. Looking at Google.co.uk though, and I must say I like what they did. (Turns out, the US page had 50th anniversary of Yuri Gagarin's flight yesterday.)
what is the water drops in the particles png for?
Was so gonna ask this...I made them when I redid mine. But had no idea why
:tongue.gif:
"This may hurt a little, but it's something you'll get used to...."
No idea.
Possibly for the rain that's to come in 1.5 next week?
Oh..sounds about right
Sorry about yer doggy :sad.gif:
"This may hurt a little, but it's something you'll get used to...."
EDIT: Looking at the Wiki, the powered rails will have new textures, so Glimmar, you may want to look into throwing something together for them. They will:
[*:3idxugep]Be made with gold, not iron
Just thought I'd give you a heads up.[*:3idxugep]Have an on and an off state
[*:3idxugep]Be located on position (3,10) for powered and (3,11) for unpowered on the terrain sheet
[*:3idxugep]There is also a detector rail, which is a rail/pressure plate combo, which will be on position (3,12)