I would love to see creepers biomed! :biggrin.gif:
One the custom sounds...does this really work now? I did this by adding random mp3 tracks converted to ogg and named accordingly. Never changed from the reular music even after deleting all other files from the regular and new folders.
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"This may hurt a little, but it's something you'll get used to...."
hey glimmar, i want to make a sdk gun mod texture pack in steampunk style. can you give me some ideas.
:0
Lol! I'm not sure really. You're speaking to a guy who only ever plays on peaceful, unless I need some string!
Definately googling 'steampunk weapons' will uncover masses of imagery. Victorian sci-fi might give you some more ideas, but weaponry then would be pretty traditional of course. Think of all the recent steampunk style of films over the past 10 years, like League of Extraordinary Gentlemen, Van Helsing, and the soon to be released 'Sucker Punch' will all give masses of inspiration. Look into Steampunk literature. But where's Triskelli when I need him, he would have a list as long as my arm of possible sources of info. have a look back through my thread for lots of useful ideas from people, but in particular Triskelli.
Hope that gives you something to go on. Sounds interesting, mate! :smile.gif:
I've not tried it out myself in-game yet, 'cos I've already spent too much time on other mods this past few weeks and really need to get some long-standing things finished off first. However, I've just been listening to the individual sound files you made for the mobs and they are very, VERY good. Love the robotic chicken noise.
How stolen are the sounds? I'd love to put a link to this perhaps in the OP with due credit to yourself, but wouldn't want to court any trouble down the line for using the work of others without permission. Any chance you could do something similar, but with 'Open Source' sounds. I'd love to put it in the 'extra's' folder in the next release of the texture pack, but it may make that download a little on the heavy side. :sad.gif:
Great job, mate!
Well some of the sounds were taken from Thief II (zombie, door, creeper death, skeleton hurt, slime), modified from Thief II (spider), taken from freesound.org (water, creeper, fire), and I believe the rest were modified from minecraft or freesound.org.
I'm going to work on it more to replace more sounds and see what else I can do so I'll try to phase out some of the Thief II sounds after that. I would love it if there was a way to do a different sound for which item you're using (ie: drill sound for diamond pick, chainsaw for the diamond axe) but I don't think thats possible without modifying the game a lot more and I'm not sure of the mod author has any plans for it.
I would definitely leave them separate from the texture pack itself because getting these sounds to work is a bit different than patching the games textures.
Yea I see. Tempest and I have just started discussing some possible biomes and such. Looking forward to what we can achieve with that.
Anyway I can help you out though?
Oooo! Is that new biomes, or what to do with the Notch's?
As regards help, Tigii, I'm assuming it's something along the lines of textures that your offering? If it's that, I'm not really sure, but bit by bit I'm muddling through all the textures that still need doing, and it's still my intention to convert everything to my own stuff, but to definately keep as many alternative steampunk textures as doners will allow, for all to use as alternatives.
If there's anything you think folk would like, and it's legal (lol!), and you want to contribute, upload it. If I think it fits, I'll either use it in lieu of unfinished textures or add it to the extras with appropriate credit. Folk are always asking if I support this and that mod, and I have to be honest and say I can only support things I've got interested in myself. So if you see anything that could benefit from a set of steampunk textures (32x32 size, eg. FancyPack, etc), the field is wide open. However, I may have completely misread your offer, mate! In which case, fogive me! :smile.gif:
In any event, thank you for the offer of help. :smile.gif:
Quote from Gestankfaust »
I would love to see creepers biomed! :biggrin.gif:
One the custom sounds...does this really work now? I did this by adding random mp3 tracks converted to ogg and named accordingly. Never changed from the reular music even after deleting all other files from the regular and new folders.
And dog/wolves aught to be biome specific when they arrive. I just hope Notch or modder can figure different coloured/shaped dogs into it that relate to biomes, but this opens up the arguement that all animals should be biome specific. This would just make exploration have yet another interesting twist to it. In the same way finding diamonds and gold still gives me a thrill (yeh, sad I know, but when you're my age, getting out of bed in the morning is a thrill! :Notch:) spotting a rare animal in a specific habitat would be a real 'David Attenborough moment'...do you guys even get David Attenborough nature documentaries?
All this just makes me wonder what Minecraft and spin-offs will be like in 5, 10 years time? The mind boggles, but definately a better future than what I imagined when everyone talked of consoles taking over.
Quote from chuiu »
Quote from Glimmar »
I've not tried it out myself in-game yet, 'cos I've already spent too much time on other mods this past few weeks and really need to get some long-standing things finished off first. However, I've just been listening to the individual sound files you made for the mobs and they are very, VERY good. Love the robotic chicken noise.
How stolen are the sounds? I'd love to put a link to this perhaps in the OP with due credit to yourself, but wouldn't want to court any trouble down the line for using the work of others without permission. Any chance you could do something similar, but with 'Open Source' sounds. I'd love to put it in the 'extra's' folder in the next release of the texture pack, but it may make that download a little on the heavy side. :sad.gif:
Great job, mate!
Well some of the sounds were taken from Thief II (zombie, door, creeper death, skeleton hurt, slime), modified from Thief II (spider), taken from freesound.org (water, creeper, fire), and I believe the rest were modified from minecraft or freesound.org.
I'm going to work on it more to replace more sounds and see what else I can do so I'll try to phase out some of the Thief II sounds after that. I would love it if there was a way to do a different sound for which item you're using (ie: drill sound for diamond pick, chainsaw for the diamond axe) but I don't think thats possible without modifying the game a lot more and I'm not sure of the mod author has any plans for it.
I would definitely leave them separate from the texture pack itself because getting these sounds to work is a bit different than patching the games textures.
I agree with you about keeping it seperate, but easily accessible within the thread. Mods should always be the responsibilty of the individual user, not the Texture pack creator. As mentioned above, if a mod interests me enough I might do my own take on textures for it, like the airship, but I would never make my pack dependent on it, it's not worth the extra hassle of support. However, any sound files you could offer by way of an add on would always be of use to many users here if your able to provide some pointers on how they could use them. Much obliged to you for what you have done already.
Incidentally the one thing I would love to have a different sound for, would be the 'iron' door. The normal 'clunk, clunk' sound would be so much better as a 'hiss, thunk' like you'd get with a some kind of compressed air escaping effect. And I can't for the life of me think whether or not the iron door has a different sound from the wood door!! Why can't I remember that?!
Anyways, thanks mate in advance for anything you might do.
It doesn't :sad.gif: I purposely wanted to change the door sound to that also (especially since I'm making an underground sea laboratory right now with plans on making every door iron lol). Thats why I used the sound thats in there right now, because it would be strange to hear a wooden door making the same sounds lol.
It doesn't :sad.gif: I purposely wanted to change the door sound to that also (especially since I'm making an underground sea laboratory right now with plans on making every door iron, lol!). Thats why I used the sound thats in there right now, because it would be strange to hear a wooden door making the same sounds lol.
It's strange, considering how many times I hear those door noises, that I couldn't remember. In my defence I haven't, so far, used many iron doors. I don't use any editors in 'Glimmar's World', so everything is gleaned from the sweat of my virtual brow and iron usually gets used in extending my railway.
Anyways, bearing in mind the number of locks, etc. on the wooden door, I wonder if a compromise could be made between both doors. At least something that sounds vaguely mechanical. My original wooden door (still available as an alternative) also had a compressed copper cylinder attached to it, so back then a hiss, thunk would still have been appropriate for both doors.
I must admit, I'm getting a bit tired of the standard LOUD clunk, clunk we have at the moment! Lol! Anything would be better, even a simpler, softer whirr, click, and it might even sound a little more mysterious too.
No worries if not possible...everything to do with Minecraft is a bonus these days
Tonight I'd promised myself I'd work on more 'items', but couldn't resist trying out Nandonalt's new 'BiomeRock' mod which adds biome specific colours to rock. I was also tempted to see if I could edit the stonecolor.png file that came with the mod to my own satisfaction.
I think I've sort of got it to a level where I love it's subtle changes to the landscape, particularly the way it works to compliment further the variety that the Water Biome mod brings to Minecraft and my recent laboured work over the Grass and Foliage Biome colours.
Here are some examples of what it now looks like in Glimmar's World:
Try to notice the colour variation between the rock on the ground level and how it changes to a mossy colour as it rises up the sides of the cliffs in the two top pics (enlarge them to see what I'm talking about) and how it looks in my island fortifications!
The problem with the stonecolor.png file that comes with the mod is that, like aTempest who pointed me in the mod's direction found, it's a bit too dark and rich in colour for it to be any use with buildings that use stone. Having a two-tone building isn't to everyone's liking, particularly when the two tones are quite contrasting and close together.
To mitigate against this, yet still add to the variety of colours in the landscape, I've toned down, brightened and varied the colours and feel now that any colour changes found in buildings are subtle enough to look acceptable. You might still have to be careful where you decide to build and this might not suit everyone, but perhaps it's worth you having another look if you've tried it before. :smile.gif:
The mod is fairly easy to apply, and the .png file goes in the same place the watercolor.png file goes, the folder the mod creates is called 'nandonalt' and it's found in the root of the minecraft.jar after you've installed the mod. I accept no responsibility for it's use! Works fine for me, but please make sure you feel confident in understanding and applying mods before use and always backup your precious saves and bin folders before making any changes you might later regret.
Recently found a blog about the Cactus People appearing on the Reddit server. Decided to go and look for some of my own. After a quick search, I found some, but it appears that they got their heads stuck in diving bells. Following them, I found them migrating towards a small building I had noticed earlier in my travels. The cactus people were queuing up for some reason. A quick glance, and I found out why…
It seems that they can't quite handle the ridicule of being trapped in these iron cages anymore, and have decided the only way out was to take their own lives. What a shame that this once proud race is reduced to such activities.
Yea I see. Tempest and I have just started discussing some possible biomes and such. Looking forward to what we can achieve with that.
Anyway I can help you out though?
Oooo! Is that new biomes, or what to do with the Notch's?
Well the idea started out as what to do with Notch's, and that's likely what it will be at first. It seems we're both pretty newbie modders so it might take a little while before we get something decent off the ground. Once we get the hang of making notch's more interesting I'd like to branch out the biomes a bit if possible. It's just sad that the only biomes that it's readily obvious you've entered are desert, taiga, and tundra really. In the meantime though things will be small like a new flower or bush here or there.
Very good job on the rock biome triangle as well! I'm not surprised at all you've made it look great. :happy.gif: I'm using it again and finding it wonderful, thank you. =)
Recently found a blog about the Cactus People appearing on the Reddit server. Decided to go and look for some of my own. After a quick search, I found some, but it appears that they got their heads stuck in diving bells. Following them, I found them migrating towards a small building I had noticed earlier in my travels. The cactus people were queuing up for some reason. A quick glance, and I found out why…
snip. (see above)
It seems that they can't quite handle the ridicule of being trapped in these iron cages anymore, and have decided the only way out was to take their own lives. What a shame that this once proud race is reduced to such activities.
Urrrrrrrrrrghhhhhhhhhh >.>
How the hell did you make your grass biomes so smooth?!?!
It's so hard! Not to mention making them varied, but still matching the packs feel!
Yea I see. Tempest and I have just started discussing some possible biomes and such. Looking forward to what we can achieve with that.
Anyway I can help you out though?
Oooo! Is that new biomes, or what to do with the Notch's?
Well the idea started out as what to do with Notch's, and that's likely what it will be at first. It seems we're both pretty newbie modders so it might take a little while before we get something decent off the ground. Once we get the hang of making notch's more interesting I'd like to branch out the biomes a bit if possible. It's just sad that the only biomes that it's readily obvious you've entered are desert, taiga, and tundra really. In the meantime though things will be small like a new flower or bush here or there.
Very good job on the rock biome triangle as well! I'm not surprised at all you've made it look great. :happy.gif: I'm using it again and finding it wonderful, thank you. =)
Oooo! I very much look forward to seeing what comes of your combined efforts, however small your beginnings. Considering how technology orientated my pack is, I find the biomes and their potential for beautifying Minecraft very exciting work!
Glad you like the stonecolor.png file. It was just a case of toning the strength of everything down and adding a bit of variety, but if I didn't have so many other things that needed finishing, I could play with these things all day. It makes flying through a new Minecraft world even more exciting...just waiting to see what weird combinations pop up!
Quote from XSSheep »
Urrrrrrrrrrghhhhhhhhhh >.>
How the hell did you make your grass biomes so smooth?!?!
It's so hard! Not to mention making them varied, but still matching the packs feel!
I wanted more variety too, but had to give up in the end and resort to the 'blur' button. Don't be afraid to use whatever colours you'd like to see in the grass and foliage (bear in mind this will be effected by the strength of your textures on the terrain.png sheet), then use the blur filter tool extensively. See it like a very watered down watercolour piece with plenty of 'washes' and no areas of strong contrasting colours!
On top of that, don't forget to watch the border of the long side of the triangle. If you use blur near there, without isolating it, you run the risk of mixing the colour up with whatever colour you have on the outside of the triangle. Minecraft seems to read the colour along that border quite often and thats why I kept getting weird dusty areas in my landscape.
Yes...jack of all trades..master of none. Very true
:biggrin.gif:
I dabble in writing too. Lovecraftain'ish stuff. Played drums up to high school, have a good (maybe not awesome) singing voice, and I can do a mean Yoda iffin I've had a shot or two
Yes...jack of all trades..master of none. Very true
:biggrin.gif:
I dabble in writing too. Lovecraftain'ish stuff. Played drums up to high school, have a good (maybe not awesome) singing voice, and I can do a mean Yoda iffin I've had a shot or two
:tongue.gif:
You do a good Beavis & Butthead as well G-stank!
Is there no end to that man's talents?
Hiya, PipeHead. :smile.gif: Hows things in PipeWorld? Haven't seen any pics for a while. :sad.gif:
I'm just sorry that most of the things I've been working on recently are only for single play, that's not going to give you anything new to play with in PipeWorld. I seem to keep putting back releasing my compilation of alternative textures. They're nothing stunning...just experiments with new metals, mish mashes and color variations of existing textures...really the stuff I like doing. I've set myself the task of trying to finish the rest of the 'items' off except Vondell's weapons/tools.
Hope all is well with you and yours.:smile.gif:
Quote from BiologicalD »
Its awesome ive been using it as my main texture pack for abit now for you
Thank you, BiologicalD, glad you're enjoying it. :biggrin.gif:
Check back often, as some things change fast around here and I've lots still to finnish off and improve, before it's considered acceptable!
Hi I'm really confused about how to install the texture pack.....what do I do with the extras folder? Or do I just shove it all in the texturepack folder? (I have installed HD Texturepacks before so I do have the updated patcher)
The extras folder just has a few alternative textures in it, you dont need to put it any where :smile.gif:
Hi I'm really confused about how to install the texture pack.....what do I do with the extras folder? Or do I just shove it all in the texturepack folder? (I have installed HD Texturepacks before so I do have the updated patcher)
Yep! If you've had different pack in your texture pack folder you might be better starting with a clean copy of Minecraft. MC Patcher isn't wonderful at handling the textures of a new pack even when you re-patch over the top of the new pack. Things like the compass and the watch sometimes don't get changed.
The 'extras' folder is just a collection of alternative mobs, characters, art, etc. that you can manually swap around either before or after installing the pack. The extras folder is just a storage folder for donated textures etc. unless you do something with the things inside, it won't do anything at all, so it won't break anything.
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Retired StaffOne the custom sounds...does this really work now? I did this by adding random mp3 tracks converted to ogg and named accordingly. Never changed from the reular music even after deleting all other files from the regular and new folders.
"This may hurt a little, but it's something you'll get used to...."
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Curse PremiumLol! I'm not sure really. You're speaking to a guy who only ever plays on peaceful, unless I need some string!
Definately googling 'steampunk weapons' will uncover masses of imagery. Victorian sci-fi might give you some more ideas, but weaponry then would be pretty traditional of course. Think of all the recent steampunk style of films over the past 10 years, like League of Extraordinary Gentlemen, Van Helsing, and the soon to be released 'Sucker Punch' will all give masses of inspiration. Look into Steampunk literature. But where's Triskelli when I need him, he would have a list as long as my arm of possible sources of info. have a look back through my thread for lots of useful ideas from people, but in particular Triskelli.
Hope that gives you something to go on. Sounds interesting, mate! :smile.gif:
Well some of the sounds were taken from Thief II (zombie, door, creeper death, skeleton hurt, slime), modified from Thief II (spider), taken from freesound.org (water, creeper, fire), and I believe the rest were modified from minecraft or freesound.org.
I'm going to work on it more to replace more sounds and see what else I can do so I'll try to phase out some of the Thief II sounds after that. I would love it if there was a way to do a different sound for which item you're using (ie: drill sound for diamond pick, chainsaw for the diamond axe) but I don't think thats possible without modifying the game a lot more and I'm not sure of the mod author has any plans for it.
I would definitely leave them separate from the texture pack itself because getting these sounds to work is a bit different than patching the games textures.
http://walyou.com/steampunk-weapons/
Try that.
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Curse PremiumOooo! Is that new biomes, or what to do with the Notch's?
As regards help, Tigii, I'm assuming it's something along the lines of textures that your offering? If it's that, I'm not really sure, but bit by bit I'm muddling through all the textures that still need doing, and it's still my intention to convert everything to my own stuff, but to definately keep as many alternative steampunk textures as doners will allow, for all to use as alternatives.
If there's anything you think folk would like, and it's legal (lol!), and you want to contribute, upload it. If I think it fits, I'll either use it in lieu of unfinished textures or add it to the extras with appropriate credit. Folk are always asking if I support this and that mod, and I have to be honest and say I can only support things I've got interested in myself. So if you see anything that could benefit from a set of steampunk textures (32x32 size, eg. FancyPack, etc), the field is wide open. However, I may have completely misread your offer, mate! In which case, fogive me! :smile.gif:
In any event, thank you for the offer of help.
And dog/wolves aught to be biome specific when they arrive. I just hope Notch or modder can figure different coloured/shaped dogs into it that relate to biomes, but this opens up the arguement that all animals should be biome specific. This would just make exploration have yet another interesting twist to it. In the same way finding diamonds and gold still gives me a thrill (yeh, sad I know, but when you're my age, getting out of bed in the morning is a thrill! :Notch:) spotting a rare animal in a specific habitat would be a real 'David Attenborough moment'...do you guys even get David Attenborough nature documentaries?
All this just makes me wonder what Minecraft and spin-offs will be like in 5, 10 years time? The mind boggles, but definately a better future than what I imagined when everyone talked of consoles taking over.
I agree with you about keeping it seperate, but easily accessible within the thread. Mods should always be the responsibilty of the individual user, not the Texture pack creator. As mentioned above, if a mod interests me enough I might do my own take on textures for it, like the airship, but I would never make my pack dependent on it, it's not worth the extra hassle of support. However, any sound files you could offer by way of an add on would always be of use to many users here if your able to provide some pointers on how they could use them. Much obliged to you for what you have done already.
Incidentally the one thing I would love to have a different sound for, would be the 'iron' door. The normal 'clunk, clunk' sound would be so much better as a 'hiss, thunk' like you'd get with a some kind of compressed air escaping effect. And I can't for the life of me think whether or not the iron door has a different sound from the wood door!! Why can't I remember that?!
Anyways, thanks mate in advance for anything you might do.
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Curse PremiumIt's strange, considering how many times I hear those door noises, that I couldn't remember. In my defence I haven't, so far, used many iron doors. I don't use any editors in 'Glimmar's World', so everything is gleaned from the sweat of my virtual brow and iron usually gets used in extending my railway.
Anyways, bearing in mind the number of locks, etc. on the wooden door, I wonder if a compromise could be made between both doors. At least something that sounds vaguely mechanical. My original wooden door (still available as an alternative) also had a compressed copper cylinder attached to it, so back then a hiss, thunk would still have been appropriate for both doors.
I must admit, I'm getting a bit tired of the standard LOUD clunk, clunk we have at the moment! Lol! Anything would be better, even a simpler, softer whirr, click, and it might even sound a little more mysterious too.
No worries if not possible...everything to do with Minecraft is a bonus these days
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Curse PremiumTonight I'd promised myself I'd work on more 'items', but couldn't resist trying out Nandonalt's new 'BiomeRock' mod which adds biome specific colours to rock. I was also tempted to see if I could edit the stonecolor.png file that came with the mod to my own satisfaction.
I think I've sort of got it to a level where I love it's subtle changes to the landscape, particularly the way it works to compliment further the variety that the Water Biome mod brings to Minecraft and my recent laboured work over the Grass and Foliage Biome colours.
Here are some examples of what it now looks like in Glimmar's World:
Try to notice the colour variation between the rock on the ground level and how it changes to a mossy colour as it rises up the sides of the cliffs in the two top pics (enlarge them to see what I'm talking about) and how it looks in my island fortifications!
The problem with the stonecolor.png file that comes with the mod is that, like aTempest who pointed me in the mod's direction found, it's a bit too dark and rich in colour for it to be any use with buildings that use stone. Having a two-tone building isn't to everyone's liking, particularly when the two tones are quite contrasting and close together.
To mitigate against this, yet still add to the variety of colours in the landscape, I've toned down, brightened and varied the colours and feel now that any colour changes found in buildings are subtle enough to look acceptable. You might still have to be careful where you decide to build and this might not suit everyone, but perhaps it's worth you having another look if you've tried it before. :smile.gif:
Here's my edited 'stonecolor.png' file:
Here's the link to the mod:
It's a little inconspicuous in nandonalt's thread, so hope you can find it on the page this link sends you to: viewtopic.php?f=1032&t=120185&start=1350#p3186199
The mod is fairly easy to apply, and the .png file goes in the same place the watercolor.png file goes, the folder the mod creates is called 'nandonalt' and it's found in the root of the minecraft.jar after you've installed the mod. I accept no responsibility for it's use! Works fine for me, but please make sure you feel confident in understanding and applying mods before use and always backup your precious saves and bin folders before making any changes you might later regret.
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Retired Staff:biggrin.gif:
I'm doin voice overs now...StankeZombie anyone?
"This may hurt a little, but it's something you'll get used to...."
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Curse PremiumHa ha! Lol! I know the feeling, mate!
Looking forward to these voiceovers.
It seems that they can't quite handle the ridicule of being trapped in these iron cages anymore, and have decided the only way out was to take their own lives. What a shame that this once proud race is reduced to such activities.
For more on the Cactus People, visit http://cactuspeople.wordpress.com/
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Curse PremiumWell the idea started out as what to do with Notch's, and that's likely what it will be at first. It seems we're both pretty newbie modders so it might take a little while before we get something decent off the ground. Once we get the hang of making notch's more interesting I'd like to branch out the biomes a bit if possible. It's just sad that the only biomes that it's readily obvious you've entered are desert, taiga, and tundra really. In the meantime though things will be small like a new flower or bush here or there.
Very good job on the rock biome triangle as well! I'm not surprised at all you've made it look great. :happy.gif: I'm using it again and finding it wonderful, thank you. =)
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Curse PremiumThat's hilarious, or sad, depending on which way you look at it!
Reminds me of the Cactus people in 'Perdido Street Station' by China Mieville, which I'm still reading! :smile.gif:
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Curse PremiumHow the hell did you make your grass biomes so smooth?!?!
It's so hard! Not to mention making them varied, but still matching the packs feel!
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Curse PremiumOooo! I very much look forward to seeing what comes of your combined efforts, however small your beginnings. Considering how technology orientated my pack is, I find the biomes and their potential for beautifying Minecraft very exciting work!
Glad you like the stonecolor.png file. It was just a case of toning the strength of everything down and adding a bit of variety, but if I didn't have so many other things that needed finishing, I could play with these things all day. It makes flying through a new Minecraft world even more exciting...just waiting to see what weird combinations pop up!
I wanted more variety too, but had to give up in the end and resort to the 'blur' button. Don't be afraid to use whatever colours you'd like to see in the grass and foliage (bear in mind this will be effected by the strength of your textures on the terrain.png sheet), then use the blur filter tool extensively. See it like a very watered down watercolour piece with plenty of 'washes' and no areas of strong contrasting colours!
On top of that, don't forget to watch the border of the long side of the triangle. If you use blur near there, without isolating it, you run the risk of mixing the colour up with whatever colour you have on the outside of the triangle. Minecraft seems to read the colour along that border quite often and thats why I kept getting weird dusty areas in my landscape.
You do a good Beavis & Butthead as well G-stank!
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Curse PremiumIs there no end to that man's talents?
Hiya, PipeHead. :smile.gif: Hows things in PipeWorld? Haven't seen any pics for a while. :sad.gif:
I'm just sorry that most of the things I've been working on recently are only for single play, that's not going to give you anything new to play with in PipeWorld. I seem to keep putting back releasing my compilation of alternative textures. They're nothing stunning...just experiments with new metals, mish mashes and color variations of existing textures...really the stuff I like doing. I've set myself the task of trying to finish the rest of the 'items' off except Vondell's weapons/tools.
Hope all is well with you and yours.:smile.gif:
Thank you, BiologicalD, glad you're enjoying it. :biggrin.gif:
Check back often, as some things change fast around here and I've lots still to finnish off and improve, before it's considered acceptable!
The extras folder just has a few alternative textures in it, you dont need to put it any where :smile.gif:
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Curse PremiumYep! If you've had different pack in your texture pack folder you might be better starting with a clean copy of Minecraft. MC Patcher isn't wonderful at handling the textures of a new pack even when you re-patch over the top of the new pack. Things like the compass and the watch sometimes don't get changed.
The 'extras' folder is just a collection of alternative mobs, characters, art, etc. that you can manually swap around either before or after installing the pack. The extras folder is just a storage folder for donated textures etc. unless you do something with the things inside, it won't do anything at all, so it won't break anything.